Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 22:05:26 Player: STOMPAWARDAKKA Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (4071) 4071 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 8762 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 21 Cogmind --------- Core Integrity 0/1000 Matter 384/400 Energy 24/100 System Corruption 46% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Matter Pod Advanced Weight Redist. System Core Analyzer Improved Power Shielding Improved Power Shielding Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Compact Battery Visual Processing Unit Advanced Signal Interpreter Melee Analysis Suite Improved Powered Armor Improved Powered Armor > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Makeshift Sword > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Advanced Weight Redist. System Improved Powered Armor Axe [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Great Maul Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . Utility 5 | . . . 1 . . 2 1 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 104 | 7 1 7 6 6 11 21 9 36 Power 14 | 1 . . 1 1 . 4 1 6 Engine 12 | 1 . . 1 1 . 4 1 4 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 33 | 2 . 3 2 1 8 4 2 11 Treads 2 | . . . . . 2 . . . Leg 19 | 2 . 3 2 1 . . . 11 Wheel 8 | . . . . . 2 4 2 . Hover . | . . . . . . . . . Flight 4 | . . . . . 4 . . . Utility 19 | 1 1 . 1 . 1 2 3 10 Device 2 | . . . . . . . 1 1 Storage 3 | 1 . . . . . . . 2 Processor 7 | . . . 1 . 1 2 2 1 Hackware . | . . . . . . . . . Protection 7 | . 1 . . . . . . 6 Artifact . | . . . . . . . . . Weapon 38 | 3 . 4 2 4 2 11 3 9 Energy Gun 12 | 2 . . 1 2 1 5 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . 1 . 1 . . . 5 Ballistic Cannon 6 | . . . . . . 4 2 . Launcher 4 | . . 2 1 1 . . . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon 2 | . . . . . 1 1 . . Slashing Weapon 3 | . . 1 . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 7 | . . . . . . . . 7 Parts Lost 52 | . . 1 2 . . 7 4 38 Power 9 | . . . . . . 2 . 7 Propulsion 15 | . . . . . . 2 1 12 Utility 11 | . . . 1 . . 1 . 9 Weapon 17 | . . 1 1 . . 2 3 10 Highest Loss Streak 12 | . . 1 1 . . 2 3 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 87 99 80 85 78 80 81 59 Engine 7 | . 14 14 11 11 9 5 5 5 Leg 6 | . 28 28 22 21 . . . 9 Wheel 9 | . . . . . 16 14 12 4 Device 1 | . . . . . . . 5 2 Storage 8 | . 14 14 11 11 9 7 6 5 Processor 19 | . . . 4 11 15 28 25 8 Protection 2 | . 2 14 7 . . . . 5 Energy Gun 8 | . 28 7 3 5 15 11 . 1 Ballistic Gun 2 | . . 10 8 6 2 . . 5 Ballistic Cannon 4 | . . . . . . 3 16 1 Launcher 1 | . . 7 1 7 . . . . Impact Weapon 3 | . . . . . 2 7 4 . Slashing Weapon 2 | . . 2 11 11 6 . 1 4 Peak Build Rating 69 | 6 7 10 14 13 34 43 55 69 Average Rating 33 | 3 6 7 11 12 31 39 50 38 On Entrance 18 | . 6 7 10 11 13 33 41 47 Naked Turns 4 | . . . . . . . . 4 Heaviest Build 61 | 14 17 18 20 21 25 31 38 61 Greatest Support 78 | 20 20 20 20 20 56 56 65 78 Greatest Overweight (x) 6 | . . . . 1 6 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 6 Most Carried 8 | 5 6 7 8 8 8 8 8 8 Average Carried 6 | 3 4 4 6 7 7 7 6 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 5 5 8 8 7 8 4 . Class Distribution -------------------- 78% | Mutant 10% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 2012 | 193 72 117 78 140 117 358 292 645 Remotely . | . . . . . . . . . Salvage Created 4121 | . 181 222 377 29 294 1075 595 1348 Parts 174 | . 16 19 30 3 15 24 11 56 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 92 | . 8 8 9 . 5 25 16 21 Melee 37 | . . 2 6 . 4 8 3 14 Guns 24 | . 7 6 1 . 1 2 . 7 Cannons 8 | . . . . . . 3 5 . AOE 7 | . 1 . 2 . . . 4 . Classes Destroyed 14 | . 2 1 5 . . 3 1 2 Worker 5 | . . 1 1 1 . . . 2 Builder 1 | . . . . . . . . 1 Tunneler 1 | . . . . . . . . 1 Recycler 3 | . . . 1 . . 1 . 1 Operator 2 | . . . 1 . 1 . . . Watcher 4 | . . . 2 . 1 . . 1 Swarmer 25 | . 6 6 4 . . 4 1 4 Grunt 40 | . 2 2 2 . 3 9 10 12 Brawler 3 | . . . 1 . . . 1 1 Duelist 3 | . . . . . . . 1 2 Sentry 8 | . . . 2 . 2 4 . . Specialist 2 | . . . . . . 2 . . Hunter 3 | . . . . . . 1 . 2 Programmer 8 | . . . . . . 5 3 . Best Kill Streak 7 | . 3 4 4 1 3 4 4 7 Combat Bots Only 5 | . 3 3 4 . 3 4 4 5 Max Kills in Single Turn 4 | . 1 1 2 1 1 1 4 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 . 1 . . . 4 . Melee 1 | . . 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 748 | . 25 48 48 1 20 205 67 334 Missed 204 | . 5 14 7 . 6 62 19 91 Damage Taken 9231 | . 252 339 396 10 180 1874 1029 5151 Core 1693 | . 60 58 85 10 6 333 138 1003 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 77 | . . . . . . . . 77 Regen/Repaired (Parts) 495 | . . . . . . 244 251 . Core Remaining (%) 76 | 100 . 52 . 76 98 52 83 . Volleys Fired 173 | . 13 26 18 . 14 44 19 39 Largest 3 | . 2 2 2 . 2 2 3 3 Hottest 140 | . 90 90 60 . 119 119 140 109 Shots Fired 310 | . 26 27 21 . 27 81 48 80 Gun 229 | . 26 27 13 . 27 65 . 71 Cannon 69 | . . . . . . 16 48 5 Launcher 8 | . . . 8 . . . . . Special 4 | . . . . . . . . 4 Kinetic 157 | . . 14 7 . 7 16 48 65 Thermal 120 | . 13 12 6 . 20 54 . 15 Explosive 8 | . . . 8 . . . . . Electromagnetic 25 | . 13 1 . . . 11 . . Robot Hit Streak 18 | . 16 5 3 . 2 18 6 14 Robot Miss Streak 9 | . 1 6 2 . 3 8 9 7 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 4 | . 2 . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 347 | . 20 17 24 1 23 119 42 101 Core Hits 164 | . 11 9 21 1 10 37 30 45 Critical Kills 6 | . . . . . . 2 2 2 Critical Parts Destroyed 20 | . . . . . . 14 4 2 Critical Strikes 35 | . 2 . . . 1 19 6 7 Burn 6 | . 2 . . . 1 3 . . Destroy 4 | . . . . . . . . 4 Smash 22 | . . . . . . 16 6 . Sever 3 | . . . . . . . . 3 Melee Attacks 230 | . . 7 30 1 19 73 24 76 Impact 102 | . . . . . 8 71 23 . Slashing 126 | . . 7 30 1 11 . 1 76 Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . 3 1 2 4 . 3 Combat Hostiles 4 | . . . 1 . 2 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11082 | . 283 359 1072 68 627 3667 2095 2911 Guns 2489 | . 251 182 85 . 182 826 . 963 Cannons 987 | . . . . . . 312 605 70 Explosions 1060 | . 28 . 342 . . . 690 . Melee 6476 | . . 177 645 68 445 2529 799 1813 Ramming 40 | . 4 . . . . . 1 35 Kinetic 2033 | . . 119 51 . 13 312 605 933 Thermal 1347 | . 143 63 117 . 169 725 . 130 Explosive 949 | . . . 259 . . . 690 . Electromagnetic 237 | . 136 . . . . 101 . . Impact 3287 | . . . . . . 2529 758 . Slashing 3189 | . . 177 645 68 445 . 41 1813 Piercing . | . . . . . . . . . Highest Corruption 46 | . 1 1 2 2 . 7 1 46 Average Corruption 8 | . 1 1 2 2 . 5 1 37 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 97 | . . 1 5 3 . 41 1 46 Message Errors 21 | . . 1 2 2 . 7 . 9 Matter Fused 23 | . . . . . . 13 . 10 Heat Flow Errors 12 | . . . 1 . . 5 . 6 Energy Discharges 5 | . . . . . . 3 . 2 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 10 | . . . 1 1 . 6 1 1 Data Loss (major) 4 | . . . 1 . . 2 . 1 Alerts 3 | . . . . . . 2 . 1 Misdirections 9 | . . . . . . . . 9 Weapon Failures 8 | . . . . . . 1 . 7 Overload Shots . | . . . . . . . . . Overflow Damage 1331 | . . . 94 . 38 883 298 18 Projectiles 2 | . . . . . . 2 . . Explosions 19 | . . . 3 . . . 16 . Melee 1310 | . . . 91 . 38 881 282 18 Knockbacks 31 | . . . . . . 16 14 1 Impact 14 | . . . . . . 14 . . Kinetic 15 | . . . . . . 1 13 1 Secondary 2 | . . . . . . 1 1 . Self-Inflicted Damage 217 | . 33 . . . . . 176 8 Shots 3 | . 1 . . . . . 2 . Rammed 6 | . . . . . . . 1 5 Targets Rammed 20 | . 1 . . . . . 1 18 Kicked 14 | . 1 . . . . . . 13 Crushed . | . . . . . . . . . Highest Temperature 284 | . 202 183 84 . 154 219 234 284 Average Temperature 64 | . 73 79 20 . 55 43 77 90 Received Heat Transfer 2720 | . 60 87 99 . 54 432 360 1628 Siege Activations . | . . . . . . . . . Robots Corrupted 15 | . . . . . . 11 4 . Combat Hostiles 15 | . . . . . . 11 4 . Parts Fried 8 | . . . . . . 7 1 . Impact Corruptions 46 | . . . . . . 36 10 . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 6 | . 2 . 1 . . 3 . . Heat Transferred 3394 | . 531 185 125 . 481 1776 . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 435 | . 120 264 293 172 160 262 411 435 Initial 146 | . . 34 24 114 . 71 76 146 Average 134 | . 65 98 72 121 46 134 157 268 Maximum Alert Level 2 | . . 1 1 . . 1 2 2 Low Security (%) 83 | 100 100 93 95 100 100 88 78 32 Level 1 13 | . . 6 4 . . 11 17 47 Level 2 2 | . . . . . . . 3 19 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . . 1 . 2 14 4 1 Investigation 2 | . . . . . . 1 1 . Extermination 7 | . . . . . . 4 2 1 Reinforcement 7 | . . . 1 . 2 3 1 . Assault . | . . . . . . . . . Garrison 6 | . . . . . . 6 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 5 | . . . 3 . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 8 10 21 3 15 44 25 40 Peak Tracking Total 11 | . 3 3 8 3 6 5 4 11 Tactical Retreats 21 | . . 2 2 . 4 4 3 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 3 | . . . 1 . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 13 | . 1 . 4 1 . 1 6 . Max in Single Turn 6 | . 1 . 3 . . 1 6 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 17 | . 3 . 1 . 2 6 5 . Terminals 10 | . 1 . 1 . 2 3 3 . Fabricators . | . . . . . . . . . Repair Stations 6 | . 1 . . . . 3 2 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 5 . 3 . 6 20 14 . Successful 25 | . 2 . 2 . 1 14 6 . Failed 23 | . 3 . 1 . 5 6 8 . Catastrophic 5 | . 1 . . . 2 1 1 . Database Lockouts . | . . . . . . . . . Manual 23 | . 1 . 3 . 6 7 6 . Terminals 22 | . 1 . 3 . 6 6 6 . Fabricators . | . . . . . . . . . Repair Stations 23 | . 1 . . . . 14 8 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 . 2 . 1 3 . . Open DSF 1 | . . . . . . 1 . . Unreport Threat 4 | . 1 . 1 . 1 1 . . Locate Traps 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 17 | . . . . . . 11 6 . Scan Component 9 | . . . . . . 6 3 . Repair 8 | . . . . . . 5 3 . Recycling Unit Hacks 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 1 . 1 4 5 . Full Trace Events 3 | . 1 . . . . 1 1 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . . . . 5 2 . Time 312 | . . . . . . 180 132 . Parts Recycled . | . . . . . . . . . Recycled Matter 77 | . 77 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 1 . . . Highest-Rated Group 40 | . . . . 40 16 . . . Highest-Rated Ally 16 | . . . . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . 11 4 . . . Total Damage 140 | . . . . 96 44 . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 7548 | 84 253 452 544 471 667 3006 1216 855 Spaces Moved 4458 | 72 153 308 289 322 451 1755 730 378 Core 45 | 26 . . . . 1 . . 18 Treads 16 | . . . . . 16 . . . Legs 1293 | 46 153 308 289 322 . . . 175 Wheels 3103 | . . . . . 433 1755 730 185 Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Fastest Speed 50 | 50 120 120 120 120 100 100 100 50 Average Speed 107 | 94 120 120 120 139 103 100 100 110 Slowest Speed 440 | 120 120 120 120 190 440 100 100 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 31 58 23 69 32 37 22 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 23 | . . . . . 7 11 5 . Terrain Destroyed 141 | . 1 . 61 . 7 12 55 5 Melee 23 | . . . . . 7 11 5 . Projectile 13 | . . . . . . 1 7 5 AOE 105 | . 1 . 61 . . . 43 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 6574 | 90 196 357 439 343 605 2780 1129 635 Wait 1444 | . 24 1 78 4 83 862 339 53 Move 4450 | 71 152 307 288 321 450 1754 729 378 Hop . | . . . . . . . . . Pick Up 108 | 10 4 4 12 6 13 21 7 31 Fast Attach . | . . . . . . . . . Attach 85 | 7 1 3 5 3 9 15 8 34 Detach 4 | 1 . 2 . . . 1 . . Swap 19 | . . 4 1 3 2 6 1 2 Drop 38 | 1 1 3 7 5 15 4 1 1 Fire 173 | . 13 26 18 . 14 44 19 39 Melee 230 | . . 7 30 1 19 73 24 76 Ram 9 | . . . . . . . 1 8 Kick 14 | . 1 . . . . . . 13 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered Mines 462 | -10/Mines | Discovered new exit (range 15) 474 | -10/Mines | Learned location of Storage (-8) 550 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 790 | -10/Mines | Entered Materials 790 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1280 | -9/Materials | Discovered new exit (range 7) 1318 | -9/Materials | Identified exit to Mines 1334 | -9/Materials | Entered Mines 1356 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1432 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1489 | -9/Mines | Found a hidden stash of uninstalled traps 1608 | -9/Mines | Discovered new exit (range 9) 1697 | -9/Mines | Assembled infested the area 1702 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1803 | -9/Mines | Identified exit to Materials 1805 | -9/Mines | Entered Materials 1805 | -8/Materials | Accompanied by 1 ally 1805 | -8/Materials | Evolved 2 slots: Propulsion x2 2110 | -8/Materials | Discovered new exit (range 16) 2169 | -8/Materials | Identified exit to Storage 2457 | -8/Materials | Discovered new exit (range 16) 2471 | -8/Materials | Identified exit to Factory 2472 | -8/Materials | Entered Factory 2472 | -7/Factory | Evolved 2 slots: Utility x2 2514 | -7/Factory | Repaired Mak. Sword 3494 | -7/Factory | Repaired Arm. Huge Wheel 3540 | -7/Factory | Repaired Arm. Huge Wheel 3573 | -7/Factory | Repaired Beam Rifle? 3746 | -7/Factory | Repaired Pulse Rifle 4386 | -7/Factory | Garrison activated, responded to threat 4930 | -7/Factory | Garrison activated, responded to threat 5472 | -7/Factory | Discovered new exit (range 5) 5475 | -7/Factory | Identified exit to Factory 5478 | -7/Factory | Entered another Factory area 5478 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5565 | -6/Factory | Spotted B-75 Beast 5901 | -6/Factory | Build established: Skirmisher 6472 | -6/Factory | Lost 3 parts (1n2w) 6545 | -6/Factory | Repaired Imp. Deuterium Engine 6591 | -6/Factory | Repaired Arm. Huge Wheel 6667 | -6/Factory | Discovered new exit (range 5) 6670 | -6/Factory | Identified exit to Factory 6694 | -6/Factory | Entered another Factory area 6694 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6730 | -5/Factory | Found Imp. Powered Armor 6734 | -5/Factory | Found Imp. Powered Armor 6736 | -5/Factory | Found Imp. Powered Armor 6752 | -5/Factory | Build established: Mutant 6773 | -5/Factory | Discovered new exit (range 6) 6833 | -5/Factory | Identified exit to Factory 6993 | -5/Factory | System corruption reached 10% 7084 | -5/Factory | Lost 8 parts (2p2n4u) 7115 | -5/Factory | System corruption reached 30% 7194 | -5/Factory | Lost 12 parts (1p4n3u4w) 7235 | -5/Factory | Core integrity fell below 50% 7258 | -5/Factory | Lost 3 parts (2n1u) 7530 | -5/Factory | Core integrity fell below 20% 7549 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07528_ ALERT: Rogue bot located, Programmers report to Factory Zone 8C. 07529_ R-10 Processor collects Imp. Melee Analysis Suite. 07530_ Acquired Imp. Plasma Cutter. 07533_ R-10 Processor collects Microactuators. 07538_ System corrupted: Matter fused (-9). 07543_ Imp. Plasma Cutter destroyed. 07545_ Lgt. Ion Engine destroyed. 07546_ Power Conduit explodes. 07546_ G-50 Soldier destroyed. 07546_ K-01 Serf destroyed. 07546_ U-05 Engineer lays Concrete. 07547_ R-10 Processor collects Wheel. 07547_ K-01 Serf collects debris. 07548_ Slammed into G-50 Soldier. 07548_ U-05 Engineer lays Concrete. 07549_ Slammed into G-50 Soldier. 07549_ U-05 Engineer lays Concrete. 07549_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????# = | | ???????????????????????????# ! % | | ???????????????????????????# ###+########### | | ???????????????????????????# #*%% #???? | | ???????????????????????????# #!=% """#???? | | ???????????????????????????# # """=%"""#???? | | ???????????????????????????# ?#*""" "#???? | | ???????????????????????????# ?#%""" "F"#???? | | ???????????????????????????# ?#%%%% """#???? | | ???????????????????????????# ??#%% #???? | | ???????????????????????????? # #???? | | ???????????????????????????# #########+#???? | | ???????????????????????????# T???????# #???? | | ???????????????????????????# ???????# #???? | | ???????????????????????????# #???????# #???? | | ???????????????????????????# #########+####? | | ???????????????????????????# # #? | | ???????????????????????????# # #? | | ???????????????????????????# # " " #? | | ???????????????????????????# # " " #? | | ???????????????????????????# # " " #? | | ???????????????????????????# # " " #? | | ??????????????????########## # " " #? | | ??????????????????# # # " " #? | | ??????????????????# g# # " " #? | | ??????????????????# @%+ + " " ""Y"" #? | | ??????????????????# # # " " """"" #? | | ??????????????????# ; # #? | | ??????????????????# g ; % ##############? | | ??????????????????# ; = #?????????????? | | ??????????????????# ; #?????????????? | | ??????????????????# ; #?????????????? | | ??????????????????# ; #?????????????? | | ??????????????????# % ; #?????????????? | | ??????????????????# ; +?????????????? | | ??????????????????# ; u # ????????????? | | ??????????????????# # # "???????????? | | ??????????????????# # #?????????????? | | ??????????????????# # #?????????????? | | ??????????????????# # #?????????????? | | ??????????????????# # ??????????????? | | ??????????????????##########??? ??????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 680 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 800 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 11 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed CompositeAnalysisCore Manual? 0 Play Time 01:09:59 Cumulative 33.7 hours Start 2024.09.03 @ 19:26:21 End 2024.09.03 @ 22:05:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 10 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46be8846-ba72-4bd1-9cb3-500756f06619