Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.27 @ 14:21:41 Player: jjjdanny Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (2333) 2333 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (868) 868 TOTAL SCORE: 7116 Bonus ------- Follower Combat Kills 319 Met Imprinter 300 Was Imprinted 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 15/300 System Corruption 10% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Improved Targeting Computer Target Analyzer > --- WEAPON (2) ------- Riot Gun > --- INVENTORY (4) ---- Tactical Coordination Suite Microactuators Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Targeting Computer Core Analyzer Phasing AFG > --- WEAPON ----------- EM Pulse Cannon Enhanced Flamer > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Tactical Coordination Suite Target Analyzer Microactuators System Backup Module Mobile Refinery Mk. CCLXVII Beamcaster [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Special Weapon Enhanced Flamer Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 3 | . . . 2 1 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 75 | 6 2 10 15 2 . 11 6 3 5 15 Power 12 | 1 . 1 1 1 . 2 1 . . 5 Engine 12 | 1 . 1 1 1 . 2 1 . . 5 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 3 5 . . 4 1 1 1 3 Treads . | . . . . . . . . . . . Leg 20 | 2 . 3 5 . . 4 1 1 1 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 2 2 3 1 . 2 2 . 4 2 Device 11 | . 1 1 1 . . 1 2 . 4 1 Storage 3 | 1 1 1 . . . . . . . . Processor 5 | . . . 2 1 . 1 . . . 1 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 . 4 6 . . 3 2 2 . 5 Energy Gun 16 | 2 . 3 4 . . 2 1 . . 4 Energy Cannon 6 | . . 1 2 . . 1 1 1 . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . . . . . 2 . Parts Lost 36 | . . 2 6 . . 6 4 2 . 16 Power 6 | . . . . . . . 1 . . 5 Propulsion 10 | . . 1 3 . . 1 1 1 . 3 Utility 5 | . . . . . . 2 . . . 3 Weapon 15 | . . 1 3 . . 3 2 1 . 5 Highest Loss Streak 9 | . . 2 5 . . 4 4 1 . 9 Average Slot Usage (%) 93 | . 96 92 98 100 100 100 99 88 86 89 Engine 13 | . 14 11 9 15 15 15 14 15 15 13 Leg 27 | . 28 37 35 30 30 30 30 22 17 25 Device 14 | . 10 11 18 15 15 15 15 15 15 12 Storage 8 | . 14 11 9 7 7 7 7 7 7 6 Processor 11 | . . . 9 15 15 15 15 15 15 14 Energy Gun 7 | . 28 11 8 7 7 8 13 . . 4 Energy Cannon 6 | . . 10 9 7 7 5 1 5 7 5 Special Weapon 2 | . . . . . . . . 4 7 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 13 26 49 51 60 60 64 66 66 67 66 Greatest Support 73 | 20 20 40 45 45 45 73 73 68 47 67 Greatest Overweight (x) 3 | 2 1 1 1 1 1 1 . 2 2 3 Average Overweight (x) . | . . . 1 1 1 . . . 1 . Largest Inventory Capacity 12 | 6 10 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 10 12 12 12 12 12 12 12 11 Most Carried 12 | 4 6 12 12 10 9 12 12 9 12 12 Average Carried 9 | 2 4 9 10 9 9 10 11 8 9 10 Final Capacity 12 | 6 10 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 6 12 11 9 9 11 9 8 12 2 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 828 | 250 30 90 116 . 39 85 66 30 20 102 Remotely . | . . . . . . . . . . . Salvage Created 2784 | . 374 334 539 . . 752 192 111 . 482 Parts 131 | . 19 16 28 . . 35 5 9 . 19 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . 10 8 . 21 Prevented 18 | . . . . . . . 2 1 . 15 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 55 | . 7 7 10 . . 12 6 4 . 9 Guns 28 | . 6 4 5 . . 4 5 . . 4 Cannons 21 | . . 3 5 . . 6 1 4 . 2 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 12 | . 5 2 1 . . 3 1 . . . Worker 1 | . 1 . . . . . . . . . Builder 1 | . . . 1 . . . . . . . Recycler 3 | . 1 . . . . 2 . . . . Operator 1 | . . 1 . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 16 | . 3 3 . . . . 4 4 . 2 Grunt 19 | . 4 . 7 . . 6 1 . . 1 Brawler 1 | . . . . . . 1 . . . . Duelist 4 | . . . . . . 1 . . . 3 Sentry 12 | . . 4 3 . . 3 . . . 2 Programmer 2 | . . . . . . 1 . . . 1 Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . 5 3 5 . . 4 4 4 . 2 Combat Bots Only 4 | . 4 3 4 . . 4 4 4 . 2 Max Kills in Single Turn 2 | . 2 1 1 . . 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Damage Taken 4124 | . 188 381 650 . . 683 605 139 . 1478 Core 868 | . 33 58 73 . . 61 111 26 . 506 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 89 | 100 86 85 86 . . . . . . . Volleys Fired 219 | . 24 37 40 . . 51 27 5 . 35 Largest 2 | . 2 2 2 . . 2 2 2 . 2 Hottest 160 | . 80 124 124 . . 160 160 160 . 143 Shots Fired 416 | . 48 74 74 . . 97 52 9 . 62 Gun 253 | . 48 37 34 . . 58 44 1 . 31 Cannon 158 | . . 37 40 . . 39 8 5 . 29 Launcher . | . . . . . . . . . . . Special 5 | . . . . . . . . 3 . 2 Kinetic . | . . . . . . . . . . . Thermal 296 | . . 39 74 . . 97 50 5 . 31 Explosive . | . . . . . . . . . . . Electromagnetic 120 | . 48 35 . . . . 2 4 . 31 Robot Hit Streak 34 | . 11 14 20 . . 34 24 15 . 23 Robot Miss Streak 4 | . 2 4 1 . . 3 2 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 318 | . 34 51 64 . . 62 36 6 . 65 Core Hits 131 | . 14 11 20 . . 35 19 4 . 28 Critical Hits 9 | . . 4 2 . . 2 . . . 1 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 7 | . . 4 2 . . 1 . . . . Melee Attacks 14 | . . . . . . . . . . 14 Impact 14 | . . . . . . . . . . 14 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6224 | . 449 777 1189 . . 1229 970 99 . 1511 Guns 3486 | . 449 302 514 . . 771 777 12 . 661 Cannons 2286 | . . 434 675 . . 453 193 87 . 444 Explosions 160 | . . 41 . . . . . . . 119 Melee 260 | . . . . . . . . . . 260 Ramming 8 | . . . . . . 5 . . . 3 Kinetic . | . . . . . . . . . . . Thermal 4624 | . . 491 1189 . . 1224 945 12 . 763 Explosive . | . . . . . . . . . . . Electromagnetic 1332 | . 449 286 . . . . 25 87 . 485 Impact 260 | . . . . . . . . . . 260 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . 3 3 . . 10 Average Corruption 2 | . . . . . . 2 2 . . 8 Corruption Purged 3 | . . . . . . . 3 . . . Effects 13 | . . . . . . 7 6 . . . Message Errors 5 | . . . . . . 2 3 . . . Matter Fused 4 | . . . . . . 2 2 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Targeting Errors 2 | . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 11 | . . 8 . . . . . . . 3 Projectiles 11 | . . 8 . . . . . . . 3 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . . . 2 . . . 33 Shots 1 | . . . . . . . . . . 1 Rammed 3 | . . . . . . 1 . . . 2 Targets Rammed 3 | . . . . . . 1 . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 306 | . 306 81 . . . 25 9 . . 61 Average Temperature 65 | . 143 29 . . . 7 4 . . 24 Received Heat Transfer 1479 | . 126 99 441 . . 249 78 . . 486 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . . 1 Parts Fried 6 | . 1 2 . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . 2 . . . 1 Combat Hostiles 3 | . . . . . . 2 . . . 1 Parts Melted 20 | . . 3 4 . . 9 1 . . 3 Heat Transferred 9141 | . . 864 2331 . . 2455 1975 25 . 1491 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen 3 | . . . . . . . . 3 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Peak Influence 236 | . 236 222 174 39 26 200 . . . . Initial 84 | . . 84 27 39 11 15 . . . . Average 85 | . 157 92 75 39 18 68 . . . . Maximum Alert Level 1 | . 1 1 . . . 1 . . . . Low Security (%) 89 | 100 41 97 100 100 100 88 . . . . Level 1 10 | . 58 2 . . . 11 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . 2 2 . . 7 . . . 1 Investigation 3 | . . . 1 . . 2 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 3 | . . 2 1 . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 9 | . . 7 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | . 12 13 16 . 1 14 18 7 . 28 Peak Tracking Total 12 | . 4 4 4 . 1 3 12 3 . 10 Tactical Retreats 6 | . 1 . . . . . . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 3 | . . . 1 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 9 | . . 9 . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 2 | . . 2 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 11 | . 2 6 1 . . 2 . . . . Terminals 10 | . 2 6 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 26 | . 4 14 3 . . 5 . . . . Successful 12 | . 2 7 1 . . 2 . . . . Failed 14 | . 2 7 2 . . 3 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 24 | . 4 14 3 . . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 12 | . 2 7 1 . . 2 . . . . Robot Analysis 1 | . . . . . . 1 . . . . Level Access Points 2 | . . 1 1 . . . . . . . Locate Traps 2 | . . 1 . . . 1 . . . . Disarm Traps 3 | . . 3 . . . . . . . . Zone Layout 4 | . 2 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 4 1 . . 2 . . . . Full Trace Events 4 | . . 1 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total Allies 6 | . . . . . . . . . 4 2 Largest Group 4 | . . . . . . . . . 4 4 Highest-Rated Group 155 | . . . . . . . . . 155 155 Highest-Rated Ally 41 | . . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . . . 56 Total Damage 1503 | . . . . . . . . . . 1503 Kills 10 | . . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 2 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 6914 | 65 366 1150 621 68 96 810 823 619 1552 744 Spaces Moved 3977 | 44 224 725 313 45 65 487 349 398 887 440 Core 27 | 14 . . . . . . . . . 13 Treads . | . . . . . . . . . . . Legs 3950 | 30 224 725 313 45 65 487 349 398 887 427 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 125 125 125 156 50 Average Speed 143 | 118 124 137 150 150 150 127 125 150 173 127 Slowest Speed 210 | 150 150 150 150 150 150 150 125 185 185 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 36 68 24 2 61 10 49 47 83 65 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . 1 1 Known Exits Taken 3 | . . 1 1 . . . . . 1 . Unknown Exits Taken 5 | 1 1 . . . . 1 1 1 . . Scrap Searched 7 | . . . . . . . 3 1 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 12 | . . 2 . . . . . . . 10 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 12 | . . 2 . . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total 4721 | 57 263 808 391 47 64 578 676 408 896 533 Wait 308 | . 7 3 3 . . 5 287 1 . 2 Move 3968 | 43 223 724 312 45 64 486 348 397 886 440 Hop . | . . . . . . . . . . . Pick Up 93 | 8 6 22 16 . . 16 4 2 5 14 Fast Attach . | . . . . . . . . . . . Attach 51 | 6 1 4 11 2 . 6 4 3 1 13 Detach . | . . . . . . . . . . . Swap 24 | . 1 6 4 . . 5 2 . 4 2 Drop 33 | . 1 12 5 . . 8 2 . . 5 Fire 219 | . 24 37 40 . . 51 27 5 . 35 Melee 14 | . . . . . . . . . . 14 Ram 2 | . . . . . . . . . . 2 Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 8 | . . . . . . . 2 . . 6 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 4) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x2 617 | -9/Materials | Identified exit to Materials 1043 | -9/Materials | Discovered new exit (range 8) 1430 | -9/Materials | Discovered new exit (range 16) 1582 | -9/Materials | Entered another Materials area 1582 | -8/Materials | Evolved 2 slots: Utility x2 1792 | -8/Materials | Identified exit to Factory 1853 | -8/Materials | Build established: Scavenger-Mutant 1983 | -8/Materials | Lost 5 parts (3n2w) 2203 | -8/Materials | Entered Factory 2203 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2271 | -7/Factory | Sucked down chute 2271 | -7/Factory | Entered Waste 2271 | -7/Waste | The area was eerily silent 2310 | -7/Waste | A Compactor rumbled back to life 2310 | -7/Waste | Spotted C-40 Crusher 2345 | -7/Waste | Discovered new exit (range 15) 2367 | -7/Waste | Entered Factory 2652 | -7/Factory | Discovered new exit (range 16) 2749 | -7/Factory | Build established: Mutant 2825 | -7/Factory | Garrison activated, responded to threat 2906 | -7/Factory | Lost 4 parts (1n2u1w) 3177 | -7/Factory | Entered Lower Caves 3713 | -7/Lower Caves | Spotted B-75 Beast 3870 | -7/Lower Caves | Destroyed B-75 Beast 3886 | -7/Lower Caves | Lost 4 parts (1p1n2w) 3935 | -7/Lower Caves | Encountered a Warlord checkpoint 3987 | -7/Lower Caves | Discovered new exit (range 11) 4000 | -7/Lower Caves | Entered another Lower Caves area 4075 | -7/Lower Caves | Imp. Carbon-fiber Leg stolen by Master Thief 4076 | -7/Lower Caves | Plasma Cannon stolen by Master Thief 4085 | -7/Lower Caves | Imp. Titanium Leg stolen by Master Thief 4235 | -7/Lower Caves | Build established: Scavenger-Mutant 4253 | -7/Lower Caves | Learned Factory emergency access door positions 4583 | -7/Lower Caves | Discovered new exit (range 8) 4619 | -7/Lower Caves | Entered Zion 5056 | -7/Zion | Identified exit to Proximity Caves 5067 | -7/Zion | Found Prototype Device 5068 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5258 | -7/Zion | Imprinted 5260 | -7/Zion | Declared Zion's savior 5356 | -7/Zion | Build established: Mutant 5453 | -7/Zion | Learned Factory stockpile data 5607 | -7/Zion | Learned location of Testing (-3) 5930 | -7/Zion | Found Prototype Device 5931 | -7/Zion | Identified Phasing AFG 6171 | -7/Zion | Entered Proximity Caves 6171 | -6/Proximity Caves | Accompanied by 4 allies 6359 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6479 | -6/Proximity Caves | Build established: Scavenger-Mutant 6583 | -6/Proximity Caves | Learned Factory emergency access door positions 6620 | -6/Proximity Caves | Learned location of Extension (-5) 6719 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6773 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 6840 | -6/Proximity Caves | Core integrity fell below 50% 6894 | -6/Proximity Caves | System corruption reached 10% 6896 | -6/Proximity Caves | Core integrity fell below 20% 6915 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Mace. Acquired 10 matter. Carbon-fiber Leg destroyed. Imp. Deuterium Engine destroyed. Adv. Heat Sink fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Core Analyzer destroyed. System corrupted by crushing effect (+4). Mace destroyed. System corrupted by crushing effect (+2). Slammed into B-48 Gladiator. Hcp. Storage Unit destroyed. System corrupted by crushing effect (+4). Knocked back. Slammed into B-48 Gladiator. Acquired Riot Gun. Chain reaction triggered in Rnf. Deuterium Engine. B-48 Gladiator suffers critical hit. Acquired 2 matter. Acquired Angular Momentum Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ??????###??##??# #####???#######????????####?????? | | ###??## ##? ??? #???#;;;;;###???#### ##????? | | #### ## ####### ##### % ##### ###### | | ## ## #""""# !%!g== =% = % = | | ## # #"* # !%%%!%% b = % % | | #????# # % !%*####@ % %= ######## | | #???## # == ### % ##??????? | | ????# #" # ##; ## % #???????? | | ##### #""""# #; ##### ##??????? | | ####### #; % ;#??###### ####???? | | #; % #???????#### #???? | | ###### ######; ;;#??????????# #???? | | ##???## #????#; ### ????##### ##?? | | ##???## #????# #?? #??# ## | | ##???# ##????# ?? #??# | | #??## #?????# ?? #?# | | ##??# #?????# ??? #?# ## | | ###???# ### ###???# ??? ##?## ##?? | | ##????# #?# # #???## ??? ##???# #??? | | ##???# #?# ####### #????#?????# ##??? | | #???# ## # ## #?????????# ##???? | | ##???# ##????????## #????? | | ###????## ## #? ##???????# #????? | | ????????## # ### # ##?###??## ## ##????? | | ??#??????## # # ### # ## ##??## ??#??????? | | ??# ?????## ### # ????##?????##??? | | ??# ????## ### # # # ??????????### ??? | | ### #???## ##?# # # # ??????????## #?? | | ## #### ##??# ##??????????# ## | | %= ##??# # #?????# ??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorArmorAutogun Manual? 0 Play Time 00:48:24 Cumulative 25.6 hours Start 2021.01.27 @ 13:34:04 End 2021.01.27 @ 14:21:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e659f097-3281-4561-a2b7-6ccf552ad416