Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 02:38:25

Player: spruce

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (230)     1150
Value Destroyed (10556)    10556
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (11157)              11157
              TOTAL SCORE: 33403

 Bonus
-------
High Alert Combat Kills    1012
Follower Combat Kills      1385
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       428
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -468

 Cogmind 
---------
Core Integrity             73/1600
Matter                     265/300
Energy                     96/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (17) -----
               Spectral Analyzer
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Targeting Computer
      Advanced Core Analyzer
      Improved Utility Shielding
               System Mapper
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
               SHELL Armor
      Enhanced Nova Cannon

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Improved Antigrav System
         Cooled Antigrav System
         Combat Antigrav System
         Combat Linear Gravjet
>               --- UTILITY ----------
       Advanced Power Amplifier
                Coolant Network
          Large Storage Unit
                Spectral Analyzer
       Advanced Signal Interpreter
     Long-range Terrain Scanner
   Experimental Targeting Computer
       Advanced Target Analyzer
       Advanced Core Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Reaction Control System
                SHELL Armor
                System Mapper
                Ghost Barrier
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
>               --- INVENTORY --------
          Light Particle Reactor
          Light Quantum Reactor
         Medium Regenerative Plating
                Thermal Barrier
                Hacking Drone Bay
  Hypervelocity EM Gauss Rifle
                Gamma Rifle
        Compact HERF Cannon
                Molecular Deconstructor
[Rating: 204]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Light Regenerative Plating
Weapon                     Heavy Riot Gun
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Utility                  15   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             345  | 4   4   2   .   1   43  34  16  3   3   15  9   1   11  3   14  12  6   6   25  1   18  14  8   24  10  58  
  Power                    40   | 1   .   1   .   .   7   6   .   1   .   1   .   .   .   .   3   1   .   .   2   .   1   2   2   2   2   8   
    Engine                 13   | 1   .   .   .   .   4   3   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
    Core                   11   | .   .   1   .   .   3   3   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   2   .   2   8   
  Propulsion               44   | .   2   .   .   .   9   7   2   .   .   2   .   .   .   .   1   2   .   .   2   .   2   .   1   1   3   10  
    Treads                 13   | .   .   .   .   .   2   4   2   .   .   2   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   2   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   1   3   10  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  114  | 1   2   .   .   .   12  12  2   .   3   2   5   .   2   2   5   6   2   1   10  1   3   6   4   14  3   16  
    Device                 46   | .   .   .   .   .   6   2   1   .   2   1   1   .   .   2   3   3   .   .   5   .   1   3   2   6   1   7   
    Storage                5    | 1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              26   | .   .   .   .   .   1   6   .   .   1   1   2   .   2   .   1   1   .   .   2   .   1   2   .   1   .   5   
    Hackware               7    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
    Protection             30   | .   .   .   .   .   4   2   1   .   .   .   .   .   .   .   1   2   2   1   2   .   1   1   2   5   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   147  | 2   .   1   .   1   15  9   12  2   .   10  4   1   9   1   5   3   4   5   11  .   12  6   1   7   2   24  
    Energy Gun             81   | 2   .   .   .   1   4   1   7   .   .   6   2   .   6   1   3   2   4   3   7   .   8   4   .   3   2   15  
    Energy Cannon          22   | .   .   .   .   .   5   .   1   .   .   .   2   .   1   .   .   1   .   .   .   .   .   1   1   3   .   7   
    Ballistic Gun          19   | .   .   1   .   .   4   6   3   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               20   | .   .   .   .   .   2   2   1   .   .   2   .   1   2   .   2   .   .   2   1   .   4   .   .   1   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  31   | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   1   .   .   11  .   1   1   1   10  2   .   
Parts Lost                 108  | .   .   2   .   .   26  8   3   7   .   4   .   .   1   .   5   4   .   .   .   .   6   3   .   9   .   30  
  Power                    20   | .   .   .   .   .   3   3   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   4   .   5   
  Propulsion               19   | .   .   .   .   .   6   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   7   
  Utility                  36   | .   .   .   .   .   8   1   2   3   .   2   .   .   .   .   2   3   .   .   .   .   3   .   .   2   .   10  
  Weapon                   33   | .   .   2   .   .   9   2   1   3   .   .   .   .   1   .   1   1   .   .   .   .   3   1   .   1   .   8   
  Highest Loss Streak      12   | .   .   2   .   .   12  2   3   3   .   2   .   .   1   .   3   2   .   .   .   .   4   2   .   9   .   7   
Average Slot Usage (%)     90   | .   93  86  85  98  75  95  99  82  78  99  98  100 99  100 99  90  94  93  85  94  88  86  87  81  83  83  
  Engine                   2    | .   14  3   .   .   2   1   .   5   7   6   6   6   6   6   .   .   .   .   .   .   .   .   .   3   .   .   
  Core                     2    | .   .   10  14  14  6   4   7   1   .   .   .   .   .   .   5   5   5   5   3   .   .   .   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   4   6   4   7   7   
  Treads                   7    | .   .   .   .   .   3   9   15  15  15  14  13  13  13  13  12  10  11  11  8   .   .   .   .   .   .   .   
  Leg                      2    | .   23  28  28  28  3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   11  14  15  17  15  14  15  
  Device                   10   | .   .   .   .   .   10  2   1   2   9   15  21  13  13  13  7   13  17  17  17  11  8   10  14  9   13  13  
  Storage                  9    | .   26  28  28  28  17  15  15  15  15  14  6   6   6   6   6   5   5   5   5   5   5   5   4   4   4   3   
  Processor                24   | .   .   .   .   .   3   25  30  26  30  29  31  33  33  33  38  28  23  23  23  29  26  31  28  24  21  26  
  Hackware                 5    | .   .   .   .   .   .   8   5   .   .   .   4   13  13  13  6   5   5   5   5   5   5   5   4   6   8   6   
  Protection               4    | .   .   .   .   .   3   5   6   3   .   .   .   .   .   .   5   6   11  11  10  11  11  4   4   3   3   4   
  Energy Gun               6    | .   28  2   .   12  2   .   9   3   .   7   12  11  11  13  12  10  11  7   3   11  9   5   .   1   3   5   
  Ballistic Gun            3    | .   .   12  14  14  9   12  5   7   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 13  41  39  39  42  58  56  55  60  44  56  41  36  41  36  37  66  67  67  87  67  96  82  75  103 95  113 
  Greatest Support         100  | 3   20  20  20  20  40  40  40  40  40  50  50  50  50  50  50  47  47  47  47  40  85  85  90  90  100 100 
  Greatest Overweight (x)  9    | 4   9   1   1   2   3   2   1   1   1   2   .   .   .   .   1   1   1   1   3   1   2   1   .   1   1   1   
  Average Overweight (x)   .    | 3   2   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  16  16  16  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         12   | 5   14  16  16  16  15  16  16  16  16  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             16   | 6   11  11  14  16  16  16  16  16  16  16  10  10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  
  Average Carried          11   | 4   8   10  13  15  14  14  15  10  14  14  9   10  9   9   8   8   9   9   9   10  9   9   8   9   9   8   
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  4   
  Final Carried            16   | 6   11  11  14  15  11  16  13  16  14  10  10  10  9   10  8   10  10  10  10  10  10  10  9   8   10  4   

 Class Distribution 
--------------------
 40% | Mutant
 12% | Derelict-Skirmisher
 10% | Hacker-Mutant
 10% | Skirmisher
  9% | Scavenger-Mutant
  4% | Hacker-Scout
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
  Derelict-Skirmisher | -6/Factory
    Hacker-Skirmisher | -6/Lower Caves
  Derelict-Skirmisher | -6/Lower Caves
  Derelict-Skirmisher | -6/Zion
  Derelict-Skirmisher | -5/Proximity Caves
  Derelict-Skirmisher | -5/Factory
           Skirmisher | -5/Upper Caves
           Skirmisher | -5/Upper Caves
               Mutant | -5/Warlord
 Commander-Skirmisher | -4/Proximity Caves
           Skirmisher | -4/Factory
     Commander-Mutant | -4/Armory
                Scout | -3/Research
        Hacker-Mutant | -3/Testing
        Hacker-Mutant | -2/Research
     Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Tes  Res  Acc  
Matter Collected           5292  | 117  110  75   .    34   559  911  378  151  .    396  30   60   74   56   257  105  139  120  265  38   152  198  85   90   331  561  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11664 | .    158  92   .    85   972  1309 470  332  .    332  85   60   125  .    343  170  260  418  331  .    1312 826  578  641  419  2346 
  Parts                    518   | .    6    2    .    7    50   78   22   12   .    9    10   3    10   .    9    7    7    18   12   .    57   34   13   21   15   116  
Haulers Intercepted        6     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    
Recyclers Shooed           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      101   | .    .    .    .    .    .    .    12   10   .    10   .    1    6    .    2    .    1    .    49   10   .    .    .    .    .    .    
  Prevented                80    | .    .    .    .    .    .    .    5    2    .    8    .    .    3    .    5    .    5    18   34   .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Acc 
Combat Hostiles Destroyed  182  | .   4   2   .   2   25  16  11  6   .   4   1   .   5   .   7   2   4   6   4   .   19  12  2   11  7   32  
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     93   | .   4   1   .   2   16  16  6   6   .   2   1   .   1   .   4   2   2   1   .   .   8   7   .   .   .   14  
  Cannons                  17   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   4   6   
  AOE                      44   | .   .   .   .   .   3   .   4   .   .   1   .   .   4   .   2   .   2   1   4   .   8   .   .   10  3   2   
Classes Destroyed          23   | .   1   .   .   .   5   7   1   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   1   3   1   
  Worker                   7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   .   .   
  Builder                  7    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   
  Recycler                 9    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Drone                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Watcher                  9    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   3   
  Swarmer                  41   | .   .   .   .   .   3   4   2   1   .   .   .   .   3   .   2   .   .   .   .   .   11  2   .   .   3   10  
  Grunt                    64   | .   4   2   .   2   15  2   4   4   .   3   .   .   .   .   2   2   3   5   3   .   1   2   .   7   .   3   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   20   | .   .   .   .   .   5   2   1   1   .   .   1   .   .   .   1   .   1   .   .   .   2   1   2   .   .   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   23   | .   .   .   .   .   2   2   2   .   .   .   .   .   2   .   1   .   .   1   .   .   2   4   .   4   1   2   
  Programmer               20   | .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   9   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   2   2   .   2   5   4   7   6   .   2   1   .   4   .   2   2   3   5   4   .   9   6   3   7   2   7   
  Combat Bots Only         8    | .   2   2   .   2   5   3   7   6   .   2   1   .   4   .   2   2   3   5   4   .   8   3   1   6   2   7   
Max Kills in Single Turn   4    | .   1   1   .   1   1   2   2   2   .   1   1   1   1   .   1   1   2   2   4   .   4   1   1   4   1   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   1   .   2   .   .   1   .   .   1   .   1   .   2   1   3   .   3   .   .   2   1   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Tes  Res  Acc  
Damage Taken               24143 | .    185  183  .    111  2507 1899 1172 1173 .    449  186  22   301  .    602  660  278  292  36   25   1885 957  55   2361 188  8616 
  Core                     3317  | .    28   27   .    13   519  155  148  194  .    57   45   .    55   .    57   .    36   16   .    .    89   65   .    286  .    1527 
  Absorbed by Shields      214   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   11   .    .    .    .    180  
Core Remaining (%)         64    | 100  .    .    .    72   5    .    .    .    .    20   .    .    .    .    81   .    .    .    .    94   .    86   .    78   100  4    
Volleys Fired              808   | 1    13   9    .    8    109  106  32   18   .    34   11   3    13   .    19   15   13   10   6    1    48   51   23   27   38   200  
  Largest                  2     | 2    2    2    .    1    2    2    2    2    .    2    2    2    2    .    2    2    2    2    1    2    2    1    1    1    1    2    
  Hottest                  225   | 100  100  100  .    20   120  56   105  100  .    120  120  120  120  .    120  120  225  120  43   120  130  88   88   94   94   169  
Shots Fired                1166  | 2    26   12   .    8    159  197  57   35   .    38   20   6    18   .    25   23   19   17   6    2    81   50   23   27   38   277  
  Gun                      925   | 2    26   12   .    8    122  196  52   35   .    29   18   6    11   .    18   17   19   11   .    2    75   25   .    5    29   207  
  Cannon                   178   | .    .    .    .    .    30   .    2    .    .    .    2    .    1    .    .    6    .    .    .    .    .    25   23   15   9    65   
  Launcher                 55    | .    .    .    .    .    7    1    3    .    .    9    .    .    6    .    7    .    .    6    3    .    6    .    .    7    .    .    
  Special                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    5    
  Kinetic                  366   | .    .    4    .    8    76   196  28   30   .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  153   | 2    26   8    .    .    76   .    2    .    .    .    2    .    2    .    .    6    5    2    .    .    .    .    .    5    .    17   
  Explosive                34    | .    .    .    .    .    7    1    3    .    .    4    .    .    6    .    5    .    .    1    .    .    .    .    .    7    .    .    
  Electromagnetic          596   | .    .    .    .    .    .    .    24   5    .    10   18   6    10   .    20   17   14   14   3    2    77   45   23   15   38   255  
  Entropic                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    .    
  Robot Hit Streak         34    | 1    12   16   .    6    14   15   18   34   .    8    4    5    14   .    18   23   27   9    10   3    11   12   19   18   6    16   
  Robot Miss Streak        7     | 1    1    1    .    2    2    6    1    2    .    2    4    1    2    .    2    2    1    1    .    1    2    2    1    .    3    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        13    | .    1    .    .    .    1    2    1    2    .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    1    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    
  Capacitor                77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   20   7    .    .    
Shots Hit Robots           811   | 1    21   11   .    6    130  130  48   27   .    22   13   5    7    .    23   17   14   9    1    2    63   38   20   15   22   166  
  Core Hits                480   | .    9    2    .    4    70   47   30   10   .    16   4    4    12   .    18   14   9    8    19   1    42   19   7    38   16   81   
  Critical Hits            54    | .    .    .    .    .    .    12   .    2    .    2    1    .    2    .    2    3    2    1    .    .    5    3    4    2    1    12   
  Critical Kills           23    | .    .    .    .    .    .    4    .    1    .    2    1    .    1    .    1    2    1    1    .    .    2    2    .    .    1    4    
  Critical Parts Destroyed 26    | .    .    .    .    .    .    7    .    1    .    .    .    .    .    .    1    1    1    .    .    .    2    .    4    2    .    7    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25058 | 12   230  157  .    82   2534 2486 1229 604  .    889  130  94   493  .    827  385  500  623  869  33   2589 1240 818  3105 735  4394 
  Guns                     12093 | 12   230  157  .    82   1314 2406 716  604  .    402  130  62   89   .    305  385  291  114  .    33   1760 558  .    104  15   2324 
  Cannons                  4030  | .    .    .    .    .    578  .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    665  818  379  221  1344 
  Explosions               8868  | .    .    .    .    .    631  80   488  .    .    487  .    32   404  .    522  .    209  509  869  .    829  .    .    2622 499  687  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  67    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    39   
  Kinetic                  4551  | .    .    52   .    82   823  2406 348  535  .    305  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4142  | 12   230  105  .    .    1069 80   114  .    .    .    .    .    44   .    38   .    209  .    225  .    506  .    .    104  446  960  
  Explosive                4456  | .    .    .    .    .    631  .    399  .    .    54   .    .    360  .    311  .    .    .    .    .    .    .    .    2622 .    79   
  Electromagnetic          11367 | .    .    .    .    .    .    .    368  69   .    530  130  94   89   .    478  385  291  623  644  33   1802 1029 818  379  289  3316 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 475   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    281  194  .    .    .    .    
Highest Corruption         29    | .    2    2    2    2    .    3    5    5    5    5    .    .    .    .    .    6    6    6    13   .    3    5    .    .    .    29   
  Average Corruption       5     | .    2    2    2    2    .    1    4    5    5    5    .    .    .    .    .    6    6    6    8    .    2    3    .    .    .    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  295   | .    .    1    5    4    .    15   22   19   5    23   .    .    .    .    .    15   31   23   2    .    4    12   .    .    .    114  
    Message Errors         56    | .    .    .    3    1    .    2    6    7    1    6    .    .    .    .    .    3    9    5    1    .    1    .    .    .    .    11   
    Matter Fused           45    | .    .    .    .    .    .    1    2    4    2    3    .    .    .    .    .    2    8    2    1    .    1    5    .    .    .    14   
    Heat Flow Errors       28    | .    .    1    2    1    .    .    3    1    1    2    .    .    .    .    .    5    4    3    .    .    .    .    .    .    .    5    
    Energy Discharges      35    | .    .    .    .    2    .    5    3    3    1    5    .    .    .    .    .    2    3    3    .    .    .    2    .    .    .    6    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      31    | .    .    .    .    .    .    5    4    1    .    3    .    .    .    .    .    1    5    2    .    .    .    1    .    .    .    9    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    5    
    Misfires               11    | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    2    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misdirections          19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
    Targeting Errors       45    | .    .    .    .    .    .    2    2    .    .    1    .    .    .    .    .    1    1    2    .    .    2    3    .    .    .    31   
    Weapon Failures        11    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    7    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
Overflow Damage            690   | .    .    .    .    .    3    42   32   .    .    45   .    .    60   .    22   .    13   49   .    .    2    10   6    269  17   120  
  Projectiles              130   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   6    45   .    66   
  Explosions               560   | .    .    .    .    .    .    42   32   .    .    45   .    .    60   .    22   .    13   49   .    .    2    .    .    224  17   54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1251  | .    .    .    .    .    33   114  81   .    .    83   .    22   52   .    139  .    87   .    .    .    157  8    .    266  .    209  
  Shots                    31    | .    .    .    .    .    2    1    3    .    .    2    .    1    2    .    5    .    1    .    .    .    4    .    .    6    .    4    
  Rammed                   8     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    
Targets Rammed             10    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        356   | 39   225  356  249  282  212  54   200  176  143  251  44   60   72   .    60   203  203  169  .    61   19   280  240  109  .    123  
  Average Temperature      77    | 24   88   228  113  165  88   13   60   84   77   84   18   25   23   .    26   90   92   89   .    37   8    77   70   36   .    66   
  Received Heat Transfer   3367  | .    105  105  .    69   1017 282  216  267  .    156  36   .    .    .    72   117  66   57   .    4    132  177  9    336  .    144  
  Effects                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           27    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    4    .    .    3    3    3    1    .    10   
  Combat Hostiles          22    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    4    .    .    3    3    2    .    .    7    
  Parts Fried              87    | .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    3    1    2    7    .    .    9    12   7    .    4    37   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5175  | 37   666  296  .    .    1995 50   187  .    .    .    .    .    50   .    50   .    150  .    300  .    250  .    .    148  300  696  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      20    | .    .    .    .    .    .    .    1    .    .    1    .    1    2    .    1    .    1    .    2    .    4    .    .    .    4    3    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Acc 
Peak Influence             928  | .   175 50  .   50  286 259 .   .   .   .   269 .   .   .   .   126 .   .   .   .   852 928 601 898 714 625 
  Initial                  504  | .   .   5   .   .   19  70  .   .   .   .   78  .   .   .   .   .   .   .   .   .   89  397 447 337 504 226 
  Average                  245  | .   77  44  .   48  131 69  .   .   .   .   105 .   .   .   .   40  .   .   .   .   325 624 515 625 505 352 
Maximum Alert Level        3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   3   2   3   3   2   
  Low Security (%)         51   | 100 100 100 .   100 77  92  .   .   .   .   86  .   .   .   .   100 .   .   .   .   24  .   .   .   .   1   
  Level 1                  22   | .   .   .   .   .   22  7   .   .   .   .   13  .   .   .   .   .   .   .   .   .   49  19  .   25  10  65  
  Level 2                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  40  100 32  79  32  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   39  .   42  9   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   1   .   .   .   6   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   3   .   4   1   9   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            10   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   3   
  Reinforcement            21   | .   .   .   .   .   6   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   3   1   4   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Acc 
Distress Signals           13   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              366  | .   8   2   .   2   41  25  12  7   .   10  7   .   6   .   12  10  3   8   12  1   41  39  5   17  10  88  
  Peak Tracking Total      20   | .   3   2   .   2   5   4   7   7   .   4   2   .   4   .   3   5   3   5   12  1   9   15  2   9   4   20  
  Tactical Retreats        37   | .   .   .   .   .   4   3   1   2   .   2   .   .   .   .   5   .   .   1   .   .   4   3   .   1   1   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Acc 
Traps Triggered            10   | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Acc 
Machines Disabled          30   | .   .   .   .   .   1   5   2   .   .   .   .   .   .   .   .   .   .   1   .   .   5   3   .   9   1   3   
  Max in Single Turn       3    | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   3   1   .   2   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Acc 
Machines Accessed          53   | .   5   .   .   .   6   10  1   1   4   .   4   .   .   .   .   3   1   .   3   .   2   2   1   5   2   3   
  Terminals                25   | .   4   .   .   .   6   5   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   3   1   2   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Repair Stations          6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                137  | .   16  .   .   .   11  21  3   1   27  .   9   .   .   .   .   8   1   .   9   .   6   6   1   10  4   4   
  Successful               74   | .   3   .   .   .   3   7   3   1   27  .   4   .   .   .   .   5   1   .   9   .   2   4   .   3   .   2   
  Failed                   61   | .   12  .   .   .   7   14  .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   2   1   7   4   2   
    Catastrophic           16   | .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   1   1   4   .   1   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   13  .   .   .   10  8   .   .   .   .   1   .   .   .   .   .   .   1   1   .   2   3   .   2   1   1   
  Terminals                50   | .   13  .   .   .   11  8   3   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   5   1   3   
  Fabricators              18   | .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   4   .   2   .   .   
  Repair Stations          15   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   3   .   .   
  Recycling Units          4    | .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
Terminal Hacks             51   | .   2   .   .   .   3   2   3   1   27  .   .   .   .   .   .   .   1   .   9   .   .   1   .   1   .   1   
  Record                   22   | .   .   .   .   .   .   .   3   .   11  .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   
  Scan Component           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   4   .   .   .   4   8   1   .   .   .   3   .   .   .   .   2   .   .   .   .   2   2   1   3   1   2   
  Full Trace Events        4    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Matter                 950  | .   .   .   .   .   .   168 .   .   .   .   285 .   .   .   .   .   .   .   .   .   212 285 .   .   .   .   
    Time                   339  | .   .   .   .   .   .   84  .   .   .   .   50  .   .   .   .   .   .   .   .   .   53  152 .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   12  5   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     141  | .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   91  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   11  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Tes  Res  Acc  
Total Allies               20   | .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    1    .    .    4    .    .    11   .    .    .    .    
  Largest Group            8    | .    .    .    .    3    3    .    .    .    .    1    1    .    .    .    .    1    1    .    4    4    4    8    .    .    .    .    
  Highest-Rated Group      326  | .    .    .    .    40   40   .    .    .    .    94   94   .    .    .    .    49   49   .    191  191  191  326  .    .    .    .    
  Highest-Rated Ally       94   | .    .    .    .    16   16   .    .    .    .    94   94   .    .    .    .    49   49   .    60   60   60   56   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               155  | .    .    .    .    .    12   .    .    .    .    34   10   .    .    .    .    9    .    .    9    10   16   55   .    .    .    .    
  Total Damage             5495 | .    .    .    .    .    146  .    .    .    .    1126 138  .    .    .    .    339  .    .    539  258  1313 1636 .    .    .    .    
  Kills                    39   | .    .    .    .    .    1    .    .    .    .    6    3    .    .    .    .    4    .    .    3    5    9    8    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Tes Res Acc 
Robot Analysis Total       4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   .   .   1   .   .   1   2   .   2   .   1   2   2   1   .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Tes  Res  Acc  
Turns Passed               20395 | 112  443  105  426  322  1088 2747 760  770  148  735  621  538  567  850  764  790  990  765  1452 221  769  687  171  392  1224 1938 
Spaces Moved               11184 | 43   206  54   283  168  404  1278 338  373  77   337  317  284  313  512  384  350  373  371  805  216  473  409  169  379  1030 1238 
  Core                     132   | 43   26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Treads                   5709  | .    .    .    .    .    71   1013 338  373  77   337  317  284  313  512  384  350  373  371  596  .    .    .    .    .    .    .    
  Legs                     1013  | .    180  54   283  168  63   265  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   270   | .    .    .    .    .    270  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4060  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    209  216  473  409  169  379  1030 1175 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   180  150  150  150  110  150  190  190  190  165  165  165  165  165  165  170  170  190  96   96   40   40   52   53   60   50   
  Average Speed            145   | 223  190  150  150  179  130  185  190  190  190  183  165  165  165  165  172  175  189  190  165  96   107  85   52   73   100  92   
  Slowest Speed            500   | 250  500  150  150  180  210  210  190  190  190  210  165  165  165  165  190  190  190  190  220  96   146  108  53   146  146  151  
  Overloaded Moves         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   23   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 5    44   12   74   43   42   37   54   61   68   53   12   45   46   82   57   8    55   57   88   53   18   35   8    49   28   32   
  Regions Visited          26
    Branch Regions         17
  Pre-discovered Areas     5     | .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    .    .    .    .    .    2    5    .    3    .    .    9    1    5    .    2    .    .    2    .    .    .    .    .    .    
Spaces Dug                 31    | .    .    .    .    .    .    .    .    .    .    10   2    .    8    .    .    6    5    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          588   | .    .    .    .    .    25   47   20   1    .    28   2    .    61   .    56   6    11   8    17   .    65   1    .    170  8    62   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18    | .    .    .    .    .    .    .    .    1    .    2    2    .    .    .    .    6    5    .    .    .    .    1    .    .    .    1    
  AOE                      570   | .    .    .    .    .    25   47   20   .    .    26   .    .    61   .    56   .    6    8    17   .    65   .    .    170  8    61   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Tes  Res  Acc  
Total                      14231 | 56   231  66   285  184  802  1520 394  403  80   415  397  347  342  516  457  501  633  420  914  227  645  749  247  471  1182 1747 
  Wait                     1391  | 3    3    .    .    .    205  49   .    4    .    15   53   60   3    .    38   109  238  24   2    10   100  140  42   18   89   186  
  Move                     11157 | 42   205  53   282  167  403  1277 337  372  76   336  316  283  312  511  383  349  372  370  804  215  472  408  168  378  1029 1237 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  142   | 6    6    1    3    5    19   28   3    6    .    9    4    .    1    1    .    6    1    2    8    .    2    8    2    3    5    13   
  Fast Attach              144   | 4    1    1    .    .    26   16   1    .    .    2    2    .    1    1    4    9    2    .    12   .    7    7    4    16   8    20   
  Attach                   102   | .    2    1    .    1    16   10   3    3    3    6    1    .    1    .    4    1    .    3    7    .    1    6    4    6    2    21   
  Detach                   35    | .    .    .    .    .    2    3    1    .    1    1    .    .    .    .    1    .    .    4    2    .    .    2    1    5    3    9    
  Swap                     100   | .    1    .    .    .    1    8    12   .    .    7    6    1    9    2    6    3    4    3    6    1    10   1    .    2    .    17   
  Drop                     158   | .    .    1    .    3    15   23   5    .    .    5    4    .    2    1    2    7    3    4    19   .    5    9    3    16   8    23   
  Fire                     808   | 1    13   9    .    8    109  106  32   18   .    34   11   3    13   .    19   15   13   10   6    1    48   51   23   27   38   200  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Rewire                   167   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    48   .    .    116  .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Armory
-3/Research (discovered 5 exits: Res x3 / *Tes x2)
-3/Testing
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 15)
   113 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   418 | -10/Materials      | Discovered new exit (range 14)
   533 | -10/Materials      | Central database locked down
   556 | -10/Materials      | Entered Mines
   653 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   655 | -10/Mines          | Discovered new exit (range 5)
   661 | -10/Mines          | Entered Exiles
   705 | -10/Exiles         | Met 8R-AWN
   729 | -10/Exiles         | Met EX-HEX
   826 | -10/Exiles         | Met EX-DEC
   857 | -10/Exiles         | Visited The Gauntlet
  1075 | -10/Exiles         | Discovered new exit (range 10)
  1087 | -10/Exiles         | Entered Mines
  1186 | -9/Mines           | Learned Materials interactive machine intel
  1265 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1299 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1304 | -9/Mines           | Found Prototype Device
  1391 | -9/Mines           | Discovered new exit (range 10)
  1409 | -9/Mines           | Entered Materials
  1409 | -8/Materials       | Accompanied by 3 allies
  1409 | -8/Materials       | Evolved 4 slots: Utility x4
  1410 | -8/Materials       | Loaded intel: 18 interactive machine locations
  1656 | -8/Materials       | Lost 8 parts (2p2n2u2w)
  1895 | -8/Materials       | Lost 4 parts (2n2u)
  2131 | -8/Materials       | Core integrity fell below 50%
  2177 | -8/Materials       | Central database locked down
  2286 | -8/Materials       | Core integrity fell below 20%
  2342 | -8/Materials       | Lost 12 parts (1p2n3u6w)
  2412 | -8/Materials       | Identified Exp. Sensor Array
  2475 | -8/Materials       | Discovered new exit (range 10)
  2497 | -8/Materials       | Entered Factory
  2497 | -7/Factory         | Evolved 2 slots: Utility x2
  3028 | -7/Factory         | Build established: Hacker-Mutant
  3043 | -7/Factory         | Fabricated Imp. Medium Armor Plating (x1)
  3598 | -7/Factory         | Discovered new exit (range 14)
  3626 | -7/Factory         | Build established: Mutant
  3748 | -7/Factory         | Identified exit to Factory
  4747 | -7/Factory         | Identified exit to Storage
  4747 | -7/Factory         | Identified exit to Lower Caves
  5035 | -7/Factory         | Discovered exit to Factory (range 15)
  5244 | -7/Factory         | Entered Lower Caves
  5493 | -7/Lower Caves     | Learned Factory interactive machine intel
  5549 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  5860 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  5912 | -7/Lower Caves     | Lost 3 parts (2u1w)
  5926 | -7/Lower Caves     | Destroyed 7 combat bots
  5956 | -7/Lower Caves     | Learned Extension garrison access intel
  5956 | -7/Lower Caves     | Learned Extension terminal intel
  5956 | -7/Lower Caves     | Learned location of 1 exit from Research
  5990 | -7/Lower Caves     | Discovered new exit (range 6)
  5999 | -7/Lower Caves     | Identified exit to Lower Caves
  6004 | -7/Lower Caves     | Entered another Lower Caves area
  6078 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6159 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6187 | -7/Lower Caves     | Core integrity fell below 50%
  6223 | -7/Lower Caves     | Build established: Scavenger-Mutant
  6228 | -7/Lower Caves     | Lost 3 parts (1p2w)
  6321 | -7/Lower Caves     | Spotted B-75 Beast
  6328 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6362 | -7/Lower Caves     | Lost 3 parts (3u)
  6622 | -7/Lower Caves     | Build established: Mutant
  6692 | -7/Lower Caves     | Discovered new exit (range 12)
  6713 | -7/Lower Caves     | Identified exit to Data Miner
  6774 | -7/Lower Caves     | Entered Data Miner
  6777 | -7/Data Miner      | Discovered new exit (range 6)
  6813 | -7/Data Miner      | Met Data Miner
  6862 | -7/Data Miner      | Learned location of Section 7 (-2)
  6862 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6880 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6920 | -7/Data Miner      | Identified exit to Proximity Caves
  6922 | -7/Data Miner      | Entered Proximity Caves
  6966 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7001 | -6/Proximity Caves | Learned 8 Factory zone layouts
  7657 | -6/Proximity Caves | Entered Factory
  7657 | -6/Factory         | Accompanied by 1 ally
  7657 | -6/Factory         | Evolved 2 slots: Utility x2
  7658 | -6/Factory         | Identified exit to Factory
  7659 | -6/Factory         | Identified exit to Lower Caves
  7660 | -6/Factory         | Loaded intel: 46 interactive machine locations
  7675 | -6/Factory         | Discovered exit to Factory (range 13)
  7928 | -6/Factory         | Build established: Derelict-Skirmisher
  8176 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
  8278 | -6/Factory         | Entered Lower Caves
  8451 | -6/Lower Caves     | Learned location of Extension (-5)
  8478 | -6/Lower Caves     | Build established: Hacker-Skirmisher
  8785 | -6/Lower Caves     | Discovered new exit (range 9)
  8798 | -6/Lower Caves     | Identified exit to Lower Caves
  8816 | -6/Lower Caves     | Entered another Lower Caves area
  9091 | -6/Lower Caves     | Learned Factory stockpile data
  9349 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9360 | -6/Lower Caves     | Discovered new exit (range 5)
  9365 | -6/Lower Caves     | Identified exit to Zion
  9383 | -6/Lower Caves     | Entered Zion
  9481 | -6/Zion            | Discovered new exit (range 17)
  9496 | -6/Zion            | Given the Hacking Drone Bay
  9496 | -6/Zion            | Found Prototype Device
  9589 | -6/Zion            | Build established: Derelict-Skirmisher
 10119 | -6/Zion            | Learned Factory emergency access door positions
 10198 | -6/Zion            | Identified Hacking Drone Bay
 10231 | -6/Zion            | Identified exit to Proximity Caves
 10233 | -6/Zion            | Entered Proximity Caves
 10362 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10368 | -5/Proximity Caves | Lost 3 parts (2u1w)
 10703 | -5/Proximity Caves | Spotted B-75 Beast
 10904 | -5/Proximity Caves | Discovered exit to Factory (range 6)
 10997 | -5/Proximity Caves | Entered Factory
 10997 | -5/Factory         | Evolved 2 slots: Utility x2
 10998 | -5/Factory         | Identified exit to Factory
 11082 | -5/Factory         | Repaired Arm. Treads
 11320 | -5/Factory         | Crushed by falling debris
 11548 | -5/Factory         | Discovered new exit (range 15)
 11637 | -5/Factory         | Identified exit to Upper Caves
 11723 | -5/Factory         | Repaired Broken Adv. Sensor Array
 11787 | -5/Factory         | Entered Upper Caves
 11787 | -5/Upper Caves     | Accompanied by 1 ally
 12315 | -5/Upper Caves     | Build established: Skirmisher
 12542 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12769 | -5/Upper Caves     | Discovered new exit (range 5)
 12775 | -5/Upper Caves     | Identified exit to Upper Caves
 12777 | -5/Upper Caves     | Entered another Upper Caves area
 12791 | -5/Upper Caves     | Discovered exit to Factory (range 5)
 12800 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 13236 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 13287 | -5/Upper Caves     | Found Prototype Special Weapon
 13471 | -5/Upper Caves     | Discovered new exit (range 6)
 13532 | -5/Upper Caves     | Identified exit to Warlord
 13542 | -5/Upper Caves     | Entered Warlord
 13585 | -5/Warlord         | System corruption reached 10%
 13620 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13823 | -5/Warlord         | Build established: Mutant
 13948 | -5/Warlord         | Found Prototype Device
 13948 | -5/Warlord         | Identified Minesniffer Drone Bay
 14425 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14517 | -5/Warlord         | Identified Molecular Deconstructor
 14546 | -5/Warlord         | Found Prototype Energy Gun
 14553 | -5/Warlord         | Found Prototype Piercing Weapon
 14553 | -5/Warlord         | Identified Vortex Lance
 14555 | -5/Warlord         | Identified Vortex Shotgun
 14565 | -5/Warlord         | Found Vortex Shotgun
 14644 | -5/Warlord         | Met Warlord
 14665 | -5/Warlord         | Opened Warlord's prototype stash
 14678 | -5/Warlord         | Found Exp. Targeting Computer
 14691 | -5/Warlord         | Found Prototype Processor
 14691 | -5/Warlord         | Identified Spectral Analyzer
 14695 | -5/Warlord         | Found Prototype Device
 14695 | -5/Warlord         | Identified Thermal Barrier
 14722 | -5/Warlord         | Found Prototype Reactor
 14775 | -5/Warlord         | Warlord forces counterattacked
 14927 | -5/Warlord         | Discovered new exit (range 12)
 14927 | -5/Warlord         | Spotted Executioner
 14927 | -5/Warlord         | Spotted Executioner
 14976 | -5/Warlord         | Found Prototype Device
 14977 | -5/Warlord         | Identified Adv. Kinecellerator
 14992 | -5/Warlord         | Identified exit to Proximity Caves
 14994 | -5/Warlord         | Entered Proximity Caves
 14994 | -4/Proximity Caves | Accompanied by 4 allies
 14996 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15077 | -4/Proximity Caves | Learned 12 Research zone layouts
 15109 | -4/Proximity Caves | Learned 12 Research zone layouts
 15215 | -4/Proximity Caves | Entered Factory
 15215 | -4/Factory         | Accompanied by 4 allies
 15215 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15219 | -4/Factory         | Identified Vortex Chain Reactor
 15240 | -4/Factory         | Build established: Commander-Skirmisher
 15420 | -4/Factory         | Fabricated Cmb. Gravmag System (x2)
 15821 | -4/Factory         | Destroyed 8 combat bots
 15965 | -4/Factory         | First assault squad dispatched
 15974 | -4/Factory         | Discovered new exit (range 14)
 15983 | -4/Factory         | Identified exit to Armory
 15984 | -4/Factory         | Entered Armory
 16013 | -4/Armory          | Lost 4 parts (2u2w)
 16106 | -4/Armory          | Found Quantum Capacitor
 16364 | -4/Armory          | Fabricated Lgt. Regenerative Plating (x1)
 16405 | -4/Armory          | Found Exp. Sensor Array
 16409 | -4/Armory          | Found Exp. Sensor Array
 16502 | -4/Armory          | Build established: Commander-Mutant
 16524 | -4/Armory          | First assault squad dispatched
 16543 | -4/Armory          | Incoming assault squad redirected
 16583 | -4/Armory          | P-70 Sage assimilated allied Warrior 7c
 16670 | -4/Armory          | Discovered new exit (range 5)
 16671 | -4/Armory          | Identified exit to Research
 16671 | -4/Armory          | Entered Research
 16671 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16672 | -3/Research        | Identified exit to Testing
 16673 | -3/Research        | Identified exit to Research
 16842 | -3/Research        | Entered Testing
 16855 | -3/Testing         | Found Prototype Energy Gun
 16855 | -3/Testing         | Identified Warp Gun
 16878 | -3/Testing         | Found Prototype Processor
 16878 | -3/Testing         | Identified Exp. Melee Analysis Suite
 16916 | -3/Testing         | Found Prototype Hackware
 16916 | -3/Testing         | Identified System Mapper
 16939 | -3/Testing         | Scanned by Researcher
 16943 | -3/Testing         | Found Prototype Protection
 16943 | -3/Testing         | Identified Hvy. Regenerative Plating
 16947 | -3/Testing         | Found Prototype Protection
 16947 | -3/Testing         | Identified SHELL Armor
 16951 | -3/Testing         | Found Prototype Protection
 16984 | -3/Testing         | Identified Med. Regenerative Plating
 17114 | -3/Testing         | Lost 9 parts (4p2n2u1w)
 17168 | -3/Testing         | Found Prototype Energy Gun
 17168 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 17193 | -3/Testing         | Found Prototype Hackware
 17193 | -3/Testing         | Identified Ghost Barrier
 17212 | -3/Testing         | Discovered exit to Research (range 5)
 17214 | -3/Testing         | Spotted PP-P52LDLM1Z8
 17234 | -3/Testing         | Entered Research
 17234 | -2/Research        | Warlord forces began assault on 0b10
 17234 | -2/Research        | Evolved 2 slots: Utility x2
 17328 | -2/Research        | Met up with Warlord
 17344 | -2/Research        | Research machine network offline
 17484 | -2/Research        | Spotted Striker
 17540 | -2/Research        | Build established: Hacker-Mutant
 17754 | -2/Research        | Borebot progress halted
 18041 | -2/Research        | Borebot progress halted
 18110 | -2/Research        | Spotted Striker
 18111 | -2/Research        | Spotted Executioner
 18121 | -2/Research        | Destroyed Striker
 18144 | -2/Research        | Destroyed Executioner
 18259 | -2/Research        | Borebot progress halted
 18265 | -2/Research        | Warlord invited to help at Command
 18380 | -2/Research        | Build established: Hacker-Scout
 18442 | -2/Research        | Discovered new exit (range 21)
 18453 | -2/Research        | Identified exit to Access
 18458 | -2/Research        | Entered Access
 18458 | -1/Access          | Evolved 2 slots: Utility x2
 18893 | -1/Access          | Energy Cycler disabled
 19092 | -1/Access          | Lost 3 parts (1p1u1w)
 19303 | -1/Access          | Build established: Scavenger-Mutant
 19520 | -1/Access          | System corruption reached 10%
 19794 | -1/Access          | Destroyed 7 combat bots
 19799 | -1/Access          | Lost 3 parts (1n1u1w)
 19958 | -1/Access          | First assault squad dispatched
 20204 | -1/Access          | Lost 3 parts (2u1w)
 20237 | -1/Access          | Incoming assault squad redirected
 20333 | -1/Access          | Lost 5 parts (1p1n3u)
 20342 | -1/Access          | Spotted B-99 Colossus
 20354 | -1/Access          | Core integrity fell below 50%
 20377 | -1/Access          | Core integrity fell below 20%
 20377 | -1/Access          | Spotted B-99 Colossus
 20394 | -1/Access          | Lost 7 parts (1p2n3u1w)
 20394 | -1/Access          | Discovered new exit (range 7)
 20396 | -1/Access          | Identified exit to Surface
 20396 | ***                | Escaped!

 Last Messages 
---------------
20363_ Slug penetrates Wall. <x3>
20363_ Slug penetrates Garrison Access. <x2>
20363_ Slug penetrates Wall.
20365_ Dropped Imp. Utility Shielding.
20367_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
20369_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
20371_ O-32 Director uses terminal to summon reinforcements.
20371_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A017.
20371_ O-32 Director locks terminal.
20385_ System corrupted: Component data lost.
20390_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
20393_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A020.
20394_ The Access Shell folds into the floor.
20394_ EXIT=FOUND
20396_ EXIT=IDENTIFIED: SURFACE
[Achievement: By A Hair]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????   ????????? |
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| ??????????????????????????????????????  #????????? |
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| ?????????????????????????????????????#  #????????? |
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| ????????????????????"   ""              #????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Energy Generation          57
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        30
Armor Coverage             1125
Resistance: TH             50
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                69
Targeting Accuracy         28
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   66
Recoil Reduction           2
Particle Charging          25
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Imp. Medium Armor Plating | x1 | -7/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -6/Factory 
       Cmb. Gravmag System | x2 | -4/Factory 
 Lgt. Regenerative Plating | x1 | -4/Armory  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
By A Hair

 Challenges 
------------
None

 Game 
------
Seed              HoverSiegeThrusters
  Manual?         0
Play Time         02:41:00
  Cumulative      203.9 hours
  Start           2020.09.28 @ 23:58:42
  End             2020.09.29 @ 02:38:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          251
  Rogue           251
  Adventurer      0
  Explorer        0
Win Type          0
  Total           11
  Types           3/3/0/1/1/3/0/0/0
Lore%             93
Gallery%          91
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f109e919-fd08-4fac-a445-d20b73a1f509