Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 12:46:17 Player: beans Result: Destroyed by BU-N8J(p) with EM Pulse Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (2248) 2248 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 5709 Bonus ------- High Alert Combat Kills 76 Registered with UFD 300 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 99/100 System Corruption 1% Temperature Cool (76) Movement Core (50) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Insulated Plating Improved Heavy Laser Hypervelocity Gauss Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Flak Cannon > --- INVENTORY -------- Signal Interpreter Insulated Plating Improved Heavy Laser Hypervelocity Gauss Rifle Plasma Cutter [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 47 | 4 6 . 14 2 14 3 4 Power 5 | . 1 . 3 . 1 . . Engine 5 | . 1 . 3 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 8 | 2 . . 1 . 3 . 2 Treads 3 | 2 . . . . 1 . . Leg 4 | . . . 1 . 1 . 2 Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 10 | . 2 . 4 2 1 1 . Device 2 | . 1 . 1 . . . . Storage . | . . . . . . . . Processor 8 | . 1 . 3 2 1 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 24 | 2 3 . 6 . 9 2 2 Energy Gun 13 | 2 . . 4 . 6 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . . . . . 1 . 2 Ballistic Cannon 4 | . 2 . 1 . . 1 . Launcher 3 | . 1 . 1 . 1 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 . 5 . . Parts Lost 21 | . . . 10 . 5 . 6 Power 2 | . . . . . 1 . 1 Propulsion 4 | . . . 2 . . . 2 Utility 3 | . . . 2 . 1 . . Weapon 12 | . . . 6 . 3 . 3 Highest Loss Streak 6 | . . . 4 . 4 . 6 To Critical Strikes . | . . . . . . . . Average Backups 4 | . 2 5 4 3 4 4 5 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . 1 2 2 2 2 Weapon 2 | . 1 5 3 1 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 6 | 1 . . 1 . 1 . 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 1 . . . 2 Weapon 3 | 1 . . . . 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 78 | . 76 100 72 70 76 89 97 Engine 9 | . 4 14 11 9 7 9 9 Treads 5 | . 28 28 4 . 2 . . Leg 7 | . . . 7 . 3 9 22 Hover 1 | . . . . . 2 9 2 Device 3 | . 2 14 6 9 1 . . Processor 23 | . 13 14 15 25 33 36 36 Energy Gun 18 | . 19 . 21 9 16 17 16 Ballistic Cannon 3 | . 5 28 4 . . 2 4 Launcher 2 | . 3 . 2 18 4 . . Special Weapon 1 | . . . . . 3 6 4 Peak Build Rating 35 | 4 9 9 22 14 27 30 35 Average Rating 18 | 2 5 9 15 13 19 27 30 On Entrance 12 | . 4 9 9 10 14 27 30 Naked Turns . | . . . . . . . . Heaviest Build 23 | 2 10 10 15 14 18 19 23 Greatest Support 47 | 40 40 40 40 3 20 8 47 Greatest Overweight (x) 5 | . . . 4 4 5 2 2 Average Overweight (x) . | . . . . 4 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 4 5 5 5 Average Carried 4 | . 2 5 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 3 5 5 5 Class Distribution -------------------- 67% | Gunner 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Matter Collected 1490 | 235 142 91 541 . 339 102 40 Remotely . | . . . . . . . . Salvage Created 3021 | . 261 111 1781 . 621 247 . Parts 212 | . 20 11 115 . 57 9 . Haulers Intercepted 9 | . 2 . 5 . 2 . . Recyclers Shooed 9 | . 2 1 2 . 2 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Combat Hostiles Destroyed 58 | . 3 2 36 . 15 2 . Guns 25 | . 1 . 16 . 6 2 . Cannons 11 | . 1 2 8 . . . . AOE 20 | . 1 . 10 . 9 . . Classes Destroyed 11 | . 4 1 4 . 2 . . Worker 13 | . 2 2 8 . 1 . . Builder 4 | . . 1 . . 3 . . Hauler 9 | . 2 . 5 . 2 . . Recycler 7 | . . . 3 . 2 2 . Mechanic 1 | . . . . . 1 . . Operator 3 | . . . 3 . . . . Watcher 10 | . 3 . 5 . 2 . . Swarmer 20 | . . . 13 . 7 . . Grunt 19 | . 3 2 13 . 1 . . Sentry 18 | . . . 10 . 6 2 . Hunter 1 | . . . . . 1 . . Best Kill Streak 12 | . 5 5 6 . 12 1 . Combat Bots Only 5 | . 2 2 5 . 5 1 . Max Kills in Single Turn 4 | . 2 1 3 . 4 1 . Gunslinging 1 | . . . 1 . . . . Exploded 4 | . 1 . 3 . 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Hostile Shots Fired 320 | . 18 13 162 . 43 10 74 Missed 114 | . 9 3 66 . 12 3 21 Hits 206 | . 9 10 96 . 31 7 53 Melee 9 | . . . . . . . 9 Projectile 197 | . 9 10 96 . 31 7 44 Critical Strikes 12 | . . . 4 . 3 1 4 Damage Taken 2929 | . 101 140 1243 . 445 104 896 Core 767 | . 22 23 171 . 122 45 384 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 . 82 57 . . . . Volleys Fired 209 | 1 20 10 112 . 50 14 2 Largest 3 | 2 2 2 3 . 3 2 3 Hottest 186 | 80 80 60 183 . 186 111 97 Shots Fired 412 | 2 36 20 251 . 72 26 5 Gun 264 | 2 20 . 161 . 51 26 4 Cannon 112 | . 12 20 79 . . . 1 Launcher 36 | . 4 . 11 . 21 . . Special . | . . . . . . . . Kinetic 119 | . 12 20 79 . 3 . 5 Thermal 257 | 2 20 . 161 . 48 26 . Explosive 36 | . 4 . 11 . 21 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 6 8 11 . 21 18 2 Robot Miss Streak 4 | . 3 4 4 . 1 1 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 218 | . 23 12 133 . 28 20 2 Core Hits 141 | . 14 5 68 . 47 7 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | . . 3 14 . 1 1 . Burn 14 | . . . 12 . 1 1 . Blast 5 | . . 3 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5815 | . 460 236 3092 . 1662 333 32 Guns 2517 | . 116 . 1669 . 384 333 15 Cannons 1304 | . 153 236 903 . . . 12 Explosions 1989 | . 191 . 520 . 1278 . . Melee . | . . . . . . . . Ramming 5 | . . . . . . . 5 Kinetic 1319 | . 153 236 903 . . . 27 Thermal 2502 | . 116 . 1669 . 384 333 . Explosive 1989 | . 191 . 520 . 1278 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 47 | . . . 31 . 16 . . Projectiles 3 | . . . 3 . . . . Explosions 44 | . . . 28 . 16 . . Melee . | . . . . . . . . Knockbacks 7 | . 2 4 1 . . . . Impact . | . . . . . . . . Kinetic 6 | . 2 3 1 . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 113 | . . . 66 . 47 . . Shots 6 | . . . 3 . 3 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 432 | 3 45 1 432 . 191 192 132 Average Temperature 70 | 2 11 1 83 . 51 67 81 Received Heat Transfer 1210 | . 60 87 441 . 153 45 424 Effects 3 | . . . 3 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 18 | . . . 13 . 2 3 . Heat Transferred 6025 | . 275 . 4059 . 877 814 . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . . 1 Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . . 2 1 2 . . Low Security (%) 45 | 100 100 100 35 45 12 100 . Level 1 27 | . . . 46 54 11 . . Level 2 27 | . . . 18 . 76 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 538 | . 100 84 478 200 538 171 . Initial 200 | . . 34 26 200 79 161 . Average 242 | . 39 58 244 195 409 110 . Influence Increases 2188 | . 164 65 1138 . 741 80 . Destroy 0b10 Robot/C 1160 | . 60 40 720 . 300 40 . Destroy 0b10 Robot/NC 235 | . 35 15 120 . 55 10 . Destroy Leader 348 | . 30 10 210 . 98 . . Disable Machine 210 | . 15 . 15 . 150 30 . Destroy Structure 220 | . 24 . 58 . 138 . . Lose Combat Pursuer 15 | . . . 15 . . . . Influence Decreases 2188 | . 74 86 732 285 517 459 35 Entered New Map 773 | . . 56 43 275 111 253 35 Time Decay 1265 | . 74 30 589 10 356 206 . Lost Part 150 | . . . 100 . 50 . . Squads Dispatched 10 | . 1 . 4 . 5 . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 3 . . . . Assault 2 | . . . . . 2 . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Distress Signals 5 | . . . 4 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 6 2 50 . 21 2 14 Peak Tracking Total 17 | . 3 2 6 . 4 1 17 Tactical Retreats 1 | . . . 1 . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Disabled 16 | . 1 . 2 . 10 2 1 Max in Single Turn 2 | . 1 . 1 . 2 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Accessed 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . . . . . . 5 . Successful 5 | . . . . . . 5 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . . . . 5 . Record 5 | . . . . . . 5 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Active Infowar (turns) 1369 | . . . . . 544 422 403 Optics 1369 | . . . . . 544 422 403 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Turns Passed 3918 | 63 273 61 1855 37 804 422 403 Spaces Moved 2014 | 37 126 20 941 15 314 271 290 Core 150 | 7 . . 14 15 108 . 6 Treads 501 | 30 126 20 234 . 91 . . Legs 958 | . . . 693 . 28 . 237 Wheels . | . . . . . . . . Hover 405 | . . . . . 87 271 47 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 250 50 120 50 Average Speed 146 | 139 160 160 147 250 157 130 131 Slowest Speed 300 | 160 160 160 250 250 300 180 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 25 10 84 2 50 65 31 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug 59 | . 4 . 7 . 47 . 1 Terrain Destroyed 230 | . 25 . 63 . 141 . 1 Melee . | . . . . . . . . Projectile 5 | . . . . . 4 . 1 AOE 225 | . 25 . 63 . 137 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total 2517 | 47 160 29 1192 16 456 312 305 Wait 126 | . 2 . 96 . 8 20 . Move 2007 | 36 125 19 940 14 313 270 290 Hop . | . . . . . . . . Pick Up 40 | 5 7 . 17 . 9 1 1 Fast Attach 16 | . 1 . 2 . 7 2 4 Attach 26 | 4 2 . 11 2 7 . . Detach 1 | . . . . . 1 . . Swap 16 | . 3 . 4 . 5 2 2 Drop 26 | 1 . . 10 . 8 3 4 Fire 209 | 1 20 10 112 . 50 14 2 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 49 | . . . . . 48 . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -8/Scraptown History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered Mines 348 | -10/Mines | Discovered new exit (range 13) 398 | -10/Mines | Entered Materials 398 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 629 | -9/Materials | Lost 4 parts (1n1u2w) 645 | -9/Materials | Discovered new exit (range 6) 1174 | -9/Materials | Build established: Gunner 1240 | -9/Materials | Discovered new exit (range 15) 1829 | -9/Materials | Discovered new exit (range 16) 1846 | -9/Materials | Lost 3 parts (3w) 2084 | -9/Materials | Build established: Mutant 2194 | -9/Materials | Discovered new exit (range 7) 2253 | -9/Materials | Entered another Materials area 2253 | -8/Materials | Evolved 2 slots: Utility x2 2255 | -8/Materials | Discovered new exit (range 14) 2290 | -8/Materials | Entered Storage 2386 | -8/Storage | Garrison activated, responded to threat 2472 | -8/Storage | Lost 4 parts (1p1u2w) 2825 | -8/Storage | Build established: Gunner 2991 | -8/Storage | Discovered new exit (range 4) 3090 | -8/Storage | First assault squad dispatched 3094 | -8/Storage | Entered Recycling 3282 | -8/Recycling | Discovered new exit (range 20) 3436 | -8/Recycling | Scanned before Scraplab entrance 3485 | -8/Recycling | Entered Scraplab 3514 | -8/Recycling | Discovered new exit (range 2) 3516 | -8/Recycling | Entered Scraptown 3726 | -8/Scraptown | Visited UFD Registry 3726 | -8/Scraptown | Registered with UFD as "Novaslider" 3777 | -8/Scraptown | Visited Sword Containment 3800 | -8/Scraptown | Visited LU-1G1's Boring Crew 3865 | -8/Scraptown | Visited Junk Repository 3892 | -8/Scraptown | Attacked by Scraptown defenders 3914 | -8/Scraptown | Core integrity fell below 50% 3918 | -8/Scraptown | Core integrity fell below 20% 3919 | -8/Scraptown | Destroyed by BU-N8J(p) with EM Pulse Gun Last Messages --------------- Machine disabled. Critical hit (Burn: +50). YY-4Z9(j) destroyed. WB-8I6(r) follow-up attacks with Ripteeth. MA-KQC(j) heat damages Ovr. Pulse Rifle. Hvy. Machine Gun destroyed. MA-KQC(j): "Novaslider? More like Loserface!" Machine disabled. Kicked N3-9F9(j) out of the way. Carbon-fiber Leg destroyed. Critical hit (Burn: +50). N3-9F9(j) heat damages Ovr. Titanium Leg. Titanium Leg ripped off. Hvy. Machine Gun destroyed. Critical hit (Burn: +50). Carbon-fiber Leg destroyed. N3-9F9(j) destroyed. Imp. Ion Engine destroyed. Critical hit (Burn: +50). Penetrated by Bolt. 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"## ###???????????? | | x jE[ "#?? #?????????????? | | t *j= "#??? #???????????? | | t =! ##???$ #???????????? | | #???? #???????????? | | """""" """""""""" """"""z ##?????#????????????? | | ####### ########### ###### #???????????????????? | | #???# #?# ## #???????????????????? | | #???# #?# [[ "# #???????????????????? | | ????# #?# # # =## E #???????????????????? | | ????#### X###?# # [ # /#?p #???????????????????? | | #???????"##???# #|[!#!|#? #???????????????????? | | #?????????????###########? #???????????????????? | | #????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerLinearLink Manual? 0 Play Time 00:26:34 Cumulative 93.1 hours Start 2025.08.17 @ 09:27:41 End 2025.08.17 @ 12:46:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 361 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 46d12409-7181-4c1c-b41e-06d0243fdde3