Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 20:36:11 Player: FreshFromage Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (127) 635 Value Destroyed (2717) 2717 Prototype IDs (62) 1240 Alien Tech Used (4) 800 Bonus (17598) 17598 TOTAL SCORE: 33290 Bonus ------- High Alert Combat Kills 570 Follower Combat Kills 128 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1561/1600 Matter 30/300 Energy 696/700 System Corruption 0% Temperature Cool (8) Movement Flying (78) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Electron Diverter Electron Diverter Electron Diverter Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY (13) ----- Advanced Power Amplifier 2N-1CE's Frost Array Medium Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Experimental ECM Suite Makeshift Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (10) --- Light Quantum Reactor Cooled Nuclear Pulse Thruster Sigix Containment Pod Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Electron Diverter Electron Diverter Electron Diverter Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier 2N-1CE's Frost Array Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Cooled Nuclear Pulse Thruster Transmission Jammer Experimental ECM Suite Core Reset Matrix Sigix Containment Pod [Rating: 172] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Improved Flight Unit Treads Improved Treads Flight Unit Improved Flight Unit Utility Makeshift Hacking Suite Device Advanced Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Utility 11 | . . 1 . 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 202 | 6 8 33 4 17 3 . 1 . 1 13 4 3 7 1 13 2 . 5 . 4 . 3 7 4 4 9 5 11 34 Power 19 | 1 . 5 . 1 . . . . . 1 . 1 . . 2 . . . . . . . 1 . . . 2 5 . Engine 10 | 1 . 5 . 1 . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 5 . Propulsion 40 | 2 1 8 . 4 1 . . . . 1 . . 2 . 5 . . 2 . . . . 2 . 3 5 1 . 3 Treads 11 | 2 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . . . 4 1 . . . . 1 . . 2 . 5 . . 2 . . . . 2 . 3 5 1 . 3 Utility 81 | 1 3 4 2 9 2 . 1 . 1 9 4 2 4 1 5 1 . 3 . 2 . 1 4 3 1 4 . 4 10 Device 46 | . . 1 . 2 1 . 1 . . 6 2 2 2 1 2 . . 3 . . . . 3 3 1 4 . 3 9 Storage 4 | 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 Hackware 13 | . . . . 1 . . . . . 3 . . 2 . 2 1 . . . 2 . . 1 . . . . 1 . Protection 14 | . 1 3 2 5 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 4 16 2 3 . . . . . 2 . . 1 . 1 1 . . . 2 . 2 . 1 . . 2 2 21 Energy Gun 8 | 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 28 | . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . 1 2 21 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . 8 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . 2 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . . . . 2 . . 1 . 1 . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . . . . . . . 1 . 1 . . 3 . . . 1 3 1 . 3 . 3 1 Parts Lost 17 | . . 10 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . 3 Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . 5 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 3 Weapon 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 4 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 92 97 83 89 92 92 92 92 89 93 93 93 93 92 90 88 88 88 93 94 94 94 93 93 93 91 90 87 Engine 7 | . 14 10 11 9 7 7 7 7 7 6 6 6 6 6 4 . . . . . . . . . . . . . . Treads 16 | . 27 32 33 21 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . 3 38 38 38 38 38 33 33 33 33 33 27 29 29 29 29 26 26 26 26 26 28 27 30 30 32 Device 7 | . . 8 . . 12 7 11 15 12 12 10 11 13 13 11 11 11 11 11 10 10 10 10 9 12 13 8 8 12 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 2 | . . . . . . 7 7 7 7 6 6 6 6 6 11 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Hackware 10 | . . . . . 7 7 7 7 7 20 20 20 20 20 23 28 29 29 29 36 36 36 36 36 33 33 30 34 31 Protection 6 | . 9 7 19 21 7 7 3 . 2 . 1 . . . . . . . . . . . . . . . . . . Energy Gun 3 | . 23 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . 17 21 16 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 7 7 7 7 7 2 6 6 6 6 5 2 . . . 2 . . . . . . . . . Peak Build Rating 172 | 6 9 27 26 32 35 35 36 36 36 52 52 53 61 56 67 64 59 76 71 87 87 102 102 104 118 135 150 157 172 Average Rating 42 | 4 7 23 25 27 34 35 35 36 35 46 51 51 54 56 63 61 59 61 71 84 87 89 93 100 116 127 142 146 161 On Entrance 62 | . 6 8 23 26 32 35 35 36 36 35 52 51 53 56 56 64 59 59 71 71 87 87 89 101 101 112 135 145 149 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 14 92 107 104 107 22 21 21 21 21 25 25 25 24 26 26 22 19 21 19 29 29 29 34 34 37 38 50 49 66 Greatest Support 66 | 40 40 66 66 66 24 24 24 24 24 26 26 26 29 26 26 26 26 32 32 32 32 32 34 34 51 45 51 51 57 Greatest Overweight (x) 4 | 3 2 2 1 4 . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 17 | 7 17 25 25 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 3 16 25 25 25 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 8 10 10 10 9 Average Carried 16 | 1 11 24 25 23 9 10 10 10 10 9 9 9 10 10 9 9 10 10 10 9 10 10 9 9 7 9 9 9 8 Final Capacity 25 | 8 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 3 16 25 25 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 10 10 10 10 10 9 8 10 10 10 4 Class Distribution -------------------- 55% | Mutant 12% | Hacker-Sprinter 10% | Hacker-Scout 10% | Sprinter 4% | Wizard-Scout 4% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 4011 | 218 144 1911 171 259 74 . 184 . . . 144 51 45 50 120 30 . . . . . 100 . 102 . . 40 213 155 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2925 | . 207 1972 113 381 101 . . . . . . . . . 121 . . . . . . . . . . . . . 30 Parts 235 | . 26 150 12 14 10 . . . . . . . . . 16 . . . . . . . . . . . . . 7 Haulers Intercepted 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 17 . . . 4 . . . . . . . . . . 3 . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 77 | . 9 51 7 9 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guns 11 | . 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 40 | . . 28 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 24 | . 5 15 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | . 3 10 . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Worker 7 | . . 6 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Builder 15 | . . 12 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Tunneler 4 | . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . 1 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . 3 5 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Swarmer 27 | . 9 14 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 33 | . . 24 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 11 | . . 10 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 5 7 4 3 1 . . . . . . . . . 2 . . . . . . . . . . . . . 1 Combat Bots Only 6 | . 5 6 4 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 5 | . 5 4 4 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 5 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Hostile Shots Fired 540 | . 29 293 13 52 6 . . . 2 9 23 15 . 4 8 3 . . . . . . . 5 10 . . . 68 Missed 194 | . 8 85 3 12 2 . . . 2 5 18 10 . 2 5 2 . . . . . . . 3 4 . . . 33 Damage Taken 4312 | . 166 2289 141 593 58 . . . . 50 102 87 . 37 38 20 . . . . . . . 47 117 . . 50 517 Core 478 | . 26 214 22 80 . . . . . 36 . 43 . 18 . . . . . . . . . . . . . . 39 Absorbed by Shields 298 | . . 298 . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 68 | . . . 15 53 . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 171 | . 40 . . 44 . . . . . . . . . . 87 . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 89 . 41 85 . . . . 100 . . . . 88 . . . . 100 . . . . 92 . 100 . 100 97 Volleys Fired 338 | . 21 199 10 34 . . . . . . . . . . . 3 . . . 3 . 5 . 21 2 4 . 6 30 Largest 2 | . 2 2 2 2 . . . . . . . . . . . 1 . . . 1 . 1 . 1 1 1 . 1 1 Hottest 120 | . 100 100 88 88 . . . . . . . . . . . 90 . . . 90 . 90 . 105 105 105 . 120 120 Shots Fired 573 | . 42 375 19 63 . . . . . . . . . . . 3 . . . 3 . 5 . 21 2 4 . 6 30 Gun 114 | . 40 74 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 439 | . . 284 18 63 . . . . . . . . . . . 3 . . . 3 . 5 . 21 2 4 . 6 30 Launcher 20 | . 2 17 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 365 | . . 284 18 63 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 188 | . 40 74 . . . . . . . . . . . . . 3 . . . 3 . 5 . 21 2 4 . 6 30 Explosive 20 | . 2 17 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 6 11 7 7 . . . . . . . . . . . . . . . . . . . . . . . . 7 Robot Miss Streak 10 | . 3 10 2 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 286 | . 21 193 11 41 7 . . . . 1 . . . . 8 . . . . . . . . . . . . . 4 Core Hits 162 | . 16 115 8 16 3 . . . . . . . . . 3 . . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . 1 11 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Burn 5 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 8 | . . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 51 | . . . . 2 17 . 1 . . 6 1 . . 2 19 . . . . 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 51 | . . . . 2 17 . 1 . . 6 1 . . 2 19 . . . . 3 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 2 . . . . . 1 . . . . 5 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8729 | . 524 5680 478 987 257 . . . . 71 . . . . 568 . . . . . . . . . . . . . 164 Guns 878 | . 287 591 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4711 | . . 3450 256 841 . . . . . . . . . . . . . . . . . . . . . . . . 164 Explosions 1872 | . 230 1440 202 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1034 | . . . . 138 257 . . . . 71 . . . . 568 . . . . . . . . . . . . . . Ramming 234 | . 7 199 20 8 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4547 | . . 3450 256 841 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1140 | . 287 689 . . . . . . . . . . . . . . . . . . . . . . . . . . 164 Explosive 1774 | . 230 1342 202 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1034 | . . . . 138 257 . . . . 71 . . . . 568 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Corruption 1 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 75 | . . 61 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Message Errors 14 | . . 10 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Fused 23 | . . 19 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 8 | . . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 404 | . . 107 . 69 14 . . . . 1 . . . . 172 . . . . . . . . . . . . . 41 Projectiles 153 | . . 90 . 22 . . . . . . . . . . . . . . . . . . . . . . . . 41 Explosions 17 | . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 234 | . . . . 47 14 . . . . 1 . . . . 172 . . . . . . . . . . . . . . Knockbacks 29 | . . 17 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . 12 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . 163 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 24 | . 3 19 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 27 | . 3 22 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 429 | . 240 429 141 411 . . . . . . . . . . . 102 . . . 72 . 89 . 110 44 . 143 180 287 Average Temperature 94 | . 71 98 59 166 . . . . . . . . . . . 51 . . . 35 . 36 . 42 22 . 51 44 107 Received Heat Transfer 1213 | . . 823 69 234 . . . . . . 9 9 . . . 9 . . . . . . . . 60 . . . . Effects 6 | . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3158 | . 925 2085 . . . . . . . . . . . . . . . . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Peak Influence 1416 | . 213 1416 749 382 212 . . . . 99 . . . . 120 . . . . 57 . . . . 19 66 51 92 503 Initial 550 | . . . 550 180 123 . . . . . . . . . 18 . . . . . . . . . . . 36 28 55 Average 437 | . 51 739 574 249 163 . . . . 31 . . . . 43 . . . . 15 . . . . 4 32 37 61 238 Maximum Alert Level 4 | . 1 4 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Low Security (%) 40 | 100 97 8 . 21 85 . . . . 100 . . . . 100 . . . . 100 . . . . 100 100 100 100 41 Level 1 8 | . 2 3 . 78 14 . . . . . . . . . . . . . . . . . . . . . . . 43 Level 2 27 | . . 42 84 . . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 3 14 | . . 27 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 8 | . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . 8 . 1 . . . . . 3 . . . . 1 . . . . . . . . . 1 . . 1 7 Investigation 7 | . . 2 . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . 2 Extermination 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Reinforcement 8 | . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Assault 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 21 | . 2 4 . 2 3 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 242 | . 16 86 10 14 7 . 2 . 3 12 10 6 . 2 18 5 . . . 2 3 . . 5 8 2 . . 31 Peak Tracking Total 15 | . 7 12 4 4 8 . 4 . 3 5 13 3 . 2 12 5 . . . 3 4 . . 5 13 1 . . 15 Tactical Retreats 37 | . 1 10 . 1 . . 2 . . 3 6 1 . 1 2 . . . . 1 1 . . 1 . . . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . 4 . . 2 1 . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 13 | . 1 8 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 Max in Single Turn 3 | . 1 3 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 91 | . 10 13 . 4 2 1 1 4 . 8 . . 1 1 10 1 . 8 . 1 . . 6 . . 6 1 6 7 Terminals 52 | . 7 10 . 3 2 . . . . 7 . . . 1 6 . . . . 1 . . . . . 5 . 5 5 Fabricators 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Stations 7 | . 1 1 . 1 . . . . . . . . . . 3 . . . . . . . . . . . . 1 . Recycling Units 4 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Total Hacks 332 | . 34 51 . 10 6 1 1 26 . 27 . . 4 1 35 1 . 9 . 12 . . 19 . . 36 1 38 20 Successful 233 | . 22 32 . 6 3 1 1 26 . 18 . . 4 1 22 1 . 9 . 9 . . 19 . . 27 1 25 6 Failed 98 | . 12 19 . 4 3 . . . . 9 . . . . 13 . . . . 3 . . . . . 8 . 13 14 Catastrophic 12 | . 1 2 . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . 1 3 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 144 | . 21 30 . 8 3 . . . . 13 . . . . 14 . . 1 . 6 . 1 . . . 19 . 18 10 Terminals 218 | . 21 37 . 8 6 . . . . 25 . . . 1 19 . . . . 12 . . . . . 35 . 36 18 Fabricators 4 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Repair Stations 27 | . 6 3 . 2 . . . . . . . . . . 14 . . . . . . . . . . . . 2 . Recycling Units 11 | . 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 9 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Terminal Hacks 155 | . 2 11 . . 2 1 1 26 . 12 . . 4 1 7 1 . 9 . 9 . . 19 . . 23 . 23 4 Record 37 | . . . . . . . . 11 . . . . . 1 . . . 7 . 3 . . 7 . . 4 . 4 . Part Schematic 20 | . . . . . . . . 8 . . . . 4 . 1 . . . . 1 . . 4 . . . . 2 . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . 1 . 4 . Prototype ID Bank 20 | . . 2 . . . . . 3 . 1 . . . . . . . . . 1 . . 4 . . 8 . 1 . Open Door 8 | . . . . . . 1 1 . . . . . . . . 1 . 2 . . . . . . . 1 . 1 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Branch Access Points 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Emergency Access Points 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . Terminal Index 7 | . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 1 Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 4 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 12 | . 1 3 . . 1 . . . . 2 . . . . . . . . . 1 . . . . . 2 . 2 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Security Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Prototypes 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Zone Layout 8 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 3 1 Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 23 | . 6 1 . 2 . . . . . . . . . . 12 . . . . . . . . . . . . 2 . Scan Component 13 | . 3 1 . 1 . . . . . . . . . . 7 . . . . . . . . . . . . 1 . Repair 10 | . 3 . . 1 . . . . . . . . . . 5 . . . . . . . . . . . . 1 . Recycling Unit Hacks 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 38 | . 11 10 . 4 1 . . . . 4 . . . . 3 . . . . . . . . . . 4 . . 1 Terminals 31 | . 7 10 . 4 1 . . . . 4 . . . . 2 . . . . . . . . . . 3 . . . Assimilate 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Botnet 13 | . 2 3 . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Skim 14 | . 5 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Monitor 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 9 13 . 3 2 . . . . 7 . . . . 8 . . . . 1 . . . . . 3 . 3 5 Full Trace Events 6 | . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 Feedback Events 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . 3 . . . . . 8 . . . . 4 . 1 . . . . 1 . . 4 . . . . 2 . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . 3 . . 1 . . . . . . . . . . 5 . . . . . . . . . . . . . . Time 400 | . 84 . . 26 . . . . . . . . . . 222 . . . . . . . . . . . . 68 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 284 | . . 284 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 284 | . . 284 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . 1 . . 5 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 11 | . . . 4 . . . . . . 1 . . . . 1 . . 5 . . . . . . . . . . . Largest Group 5 | . . . 4 4 . . . . . 1 . . . . 1 . . 5 . . . . . . . . . . . Highest-Rated Group 266 | . . . 71 71 . . . . . 26 . . . . 29 . . 266 . . . . . . . . . . . Highest-Rated Ally 68 | . . . 31 31 . . . . . 26 . . . . 29 . . 68 . . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . 1 . . 5 . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . GUARD 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Ally Attacks 39 | . . . 14 21 . . . . . . . . . . 4 . . . . . . . . . . . . . . Total Damage 385 | . . . 154 213 . . . . . . . . . . 18 . . . . . . . . . . . . . . Kills 6 | . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Robot Analysis Total 10 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . 1 . 4 . Derelict Logs Recovered 13 | . . . 2 . . 1 2 . . . 1 . 2 1 . 1 . . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Emergency Access 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 16524 | 53 1787 5385 1018 703 179 77 1194 21 230 414 438 131 296 546 941 975 80 288 76 154 71 218 67 266 26 172 103 129 486 Spaces Moved 17504 | 27 708 1802 401 196 429 285 1314 77 295 832 431 325 961 501 1849 497 252 827 281 368 234 295 199 493 85 689 390 366 2095 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3118 | 20 708 1802 401 187 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14379 | . . . . 9 429 285 1314 77 295 832 431 325 961 501 1849 497 252 827 281 368 234 295 199 493 85 689 390 366 2095 Fastest Speed 11 | 50 160 243 243 101 27 27 27 27 27 27 28 28 28 28 28 28 28 26 26 26 26 26 24 24 11 18 15 15 12 Average Speed 62 | 148 219 245 243 265 27 27 27 27 27 27 28 28 28 28 28 28 28 27 26 26 26 26 25 24 19 18 15 15 12 Slowest Speed 330 | 200 320 330 243 325 27 27 27 27 27 28 28 28 99 28 99 28 28 31 26 26 26 26 26 24 20 87 15 15 78 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 66 | . . . . . . . . . . 30 1 . . . 5 1 1 2 . . . . . . . 5 1 2 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 53 | 3 89 99 94 28 12 59 94 68 46 24 56 83 88 68 45 61 50 96 56 17 55 53 62 60 6 56 10 38 42 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 14 | . 3 1 2 . . . . 1 . . . . 2 . . 1 . . . . . 1 3 . . . . . . Known Exits Taken 26 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . . 1 . . 1 1 . . . 2 3 4 1 . . . . 3 . 4 3 . 2 . . . . . Spaces Dug 83 | . . . . . 2 . 1 . . 2 1 . . 2 8 3 . . . 6 . 3 . 21 2 3 . 5 24 Terrain Destroyed 363 | . 18 230 16 14 2 . 1 . . 2 1 . . 2 8 3 . . . 6 . 4 . 21 2 3 . 5 25 Melee 19 | . . . . . 2 . 1 . . 2 1 . . 2 8 . . . . 3 . . . . . . . . . Projectile 146 | . . 60 6 14 . . . . . . . . . . . 3 . . . 3 . 4 . 21 2 3 . 5 25 AOE 198 | . 18 170 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 22328 | 37 896 2366 425 316 468 284 2150 76 444 978 743 363 988 903 2248 1328 259 885 283 419 243 430 216 617 90 721 433 433 2286 Wait 4067 | 2 141 260 8 47 10 . 834 . 149 151 309 34 11 400 356 825 9 38 3 40 10 126 . 97 . 9 35 39 124 Move 17348 | 26 707 1801 400 195 428 284 1313 76 294 776 428 324 960 500 1839 494 249 822 280 367 233 294 198 492 84 678 387 361 2058 Hop 60 | . . . . . . . . . . 25 1 . . . 4 1 1 2 . . . . . . . 5 1 2 18 Pick Up 76 | 3 15 24 1 3 4 . . . . 1 . 1 3 . 7 1 . . . 2 . . 2 . . 6 1 1 1 Fast Attach 68 | 6 2 10 2 4 2 . . . . 1 . . 4 . 7 . . 4 . . . 2 5 1 . 5 3 8 2 Attach 63 | . . 5 . 11 1 . . . . 5 . . . . 2 . . . . 3 . . . 1 2 2 2 2 27 Detach 32 | . . 1 . 1 1 . . . . 3 . . . . . 1 . . . . . . . 1 . . 1 3 20 Swap 75 | . 6 18 2 2 . . 1 . 1 7 4 3 3 1 4 2 . 1 . 1 . 1 3 3 2 3 . 1 6 Drop 108 | . 1 26 1 16 5 . . . . 3 . 1 7 . 8 1 . 6 . . . 2 8 1 . 9 3 10 . Fire 338 | . 21 199 10 34 . . . . . . . . . . . 3 . . . 3 . 5 . 21 2 4 . 6 30 Melee 51 | . . . . 2 17 . 1 . . 6 1 . . 2 19 . . . . 3 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 27 | . 3 22 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . . . . 2 . . 12 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Discovered new exit (range 13) 267 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 15) 832 | -10/Materials | Loaded intel: 37 machine locations 897 | -10/Materials | Learned location of 2 exits from Mines 952 | -10/Materials | Learned location of 2 exits from Mines 957 | -10/Materials | Repaired Rocket Launcher 984 | -10/Materials | Repaired Lgt. Treads 999 | -10/Materials | Learned location of Mines (-10) 1012 | -10/Materials | Repaired Flight Unit 1038 | -10/Materials | Identified exit to Subcaves 1066 | -10/Materials | Identified exit to Materials 1082 | -10/Materials | Learned location of Storage (-8) 1147 | -10/Materials | Loaded intel: 2 recycling unit locations 1197 | -10/Materials | Learned location of 1 exit from Storage 1256 | -10/Materials | Loaded intel: 16 trap records 1841 | -10/Materials | Entered another Materials area 1841 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2417 | -9/Materials | Discovered new exit (range 13) 2613 | -9/Materials | Lost 4 parts (1n1u2w) 3581 | -9/Materials | Learned Storage emergency access door positions 3636 | -9/Materials | Learned Storage security intel 3747 | -9/Materials | Loaded intel: 11 terminal locations 3831 | -9/Materials | Learned Materials emergency access door positions 4441 | -9/Materials | Discovered new exit (range 4) 5248 | -9/Materials | Discovered new exit (range 12) 5739 | -9/Materials | Discovered new exit (range 6) 6241 | -9/Materials | First assault squad dispatched 6522 | -9/Materials | Core integrity fell below 50% 6603 | -9/Materials | Sterilization system engaged 6603 | -9/Materials | Non-combat units ordered to evacuate 6703 | -9/Materials | Combat units ordered to evacuate 6903 | -9/Materials | Ambient heat levels rising (+10) 7053 | -9/Materials | Ambient heat levels rising (+10) 7203 | -9/Materials | Ambient heat levels rising (+10) 7226 | -9/Materials | Entered Mines 7227 | -9/Mines | Identified exit to Materials 7231 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7601 | -9/Mines | Escorted by a lone wolf Derelict 7963 | -9/Mines | Learned location of Zion (-6) 8244 | -9/Mines | Entered Materials 8244 | -8/Materials | Accompanied by 4 allies 8244 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8245 | -8/Materials | Identified exit to Storage 8453 | -8/Materials | Lost 4 allies 8462 | -8/Materials | Repaired Propulsion Shielding 8775 | -8/Materials | Discovered new exit (range 16) 8947 | -8/Materials | Entered Factory 8947 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9089 | -7/Factory | Identified exit to Lower Caves 9126 | -7/Factory | Entered Lower Caves 9199 | -7/Lower Caves | Identified exit to Lower Caves 9203 | -7/Lower Caves | Entered another Lower Caves area 9215 | -7/Lower Caves | Discovered new exit (range 11) 9218 | -7/Lower Caves | Identified exit to Factory 9234 | -7/Lower Caves | Build established: Sprinter 9254 | -7/Lower Caves | Learned Factory security intel 10135 | -7/Lower Caves | Learned Factory stockpile data 10137 | -7/Lower Caves | Activated DRS Beacon 10338 | -7/Lower Caves | Encountered a Warlord checkpoint 10394 | -7/Lower Caves | Discovered new exit (range 11) 10397 | -7/Lower Caves | Identified exit to Data Miner 10397 | -7/Lower Caves | Entered Data Miner 10397 | -7/Data Miner | Discovered new exit (range 6) 10399 | -7/Data Miner | Identified exit to Proximity Caves 10403 | -7/Data Miner | Met Data Miner 10408 | -7/Data Miner | Learned location of Section 7 (-3) 10408 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10412 | -7/Data Miner | Received God Mode back door access code from Data Miner 10418 | -7/Data Miner | Entered Proximity Caves 10629 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10646 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10648 | -6/Proximity Caves | Entered Factory 10648 | -6/Factory | Evolved 2 slots: Utility x2 10729 | -6/Factory | Identified exit to Lower Caves 10729 | -6/Factory | Identified exit to Extension 10903 | -6/Factory | Fabricated Biomechanical Wings? 11062 | -6/Factory | Entered Lower Caves 11364 | -6/Lower Caves | Encountered a Warlord checkpoint 11457 | -6/Lower Caves | Build established: Hacker-Sprinter 11485 | -6/Lower Caves | Learned 4 Factory zone layouts 11496 | -6/Lower Caves | Discovered new exit (range 5) 11497 | -6/Lower Caves | Identified exit to Lower Caves 11500 | -6/Lower Caves | Entered another Lower Caves area 11502 | -6/Lower Caves | Discovered new exit (range 9) 11503 | -6/Lower Caves | Lost 3 allies 11504 | -6/Lower Caves | Identified exit to Factory 11626 | -6/Lower Caves | Discovered new exit (range 11) 11628 | -6/Lower Caves | Found DCF Scrap (11 items) 11630 | -6/Lower Caves | Identified exit to Zion 11631 | -6/Lower Caves | Entered Zion 11640 | -6/Zion | Given A8's code to call for help 11689 | -6/Zion | Learned location of Armory (-4) 11692 | -6/Zion | Learned Factory garrison access intel 11708 | -6/Zion | Learned Factory security intel 11859 | -6/Zion | Met Imprinter 11918 | -6/Zion | Discovered new exit (range 16) 11920 | -6/Zion | Given the Hacking Drone Bay 11921 | -6/Zion | Found Prototype Device 11921 | -6/Zion | Identified Hacking Drone Bay 11927 | -6/Zion | Identified exit to Proximity Caves 11927 | -6/Zion | Entered Proximity Caves 12081 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12408 | -5/Proximity Caves | Learned Factory trap positions 12471 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12473 | -5/Proximity Caves | Entered Factory 12473 | -5/Factory | Evolved 2 slots: Utility x2 12475 | -5/Factory | Loaded intel: 99 trap records 12477 | -5/Factory | Loaded intel: 4 garrison access locations 12513 | -5/Factory | Discovered new exit (range 9) 12516 | -5/Factory | Identified exit to Factory 12559 | -5/Factory | Repaired Lgt. Angular Momentum Engine 13009 | -5/Factory | Repaired Imp. Flight Unit 13088 | -5/Factory | Identified exit to Upper Caves 13180 | -5/Factory | Repaired Imp. Flight Unit 13233 | -5/Factory | Repaired Imp. Flight Unit 13278 | -5/Factory | Repaired Mak. Flight Unit 13414 | -5/Factory | Entered Upper Caves 13521 | -5/Upper Caves | Build established: Hacker-Scout 13987 | -5/Upper Caves | Learned location of Warlord (-5) 14235 | -5/Upper Caves | Discovered new exit (range 11) 14389 | -5/Upper Caves | Identified exit to Upper Caves 14389 | -5/Upper Caves | Entered another Upper Caves area 14397 | -5/Upper Caves | Discovered exit to Factory (range 14) 14464 | -5/Upper Caves | Discovered new exit (range 15) 14469 | -5/Upper Caves | Identified exit to Warlord 14469 | -5/Upper Caves | Entered Warlord 14602 | -5/Warlord | Opened side exit 14636 | -5/Warlord | Visited the Vortex Lab 14648 | -5/Warlord | Warlord's base attacked by MAIN.C 14685 | -5/Warlord | Met Warlord 14689 | -5/Warlord | Opened Warlord's prototype stash 14696 | -5/Warlord | Found Prototype Device 14696 | -5/Warlord | Identified Exp. Cloaking Device 14754 | -5/Warlord | Discovered new exit (range 15) 14757 | -5/Warlord | Identified exit to Proximity Caves 14757 | -5/Warlord | Entered Proximity Caves 14797 | -4/Proximity Caves | Found DCF Scrap (14 items) 14832 | -4/Proximity Caves | Discovered exit to Factory (range 5) 14833 | -4/Proximity Caves | Entered Factory 14833 | -4/Factory | Evolved 2 slots: Utility x2 14903 | -4/Factory | Identified exit to Upper Caves 14903 | -4/Factory | Identified exit to Armory 14987 | -4/Factory | Entered Upper Caves 15047 | -4/Upper Caves | Encountered a Warlord checkpoint 15054 | -4/Upper Caves | Discovered new exit (range 14) 15058 | -4/Upper Caves | Identified exit to Upper Caves 15058 | -4/Upper Caves | Entered another Upper Caves area 15058 | -4/Upper Caves | Discovered new exit (range 13) 15061 | -4/Upper Caves | Identified exit to Research 15068 | -4/Upper Caves | Learned location of Testing (-2) 15086 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 15093 | -4/Upper Caves | Found Prototype Special Weapon 15093 | -4/Upper Caves | Identified Molecular Deconstructor 15117 | -4/Upper Caves | Build established: Wizard-Scout 15274 | -4/Upper Caves | Discovered new exit (range 12) 15276 | -4/Upper Caves | Identified exit to Zhirov 15276 | -4/Upper Caves | Entered Zhirov 15276 | -4/Zhirov | Discovered new exit (range 3) 15277 | -4/Zhirov | Identified exit to Proximity Caves 15281 | -4/Zhirov | Met Zhirov 15286 | -4/Zhirov | Learned location of Quarantine (-3) 15286 | -4/Zhirov | Learned location of Command (-1) 15294 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15304 | -4/Zhirov | Found Alien Artifact 15304 | -4/Zhirov | Identified Integrated Dissipator 15304 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15332 | -4/Zhirov | Found Alien Artifact 15343 | -4/Zhirov | Entered Proximity Caves 15439 | -3/Proximity Caves | Identified Transdimensional Reconstructor 15439 | -3/Proximity Caves | Warped through subspace 15485 | -3/Proximity Caves | Found DCF Scrap (14 items) 15608 | -3/Proximity Caves | Discovered exit to Research (range 3) 15609 | -3/Proximity Caves | Entered Research 15609 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15610 | -3/Research | Identified exit to Quarantine 15635 | -3/Research | Entered Quarantine 15651 | -3/Quarantine | Identified exit to Research 15651 | -3/Quarantine | Central database locked down 15678 | -3/Quarantine | Found Prototype Device 15678 | -3/Quarantine | Identified Exp. ECM Suite 15713 | -3/Quarantine | Found Alien Artifact 15714 | -3/Quarantine | Identified Subatomic Replicator 15714 | -3/Quarantine | Used Subatomic Replicator to replicate Imp. Diametric Drive 15763 | -3/Quarantine | Met incapacitated Sigix Warrior 15763 | -3/Quarantine | Lockdown squad dispatched 15764 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 15764 | -3/Quarantine | Unlocked Sigix quarantine chamber 15767 | -3/Quarantine | Found Sigix Containment Pod 15803 | -3/Quarantine | Found Alien Artifact 15807 | -3/Quarantine | Entered Research 15807 | -2/Research | Warlord forces began assault on 0b10 15807 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 15851 | -2/Research | Met up with Warlord 15907 | -2/Research | Discovered new exit (range 5) 15908 | -2/Research | Identified exit to Testing 15910 | -2/Research | Entered Testing 15914 | -2/Testing | Found Prototype Hackware 15914 | -2/Testing | Identified Exp. Hacking Suite 15944 | -2/Testing | Identified exit to Access 15958 | -2/Testing | Build established: Wizard-Sprinter 15968 | -2/Testing | Found Prototype Device 15968 | -2/Testing | Identified 2N-1CE's Frost Array 15983 | -2/Testing | Spotted Striker 15988 | -2/Testing | Spotted Striker 16009 | -2/Testing | Found Vortex Chain Reactor 16039 | -2/Testing | Entered Access 16039 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16208 | -1/Access | Garrison activated, responded to threat 16477 | -1/Access | Spotted B-99 Colossus 16480 | -1/Access | Mak. Hacking Suite fried by hacking feedback 16487 | -1/Access | Identified exit to Surface 16494 | -1/Access | Spotted B-99 Colossus 16500 | -1/Access | Incoming investigation squad redirected 16507 | -1/Access | Incoming investigation squad redirected 16518 | -1/Access | Identified Core Reset Matrix 16518 | -1/Access | Used Core Reset Matrix 16524 | -1/Access | Lost 3 parts (3u) 16525 | *** | Destroyed 0b10! Last Messages --------------- 16494_ Acquired Imp. Diametric Drive. 16495_ Slug penetrates Wall. 16496_ Acquired Cld. Impulse Thruster. 16500_ ALERT: Higher priority target reported, redirecting investigation. 16500_ Slug penetrates Wall. 16504_ Penetrated by Slug. 16504_ Slug penetrates Wall. 16504_ Penetrated by Slug. 16504_ Slug penetrates Wall. 16507_ ALERT: Higher priority target reported, redirecting investigation. 16517_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16517_ The Access Shell folds into the floor. 16518_ Identified Core Reset Matrix. 16518_ Wiping memory... 16519_ CORE RESET [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????H??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ???????????????????################### ??????????? | | ???????????????????########### ####### ?????????? | | ???????????????????"" ?????????? | | ??????????????BB????" ##???????? | | ??????????????BB????" ##???????? | | ????????????????????" ##???????? | | ????????????????????" "@ ##???????? | | ????????????????????" "" ##???????? | | ????????????????????" ##???????? | | ??????????????BB????" ##???????? | | ??????????????BB????" """ """ #????????? | | ???????????????????"" """T""????????????? | | ???????????????????########### ####??????????????? | | ???????????????????################??????????????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 70 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Power Amplification 30 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 72 Recoil Reduction 3 Offensive Hacking 61 Defensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Achievements -------------- All-out Warlord Deadly Force Maximum Efficiency Payload Armed Challenges ------------ None Game ------ Seed MasterHardlightOptics Manual? 0 Play Time 04:18:44 Cumulative 95.4 hours Start 2024.09.12 @ 15:30:07 End 2024.09.12 @ 20:36:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type 3 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 41 Gallery% 48 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62c10e04-f1de-48c2-87ad-fab4d86fab2a