Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.14 @ 12:27:17 Player: Dadrick Result: Destroyed by AG-94811 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (226) 1130 Value Destroyed (6121) 6121 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (2129) 2129 TOTAL SCORE: 15760 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 120 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (150) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Heat Sink Advanced Targeting Computer > --- WEAPON (4) ------- Zionite Phaser-S Great Maul > --- INVENTORY (5) ---- Experimental Heat Sink Zionite Biocell (600) IFF Parser Guided Plasma Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Advanced Targeting Computer Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S Guided Plasma Cannon > --- INVENTORY -------- Experimental Heat Sink Zionite Biocell Shock Bomb Launcher Great Maul CR-A16's Pointy Stick [Rating: 75] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device IFF Parser Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Coil Gun Energy Gun Gatling Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . . . Utility 3 | . . . . . . . 1 1 . . . . 1 . . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Attached 128 | 8 10 2 18 1 . . 15 21 2 2 . . 22 3 . . 24 Power 14 | 1 1 1 4 . . . . 1 . . . . 4 . . . 2 Engine 10 | 1 1 . 3 . . . . 1 . . . . 3 . . . 1 Core 3 | . . 1 1 . . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 31 | 2 2 1 5 1 . . 4 8 1 . . . 4 . . . 3 Treads . | . . . . . . . . . . . . . . . . . . Leg 31 | 2 2 1 5 1 . . 4 8 1 . . . 4 . . . 3 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 38 | 2 2 . 3 . . . 4 7 . 1 . . 5 2 . . 12 Device 12 | 1 . . . . . . . 2 . . . . 2 2 . . 5 Storage 4 | 1 1 . . . . . 1 . . . . . . . . . 1 Processor 1 | . . . . . . . 1 . . . . . . . . . . Hackware 3 | . . . . . . . . 1 . . . . 2 . . . . Protection 18 | . 1 . 3 . . . 2 4 . 1 . . 1 . . . 6 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 45 | 3 5 . 6 . . . 7 5 1 1 . . 9 1 . . 7 Energy Gun 7 | 2 . . . . . . . . . . . . 1 . . . 4 Energy Cannon 1 | . . . . . . . 1 . . . . . . . . . . Ballistic Gun 23 | 1 . . 4 . . . 5 4 1 1 . . 4 1 . . 2 Ballistic Cannon 8 | . 4 . . . . . . . . . . . 4 . . . . Launcher 4 | . . . 1 . . . 1 1 . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . 2 1 . . . . 2 . . . 9 Parts Lost 39 | . 1 1 2 . . . . 5 . . . 1 8 . . . 21 Power 8 | . 1 . 1 . . . . . . . . . 2 . . . 4 Propulsion 7 | . . . 1 . . . . 1 . . . . . . . . 5 Utility 12 | . . . . . . . . 1 . . . 1 2 . . . 8 Weapon 12 | . . 1 . . . . . 3 . . . . 4 . . . 4 Highest Loss Streak 8 | . 1 1 1 . . . . 5 . . . 1 3 . . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 12 | 1 8 9 9 10 10 10 11 14 15 15 15 14 14 13 14 13 9 Power . | . 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 . Propulsion 1 | . . 2 . 1 1 1 2 3 2 2 2 2 2 2 2 2 . Utility 4 | . 3 3 3 3 2 2 3 5 6 6 6 5 5 4 5 5 4 Weapon 4 | . 2 3 4 5 5 6 4 4 5 6 6 6 5 5 5 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 3 . 7 . . . 3 6 . . . . 5 . 1 1 2 Power 3 | . 1 . 1 . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . 2 . . . . Utility 10 | . 1 . 2 . . . . 5 . . . . . . 1 . 1 Weapon 9 | . 1 . 3 . . . . 1 . . . . 3 . . . 1 Tool/Special 2 | . . . 1 . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 99 100 98 100 100 100 98 98 100 100 79 99 86 86 86 86 75 Engine 8 | . 13 12 10 11 11 11 9 7 7 7 7 7 9 6 6 6 5 Core 1 | . . 1 . . . . . . . . . . 1 6 6 6 . Leg 22 | . 28 28 32 33 33 33 27 29 30 30 30 30 16 13 13 13 9 Device 5 | . 9 12 3 10 11 . . 3 7 6 7 3 6 6 6 6 9 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 4 Processor 4 | . . . . . . . 8 7 7 7 7 7 6 6 6 6 6 Hackware 3 | . . . . . . . . 4 7 7 7 7 9 6 6 6 . Protection 5 | . 4 1 7 . . 10 9 4 . . . 3 2 6 6 6 7 Energy Gun 1 | . 4 . . . . . . . . . . . 4 . . . 7 Ballistic Gun 22 | . 5 . 27 32 33 33 34 26 22 24 4 28 11 24 26 26 13 Ballistic Cannon 2 | . 17 26 2 . . . . . . . . . 2 . . . . Impact Weapon 1 | . . . 2 . . . . 3 7 5 6 1 4 1 . . . Peak Build Rating 75 | 7 8 10 17 16 15 16 35 49 44 47 49 49 70 71 71 71 75 Average Rating 45 | 5 7 8 15 15 15 15 30 44 43 44 36 47 60 70 70 70 68 On Entrance 35 | . 7 8 10 16 15 15 16 33 47 44 45 49 48 68 71 71 71 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 15 22 22 37 30 30 36 46 63 45 63 45 64 76 80 76 76 87 Greatest Support 76 | 20 20 20 30 30 30 30 49 76 76 75 75 75 75 66 66 66 66 Greatest Overweight (x) 2 | 1 1 1 1 . . 1 1 1 . . . . 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 10 10 10 11 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 5 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 1 8 9 9 10 10 10 11 14 14 15 15 14 14 14 14 14 9 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 10 10 10 10 10 10 15 15 15 15 15 14 14 15 15 15 5 Class Distribution -------------------- 31% | Gunner 29% | Skirmisher 13% | Tank 11% | Mutant 7% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 7477 | 301 434 271 1454 52 . 34 778 1477 83 106 . 334 1203 226 11 15 698 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7571 | 118 299 83 1685 33 . 18 985 1818 30 . . 123 1720 170 . . 489 Parts 401 | 11 28 10 111 5 . 1 56 90 2 . . 7 56 14 . . 10 Haulers Intercepted 16 | . 2 . 6 . . . 4 1 . . . . 3 . . . . Recyclers Shooed 5 | . . . . . . . 1 1 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 2 5 . 2 . 14 . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 155 | . 15 5 33 4 . 1 23 25 3 . . 8 25 5 . . 8 Guns 76 | . 3 . 22 . . 1 13 17 . . . 2 13 5 . . . Cannons 34 | . 12 5 3 . . . . . . . . . 8 . . . 6 AOE 42 | . . . 8 4 . . 10 7 3 . . 6 4 . . . . Classes Destroyed 18 | 2 4 . 4 . . . 1 1 . . . 1 4 . . . 1 Worker 18 | . . . 3 . . . . 10 . . . . 5 . . . . Builder 9 | . . . 1 . . . . 4 . . . . 4 . . . . Tunneler 3 | 2 . . . . . . . 1 . . . . . . . . . Hauler 16 | . 2 . 6 . . . 4 1 . . . . 3 . . . . Recycler 16 | 1 . . 4 . . . . 8 . . . . 3 . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . Operator 3 | . . . 1 . . . . 1 . . . . 1 . . . . Watcher 10 | . 2 . 5 . . . 2 1 . . . . . . . . . Swarmer 60 | . 12 3 10 4 . 1 4 10 3 . . 8 1 4 . . . Grunt 41 | . 3 2 13 . . . 11 3 . . . . 9 . . . . Brawler 1 | . . . . . . . . . . . . . 1 . . . . Duelist 4 | . . . . . . . 1 2 . . . . 1 . . . . Sentry 21 | . . . 10 . . . 7 3 . . . . 1 . . . . Demolisher 1 | . . . . . . . . . . . . . 1 . . . . Hunter 3 | . . . . . . . . . . . . . 2 1 . . . Programmer 11 | . . . . . . . . 7 . . . . 4 . . . . Z-Light 8 | . . . . . . . . . . . . . . . . . 8 Assembled 5 | . . . . . . . . . . . . . 5 . . . . Best Kill Streak 15 | 3 3 3 7 4 . 1 8 11 3 . . 4 15 4 . . 3 Combat Bots Only 8 | . 3 3 6 4 . 1 7 4 3 . . 4 8 4 . . 3 Max Kills in Single Turn 5 | 1 1 1 3 4 . 1 3 5 2 . . 2 5 2 . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . 1 . . . Exploded 4 | . . . 3 4 . . 3 3 2 . . 2 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 863 | . 83 38 112 3 . . 55 148 7 . . 47 164 13 . . 193 Missed 237 | . 21 9 25 1 . . 17 48 3 . . 19 43 7 . . 44 Hits 626 | . 62 29 87 2 . . 38 100 4 . . 28 121 6 . . 149 Melee 22 | . . . . . . . . 19 . . . . 3 . . . . Projectile 604 | . 62 29 87 2 . . 38 81 4 . . 28 118 6 . . 149 AOE 8 | . . . . . . . . . . . . . 7 . . . 1 Critical Strikes 9 | . . . 4 . . . 1 2 . . . . 2 . . . . Damage Taken 11890 | . 508 320 1032 13 . . 537 1800 60 . . 445 2083 62 . . 5030 Core 1500 | . 96 94 169 7 . . 59 153 . . . 65 145 . . . 712 Absorbed by Shields 382 | . . . . . . . . . . . . . . 12 . . 370 Redirected to Shielding 336 | . 18 12 5 . . . . . . . . . . . . . 301 Ignored by Resistances 286 | . . . . . . . . . . . . . 251 35 . . . Regen/Repaired (Parts) 530 | . . . 167 . . . . 274 . . . . 89 . . . . Core Remaining (%) 67 | 100 . 24 . . . 56 89 . . . . 68 . . . . . Volleys Fired 401 | 7 64 22 70 1 . 2 41 51 3 . . 9 74 4 . . 53 Largest 4 | 2 2 2 3 1 . 3 4 4 1 . . 4 4 4 . . 4 Hottest 161 | 70 100 100 69 33 . 69 120 120 39 . . 109 161 120 . . 120 Shots Fired 964 | 14 117 38 185 1 . 6 119 179 4 1 . 18 172 14 1 . 95 Gun 699 | 14 42 . 159 . . 6 105 173 1 1 . 12 115 14 1 . 56 Cannon 209 | . 64 32 18 . . . 1 2 . . . . 53 . . . 39 Launcher 39 | . . . 8 1 . . 13 4 3 . . 6 4 . . . . Special 17 | . 11 6 . . . . . . . . . . . . . . . Kinetic 814 | 7 85 32 177 . . 6 105 173 1 1 . 12 144 14 1 . 56 Thermal 111 | 7 32 6 . . . . 1 2 . . . . 24 . . . 39 Explosive 39 | . . . 8 1 . . 13 4 3 . . 6 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | 3 6 3 16 . . 3 9 35 6 . . 3 20 3 . . 33 Robot Miss Streak 9 | 3 5 5 9 . . 4 2 3 1 . . 2 3 2 . . 6 Penetration Max 1 | . . . . . . . . . . . . 1 1 1 . . . Secondary Targets 13 | . 2 . 2 . . . 1 3 . . . . 3 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . . . 1 1 . . . Shots Hit Robots 636 | 7 47 14 130 . . 3 68 157 2 . . 8 132 9 . . 59 Core Hits 336 | 4 22 4 76 4 . 2 53 63 3 . . 12 63 7 . . 23 Critical Kills 1 | . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 20 | . . . 6 . . . . 11 . . . . 3 . . . . Critical Strikes 26 | . 1 1 6 . . . . 11 . . . . 6 . . . 1 Destroy 6 | . . . 2 . . . . 3 . . . . 1 . . . . Blast 4 | . 1 1 . . . . . . . . . . 2 . . . . Smash 16 | . . . 4 . . . . 8 . . . . 3 . . . 1 Melee Attacks 121 | . . . 16 . . . 5 46 7 2 . 2 34 . . . 9 Impact 121 | . . . 16 . . . 5 46 7 2 . 2 34 . . . 9 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 34 | . . . 8 . . . 1 14 . . . 1 10 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20600 | 101 792 246 3301 198 . 42 2550 5156 364 . . 968 4532 238 . . 2112 Guns 7669 | 101 240 . 1545 . . 42 852 2326 . . . 106 1665 238 . . 554 Cannons 3346 | . 528 246 174 . . . 40 70 . . . . 978 . . . 1310 Explosions 5477 | . . . 660 198 . . 1529 1159 364 . . 752 815 . . . . Melee 4038 | . . . 922 . . . 94 1591 . . . 110 1073 . . . 248 Ramming 46 | . . . . . . . 35 10 . . . . 1 . . . . Kinetic 8737 | 39 668 246 1719 . . 42 852 2326 . . . 106 1947 238 . . 554 Thermal 2302 | 62 124 . . . . . 40 70 . . . . 696 . . . 1310 Explosive 5434 | . . . 660 198 . . 1529 1116 364 . . 752 815 . . . . Electromagnetic 43 | . . . . . . . . 43 . . . . . . . . . Impact 4038 | . . . 922 . . . 94 1591 . . . 110 1073 . . . 248 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . . 6 6 6 6 6 3 3 3 3 . Average Corruption 3 | . 1 1 . . . . . 3 6 6 6 6 2 3 3 3 . Corruption Purged 4 | . . . . . . . . 1 . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 125 | . 4 5 . . . . . 30 12 12 2 16 20 15 9 . . Message Errors 34 | . 1 1 . . . . . 6 4 3 1 2 8 4 4 . . Matter Fused 29 | . 1 3 . . . . . 6 4 2 . 4 4 3 2 . . Heat Flow Errors 16 | . 1 1 . . . . . 1 . 3 . 1 5 4 . . . Energy Discharges 18 | . 1 . . . . . . 8 . 3 . 5 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 13 | . . . . . . . . 5 1 . 1 2 1 2 1 . . Data Loss (major) 9 | . . . . . . . . 2 1 . . 2 1 2 1 . . Misfires 5 | . . . . . . . . 2 1 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2639 | . . 17 647 . . . 131 1126 19 . . 101 564 . . . 34 Projectiles 78 | . . 17 . . . . 10 8 . . . . 9 . . . 34 Explosions 140 | . . . 3 . . . 47 18 19 . . 31 22 . . . . Melee 2421 | . . . 644 . . . 74 1100 . . . 70 533 . . . . Knockbacks 40 | . 8 4 4 . . . . 8 . . . 1 11 . . . 4 Impact 22 | . . . 4 . . . . 7 . . . 1 6 . . . 4 Kinetic 16 | . 8 3 . . . . . . . . . . 5 . . . . Secondary 2 | . . 1 . . . . . 1 . . . . . . . . . Self-Inflicted Damage 391 | . . . . . . . . 194 . . . 62 135 . . . . Shots 11 | . . . . . . . . 4 . . . 2 5 . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . 3 1 . . . . 1 . . . . Kicked 5 | . . . . . . . 3 1 . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 539 | 36 240 238 122 . . 21 159 206 . 146 . 159 328 273 . . 539 Average Temperature 81 | 17 34 62 31 . . 12 37 59 . 64 . 50 104 96 . . 216 Received Heat Transfer 2464 | . 18 114 378 . . . 252 117 . . . . 435 . . . 1150 Effects 21 | . . . . . . . . . . . . . 4 3 . . 14 Shutdowns 5 | . . . . . . . . . . . . . . . . . 5 Energy Bleed 3 | . . . . . . . . . . . . . . 1 . . 2 Interference 9 | . . . . . . . . . . . . . 4 2 . . 3 Matter Decay 2 | . . . . . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 24 | . . . 6 . . . . 10 . . . 1 7 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Parts Fried 30 | . . . 4 . . . 1 16 . . . . 9 . . . . Impact Corruptions 75 | . . . 20 . . . 1 35 . . . 3 16 . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Parts Melted 32 | . 1 . . . . . . . . . . . 8 . . . 23 Heat Transferred 5211 | 185 346 . . . . . 80 160 . . . . 1480 . . . 2960 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level 2 | . . . 2 1 . . 1 2 . . . . 2 . . . . Low Security (%) 63 | 100 100 100 42 1 . 100 75 58 . . . . 56 . . . . Level 1 19 | . . . 36 98 . . 24 3 . . . . 25 . . . . Level 2 17 | . . . 20 . . . . 38 . . . . 17 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 562 | 10 182 87 544 321 . 64 263 562 . . . . 517 . . . . Initial 208 | . . 47 27 208 . . . 105 . . . . . . . . . Average 180 | 2 55 32 233 258 . 8 146 250 . . . . 181 . . . . Influence Increases 5116 | 15 419 207 1101 113 . 74 760 1097 60 . . 200 950 120 . . . Destroy 0b10 Robot/C 2980 | . 300 160 660 80 . 60 460 500 60 . . 160 440 100 . . . Destroy 0b10 Robot/NC 385 | 15 20 . 100 . . . 30 130 . . . 5 85 . . . . Destroy Leader 764 | . 68 30 212 10 . 10 122 144 . . . 20 128 20 . . . Allied During Kill 27 | . . 13 . . . 4 . . . . . . 10 . . . . Successful Hack 155 | . 20 . 18 . . . 19 41 . . . . 57 . . . . Disable Machine 390 | . . . 15 15 . . 45 195 . . . . 120 . . . . Destroy Structure 280 | . 11 4 36 8 . . 54 87 . . . . 80 . . . . Lose Combat Pursuer 135 | . . . 60 . . . 30 . . . . 15 30 . . . . Influence Decreases 5116 | 15 297 258 638 456 191 74 527 790 422 178 . 200 449 590 31 . . Entered New Map 1191 | . . 75 44 326 191 . . 128 200 34 . . . 186 7 . . Time Decay 3665 | 15 287 133 574 130 . 74 527 602 222 144 . 200 329 404 24 . . Lost Part 150 | . 10 10 20 . . . . 50 . . . . 60 . . . . Lost Ally 110 | . . 40 . . . . . 10 . . . . 60 . . . . Squads Dispatched 31 | . 2 . 4 1 . . 2 14 . . . . 8 . . . . Investigation 6 | . 1 . . . . . . 4 . . . . 1 . . . . Extermination 11 | . . . . . . . . 7 . . . . 4 . . . . Reinforcement 9 | . 1 . 4 . . . 2 . . . . . 2 . . . . Assault 2 | . . . . 1 . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 8 | . . . 2 . . . 3 . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 221 | . 21 8 47 4 . 3 33 32 4 . . 9 42 5 . . 13 Peak Tracking Total 9 | . 3 3 6 4 . 3 9 4 4 . . 4 4 4 . . 3 Tactical Retreats 10 | . . . 4 . . . 2 . . . . 1 3 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 7 | . 2 . . . . . . 4 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 28 | . . . 2 1 . . 3 13 . . . . 8 . . . 1 Max in Single Turn 4 | . . . 1 1 . . 2 4 . . . . 4 . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 66 | . 6 . 7 1 2 . 9 17 2 . 4 . 16 1 1 . . Terminals 37 | . 5 . 6 1 . . 5 13 . . . . 6 1 . . . Fabricators 4 | . . . . . . . . 1 . . . . 3 . . . . Repair Stations 5 | . . . 1 . . . . 1 . . . . 3 . . . . Recycling Units 5 | . 1 . . . . . 2 . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 2 . . . . 2 . . . . Total Hacks 195 | . 19 . 27 1 2 . 25 40 5 . 30 . 40 1 5 . . Successful 125 | . 14 . 15 . 2 . 13 15 5 . 30 . 25 1 5 . . Failed 70 | . 5 . 12 1 . . 12 25 . . . . 15 . . . . Catastrophic 8 | . 1 . . . . . 1 6 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 93 | . 12 . 18 1 1 . 14 25 . . . . 18 . . 4 . Terminals 102 | . 16 . 22 1 . . 14 29 . . . . 19 1 . . . Fabricators 12 | . . . . . . . . 4 . . . . 8 . . . . Repair Stations 17 | . . . 5 . . . . 4 . . . . 8 . . . . Recycling Units 10 | . 3 . . . . . 5 . . . . . 2 . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . Garrison Access 9 | . . . . . . . 3 3 . . . . 3 . . . . Terminal Hacks 60 | . 2 . 3 . 2 . . 4 5 . 30 . 8 1 5 . . Record 22 | . . . . . 1 . . . 4 . 11 . . 1 5 . . Part Schematic 14 | . . . . . . . . . . . 11 . 3 . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . Robot Analysis 3 | . . . 1 . . . . . . . . . 2 . . . . Prototype ID Bank 4 | . . . . . . . . 1 . . 3 . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . 1 . . . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . . 4 . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . . . . . 2 . . . . Repair Station Hacks 12 | . . . 4 . . . . 4 . . . . 4 . . . . Scan Component 7 | . . . 2 . . . . 2 . . . . 3 . . . . Repair 5 | . . . 2 . . . . 2 . . . . 1 . . . . Recycling Unit Hacks 9 | . 3 . . . . . 4 . . . . . 2 . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . Report Inventory 6 | . 1 . . . . . 3 . . . . . 2 . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . . 2 . . . . Seal Access 4 | . . . . . . . 1 1 . . . . 2 . . . . Unauthorized Hacks 33 | . 9 . 8 . . . 6 5 . . . . 5 . . . . Terminals 30 | . 9 . 8 . . . 6 4 . . . . 3 . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . Botnet 15 | . 4 . 3 . . . 2 3 . . . . 3 . . . . Skim 14 | . 5 . 5 . . . 4 . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . 2 . . . . Liberate 2 | . . . . . . . . . . . . . 2 . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 6 . 7 1 . . 7 16 . . . . 10 . . . . Full Trace Events 5 | . 1 . . . . . . 3 . . . . 1 . . . . Feedback Events 2 | . 1 . . . . . . 1 . . . . . . . . . Corruption 2 | . 1 . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 1 . . . 11 . 3 . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . Time 84 | . . . . . . . . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . . . Parts Repaired 5 | . . . 2 . . . . 2 . . . . 1 . . . . Time 178 | . . . 58 . . . . 95 . . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 136 | . 136 . . . . . . . . . . . . . . . . Retrieved Matter 328 | . 328 . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 11 | . . 3 . 1 . . . 1 . . . . 3 . . 3 . Largest Group 3 | . . 3 . 1 1 1 1 1 . . . . 3 . . 3 3 Highest-Rated Group 87 | . . 40 . 31 31 31 31 26 . . . . 87 . . 82 82 Highest-Rated Ally 31 | . . 16 . 31 31 31 31 26 . . . . 29 . . 31 31 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 71 | . . 13 . . . 5 1 . . . . . 34 . . . 18 Total Damage 959 | . . 162 . . . 106 21 . . . . . 501 . . . 169 Kills 10 | . . 4 . . . 2 . . . . . . 3 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 11990 | 15 704 412 764 259 268 15 111 1129 466 390 121 300 1912 931 674 2337 1182 IFF 5108 | . . . . . . . . . . . . . . 931 674 2337 1166 Seismic 4199 | 15 704 412 764 259 268 15 111 383 466 390 112 300 . . . . . Jamming 2683 | . . . . . . . . 746 . . 9 . 1912 . . . 16 Robot Analysis Total 3 | . . . 1 . . . . . . . . . 2 . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 1 2 . 2 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 20511 | 89 1050 460 2369 264 268 523 1798 3060 466 425 121 636 2871 967 674 2337 2133 Spaces Moved 10753 | 46 591 269 967 202 223 268 890 1815 339 314 89 423 1526 440 310 1084 957 Core 7 | 7 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 10746 | 39 591 269 967 202 223 268 890 1815 339 314 89 423 1526 440 310 1084 957 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 122 125 127 127 127 125 215 215 215 110 Average Speed 155 | 111 129 124 174 120 120 186 126 123 126 127 127 127 141 215 215 215 196 Slowest Speed 360 | 120 190 190 190 120 120 190 190 190 127 127 127 127 216 215 215 215 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 5 88 44 96 48 63 73 87 50 56 51 68 67 34 57 54 86 78 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 10 | . 3 1 2 . 1 . . . . . 1 . . . 1 1 . Known Exits Taken 6 | . . 1 1 . . 1 1 1 . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 . . 1 1 . . . 1 1 1 1 . 1 1 1 . Scrap Searched 19 | . . . . 2 . 1 . . 2 11 . 1 . 1 1 . . Spaces Dug 77 | . 7 2 11 . . . 4 21 7 2 . 1 20 . . . 2 Terrain Destroyed 411 | . 10 6 33 8 . . 64 83 31 2 . 77 91 1 1 . 4 Melee 60 | . . . 6 . . . 4 21 7 2 . 1 17 . . . 2 Projectile 28 | . 10 6 . . . . . . . . . . 8 1 1 . 2 AOE 323 | . . . 27 8 . . 60 62 24 . . 76 66 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 13541 | 65 730 348 1465 221 224 286 1478 2426 358 334 96 501 2033 450 319 1092 1115 Wait 1769 | . 33 40 326 14 . 16 486 424 4 13 . 59 305 2 8 7 32 Move 10736 | 45 590 268 966 201 222 267 889 1814 338 313 88 422 1525 439 309 1083 957 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 95 | 5 11 5 14 . 1 . 13 13 1 . . 1 18 1 1 1 10 Fast Attach 80 | 7 7 . 8 . . . 2 21 . 1 3 . 15 . . . 16 Attach 30 | . 1 1 4 . . . 2 4 . . . 1 9 . . . 8 Detach 7 | . . . 1 . . . . 1 . . . . 2 . . . 3 Swap 171 | 1 15 6 40 4 . 1 23 25 4 4 2 6 24 4 . . 12 Drop 125 | . 9 6 20 1 1 . 14 26 1 1 3 1 26 . 1 1 14 Fire 401 | 7 64 22 70 1 . 2 41 51 3 . . 9 74 4 . . 53 Melee 121 | . . . 16 . . . 5 46 7 2 . 2 34 . . . 9 Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . 3 1 . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 15) 321 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 4) 571 | -10/Materials | Learned location of 1 exit from Storage 613 | -10/Materials | Learned location of Mines (-8) 643 | -10/Materials | Identified exit to Materials 643 | -10/Materials | Identified exit to Subcaves 679 | -10/Materials | Learned 2 Mines zone layouts 683 | -10/Materials | Learned location of 2 exits from Subcaves 684 | -10/Materials | Learned location of Recycling (-8) 722 | -10/Materials | Learned location of Mines (-10) 1140 | -10/Materials | Entered Mines 1143 | -10/Mines | Core integrity fell below 50% 1344 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1360 | -10/Mines | Learned Materials trap positions 1376 | -10/Mines | Learned location of Storage (-8) 1436 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1569 | -10/Mines | Lost 3 allies 1589 | -10/Mines | Discovered exit to Materials (range 5) 1600 | -10/Mines | Entered Materials 1600 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1601 | -9/Materials | Identified exit to Mines 1602 | -9/Materials | Loaded intel: 16 trap records 2036 | -9/Materials | Discovered new exit (range 15) 2782 | -9/Materials | Repaired Med. Armor Plating 2810 | -9/Materials | Repaired Aluminum Leg 2865 | -9/Materials | Discovered new exit (range 15) 3072 | -9/Materials | Learned Storage garrison access intel 3140 | -9/Materials | Learned Recycling recycling unit intel 3196 | -9/Materials | Identified exit to Materials 3279 | -9/Materials | Learned location of 1 exit from Storage 3345 | -9/Materials | Learned location of 1 exit from Storage 3391 | -9/Materials | Learned Materials trap positions 3963 | -9/Materials | Build established: Tank 3969 | -9/Materials | Entered Mines 4125 | -9/Mines | Met a Derelict testing a Signal Generator 4217 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4217 | -9/Mines | Discovered new exit (range 5) 4233 | -9/Mines | Entered Exiles 4233 | -9/Exiles | Accompanied by 1 ally 4263 | -9/Exiles | Met 8R-AWN 4283 | -9/Exiles | Met EX-HEX 4320 | -9/Exiles | Met EX-BIN 4333 | -9/Exiles | Aligned with FarCom system 4334 | -9/Exiles | Given EX-Vault access code 4367 | -9/Exiles | Opened EX-Vault 4374 | -9/Exiles | Found Gui. Plasma Cannon 4395 | -9/Exiles | Build established: Gunner 4397 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4417 | -9/Exiles | Exiles lab attacked by MAIN.C 4446 | -9/Exiles | Learned location of Zion (-6) 4487 | -9/Exiles | Discovered new exit (range 12) 4501 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 4501 | -9/Exiles | Entered Mines 4501 | -8/Mines | Accompanied by 1 ally 4803 | -8/Mines | Build established: Skirmisher 5007 | -8/Mines | Discovered exit to Materials (range 7) 5024 | -8/Mines | Entered Materials 5024 | -8/Materials | Accompanied by 1 ally 5024 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5025 | -8/Materials | Identified exit to Factory 5026 | -8/Materials | Loaded intel: 18 trap records 5532 | -8/Materials | Discovered exit to Factory (range 3) 5590 | -8/Materials | Discovered new exit (range 4) 5847 | -8/Materials | Destroyed 7 combat bots 6176 | -8/Materials | Build established: Scavenger-Skirmisher 6600 | -8/Materials | Build established: Skirmisher 6822 | -8/Materials | Entered Factory 6822 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8044 | -7/Factory | Discovered new exit (range 6) 8248 | -7/Factory | Discovered new exit (range 4) 8398 | -7/Factory | Discovered new exit (range 4) 8521 | -7/Factory | Garrison activated, responded to threat 8663 | -7/Factory | Discovered new exit (range 10) 8675 | -7/Factory | Lost 5 parts (1n1u3w) 8742 | -7/Factory | Repaired Imp. Titanium Leg 8794 | -7/Factory | Repaired Imp. Assault Rifle 8812 | -7/Factory | Discovered new exit (range 12) 8859 | -7/Factory | Identified exit to Lower Caves 9882 | -7/Factory | Entered Lower Caves 9911 | -7/Lower Caves | Entered an active Warlord outpost 9930 | -7/Lower Caves | Learned Armory security intel 9930 | -7/Lower Caves | Learned Extension emergency access door positions 9930 | -7/Lower Caves | Learned 8 Research zone layouts 10024 | -7/Lower Caves | Learned Factory emergency access door positions 10172 | -7/Lower Caves | Build established: Gunner 10336 | -7/Lower Caves | Discovered new exit (range 9) 10348 | -7/Lower Caves | Entered another Lower Caves area 10525 | -7/Lower Caves | Learned Factory security intel 10621 | -7/Lower Caves | Learned 8 Factory zone layouts 10754 | -7/Lower Caves | Discovered new exit (range 13) 10773 | -7/Lower Caves | Entered Data Miner 10775 | -7/Data Miner | Discovered new exit (range 6) 10799 | -7/Data Miner | Met Data Miner 10823 | -7/Data Miner | Learned location of Section 7 (-2) 10823 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10842 | -7/Data Miner | Received God Mode back door access code from Data Miner 10894 | -7/Data Miner | Entered Proximity Caves 11003 | -6/Proximity Caves | Learned Factory emergency access door positions 11183 | -6/Proximity Caves | Learned Factory stockpile data 11225 | -6/Proximity Caves | Spotted B-75 Beast 11520 | -6/Proximity Caves | Discovered new exit (range 6) 11530 | -6/Proximity Caves | Entered Factory 11530 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11531 | -6/Factory | Identified exit to Factory 11531 | -6/Factory | Identified exit to Lower Caves 11600 | -6/Factory | Assembled infested ambush trap array 11841 | -6/Factory | Build established: Skirmisher 11934 | -6/Factory | Fabricated Lgt. Armored Exoskeleton (x1) 12373 | -6/Factory | Repaired Imp. Assault Rifle 12386 | -6/Factory | Discovered exit to Factory (range 14) 12859 | -6/Factory | Build established: Hacker-Skirmisher 13195 | -6/Factory | Destroyed 8 combat bots 13243 | -6/Factory | Lost 3 parts (1u2w) 13998 | -6/Factory | Discovered exit to Factory (range 14) 14067 | -6/Factory | Incoming investigation squad redirected 14092 | -6/Factory | Fabricated Lgt. Armored Exoskeleton (x1) 14213 | -6/Factory | Discovered exit to Lower Caves (range 16) 14330 | -6/Factory | First assault squad dispatched 14386 | -6/Factory | Build established: Skirmisher 14401 | -6/Factory | Entered Lower Caves 14404 | -6/Lower Caves | Encountered a Warlord checkpoint 14915 | -6/Lower Caves | Build established: Gunner 14938 | -6/Lower Caves | Discovered new exit (range 10) 15368 | -6/Lower Caves | Entered another Lower Caves area 15443 | -6/Lower Caves | Encountered a Warlord checkpoint 15754 | -6/Lower Caves | Learned Factory machine intel 15922 | -6/Lower Caves | Learned location of Armory (-4) 15922 | -6/Lower Caves | Learned location of 1 exit from Factory 15922 | -6/Lower Caves | Learned location of 1 exit from Research 15958 | -6/Lower Caves | Learned Factory security intel 16027 | -6/Lower Caves | Discovered new exit (range 8) 16042 | -6/Lower Caves | Entered Zion 16148 | -6/Zion | System corruption cleaned by Quarantine Array 16255 | -6/Zion | Discovered new exit (range 8) 17204 | -6/Zion | Found CR-A16's Pointy Stick 17308 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17764 | -6/Zion | Rebuked by Imprinter 18041 | -6/Zion | Gained Derelict followers 18325 | -6/Zion | Opened final containment barrier to the Deep Caves 18360 | -6/Zion | Discovered new exit (range 5) 18364 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18379 | -6/Zion | Entered Deep Caves 18379 | -6/Deep Caves | Accompanied by 3 allies 18604 | -6/Deep Caves | Z-Facility disabled 18639 | -6/Deep Caves | Attacked by Z-Imprinter 18680 | -6/Deep Caves | Lost 3 allies 18720 | -6/Deep Caves | Build established: Tank 18742 | -6/Deep Caves | Lost 8 parts (2p3n2u1w) 19296 | -6/Deep Caves | Found Prototype Protection 19296 | -6/Deep Caves | Identified Zio. Heavy Carapace 19460 | -6/Deep Caves | Build established: Gunner 19553 | -6/Deep Caves | Found Prototype Protection 19553 | -6/Deep Caves | Identified Zio. Weapon Casing 19566 | -6/Deep Caves | Lost 3 parts (2u1w) 19701 | -6/Deep Caves | Lost 3 parts (1p2u) 19730 | -6/Deep Caves | Found Zio. Weapon Casing 19738 | -6/Deep Caves | Found Zio. Heavy Carapace 20037 | -6/Deep Caves | Build established: Tank 20366 | -6/Deep Caves | Discovered new exit (range 6) 20463 | -6/Deep Caves | Spotted AG-94811 20489 | -6/Deep Caves | Core integrity fell below 50% 20507 | -6/Deep Caves | Core integrity fell below 20% 20512 | -6/Deep Caves | Destroyed by AG-94811 with Assembled Focal Cannon Last Messages --------------- 19760_ Acquired Zio. Laser-S. 19802_ Dropped CR-A16's Pointy Stick. 19809_ Acquired IFF Parser. 19997_ Dropped Zio. Laser-S. 19997_ Acquired Zio. Phaser-S. 20259_ Attempting to rewire Surveybot 24. 20259_ Surveybot 24 is broken beyond repair. 20366_ EXIT=FOUND 20465_ AG-94811: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 20488_ AG-94811 suffers critical hit (Smash). 20491_ Lgt. Armored Exoskeleton destroyed. 20494_ AG-94811 knocked back. 20494_ Zio. Heavy Carapace destroyed. 20494_ Imp. Deuterium Engine destroyed. 20494_ Zio. Laser-S destroyed. 20498_ Zio. Weapon Casing destroyed. 20498_ AG-94811 knocked back. 20506_ Zio. Phaser-S destroyed. 20507_ AG-94811 knocked back. 20512_ Zio. Composite Leg I destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ?????????????# | | ??????????????????????????????# ??????#####?# | | ???????????????????????????????# ??#### ??# | | ???????????????????????????????# ### # #?#?# | | ???????????????????????????????# #"#?# | | ???????????????????????????????# # # # # | | ???????????????????????????????## # # | | ????????????????????????????????# ###### | | ????????????????????????????????# ##??? | | ????????????????????????? #????# ##?? | | ????????????????????? = ???## ## ### | | ??????????????????? g s ??## ## | | ???????????????? #?# | | ?????????????? b [ [ #?# | | ???????????? g] = [ #?# | | ???????????? #?## | | ??????????? #??## | | ??????????? = b ##??## # | | ?????????? #???# # ## | | ?????????? #?### # ###### | | ?????????? = #?# # #????# | | ????????? = = = #### #????# | | ????????? l #????# | | ?????????"" = = G ##???## | | ????????" h #????## | | ?????????" @ ####### #?????## | | ????????" #?????# ##??????? | | ?????????" ##????# #???????? | | ????????" # # #????# #???????? | | ????????" #### ## ## ##????# #???????? | | ?????????"" ?????# #" ####?????## ##???????? | | ?????????? ???????#?## #?????????#####????????? | | ???????????????????????##??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 38 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 30 Core Shielding 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hpw. Shock Rifle | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Nanoactuators | -7/Data Miner | Free Lgt. Armored Exoskeleton | -6/Factory | Hacked Imp. Trap Extractor | -6/Factory | Hacked Plasma Cutter | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Lgt. Armored Exoskeleton | x1 | -6/Factory | Authchip Lgt. Armored Exoskeleton | x1 | -6/Factory Repaired ---------- Med. Armor Plating | 2% | -9/Materials Aluminum Leg | 44% | -9/Materials Imp. Titanium Leg | 1% | -7/Factory Imp. Assault Rifle | 20% | -7/Factory Imp. Assault Rifle | 36% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed WaveThermicComputer Manual? 0 Play Time 02:28:18 Cumulative 352.7 hours Start 2025.09.14 @ 09:41:59 End 2025.09.14 @ 12:27:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 120 Adventurer 21 Explorer 0 Win Type - Total 14 Types 9/0/4/1/0/0/0/0/0/0 Lore% 54 Gallery% 71 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26bf1891-dc77-4772-94b8-ae70d45c7987