Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.21 @ 21:33:05 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Destroyed by as-43297 with Assembled P-maul

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (256)     1280
Value Destroyed (10135)    10135
Prototype IDs (222)        4440
Alien Tech Used (0)        0
Bonus (3334)               3334
              TOTAL SCORE: 23789

 Bonus
-------
High Alert Combat Kills    576
Follower Combat Kills      101
Met Data Miner             300
Used Data Conduit          3000
Triggered Deep Caves Wall  500
Pursued by Intercept       500
Friendly Fire              -1643

 Cogmind 
---------
Core Integrity             0/950
Matter                     300/300
Energy                     366/405
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (52)
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
               Antimatter Reactor
               Meta Core
>              --- PROPULSION (4+1) -
               Gravmag Array (+)
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY (10+1) ---
      Advanced Weight Redist. System
      Advanced Signal Interpreter
               Weapon Mount (+)
               Armor Integrity Analyzer
               Microactuators
               Microactuators
      Improved Actuator Array
               Force Booster
      Improved Reaction Control System
               Centrium Medium Armor Plating
  Experimental Thermal Shield
>              --- WEAPON (5+1) -----
               Shock Maul
               Shock Maul
               Shock Maul
               Greatsword
>              --- INVENTORY (4) ----
       Zionite Glidesys I
               Spectral Analyzer
      Advanced Target Analyzer
  Experimental Phase Shifter

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
               Meta Core
>              --- PROPULSION -------
               Gravmag Array
       Zionite Glidesys I
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
      Advanced Weight Redist. System
      Advanced Signal Interpreter
               Weapon Mount
               Armor Integrity Analyzer
               Microactuators
               Microactuators
      Improved Actuator Array
               Force Booster
      Improved Reaction Control System
               Centrium Medium Armor Plating
  Experimental Thermal Shield
>              --- WEAPON -----------
               Shock Maul
               Shock Maul
               Shock Maul
               Greatsword
>              --- INVENTORY --------
               Gravmag System
               Spectral Analyzer
      Advanced Target Analyzer
  Experimental Phase Shifter
[Rating: 134]

 Favorites 
-----------
Power                      Meta Core
  Engine                   Light Ion Engine
  Power Core               Meta Core
  Reactor                  Antimatter Reactor
Propulsion                 Gravmag System
  Leg                      Zionite Composite Leg I
  Hover Unit               Gravmag System
Utility                    Microactuators
  Device                   Microactuators
  Processor                Armor Integrity Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Shock Maul
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              17   | 4   2   .   3   4   .   .   2   .   1   .   1   .   .   
  Power                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  9    | 1   1   .   2   3   .   .   .   .   1   .   1   .   .   
  Weapon                   4    | 1   1   .   .   1   .   .   1   .   .   .   .   .   .   
Parts Attached             84   | 4   17  3   13  19  1   1   6   .   2   .   2   4   12  
  Power                    11   | 1   2   .   4   3   .   .   1   .   .   .   .   .   .   
    Engine                 6    | 1   2   .   3   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               18   | .   2   .   3   4   1   1   1   .   .   .   .   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   2   .   3   4   1   1   1   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   4   .   5   8   .   .   1   .   2   .   2   4   6   
    Device                 15   | 1   .   .   1   5   .   .   .   .   .   .   2   4   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   3   2   .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   4   .   1   1   .   .   1   .   1   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   9   3   1   4   .   .   3   .   .   .   .   .   .   
    Energy Gun             5    | 2   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   2   .   .   3   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   2   1   2   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   1   .   1   3   .   .   .   .   .   .   1   .   5   
  Corrupted Parts          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   63  80  87  77  80  79  79  81  81  82  80  82  86  
  Engine                   2    | .   10  10  8   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   1   10  10  10  8   4   4   4   4   4   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   4   4   4   4   4   
  Hover                    16   | .   12  20  19  15  15  14  15  18  17  17  16  16  15  
  Device                   19   | .   11  .   3   16  30  30  29  27  26  26  26  28  32  
  Processor                6    | .   .   .   13  9   5   5   4   4   7   8   8   8   8   
  Protection               8    | .   5   20  15  9   5   5   4   4   4   4   4   4   3   
  Energy Gun               1    | .   13  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   9   14  .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            6    | .   .   .   .   4   10  10  10  13  13  13  12  12  12  
  Slashing Weapon          6    | .   .   15  15  8   5   5   4   4   4   4   4   4   4   
Peak Build Rating          134  | 6   16  20  46  80  82  82  104 104 113 113 133 133 134 
  Average Rating           74   | 2   10  16  33  63  81  81  87  104 108 113 128 129 130 
  On Entrance              72   | .   6   13  20  46  80  82  82  104 104 113 113 133 125 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 8   22  22  28  45  45  45  63  63  63  62  70  70  66  
  Greatest Support         86   | 8   22  22  38  49  51  51  71  71  71  71  71  71  86  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   1   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 1   2   3   3   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         3    | 1   1   2   3   3   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   2   3   3   4   4   4   4   4   4   4   4   4   4   
  Average Carried          2    | .   .   2   2   2   4   4   3   4   3   4   3   3   3   
  Final Capacity           4    | 1   2   3   3   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   1   3   1   4   4   4   4   4   4   4   4   3   4   

 Class Distribution 
--------------------
 72% | Hacker-Gladiator
 12% | Gladiator
 10% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
        Gladiator | -10/Subcaves
        Gladiator | -8/Materials
 Hacker-Gladiator | -7/Factory
 Hacker-Gladiator | -7/Lower Caves
 Hacker-Gladiator | -7/Lower Caves
 Hacker-Gladiator | -7/Data Miner
 Hacker-Gladiator | -6/Proximity Caves
 Hacker-Gladiator | -6/Factory
 Hacker-Gladiator | -6/Lower Caves
 Hacker-Gladiator | -6/Lower Caves
 Hacker-Gladiator | -6/Zion
 Hacker-Gladiator | -6/Deep Caves

 Resources                       | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           3537  | 204  461  190  130  190  10   10   60   .    20   52   1533 557  120  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10589 | 168  1226 785  1590 1441 71   126  133  399  1691 867  191  747  1154 
  Parts                    622   | 12   75   52   106  110  7    21   13   35   59   22   13   62   35   
Haulers Intercepted        6     | .    1    .    2    1    .    .    .    .    2    .    .    .    .    
Recyclers Shooed           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      101   | .    .    17   .    .    7    10   .    33   .    20   14   .    .    
  Prevented                9     | .    .    .    .    .    .    6    .    2    .    1    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  244  | .   32  18  39  34  2   8   4   8   17  19  4   3   56  
  Melee                    184  | .   .   13  39  32  1   5   3   8   14  19  4   2   44  
  Guns                     34   | .   29  5   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          26   | 2   4   4   4   3   1   .   .   .   .   .   1   3   4   
  Worker                   3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 6    | 6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   2   1   .   .   .   .   2   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 5    | .   .   .   2   2   .   .   .   .   1   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   3   .   4   5   .   .   .   .   3   .   .   .   .   
  Swarmer                  43   | .   .   4   11  10  .   .   .   1   1   13  3   .   .   
  Grunt                    78   | .   32  4   16  10  .   3   .   1   6   5   1   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   1   10  6   .   .   .   1   4   1   .   .   .   
  Hunter                   10   | .   .   .   .   3   1   .   .   4   2   .   .   .   .   
  Programmer               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Subdweller               9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  26   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   
  Z-Light                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembler                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                44   | .   .   .   .   .   .   .   .   .   .   .   .   .   44  
  Golem                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Thug                     4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           36   | 5   5   7   6   4   2   4   3   3   4   4   3   10  36  
  Combat Bots Only         35   | .   5   5   6   4   2   4   3   3   4   4   3   2   35  
Max Kills in Single Turn   3    | 1   3   2   1   1   1   1   1   1   1   2   2   2   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   1   1   1   1   1   1   1   1   2   2   1   2   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Data Miner (-7/Data Miner)
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        1161  | .    133  80   113  208  18   20   20   60   99   76   .    92   242  
  Missed                   466   | .    34   34   42   84   6    7    9    22   38   31   .    46   113  
Damage Taken               9092  | .    1242 582  752  1163 220  222  357  493  911  443  .    726  1981 
  Core                     6564  | .    1007 356  463  824  163  153  295  340  640  322  .    534  1467 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       5353  | .    695  252  376  633  139  153  225  336  591  269  .    488  1196 
  Ignored by Resistances   3105  | .    371  157  219  354  61   61   93   139  254  132  .    227  1037 
  Regen/Repaired (Parts)   344   | .    .    .    .    .    .    .    .    .    .    .    .    344  .    
Core Remaining (%)         99    | 100  .    100  96   .    .    .    .    100  .    .    .    .    .    
Volleys Fired              104   | 10   86   8    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  3     | 2    3    3    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  100   | 100  100  69   .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                220   | 20   175  25   .    .    .    .    .    .    .    .    .    .    .    
  Gun                      220   | 20   175  25   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  95    | .    70   25   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  86    | 20   66   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          39    | .    39   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         51    | 13   51   31   .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        2     | 1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           800   | 15   148  65   100  105  12   20   25   16   64   52   6    69   103  
  Core Hits                303   | 8    64   26   46   38   3    7    9    9    21   16   4    20   32   
  Critical Kills           9     | .    .    .    .    1    .    .    .    .    .    2    .    .    6    
  Critical Parts Destroyed 53    | .    1    .    .    3    2    3    4    1    3    7    .    8    21   
  Critical Strikes         130   | 3    4    3    10   19   7    7    5    2    12   13   .    15   30   
    Burn                   6     | 3    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  67    | .    .    .    .    4    3    4    4    1    3    9    .    9    30   
    Sever                  53    | .    .    2    8    15   4    3    1    1    9    4    .    6    .    
    Impale                 2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              1019  | .    .    77   129  125  14   26   27   21   124  68   17   257  134  
  Impact                   355   | .    .    .    .    15   5    11   11   9    57   30   7    127  83   
  Slashing                 638   | .    .    77   109  104  9    15   16   12   67   38   10   130  51   
  Piercing                 26    | .    .    .    20   6    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            34    | .    .    .    8    5    .    .    1    .    6    3    1    10   .    
    Combat Hostiles        5     | .    .    .    .    2    .    .    .    .    .    3    .    .    .    
  Follow-up Attacks        149   | .    .    4    19   23   4    7    9    5    17   14   1    24   22   
Damage Inflicted           40628 | 198  2783 2116 3801 5372 771  1198 1593 960  4845 3696 490  4506 8299 
  Guns                     2944  | 198  2381 365  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               402   | .    402  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    37282 | .    .    1751 3801 5372 771  1198 1593 960  4845 3696 490  4506 8299 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1312  | .    947  365  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1068  | 198  870  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                255   | .    255  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          711   | .    711  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   10908 | .    .    .    .    398  301  397  499  243  1366 910  52   1852 4890 
  Slashing                 25940 | .    .    1751 3523 4818 470  801  1094 717  3479 2786 438  2654 3409 
  Piercing                 434   | .    .    .    278  156  .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    3    3    .    .    .    .    .    .    3    3    3    3    .    
  Average Corruption       2     | .    3    3    .    .    .    .    .    .    2    3    3    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    6    25   .    .    .    .    .    .    4    11   12   1    .    
    Message Errors         23    | .    2    12   .    .    .    .    .    .    2    3    3    1    .    
    Matter Fused           16    | .    1    4    .    .    .    .    .    .    1    6    4    .    .    
    Heat Flow Errors       9     | .    1    4    .    .    .    .    .    .    .    2    2    .    .    
    Energy Discharges      3     | .    .    2    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Misfires               2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7683  | .    18   25   364  575  155  179  343  53   903  1109 60   869  3030 
  Projectiles              220   | .    .    .    .    .    .    .    .    .    .    .    .    .    220  
  Explosions               18    | .    18   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    7445  | .    .    25   364  575  155  179  343  53   903  1109 60   869  2810 
Knockbacks                 47    | .    .    .    .    1    .    1    3    .    11   5    .    9    17   
  Impact                   39    | .    .    .    .    1    .    1    3    .    10   3    .    8    13   
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                8     | .    .    .    .    .    .    .    .    .    1    2    .    1    4    
Self-Inflicted Damage      182   | .    182  .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        221   | .    138  221  .    .    .    .    .    .    .    99   141  .    5    
  Average Temperature      70    | .    52   90   .    .    .    .    .    .    .    54   72   .    5    
  Received Heat Transfer   2638  | .    675  195  396  267  36   60   .    48   189  180  .    36   556  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           23    | .    .    .    .    2    1    3    1    .    4    .    .    5    7    
  Combat Hostiles          17    | .    .    .    .    2    1    3    1    .    3    .    .    1    6    
  Parts Fried              36    | .    4    .    .    2    .    1    4    .    5    2    1    5    12   
  Impact Corruptions       108   | .    .    .    .    5    2    7    4    1    10   11   1    15   52   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | 4    6    .    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         3345  | 814  2531 .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Peak Influence             1042 | 35   1042 .    558  575  .    .    .    .    448  .    .    .    .    
  Initial                  217  | .    19   .    61   217  .    .    .    .    11   .    .    .    .    
  Average                  360  | 21   623  .    316  344  .    .    .    .    255  .    .    .    .    
Maximum Alert Level        3    | .    3    .    2    2    .    .    .    .    2    .    .    .    .    
  Low Security (%)         13   | 100  8    .    19   .    .    .    .    .    25   .    .    .    .    
  Level 1                  53   | .    20   .    49   71   .    .    .    .    63   .    .    .    .    
  Level 2                  23   | .    20   .    31   28   .    .    .    .    10   .    .    .    .    
  Level 3                  9    | .    50   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          37   | .    13   .    4    8    .    .    .    .    12   .    .    .    .    
  Investigation            20   | .    13   .    2    3    .    .    .    .    2    .    .    .    .    
  Extermination            2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Reinforcement            8    | .    .    .    2    3    .    .    .    .    3    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Intercept                4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           5    | .   1   .   2   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              390  | .   41  21  52  55  2   8   5   8   31  36  4   54  73  
  Peak Tracking Total      17   | .   7   4   4   4   1   4   2   3   7   6   3   11  17  
  Tactical Retreats        25   | .   5   1   1   4   .   .   1   .   2   6   .   3   2   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            14   | .   4   1   2   6   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          11   | .   3   1   .   .   .   .   .   .   .   .   .   7   .   
  Max in Single Turn       3    | .   3   1   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          6    | .   .   .   1   2   .   .   .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          61   | .   11  1   12  15  2   .   4   .   14  1   1   .   .   
  Terminals                40   | .   8   .   10  11  1   .   .   .   9   1   .   .   .   
  Fabricators              3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   2   .   .   .   .   3   .   .   .   .   
Total Hacks                185  | .   25  4   41  39  2   .   32  .   36  5   1   .   .   
  Successful               121  | .   18  4   22  24  2   .   32  .   13  5   1   .   .   
  Failed                   64   | .   7   .   19  15  .   .   .   .   23  .   .   .   .   
    Catastrophic           7    | .   .   .   .   3   .   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   99   | .   17  .   29  25  .   .   .   .   28  .   .   .   .   
  Terminals                121  | .   22  .   38  30  1   .   .   .   25  5   .   .   .   
  Fabricators              9    | .   .   .   .   6   .   .   .   .   3   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   2   3   .   .   .   .   5   .   .   .   .   
Terminal Hacks             75   | .   6   4   12  10  2   .   32  .   3   5   1   .   .   
  Record                   21   | .   .   4   .   .   1   .   11  .   .   5   .   .   .   
  Part Schematic           16   | .   .   .   .   3   .   .   13  .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   2   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   1   1   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   2   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   2   .   .   .   .   3   .   .   .   .   
  Seal Access              6    | .   .   .   1   2   .   .   .   .   3   .   .   .   .   
Unauthorized Hacks         36   | .   12  .   9   8   .   .   .   .   7   .   .   .   .   
  Terminals                30   | .   9   .   8   8   .   .   .   .   5   .   .   .   .   
    Botnet                 23   | .   3   .   8   7   .   .   .   .   5   .   .   .   .   
    Detonate               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Sabotage               5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Patch                  2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   2   .   .   .   .   1   .   .   .   .   
  Used                     4    | .   .   .   1   2   .   .   .   .   1   .   .   .   .   
Hacking Detections         36   | .   3   .   10  11  .   .   .   .   11  1   .   .   .   
  Full Trace Events        7    | .   1   .   1   3   .   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   3   .   .   13  .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   78   | .   .   .   .   78  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   20  .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total Allies               12   | .    .    .    .    4    .    .    .    .    7    .    .    1    .    
  Largest Group            3    | .    .    .    .    3    .    .    .    .    3    .    .    1    .    
  Highest-Rated Group      99   | .    .    .    .    93   .    .    .    .    87   .    .    99   .    
  Highest-Rated Ally       99   | .    .    .    .    31   .    .    .    .    30   .    .    99   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               110  | .    .    .    .    42   .    .    .    .    31   .    .    37   .    
  Total Damage             2481 | .    .    .    .    567  .    .    .    .    506  .    .    1408 .    
  Kills                    31   | .    .    .    .    4    .    .    .    .    3    .    .    24   .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       150  | .   2   .   2   1   .   .   145 .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   .   1   2   .   1   .   3   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               12460 | 215  1080 1352 1152 2360 591  585  244  470  1127 634  827  1170 653  
Spaces Moved               17946 | 58   1180 1970 1472 3455 1069 1018 254  863  1714 1076 1604 1528 685  
  Core                     403   | 58   345  .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    17543 | .    835  1970 1472 3455 1069 1018 254  863  1714 1076 1604 1528 685  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   50   56   52   52   52   52   48   48   48   48   48   48   48   
  Average Speed            51    | 50   58   56   53   52   52   52   50   48   49   48   48   48   50   
  Slowest Speed            130   | 50   100  56   56   52   52   116  52   48   116  48   48   48   130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       80    | 3    94   96   90   73   96   97   78   96   48   96   98   85   79   
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     35    | .    2    1    1    .    .    .    29   .    .    2    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             44    | .    .    12   .    .    5    8    .    3    .    5    8    3    .    
Spaces Dug                 41    | .    .    2    5    4    1    2    .    1    20   .    5    1    .    
Terrain Destroyed          89    | .    48   2    5    4    1    2    .    1    20   .    5    1    .    
  Melee                    41    | .    .    2    5    4    1    2    .    1    20   .    5    1    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      48    | .    48   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      20172 | 221  1413 2124 1702 3901 1094 1055 352  905  1918 1152 1648 1781 906  
  Wait                     918   | 150  77   33   84   210  .    7    52   9    108  10   15   88   75   
  Move                     17933 | 57   1179 1969 1471 3454 1068 1017 253  862  1713 1075 1603 1527 685  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  13    | .    2    2    .    1    .    .    1    .    1    .    4    2    .    
  Fast Attach              53    | 4    5    1    8    19   1    1    4    .    2    .    .    .    8    
  Attach                   11    | .    5    .    .    .    .    .    1    .    .    .    2    3    .    
  Detach                   6     | .    4    .    .    1    .    .    .    .    .    .    .    .    1    
  Swap                     20    | .    7    2    5    .    .    .    1    .    .    .    .    1    4    
  Drop                     41    | .    1    1    5    15   1    .    4    .    2    .    3    .    9    
  Fire                     104   | 10   86   8    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    643   | .    .    70   88   89   9    15   16   12   67   38   10   148  81   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39    | .    .    .    .    39   .    .    .    .    .    .    .    .    .    
  Rewire                   18    | .    .    .    .    6    .    .    .    .    7    .    5    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            373   | .    47   38   41   67   15   15   20   22   18   29   6    12   43   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Power slot (x1)
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    11 | -11/Scrapyard      | Discovered new exit (range 15)
   216 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   403 | -10/Materials      | Discovered new exit (range 14)
   494 | -10/Materials      | Discovered new exit (range 15)
   526 | -10/Materials      | Reached level 2
   686 | -10/Materials      | Discovered new exit (range 13)
   688 | -10/Materials      | Discovered new exit (range 15)
   708 | -10/Materials      | Reached level 3
   711 | -10/Materials      | Core integrity fell below 50%
   787 | -10/Materials      | Upgraded with Utility slot (x1)
   787 | -10/Materials      | Upgraded with Weapon slot (x1)
  1071 | -10/Materials      | Reached level 4
  1151 | -10/Materials      | Discovered new exit (range 11)
  1296 | -10/Materials      | Entered Subcaves
  1296 | -10/Subcaves       | Discovered new exit (range 12)
  1298 | -10/Subcaves       | Reached level 5
  1301 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  1354 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  1356 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Axe
  1386 | -10/Subcaves       | Shifting Twisted Machinery released Unknown Ballistic Cannon
  1423 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  1499 | -10/Subcaves       | Learned location of Zion (-6)
  1499 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1562 | -10/Subcaves       | Learned Materials security intel
  1583 | -10/Subcaves       | Build established: Tank
  1598 | -10/Subcaves       | Visited 4L-MR0's lab
  1603 | -10/Subcaves       | Found Prototype Power Core
  1620 | -10/Subcaves       | Discovered new exit (range 12)
  1653 | -10/Subcaves       | Disturbed a concealed Subdweller
  1813 | -10/Subcaves       | Learned Materials stockpile data
  1877 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1965 | -10/Subcaves       | Build established: Gladiator
  1986 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  2236 | -10/Subcaves       | Visited Clippyterm
  2238 | -10/Subcaves       | Learned Factory stockpile data
  2468 | -10/Subcaves       | Discovered new exit (range 8)
  2482 | -10/Subcaves       | Reached level 6
  2648 | -10/Subcaves       | Entered Materials
  2650 | -8/Materials       | Reached level 7
  2778 | -8/Materials       | Discovered new exit (range 8)
  2887 | -8/Materials       | Upgraded with Propulsion slot (x1)
  2887 | -8/Materials       | Upgraded with Utility slot (x2)
  2967 | -8/Materials       | Reached level 8
  3158 | -8/Materials       | Discovered new exit (range 10)
  3189 | -8/Materials       | Reached level 9
  3345 | -8/Materials       | Discovered new exit (range 10)
  3367 | -8/Materials       | Reached level 10
  3490 | -8/Materials       | Identified Meta Core
  3491 | -8/Materials       | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
  3589 | -8/Materials       | Identified exit to Factory
  3788 | -8/Materials       | Build established: Hacker-Gladiator
  3800 | -8/Materials       | Entered Factory
  3802 | -7/Factory         | Reached level 11
  3827 | -7/Factory         | Reached level 12
  4102 | -7/Factory         | Identified exit to Lower Caves
  4102 | -7/Factory         | Identified exit to Factory
  4158 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4247 | -7/Factory         | Upgraded with Weapon slot (x1)
  4293 | -7/Factory         | Upgraded with Utility slot (x1)
  4343 | -7/Factory         | Reached level 13
  4861 | -7/Factory         | Upgraded with Utility slot (x1)
  5033 | -7/Factory         | Reached level 14
  5093 | -7/Factory         | Cargo convoy interrupted
  5189 | -7/Factory         | Upgraded with Utility slot (x1)
  5424 | -7/Factory         | Fabricated Weapon Mount?
  5766 | -7/Factory         | Fabricated Imp. Actuator Array (x2)
  6160 | -7/Factory         | Entered Lower Caves
  6162 | -7/Lower Caves     | Reached level 15
  6212 | -7/Lower Caves     | Learned Factory garrison access intel
  6213 | -7/Lower Caves     | Spotted B-75 Beast
  6229 | -7/Lower Caves     | Destroyed B-75 Beast
  6302 | -7/Lower Caves     | Found DCF Scrap (13 items)
  6366 | -7/Lower Caves     | Discovered new exit (range 11)
  6475 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6751 | -7/Lower Caves     | Entered another Lower Caves area
  6752 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6760 | -7/Lower Caves     | Learned Factory stockpile data
  6827 | -7/Lower Caves     | Spotted B-75 Beast
  6840 | -7/Lower Caves     | Destroyed B-75 Beast
  6920 | -7/Lower Caves     | Learned Factory emergency access door positions
  7016 | -7/Lower Caves     | Discovered new exit (range 16)
  7229 | -7/Lower Caves     | Discovered exit to Factory (range 7)
  7336 | -7/Lower Caves     | Entered Data Miner
  7336 | -7/Data Miner      | Discovered new exit (range 6)
  7346 | -7/Data Miner      | Met Data Miner
  7356 | -7/Data Miner      | Learned location of Section 7 (-2)
  7356 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7364 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7388 | -7/Data Miner      | Destroyed Data Miner
  7392 | -7/Data Miner      | Reached level 16
  7392 | -7/Data Miner      | Interfaced with the Data Conduit
  7509 | -7/Data Miner      | Upgraded with Propulsion slot (x1)
  7509 | -7/Data Miner      | Upgraded with Weapon slot (x1)
  7527 | -7/Data Miner      | Found Exp. Thermal Shield
  7580 | -7/Data Miner      | Entered Proximity Caves
  7585 | -6/Proximity Caves | Spotted B-75 Beast
  7601 | -6/Proximity Caves | Reached level 17
  7601 | -6/Proximity Caves | Destroyed B-75 Beast
  7793 | -6/Proximity Caves | Discovered exit to Factory (range 3)
  7852 | -6/Proximity Caves | Learned 4 Factory zone layouts
  7974 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8050 | -6/Proximity Caves | Entered Factory
  8052 | -6/Factory         | Reached level 18
  8054 | -6/Factory         | Loaded intel: 268 machine locations
  8055 | -6/Factory         | Loaded intel: 4 garrison access locations
  8242 | -6/Factory         | Upgraded with Utility slot (x1)
  8244 | -6/Factory         | Discovered new exit (range 16)
  8251 | -6/Factory         | Identified exit to Factory
  8334 | -6/Factory         | Discovered exit to Factory (range 8)
  8561 | -6/Factory         | Discovered exit to Factory (range 15)
  8779 | -6/Factory         | Intercept squad dispatched
  8800 | -6/Factory         | Spotted Tracker
  8803 | -6/Factory         | Destroyed Tracker
  8808 | -6/Factory         | Found Exp. Phase Shifter
  8883 | -6/Factory         | Spotted Combat Programmer
  8898 | -6/Factory         | Destroyed Combat Programmer
  8913 | -6/Factory         | Identified exit to Lower Caves
  8913 | -6/Factory         | Identified exit to Extension
  8913 | -6/Factory         | Reached level 19
  8929 | -6/Factory         | Intercept squad dispatched
  8933 | -6/Factory         | Spotted Tracker
  8934 | -6/Factory         | Core integrity fell below 50%
  8935 | -6/Factory         | Destroyed Tracker
  8974 | -6/Factory         | Spotted Combat Programmer
  8976 | -6/Factory         | Garrison activated, responded to threat
  8997 | -6/Factory         | Destroyed Combat Programmer
  9067 | -6/Factory         | Core integrity fell below 20%
  9177 | -6/Factory         | Entered Lower Caves
  9256 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  9297 | -6/Lower Caves     | Learned Armory trap positions
  9297 | -6/Lower Caves     | Learned Factory emergency access door positions
  9297 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  9297 | -6/Lower Caves     | Learned Factory terminal intel
  9493 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9600 | -6/Lower Caves     | Identified exit to Lower Caves
  9811 | -6/Lower Caves     | Entered another Lower Caves area
  9812 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9819 | -6/Lower Caves     | Upgraded with Utility slot (x1)
  9821 | -6/Lower Caves     | Found Prototype Device
  9905 | -6/Lower Caves     | Discovered exit to Factory (range 11)
  9971 | -6/Lower Caves     | Learned 12 Factory zone layouts
 10028 | -6/Lower Caves     | Discovered new exit (range 14)
 10034 | -6/Lower Caves     | Identified exit to Zion
 10170 | -6/Lower Caves     | Identified Heart of Steel
 10255 | -6/Lower Caves     | Murdered Warlord Statue
 10638 | -6/Lower Caves     | Entered Zion
 10640 | -6/Zion            | Reached level 20
 10645 | -6/Zion            | Learned Factory garrison access intel
 10657 | -6/Zion            | Given the Hacking Drone Bay
 10690 | -6/Zion            | Discovered new exit (range 16)
 10697 | -6/Zion            | Identified exit to Proximity Caves
 10716 | -6/Zion            | System corruption cleaned by Quarantine Array
 10732 | -6/Zion            | Learned Factory terminal intel
 10769 | -6/Zion            | Visited the Megawrench Repair Shop
 10769 | -6/Zion            | Megawrench repaired 12 parts
 11148 | -6/Zion            | Discovered new exit (range 3)
 11148 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 11148 | -6/Zion            | Identified exit to Deep Caves
 11302 | -6/Zion            | Attacked by Zionites
 11304 | -6/Zion            | Spotted 63-5LU(B)
 11304 | -6/Zion            | Spotted IB-MOW(B)
 11342 | -6/Zion            | Destroyed 63-5LU(B)
 11348 | -6/Zion            | Destroyed IB-MOW(B)
 11357 | -6/Zion            | Heart of Steel transformed into Warbot
 11550 | -6/Zion            | Allies destroyed Imprinter
 11552 | -6/Zion            | Extracted access codes from Imprinter's data core
 11649 | -6/Zion            | Found Spectral Analyzer
 11808 | -6/Zion            | Entered Deep Caves
 11900 | -6/Deep Caves      | Found Prototype Protection
 11900 | -6/Deep Caves      | Identified Zio. Weapon Casing
 11912 | -6/Deep Caves      | Found Prototype Protection
 11912 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 12137 | -6/Deep Caves      | Spotted AG-02349
 12150 | -6/Deep Caves      | Spotted AG-13520
 12193 | -6/Deep Caves      | Destroyed AG-13520
 12258 | -6/Deep Caves      | Destroyed AG-02349
 12282 | -6/Deep Caves      | Triggered Deep Caves wall
 12364 | -6/Deep Caves      | Spotted AS-34912
 12425 | -6/Deep Caves      | Spotted AS-68962
 12433 | -6/Deep Caves      | Destroyed AS-68962
 12438 | -6/Deep Caves      | Destroyed 35 combat bots
 12461 | -6/Deep Caves      | Destroyed by as-43297 with Assembled P-maul

 Last Messages 
---------------
  effect. <x2>
12441_ as-55081 destroyed.
12441_ Knocked back.
12442_ Penetrated by Slug.
12448_ as-07327 released from Mobile Assembly
  Unit.
12448_ Slug penetrates as-24246.
12448_ as-24246 destroyed.
12455_ as-42430 destroyed.
12457_ Destroyed Asb. Hover System.
12457_ as-84736 system corrupted by crushing
  effect.
12457_ Shock Maul follow-up attack on as-84736.
12457_ as-84736 destroyed.
12460_ as-87128 suffers critical hit (Smash).
12460_ Destroyed Asb. Hover System.
12460_ Destroyed Asb. P-sword.
12460_ as-87128 system corrupted by crushing
  effect. <x2>
12460_ as-87128 destroyed.

 Map 
-----
+----------------------------------------------------+
|             ## #????????######  #???????###    ### |
|              # #####????#        ##????##          |
|   !                #????#  ?      ##??##           |
|                  ###????#  ?#      ####        ##  |
| "               ##??????#  ?#                 ##?# |
| "             ###???##?##  ###      ###      ##??? |
| "               #??# ###    ##     ?##       #???? |
| "            "##### #?#      ##   ###        #???? |
| "            ### # #??#      #?#  ##         #???? |
|          [   ### "###?#      ###  ##         #???? |
|      [        "     #??#      ##  ###  #######???? |
|            *     ####??####       ###  #?????????? |
|           ]       ###?????#     %% ##  #?????????? |
|                     #######         #  #?????????? |
|          [=       ####                 #?????????? |
|      [ %   [      ###                  #???  ????? |
|        % [        /##       #  ""       #??#  ???? |
|         =   [      ##    #  # """        ###  #??? |
|              *     ###  ##  #  "                ?# |
|       =      [     #?#  ?#  #                   ## |
| "    =   =    *    #?#  ?#  ######     #######     |
| "    =  =          #?#  ##  ##???#  ####????##     |
| "             *    ###       #???#  #??????##      |
| "    =             ##        #???#  #??????#       |
| "                   #       ##???#  #??????## #### |
|          [ [  *     ##   @ ##????   #????????????# |
|                     ######a#?????    ??????????### |
|          *          ######%#????    ??????????##   |
|                            #?????   ?????????##    |
| ""     *                   #?????? ??????????#     |
|              [             #?????????????????#     |
| "                   ######         ??????????##    |
|                     "#???#######  ##??????????##   |
| "                  "" #????????????????????????### |
|              # "   ### #?????????????????????????# |
|        #### ## ## ##??##?????????????????????????? |
| ""   ##???# ?# ####??????????????????????????????? |
| ??? ??????##?# #?????????????????????????????????? |
| ?????????????###?????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          38
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       310
Additional Mass Support    9
Armor Coverage             400
Resistance: KI             20
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          40
Phase Shifting             20
Evasion (%)                65
Targeting Accuracy         20
Melee Accuracy             18
Armor Integrity Analysis   30
Force Boost                20
Offensive Hacking          25
Defensive Hacking          10

 Item Schematics 
-----------------
            Actuator Array | -7/Factory    | Hacked
              Weapon Mount | -7/Factory    | Hacked
       Imp. Actuator Array | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
                  Coil Gun | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
         Imp. System Guard | -7/Data Miner | Free
        Antimatter Reactor | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
        Weapon Mount | x2 | -7/Factory 
 Imp. Actuator Array | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Levels Raised              19    | .    3    2    4    4    1    .    1    1    2    .    .    1    .    
  XP Earned                32836 | 4000 5728 1829 7268 6095 493  484  1098 1703 2504 848  319  170  297  
  XP Spent                 32015 | 3710 3470 1250 5200 9200 .    .    2500 .    2600 .    2900 300  885  
Upgrades                   54    | 15   8    3    8    6    .    .    2    .    1    .    1    1    9    
  Power Slot               1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Utility Slot             9     | 1    1    .    2    3    .    .    .    .    1    .    1    .    .    
  Weapon Slot              4     | 1    1    .    .    1    .    .    1    .    .    .    .    .    .    
  Core Integrity           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Heat Dissipation         8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Mass Support             3     | 1    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Protomatter Created        4035  | .    570  303  605  645  112  418  229  182  179  211  31   78   472  
  Integrity Restored       7467  | .    971  731  744  1177 332  283  451  493  388  629  90   264  914  
    Core                   5606  | .    906  457  441  725  284  153  295  340  324  573  65   264  779  
    Parts                  1861  | .    65   274  303  452  48   130  156  153  64   56   25   .    135  
Protomatter Decayed        1425  | .    145  13   249  295  .    321  .    2    311  63   21   .    5    

 Game 
------
Seed              SurveybotSapperCleaver
  Manual?         0
Play Time         02:13:01
  Cumulative      277.9 hours
  Start           2025.03.21 @ 18:50:53
  End             2025.03.21 @ 21:33:05
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          113
  Rogue           0
  Adventurer      113
  Explorer        0
Win Type          -
  Total           11
  Types           2/2/3/2/1/0/0/0/1
Lore%             81
Gallery%          76
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd910c77-cf39-4f59-a059-2bbf4bfb4074