Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 04:54:42 Player: FAQ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2724) 2724 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 7119 Bonus ------- Follower Combat Kills 125 Entered Garrisons 200 Cogmind --------- Core Integrity 709/850 Matter 137/550 Energy 77/100 System Corruption 1% Temperature Warm (105) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg > --- UTILITY (6) ------ Medium Storage Unit Matter Compressor Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (3) ------- Faulty Precision Assault Rifle > --- INVENTORY (10) --- Titanium Leg Improved Cooling System Medium Storage Unit Improved Signal Interpreter Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Relay Coupler [Grunt] (27) Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Matter Compressor Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Titanium Leg Improved Cooling System Medium Storage Unit Improved Signal Interpreter Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Relay Coupler [Grunt] Precision Assault Rifle Improved Datajack [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Blade Saw Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . 2 1 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 87 | 6 4 2 15 3 28 15 13 1 Power 10 | 1 . . 3 . 4 . 2 . Engine 9 | 1 . . 3 . 4 . 1 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 34 | 2 1 . 10 2 10 6 3 . Treads 3 | . . . 3 . . . . . Leg 28 | 2 1 . 7 2 7 6 3 . Wheel 3 | . . . . . 3 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 . . . 8 6 6 . Device 11 | . 2 . . . 4 3 2 . Storage 4 | 1 1 . . . . 1 1 . Processor 2 | . . . . . 1 . 1 . Hackware 1 | . . . . . . . 1 . Protection 6 | . . . . . 3 2 1 . Artifact . | . . . . . . . . . Weapon 19 | 2 . 2 2 1 6 3 2 1 Energy Gun 7 | 1 . . . . 3 1 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 . 1 2 1 1 . . 1 Ballistic Cannon 2 | . . . . . . 2 . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 1 | . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 1 Parts Lost 38 | . . . 1 2 18 4 5 8 Power 6 | . . . . . 2 . 2 2 Propulsion 14 | . . . 1 1 8 1 1 2 Utility 8 | . . . . . 4 3 . 1 Weapon 10 | . . . . 1 4 . 2 3 Highest Loss Streak 8 | . . . 1 2 5 3 4 8 To Critical Strikes 1 | . . . . . 1 . . . Average Backups 8 | 2 5 8 9 9 9 9 8 9 Power . | . 1 . . 1 1 1 . . Propulsion . | 1 2 3 1 . . . 1 1 Utility 4 | . . 3 5 6 5 4 3 6 Weapon 1 | . 1 1 2 1 1 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 14 | 1 . 1 2 . . 4 1 5 Power 3 | . . 1 1 . . . 1 . Propulsion 2 | 1 . . . . . . . 1 Utility 6 | . . . . . . 3 . 3 Weapon 2 | . . . 1 . . 1 . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 90 100 98 100 80 97 98 91 Engine 8 | . 14 14 11 11 8 7 5 5 Treads 1 | . . . 13 . . . . . Leg 28 | . 28 28 29 44 21 28 26 24 Device 11 | . 5 14 11 11 7 17 7 6 Storage 9 | . 14 14 11 11 9 7 6 13 Processor 4 | . . . . . 7 7 6 6 Protection 3 | . . . . . 3 4 12 4 Energy Gun 8 | . 14 8 . . 5 15 9 10 Ballistic Gun 5 | . 14 14 11 11 5 . . 1 Ballistic Cannon 3 | . . . . . . 7 9 4 Piercing Weapon 3 | . . 5 9 11 2 . . . Peak Build Rating 58 | 6 7 10 17 17 23 46 57 58 Average Rating 27 | 4 6 8 14 16 18 37 54 53 On Entrance 19 | . 6 7 10 17 15 22 45 57 Avg Prop Armor Cover (%) 13 | . . . 14 . 8 . . . Naked Turns . | . . . . . . . . . Heaviest Build 49 | 12 18 19 23 23 29 42 49 44 Greatest Support 73 | 20 20 20 45 45 45 72 73 69 Greatest Overweight (x) 6 | . . . 6 . 2 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 Most Carried 10 | 6 8 9 10 10 10 10 10 10 Average Carried 8 | 3 5 8 9 9 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 9 10 9 10 10 9 9 Class Distribution -------------------- 30% | Scavenger-Mutant 24% | Mutant 21% | Tank 14% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Matter Collected 1788 | 260 42 33 327 59 493 324 250 . Remotely . | . . . . . . . . . Salvage Created 2359 | . 142 22 426 148 790 606 225 . Parts 139 | . 7 4 33 9 49 34 3 . Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 3 | . . . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 60 | . 3 2 11 7 19 12 6 . Melee 14 | . . . 7 5 2 . . . Guns 32 | . 3 2 4 2 11 6 4 . Cannons 4 | . . . . . . 3 1 . AOE 8 | . . . . . 6 2 . . Classes Destroyed 13 | . 1 1 2 . 7 2 . . Worker 1 | . . . . . 1 . . . Builder 3 | . . . . . 2 1 . . Hauler 1 | . . . . . . 1 . . Recycler 3 | . . . . . 1 2 . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . . . . . 2 . . . Watcher 3 | . . . 2 . 1 . . . Swarmer 21 | . . 2 3 6 4 6 . . Grunt 20 | . 3 . 5 1 10 1 . . Duelist 1 | . . . . . 1 . . . Sentry 11 | . . . 3 . 3 2 3 . Hunter 2 | . . . . . 1 1 . . Programmer 5 | . . . . . . 2 3 . Best Kill Streak 7 | . 1 2 3 3 7 3 1 . Combat Bots Only 4 | . 1 2 3 3 4 3 1 . Max Kills in Single Turn 3 | . 1 1 2 1 3 2 1 . Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . . 2 2 . . Melee 1 | . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Hostile Shots Fired 633 | . 23 16 57 41 183 117 159 37 Missed 206 | . 8 7 14 8 50 51 61 7 Hits 427 | . 15 9 43 33 133 66 98 30 Melee 1 | . . . . . 1 . . . Projectile 426 | . 15 9 43 33 132 66 98 30 AOE 1 | . . . . . . 1 . . Critical Strikes 13 | . 2 1 2 . 6 . . 2 Damage Taken 5257 | . 225 92 476 301 1738 1050 805 570 Core 662 | . 56 9 51 8 288 109 47 94 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 . 74 . 85 47 84 . . Volleys Fired 203 | 1 32 5 27 6 63 38 27 4 Largest 3 | 1 2 2 2 1 2 3 3 3 Hottest 200 | 40 60 60 46 23 131 187 200 200 Shots Fired 378 | 1 64 10 28 6 81 114 66 8 Gun 294 | 1 64 10 28 6 69 72 38 6 Cannon 72 | . . . . . . 42 28 2 Launcher 12 | . . . . . 12 . . . Special . | . . . . . . . . . Kinetic 192 | . 32 5 28 6 49 42 28 2 Thermal 174 | 1 32 5 . . 20 72 38 6 Explosive 12 | . . . . . 12 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 11 4 10 5 11 9 8 7 Robot Miss Streak 6 | 1 4 2 3 2 4 6 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 1 1 . 1 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . Shots Hit Robots 233 | . 33 6 34 10 59 50 36 5 Core Hits 128 | . 9 3 15 8 50 21 18 4 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 7 | . . . 2 . 2 3 . . Burn 2 | . . . . . . 2 . . Destroy 2 | . . . 1 . 1 . . . Blast 1 | . . . . . . 1 . . Sever 1 | . . . . . 1 . . . Impale 1 | . . . 1 . . . . . Melee Attacks 56 | . . . 24 12 20 . . . Impact . | . . . . . . . . . Slashing 7 | . . . . . 7 . . . Piercing 49 | . . . 24 12 13 . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5604 | . 330 46 663 209 1975 1300 948 133 Guns 2831 | . 330 46 280 67 734 655 603 116 Cannons 782 | . . . . . . 422 345 15 Explosions 1143 | . . . . . 920 223 . . Melee 846 | . . . 383 142 321 . . . Ramming 2 | . . . . . . . . 2 Kinetic 1658 | . 96 25 280 67 408 422 345 15 Thermal 2178 | . 234 21 . . 326 878 603 116 Explosive 893 | . . . . . 893 . . . Electromagnetic 27 | . . . . . 27 . . . Impact . | . . . . . . . . . Slashing 65 | . . . . . 65 . . . Piercing 781 | . . . 383 142 256 . . . Highest Corruption 3 | . . . . . . 3 1 1 Average Corruption 2 | . . . . . . 2 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . 15 1 1 Message Errors 6 | . . . . . . 6 . . Matter Fused 3 | . . . . . . 3 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 4 | . . . . . . 2 1 1 Data Loss (major) 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 136 | . . . 4 . 18 113 1 . Projectiles 1 | . . . . . . . 1 . Explosions 131 | . . . . . 18 113 . . Melee 4 | . . . 4 . . . . . Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 224 | . . . . . 39 185 . . Shots 3 | . . . . . 1 2 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 621 | . 215 67 . . 189 238 449 621 Average Temperature 118 | . 88 35 . . 49 60 169 319 Received Heat Transfer 1425 | . 165 27 138 51 639 42 132 231 Effects 14 | . . . . . . . 10 4 Shutdowns 5 | . . . . . . . 2 3 Energy Bleed 4 | . . . . . . . 4 . Interference 1 | . . . . . . . . 1 Damage (minor) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Parts Melted 16 | . 2 . . . 3 6 5 . Heat Transferred 4320 | . 525 50 . . 666 1593 1211 275 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Maximum Alert Level 1 | . . . 1 . 1 . . . Low Security (%) 79 | 100 100 100 23 100 33 100 100 100 Level 1 20 | . . . 76 . 66 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 358 | . 40 74 358 188 301 186 199 150 Initial 129 | . . . . 129 50 124 81 100 Average 112 | . 7 20 226 132 189 64 113 108 Influence Increases 2606 | . 75 74 617 239 687 497 367 50 Destroy 0b10 Robot/C 1400 | . 60 60 340 200 380 240 120 . Destroy 0b10 Robot/NC 70 | . . . 10 . 40 20 . . Destroy Leader 358 | . 10 10 94 30 92 62 60 . Allied During Kill 27 | . . 4 14 9 . . . . Successful Hack 47 | . 5 . 9 . 5 14 14 . Disable Machine 315 | . . . . . 105 90 120 . Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 159 | . . . . . 65 41 53 . Lose Combat Pursuer 180 | . . . 150 . . 30 . . Influence Decreases 2536 | . 75 74 286 440 542 604 391 124 Entered New Map 564 | . . . . 202 80 151 87 44 Time Decay 1572 | . 75 74 256 198 302 413 254 . Lost Part 360 | . . . 10 20 160 40 50 80 Lost Ally 40 | . . . 20 20 . . . . Squads Dispatched 14 | . . 1 3 . 5 3 2 . Investigation 4 | . . . 2 . 1 . 1 . Extermination 3 | . . . . . . 2 1 . Reinforcement 4 | . . . 1 . 2 1 . . Assault 1 | . . 1 . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Distress Signals 6 | . . . 3 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 4 3 29 10 27 17 6 3 Peak Tracking Total 6 | . 2 3 6 4 6 4 2 3 Tactical Retreats 7 | . . . 5 . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Traps Triggered 5 | . . . 2 . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Machines Disabled 22 | . . . . . 7 6 8 1 Max in Single Turn 6 | . . . . . 3 2 6 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Machines Accessed 19 | . 3 . 3 . 4 7 2 . Terminals 14 | . 2 . 2 . 3 6 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 44 | . 7 . 8 . 11 13 5 . Successful 25 | . 5 . 6 . 7 5 2 . Failed 19 | . 2 . 2 . 4 8 3 . Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 22 | . 6 . 4 . 5 7 . . Terminals 32 | . 6 . 5 . 7 11 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . Scanalyzers 7 | . . . 3 . 4 . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 5 | . . . 1 . 1 2 1 . Record 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 2 | . . . . . . 1 1 . Emergency Access Points 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . Scanalyzer 5 | . . . 2 . 3 . . . Retrieve Study 5 | . . . 2 . 3 . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 12 | . 4 . 3 . 3 2 . . Terminals 12 | . 4 . 3 . 3 2 . . Track 2 | . 2 . . . . . . . Assimilate 2 | . . . 1 . . 1 . . Botnet 7 | . 2 . 2 . 2 1 . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . 2 . 3 6 2 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . . 2 . 3 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 4 3 Machine Destruction 3 | . . . . . . . . 3 Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Total Allies 2 | . . 1 . 1 . . . . Largest Group 1 | . . 1 1 1 . . . . Highest-Rated Group 31 | . . 31 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 54 | . . 6 33 15 . . . . Total Damage 689 | . . 105 353 231 . . . . Kills 10 | . . 1 6 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Active Infowar (turns) 2190 | . 114 262 629 415 126 . 554 90 Sensors 2190 | . 114 262 629 415 126 . 554 90 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Turns Passed 4439 | 72 318 262 629 415 679 1419 555 90 Spaces Moved 2840 | 49 182 185 330 338 391 977 331 57 Core 6 | 5 . . 1 . . . . . Treads 3 | . . . 3 . . . . . Legs 2717 | 44 182 185 326 338 277 977 331 57 Wheels 114 | . . . . . 114 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 108 105 76 108 122 120 Average Speed 119 | 112 120 120 118 106 107 125 124 122 Slowest Speed 350 | 120 120 120 350 108 245 175 130 123 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 37 39 37 50 37 23 7 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 164 | . . . . . 66 44 54 . Melee . | . . . . . . . . . Projectile 16 | . . . . . . 11 5 . AOE 148 | . . . . . 66 33 49 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Total 3500 | 62 222 216 523 375 536 1085 412 69 Wait 202 | . 2 23 87 11 16 28 30 5 Move 2832 | 48 181 184 329 337 390 976 330 57 Hop . | . . . . . . . . . Pick Up 42 | 6 2 . 11 2 8 10 2 1 Fast Attach 43 | 5 2 1 7 . 14 8 6 . Attach 29 | 1 . . 7 2 10 3 5 1 Detach 12 | . . 1 4 . 3 1 3 . Swap 27 | . 2 1 8 2 5 5 4 . Drop 53 | 1 1 1 19 3 7 16 5 . Fire 203 | 1 32 5 27 6 63 38 27 4 Melee 56 | . . . 24 12 20 . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 6) 391 | -10/Materials | Entered Mines 392 | -10/Mines | Met a Derelict testing a Signal Generator 398 | -10/Mines | Met a Derelict bent on vengeance 432 | -10/Mines | Learned Materials security intel 477 | -10/Mines | Learned Materials emergency access door positions 477 | -10/Mines | Discovered new exit (range 6) 525 | -10/Mines | Discovered new exit (range 16) 547 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 653 | -10/Mines | Entered Materials 653 | -9/Materials | Accompanied by 1 ally 653 | -9/Materials | Evolved 2 slots: Propulsion x2 742 | -9/Materials | Discovered new exit (range 7) 1126 | -9/Materials | Build established: Scavenger-Mutant 1261 | -9/Materials | Discovered new exit (range 11) 1282 | -9/Materials | Entered Mines 1285 | -9/Mines | Received a Mining Laser from a helpful Derelict 1412 | -9/Mines | Learned Materials terminal intel 1453 | -9/Mines | Discovered new exit (range 10) 1697 | -9/Mines | Entered Materials 1697 | -8/Materials | Evolved 2 slots: Utility x2 1698 | -8/Materials | Loaded intel: 12 terminal locations 1874 | -8/Materials | Lost 5 parts (2n2u1w) 2021 | -8/Materials | Lost 3 parts (1p1n1w) 2106 | -8/Materials | Lost 4 parts (2n2u) 2147 | -8/Materials | Core integrity fell below 50% 2179 | -8/Materials | Lost 3 parts (1p2w) 2227 | -8/Materials | Garrison activated, responded to threat 2354 | -8/Materials | Discovered new exit (range 16) 2375 | -8/Materials | Identified exit to Factory 2376 | -8/Materials | Entered Factory 2376 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2684 | -7/Factory | Build established: Scavenger-Gunner 2928 | -7/Factory | Discovered new exit (range 8) 2955 | -7/Factory | Identified exit to Factory 3438 | -7/Factory | Build established: Tank 3517 | -7/Factory | Lost 3 parts (1n2u) 3795 | -7/Factory | Entered another Factory area 3795 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4090 | -6/Factory | Lost 4 parts (1p1n2w) 4349 | -6/Factory | Identified exit to Garrison 4350 | -6/Factory | Entered Garrison 4401 | -6/Garrison | Garrison Relay disabled 4408 | -6/Garrison | Triggered checkpoint 4440 | -6/Garrison | Self-destructed Last Messages --------------- 04408_ G-67 Veteran unfolds itself. 04408_ G-50 Soldier unfolds itself. 04408_ Critical hit (Burn: +37). 04410_ Adv. Assault Cannon destroyed. 04411_ Identified Prc. Assault Rifle. 04411_ Faulty integration triggers heat surge (+382). 04412_ Power failure, Mic. Nuclear Core shutdown. 04412_ System corrupted: Energy discharge (-62). 04414_ Gatling Laser destroyed. 04414_ Mic. Nuclear Core destroyed. 04416_ Power failure, Lgt. Deuterium Engine shutdown. 04426_ Overheating: System interference. 04426_ Gatling Laser temporarily disabled. 04428_ Kicked G-50 Soldier out of the way. 04429_ Power failure, Lgt. Deuterium Engine shutdown. 04429_ Imp. Light Armor Plating destroyed. 04430_ Lgt. Deuterium Engine destroyed. 04432_ Gatling Laser destroyed. 04433_ Flexi-carbon Leg destroyed. 04438_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ ####################### | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# # | | ?????????????????#####?# #################### # | | ?????????????????#"%%#?#gg#??????????????????# # | | ????????????###### " ### g#??????????????????# # | | ????????????# ^ #??????????????????# # | | ????????????# #??????????????????# # | | ????????????###### !!######??????????????????# # | | ????????????????#" ""#??????????????????????# # | | ????????????????#######??????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 24 Energy Capacity 330 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 63 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Wheel | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Challenges ------------ None Game ------ Seed PortableSpacefoldTube Manual? 0 Play Time 00:48:17 Cumulative 17.4 hours Start 2025.10.28 @ 04:07:27 End 2025.10.28 @ 04:54:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/VGA_Max Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 496ad4ff-14db-43e1-98e0-b1c0660a724c