Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 01:41:22

Player: WildValentine

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (444)      444
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (68)                 68
              TOTAL SCORE: 1707

 Bonus
-------
Follower Combat Kills      68

 Cogmind 
---------
Core Integrity             362/400
Matter                     300/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                Ion Engine
          Light Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
         Medium Storage Unit
                Weight Redist. System
                Sensor Array
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (10) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
       Improved Ion Engine
                Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Weight Redist. System
                EM Pulse Gun
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
                Weight Redist. System
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
                Aluminum Leg
                Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
                Weight Redist. System
                EM Pulse Gun
          Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   5   5   11  
  Power                    7    | 1   1   1   4   
    Engine                 7    | 1   1   1   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   1   2   
    Treads                 2    | 2   .   .   .   
    Leg                    5    | .   2   1   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   1   4   
    Device                 5    | .   1   1   3   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   2   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   4   1   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      4    | .   .   4   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   85  94  90  
  Engine                   14   | .   14  14  18  
  Treads                   3    | .   13  .   .   
  Leg                      23   | .   14  27  20  
  Device                   8    | .   .   9   18  
  Storage                  13   | .   14  14  11  
  Ballistic Gun            26   | .   28  26  22  
Peak Build Rating          13   | 6   8   9   13  
  Average Rating           8    | 4   6   8   11  
  On Entrance              5    | .   6   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 11  18  18  21  
  Greatest Support         40   | 40  40  20  26  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 4   9   9   10  
  Average Carried          6    | 1   3   7   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 2   9   8   10  

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           723  | 164 302 103 154 
  Remotely                 .    | .   .   .   .   
Salvage Created            563  | .   340 117 106 
  Parts                    38   | .   23  4   11  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   9   4   5   
  Guns                     18   | .   9   4   5   
Classes Destroyed          3    | .   3   .   .   
  Hauler                   1    | .   1   .   .   
  Swarmer                  9    | .   3   2   4   
  Grunt                    9    | .   6   2   1   
Best Kill Streak           5    | .   5   2   3   
  Combat Bots Only         5    | .   5   2   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        123  | .   49  42  32  
  Missed                   28   | .   11  9   8   
Damage Taken               999  | .   420 345 234 
  Core                     190  | .   90  62  38  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         69   | 100 .   39  .   
Volleys Fired              94   | .   41  27  26  
  Largest                  2    | .   2   2   2   
  Hottest                  40   | .   40  40  40  
Shots Fired                187  | .   82  53  52  
  Gun                      187  | .   82  53  52  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  187  | .   82  53  52  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   8   9   10  
  Robot Miss Streak        4    | .   3   3   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        5    | .   3   .   2   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           100  | .   55  17  28  
  Core Hits                40   | .   22  9   9   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   
  Critical Strikes         1    | .   .   1   .   
    Destroy                1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1004 | .   583 166 255 
  Guns                     972  | .   569 150 253 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  32   | .   14  16  2   
  Kinetic                  972  | .   569 150 253 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             11   | .   5   5   1   
  Kicked                   11   | .   5   5   1   
  Crushed                  .    | .   .   .   .   
Highest Temperature        34   | .   34  16  11  
  Average Temperature      9    | .   10  6   11  
  Received Heat Transfer   444  | .   207 189 48  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             315  | .   315 93  277 
  Initial                  47   | .   .   47  .   
  Average                  72   | .   129 26  148 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         89   | 100 78  100 69  
  Level 1                  10   | .   21  .   30  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   18  5   16  
  Peak Tracking Total      5    | .   4   3   5   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   .   2   
  Successful               1    | .   .   .   1   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      39   | .   .   39  39  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               31   | .   .   4   27  
  Total Damage             442  | .   .   64  378 
  Kills                    9    | .   .   1   8   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1744 | 67  457 939 281 
Spaces Moved               964  | 42  134 647 141 
  Core                     12   | 12  .   .   .   
  Treads                   54   | 30  24  .   .   
  Legs                     898  | .   110 647 141 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            122  | 128 128 120 126 
  Slowest Speed            190  | 160 190 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       36   | 5   22  97  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1367 | 55  346 764 202 
  Wait                     230  | .   144 75  11  
  Move                     961  | 41  133 646 141 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 8   12  5   6   
  Fast Attach              2    | .   .   .   2   
  Attach                   16   | 6   2   5   3   
  Detach                   2    | .   1   .   1   
  Swap                     9    | .   3   .   6   
  Drop                     11   | .   5   1   5   
  Fire                     94   | .   41  27  26  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     11   | .   5   5   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 13)
   68 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 16)
  525 | -10/Materials | Entered Mines
  598 | -10/Mines     | Learned Materials security intel
  665 | -10/Mines     | Discovered new exit (range 9)
  716 | -10/Mines     | Core integrity fell below 50%
  762 | -10/Mines     | Lost 4 parts (1p1n2w)
  874 | -10/Mines     | Learned 4 Materials zone layouts
 1084 | -10/Mines     | Learned Materials interactive machine intel
 1094 | -10/Mines     | Build established: Scavenger-Mutant
 1453 | -10/Mines     | Discovered new exit (range 10)
 1464 | -10/Mines     | Entered Materials
 1464 | -9/Materials  | Accompanied by 2 allies
 1464 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1465 | -9/Materials  | Identified exit to Mines
 1467 | -9/Materials  | Loaded intel: 18 interactive machine locations
 1469 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1745 | -9/Materials  | Self-destructed

 Last Messages 
---------------
      2x Imp. EM Shotgun
    A-02 Transporter
      1x Adv. Beam Cannon
      2x Imp. Medium Laser
      3x Imp. Flight Unit
01687_ Connecting with Terminal...
01689_ K-01 Serf cleans the Terminal.
01691_ A-02 Transporter sends out distress signal.
01700_ G-34 Mercenary destroyed.
01704_ Kicked A-02 Transporter.
01709_ Acquired 32 matter.
01711_ Acquired 2 matter. <x2>
[Achievement: Crack Shot]
01716_ Acquired 2 matter.
01719_ Dropped Aluminum Leg.
01721_ Dropped Imp. Heat Sink.
01732_ Critical hit (Burn: +37).
01740_ Y-45 Defender destroyed.
01741_ Acquired 20 matter.
01744_ Acquired Imp. Ion Engine.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Shopping List
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              LightningSignalAxe
  Manual?         0
Play Time         00:21:50
  Cumulative      0.6 hours
  Start           2024.09.25 @ 22:06:02
  End             2024.09.26 @ 01:41:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fad8dd3c-f38f-4d52-a2fe-7edd1679d32d