Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 14:43:59 Player: MadBadger Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (142) 710 Value Destroyed (3632) 3632 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (489) 489 TOTAL SCORE: 6491 Bonus ------- High Alert Combat Kills 489 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 90/100 System Corruption 1% Temperature Warm (190) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Pulse Rifle Flak Cannon Flak Cannon > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Particle Charger System Shield Improved EM Shotgun Improved EM Shotgun Beam Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Reactive Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Beam Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Particle Charger System Shield Improved EM Shotgun Improved EM Shotgun Beam Cannon High-powered Shotgun [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 69 | 6 8 17 38 Power 6 | 1 . 1 4 Engine 5 | 1 . 1 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 21 | 2 2 7 10 Treads 21 | 2 2 7 10 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 4 1 5 Device 2 | . 1 . 1 Storage 5 | 1 3 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 31 | 2 2 8 19 Energy Gun 7 | . . 1 6 Energy Cannon 2 | . . 1 1 Ballistic Gun 12 | 2 1 4 5 Ballistic Cannon 5 | . . . 5 Launcher 5 | . 1 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 30 | . 1 3 26 Power 4 | . . . 4 Propulsion 6 | . . . 6 Utility 3 | . . . 3 Weapon 17 | . 1 3 13 Highest Loss Streak 5 | . 1 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 97 96 84 Engine 10 | . 14 11 8 Treads 28 | . 28 32 24 Device 7 | . 11 11 1 Storage 10 | . 14 11 9 Processor 3 | . . . 8 Protection 1 | . . . 4 Energy Gun 4 | . . 4 6 Energy Cannon 1 | . . . 2 Ballistic Gun 13 | . 17 19 7 Ballistic Cannon 4 | . . . 9 Launcher 4 | . 10 5 2 Peak Build Rating 31 | 6 8 17 31 Average Rating 16 | 4 7 14 23 On Entrance 7 | . 6 8 16 Naked Turns . | . . . . Heaviest Build 70 | 13 31 55 70 Greatest Support 63 | 40 40 63 63 Greatest Overweight (x) 2 | 1 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 20 20 Average Capacity 18 | 6 13 19 20 Most Carried 20 | 4 14 20 20 Average Carried 15 | 2 8 17 18 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 4 11 20 19 Class Distribution -------------------- 41% | Mutant 24% | Skirmisher 16% | Tank 8% | Scavenger-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2865 | 253 239 810 1563 Remotely . | . . . . Salvage Created 4769 | 77 397 1530 2765 Parts 333 | 4 39 104 186 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 94 | . 16 32 46 Guns 52 | . 7 23 22 Cannons 16 | . . . 16 AOE 26 | . 9 9 8 Classes Destroyed 15 | 1 5 4 5 Worker 12 | . 2 2 8 Builder 14 | . 1 4 9 Tunneler 1 | . . . 1 Hauler 3 | . . 1 2 Recycler 9 | 1 . 3 5 Mechanic 1 | . . . 1 Operator 3 | . . 2 1 Watcher 7 | . 1 2 4 Swarmer 20 | . 6 8 6 Grunt 52 | . 10 17 25 Brawler 1 | . . 1 . Duelist 2 | . . . 2 Protector 2 | . . . 2 Sentry 16 | . . 6 10 Hunter 1 | . . . 1 Best Kill Streak 8 | 1 7 4 8 Combat Bots Only 6 | . 5 4 6 Max Kills in Single Turn 4 | 1 3 3 4 Gunslinging . | . . . . Exploded 3 | . 2 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 525 | . 66 157 302 Missed 147 | . 24 48 75 Damage Taken 5609 | . 430 1320 3859 Core 796 | . 114 129 553 Absorbed by Shields . | . . . . Ignored by Resistances 37 | . . . 37 Regen/Repaired (Parts) 117 | . . 117 . Core Remaining (%) 73 | 100 54 67 . Volleys Fired 337 | 10 53 94 180 Largest 4 | 2 2 3 4 Hottest 210 | 40 50 88 210 Shots Fired 686 | 11 67 207 401 Gun 454 | 11 58 195 190 Cannon 200 | . . 3 197 Launcher 32 | . 9 9 14 Special . | . . . . Kinetic 500 | 11 58 173 258 Thermal 81 | . . 3 78 Explosive 32 | . 9 9 14 Electromagnetic 73 | . . 22 51 Robot Hit Streak 13 | 4 6 13 12 Robot Miss Streak 7 | 2 7 7 7 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 376 | 7 35 137 197 Core Hits 250 | 2 34 71 143 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . . 2 2 Destroy 2 | . . 2 . Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8816 | 54 943 2589 5230 Guns 4397 | 54 392 1883 2068 Cannons 1887 | . . 17 1870 Explosions 2509 | . 551 672 1286 Melee . | . . . . Ramming 23 | . . 17 6 Kinetic 4404 | 54 392 1574 2384 Thermal 1343 | . . 185 1158 Explosive 1905 | . 551 504 850 Electromagnetic 1141 | . . 309 832 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 19 | . . . 19 Message Errors 6 | . . . 6 Matter Fused 6 | . . . 6 Heat Flow Errors 1 | . . . 1 Parts Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 3 | . . . 3 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 68 | . 7 . 61 Projectiles 4 | . . . 4 Explosions 64 | . 7 . 57 Melee . | . . . . Knockbacks 27 | . . . 27 Impact . | . . . . Kinetic 20 | . . . 20 Secondary 7 | . . . 7 Self-Inflicted Damage 370 | . . 115 255 Shots 10 | . . 4 6 Rammed 4 | . . 2 2 Targets Rammed 5 | . . 3 2 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 530 | . 8 142 530 Average Temperature 102 | . 3 39 114 Received Heat Transfer 2262 | . 159 438 1665 Effects 16 | . . . 16 Shutdowns 2 | . . . 2 Energy Bleed 3 | . . . 3 Interference 5 | . . . 5 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . 1 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 2106 | . . 187 1919 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . 3 4 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1021 | 5 332 618 1021 Initial 234 | . 3 46 234 Average 358 | 4 185 289 515 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 25 | 100 63 29 . Level 1 36 | . 36 46 29 Level 2 30 | . . 24 51 Level 3 7 | . . . 18 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 20 | . 3 6 11 Investigation 5 | . 2 2 1 Extermination . | . . . . Reinforcement 9 | . 1 4 4 Assault 3 | . . . 3 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . 1 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 133 | . 21 42 70 Peak Tracking Total 7 | . 7 5 6 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . 3 . 6 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 5 3 . Terminals 7 | . 5 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 15 10 . Successful 10 | . 6 4 . Failed 15 | . 9 6 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 15 8 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 6 2 . Record 4 | . 2 2 . Robot Analysis 1 | . 1 . . Branch Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 2 . Full Trace Events 5 | . 3 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6647 | 166 1299 2335 2847 Spaces Moved 3145 | 93 719 1237 1096 Core 14 | 14 . . . Treads 3131 | 79 719 1237 1096 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 175 | 145 160 160 205 Slowest Speed 320 | 160 160 160 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 63 | 5 98 93 58 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 262 | . 39 66 157 Melee . | . . . . Projectile 10 | . . . 10 AOE 252 | . 39 66 147 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3680 | 112 803 1407 1358 Wait 64 | . 4 35 25 Move 3142 | 92 718 1236 1096 Hop . | . . . . Pick Up 37 | 4 11 12 10 Fast Attach 25 | 6 2 2 15 Attach 20 | . 1 5 14 Detach 5 | . 1 2 2 Swap 24 | . 5 10 9 Drop 21 | . 8 8 5 Fire 337 | 10 53 94 180 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . . 3 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Discovered new exit (range 7) 1325 | -10/Materials | Discovered new exit (range 16) 1466 | -10/Materials | Entered another Materials area 1466 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1751 | -9/Materials | Build established: Skirmisher 2467 | -9/Materials | Repaired Lgt. Treads 2977 | -9/Materials | Discovered new exit (range 13) 3125 | -9/Materials | Build established: Scavenger-Skirmisher 3373 | -9/Materials | Discovered new exit (range 10) 3565 | -9/Materials | Build established: Mutant 3750 | -9/Materials | Discovered new exit (range 16) 3801 | -9/Materials | Entered another Materials area 3801 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4236 | -8/Materials | Crushed by falling debris 4267 | -8/Materials | Lost 3 parts (1p1n1w) 4384 | -8/Materials | Lost 3 parts (2n1w) 4423 | -8/Materials | Core integrity fell below 50% 4804 | -8/Materials | Build established: Tank 5664 | -8/Materials | Lost 3 parts (1n2w) 5801 | -8/Materials | First assault squad dispatched 6121 | -8/Materials | Core integrity fell below 20% 6259 | -8/Materials | Build established: Mutant 6497 | -8/Materials | Lost 5 parts (1n4w) 6648 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- dispatched. 06606_ Acquired 48 matter. 06626_ C-30 ARC bursts open, deploying its payload. 06626_ G-50 Soldier unfolds itself. 06626_ G-47 Trooper unfolds itself. 06626_ I-25 Savior unfolds itself. 06628_ G-47 Trooper knocked back. [Achievement: More Dakka Please] 06628_ G-47 Trooper knocked back. 06631_ Acquired 67 matter. 06634_ I-25 Savior knocked back. 06634_ G-47 Trooper destroyed. 06634_ I-25 Savior destroyed. 06635_ Acquired 15 matter. 06636_ Lgt. Treads destroyed. 06637_ Imp. Ion Engine destroyed. 06644_ R-06 Scavenger inserts Terrain Scan Processor into recycling unit. 06645_ Recycling unit begins recycling process. 06646_ Assault Rifle destroyed. 06647_ R-06 Scavenger inserts Com. Wheel into recycling unit. 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""" #????????????????????????## ##????????? | | #?????????????????????????# #?????????? | | #########?????????????????????????# #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? ??????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher More Dakka Please Oops Remodeling Unlikely Earthworm Challenges ------------ None Game ------ Seed HardcellRefineryCutter Manual? 0 Play Time 00:50:53 Cumulative 6.2 hours Start 2024.08.26 @ 13:50:00 End 2024.08.26 @ 14:43:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a386ea9-7e62-43b3-81d0-8b9e1ab60f2f