Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 20:36:11

Player: FreshFromage

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (127)     635
Value Destroyed (2717)     2717
Prototype IDs (62)         1240
Alien Tech Used (4)        800
Bonus (17598)              17598
              TOTAL SCORE: 33290

 Bonus
-------
High Alert Combat Kills    570
Follower Combat Kills      128
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000

 Cogmind 
---------
Core Integrity             1561/1600
Matter                     30/300
Energy                     696/700
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (78) Ox1
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (8) ---
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Electron Diverter
               Electron Diverter
               Electron Diverter
      Improved Diametric Drive
      Improved Diametric Drive
        Cooled Impulse Thruster
>              --- UTILITY (13) -----
      Advanced Power Amplifier
               2N-1CE's Frost Array
        Medium Storage Unit
               Structural Scanner
      Advanced Sensor Array
      Advanced Signal Interpreter
               Transmission Jammer
  Experimental ECM Suite
     Makeshift Hacking Suite
      Improved Hacking Suite
  Experimental Hacking Suite
      Improved System Shield
      Advanced System Shield
>              --- WEAPON (2) -------
      Enhanced Nova Cannon
>              --- INVENTORY (10) ---
         Light Quantum Reactor
        Cooled Nuclear Pulse Thruster
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Electron Diverter
               Electron Diverter
               Electron Diverter
      Improved Diametric Drive
      Improved Diametric Drive
        Cooled Impulse Thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
               2N-1CE's Frost Array
        Medium Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
     Makeshift Hacking Suite
     Makeshift Hacking Suite
     Makeshift Hacking Suite
      Improved Hacking Suite
  Experimental Hacking Suite
      Improved System Shield
      Improved System Shield
      Advanced System Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
>              --- INVENTORY --------
         Light Quantum Reactor
        Cooled Nuclear Pulse Thruster
               Transmission Jammer
  Experimental ECM Suite
               Core Reset Matrix
               Sigix Containment Pod
[Rating: 172]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Improved Flight Unit
  Treads                   Improved Treads
  Flight Unit              Improved Flight Unit
Utility                    Makeshift Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Utility                  11   | .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             202  | 6   8   33  4   17  3   .   1   .   1   13  4   3   7   1   13  2   .   5   .   4   .   3   7   4   4   9   5   11  34  
  Power                    19   | 1   .   5   .   1   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   2   5   .   
    Engine                 10   | 1   .   5   .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   5   .   
  Propulsion               40   | 2   1   8   .   4   1   .   .   .   .   1   .   .   2   .   5   .   .   2   .   .   .   .   2   .   3   5   1   .   3   
    Treads                 11   | 2   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 29   | .   .   .   .   4   1   .   .   .   .   1   .   .   2   .   5   .   .   2   .   .   .   .   2   .   3   5   1   .   3   
  Utility                  81   | 1   3   4   2   9   2   .   1   .   1   9   4   2   4   1   5   1   .   3   .   2   .   1   4   3   1   4   .   4   10  
    Device                 46   | .   .   1   .   2   1   .   1   .   .   6   2   2   2   1   2   .   .   3   .   .   .   .   3   3   1   4   .   3   9   
    Storage                4    | 1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Hackware               13   | .   .   .   .   1   .   .   .   .   .   3   .   .   2   .   2   1   .   .   .   2   .   .   1   .   .   .   .   1   .   
    Protection             14   | .   1   3   2   5   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   4   16  2   3   .   .   .   .   .   2   .   .   1   .   1   1   .   .   .   2   .   2   .   1   .   .   2   2   21  
    Energy Gun             8    | 2   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   1   2   21  
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   8   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   2   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   .   .   1   3   1   .   3   .   3   1   
Parts Lost                 17   | .   .   10  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  Weapon                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  92  97  83  89  92  92  92  92  89  93  93  93  93  92  90  88  88  88  93  94  94  94  93  93  93  91  90  87  
  Engine                   7    | .   14  10  11  9   7   7   7   7   7   6   6   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   16   | .   27  32  33  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   3   38  38  38  38  38  33  33  33  33  33  27  29  29  29  29  26  26  26  26  26  28  27  30  30  32  
  Device                   7    | .   .   8   .   .   12  7   11  15  12  12  10  11  13  13  11  11  11  11  11  10  10  10  10  9   12  13  8   8   12  
  Storage                  8    | .   14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   
  Processor                2    | .   .   .   .   .   .   7   7   7   7   6   6   6   6   6   11  5   5   5   5   5   5   5   5   5   4   4   4   4   4   
  Hackware                 10   | .   .   .   .   .   7   7   7   7   7   20  20  20  20  20  23  28  29  29  29  36  36  36  36  36  33  33  30  34  31  
  Protection               6    | .   9   7   19  21  7   7   3   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               3    | .   23  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   .   17  21  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   7   7   7   7   7   2   6   6   6   6   5   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
Peak Build Rating          172  | 6   9   27  26  32  35  35  36  36  36  52  52  53  61  56  67  64  59  76  71  87  87  102 102 104 118 135 150 157 172 
  Average Rating           42   | 4   7   23  25  27  34  35  35  36  35  46  51  51  54  56  63  61  59  61  71  84  87  89  93  100 116 127 142 146 161 
  On Entrance              62   | .   6   8   23  26  32  35  35  36  36  35  52  51  53  56  56  64  59  59  71  71  87  87  89  101 101 112 135 145 149 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 14  92  107 104 107 22  21  21  21  21  25  25  25  24  26  26  22  19  21  19  29  29  29  34  34  37  38  50  49  66  
  Greatest Support         66   | 40  40  66  66  66  24  24  24  24  24  26  26  26  29  26  26  26  26  32  32  32  32  32  34  34  51  45  51  51  57  
  Greatest Overweight (x)  4    | 3   2   2   1   4   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         17   | 7   17  25  25  24  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             25   | 3   16  25  25  25  10  10  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  8   10  10  10  9   
  Average Carried          16   | 1   11  24  25  23  9   10  10  10  10  9   9   9   10  10  9   9   10  10  10  9   10  10  9   9   7   9   9   9   8   
  Final Capacity           25   | 8   25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            25   | 3   16  25  25  10  10  10  10  10  10  9   9   10  10  10  10  10  10  10  10  10  10  10  10  9   8   10  10  10  4   

 Class Distribution 
--------------------
 55% | Mutant
 12% | Hacker-Sprinter
 10% | Hacker-Scout
 10% | Sprinter
  4% | Wizard-Scout
  4% | Wizard-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -7/Lower Caves
        Sprinter | -7/Lower Caves
        Sprinter | -7/Data Miner
        Sprinter | -6/Proximity Caves
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Zion
 Hacker-Sprinter | -5/Proximity Caves
 Hacker-Sprinter | -5/Factory
    Hacker-Scout | -5/Upper Caves
    Hacker-Scout | -5/Upper Caves
    Hacker-Scout | -5/Warlord
    Hacker-Scout | -4/Proximity Caves
    Wizard-Scout | -4/Factory
    Wizard-Scout | -4/Upper Caves
    Wizard-Scout | -4/Upper Caves
    Wizard-Scout | -4/Zhirov
    Wizard-Scout | -3/Proximity Caves
    Wizard-Scout | -3/Research
 Wizard-Sprinter | -3/Quarantine
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -2/Testing
 Wizard-Sprinter | -1/Access

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Matter Collected           4011 | 218  144  1911 171  259  74   .    184  .    .    .    144  51   45   50   120  30   .    .    .    .    .    100  .    102  .    .    40   213  155  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2925 | .    207  1972 113  381  101  .    .    .    .    .    .    .    .    .    121  .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Parts                    235  | .    26   150  12   14   10   .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Haulers Intercepted        6    | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    17   .    .    .    4    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    5    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Combat Hostiles Destroyed  77   | .   9   51  7   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     11   | .   4   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  40   | .   .   28  3   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   5   15  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   3   10  .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   7    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  15   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   3   5   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   9   14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    33   | .   .   24  3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   10  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   7   4   3   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Bots Only         6    | .   5   6   4   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   5    | .   5   4   4   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   5   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Hostile Shots Fired        540  | .    29   293  13   52   6    .    .    .    2    9    23   15   .    4    8    3    .    .    .    .    .    .    .    5    10   .    .    .    68   
  Missed                   194  | .    8    85   3    12   2    .    .    .    2    5    18   10   .    2    5    2    .    .    .    .    .    .    .    3    4    .    .    .    33   
Damage Taken               4312 | .    166  2289 141  593  58   .    .    .    .    50   102  87   .    37   38   20   .    .    .    .    .    .    .    47   117  .    .    50   517  
  Core                     478  | .    26   214  22   80   .    .    .    .    .    36   .    43   .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Absorbed by Shields      298  | .    .    298  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  68   | .    .    .    15   53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   171  | .    40   .    .    44   .    .    .    .    .    .    .    .    .    .    87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  89   .    41   85   .    .    .    .    100  .    .    .    .    88   .    .    .    .    100  .    .    .    .    92   .    100  .    100  97   
Volleys Fired              338  | .    21   199  10   34   .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    5    .    21   2    4    .    6    30   
  Largest                  2    | .    2    2    2    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    1    1    1    .    1    1    
  Hottest                  120  | .    100  100  88   88   .    .    .    .    .    .    .    .    .    .    .    90   .    .    .    90   .    90   .    105  105  105  .    120  120  
Shots Fired                573  | .    42   375  19   63   .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    5    .    21   2    4    .    6    30   
  Gun                      114  | .    40   74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   439  | .    .    284  18   63   .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    5    .    21   2    4    .    6    30   
  Launcher                 20   | .    2    17   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  365  | .    .    284  18   63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  188  | .    40   74   .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    5    .    21   2    4    .    6    30   
  Explosive                20   | .    2    17   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    6    11   7    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Miss Streak        10   | .    3    10   2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           286  | .    21   193  11   41   7    .    .    .    .    1    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Core Hits                162  | .    16   115  8    16   3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    1    11   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   5    | .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  8    | .    .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              51   | .    .    .    .    2    17   .    1    .    .    6    1    .    .    2    19   .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 51   | .    .    .    .    2    17   .    1    .    .    6    1    .    .    2    19   .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8729 | .    524  5680 478  987  257  .    .    .    .    71   .    .    .    .    568  .    .    .    .    .    .    .    .    .    .    .    .    .    164  
  Guns                     878  | .    287  591  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  4711 | .    .    3450 256  841  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  
  Explosions               1872 | .    230  1440 202  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1034 | .    .    .    .    138  257  .    .    .    .    71   .    .    .    .    568  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  234  | .    7    199  20   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4547 | .    .    3450 256  841  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1140 | .    287  689  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  
  Explosive                1774 | .    230  1342 202  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1034 | .    .    .    .    138  257  .    .    .    .    71   .    .    .    .    568  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       1    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  75   | .    .    61   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         14   | .    .    10   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           23   | .    .    19   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       7    | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      8    | .    .    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      9    | .    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      5    | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4    | .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            404  | .    .    107  .    69   14   .    .    .    .    1    .    .    .    .    172  .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Projectiles              153  | .    .    90   .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Explosions               17   | .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    234  | .    .    .    .    47   14   .    .    .    .    1    .    .    .    .    172  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29   | .    .    17   3    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24   | .    .    12   3    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    .    163  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   24   | .    3    19   1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             27   | .    3    22   1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        429  | .    240  429  141  411  .    .    .    .    .    .    .    .    .    .    .    102  .    .    .    72   .    89   .    110  44   .    143  180  287  
  Average Temperature      94   | .    71   98   59   166  .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    35   .    36   .    42   22   .    51   44   107  
  Received Heat Transfer   1213 | .    .    823  69   234  .    .    .    .    .    .    9    9    .    .    .    9    .    .    .    .    .    .    .    .    60   .    .    .    .    
  Effects                  6    | .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    2    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3158 | .    925  2085 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Peak Influence             1416 | .    213  1416 749  382  212  .    .    .    .    99   .    .    .    .    120  .    .    .    .    57   .    .    .    .    19   66   51   92   503  
  Initial                  550  | .    .    .    550  180  123  .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    36   28   55   
  Average                  437  | .    51   739  574  249  163  .    .    .    .    31   .    .    .    .    43   .    .    .    .    15   .    .    .    .    4    32   37   61   238  
Maximum Alert Level        4    | .    1    4    3    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Low Security (%)         40   | 100  97   8    .    21   85   .    .    .    .    100  .    .    .    .    100  .    .    .    .    100  .    .    .    .    100  100  100  100  41   
  Level 1                  8    | .    2    3    .    78   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Level 2                  27   | .    .    42   84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 3                  14   | .    .    27   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  8    | .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    .    8    .    1    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    7    
  Investigation            7    | .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            8    | .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Assault                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Distress Signals           21   | .   2   4   .   2   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              242  | .   16  86  10  14  7   .   2   .   3   12  10  6   .   2   18  5   .   .   .   2   3   .   .   5   8   2   .   .   31  
  Peak Tracking Total      15   | .   7   12  4   4   8   .   4   .   3   5   13  3   .   2   12  5   .   .   .   3   4   .   .   5   13  1   .   .   15  
  Tactical Retreats        37   | .   1   10  .   1   .   .   2   .   .   3   6   1   .   1   2   .   .   .   .   1   1   .   .   1   .   .   .   .   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Traps Triggered            5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   1   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Machines Disabled          13   | .   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   1   
  Max in Single Turn       3    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Machines Accessed          91   | .   10  13  .   4   2   1   1   4   .   8   .   .   1   1   10  1   .   8   .   1   .   .   6   .   .   6   1   6   7   
  Terminals                52   | .   7   10  .   3   2   .   .   .   .   7   .   .   .   1   6   .   .   .   .   1   .   .   .   .   .   5   .   5   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                332  | .   34  51  .   10  6   1   1   26  .   27  .   .   4   1   35  1   .   9   .   12  .   .   19  .   .   36  1   38  20  
  Successful               233  | .   22  32  .   6   3   1   1   26  .   18  .   .   4   1   22  1   .   9   .   9   .   .   19  .   .   27  1   25  6   
  Failed                   98   | .   12  19  .   4   3   .   .   .   .   9   .   .   .   .   13  .   .   .   .   3   .   .   .   .   .   8   .   13  14  
    Catastrophic           12   | .   1   2   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   3   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   144  | .   21  30  .   8   3   .   .   .   .   13  .   .   .   .   14  .   .   1   .   6   .   1   .   .   .   19  .   18  10  
  Terminals                218  | .   21  37  .   8   6   .   .   .   .   25  .   .   .   1   19  .   .   .   .   12  .   .   .   .   .   35  .   36  18  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          27   | .   6   3   .   2   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          11   | .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              9    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Terminal Hacks             155  | .   2   11  .   .   2   1   1   26  .   12  .   .   4   1   7   1   .   9   .   9   .   .   19  .   .   23  .   23  4   
  Record                   37   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   7   .   3   .   .   7   .   .   4   .   4   .   
  Part Schematic           20   | .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   1   .   .   .   .   1   .   .   4   .   .   .   .   2   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   1   .   4   .   
  Prototype ID Bank        20   | .   .   2   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   8   .   1   .   
  Open Door                8    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   1   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Branch Access Points     4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Terminal Index           7    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             12   | .   1   3   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   3   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       23   | .   6   1   .   2   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           13   | .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   10   | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       5    | .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         38   | .   11  10  .   4   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   1   
  Terminals                31   | .   7   10  .   4   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 13   | .   2   3   .   2   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Skim                   14   | .   5   7   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   9   13  .   3   2   .   .   .   .   7   .   .   .   .   8   .   .   .   .   1   .   .   .   .   .   3   .   3   5   
  Full Trace Events        6    | .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   3   .   .   .   .   .   8   .   .   .   .   4   .   1   .   .   .   .   1   .   .   4   .   .   .   .   2   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     400  | .   84  .   .   26  .   .   .   .   .   .   .   .   .   .   222 .   .   .   .   .   .   .   .   .   .   .   .   68  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          284  | .   .   284 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         284  | .   .   284 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Total Allies               11   | .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   4   4   .   .   .   .   .   1   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      266  | .   .   .   71  71  .   .   .   .   .   26  .   .   .   .   29  .   .   266 .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       68   | .   .   .   31  31  .   .   .   .   .   26  .   .   .   .   29  .   .   68  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  GUARD                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   14  21  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             385  | .   .   .   154 213 .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc 
Robot Analysis Total       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   1   .   4   .   
Derelict Logs Recovered    13   | .   .   .   2   .   .   1   2   .   .   .   1   .   2   1   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Turns Passed               16524 | 53   1787 5385 1018 703  179  77   1194 21   230  414  438  131  296  546  941  975  80   288  76   154  71   218  67   266  26   172  103  129  486  
Spaces Moved               17504 | 27   708  1802 401  196  429  285  1314 77   295  832  431  325  961  501  1849 497  252  827  281  368  234  295  199  493  85   689  390  366  2095 
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3118  | 20   708  1802 401  187  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   14379 | .    .    .    .    9    429  285  1314 77   295  832  431  325  961  501  1849 497  252  827  281  368  234  295  199  493  85   689  390  366  2095 
  Fastest Speed            11    | 50   160  243  243  101  27   27   27   27   27   27   28   28   28   28   28   28   28   26   26   26   26   26   24   24   11   18   15   15   12   
  Average Speed            62    | 148  219  245  243  265  27   27   27   27   27   27   28   28   28   28   28   28   28   27   26   26   26   26   25   24   19   18   15   15   12   
  Slowest Speed            330   | 200  320  330  243  325  27   27   27   27   27   28   28   28   99   28   99   28   28   31   26   26   26   26   26   24   20   87   15   15   78   
  Overloaded Moves         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            66    | .    .    .    .    .    .    .    .    .    .    30   1    .    .    .    5    1    1    2    .    .    .    .    .    .    .    5    1    2    18   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       53    | 3    89   99   94   28   12   59   94   68   46   24   56   83   88   68   45   61   50   96   56   17   55   53   62   60   6    56   10   38   42   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     14    | .    3    1    2    .    .    .    .    1    .    .    .    .    2    .    .    1    .    .    .    .    .    1    3    .    .    .    .    .    .    
  Known Exits Taken        26    | .    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    .    1    .    .    1    1    .    .    .    2    3    4    1    .    .    .    .    3    .    4    3    .    2    .    .    .    .    .    
Spaces Dug                 83    | .    .    .    .    .    2    .    1    .    .    2    1    .    .    2    8    3    .    .    .    6    .    3    .    21   2    3    .    5    24   
Terrain Destroyed          363   | .    18   230  16   14   2    .    1    .    .    2    1    .    .    2    8    3    .    .    .    6    .    4    .    21   2    3    .    5    25   
  Melee                    19    | .    .    .    .    .    2    .    1    .    .    2    1    .    .    2    8    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Projectile               146   | .    .    60   6    14   .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    4    .    21   2    3    .    5    25   
  AOE                      198   | .    18   170  10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Acc  
Total                      22328 | 37   896  2366 425  316  468  284  2150 76   444  978  743  363  988  903  2248 1328 259  885  283  419  243  430  216  617  90   721  433  433  2286 
  Wait                     4067  | 2    141  260  8    47   10   .    834  .    149  151  309  34   11   400  356  825  9    38   3    40   10   126  .    97   .    9    35   39   124  
  Move                     17348 | 26   707  1801 400  195  428  284  1313 76   294  776  428  324  960  500  1839 494  249  822  280  367  233  294  198  492  84   678  387  361  2058 
  Hop                      60    | .    .    .    .    .    .    .    .    .    .    25   1    .    .    .    4    1    1    2    .    .    .    .    .    .    .    5    1    2    18   
  Pick Up                  76    | 3    15   24   1    3    4    .    .    .    .    1    .    1    3    .    7    1    .    .    .    2    .    .    2    .    .    6    1    1    1    
  Fast Attach              68    | 6    2    10   2    4    2    .    .    .    .    1    .    .    4    .    7    .    .    4    .    .    .    2    5    1    .    5    3    8    2    
  Attach                   63    | .    .    5    .    11   1    .    .    .    .    5    .    .    .    .    2    .    .    .    .    3    .    .    .    1    2    2    2    2    27   
  Detach                   32    | .    .    1    .    1    1    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    3    20   
  Swap                     75    | .    6    18   2    2    .    .    1    .    1    7    4    3    3    1    4    2    .    1    .    1    .    1    3    3    2    3    .    1    6    
  Drop                     108   | .    1    26   1    16   5    .    .    .    .    3    .    1    7    .    8    1    .    6    .    .    .    2    8    1    .    9    3    10   .    
  Fire                     338   | .    21   199  10   34   .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    5    .    21   2    4    .    6    30   
  Melee                    51    | .    .    .    .    2    17   .    1    .    .    6    1    .    .    2    19   .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    27    | .    3    22   1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 15)
    54 | -11/Scrapyard      | Entered Materials
    67 | -10/Materials      | Discovered new exit (range 16)
   205 | -10/Materials      | Discovered new exit (range 13)
   267 | -10/Materials      | Discovered new exit (range 16)
   302 | -10/Materials      | Build established: Mutant
   399 | -10/Materials      | Discovered new exit (range 15)
   832 | -10/Materials      | Loaded intel: 37 machine locations
   897 | -10/Materials      | Learned location of 2 exits from Mines
   952 | -10/Materials      | Learned location of 2 exits from Mines
   957 | -10/Materials      | Repaired Rocket Launcher
   984 | -10/Materials      | Repaired Lgt. Treads
   999 | -10/Materials      | Learned location of Mines (-10)
  1012 | -10/Materials      | Repaired Flight Unit
  1038 | -10/Materials      | Identified exit to Subcaves
  1066 | -10/Materials      | Identified exit to Materials
  1082 | -10/Materials      | Learned location of Storage (-8)
  1147 | -10/Materials      | Loaded intel: 2 recycling unit locations
  1197 | -10/Materials      | Learned location of 1 exit from Storage
  1256 | -10/Materials      | Loaded intel: 16 trap records
  1841 | -10/Materials      | Entered another Materials area
  1841 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2417 | -9/Materials       | Discovered new exit (range 13)
  2613 | -9/Materials       | Lost 4 parts (1n1u2w)
  3581 | -9/Materials       | Learned Storage emergency access door positions
  3636 | -9/Materials       | Learned Storage security intel
  3747 | -9/Materials       | Loaded intel: 11 terminal locations
  3831 | -9/Materials       | Learned Materials emergency access door positions
  4441 | -9/Materials       | Discovered new exit (range 4)
  5248 | -9/Materials       | Discovered new exit (range 12)
  5739 | -9/Materials       | Discovered new exit (range 6)
  6241 | -9/Materials       | First assault squad dispatched
  6522 | -9/Materials       | Core integrity fell below 50%
  6603 | -9/Materials       | Sterilization system engaged
  6603 | -9/Materials       | Non-combat units ordered to evacuate
  6703 | -9/Materials       | Combat units ordered to evacuate
  6903 | -9/Materials       | Ambient heat levels rising (+10)
  7053 | -9/Materials       | Ambient heat levels rising (+10)
  7203 | -9/Materials       | Ambient heat levels rising (+10)
  7226 | -9/Materials       | Entered Mines
  7227 | -9/Mines           | Identified exit to Materials
  7231 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  7601 | -9/Mines           | Escorted by a lone wolf Derelict
  7963 | -9/Mines           | Learned location of Zion (-6)
  8244 | -9/Mines           | Entered Materials
  8244 | -8/Materials       | Accompanied by 4 allies
  8244 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8245 | -8/Materials       | Identified exit to Storage
  8453 | -8/Materials       | Lost 4 allies
  8462 | -8/Materials       | Repaired Propulsion Shielding
  8775 | -8/Materials       | Discovered new exit (range 16)
  8947 | -8/Materials       | Entered Factory
  8947 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9089 | -7/Factory         | Identified exit to Lower Caves
  9126 | -7/Factory         | Entered Lower Caves
  9199 | -7/Lower Caves     | Identified exit to Lower Caves
  9203 | -7/Lower Caves     | Entered another Lower Caves area
  9215 | -7/Lower Caves     | Discovered new exit (range 11)
  9218 | -7/Lower Caves     | Identified exit to Factory
  9234 | -7/Lower Caves     | Build established: Sprinter
  9254 | -7/Lower Caves     | Learned Factory security intel
 10135 | -7/Lower Caves     | Learned Factory stockpile data
 10137 | -7/Lower Caves     | Activated DRS Beacon
 10338 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10394 | -7/Lower Caves     | Discovered new exit (range 11)
 10397 | -7/Lower Caves     | Identified exit to Data Miner
 10397 | -7/Lower Caves     | Entered Data Miner
 10397 | -7/Data Miner      | Discovered new exit (range 6)
 10399 | -7/Data Miner      | Identified exit to Proximity Caves
 10403 | -7/Data Miner      | Met Data Miner
 10408 | -7/Data Miner      | Learned location of Section 7 (-3)
 10408 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10412 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10418 | -7/Data Miner      | Entered Proximity Caves
 10629 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10646 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 10648 | -6/Proximity Caves | Entered Factory
 10648 | -6/Factory         | Evolved 2 slots: Utility x2
 10729 | -6/Factory         | Identified exit to Lower Caves
 10729 | -6/Factory         | Identified exit to Extension
 10903 | -6/Factory         | Fabricated Biomechanical Wings?
 11062 | -6/Factory         | Entered Lower Caves
 11364 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11457 | -6/Lower Caves     | Build established: Hacker-Sprinter
 11485 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11496 | -6/Lower Caves     | Discovered new exit (range 5)
 11497 | -6/Lower Caves     | Identified exit to Lower Caves
 11500 | -6/Lower Caves     | Entered another Lower Caves area
 11502 | -6/Lower Caves     | Discovered new exit (range 9)
 11503 | -6/Lower Caves     | Lost 3 allies
 11504 | -6/Lower Caves     | Identified exit to Factory
 11626 | -6/Lower Caves     | Discovered new exit (range 11)
 11628 | -6/Lower Caves     | Found DCF Scrap (11 items)
 11630 | -6/Lower Caves     | Identified exit to Zion
 11631 | -6/Lower Caves     | Entered Zion
 11640 | -6/Zion            | Given A8's code to call for help
 11689 | -6/Zion            | Learned location of Armory (-4)
 11692 | -6/Zion            | Learned Factory garrison access intel
 11708 | -6/Zion            | Learned Factory security intel
 11859 | -6/Zion            | Met Imprinter
 11918 | -6/Zion            | Discovered new exit (range 16)
 11920 | -6/Zion            | Given the Hacking Drone Bay
 11921 | -6/Zion            | Found Prototype Device
 11921 | -6/Zion            | Identified Hacking Drone Bay
 11927 | -6/Zion            | Identified exit to Proximity Caves
 11927 | -6/Zion            | Entered Proximity Caves
 12081 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 12408 | -5/Proximity Caves | Learned Factory trap positions
 12471 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 12473 | -5/Proximity Caves | Entered Factory
 12473 | -5/Factory         | Evolved 2 slots: Utility x2
 12475 | -5/Factory         | Loaded intel: 99 trap records
 12477 | -5/Factory         | Loaded intel: 4 garrison access locations
 12513 | -5/Factory         | Discovered new exit (range 9)
 12516 | -5/Factory         | Identified exit to Factory
 12559 | -5/Factory         | Repaired Lgt. Angular Momentum Engine
 13009 | -5/Factory         | Repaired Imp. Flight Unit
 13088 | -5/Factory         | Identified exit to Upper Caves
 13180 | -5/Factory         | Repaired Imp. Flight Unit
 13233 | -5/Factory         | Repaired Imp. Flight Unit
 13278 | -5/Factory         | Repaired Mak. Flight Unit
 13414 | -5/Factory         | Entered Upper Caves
 13521 | -5/Upper Caves     | Build established: Hacker-Scout
 13987 | -5/Upper Caves     | Learned location of Warlord (-5)
 14235 | -5/Upper Caves     | Discovered new exit (range 11)
 14389 | -5/Upper Caves     | Identified exit to Upper Caves
 14389 | -5/Upper Caves     | Entered another Upper Caves area
 14397 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 14464 | -5/Upper Caves     | Discovered new exit (range 15)
 14469 | -5/Upper Caves     | Identified exit to Warlord
 14469 | -5/Upper Caves     | Entered Warlord
 14602 | -5/Warlord         | Opened side exit
 14636 | -5/Warlord         | Visited the Vortex Lab
 14648 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14685 | -5/Warlord         | Met Warlord
 14689 | -5/Warlord         | Opened Warlord's prototype stash
 14696 | -5/Warlord         | Found Prototype Device
 14696 | -5/Warlord         | Identified Exp. Cloaking Device
 14754 | -5/Warlord         | Discovered new exit (range 15)
 14757 | -5/Warlord         | Identified exit to Proximity Caves
 14757 | -5/Warlord         | Entered Proximity Caves
 14797 | -4/Proximity Caves | Found DCF Scrap (14 items)
 14832 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 14833 | -4/Proximity Caves | Entered Factory
 14833 | -4/Factory         | Evolved 2 slots: Utility x2
 14903 | -4/Factory         | Identified exit to Upper Caves
 14903 | -4/Factory         | Identified exit to Armory
 14987 | -4/Factory         | Entered Upper Caves
 15047 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15054 | -4/Upper Caves     | Discovered new exit (range 14)
 15058 | -4/Upper Caves     | Identified exit to Upper Caves
 15058 | -4/Upper Caves     | Entered another Upper Caves area
 15058 | -4/Upper Caves     | Discovered new exit (range 13)
 15061 | -4/Upper Caves     | Identified exit to Research
 15068 | -4/Upper Caves     | Learned location of Testing (-2)
 15086 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 15093 | -4/Upper Caves     | Found Prototype Special Weapon
 15093 | -4/Upper Caves     | Identified Molecular Deconstructor
 15117 | -4/Upper Caves     | Build established: Wizard-Scout
 15274 | -4/Upper Caves     | Discovered new exit (range 12)
 15276 | -4/Upper Caves     | Identified exit to Zhirov
 15276 | -4/Upper Caves     | Entered Zhirov
 15276 | -4/Zhirov          | Discovered new exit (range 3)
 15277 | -4/Zhirov          | Identified exit to Proximity Caves
 15281 | -4/Zhirov          | Met Zhirov
 15286 | -4/Zhirov          | Learned location of Quarantine (-3)
 15286 | -4/Zhirov          | Learned location of Command (-1)
 15294 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15304 | -4/Zhirov          | Found Alien Artifact
 15304 | -4/Zhirov          | Identified Integrated Dissipator
 15304 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15332 | -4/Zhirov          | Found Alien Artifact
 15343 | -4/Zhirov          | Entered Proximity Caves
 15439 | -3/Proximity Caves | Identified Transdimensional Reconstructor
 15439 | -3/Proximity Caves | Warped through subspace
 15485 | -3/Proximity Caves | Found DCF Scrap (14 items)
 15608 | -3/Proximity Caves | Discovered exit to Research (range 3)
 15609 | -3/Proximity Caves | Entered Research
 15609 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15610 | -3/Research        | Identified exit to Quarantine
 15635 | -3/Research        | Entered Quarantine
 15651 | -3/Quarantine      | Identified exit to Research
 15651 | -3/Quarantine      | Central database locked down
 15678 | -3/Quarantine      | Found Prototype Device
 15678 | -3/Quarantine      | Identified Exp. ECM Suite
 15713 | -3/Quarantine      | Found Alien Artifact
 15714 | -3/Quarantine      | Identified Subatomic Replicator
 15714 | -3/Quarantine      | Used Subatomic Replicator to replicate Imp. Diametric Drive
 15763 | -3/Quarantine      | Met incapacitated Sigix Warrior
 15763 | -3/Quarantine      | Lockdown squad dispatched
 15764 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 15764 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 15767 | -3/Quarantine      | Found Sigix Containment Pod
 15803 | -3/Quarantine      | Found Alien Artifact
 15807 | -3/Quarantine      | Entered Research
 15807 | -2/Research        | Warlord forces began assault on 0b10
 15807 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 15851 | -2/Research        | Met up with Warlord
 15907 | -2/Research        | Discovered new exit (range 5)
 15908 | -2/Research        | Identified exit to Testing
 15910 | -2/Research        | Entered Testing
 15914 | -2/Testing         | Found Prototype Hackware
 15914 | -2/Testing         | Identified Exp. Hacking Suite
 15944 | -2/Testing         | Identified exit to Access
 15958 | -2/Testing         | Build established: Wizard-Sprinter
 15968 | -2/Testing         | Found Prototype Device
 15968 | -2/Testing         | Identified 2N-1CE's Frost Array
 15983 | -2/Testing         | Spotted Striker
 15988 | -2/Testing         | Spotted Striker
 16009 | -2/Testing         | Found Vortex Chain Reactor
 16039 | -2/Testing         | Entered Access
 16039 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 16208 | -1/Access          | Garrison activated, responded to threat
 16477 | -1/Access          | Spotted B-99 Colossus
 16480 | -1/Access          | Mak. Hacking Suite fried by hacking feedback
 16487 | -1/Access          | Identified exit to Surface
 16494 | -1/Access          | Spotted B-99 Colossus
 16500 | -1/Access          | Incoming investigation squad redirected
 16507 | -1/Access          | Incoming investigation squad redirected
 16518 | -1/Access          | Identified Core Reset Matrix
 16518 | -1/Access          | Used Core Reset Matrix
 16524 | -1/Access          | Lost 3 parts (3u)
 16525 | ***                | Destroyed 0b10!

 Last Messages 
---------------
16494_ Acquired Imp. Diametric Drive.
16495_ Slug penetrates Wall. <x3>
16496_ Acquired Cld. Impulse Thruster.
16500_ ALERT: Higher priority target reported,
  redirecting investigation.
16500_ Slug penetrates Wall.
16504_ Penetrated by Slug. <x2>
16504_ Slug penetrates Wall. <x2>
16504_ Penetrated by Slug. <x2>
16504_ Slug penetrates Wall.
16507_ ALERT: Higher priority target reported,
  redirecting investigation.
16517_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
16517_ The Access Shell folds into the floor.
16518_ Identified Core Reset Matrix.
16518_ Wiping memory...
16519_ CORE RESET
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Energy Generation          70
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Power Amplification        30
Armor Coverage             375
Propulsion Shielding       33
Evasion (%)                72
Recoil Reduction           3
Offensive Hacking          61
Defensive Hacking          38

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Biomechanical Wings | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Subatomic Replicator
Core Reset Matrix

 Achievements 
--------------
All-out Warlord
Deadly Force
Maximum Efficiency
Payload Armed

 Challenges 
------------
None

 Game 
------
Seed              MasterHardlightOptics
  Manual?         0
Play Time         04:18:44
  Cumulative      95.4 hours
  Start           2024.09.12 @ 15:30:07
  End             2024.09.12 @ 20:36:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          3
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             41
Gallery%          48
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62c10e04-f1de-48c2-87ad-fab4d86fab2a