Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.16 @ 12:26:44 Player: JACKBOI Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (309) 309 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-25) -25 TOTAL SCORE: 1779 Bonus ------- Friendly Fire -25 Cogmind --------- Core Integrity 320/400 Matter 234/300 Energy 100/100 System Corruption 12% Temperature Warm (119) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Targeting Computer Particle Charger > --- WEAPON (2) ------- Light EM Pulse Cannon Mining Laser > --- INVENTORY (5) ---- Light Ion Engine Improved Assault Rifle Minigun EMP Trap EMP Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Combat Airjet > --- UTILITY ---------- Heat Sink Small Storage Unit Experimental Sensor Array Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Minigun > --- INVENTORY -------- Particle Charger Shock Absorption System Spread Laser Light Assault Rifle High-powered Shotgun Assault Cannon Mini Grenade Launcher Axe [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 57 | 8 6 18 19 6 Power 7 | 1 . 3 3 . Engine 7 | 1 . 3 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 4 . 3 4 . Treads . | . . . . . Leg 8 | 2 . 3 3 . Wheel 2 | 2 . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 8 | 1 1 3 3 . Device 4 | . 1 1 2 . Storage 2 | 1 . 1 . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 31 | 2 5 9 9 6 Energy Gun 8 | 1 2 . 4 1 Energy Cannon 2 | . 1 . . 1 Ballistic Gun 13 | 1 2 3 4 3 Ballistic Cannon 3 | . . 3 . . Launcher 2 | . . 2 . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 2 | . . 1 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 8 | . . 4 . 4 Power 1 | . . . . 1 Propulsion 3 | . . 2 . 1 Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Highest Loss Streak 4 | . . 4 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 90 86 90 91 Engine 11 | . 14 14 9 8 Leg 19 | . 28 16 15 19 Hover 1 | . . . 5 . Device 12 | . 5 8 16 19 Storage 12 | . 14 14 11 8 Processor 6 | . . 4 10 11 Energy Gun 5 | . 11 . 5 4 Energy Cannon 1 | . 2 . . 3 Ballistic Gun 9 | . 14 5 10 9 Ballistic Cannon 3 | . . 13 . . Launcher 1 | . . 4 . . Slashing Weapon 1 | . . 2 5 . Naked Turns . | . . . . . Heaviest Build 26 | 12 16 26 23 26 Greatest Support 26 | 26 20 20 25 25 Greatest Overweight (x) 5 | 1 . 5 3 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 6 7 6 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 6 8 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 909 | 224 176 225 217 67 Remotely 212 | . 42 170 . . Salvage Created 512 | . 286 92 67 67 Parts 39 | . 21 4 8 6 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 18 | . 5 7 2 4 Guns 8 | . 2 . 2 4 Cannons 8 | . 3 5 . . AOE 2 | . . 2 . . Classes Destroyed 8 | . 5 2 1 . Builder 1 | . . . 1 . Hauler 1 | . 1 . . . Recycler 2 | . 1 1 . . Watcher 2 | . 2 . . . Swarmer 9 | . 3 1 1 4 Grunt 3 | . 2 . 1 . Demolisher 1 | . . 1 . . Assembled 5 | . . 5 . . Best Kill Streak 5 | . 4 5 2 4 Combat Bots Only 5 | . 3 5 1 4 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1427 | . 107 923 16 381 Core 284 | . 17 187 8 72 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 . 18 . . Volleys Fired 65 | . 26 15 7 17 Largest 2 | . 2 2 2 2 Hottest 100 | . 80 88 81 100 Shots Fired 105 | . 49 26 8 22 Gun 62 | . 45 1 8 8 Cannon 26 | . 4 21 . 1 Launcher 4 | . . 4 . . Special 13 | . . . . 13 Kinetic 58 | . 26 22 6 4 Thermal 42 | . 23 . 2 17 Explosive 4 | . . 4 . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 32 | . 32 6 5 13 Robot Miss Streak 3 | . 2 3 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 66 | . 38 14 6 8 Core Hits 47 | . 16 22 4 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1106 | . 386 474 111 135 Guns 558 | . 335 . 111 112 Cannons 429 | . 51 355 . 23 Explosions 119 | . . 119 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 603 | . 129 355 81 38 Thermal 361 | . 257 . 30 74 Explosive 119 | . . 119 . . Electromagnetic 23 | . . . . 23 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 12 | . . . . 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 3 | . . 3 . . Projectiles 3 | . . 3 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 11 | . . 11 . . Impact . | . . . . . Kinetic 11 | . . 11 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 432 | . 109 432 14 73 Average Temperature 96 | . 40 157 10 28 Received Heat Transfer 541 | . 69 460 12 . Effects 3 | . . 3 . . Shutdowns 2 | . . 2 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 808 | . 586 . 74 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 153 | . 153 108 56 111 Initial 18 | . . . . 18 Average 49 | . 73 19 29 85 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 2 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 8 27 6 3 Peak Tracking Total 19 | . 4 19 3 3 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . . . 1 Triggered . | . . . . . Most Traps Carried 2 | . . . . 2 Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 7 | . 4 1 2 . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 28 | . 9 1 18 . Successful 21 | . 5 1 15 . Failed 7 | . 4 . 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 7 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 15 | . . . 15 . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 1 . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Matter 2 | . 2 . . . Scanalyzer 15 | . . . 15 . Insert Component 6 | . . . 6 . Analyze 9 | . . . 9 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . 6 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . . 6 . Part Schematics Acquired 6 | . . . 6 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 31 | . . . . 31 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1905 | 88 401 538 374 504 Spaces Moved 1048 | 58 250 220 202 318 Core 53 | 12 . 40 1 . Treads . | . . . . . Legs 956 | 15 250 180 193 318 Wheels 31 | 31 . . . . Hover 8 | . . . 8 . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 142 | 92 120 200 152 123 Slowest Speed 300 | 120 120 300 200 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 31 | 4 45 37 15 58 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 13 | . . . . 13 Terrain Destroyed 47 | . . 34 . 13 Melee . | . . . . . Projectile 17 | . . 4 . 13 AOE 30 | . . 30 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1340 | 89 313 295 262 381 Wait 89 | 17 8 21 12 31 Move 1043 | 57 249 219 201 317 Hop . | . . . . . Pick Up 40 | 5 13 7 11 4 Fast Attach 24 | 7 1 4 11 1 Attach 5 | 1 . 3 1 . Detach . | . . . . . Swap 28 | . 5 11 7 5 Drop 45 | 2 11 15 12 5 Fire 65 | . 26 15 7 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Discovered new exit (range 10) 361 | -10/Materials | Build established: Mutant 490 | -10/Materials | Entered Mines 496 | -10/Mines | Met a Derelict shopkeep closing up shop 630 | -10/Mines | Discovered new exit (range 15) 690 | -10/Mines | Assembled infested the area 754 | -10/Mines | Core integrity fell below 50% 790 | -10/Mines | Lost 4 parts (2n1u1w) 885 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 892 | -10/Mines | Found Prototype Device 901 | -10/Mines | Identified Exp. Sensor Array 1028 | -10/Mines | Core integrity fell below 20% 1028 | -10/Mines | Entered Materials 1028 | -9/Materials | Evolved 2 slots: Utility x2 1236 | -9/Materials | Discovered new exit (range 8) 1402 | -9/Materials | Entered Mines 1593 | -9/Mines | Found a hidden stash of uninstalled traps 1692 | -9/Mines | Discovered new exit (range 6) 1694 | -9/Mines | Received a Mining Laser from a helpful Derelict 1805 | -9/Mines | Crushed by falling debris 1805 | -9/Mines | System corruption reached 10% 1836 | -9/Mines | Lost 4 parts (1p1n2u) 1906 | -9/Mines | Self-destructed Last Messages --------------- think..." 01723_ Acquired Lgt. EM Pulse Cannon. 01802_ The unstable cave ceiling collapses. 01805_ Crushed by falling debris. 01805_ Aluminum Leg destroyed. 01805_ System corrupted by crushing effect (+3). 01805_ Hvy. Ion Engine destroyed. 01805_ System corrupted by crushing effect (+4). 01805_ Heat Sink destroyed. 01805_ System corrupted by crushing effect (+3). 01805_ Sml. Storage Unit destroyed. 01805_ System corrupted by crushing effect (+2). 01805_ Exp. Sensor Array crushed. 01808_ System corrupted: Energy discharge (-31). 01828_ System corrupted: Component data lost. 01846_ S20J4TKA>CEVD= RYM4J 01873_ System corrupted: Heat flow error (+100). 01891_ System corrupted: FCS attempts to trigger Lgt. EM Pulse Cannon. 01891_ System corrupted: Lgt. EM Pulse Cannon misfires. 01906_ System corrupted: Heat flow error (+119). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????## ##?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# [ ######????? | | ??????????????###????????????????# < #????? | | ?????????????## ##???????????????# #????? | | ?????????????# ##??????????????## ###### ###### | | ?????????????# ##??????????????###?????# | | ?????????????## ##?????????????????????######## | | ??????????????### #?????????????????????????##?? | | ????????????????## ##????????????????????????# ## | | ????????????????## ##???????????????????????## | | ??????????????### ###############???????### ## | | ?????????????## g @ #??????######? | | ?????????????# """ ############ #?????##[###?? | | ?????????????# """ ###??????????# #????## ##???? | | ?????????????# """ ##??????####??# #???## [#????? | | ?????????????# #????#### #### #####"###????? | | ?????????????## ##????# ##??????? | | ??????????????# ##????# #???????? | | ??????????????## #??### #### ###### #???????? | | ??????????????## #### #???# #????# #???????? | | ????????????### ##???# #????# #???????? | | ????????????# ##????# #????# #???????? | | ????????????## ##### ######### ####?# #???????? | | ?????????????## #???### ## #?# #???????? | | ??????????????# #?????# ## """ """ #?# #???????? | | ??????????????# ####### ## """ """ #?# #???????? | | ??????????????# ## """ """ #?# #???????? | | ??????????????######### #?# #???????? | | ??????????????????????#### #?# #?####### | | ?????????????????????????############### ### | | ?????????????????????????????????????## | | ????????????????????????????????????## ##? | | ???????????????????????????????????## #? | | ???????????????????????????????????# ## | | ???????????????????????????????????# # | | ???????????????????????????????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 332 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 20 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Shock Absorption System | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionSmallMace Manual? 0 Play Time 00:23:23 Cumulative 204.5 hours Start 2022.09.09 @ 04:27:49 End 2022.10.16 @ 12:26:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 0 Adventurer 72 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 65 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e18e7a6d-0e48-403a-a4a8-46ef18afe37c