Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 20:03:20 Player: jumpy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (4795) 4795 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2323) 2323 TOTAL SCORE: 11758 Bonus ------- High Alert Combat Kills 571 Follower Combat Kills 352 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 181/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Relay Coupler [NC] (21) Relay Coupler [Sentry] (18) Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Targeting Computer Core Analyzer Core Analyzer Transmission Jammer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Core Analyzer Core Analyzer Relay Coupler [NC] Relay Coupler [Sentry] Flak Gun Flak Gun Rocket Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Slots Evolved 8 | . . 2 . 2 . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 5 | . . 1 . 1 . . 1 . 2 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 73 | 7 3 10 . 1 9 26 3 2 12 . Power 10 | 1 1 2 . . 1 3 . . 2 . Engine 7 | 1 1 2 . . . 2 . . 1 . Core 3 | . . . . . 1 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 3 . 1 3 14 . . . . Treads 7 | . . 3 . 1 3 . . . . . Leg 16 | 2 . . . . . 14 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 2 . 2 . . 1 2 3 . 7 . Device 5 | 1 . . . . . 1 1 . 2 . Storage 4 | 1 . 1 . . . . . . 2 . Processor 6 | . . . . . . 1 2 . 3 . Hackware 1 | . . 1 . . . . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 2 3 . . 4 7 . 2 3 . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 21 | 2 2 2 . . 4 7 . 1 3 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . 1 1 . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . 3 . Parts Lost 34 | . . 2 . . 8 6 . 1 17 . Power 4 | . . 1 . . . 1 . . 2 . Propulsion 11 | . . . . . 3 2 . . 6 . Utility 8 | . . . . . 1 2 . . 5 . Weapon 11 | . . 1 . . 4 1 . 1 4 . Highest Loss Streak 10 | . . 2 . . 4 1 . 1 10 . To Critical Strikes 1 | . . . . . 1 . . . . . Average Backups 8 | 3 7 8 9 8 7 9 9 9 6 3 Power . | . 1 1 1 1 1 1 1 1 . . Propulsion 2 | 1 2 1 3 2 2 2 2 2 1 . Utility 2 | . 2 2 2 2 2 1 3 4 3 2 Weapon 3 | . 2 4 3 3 2 4 3 2 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . 4 3 . . . 5 . 1 1 3 Power 3 | . 1 . . . . 1 . . . 1 Propulsion 5 | . 1 2 . . . 2 . . . . Utility 3 | . . . . . . . . 1 . 2 Weapon 6 | . 2 1 . . . 2 . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 92 100 90 74 94 89 100 69 . Engine 7 | . 14 10 11 9 6 6 7 7 1 . Core 1 | . . . . . 2 2 . . 2 . Treads 8 | . . 18 22 27 19 4 . . . . Leg 14 | . 28 3 . . . 20 30 30 18 . Device 7 | . 14 11 11 9 5 4 3 7 8 . Storage 8 | . 14 11 11 9 9 9 7 7 5 . Processor 6 | . . . . . . 7 9 23 15 . Hackware 6 | . . 4 11 9 9 9 5 . . . Protection 1 | . . . . . . 2 . . . . Ballistic Gun 25 | . 28 32 33 27 22 26 23 23 15 . Peak Build Rating 46 | 7 12 19 18 19 19 30 40 40 46 1 Average Rating 23 | 5 11 15 18 19 16 27 33 39 33 . On Entrance 18 | . 7 12 18 18 19 19 29 40 40 . Avg Prop Armor Cover (%) 6 | . . 6 . . . . . . . . Naked Turns 164 | . . . . . . . . . 98 66 Heaviest Build 59 | 13 17 28 28 28 30 39 30 30 59 . Greatest Support 60 | 20 20 40 40 60 60 60 53 53 56 3 Greatest Overweight (x) 3 | . . 1 . . 1 3 . . 2 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 10 10 20 5 Average Capacity 10 | 7 8 9 10 10 10 10 10 10 13 5 Most Carried 10 | 7 8 10 10 8 10 10 10 10 10 4 Average Carried 8 | 3 7 8 9 8 7 9 9 9 6 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 8 9 9 8 4 10 10 10 3 4 Class Distribution -------------------- 76% | Scavenger-Gunner 11% | Mutant 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Matter Collected 3234 | 243 118 365 99 . 387 1298 . 193 492 39 Remotely . | . . . . . . . . . . . Salvage Created 4533 | 123 234 640 76 . 897 1315 . 266 982 . Parts 252 | 13 12 46 6 . 52 62 . 16 45 . Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Combat Hostiles Destroyed 93 | . 4 14 2 . 21 26 . 12 14 . Guns 82 | . 4 11 2 . 20 26 . 5 14 . AOE 11 | . . 3 . . 1 . . 7 . . Classes Destroyed 13 | 2 2 3 . . 3 2 . . 1 . Worker 2 | . . . . . 1 . . . 1 . Builder 1 | . . . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . Recycler 5 | 1 1 . . . 1 . . . 2 . Operator 2 | . 1 1 . . . . . . . . Swarmer 21 | . . 4 . . 8 . . 9 . . Grunt 51 | . 4 5 2 . 9 16 . 3 12 . Brawler 1 | . . . . . . . . . 1 . Duelist 2 | . . . . . . 2 . . . . Sentry 13 | . . 5 . . 3 5 . . . . Hunter 4 | . . . . . 1 2 . . 1 . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 12 | 2 2 8 2 . 6 5 . 12 7 . Combat Bots Only 12 | . 2 8 2 . 6 5 . 12 7 . Max Kills in Single Turn 3 | 2 1 2 1 . 2 2 . 3 2 . Gunslinging 1 | . . 1 . . 1 1 . . 1 . Exploded 3 | . . 2 . . 1 . . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Hostile Shots Fired 492 | . 17 47 3 . 105 149 . 29 140 2 Missed 119 | . 2 15 1 . 21 38 . 10 32 . Hits 373 | . 15 32 2 . 84 111 . 19 108 2 Melee 6 | . . . . . . . . . 6 . Projectile 367 | . 15 32 2 . 84 111 . 19 102 2 Critical Strikes 19 | . 1 1 . . 5 4 . 2 6 . Damage Taken 6029 | . 170 464 26 . 1057 1658 . 362 2252 40 Core 1422 | . 75 57 . . 142 259 . 34 815 40 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 70 . 85 . . 27 . 95 . . Volleys Fired 244 | 5 14 29 4 . 50 75 . 11 56 . Largest 3 | 2 2 3 3 . 3 3 . 3 3 . Hottest 84 | 40 46 69 69 . 69 84 . 84 84 . Shots Fired 637 | 10 28 82 12 . 137 215 . 27 126 . Gun 632 | 10 28 80 12 . 137 215 . 24 126 . Cannon . | . . . . . . . . . . . Launcher 5 | . . 2 . . . . . 3 . . Special . | . . . . . . . . . . . Kinetic 632 | 10 28 80 12 . 137 215 . 24 126 . Thermal . | . . . . . . . . . . . Explosive 5 | . . 2 . . . . . 3 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 3 18 9 9 . 11 17 . 6 11 . Robot Miss Streak 8 | 1 1 3 2 . 8 3 . 2 8 . Penetration Max 1 | . . . . . . 1 . 1 1 . Secondary Targets 18 | . . 1 . . 6 7 . 1 3 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 1 . Shots Hit Robots 430 | 7 24 53 10 . 86 140 . 15 95 . Core Hits 253 | 4 8 28 3 . 41 50 . 20 99 . Critical Kills 5 | . . . . . 1 2 . . 2 . Critical Parts Destroyed 6 | . . . . . . 2 . . 4 . Critical Strikes 12 | . . . . . 1 5 . . 6 . Destroy 12 | . . . . . 1 5 . . 6 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8901 | 100 375 937 150 . 1427 2842 . 910 2160 . Guns 7846 | 100 375 767 150 . 1360 2842 . 314 1938 . Cannons . | . . . . . . . . . . . Explosions 1022 | . . 145 . . 67 . . 596 214 . Melee . | . . . . . . . . . . . Ramming 33 | . . 25 . . . . . . 8 . Kinetic 7846 | 100 375 767 150 . 1360 2842 . 314 1938 . Thermal . | . . . . . . . . . . . Explosive 808 | . . 145 . . 67 . . 596 . . Electromagnetic 214 | . . . . . . . . . 214 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 19 19 Average Corruption 10 | . . . . . . . . . 8 19 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . . . . . 12 2 Message Errors 3 | . . . . . . . . . 3 . Matter Fused 4 | . . . . . . . . . 2 2 Energy Discharges 3 | . . . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 30 | . . . . . 8 . . 18 4 . Projectiles . | . . . . . . . . . . . Explosions 30 | . . . . . 8 . . 18 4 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . 39 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed 4 | . . 4 . . . . . . . . Targets Rammed 5 | . . 4 . . . . . . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 268 | . 22 53 67 . 50 268 . 36 7 . Average Temperature 53 | . 5 15 27 . 20 75 . 16 5 . Received Heat Transfer 2232 | . 114 144 15 . 432 711 . 135 681 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Maximum Alert Level 4 | . . 1 . . 1 4 2 3 3 . Low Security (%) 37 | 100 100 91 100 100 56 10 . . . . Level 1 22 | . . 8 . . 43 35 . . . . Level 2 15 | . . . . . . 9 100 27 75 . Level 3 21 | . . . . . . 36 . 72 24 . Level 4 3 | . . . . . . 7 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1313 | 10 50 224 62 7 274 1313 688 880 815 . Initial 688 | . . 8 62 7 . 125 688 439 462 . Average 404 | 1 16 103 19 4 151 590 661 749 611 . Influence Increases 3802 | 20 117 404 50 . 575 1328 . 511 797 . Destroy 0b10 Robot/C 2100 | . 80 280 40 . 420 560 . 380 340 . Destroy 0b10 Robot/NC 75 | 20 10 15 . . 15 . . . 15 . Destroy Leader 324 | . 20 74 10 . 110 10 . 40 60 . Allied During Kill 74 | . . . . . . 6 . 64 4 . Successful Hack 27 | . 7 5 . . 3 12 . . . . Disable Machine 240 | . . . . . 15 15 . . 210 . Anti-Garrison Action 700 | . . . . . . 700 . . . . Destroy Structure 82 | . . 15 . . 12 25 . 27 3 . Lose Combat Pursuer 180 | . . 15 . . . . . . 165 . Influence Decreases 3335 | 20 97 264 190 20 382 208 685 259 886 324 Entered New Map 1717 | . . 12 98 13 . 68 625 189 418 294 Time Decay 1118 | 20 97 232 92 7 302 . 60 . 278 30 Lost Part 340 | . . 20 . . 80 60 . 10 170 . Lost Ally 160 | . . . . . . 80 . 60 20 . Squads Dispatched 15 | . 1 1 . . 6 . . . 7 . Investigation 1 | . . . . . . . . . 1 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 8 | . 1 1 . . 3 . . . 3 . Assault 2 | . . . . . . . . . 2 . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Distress Signals 8 | . 1 . . . 6 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 141 | . 8 21 2 . 27 30 . 17 33 3 Peak Tracking Total 12 | . 4 10 2 . 7 5 . 8 12 . Tactical Retreats 6 | . . 1 . . . . . . 5 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Traps Triggered 12 | . . 2 . . 3 4 . 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Machines Disabled 21 | . . . . . 1 6 . . 14 . Max in Single Turn 4 | . . . . . 1 1 . . 4 . Garrison Access 1 | . . . . . . . . . 1 . Garrison Relay 4 | . . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Machines Accessed 11 | . 2 1 . . 2 2 2 . 2 . Terminals 6 | . 2 1 . . 1 2 . . . . Fabricators 2 | . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 19 | . 7 2 . . 3 2 2 . 3 . Successful 11 | . 2 1 . . 2 2 1 . 3 . Failed 8 | . 5 1 . . 1 . 1 . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 7 . . . . . . . . . Terminals 13 | . 7 2 . . 2 2 . . . . Fabricators 3 | . . . . . . . 1 . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Terminal Hacks 6 | . 2 1 . . 1 2 . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . Security Stations 1 | . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 1 . . 1 1 1 . 1 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . . . . 51 . Total Part Build Rating 1 | . . . . . . . . . 1 . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Used RIF Installer 2 | . . . . . . 1 . 1 . . Robot Detection 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . 21 . . . . Machine Destruction 17 | . . . . . . 17 . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 8 | . . . . . . 8 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Total Allies 8 | . . . . . . 8 . . . . Largest Group 4 | . . . . . . 4 4 4 1 . Highest-Rated Group 125 | . . . . . . 125 125 125 40 . Highest-Rated Ally 40 | . . . . . . 40 40 40 40 . Total Orders . | . . . . . . . . . . . Ally Attacks 46 | . . . . . . 21 . 20 5 . Total Damage 808 | . . . . . . 162 . 521 125 . Kills 12 | . . . . . . 2 . 7 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Active Infowar (turns) 3746 | 22 314 666 352 32 412 1287 72 221 368 . Seismic 3085 | 22 314 666 352 32 412 1287 . . . . Jamming 661 | . . . . . . . 72 221 368 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Turns Passed 5588 | 108 314 666 352 32 675 2424 124 221 606 66 Spaces Moved 3189 | 65 155 339 203 20 177 1463 97 151 390 129 Core 330 | 3 . . . . . . . . 198 129 Treads 950 | . . 265 203 20 177 285 . . . . Legs 1909 | 62 155 74 . . . 1178 97 151 192 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 120 120 120 50 50 Average Speed 134 | 116 120 152 160 160 203 140 120 120 95 50 Slowest Speed 330 | 120 120 240 160 160 240 330 120 120 260 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 33 45 55 3 28 80 4 42 17 23 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched 2 | . . . 1 . . . . . . 1 Spaces Dug 3 | . . . . . . 3 . . . . Terrain Destroyed 51 | . . 17 . . 17 7 . 7 3 . Melee . | . . . . . . . . . . . Projectile 10 | . . . . . . 7 . . 3 . AOE 41 | . . 17 . . 17 . . 7 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Fac Low Total 3998 | 83 259 428 223 20 389 1680 103 169 514 130 Wait 353 | . 77 31 12 . 145 38 1 3 46 . Move 3177 | 64 154 338 202 19 176 1461 96 149 389 129 Hop . | . . . . . . . . . . . Pick Up 40 | 7 5 8 1 . 1 12 1 2 2 1 Fast Attach 31 | 7 . 2 . . 7 6 3 . 6 . Attach 21 | . . 3 . 1 6 2 1 1 7 . Detach . | . . . . . . . . . . . Swap 36 | . 3 7 . . 3 20 . 2 1 . Drop 44 | . 6 6 1 . 1 22 1 1 6 . Fire 244 | 5 14 29 4 . 50 75 . 11 56 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush 4 | . . 4 . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . Rewire 32 | . . . 3 . . 29 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 13) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 816 | -9/Materials | Destroyed 8 combat bots 829 | -9/Materials | Build established: Scavenger-Gunner 1081 | -9/Materials | Discovered new exit (range 5) 1089 | -9/Materials | Entered Mines 1123 | -9/Mines | Learned location of Zion (-6) 1427 | -9/Mines | Discovered new exit (range 4) 1435 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1441 | -9/Mines | Entered Materials 1441 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1442 | -8/Materials | Discovered new exit (range 7) 1473 | -8/Materials | Entered Storage 1613 | -8/Storage | Garrison activated, responded to threat 1916 | -8/Storage | Lost 4 parts (1n1u2w) 2147 | -8/Storage | Identified exit to Garrison 2148 | -8/Storage | Entered Garrison 2464 | -8/Garrison | Triggered checkpoint 2548 | -8/Garrison | Discovered new exit (range 10) 2678 | -8/Garrison | Triggered checkpoint 2722 | -8/Garrison | Core integrity fell below 50% 2882 | -8/Garrison | Triggered checkpoint 3047 | -8/Garrison | Discovered new exit (range 13) 3252 | -8/Garrison | Triggered checkpoint 3385 | -8/Garrison | Garrison Relay disabled 3446 | -8/Garrison | Discovered new exit (range 13) 3476 | -8/Garrison | Triggered checkpoint 3480 | -8/Garrison | Garrison Relay disabled 3668 | -8/Garrison | Triggered checkpoint 3883 | -8/Garrison | Garrison Relay disabled 3910 | -8/Garrison | Triggered checkpoint 4054 | -8/Garrison | Learned Factory security intel 4198 | -8/Garrison | Triggered checkpoint 4337 | -8/Garrison | Discovered new exit (range 28) 4337 | -8/Garrison | Discovered new exit (range 79) 4337 | -8/Garrison | Discovered new exit (range 37) 4508 | -8/Garrison | Installed Relay Interface Framework 4528 | -8/Garrison | Garrison Relay disabled 4572 | -8/Garrison | Entered Factory 4572 | -7/Factory | Accompanied by 4 allies 4572 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4693 | -7/Factory | Identified exit to Garrison 4696 | -7/Factory | Entered Garrison 4696 | -7/Garrison | Accompanied by 4 allies 4746 | -7/Garrison | Triggered checkpoint 4755 | -7/Garrison | Triggered checkpoint 4756 | -7/Garrison | Triggered checkpoint 4762 | -7/Garrison | Triggered checkpoint 4797 | -7/Garrison | Destroyed 12 combat bots 4799 | -7/Garrison | Lost 3 allies 4859 | -7/Garrison | Discovered new exit (range 15) 4871 | -7/Garrison | Expanded RIF knowledge: Robot Detection 4917 | -7/Garrison | Entered Factory 4917 | -6/Factory | Accompanied by 1 ally 4917 | -6/Factory | Evolved 2 slots: Utility x2 5124 | -6/Factory | Fabricated Hcp. Storage Unit? 5267 | -6/Factory | First assault squad dispatched 5316 | -6/Factory | Lost 7 parts (2n3u2w) 5413 | -6/Factory | System corruption reached 10% 5423 | -6/Factory | Released all parts (4) 5426 | -6/Factory | Destroyed 7 combat bots 5441 | -6/Factory | Core integrity fell below 50% 5450 | -6/Factory | Lost 10 parts (2p4n2u2w) 5486 | -6/Factory | Core integrity fell below 20% 5520 | -6/Factory | Discovered new exit (range 7) 5523 | -6/Factory | Entered Lower Caves 5538 | -6/Lower Caves | Encountered a Warlord checkpoint 5580 | -6/Lower Caves | Spotted B-75 Beast 5589 | -6/Lower Caves | Ambushed by research squad 5589 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05520_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05524_ Q8-5FW(k) breaks down the debris. 05524_ CU-OGT(k) breaks down the debris. 05524_ VT-OS9(k) breaks down the debris. 05533_ System corrupted: Matter fused (-6). 05538_ 10-C91(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 05541_ Searching scrap... 05541_ Found Lgt. Angular Momentum Engine. 05541_ Found 39 Matter. 05542_ Acquired 39 matter. 05542_ Acquired Lgt. Angular Momentum Engine. 05554_ System corrupted: Matter fused (-9). 05588_ Acquired derelict log, extracted data. Data stored: Extension entrances (x1). 05589_ P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." 05589_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#h h#?????????????????????? | | ???????????????????????# p #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #######???????????????? | | ??????????????????????## ##??????????????? | | ???????????????????#### @ #??????????????? | | ???????????????????# ##?????????????? | | ???????????????????# ##????????????? | | ???????????????????# #????????????? | | ????????????????? #????????????? | | ???????????????? #????????????# | | ?????????????? ### ##### ## #######?????## | | ????????????? ???# ????## ### #??#### | | ?????????????###???# ????## ### #### | | ???????????????????# ????## ## | | ???????????????????###????# | | ??????????????????????????# ### ## | | ??????????????????????????## ### ### | | ???????????????????????????### ## #?# ## | | ?????????????????????????????# ## #### ### #? | | ?????????????????????????????# ?###??## ## #? | | ?????????????????????????????# ????????# ## #? | | ?????????????????????????????# ????????? #? | | ?????????????????????????????# ????????? ## #? | | ????????????????????????????? ?????????? ## ##? | | ????????????????????????????? ?????????? #####?? | | ????????????????????????????# ???????????#?????? | | ????????????????????????????# ??????????????????? | | ????????????????????????????# ??????????????????? | | ???????????????????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 9 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationRiotBroadsword Manual? 0 Play Time 00:26:35 Cumulative 277.6 hours Start 2025.11.13 @ 19:36:30 End 2025.11.13 @ 20:03:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 600 Rogue 600 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 1819ed7a-7dfe-4061-9dd1-7418e9d19246