Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 13:43:03 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (308) 308 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 1460 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 359/400 Matter 300/300 Energy 38/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Medium Laser Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Utility Shielding > --- WEAPON ----------- Small Laser Beam Cannon > --- INVENTORY -------- Aluminum Leg Medium Laser Grenade Launcher [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Utility Shielding Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 15 | 6 3 3 3 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 . 3 Treads . | . . . . Leg 6 | 2 1 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . 2 . Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 4 | 2 1 1 . Energy Gun 2 | 1 . 1 . Energy Cannon 1 | . 1 . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 3 3 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 81 83 86 Engine 11 | . 13 13 . Leg 29 | . 27 28 44 Storage 13 | . 14 14 11 Protection 5 | . . 5 11 Energy Gun 4 | . 5 2 9 Energy Cannon 12 | . 8 14 11 Ballistic Gun 5 | . 14 3 . Peak Build Rating 8 | 6 6 7 8 Average Rating 5 | 4 5 5 7 On Entrance 4 | . 6 6 6 Naked Turns . | . . . . Heaviest Build 18 | 14 15 18 10 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 6 | 2 5 6 4 Average Carried 4 | . 1 5 3 Final Capacity 8 | 8 8 8 8 Final Carried 5 | . 5 5 3 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 420 | 239 66 92 23 Remotely . | . . . . Salvage Created 349 | . 75 238 36 Parts 15 | . 4 10 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 9 | . 2 6 1 Guns 4 | . 1 3 . Cannons 5 | . 1 3 1 Classes Destroyed 2 | . 1 1 . Swarmer 1 | . . 1 . Grunt 8 | . 2 5 1 Best Kill Streak 4 | . 2 4 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 103 | . 14 65 24 Missed 29 | . 6 17 6 Damage Taken 894 | . 90 571 233 Core 159 | . 22 96 41 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 . 52 . Volleys Fired 34 | . 5 23 6 Largest 2 | . 2 2 2 Hottest 100 | . 80 100 100 Shots Fired 67 | . 10 45 12 Gun 33 | . 5 22 6 Cannon 34 | . 5 23 6 Launcher . | . . . . Special . | . . . . Kinetic 19 | . 5 14 . Thermal 48 | . 5 31 12 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | . 9 17 4 Robot Miss Streak 2 | . . 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 53 | . 9 35 9 Core Hits 17 | . 3 11 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 789 | . 133 524 132 Guns 312 | . 47 223 42 Cannons 451 | . 86 279 86 Explosions . | . . . . Melee . | . . . . Ramming 26 | . . 22 4 Kinetic 195 | . 47 148 . Thermal 568 | . 86 354 128 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 9 | . . 6 3 Kicked 9 | . . 6 3 Crushed . | . . . . Highest Temperature 406 | . 126 406 69 Average Temperature 129 | . 69 162 28 Received Heat Transfer 417 | . 48 264 105 Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1237 | . 185 767 285 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 99 | . 40 99 39 Initial 19 | . . 15 19 Average 37 | . 6 53 24 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 2 13 7 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 47 | . . 47 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 11 | . . 11 . Total Damage 85 | . . 85 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 902 | 98 135 567 102 Spaces Moved 618 | 87 87 396 48 Core 22 | 22 . . . Treads . | . . . . Legs 596 | 65 87 396 48 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 117 | 102 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 16 69 7 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 721 | 94 107 441 79 Wait 35 | . 5 11 19 Move 615 | 86 86 395 48 Hop . | . . . . Pick Up 13 | 2 8 3 . Fast Attach 4 | 4 . . . Attach 10 | 2 3 3 2 Detach . | . . . . Swap 1 | . . . 1 Drop . | . . . . Fire 34 | . 5 23 6 Melee . | . . . . Ram . | . . . . Kick 9 | . . 6 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 5) 234 | -10/Materials | Entered Mines 235 | -10/Mines | Learned location of Storage (-8) 304 | -10/Mines | Build established: Mutant 783 | -10/Mines | Discovered new exit (range 12) 801 | -10/Mines | Entered Materials 801 | -9/Materials | Evolved 2 slots: Propulsion x2 903 | -9/Materials | Self-destructed Last Messages --------------- 00783_ EXIT=FOUND 00785_ Overheating: Energy bleed (-13). 00787_ Acquired Aluminum Leg. 00799_ S-10 Pest destroyed. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE 00842_ K-01 Serf collects debris. 00873_ G-34 Mercenary destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 00896_ G-47 Trooper heat spikes uncontrollably. 00896_ G-47 Trooper overheating. 00897_ Kicked G-47 Trooper out of the way. 00899_ Acquired 23 matter. 00899_ Sml. Laser destroyed. 00900_ Kicked G-47 Trooper out of the way. 00901_ Aluminum Leg destroyed. 00903_ Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#############?????????????????? | | ????????????# !!! #?????????????????? | | ????????????# !!! """ #?????????????????? | | ????????????# !!! """ #?????????????????? | | ????????????# """ #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# = #?????????????????? | | ????????????######+######?????????????????? | | ????????????# % ##########????????????? | | ????????????# g% # #????????????? | | ????????????# # ]= #????????????? | | ???????########## @ # ]= #????????????? | | ???????# # # == #????????????? | | ???????# # # #????????????? | | ???????# /// + + #????????????? | | ???????# // #sss# #????????????? | | ???????# // # # #????????????? | | ???????# # # #????????????? | | ???????# # s##########????????????? | | ???????# # #?????????????????????? | | ???????# # #?????????????????????? | | ???????########## +?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# /?????????????????????? | | ????????????????# ??????????????????????? | | ????????????????# ??????????????????????? | | ????????????????? ??????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisMiningReconfigurator Manual? 0 Play Time 00:08:32 Cumulative 3.0 hours Start 2024.12.31 @ 13:34:59 End 2024.12.31 @ 13:43:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f81a7c09-f513-43f0-8864-2acd2fb200fa