Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 07:35:22 Player: naththebg Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (267) 1335 Value Destroyed (7597) 7597 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2564) 2564 TOTAL SCORE: 16516 Bonus ------- High Alert Combat Kills 2139 Follower Combat Kills 812 Friendly Fire -387 Cogmind --------- Core Integrity 18/1000 Matter 171/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flying FPD-Armored Exoskeleton > --- UTILITY (5) ------ Scrap Engine > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Power Shielding Centrium Light Armor Plating Powered Hammer Peak State ------------ > --- POWER ------------ Particle-Momentum Reactor > --- PROPULSION ------- Flying FPD-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Improved Power Shielding > --- WEAPON ----------- Energy Plasma Construct/C Charged Shock Construct/C Shotgun Kinetic Driver Construct/C Laser Wave Construct/C > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Medium Storage Unit Particle Charger Microactuators Force Booster Improved Power Shielding Improved Utility Shielding Hardened Medium Armor Plating Reflective Plating Improved Shield Generator Improved Shield Generator Advanced Shield Generator System Restoration Module Powered Hammer [Rating: 89] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Improved Hover Unit Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Constructs Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Constructs Ballistic Gun Flak Gun Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . . 4 . . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . . 1 . . Utility 3 | . . . . 1 1 . . 1 . . Weapon 3 | . . 1 . . 1 . . 1 . . Parts Attached 197 | 6 14 24 . 45 54 7 21 14 2 10 Power 19 | 1 2 4 . 6 3 1 1 . . 1 Engine 9 | 1 2 2 . 3 . . . . . 1 Core 10 | . . 2 . 3 3 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 62 | 2 3 10 . 17 18 3 2 5 . 2 Treads 5 | . 1 . . . . . . 4 . . Leg 14 | 2 2 3 . 5 . . 2 . . . Wheel 8 | . . . . 2 5 1 . . . . Hover 32 | . . 6 . 10 13 2 . 1 . . Flight 3 | . . 1 . . . . . . . 2 Utility 56 | 1 1 3 . 6 17 2 11 9 2 4 Device 28 | . 1 2 . 3 7 2 6 6 1 . Storage 6 | 1 . 1 . 1 1 . 1 . . 1 Processor 7 | . . . . 1 4 . 1 . . 1 Hackware 3 | . . . . 1 1 . . 1 . . Protection 12 | . . . . . 4 . 3 2 1 2 Artifact . | . . . . . . . . . . . Weapon 60 | 2 8 7 . 16 16 1 7 . . 3 Energy Gun 25 | 2 1 6 . 11 2 . 3 . . . Energy Cannon 5 | . 2 . . 1 1 . 1 . . . Ballistic Gun 4 | . 2 . . . . . 2 . . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 9 | . 3 1 . 4 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 11 | . . . . . 8 1 . . . 2 Slashing Weapon 4 | . . . . . 4 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . 5 . . 1 . 1 . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 5 | . . . . . . 5 . . . . Parts Lost 59 | . 6 3 . 14 12 9 3 5 . 7 Power 6 | . 1 1 . 2 . 1 1 . . . Propulsion 27 | . 2 1 . 8 6 7 . . . 3 Utility 11 | . . . . 2 2 1 1 1 . 4 Weapon 15 | . 3 1 . 2 4 . 1 4 . . Highest Loss Streak 5 | . 3 2 . 5 3 3 3 2 . 3 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 70 | . 83 93 100 90 85 66 52 51 24 27 Engine 3 | . 13 6 . . 2 . 3 3 . . Core 2 | . . 1 11 7 3 4 . 1 . . Leg 6 | . 25 16 . 7 2 . 6 1 . . Hover 9 | . . 15 33 20 21 16 . . . . Device 7 | . 4 10 11 8 6 9 6 10 11 8 Storage 6 | . 14 11 11 9 7 4 1 4 . . Processor 2 | . . . . . 9 4 . . . . Protection 3 | . . . . . 4 1 6 4 . 2 Energy Gun 8 | . 5 27 33 24 7 . 5 . . . Energy Cannon 3 | . 5 1 . . 1 . 2 11 . . Ballistic Gun 1 | . 3 . . . . . 5 1 . . Ballistic Cannon 1 | . . . . . . . 2 4 . . Launcher 1 | . 10 2 . 1 1 . . . . . Impact Weapon 3 | . . . . . 5 17 5 . . 1 Slashing Weapon 2 | . . . . . 7 4 . . . . Peak Build Rating 89 | 6 9 26 25 35 47 46 63 89 49 78 Average Rating 39 | 4 6 19 25 27 38 30 39 75 41 57 On Entrance 26 | . 6 9 25 25 31 44 5 61 38 49 Naked Turns 10 | . . . . . . 10 . . . . Heaviest Build 55 | 12 15 24 20 33 45 31 49 55 5 25 Greatest Support 139 | 20 20 30 22 43 43 31 81 139 54 108 Greatest Overweight (x) 8 | . . 2 . 3 5 2 8 4 . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 15 15 5 5 Average Capacity 9 | 6 8 8 8 8 10 8 7 14 5 5 Most Carried 15 | 6 8 8 8 10 10 10 9 15 5 5 Average Carried 8 | 2 6 7 7 8 9 6 5 13 4 3 Final Capacity 15 | 8 8 8 8 10 10 5 15 5 5 5 Final Carried 10 | 6 7 8 8 10 10 4 9 4 5 4 Scrap Engine Consumption 118 | . . . . . . . 42 51 8 17 Constructs Created 9 | . . . . . . . 5 1 2 1 Constructs Modified 31 | . . . . . . . 11 16 . 4 Class Distribution -------------------- 20% | Mutant 15% | Gunner 14% | Commander-Construct 10% | Scavenger-Gladiator 8% | Construct 7% | Gladiator 5% | Tank 3% | Scavenger-Gunner 3% | Commander-Tank 3% | Commander-Mutant 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gladiator | -7/Factory Gladiator | -7/Storage Commander-Construct | -7/Recycling Construct | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Matter Collected 3341 | 217 281 210 25 634 762 73 335 721 . 83 Remotely . | . . . . . . . . . . . Salvage Created 10465 | . 531 1534 25 1761 2464 275 1322 2448 . 105 Parts 455 | . 30 67 1 85 137 6 22 103 . 4 Haulers Intercepted 16 | . 1 5 . 4 4 . . 2 . . Recyclers Shooed 10 | . . 1 . 1 3 . . 5 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Combat Hostiles Destroyed 149 | . 15 22 2 34 29 5 5 33 . 4 Melee 13 | . 1 . . . 8 3 . . . 1 Guns 65 | . 4 21 2 22 12 . 3 1 . . Cannons 29 | . . . . . 1 . . 28 . . AOE 27 | . 9 . . 10 8 . . . . . Classes Destroyed 19 | . 9 2 . 4 1 1 2 . . . Worker 26 | . 2 2 . 3 14 . 1 4 . . Builder 13 | . . . . 1 10 . . 2 . . Tunneler 3 | . 1 1 . 1 . . . . . . Hauler 16 | . 1 5 . 4 4 . . 2 . . Recycler 27 | . . 5 . 1 9 . 9 3 . . Mechanic 4 | . 1 2 . . . 1 . . . . Operator 8 | . 2 . . 3 2 . . 1 . . Watcher 19 | . 3 3 . 4 8 . . 1 . . Swarmer 29 | . 3 8 2 4 6 . . 3 . 3 Grunt 72 | . 10 11 . 16 13 1 1 19 . 1 Brawler 2 | . . . . 2 . . . . . . Duelist 7 | . . . . 4 2 . . 1 . . Protector 2 | . . . . 1 . . . 1 . . Sentry 20 | . . 3 . 7 4 2 2 2 . . Demolisher 2 | . . . . . . . 1 1 . . Hunter 4 | . . . . . . 1 1 2 . . Programmer 11 | . . . . . 4 1 1 5 . . Subdweller 2 | . 2 . . . . . . . . . Scientist 1 | . . . . . . . 1 . . . Best Kill Streak 14 | . 3 14 2 11 14 2 5 5 . 2 Combat Bots Only 7 | . 3 7 2 7 6 2 3 5 . 2 Max Kills in Single Turn 7 | . 3 2 1 3 7 1 2 2 . 1 Gunslinging 1 | . . 1 . 1 1 . . . . . Exploded 3 | . 3 . . 2 2 . . . . . Melee 1 | . 1 . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Hostile Shots Fired 1283 | . 75 93 9 139 201 205 35 233 . 293 Missed 481 | . 15 35 5 45 74 96 18 71 . 122 Damage Taken 12689 | . 865 684 33 1494 1594 1037 231 3266 . 3485 Core 2169 | . 231 73 16 215 214 413 25 369 . 613 Absorbed by Shields 247 | . . . . . . . 69 178 . . Redirected to Shielding 183 | . . . . . 97 3 . 83 . . Ignored by Resistances 39 | . . . . . . . . . . 39 Regen/Repaired (Parts) 1219 | . . . . 70 . . 49 900 200 . Core Remaining (%) 50 | 100 7 . 77 60 . . 6 . . . Volleys Fired 393 | . 56 77 2 80 39 . 14 125 . . Largest 4 | . 2 3 3 3 4 . 3 4 . . Hottest 301 | . 100 189 168 240 301 . 153 256 . . Shots Fired 951 | . 95 207 6 227 107 . 32 277 . . Gun 597 | . 53 196 6 212 85 . 28 17 . . Cannon 294 | . 11 11 . . 8 . 4 260 . . Launcher 60 | . 31 . . 15 14 . . . . . Special . | . . . . . . . . . . . Kinetic 117 | . 7 . . . . . 13 97 . . Thermal 645 | . 57 207 6 205 93 . 10 67 . . Explosive 60 | . 31 . . 15 14 . . . . . Electromagnetic 129 | . . . . 7 . . 9 113 . . Robot Hit Streak 28 | . 11 28 4 18 18 . 10 17 . . Robot Miss Streak 6 | . 2 4 2 6 4 . 3 6 . . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 16 | . 1 3 1 6 4 . 1 . . . Max Gunslinging Chain 2 | . 1 1 1 1 2 . 1 . . . Shots Hit Robots 735 | . 60 124 4 156 134 23 49 176 . 9 Core Hits 405 | . 47 45 2 95 93 4 19 96 . 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 12 | . . . . . 5 4 3 . . . Critical Strikes 45 | . 7 10 . 9 9 4 3 3 . . Burn 28 | . 7 10 . 9 2 . . . . . Blast 3 | . . . . . . . . 3 . . Smash 12 | . . . . . 5 4 3 . . . Sever 2 | . . . . . 2 . . . . . Melee Attacks 158 | . . . . . 86 32 29 . . 11 Impact 93 | . . . . . 24 29 29 . . 11 Slashing 65 | . . . . . 62 3 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 34 | . . . . . 23 1 10 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks 15 | . . . . . 9 6 . . . . Damage Inflicted 25168 | . 1652 2213 66 4023 7547 1016 2288 6013 . 350 Guns 7840 | . 461 2030 66 2855 1630 . 441 357 . . Cannons 6153 | . 141 183 . . 165 . 32 5632 . . Explosions 3883 | . 1037 . . 1167 1679 . . . . . Melee 7221 | . . . . . 4070 1011 1815 . . 325 Ramming 71 | . 13 . . 1 3 5 . 24 . 25 Kinetic 2661 | . 29 . . . . . 172 2460 . . Thermal 9652 | . 573 2213 66 2763 2404 . 180 1453 . . Explosive 3274 | . 1037 . . 1167 1070 . . . . . Electromagnetic 2289 | . . . . 92 . . 121 2076 . . Impact 4093 | . . . . . 1006 947 1815 . . 325 Slashing 3128 | . . . . . 3064 64 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 30 | . . . . . 6 10 11 8 22 30 Average Corruption 8 | . . . . . 3 6 10 3 13 24 Corruption Purged 5 | . . . . . 5 . . . . . Corruption Blocked 2 | . . . . . . . 2 . . . Effects 192 | . . . . . 45 8 70 21 6 42 Message Errors 43 | . . . . . 10 1 19 4 . 9 Matter Fused 42 | . . . . . 11 1 14 5 2 9 Heat Flow Errors 22 | . . . . . 7 3 6 2 1 3 Energy Discharges 21 | . . . . . 7 2 8 2 . 2 Parts Rejected 5 | . . . . . 1 . 2 1 1 . Parts Fused 2 | . . . . . 1 . 1 . . . Data Loss (minor) 27 | . . . . . 6 . 14 2 . 5 Data Loss (major) 6 | . . . . . 2 . 2 . . 2 Misfires 1 | . . . . . . . 1 . . . Alerts 5 | . . . . . . 1 1 2 . 1 Misdirections 14 | . . . . . . . 1 . 2 11 Weapon Failures 4 | . . . . . . . 1 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2928 | . 21 . . 28 1482 268 953 136 . 40 Projectiles 139 | . 3 . . . . . . 136 . . Explosions 305 | . 18 . . 28 259 . . . . . Melee 2484 | . . . . . 1223 268 953 . . 40 Knockbacks 39 | . . . . . 3 5 11 19 . 1 Impact 20 | . . . . . 3 5 11 . . 1 Kinetic 18 | . . . . . . . . 18 . . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 171 | . 71 . . 32 57 2 . . . 9 Shots 7 | . 4 . . 1 2 . . . . . Rammed 18 | . 5 . . . . 2 . 2 . 9 Targets Rammed 29 | . 10 . . 1 1 2 . 6 . 9 Kicked 10 | . 4 . . 1 1 . . 4 . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 407 | . 318 336 86 380 396 265 247 407 233 227 Average Temperature 104 | . 145 116 46 106 108 124 64 81 144 94 Received Heat Transfer 3612 | . 447 213 . 774 402 297 52 788 . 639 Effects 21 | . 4 2 . 10 2 . . 3 . . Shutdowns 2 | . . 1 . . 1 . . . . . Energy Bleed 4 | . . 1 . 2 1 . . . . . Interference 11 | . 2 . . 7 . . . 2 . . Matter Decay 3 | . 2 . . 1 . . . . . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 26 | . . . . . 4 2 13 4 . 3 Combat Hostiles 14 | . . . . . . 2 5 4 . 3 Parts Fried 37 | . . . . 1 10 3 13 8 . 2 Impact Corruptions 71 | . . . . . 19 8 40 . . 4 Robots Melted 4 | . 1 1 . 2 . . . . . . Combat Hostiles 4 | . 1 1 . 2 . . . . . . Parts Melted 54 | . 2 18 . 18 10 . 6 . . . Heat Transferred 20991 | . 2109 5513 148 6232 4442 . 550 1997 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Peak Influence 1434 | . 443 663 282 834 1434 841 373 1430 515 761 Initial 651 | . . 134 202 109 371 651 327 250 500 346 Average 559 | . 168 310 264 500 856 733 157 1000 500 533 Maximum Alert Level 4 | . 2 2 1 3 4 3 1 4 2 3 Low Security (%) 21 | 100 61 34 . 14 . . 57 . . . Level 1 24 | . 37 31 100 24 10 . 42 12 . 28 Level 2 15 | . . 33 . 30 11 44 . 5 100 55 Level 3 24 | . . . . 30 56 55 . 26 . 15 Level 4 14 | . . . . . 21 . . 55 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 42 | . 1 2 . 7 11 3 . 13 . 5 Investigation 5 | . . . . . 1 1 . 1 . 2 Extermination 6 | . . . . . 3 . . 2 . 1 Reinforcement 18 | . 1 2 . 3 3 2 . 6 . 1 Assault 7 | . . . . 1 1 . . 4 . 1 Garrison 6 | . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 5 | . . . . 1 1 . . 3 . . Haulers Reinforced 3 | . . . . . 1 . . 2 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Distress Signals 16 | . 1 1 . 3 4 2 . 4 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 339 | . 23 29 4 46 67 18 13 75 6 58 Peak Tracking Total 18 | . 5 4 4 7 9 10 3 11 6 18 Tactical Retreats 36 | . . 1 1 1 9 1 . 7 . 16 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Traps Triggered 15 | . . . . . 10 . . 3 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Machines Disabled 27 | . 6 1 . 2 10 2 1 5 . . Max in Single Turn 5 | . 2 1 . 1 5 1 1 1 . . Garrison Access 2 | . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Machines Accessed 62 | . 6 6 . 5 24 3 12 3 . 3 Terminals 34 | . 5 4 . 3 10 2 5 2 . 3 Fabricators 5 | . . . . . 5 . . . . . Repair Stations 3 | . . . . 1 2 . . . . . Recycling Units 13 | . 1 1 . . 4 . 6 1 . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 5 | . . . . 1 3 1 . . . . Total Hacks 143 | . 20 11 . 22 43 5 28 4 . 10 Successful 59 | . 11 4 . 15 13 1 9 3 . 3 Failed 84 | . 9 7 . 7 30 4 19 1 . 7 Catastrophic 22 | . 1 . . . 11 2 6 . . 2 Database Lockouts . | . . . . . . . . . . . Manual 47 | . 8 . . 11 16 1 5 1 . 5 Terminals 86 | . 17 9 . 14 18 3 12 3 . 10 Fabricators 11 | . . . . . 11 . . . . . Repair Stations 9 | . . . . 6 3 . . . . . Recycling Units 25 | . 3 1 . . 6 . 14 1 . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 9 | . . . . 2 5 2 . . . . Terminal Hacks 26 | . 8 2 . 6 3 1 3 1 . 2 Record 1 | . . . . . . . . . . 1 Robot Analysis 3 | . 3 . . . . . . . . . Prototype ID Bank 5 | . . 1 . 2 2 . . . . . Open Door 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . . . . . 1 . 1 Terminal Index 2 | . 1 . . 1 . . . . . . Alert Level 2 | . 2 . . . . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . Release Object 2 | . . . . . . . 2 . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . 4 2 . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Refit 2 | . . . . . 2 . . . . . Recycling Unit Hacks 10 | . 2 1 . . 2 . 4 1 . . Process 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 8 | . . 1 . . 2 . 4 1 . . Scanalyzer 1 | . . 1 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . . . . . Seal Access 2 | . . . . . 2 . . . . . Coupler Status 1 | . . . . 1 . . . . . . Unauthorized Hacks 11 | . 1 . . 4 2 . 2 1 . 1 Terminals 10 | . 1 . . 3 2 . 2 1 . 1 Botnet 8 | . 1 . . 2 2 . 2 . . 1 Operators 1 | . . . . 1 . . . . . . Sabotage 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Mechanics 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . 1 1 . . 1 . . Used 1 | . . . . 1 . . . . . . Hacking Detections 50 | . 5 4 . 4 19 3 11 1 . 3 Full Trace Events 9 | . . . . . 1 1 5 . . 2 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 89 | . . . . 89 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 85 | . 85 . . . . . . . . . Retrieved Matter 219 | . 219 . . . . . . . . . Retrieved Components 48 | . . 10 . . 18 . 10 10 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 12 | . . . . . 4 . . 8 . . Programmers 12 | . . . . . 4 . . 8 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 19 | . . . . . . . 19 . . . Allies Hacked 3 | . . . . . . . . 3 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Total Allies 20 | . . . . . . . 19 . 1 . Largest Group 17 | . . . . . . . 17 16 1 . Highest-Rated Group 446 | . . . . . . . 446 412 31 . Highest-Rated Ally 40 | . . . . . . . 40 40 31 . Total Orders 1 | . . . . . . . 1 . . . STAY 1 | . . . . . . . 1 . . . Ally Attacks 118 | . . . . . . . 33 80 5 . Total Damage 3623 | . . . . . . . 898 2662 63 . Kills 30 | . . . . . . . 10 20 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Robot Analysis Total 3 | . 3 . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Turns Passed 10613 | 98 1009 854 97 1086 2735 278 2012 1658 121 665 Spaces Moved 8107 | 71 648 538 140 675 2845 280 1073 795 189 853 Core 925 | 2 . . . . 5 136 73 167 181 361 Treads 168 | . 1 . . . . . . 147 8 12 Legs 2336 | 69 647 188 . 175 193 . 842 222 . . Wheels 418 | . . . . 38 120 . 4 256 . . Hover 3780 | . . 350 140 462 2527 144 154 3 . . Flight 480 | . . . . . . . . . . 480 Fastest Speed 35 | 50 120 52 52 48 48 48 50 50 50 35 Average Speed 87 | 118 120 76 52 79 71 58 131 111 55 67 Slowest Speed 450 | 120 160 200 52 260 300 180 450 250 170 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . 17 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 5 89 38 41 55 67 65 97 20 98 29 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 14 | . 10 . . . 4 . . . . . Terrain Destroyed 317 | . 138 . . 84 71 . 1 23 . . Melee 4 | . . . . . 4 . . . . . Projectile 26 | . . . . 2 . . 1 23 . . AOE 287 | . 138 . . 82 67 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Was Fac Total 10630 | 82 778 827 159 1033 3326 366 1594 1350 205 910 Wait 1412 | . 44 152 16 201 249 50 270 383 13 34 Move 8069 | 70 647 537 139 674 2844 279 1072 795 188 824 Hop 12 | . . . . . . . . . . 12 Pick Up 88 | 6 5 16 1 15 27 2 5 11 . . Fast Attach 86 | 6 3 4 . 13 22 . 21 9 2 6 Attach 49 | . 5 3 . 9 18 7 . 3 . 4 Detach 11 | . 1 . . 1 3 . 1 1 1 3 Swap 62 | . 6 17 . 23 14 . . 2 . . Drop 111 | . 1 21 1 16 33 4 13 15 1 6 Fire 393 | . 56 77 2 80 39 . 14 125 . . Melee 125 | . . . . . 63 22 29 . . 11 Ram 14 | . . . . . . 2 . 2 . 10 Kick 10 | . 4 . . 1 1 . . 4 . . Crush 6 | . 6 . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . Rewire 169 | . . . . . . . 169 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Core integrity fell below 50% 293 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 385 | -10/Materials | Lost 3 parts (1n2w) 389 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Discovered new exit (range 9) 599 | -10/Materials | Derelicts attacked the area 730 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Core integrity fell below 20% 1108 | -10/Materials | Entered another Materials area 1108 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1117 | -9/Materials | Discovered new exit (range 15) 1520 | -9/Materials | Build established: Bomber 1653 | -9/Materials | Destroyed 7 combat bots 1755 | -9/Materials | Identified exit to Mines 1889 | -9/Materials | Build established: Gunner 1962 | -9/Materials | Entered Mines 2001 | -9/Mines | Learned location of Storage (-7) 2040 | -9/Mines | Discovered new exit (range 15) 2048 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2059 | -9/Mines | Entered Materials 2059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2101 | -8/Materials | Repaired Airjet 2154 | -8/Materials | Repaired Imp. Medium Laser 2334 | -8/Materials | Lost 5 parts (1p2n1u1w) 2710 | -8/Materials | Garrison activated, responded to threat 2763 | -8/Materials | Lost 4 parts (3n1u) 2769 | -8/Materials | Destroyed 7 combat bots 2859 | -8/Materials | First assault squad dispatched 3117 | -8/Materials | Discovered new exit (range 15) 3145 | -8/Materials | Entered Factory 3145 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3428 | -7/Factory | Build established: Tank 3565 | -7/Factory | Fabricated Powered Hammer (x2) 3755 | -7/Factory | Garrison activated, responded to threat 3813 | -7/Factory | Lost 3 parts (1n2w) 4033 | -7/Factory | Discovered new exit (range 16) 4088 | -7/Factory | Build established: Gunner 4280 | -7/Factory | Identified exit to Factory 4501 | -7/Factory | Build established: Gladiator 4640 | -7/Factory | Lost 3 parts (2n1w) 5145 | -7/Factory | First assault squad dispatched 5159 | -7/Factory | Build established: Scavenger-Gladiator 5877 | -7/Factory | Discovered new exit (range 7) 5880 | -7/Factory | Identified exit to Storage 5880 | -7/Factory | Entered Storage 5993 | -7/Storage | Lost 3 parts (1p1n1u) 6057 | -7/Storage | System corruption reached 10% 6070 | -7/Storage | Released all parts (6) 6098 | -7/Storage | Core integrity fell below 50% 6100 | -7/Storage | Lost 3 parts (3n) 6148 | -7/Storage | Core integrity fell below 20% 6156 | -7/Storage | Used back door to open Recycling access 6156 | -7/Storage | Discovered new exit (range 5) 6158 | -7/Storage | Entered Recycling 6413 | -7/Recycling | Lost 3 parts (1p1u1w) 6583 | -7/Recycling | Discovered new exit (range 16) 6839 | -7/Recycling | Scanned before Scraplab entrance 6933 | -7/Recycling | Entered Scraplab 6951 | -7/Recycling | Angered Scraplab inhabitants 6962 | -7/Recycling | Found Prototype Device 6962 | -7/Recycling | Identified Scrap Engine 7047 | -7/Recycling | Build established: Commander-Tank 7347 | -7/Recycling | Found Unknown Device 7347 | -7/Recycling | Identified Launcher Loader 7551 | -7/Recycling | Build established: Commander-Construct 8170 | -7/Recycling | Entered Factory 8170 | -5/Factory | Accompanied by 16 allies 8170 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8333 | -5/Factory | Identified exit to Upper Caves 8423 | -5/Factory | Lost 3 allies 8470 | -5/Factory | First assault squad dispatched 8502 | -5/Factory | Lost 4 allies 8835 | -5/Factory | Lost 3 allies 9103 | -5/Factory | Build established: Construct 9828 | -5/Factory | Sucked down chute 9828 | -5/Factory | Entered Waste 9829 | -5/Waste | Met a frightened Derelict 9843 | -5/Waste | EMP discharged 9843 | -5/Waste | System corruption reached 10% 9872 | -5/Waste | Spotted C-40 Crusher 9875 | -5/Waste | Spotted C-40 Crusher 9875 | -5/Waste | Spotted C-40 Crusher 9876 | -5/Waste | Spotted C-40 Crusher 9876 | -5/Waste | Spotted C-40 Crusher 9876 | -5/Waste | Spotted C-40 Crusher 9943 | -5/Waste | EMP discharged 9944 | -5/Waste | Discovered new exit (range 10) 9949 | -5/Waste | Entered Factory 10043 | -5/Factory | Build established: Mutant 10249 | -5/Factory | First assault squad dispatched 10285 | -5/Factory | Core integrity fell below 50% 10517 | -5/Factory | Spotted B-75 Beast 10549 | -5/Factory | Search patrols dispatched 10551 | -5/Factory | Core integrity fell below 20% 10585 | -5/Factory | Lost 3 parts (2n1u) 10607 | -5/Factory | System corruption reached 30% 10614 | -5/Factory | Self-destructed Last Messages --------------- Processor. 10583_ System corrupted: IFF burst signal emitted. 10583_ K-01 Serf collects debris. 10583_ R-10 Processor collects Welding Torch. 10584_ Slug penetrates Wall. 10585_ K-01 Serf collects debris. 10585_ R-10 Processor collects Lgt. Ion Engine. 10587_ Slug penetrates Wall. 10590_ Penetrated by Slug. 10596_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (190,14) Upper Caves (108,61) Upper Caves Map updated. 10596_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 10599_ System corrupted: Component data lost. 10606_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | """" #?? ??????????????????????# #??? | | """" # """ """ ????????????????????# #??? | | """" # """ """ #???????????????????# """""" #??? | | """" # """ """ #???????????????????# """""" #??? | | !# #???????????????????# """""" #??? | | # " "" #???????????????????# """""" #??? | | ? #?"R"" ????????????????????##########??? | | #+######???"" ?????????????????????????????????? | | #??##############??????????????????????????????? | | ##?# #??????????????????????????????? | | #?# #??????????????????????????????? | | #?# #????########??????????????????? | | #?# ###### """ #??????????????????? | | ###### # # "R" #??????????????????? | | ## # # " " #??????????????????? | | ## # =# ######?????????????? | | /!!## # # # #?????????????? | | /! ## # #??! # #?????????????? | | /! #? # #??##+## #?????????????? | | #??? ?# #### # #?????????????? | | #????? ???# + T + #?????????????? | | #???####+####?# #### # #?????????????? | | "" #???# ########??## ## #?????????????? | | "" ##### ##??# ## #?????????????? | | "" kh g #####p## #?????????????? | | g u AY@ #######?????????????? | | u#######???????????????????? | | ##### R k #?????????????????????????? | | #+###???# ! ###### #?????????????????????????? | | ????????#########????#+#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 2 Armor Coverage 300 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 66 Melee Speed Boost 40 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Powered Hammer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelSigixBattery Manual? 0 Play Time 02:16:17 Cumulative 177.8 hours Start 2025.01.01 @ 05:22:01 End 2025.01.01 @ 07:35:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 73 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db683cc8-4828-4e35-bc01-299ca3d156ee