Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 22:15:15 Player: Runia Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (395) 395 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-92) -92 TOTAL SCORE: 1753 Bonus ------- Friendly Fire -92 Cogmind --------- Core Integrity 219/400 Matter 218/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Medium Treads > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (8) ---- Improved Ion Engine Advanced Treads ECM Suite EM Shotgun Heavy Beamcaster Ion Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hacking Drone Bay > --- WEAPON ----------- Heavy Riot Gun Heavy Beamcaster Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Advanced Treads ECM Suite EM Shotgun Ion Cannon Mini Grenade Launcher Mini Grenade Launcher Phasing Sabre [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 30 | 2 7 5 2 14 Power 2 | . 2 . . . Engine 1 | . 1 . . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 5 | 2 . 1 . 2 Treads 3 | 1 . 1 . 1 Leg . | . . . . . Wheel 2 | 1 . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 9 | . 2 2 . 5 Device 5 | . 1 . . 4 Storage 1 | . . 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 14 | . 3 2 2 7 Energy Gun 8 | . 3 1 1 3 Energy Cannon . | . . . . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 8 | . 1 . . 7 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 4 | . 1 . . 3 Highest Loss Streak 3 | . 1 . . 3 Average Slot Usage (%) 91 | . 91 96 100 89 Engine 9 | . 11 11 11 9 Treads 11 | . 14 11 11 11 Wheel 9 | . 14 11 11 8 Device 13 | . 3 11 11 16 Storage 11 | . 14 11 11 11 Protection 4 | . . 7 11 4 Energy Gun 18 | . 15 22 15 19 Ballistic Gun 6 | . 12 10 11 2 Launcher 1 | . . . 6 . Slashing Weapon 3 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 57 | 11 18 32 32 57 Greatest Support 10 | 10 10 10 10 10 Greatest Overweight (x) 7 | 1 1 3 3 7 Average Overweight (x) 2 | 1 1 2 2 2 Largest Inventory Capacity 8 | 6 6 8 8 8 Average Capacity 7 | 6 6 6 8 8 Most Carried 8 | 6 6 7 8 8 Average Carried 7 | 5 4 5 7 7 Final Capacity 8 | 6 6 8 8 8 Final Carried 8 | 4 6 7 8 7 Class Distribution -------------------- 40% | Tank 36% | Mutant 14% | Derelict-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Tank | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 547 | 200 58 90 62 137 Remotely . | . . . . . Salvage Created 565 | . 262 90 54 159 Parts 53 | . 18 5 17 13 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 15 | . 8 . 6 1 Guns 8 | . 8 . . . AOE 6 | . . . 6 . Classes Destroyed 7 | . 2 2 1 2 Tunneler 1 | . . . 1 . Hauler 1 | . . 1 . . Mechanic 1 | . . 1 . . Swarmer 9 | . 3 . 6 . Grunt 5 | . 5 . . . Zionite 4 | . . . . 4 Mutant 1 | . . . . 1 Best Kill Streak 7 | . 5 1 7 2 Combat Bots Only 6 | . 5 . 6 1 Max Kills in Single Turn 3 | . 2 1 3 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 1479 | . 281 46 125 1027 Core 221 | . 40 14 24 143 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 84 . . . Volleys Fired 45 | . 23 4 4 14 Largest 3 | . 2 3 1 3 Hottest 186 | . 70 135 30 186 Shots Fired 85 | . 45 12 4 24 Gun 72 | . 45 12 . 15 Cannon . | . . . . . Launcher 13 | . . . 4 9 Special . | . . . . . Kinetic 26 | . 23 3 . . Thermal 27 | . 22 . . 5 Explosive 13 | . . . 4 9 Electromagnetic 19 | . . 9 . 10 Robot Hit Streak 7 | . 5 7 . 4 Robot Miss Streak 3 | . 3 3 1 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 51 | . 28 7 . 16 Core Hits 34 | . 15 5 7 7 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 41 | . . . . 41 Impact . | . . . . . Slashing 41 | . . . . 41 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1353 | . 277 113 410 553 Guns 597 | . 277 113 . 207 Cannons . | . . . . . Explosions 453 | . . . 410 43 Melee 303 | . . . . 303 Ramming . | . . . . . Kinetic 149 | . 136 13 . . Thermal 275 | . 141 . . 134 Explosive 410 | . . . 410 . Electromagnetic 216 | . . 100 . 116 Impact . | . . . . . Slashing 303 | . . . . 303 Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 31 | . . . 11 20 Projectiles . | . . . . . Explosions 31 | . . . 11 20 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 287 | . . . 77 210 Shots 8 | . . . 2 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 238 | . 126 27 . 238 Average Temperature 63 | . 50 13 . 117 Received Heat Transfer 226 | . 108 18 . 100 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 534 | . 336 . . 198 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 245 | . 245 145 201 . Initial 103 | . . 103 56 . Average 119 | . 125 115 114 . Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 76 | 100 67 100 65 . Level 1 23 | . 32 . 34 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | . 12 1 6 6 Peak Tracking Total 7 | . 7 2 3 3 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 6 | . . 1 . 5 Max in Single Turn 2 | . . 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 4 | . 2 1 1 . Terminals 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 5 1 4 . Successful 2 | . 1 . 1 . Failed 8 | . 4 1 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 7 | . . 1 4 2 Terminals 10 | . 5 1 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Robot Analysis 1 | . 1 . . . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 1 | . . . . 1 RETURN 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches 1 | . . . . 1 Drone Recoveries 1 | . . . . 1 Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 1585 | 3 257 190 172 963 Spaces Moved 1062 | 1 181 163 138 579 Core 51 | . . . . 51 Treads . | . . . . . Legs . | . . . . . Wheels 1011 | 1 181 163 138 528 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 90 90 100 100 100 Average Speed 110 | 90 90 101 104 120 Slowest Speed 400 | 90 90 110 110 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 5 | . . . . 5 Exploration Rate (%) 25 | 2 40 22 18 45 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . . 2 Spaces Dug 55 | . . . . 55 Terrain Destroyed 163 | . . . 49 114 Melee 7 | . . . . 7 Projectile . | . . . . . AOE 156 | . . . 49 107 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 1342 | 4 238 180 160 760 Wait 120 | . 4 . 16 100 Move 1053 | . 180 162 137 574 Hop . | . . . . . Pick Up 20 | . 13 4 1 2 Fast Attach 11 | . 2 2 . 7 Attach 6 | 2 2 1 . 1 Detach . | . . . . . Swap 13 | . 3 2 2 6 Drop 28 | 2 11 5 . 10 Fire 45 | . 23 4 4 14 Melee 41 | . . . . 41 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 384 | -9/Materials | Discovered new exit (range 9) 451 | -9/Materials | Entered Mines 589 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 616 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 623 | -9/Mines | Entered Zion 697 | -7/Zion | Discovered new exit (range 15) 782 | -7/Zion | Identified exit to Deep Caves 918 | -7/Zion | Build established: Tank 950 | -7/Zion | Found Prototype Device 950 | -7/Zion | Identified Bomb Factory No. 2 1048 | -7/Zion | Given the Hacking Drone Bay 1048 | -7/Zion | Found Prototype Device 1048 | -7/Zion | Identified Hacking Drone Bay 1107 | -7/Zion | Attacked by Zionites 1428 | -7/Zion | Crushed by falling debris 1498 | -7/Zion | Crushed by falling debris 1506 | -7/Zion | Crushed by falling debris 1526 | -7/Zion | Crushed by falling debris 1527 | -7/Zion | System corruption reached 10% 1568 | -7/Zion | Crushed by falling debris 1586 | -7/Zion | Self-destructed Last Messages --------------- Crushed by falling debris. System corrupted: Component data lost. The unstable cave ceiling collapses. Crushed by falling debris. Hacking Drone Bay destroyed. System corrupted by crushing effect (+5). 7LQC1OVYH8DLBKF,5DV O#B#VW2LWWQO F|M System corrupted: Mni. Grenade Launcher targeting data glitched. The unstable cave ceiling collapses. Mni. Grenade Launcher destroyed. Destroyed Mni. Grenade Launcher. The unstable cave ceiling collapses. System corrupted: Energy discharge (-29). The unstable cave ceiling collapses. Crushed by falling debris. Imp. Heat Sink destroyed. System corrupted by crushing effect (+5). The unstable cave ceiling collapses. System corrupted: Energy discharge (-37). The unstable cave ceiling collapses. 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"" | | ????????## #?????????" = """ | | ?????????#=#???####### """" "" | | ?????????#%#?>?# #=%[""""""" " | | ?????????###???# ####""""##"" | | ?????????#"#######??######"""" | | ?????????# ""##????#"" """" | | ?????????########?????#"! | | ??????????????????????#"" | | ??????????????????????### | | ???????????????????????#"# | | ???????????????????????##" | | ????????????????????????##" | | ?????????????????????????### | | ???????????????????????????#""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastTiamatReplicator Manual? 0 Play Time 00:16:16 Cumulative 165.8 hours Start 2020.12.12 @ 22:00:28 End 2020.12.12 @ 22:15:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac1ba531-d0cf-4749-9fd3-92e60b0be31f