Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.26 @ 20:54:25 Player: Beosis Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (3946) 3946 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2516) 2516 TOTAL SCORE: 11742 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 371 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 435/550 Energy 14/100 System Corruption 7% Temperature Critical (1449) Movement Core (1200) Ox23 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Biometal Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Matter Compressor Visual Processing Unit Core Shielding > --- WEAPON (4) ------- Wave Gun Quantum Rifle Advanced Plasma Cannon Coil Gun > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Biometal Leg Improved Heat Sink Improved Light Armor Plating Improved Focal Shield Point Defense System Advanced Plasma Cannon KE Penetrator Improved Proton Missile Launcher Heavy Shock Bomb Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Thunder Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Matter Compressor Visual Processing Unit Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Wave Gun Quantum Rifle Advanced Plasma Cannon Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Biometal Leg Improved Heat Sink Improved Light Armor Plating Improved Focal Shield Point Defense System Advanced Plasma Cannon KE Penetrator Improved Proton Missile Launcher Heavy Shock Bomb Launcher Remote Datajack Katana [Rating: 97] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Visual Processing Unit Device Improved Focal Shield Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Power Shielding Weapon Heavy Machine Gun Energy Gun Beamcaster Energy Cannon Disruptor Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Slots Evolved 11 | . 1 . 2 2 2 . 2 . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . 1 . 1 1 1 . . . . . . Utility 4 | . . . 1 1 1 . 1 . . . . Weapon 2 | . . . . . . . 1 . 1 . . Parts Attached 85 | 6 9 4 10 4 3 4 5 23 7 7 3 Power 9 | 1 2 . 1 1 . . . 1 2 1 . Engine 1 | 1 . . . . . . . . . . . Core 7 | . 2 . 1 1 . . . . 2 1 . Reactor 1 | . . . . . . . . 1 . . . Propulsion 31 | 2 5 1 3 1 1 2 3 10 1 2 . Treads . | . . . . . . . . . . . . Leg 31 | 2 5 1 3 1 1 2 3 10 1 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 2 1 . 3 2 1 . 1 6 2 1 1 Device 5 | 1 . . . 2 . . . 1 1 . . Storage 4 | . 1 . 1 . . . . 1 1 . . Processor 1 | . . . 1 . . . . . . . . Hackware 1 | . . . . . 1 . . . . . . Protection 9 | 1 . . 1 . . . 1 4 . 1 1 Artifact . | . . . . . . . . . . . . Weapon 25 | 1 1 3 3 . 1 2 1 6 2 3 2 Energy Gun 5 | . 1 1 1 . . . . . . 2 . Energy Cannon 2 | . . . . . . . . . 1 . 1 Ballistic Gun 8 | 1 . . . . 1 1 . 3 . 1 1 Ballistic Cannon 3 | . . 1 . . . . . 2 . . . Launcher 5 | . . 1 1 . . 1 1 . 1 . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 28 | . . 6 2 . . 1 . 9 1 3 6 Power 5 | . . . 1 . . . . . 1 1 2 Propulsion 8 | . . 3 . . . 1 . 2 . . 2 Utility 7 | . . 1 . . . . . 3 . 1 2 Weapon 8 | . . 2 1 . . . . 4 . 1 . Highest Loss Streak 4 | . . 3 2 . . 1 . 2 1 2 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | . 4 8 9 13 12 14 13 14 15 17 19 Power . | . . 1 . 1 1 1 1 1 . . . Propulsion 4 | . . . 1 2 1 1 1 5 6 8 10 Utility 4 | . 1 4 4 5 5 6 5 4 6 6 4 Weapon 2 | . 1 1 2 5 4 5 5 2 1 1 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . 1 . 2 1 . 2 1 1 . . 11 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . 4 Utility 8 | . . . 1 1 . 1 . 1 . . 4 Weapon 6 | . 1 . . . . 1 1 . . . 3 Tool/Special 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 89 82 85 99 93 96 93 97 99 98 98 Core 6 | . 4 12 7 8 7 7 6 2 8 10 10 Reactor 1 | . . . . . . . . 3 1 . . Leg 33 | . 34 27 28 40 38 39 36 36 32 33 32 Device 5 | . 12 7 . 8 7 7 6 5 5 5 5 Storage 9 | . 4 12 10 8 7 7 6 9 11 11 11 Processor 4 | . . . 4 8 7 7 6 6 5 5 5 Protection 10 | . 7 . 13 8 7 7 12 12 11 10 10 Energy Gun 3 | . 4 1 8 8 7 2 . 1 . 4 11 Energy Cannon 1 | . . . . . . . . . 4 3 4 Ballistic Gun 8 | . 12 10 . . 5 7 12 8 15 10 5 Ballistic Cannon 2 | . . 3 10 8 1 . . 3 . . . Launcher 1 | . . 5 . . . 3 . 1 . 1 . Peak Build Rating 97 | 6 11 11 22 28 36 39 53 79 89 95 97 Average Rating 53 | 3 8 9 16 27 32 37 47 66 86 88 94 On Entrance 38 | . 6 10 8 22 28 36 37 53 79 87 94 Avg Prop Armor Cover (%) 7 | . . . . . . . . 7 7 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 103 | 10 18 20 37 39 37 39 48 68 96 102 103 Greatest Support 127 | 20 30 30 45 60 75 85 98 126 127 127 127 Greatest Overweight (x) 23 | 3 . 1 2 . . . . . 1 . 23 Average Overweight (x) . | 2 . . . . . . . . . . . Largest Inventory Capacity 20 | 5 10 10 15 15 15 15 15 15 20 20 20 Average Capacity 14 | 5 6 10 12 15 15 15 15 15 19 20 20 Most Carried 20 | 4 10 10 15 14 15 15 15 15 19 19 20 Average Carried 13 | . 4 8 9 13 12 14 13 14 15 17 19 Final Capacity 20 | 5 10 10 15 15 15 15 15 15 20 20 20 Final Carried 20 | . 10 8 15 13 14 13 15 15 17 18 20 Class Distribution -------------------- 32% | Hacker-Mutant 31% | Scavenger-Tank 19% | Scavenger-Mutant 13% | Hacker-Tank 3% | Commander-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Matter Collected 3673 | 235 139 421 331 78 10 7 187 1413 183 405 264 Remotely . | . . . . . . . . . . . . Salvage Created 4497 | . 312 180 818 284 . 439 47 1050 341 689 337 Parts 219 | . 15 6 65 14 . 4 2 51 22 29 11 Haulers Intercepted 4 | . 1 . 3 . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Combat Hostiles Destroyed 93 | . 5 14 14 5 . 1 1 29 5 14 5 Melee 3 | . . . . . . . . 3 . . . Guns 49 | . 5 1 6 4 . 1 . 12 4 13 3 Cannons 20 | . . 1 8 1 . . . 8 . . 2 AOE 20 | . . 12 . . . . 1 6 1 . . Classes Destroyed 18 | . 3 3 6 1 . . . 4 1 . . Worker 5 | . . . 5 . . . . . . . . Builder 4 | . . . . . . . . . 3 . 1 Tunneler 1 | . . 1 . . . . . . . . . Hauler 4 | . 1 . 3 . . . . . . . . Recycler 5 | . 1 2 2 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 4 | . . . 3 1 . . . . . . . Swarmer 15 | . . . 3 . . . . 8 . 4 . Cutter 1 | . . . . . . . . 1 . . . Grunt 29 | . 5 . 6 3 . 1 . 7 2 3 2 Brawler 3 | . . . . 1 . . . 1 . . 1 Duelist 2 | . . . 1 . . . . 1 . . . Sentry 17 | . . . 4 1 . . 1 4 1 6 . Demolisher 1 | . . 1 . . . . . . . . . Specialist 4 | . . . . . . . . 4 . . . Programmer 6 | . . . . . . . . 2 2 . 2 Behemoth 2 | . . . . . . . . 1 . 1 . Assembled 13 | . . 13 . . . . . . . . . Best Kill Streak 10 | . 2 9 6 4 . 1 1 10 3 5 5 Combat Bots Only 10 | . 2 8 3 2 . 1 1 10 2 5 4 Max Kills in Single Turn 4 | . 1 2 2 1 . 1 1 4 1 2 1 Gunslinging 1 | . . . . . . . . . . 1 . Exploded 3 | . . 2 . . . . 1 3 1 . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Hostile Shots Fired 961 | . 43 71 44 19 . 73 9 511 17 114 60 Missed 292 | . 8 19 12 7 . 25 2 166 6 36 11 Hits 669 | . 35 52 32 12 . 48 7 345 11 78 49 Melee 7 | . . 1 1 . . . . 4 . . 1 Projectile 662 | . 35 51 31 12 . 48 7 341 11 78 48 AOE 13 | . . 12 . . . . . 1 . . . Critical Strikes 19 | . . 2 2 . . 3 . 7 1 4 . Actively Blocked 1 | . . . . . . . . 1 . . . Damage Taken 7294 | . 286 622 266 119 44 554 33 2566 164 1161 1479 Core 1623 | . 64 143 65 49 . 10 . 265 24 90 913 Absorbed by Shields 10 | . . . . . . . . 10 . . . Redirected to Shielding 126 | . . . . . . 9 . 29 11 9 68 Ignored by Resistances 4811 | . 180 375 167 73 25 333 24 2483 95 690 366 Regen/Repaired (Parts) 7 | . . . 7 . . . . . . . . Core Remaining (%) 76 | 100 . 17 83 91 . 98 . 68 . . . Volleys Fired 312 | . 51 47 50 12 . 5 2 90 8 35 12 Largest 4 | . 2 2 2 2 . 2 3 3 4 4 4 Hottest 303 | . 60 70 105 105 . 64 83 133 169 249 303 Shots Fired 641 | . 61 61 96 24 . 8 6 197 31 109 48 Gun 405 | . 61 20 46 12 . 5 4 110 24 87 36 Cannon 171 | . . 7 47 12 . . . 65 7 21 12 Launcher 61 | . . 34 3 . . 3 2 18 . 1 . Special 4 | . . . . . . . . 4 . . . Kinetic 397 | . 51 23 52 12 . 5 4 154 24 60 12 Thermal 151 | . 10 4 41 12 . . . 21 . 27 36 Explosive 57 | . . 34 3 . . . 2 18 . . . Electromagnetic 32 | . . . . . . 3 . . 7 22 . Robot Hit Streak 63 | . 20 24 14 13 . 4 8 63 25 51 23 Robot Miss Streak 5 | . 2 2 3 1 . 1 . 5 2 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 496 | . 53 26 67 17 . 5 3 173 24 98 30 Core Hits 311 | 1 21 41 36 11 . 8 5 75 21 81 11 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 16 | . 1 . 6 2 . . . 6 . 1 . Burn 7 | . . . 3 1 . . . 3 . . . Destroy 1 | . 1 . . . . . . . . . . Blast 5 | . . . 3 1 . . . 1 . . . Corrupt 1 | . . . . . . . . . . 1 . Sever 2 | . . . . . . . . 2 . . . Melee Attacks 14 | . . . . . . . . 14 . . . Impact . | . . . . . . . . . . . . Slashing 14 | . . . . . . . . 14 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12727 | 1 478 1199 1313 331 . 241 75 5042 675 2462 910 Guns 6912 | . 464 92 748 208 . 97 46 2118 447 2116 576 Cannons 2934 | . . 106 563 123 . . . 1460 66 284 332 Explosions 2279 | . . 982 . . . 133 29 991 82 62 . Melee 473 | . . . . . . . . 473 . . . Ramming 129 | 1 14 19 2 . . 11 . . 80 . 2 Kinetic 6620 | . 410 178 595 123 . 97 46 3190 447 1397 137 Thermal 2958 | . 54 20 716 208 . . . 388 82 719 771 Explosive 2002 | . . 982 . . . . 29 991 . . . Electromagnetic 545 | . . . . . . 133 . . 66 346 . Impact . | . . . . . . . . . . . . Slashing 473 | . . . . . . . . 473 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 3 1 1 7 Average Corruption 1 | . . . . . . . . 2 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 46 | . . . . . . . . 32 2 5 7 Message Errors 11 | . . . . . . . . 9 . 1 1 Matter Fused 11 | . . . . . . . . 6 . 2 3 Heat Flow Errors 3 | . . . . . . . . 3 . . . Energy Discharges 2 | . . . . . . . . 2 . . . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . 5 . 1 . Data Loss (major) 6 | . . . . . . . . 3 1 1 1 Misfires 4 | . . . . . . . . 2 . . 2 Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 221 | . . 90 . . . . . 86 29 . 16 Projectiles 16 | . . . . . . . . . . . 16 Explosions 141 | . . 90 . . . . . 51 . . . Melee 64 | . . . . . . . . 35 29 . . Knockbacks 16 | . . 2 3 4 . . . 7 . . . Impact . | . . . . . . . . . . . . Kinetic 16 | . . 2 3 4 . . . 7 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 120 | . . 15 . . . . . 40 23 42 . Shots 9 | . . 2 . . . . . 4 1 2 . Rammed 1 | 1 . . . . . . . . . . . Targets Rammed 20 | 1 4 5 3 . . 1 . 1 4 . 1 Kicked 19 | . 4 5 3 . . 1 . 1 4 . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 1628 | . 52 68 306 159 . . 6 432 301 379 1628 Average Temperature 139 | . 12 17 87 76 . . 6 111 142 136 588 Received Heat Transfer 2343 | . 264 140 168 81 . 198 18 865 54 357 198 Effects 57 | . . . 3 . . . . 12 3 3 36 Shutdowns 8 | . . . . . . . . . . . 8 Energy Bleed 7 | . . . . . . . . 4 . 1 2 Interference 19 | . . . 3 . . . . 7 3 1 5 Matter Decay 5 | . . . . . . . . . . . 5 Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . 1 . . 2 Damage (major) 8 | . . . . . . . . . . . 8 Damage (core) 6 | . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Robots Corrupted 2 | . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . Impact Corruptions 3 | . . . . . . . . . 3 . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 5 | . . . 1 1 . . . 2 . . 1 Heat Transferred 4779 | . 125 50 1480 444 . . . 750 . 925 1005 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Maximum Alert Level 3 | . . . . . . . . 3 2 2 1 Low Security (%) 67 | 100 100 100 100 100 100 100 100 30 61 55 83 Level 1 10 | . . . . . . . . 11 35 17 16 Level 2 14 | . . . . . . . . 35 2 26 . Level 3 7 | . . . . . . . . 23 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1031 | . 35 25 121 93 21 49 41 1031 402 630 245 Initial 402 | . . . . 2 10 . 18 6 402 17 245 Average 203 | . 6 1 39 48 4 10 5 454 154 257 101 Influence Increases 3465 | . 154 134 530 138 21 59 43 1295 180 703 208 Destroy 0b10 Robot/C 1800 | . 100 20 280 100 . 20 20 640 120 400 100 Destroy 0b10 Robot/NC 130 | . 10 15 70 5 . 5 . 5 15 . 5 Destroy Leader 276 | . 32 . 92 32 . . 10 30 30 20 30 Allied During Kill 23 | . . . . . . . . 16 1 6 . Successful Hack 62 | . 12 . 6 . 21 . 2 . 12 . 9 Disable Machine 16 | . . . 8 . . 4 . 4 . . . Anti-Garrison Action 500 | . . . . . . . . 400 . 100 . Destroy Structure 238 | . . 99 14 1 . . 11 95 2 12 4 Lose Combat Pursuer 420 | . . . 60 . . 30 . 105 . 165 60 Influence Decreases 3368 | . 154 134 522 113 54 10 79 277 1178 106 741 Entered New Map 1097 | . . . . 6 23 . 31 7 629 16 385 Time Decay 1758 | . 154 101 502 107 31 . 48 . 499 . 316 Lost Part 208 | . . 8 20 . . 10 . 90 10 30 40 Lost Ally 305 | . . 25 . . . . . 180 40 60 . Squads Dispatched 11 | . 1 . 1 . . 2 . . 4 . 3 Investigation 6 | . 1 . 1 . . . . . 2 . 2 Extermination 3 | . . . . . . . . . 2 . 1 Reinforcement 2 | . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Distress Signals 5 | . . 2 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 8 20 26 10 . 9 1 41 6 30 15 Peak Tracking Total 12 | . 3 6 4 4 . 6 1 12 3 10 6 Tactical Retreats 22 | . . 2 4 . . 2 . 6 . 7 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Traps Triggered 8 | . . . . . 1 1 . 4 1 1 . Indirectly 1 | . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Machines Disabled 4 | . . . 2 . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Machines Accessed 29 | . 5 . 8 . 2 . 1 1 5 2 5 Terminals 19 | . 4 . 6 . 2 . . 1 1 2 3 Fabricators 4 | . . . . . . . . . 3 . 1 Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Total Hacks 72 | . 9 . 25 . 3 . 1 2 14 5 13 Successful 45 | . 7 . 18 . 2 . 1 1 8 . 8 Failed 27 | . 2 . 7 . 1 . . 1 6 5 5 Catastrophic 2 | . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 43 | . 6 . 18 . 3 . . 2 2 5 7 Fabricators 14 | . . . . . . . . . 11 . 3 Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 6 | . 3 . . . . . . . . . 3 Scanalyzers 5 | . . . 5 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Terminal Hacks 25 | . 5 . 11 . 2 . . 1 2 . 4 Record 2 | . . . . . . . . . . . 2 Part Schematic 1 | . . . . . . . . . . . 1 Robot Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . Emergency Access Points 5 | . 1 . 2 . . . . 1 1 . . Terminal Index 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 5 . 1 Load Schematic 4 | . . . . . . . . . 3 . 1 Build 2 | . . . . . . . . . 2 . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . . . . . 3 Process 1 | . . . . . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . Retrieve Study 5 | . . . 5 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 21 | . 3 . 5 . 1 . 1 1 3 2 5 Full Trace Events 8 | . 1 . 1 . . . . . 2 2 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . Robots Built 4 | . . . . . . . . . 4 . . Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 5 | . . . 5 . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 38 | . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 3 | . . . . . . . . . . . 3 Retrieved Matter 3 | . . . . . . . . . . . 3 Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . . 1 . 1 . Patrol Navigation 1 | . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . 15 . 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Total Allies 23 | . . 2 . . . . . 15 4 2 . Largest Group 8 | . . 2 . . . . . 8 2 2 . Highest-Rated Group 207 | . . 41 . . . . . 207 42 102 . Highest-Rated Ally 51 | . . 31 . . . . . 41 21 51 . Total Orders . | . . . . . . . . . . . . Ally Attacks 97 | . . 7 . . . . . 50 13 27 . Total Damage 2097 | . . 128 . . . . . 1083 295 591 . Kills 13 | . . 2 . . . . . 3 1 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Active Infowar (turns) 6655 | 101 568 504 344 197 173 143 228 2373 675 907 442 Optics 5482 | . . . 344 197 173 143 228 2373 675 907 442 Structural 1173 | 101 568 504 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Turns Passed 7696 | 124 568 819 831 197 173 143 228 2393 723 1027 470 Spaces Moved 4242 | 66 337 508 395 128 129 88 169 1285 390 399 348 Core 54 | 53 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 4188 | 13 337 508 395 128 129 88 169 1285 390 399 347 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 111 111 112 120 116 118 118 117 Average Speed 123 | 166 120 136 137 111 111 116 120 119 119 118 121 Slowest Speed 1200 | 200 120 190 260 111 112 120 121 123 190 118 1200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 5 59 70 33 14 5 76 2 67 9 45 12 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . 1 . 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 28 | . . . . . . . 9 19 . . . Terrain Destroyed 282 | . . 165 11 . . . 15 89 . . 2 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . 1 . . 2 AOE 279 | . . 165 11 . . . 15 88 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Gar Fac Total 6153 | 79 451 575 585 160 159 119 187 1952 626 879 381 Wait 1264 | 1 27 7 104 10 20 14 3 452 202 416 8 Move 4230 | 65 336 507 394 127 128 87 169 1281 390 398 348 Hop . | . . . . . . . . . . . . Pick Up 97 | 6 16 2 18 3 5 3 6 17 8 8 5 Fast Attach 5 | . . . . . . . . 2 1 . 2 Attach 54 | 6 2 5 7 3 3 1 3 13 6 5 . Detach 7 | . . 1 . 1 1 . . 1 1 2 . Swap 54 | . 7 1 6 1 . 5 3 22 4 4 1 Drop 41 | . 8 . 3 3 2 3 1 12 2 3 4 Fire 312 | . 51 47 50 12 . 5 2 90 8 35 12 Melee 14 | . . . . . . . . 14 . . . Ram 1 | 1 . . . . . . . . . . . Kick 19 | . 4 5 3 . . 1 . 1 4 . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 55 | . . . . . . . . 47 . 8 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 14) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Propulsion x1 318 | -10/Materials | Identified exit to Mines 324 | -10/Materials | Build established: Hacker-Mutant 540 | -10/Materials | Identified exit to Materials 540 | -10/Materials | Discovered exit to Materials (range 13) 693 | -10/Materials | Entered Mines 710 | -10/Mines | Discovered exit to Materials (range 8) 763 | -10/Mines | Discovered exit to Materials (range 15) 828 | -10/Mines | Assembled infested the area 833 | -10/Mines | Assisted by a Guerilla fighting off Assembled 909 | -10/Mines | Build established: Scavenger-Mutant 925 | -10/Mines | Learned 2 Materials zone layouts 1108 | -10/Mines | Destroyed 8 combat bots 1165 | -10/Mines | Core integrity fell below 50% 1235 | -10/Mines | Lost 3 parts (1n1u1w) 1272 | -10/Mines | Core integrity fell below 20% 1512 | -10/Mines | Entered Materials 1512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1513 | -9/Materials | Identified exit to Mines 1513 | -9/Materials | Identified exit to Materials 1543 | -9/Materials | Build established: Hacker-Mutant 2060 | -9/Materials | Build established: Scavenger-Mutant 2129 | -9/Materials | Repaired Katana 2343 | -9/Materials | Entered another Materials area 2343 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2498 | -8/Materials | Identified exit to Factory 2498 | -8/Materials | Discovered exit to Factory (range 17) 2540 | -8/Materials | Entered Factory 2540 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -7/Factory | Identified exit to DSF 2713 | -7/Factory | Entered DSF 2741 | -7/DSF | Additional patrols routed to DSF 2813 | -7/DSF | Identified exit to Factory 2813 | -7/DSF | Discovered exit to Factory (range 18) 2856 | -7/DSF | Entered Factory 2856 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2877 | -6/Factory | Build established: Hacker-Mutant 3084 | -6/Factory | Identified exit to Garrison 3084 | -6/Factory | Entered Garrison 3090 | -6/Garrison | Triggered checkpoint 3353 | -6/Garrison | Build established: Hacker-Tank 3755 | -6/Garrison | Lost 3 allies 3766 | -6/Garrison | Triggered checkpoint 3768 | -6/Garrison | Triggered checkpoint 3774 | -6/Garrison | Triggered checkpoint 3789 | -6/Garrison | Triggered checkpoint 3808 | -6/Garrison | Lost 5 allies 3842 | -6/Garrison | Destroyed 10 combat bots 3918 | -6/Garrison | Triggered checkpoint 4047 | -6/Garrison | Identified exit to Factory 4047 | -6/Garrison | Discovered exit to Factory (range 14) 4050 | -6/Garrison | Triggered checkpoint 4063 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4090 | -6/Garrison | Build established: Hacker-Mutant 4527 | -6/Garrison | Spotted B-75 Beast 4529 | -6/Garrison | Discovered exit to Factory (range 14) 4545 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4638 | -6/Garrison | Destroyed B-75 Beast 4740 | -6/Garrison | Installed Relay Interface Framework 4805 | -6/Garrison | Build established: Hacker-Tank 4909 | -6/Garrison | Discovered exit to Factory (range 17) 4914 | -6/Garrison | Triggered checkpoint 4914 | -6/Garrison | Triggered checkpoint 5002 | -6/Garrison | Triggered checkpoint 5280 | -6/Garrison | Triggered checkpoint 5296 | -6/Garrison | Triggered checkpoint 5344 | -6/Garrison | Lost 3 allies 5477 | -6/Garrison | Entered Factory 5477 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5566 | -5/Factory | Fabricated H-55 Commando (x2) 5628 | -5/Factory | Build established: Scavenger-Tank 6137 | -5/Factory | Fabricated H-55 Commando? 6199 | -5/Factory | Identified exit to Garrison 6200 | -5/Factory | Entered Garrison 6200 | -5/Garrison | Accompanied by 2 allies 6224 | -5/Garrison | Expanded RIF knowledge: Patrol Navigation 6254 | -5/Garrison | Triggered checkpoint 6775 | -5/Garrison | Spotted B-75 Beast 6849 | -5/Garrison | Destroyed B-75 Beast 6941 | -5/Garrison | Triggered checkpoint 7214 | -5/Garrison | Identified exit to Factory 7214 | -5/Garrison | Discovered exit to Factory (range 12) 7227 | -5/Garrison | Entered Factory 7675 | -5/Factory | Core integrity fell below 50% 7692 | -5/Factory | Core integrity fell below 20% 7698 | -5/Factory | Core destroyed Last Messages --------------- U-05 Engineer destroyed. Overheating: Matter decay (-64). Power failure, Neutrino Core shutdown. Overheating: Core damaged (-150). U|BVIC9 G-50 Soldier destroyed. Overheating: System interference. Adv. Plasma Cannon temporarily disabled. Coil Gun temporarily disabled. Overheating: Energy bleed (-3). Acquired 86 matter. Flexi-carbon Leg destroyed. Acquired 60 matter. Overheating: System interference. Quantum Rifle temporarily disabled. Overheating: Core damaged (-120). Overheating: Core damaged (-100). Map ----- +----------------------------------------------------+ | ?????????????????????? ???????????????? | | ???????????????????? ???????????????? | | ????????????????? ????????????????? | | ??????????????? ????????????????? | | ???????????? ?????????????????? | | ??????????? ?????????????????? | | ??????????? ??????????????????? | | ???????????? ??????????????????? | | ???????????? #??????????????????? | | ????????????? #??????????????????? | | ??????????????? #??????????????????? | | ???????????????? #??????????????????? | | ????????????????? #??????????????????? | | ??????????????????? ##+#+###????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# #! #????????????????? | | ????????????????????# #%[ """#????????????????? | | ????????????????????# + ! Y"#????????????????? | | ???????###???????##?# # """#????????????????? | | ???????# ??????? ## #! #????????????????? | | ???????# ??????? + ######/##???????????????? | | ???????# ?????? ##### ## #???????????????? | | ???????# ???"""" #??## ## #???????????????? | | ???????# ?"""""" #??# # #???????????????? | | ???????# """"""" #??# " + #???????????????? | | ???????# """"""" #??# @# #???????????????? | | ???????# #??##/## #???????????????? | | ???????# """"""" #??##[#########???????????????? | | ######## """"""" ##### T#??????????????????????? | | # """"""" / = =%#??????????????????????? | | # """"""" ## [=*##??????????????????????? | | " " " # ## =!###?????????????????????? | | " " " ####+######### #?????????????????????? | | " " " # #?????????????????????? | | " " " # #???????????????????? | | " " " # !! !!! + ??????????????????? | | " " " + """" ! !! # ????????????????? | | " " " # """ !! #? ???????????????? | | " " " # "" ##?###??????????????? | | " " " # ! ??????????????????? | | # ?????????????????? | | # " ^ ????????????????? | | # " ^ ???????????????? | | # !== ??????????????? | | # !== ? #??????????? | | ######+# !== ? ###????????? | | ?????# # ###" F"## +????????? | | ?????# # #??""""?# """""" #?????????? | | ?????# # #???????# """""" #?????????? | | ?????# # #???????# """""" #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 530 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Weapon Shielding 66 Evasion (%) 70 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Helical Railgun | -5/Factory | Hacked Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked Fabricated ------------ H-55 Commando | x2 | -5/Factory H-55 Commando | x2 | -5/Factory Repaired ---------- Katana | 86% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Maul | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Heavy Suspicion Item+ Join The Dark Side Let Me Out Of Here My Command Is Your Wish Resistances Are Futile Spot Them First Well Done Window Shopping You Will Be Upgraded Challenges ------------ None Game ------ Seed CoolingSwordMegatreads Manual? 0 Play Time 01:50:36 Cumulative 35.2 hours Start 2025.11.26 @ 16:24:00 End 2025.11.26 @ 20:54:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 33 Rogue 16 Adventurer 1 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5139dbd7-8c0e-472e-92d9-ba8a52ddc402