Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 12:56:47 Player: Seven ate you Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1804) 1804 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 4431 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 626/700 Matter 171/300 Energy 63/290 System Corruption 1% Temperature Danger (487) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Seismic Detector > --- WEAPON (3) ------- Heavy Particle Cannon Ion Cannon Plasma Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Aluminum Leg Improved Heat Sink Improved Heat Sink Trap Scanner Advanced Visual Processing Unit Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Ion Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Trap Scanner Advanced Visual Processing Unit Hardened Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite Heavy Particle Cannon Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 44 | 8 6 7 14 9 Power 7 | 1 2 1 1 2 Engine 7 | 1 2 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 3 . 3 5 . Treads 3 | 2 . 1 . . Leg 7 | . . 2 5 . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 3 2 4 Device 7 | . . 1 2 4 Storage 2 | 1 . 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 15 | 3 3 . 6 3 Energy Gun 9 | 2 2 . 5 . Energy Cannon 3 | . . . . 3 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . 3 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . . 2 2 To Critical Strikes . | . . . . . Average Backups 10 | 3 7 9 13 12 Power . | . 1 . . . Propulsion . | 1 . 1 . 1 Utility 5 | . 2 4 7 8 Weapon 3 | . 3 3 5 1 Tool/Special . | . . . . . Unused Backups 21 | 1 1 2 4 13 Power 2 | . 1 . . 1 Propulsion 5 | 1 . 2 1 1 Utility 10 | . . . . 10 Weapon 4 | . . . 3 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 94 98 96 98 Engine 9 | . 14 11 9 7 Treads 10 | . 28 19 . . Leg 17 | . . 1 35 29 Device 11 | . . 7 9 29 Storage 13 | . 14 16 15 7 Processor 2 | . 8 3 . . Protection 1 | . . 5 . . Energy Gun 23 | . 26 33 25 6 Energy Cannon 3 | . . . . 16 Peak Build Rating 31 | 6 10 13 29 31 Average Rating 16 | 5 8 12 19 30 On Entrance 10 | . 6 9 12 26 Naked Turns . | . . . . . Heaviest Build 53 | 11 16 39 43 53 Greatest Support 49 | 40 40 43 40 49 Greatest Overweight (x) 3 | . . 3 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 7 8 11 15 15 Most Carried 15 | 5 8 14 15 15 Average Carried 10 | 3 7 9 14 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 14 | 5 8 13 14 14 Class Distribution -------------------- 25% | Mutant 24% | Scavenger-Gunner 23% | Gunner 21% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 944 | 290 115 135 404 . Remotely . | . . . . . Salvage Created 2093 | 280 290 518 935 70 Parts 102 | 16 19 14 49 4 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . 9 5 20 2 Guns 13 | . 2 4 7 . Cannons 2 | . . . . 2 AOE 19 | . 7 . 12 . Classes Destroyed 11 | 2 6 1 1 1 Worker 2 | . 1 . 1 . Builder 2 | . . . 2 . Tunneler 9 | 7 . 1 1 . Hauler 2 | . 1 . 1 . Recycler 3 | 1 . 2 . . Operator 4 | . 1 1 2 . Watcher 5 | . 1 2 2 . Swarmer 4 | . 3 . . 1 Grunt 24 | . 6 2 16 . Sentry 7 | . . 3 4 . Programmer 1 | . . . . 1 Best Kill Streak 8 | 2 6 3 8 1 Combat Bots Only 6 | . 4 2 6 1 Max Kills in Single Turn 3 | 1 3 2 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 139 | . 14 28 64 33 Missed 31 | . 2 4 18 7 Hits 108 | . 12 24 46 26 Projectile 108 | . 12 24 46 26 Critical Strikes 3 | . . 1 2 . Damage Taken 1692 | . 162 334 805 391 Core 212 | . 32 29 77 74 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 87 92 86 . Volleys Fired 149 | 43 19 25 55 7 Largest 3 | 1 2 3 3 3 Hottest 215 | 40 100 150 207 215 Shots Fired 298 | 43 32 75 127 21 Gun 257 | 43 26 75 113 . Cannon 21 | . . . . 21 Launcher 20 | . 6 . 14 . Special . | . . . . . Kinetic . | . . . . . Thermal 235 | . 26 75 113 21 Explosive 20 | . 6 . 14 . Electromagnetic 43 | 43 . . . . Robot Hit Streak 21 | 7 6 11 21 2 Robot Miss Streak 4 | 3 4 4 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 179 | 31 16 48 77 7 Core Hits 103 | 8 20 19 54 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 2 2 3 . Burn 7 | . 2 2 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4211 | 428 680 629 2261 213 Guns 2314 | 428 173 629 1084 . Cannons 213 | . . . . 213 Explosions 1684 | . 507 . 1177 . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 2099 | . 173 629 1084 213 Explosive 1684 | . 507 . 1177 . Electromagnetic 428 | 428 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 1 Average Corruption 1 | . . . 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 4 . Message Errors 1 | . . . 1 . Heat Flow Errors 2 | . . . 2 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 4 | . . . 4 . Projectiles . | . . . . . Explosions 4 | . . . 4 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 98 | . 36 . 62 . Shots 7 | . 3 . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 598 | 20 265 430 403 598 Average Temperature 113 | 18 91 137 77 263 Received Heat Transfer 621 | . 66 141 414 . Effects 17 | . . 3 3 11 Shutdowns 3 | . . 1 . 2 Energy Bleed 3 | . . 2 1 . Interference 5 | . . . 2 3 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | 1 . . . . Combat Hostiles . | . . . . . Parts Fried 4 | 4 . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 12 | . 1 3 8 . Heat Transferred 5698 | . 666 1998 2738 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 2 . Low Security (%) 81 | 100 100 100 27 100 Level 1 17 | . . . 69 . Level 2 . | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 409 | 5 195 40 409 170 Initial 170 | . . 39 . 170 Average 80 | . 96 8 212 45 Influence Increases 1291 | 40 283 164 709 95 Destroy 0b10 Robot/C 720 | . 180 100 400 40 Destroy 0b10 Robot/NC 135 | 40 20 30 45 . Destroy Leader 184 | . 44 34 96 10 Disable Machine 105 | . . . 75 30 Destroy Structure 132 | . 39 . 93 . Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 1254 | 40 190 257 334 433 Entered New Map 259 | . . 54 . 205 Time Decay 945 | 40 190 203 304 208 Lost Part 50 | . . . 30 20 Squads Dispatched 6 | . 2 . 3 1 Investigation 2 | . 1 . 1 . Extermination 1 | . . . . 1 Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 16 9 31 6 Peak Tracking Total 5 | . 3 2 5 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . . 5 2 Max in Single Turn 3 | . . . 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 701 | . . . . 701 Sensors 697 | . . . . 697 Terrain 695 | . . . . 695 Seismic 700 | . . . . 700 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3410 | 349 496 979 868 718 Spaces Moved 1757 | 163 259 486 492 357 Core 17 | 17 . . . . Treads 843 | 145 259 439 . . Legs 896 | . . 47 492 357 Wheels 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 157 | 148 160 170 124 187 Slowest Speed 330 | 160 160 330 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 8 48 36 44 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 138 | . 40 . 98 . Melee . | . . . . . Projectile . | . . . . . AOE 138 | . 40 . 98 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2153 | 228 308 585 643 389 Wait 82 | . 2 43 37 . Move 1753 | 162 258 485 491 357 Hop . | . . . . . Pick Up 68 | 12 11 16 19 10 Fast Attach . | . . . . . Attach 27 | 7 2 5 10 3 Detach 1 | 1 . . . . Swap 36 | 2 9 3 16 6 Drop 37 | 1 7 8 15 6 Fire 149 | 43 19 25 55 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 350 | -11/Scrapyard | Entered Materials 351 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 765 | -10/Materials | Discovered new exit (range 10) 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1131 | -9/Materials | Build established: Gunner 1589 | -9/Materials | Discovered new exit (range 15) 1825 | -9/Materials | Entered another Materials area 1825 | -8/Materials | Evolved 2 slots: Propulsion x2 2141 | -8/Materials | Build established: Scavenger-Gunner 2177 | -8/Materials | Discovered new exit (range 3) 2693 | -8/Materials | Entered Factory 2693 | -7/Factory | Evolved 2 slots: Utility x2 2990 | -7/Factory | Build established: Scavenger-Skirmisher 3411 | -7/Factory | Self-destructed Last Messages --------------- 03180_ K-01 Serf cleans the Power Conduit. 03304_ Dropped Hrd. Heavy Armor Plating. 03305_ Acquired Hrd. Medium Armor Plating. 03391_ Construction Platform disabled. 03394_ S-27 Virus destroyed. 03398_ Construction Platform disabled. 03400_ Aluminum Leg broken. 03400_ Overheating: Short circuit. 03402_ Power failure, Imp. Deuterium Engine shutdown. 03404_ Overheating: Sensor Array damaged (-5). 03404_ Overheating: Broken Aluminum Leg damaged (-1). 03404_ Overheating: Aluminum Leg damaged (-27). 03404_ Aluminum Leg destroyed. 03405_ Overheating: Matter decay (-49). 03407_ Overheating: System interference. 03407_ Sensor Array temporarily disabled. 03407_ Imp. Terrain Scanner temporarily disabled. 03409_ Overheating: Imp. Deuterium Engine damaged (-13). 03410_ Power failure, Imp. Deuterium Engine shutdown. 03411_ Sensor Array destroyed. 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""""""" ! #??# | | ??????????????# """"""" #??### ########### | | ??????????????# """ "" ###### #? #??# | | ??????????????# s % # # #??"" =##?# | | ??????? + + "" s # # #??Y #### | | ?????????????## """" "" @ # # #???" # | | ?????????? ???# """"""" # + #??? # ####### | | ??????????????# """"""" # # #####+## ####### | | ??????????????# # # # | | ??????????????# # # # """ | | ?????????????############+## # # "T" | | ?????????????# ! # ###### + | | ????????????## T + " #### ! | | ???????????#?# # ########## #??# ! | | ?????????????# / #####??#??##?############## | | ????????????##########???#??????????#????????????? | | ???????????????????#????????????????#??##???????#? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserArcsightDisintegrator Manual? 0 Play Time 00:30:05 Cumulative 12.7 hours Start 2025.09.21 @ 12:28:57 End 2025.09.21 @ 12:56:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 684e843b-6ac0-4ae0-8cfb-efb5553f14cf