Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 22:05:30 Player: Lazz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (3262) 3262 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 9113 Bonus ------- High Alert Combat Kills 16 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 139/300 Energy 98/100 System Corruption 60% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Force Booster Improved Medium Armor Plating Coil Gun Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Enhanced Optical Array Improved Terrain Scan Processor Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Mass Driver Carbide Saw Carbide Saw > --- INVENTORY -------- High-capacity Storage Unit Improved Medium Armor Plating Coil Gun [Rating: 87] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Melee Analysis Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Mass Driver Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 7 | . . 2 . . 2 2 . 1 . Weapon 3 | . . . . 2 . . . 1 . Parts Attached 114 | 7 3 13 20 12 17 2 8 30 2 Power 10 | 1 . 1 2 1 2 . 1 2 . Engine 5 | 1 . 1 2 . 1 . . . . Core 4 | . . . . 1 1 . 1 1 . Reactor 1 | . . . . . . . . 1 . Propulsion 41 | 2 2 2 12 4 6 . 3 10 . Treads 3 | 2 . . . . 1 . . . . Leg 28 | . . . 6 4 5 . 3 10 . Wheel 10 | . 2 2 6 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 . 4 4 4 5 2 2 10 2 Device 10 | 1 . 1 . 1 1 . . 4 2 Storage 4 | 1 . 1 . 1 . . . 1 . Processor 8 | . . 1 1 1 . 2 . 3 . Hackware 1 | . . . 1 . . . . . . Protection 12 | . . 1 2 1 4 . 2 2 . Artifact . | . . . . . . . . . . Weapon 28 | 2 1 6 2 3 4 . 2 8 . Energy Gun 2 | 2 . . . . . . . . . Energy Cannon 3 | . . 3 . . . . . . . Ballistic Gun 5 | . 1 1 . . . . . 3 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . 1 . 2 . . . 1 . Slashing Weapon 12 | . . 1 2 1 3 . 2 3 . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 4 | . . . . . . . . 4 . System Corruption 47 | . . . . . . . . 47 . Parts Lost 73 | . . 9 11 2 4 . 16 29 2 Power 6 | . . 1 . 1 . . 2 2 . Propulsion 31 | . . 3 8 . 4 . 5 11 . Utility 19 | . . 2 2 1 . . 5 7 2 Weapon 17 | . . 3 1 . . . 4 9 . Highest Loss Streak 15 | . . 6 4 1 1 . 15 14 2 To Critical Strikes 2 | . . . . . . . . 2 . Average Backups 6 | 3 6 6 7 8 9 7 4 2 3 Power . | . 1 . . . . 1 . . . Propulsion 1 | 1 1 3 . 1 . . . 1 . Utility 2 | . 2 1 2 2 3 2 1 1 2 Weapon 2 | . . 1 3 4 4 4 2 . 1 Tool/Special . | . . . . . . . . . . Unused Backups 12 | 1 . 2 3 1 4 . . . 1 Power . | . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . Utility 5 | . . 1 2 1 . . . . 1 Weapon 6 | . . 1 1 . 4 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 97 89 86 99 97 93 73 70 23 Engine 2 | . 14 8 4 . . . . . . Core 2 | . . . . 5 5 5 1 1 . Leg 16 | . . . 12 30 23 17 11 13 . Wheel 4 | . 6 19 16 . . . . . . Device 7 | . 14 19 6 1 6 5 2 9 2 Storage 6 | . 14 11 9 7 6 5 5 1 . Processor 13 | . . 8 4 8 13 22 20 23 21 Hackware 1 | . . . 8 5 . . . . . Protection 6 | . . 1 5 5 12 11 7 2 . Energy Gun 1 | . 24 . . . . . . . . Energy Cannon 1 | . . 10 . . . . . . . Ballistic Gun 1 | . 3 5 . . . . . 4 . Impact Weapon 6 | . . 2 3 14 10 5 1 2 . Slashing Weapon 11 | . . 1 14 15 14 17 20 10 . Peak Build Rating 87 | 7 8 15 26 34 52 59 65 87 26 Average Rating 37 | 4 6 12 19 32 46 58 47 62 18 On Entrance 23 | . 7 8 9 24 34 51 59 26 18 Avg Prop Armor Cover (%) 20 | . . . 12 . 6 . . 30 . Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 12 12 24 24 32 59 39 57 73 8 Greatest Support 100 | 40 40 32 48 45 63 53 75 100 3 Greatest Overweight (x) 7 | 1 3 1 1 . 1 . 7 2 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 10 20 5 Average Capacity 8 | 7 8 8 10 10 10 10 10 5 5 Most Carried 10 | 6 8 8 10 10 10 9 10 6 4 Average Carried 6 | 3 6 6 7 8 9 8 5 2 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 5 8 3 10 10 10 8 3 3 4 Class Distribution -------------------- 43% | Scavenger-Gladiator 27% | Gladiator 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Gladiator | -5/DSF Gladiator | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Matter Collected 1251 | 260 . 227 192 110 185 . 75 202 . Remotely . | . . . . . . . . . . Salvage Created 3753 | 11 . 281 927 378 980 . 169 1007 . Parts 195 | 4 . 20 50 12 47 . 15 47 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Combat Hostiles Destroyed 67 | . . 10 20 7 13 . 3 14 . Melee 47 | . . 1 20 4 13 . 3 6 . Guns 6 | . . 5 . . . . . 1 . Cannons 4 | . . 4 . . . . . . . AOE 5 | . . . . . . . . 5 . Classes Destroyed 14 | 1 . 5 3 2 1 . 1 1 . Worker 5 | . . . 2 . 1 . . 2 . Builder 1 | . . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . . Recycler 5 | . . . 1 . 3 . . 1 . Operator 2 | . . . . 1 1 . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 22 | . . 7 6 . 5 . . 4 . Grunt 23 | . . 1 8 3 5 . . 6 . Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . 1 1 . . . . . . Sentry 7 | . . 1 4 2 . . . . . Specialist 3 | . . . . . . . 3 . . Hunter 3 | . . . 1 . . . . 2 . Programmer 6 | . . . . 2 2 . . 2 . Best Kill Streak 15 | 1 . 4 8 3 8 . 2 15 . Combat Bots Only 13 | . . 4 7 3 4 . 2 13 . Max Kills in Single Turn 7 | 1 . 1 2 1 1 . 1 7 . Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . . . . . 5 . Melee 2 | . . 1 2 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Hostile Shots Fired 932 | . 3 101 141 89 98 . 117 333 50 Missed 285 | . 3 23 39 32 34 . 31 100 23 Hits 647 | . . 78 102 57 64 . 86 233 27 Melee 12 | . . 4 3 . 2 . . 3 . Projectile 635 | . . 74 99 57 62 . 86 230 27 AOE 2 | . . . . . . . . 2 . Critical Strikes 25 | . . 3 1 1 1 . 5 14 . Actively Blocked 1 | . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 11840 | . . 867 1412 685 1213 47 2792 4453 371 Core 2550 | . . 157 445 49 188 47 503 831 330 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 142 | . . . . . . . 142 . . Ignored by Resistances 171 | . . . . . 171 . . . . Core Remaining (%) 70 | 100 100 60 19 93 77 . 45 . . Volleys Fired 42 | 1 2 28 . . . . . 11 . Largest 2 | 2 2 2 . . . . . 2 . Hottest 112 | 90 90 112 . . . . . 65 . Shots Fired 56 | 2 4 36 . . . . . 14 . Gun 34 | 2 4 19 . . . . . 9 . Cannon 22 | . . 17 . . . . . 5 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 33 | . . 19 . . . . . 14 . Thermal 6 | 2 4 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 17 | . . 17 . . . . . . . Robot Hit Streak 12 | 1 5 12 . . . . . 1 . Robot Miss Streak 5 | . . 5 . . . . . 3 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 224 | 1 4 30 60 31 51 . 11 36 . Core Hits 129 | 1 1 15 26 6 25 . 3 52 . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 5 | . . . . 5 . . . . . Critical Strikes 38 | . . 1 10 7 11 . . 9 . Destroy 1 | . . 1 . . . . . . . Smash 5 | . . . . 5 . . . . . Sever 32 | . . . 10 2 11 . . 9 . Melee Attacks 311 | . . 4 81 63 93 6 14 50 . Impact 81 | . . 1 4 45 21 4 5 1 . Slashing 227 | . . 3 77 18 69 2 9 49 . Piercing 3 | . . . . . 3 . . . . Sneak Attacks 15 | . . . 5 . 8 . . 2 . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 55 | . . . 14 14 14 . 2 11 . Damage Inflicted 8622 | 13 49 642 2078 1145 1934 . 510 2246 5 Guns 409 | 13 49 267 . . . . . 80 . Cannons 279 | . . 279 . . . . . . . Explosions 777 | . . . . . . . . 777 . Melee 7152 | . . 96 2078 1145 1934 . 510 1389 . Ramming 5 | . . . . . . . . . 5 Kinetic 347 | . . 267 . . . . . 80 . Thermal 250 | 13 49 . . . . . . 188 . Explosive . | . . . . . . . . . . Electromagnetic 868 | . . 279 . . . . . 589 . Impact 1466 | . . . 150 845 160 . 266 45 . Slashing 5686 | . . 96 1928 300 1774 . 244 1344 . Piercing . | . . . . . . . . . . Highest Corruption 60 | . . . . 4 5 . . 59 60 Average Corruption 15 | . . . . 3 4 . . 20 59 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . . . . 9 6 . . 25 17 Message Errors 10 | . . . . 3 1 . . 5 1 Matter Fused 8 | . . . . 1 1 . . 4 2 Heat Flow Errors 6 | . . . . 2 . . . 3 1 Energy Discharges 8 | . . . . . 1 . . 5 2 Data Loss (minor) 9 | . . . . 3 3 . . 2 1 Data Loss (major) 1 | . . . . . . . . 1 . Misdirections 13 | . . . . . . . . 3 10 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 667 | . . . 151 306 142 . . 68 . Projectiles . | . . . . . . . . . . Explosions 1 | . . . . . . . . 1 . Melee 666 | . . . 151 306 142 . . 67 . Knockbacks 5 | . . . . 3 1 . . 1 . Impact 5 | . . . . 3 1 . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . 2 Shots . | . . . . . . . . . . Rammed 2 | 1 . . . . . . . . 1 Targets Rammed 2 | 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 251 | 30 60 88 . 251 10 . . 241 179 Average Temperature 62 | 18 30 30 . 105 10 . . 88 93 Received Heat Transfer 1641 | . . 132 486 141 225 . 243 402 12 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations 1 | . . . . . . . . 1 . Total Turns 5 | . . . . . . . . 5 . Longest Duration 5 | . . . . . . . . 5 . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Robots Corrupted 6 | . . . . 4 . . . 2 . Combat Hostiles 5 | . . . . 3 . . . 2 . Parts Fried 14 | . . 1 . 6 . . . 7 . Impact Corruptions 14 | . . . . 13 . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 361 | 37 124 . . . . . . 200 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Maximum Alert Level 2 | . . . 1 . 1 . . 2 . Low Security (%) 87 | 100 100 100 96 100 89 100 100 54 100 Level 1 7 | . . . 3 . 10 . . 21 . Level 2 4 | . . . . . . . . 24 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 516 | 5 30 60 240 83 225 91 30 516 142 Initial 142 | . . 8 5 31 5 91 20 4 142 Average 78 | . 3 18 54 35 80 62 16 194 116 Influence Increases 2568 | 5 51 253 595 280 482 8 100 794 . Destroy 0b10 Robot/C 1340 | . . 200 400 140 260 . 60 280 . Destroy 0b10 Robot/NC 80 | 5 . 5 20 5 25 . . 20 . Destroy Leader 304 | . . 42 112 50 40 . 10 50 . Successful Hack 131 | . 21 5 15 36 39 . . 15 . Disable Machine 390 | . . . . 45 . . . 345 . Destroy Structure 53 | . . 1 3 4 13 8 . 24 . Lose Combat Pursuer 270 | . 30 . 45 . 105 . 30 60 . Influence Decreases 2496 | 5 31 259 539 338 306 167 119 514 218 Entered New Map 327 | . . 12 9 39 7 97 9 6 148 Time Decay 1293 | 5 31 177 190 283 269 70 . 218 50 Lost Part 636 | . . 70 100 16 30 . 110 290 20 Purge Threat 240 | . . . 240 . . . . . . Squads Dispatched 19 | . 2 1 3 2 4 . 1 5 1 Investigation 5 | . 1 . 2 . . . . 1 1 Extermination 5 | . . . . 1 2 . . 2 . Reinforcement 7 | . 1 1 1 1 2 . 1 . . Assault 2 | . . . . . . . . 2 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Distress Signals 9 | . . 2 3 . 3 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 3 15 31 8 24 . 9 34 10 Peak Tracking Total 13 | . 2 5 9 3 5 . 5 13 7 Tactical Retreats 11 | . 1 . 2 . 5 . 2 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Traps Triggered 9 | . 2 . 1 1 1 1 . 2 1 Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Machines Disabled 26 | . . . . 3 . . . 23 . Max in Single Turn 20 | . . . . 1 . . . 20 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Machines Accessed 18 | . 2 3 3 2 3 2 . 2 1 Terminals 15 | . 2 3 3 2 2 2 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 60 | . 10 11 14 7 9 2 . 5 2 Successful 24 | . 4 3 7 3 4 1 . 2 . Failed 36 | . 6 8 7 4 5 1 . 3 2 Catastrophic 4 | . 1 . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 19 | . 3 . 11 2 . . . 3 . Terminals 52 | . 10 11 14 7 5 2 . 3 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 4 | . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 4 3 5 2 3 1 . . . Record 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 2 | . . . 1 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . . Transport Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Retrieve Study 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 1 . . . 1 . Terminals 4 | . . . 2 1 . . . 1 . Botnet 4 | . . . 2 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 3 3 2 3 1 . 2 1 Full Trace Events 5 | . 1 1 2 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Active Infowar (turns) 3688 | 11 208 488 423 164 1206 143 60 875 110 Optics 753 | . . . . . . . . 643 110 Sensors 2022 | . . . . 164 1206 143 60 449 . Terrain 1062 | . . 371 . . . . . 691 . Seismic 1182 | 11 208 488 423 . . . . . 52 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Turns Passed 4570 | 101 208 488 553 708 1206 143 163 890 110 Spaces Moved 2461 | 50 139 256 299 456 529 105 70 368 189 Core 212 | 3 4 . . . . . 2 14 189 Treads 129 | 47 82 . . . . . . . . Legs 1575 | . . . 63 456 529 105 68 354 . Wheels 545 | . 53 256 236 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 120 123 120 50 50 Average Speed 120 | 154 130 88 98 120 148 123 165 139 50 Slowest Speed 400 | 160 200 115 190 120 190 123 400 260 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 13 | . . . . 9 4 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 5 26 22 24 11 19 5 82 12 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 45 | . . 1 3 13 16 4 . 8 . Terrain Destroyed 50 | . . 1 3 13 16 4 . 13 . Melee 39 | . . 1 3 13 16 4 . 2 . Projectile 7 | . . . . . . . . 7 . AOE 4 | . . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Total 3643 | 72 161 475 459 545 841 110 100 676 204 Wait 654 | . 10 160 45 21 203 . 7 200 8 Move 2453 | 50 138 255 298 455 528 104 69 367 189 Hop . | . . . . . . . . . . Pick Up 101 | 13 7 6 24 11 10 . 4 24 2 Fast Attach 23 | . . 3 5 . 7 . . 8 . Attach 80 | 7 4 8 13 5 6 2 9 24 2 Detach 4 | . . . . . . . 1 2 1 Swap 22 | . . 4 4 8 6 . . . . Drop 45 | 1 . 7 7 8 17 . . 5 . Fire 42 | 1 2 28 . . . . . 11 . Melee 216 | . . 4 63 37 64 4 10 34 . Ram 3 | . . . . . . . . 1 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -4/Armory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Utility x2 687 | -9/Materials | Lost 3 parts (2n1w) 717 | -9/Materials | Discovered new exit (range 11) 738 | -9/Materials | Lost 6 parts (1p1n2u2w) 798 | -9/Materials | Entered another Materials area 798 | -8/Materials | Evolved 2 slots: Propulsion x2 820 | -8/Materials | Identified exit to Storage 1141 | -8/Materials | Destroyed 7 combat bots 1209 | -8/Materials | Core integrity fell below 50% 1252 | -8/Materials | Lost 4 parts (3n1u) 1341 | -8/Materials | Discovered new exit (range 9) 1348 | -8/Materials | Core integrity fell below 20% 1351 | -8/Materials | Entered Factory 1351 | -7/Factory | Evolved 2 slots: Weapon x2 1845 | -7/Factory | Build established: Scavenger-Gladiator 2035 | -7/Factory | Discovered new exit (range 13) 2049 | -7/Factory | Identified exit to Factory 2059 | -7/Factory | Entered another Factory area 2059 | -6/Factory | Evolved 2 slots: Utility x2 2433 | -6/Factory | Allied Derelicts emerged from ambush trap array 2554 | -6/Factory | Lost 3 allies 2813 | -6/Factory | Build established: Gladiator 3197 | -6/Factory | Build established: Scavenger-Gladiator 3227 | -6/Factory | Discovered new exit (range 14) 3227 | -6/Factory | Identified exit to Factory 3265 | -6/Factory | Entered another Factory area 3265 | -5/Factory | Evolved 2 slots: Utility x2 3408 | -5/Factory | Identified exit to DSF 3408 | -5/Factory | Entered DSF 3448 | -5/DSF | Additional patrols routed to DSF 3548 | -5/DSF | Discovered new exit (range 14) 3560 | -5/DSF | Core integrity fell below 50% 3571 | -5/DSF | Entered Factory 3571 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3600 | -4/Factory | Lost 15 parts (2p4n5u4w) 3780 | -4/Factory | Build established: Gladiator 4071 | -4/Factory | First assault squad dispatched 4077 | -4/Factory | Destroyed 13 combat bots 4084 | -4/Factory | Lost 14 parts (1p6n3u4w) 4182 | -4/Factory | System corruption reached 10% 4204 | -4/Factory | Lost 3 parts (1n1u1w) 4369 | -4/Factory | System corruption reached 30% 4438 | -4/Factory | Discovered new exit (range 20) 4456 | -4/Factory | Core integrity fell below 50% 4461 | -4/Factory | Entered Armory 4486 | -4/Armory | Lost 12 parts (1p4n3u4w) 4549 | -4/Armory | Core integrity fell below 20% 4571 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04526_ Slug penetrates Wall. 04529_ System corrupted: Energy discharge (-40). 04544_ System corrupted: Component data lost. 04545_ Slug penetrates Wall. 04545_ Seismic Detector destroyed. 04548_ Penetrated by Slug. 04548_ Slug penetrates Wall. 04548_ Penetrated by Slug. 04550_ Slug penetrates Extraspacial Lockers. 04550_ Slug penetrates H-77 Assassin. 04550_ Slug penetrates Wall. 04552_ Triggered Gamma Bomb Trap. 04552_ A bubble of electromagnetic force engulfs the area. 04553_ Slug penetrates Wall. 04553_ Penetrated by Slug. 04559_ System corrupted: Matter fused (-8). 04559_ Penetrated by Slug. 04559_ Slug penetrates Wall. 04571_ Imp. Melee Analysis Suite destroyed. 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