Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 07:00:26 Player: laeb2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (277) 1385 Value Destroyed (9864) 9864 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3515) 3515 TOTAL SCORE: 19644 Bonus ------- High Alert Combat Kills 2343 Follower Combat Kills 454 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -182 Cogmind --------- Core Integrity 0/1000 Matter 62/300 Energy 88/100 System Corruption 6% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Relay Coupler [Proto] (9) Relay Coupler [Proto] (9) > --- WEAPON (5) ------- Katana Katana > --- INVENTORY (5) ---- Neutrino Core Large Storage Unit High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weapon Cycler Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- KE Penetrator Railgun Railgun Hypervelocity Railgun > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Particle Reactor Light Treads Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Melee Analysis Suite Relay Coupler [Proto] Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Precision Rocket Launcher Improved Datajack [Rating: 89] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Launcher Missile Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 . 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 5 | . . . . . 2 . 2 . . 1 . Weapon 3 | . . 1 . 1 . . . . . 1 . Parts Attached 239 | 5 17 22 17 36 22 27 10 24 15 13 31 Power 14 | . 2 . 1 2 1 2 . 1 1 2 2 Engine 7 | . 2 . 1 . 1 1 . . 1 . 1 Core 5 | . . . . 2 . 1 . . . 2 . Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 62 | 2 2 5 8 13 2 8 1 8 1 6 6 Treads 30 | 2 . . . 4 2 8 1 8 1 1 3 Leg 32 | . 2 5 8 9 . . . . . 5 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 61 | 1 4 6 2 5 6 8 4 4 5 4 12 Device 21 | . 2 2 . 1 5 3 3 1 . 1 3 Storage 5 | 1 1 1 . 1 . . . . 1 . . Processor 6 | . . . . 1 . 1 1 . 2 1 . Hackware 6 | . . . . . . . . 1 1 . 4 Protection 23 | . 1 3 2 2 1 4 . 2 1 2 5 Artifact . | . . . . . . . . . . . . Weapon 102 | 2 9 11 6 16 13 9 5 11 8 1 11 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 67 | 2 5 10 4 10 8 8 3 9 3 . 5 Ballistic Cannon . | . . . . . . . . . . . . Launcher 23 | . 4 1 2 5 5 1 2 1 1 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 4 . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 5 | . . . . 1 . . . 1 . . 3 Unidentified Prototypes 7 | . 1 1 . 2 1 2 . . . . . Parts Lost 61 | . 1 1 4 3 4 1 4 1 3 12 27 Power 7 | . . . 1 1 1 . . . 1 1 2 Propulsion 21 | . 1 . 2 1 1 . 1 1 . 7 7 Utility 18 | . . . 1 1 . . 2 . 1 3 10 Weapon 15 | . . 1 . . 2 1 1 . 1 1 8 Highest Loss Streak 21 | . 1 1 2 2 2 1 2 1 2 6 21 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 97 | . 96 99 99 99 97 99 98 96 92 88 89 Engine 6 | . 11 11 10 2 3 5 6 5 2 1 3 Core 1 | . . . . 6 2 1 . . . 3 . Treads 12 | . 16 . . 9 28 30 25 25 26 9 3 Leg 16 | . 10 33 32 26 . . . . . 8 13 Device 8 | . 9 1 1 2 17 12 21 20 17 13 13 Storage 8 | . 14 11 11 9 7 7 6 6 6 5 4 Processor 1 | . . . . 4 . . 4 2 2 10 6 Protection 7 | . 4 9 9 1 4 9 6 6 5 7 12 Ballistic Gun 27 | . 27 31 29 35 28 29 25 25 24 . 14 Launcher 1 | . . 1 3 . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 23 9 Peak Build Rating 89 | 5 13 20 23 40 52 52 57 89 89 77 87 Average Rating 39 | 4 10 16 20 30 47 45 55 61 80 68 72 On Entrance 38 | . 5 11 20 20 37 49 44 57 89 62 62 Naked Turns . | . . . . . . . . . . . . Heaviest Build 83 | 7 31 42 45 45 55 55 53 81 83 60 82 Greatest Support 103 | 40 40 30 38 80 88 88 88 103 103 88 70 Greatest Overweight (x) 2 | 1 1 1 2 1 . . . . 1 2 2 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 13 14 14 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 14 15 15 15 15 15 3 Class Distribution -------------------- 31% | Tank 24% | Scavenger-Tank 18% | Scavenger-Gunner 7% | Gunner 5% | Mutant 5% | Scavenger-Gladiator 5% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Commander-Tank | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Tank | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Matter Collected 9377 | 268 567 654 704 1545 1314 1306 499 1093 701 353 373 Remotely . | . . . . . . . . . . . . Salvage Created 10911 | 87 567 1079 391 1876 1630 1613 675 1029 698 619 647 Parts 593 | 6 34 67 28 108 85 99 24 48 38 36 20 Haulers Intercepted 16 | . 1 3 . 4 4 3 1 . . . . Recyclers Shooed 12 | . 2 3 . . 3 1 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Combat Hostiles Destroyed 206 | . 11 18 21 36 28 27 12 21 13 10 9 Melee 13 | . . . . . . . . . . 9 4 Guns 144 | . 6 16 13 27 16 27 5 20 9 . 5 AOE 49 | . 5 2 8 9 12 . 7 1 4 1 . Classes Destroyed 20 | 2 7 1 2 3 3 . . 1 1 . . Worker 20 | . 3 2 . 1 7 1 3 . 3 . . Builder 7 | . 1 1 . 1 . 1 1 . . 2 . Tunneler 8 | 1 1 . 2 3 1 . . . . . . Hauler 16 | . 1 3 . 4 4 3 1 . . . . Recycler 11 | 1 2 1 . . 5 . 2 . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 3 | . 1 . . 1 1 . . . . . . Watcher 12 | . 2 2 . 2 2 2 1 . 1 . . Swarmer 40 | . 3 . 6 6 8 4 7 6 . . . Cutter 3 | . . . . . . . . 3 . . . Grunt 97 | . 8 13 6 21 15 12 5 4 7 3 3 Brawler 4 | . . . 1 . 2 1 . . . . . Duelist 1 | . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . 1 . . Sentry 34 | . . 5 . 5 1 8 . 6 3 1 5 Specialist 3 | . . . . 2 . . . . 1 . . Hunter 8 | . . . . 1 . . . 2 . 4 1 Programmer 6 | . . . . . 1 2 . . 1 2 . Heavy 2 | . . . . 1 . . . . 1 . . Assembled 8 | . . . 8 . . . . . . . . Best Kill Streak 15 | 1 11 4 4 10 15 8 8 6 9 4 3 Combat Bots Only 9 | . 5 3 4 9 8 7 5 6 6 4 3 Max Kills in Single Turn 7 | 1 3 2 2 7 5 2 6 2 2 1 1 Gunslinging 1 | . . . . 1 . . . 1 . . . Exploded 7 | . 2 2 2 7 3 . 4 1 1 1 . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Hostile Shots Fired 1257 | . 66 69 73 119 118 168 38 114 105 183 204 Missed 351 | . 21 14 13 29 43 58 13 40 32 44 44 Damage Taken 15801 | . 702 789 1066 1484 1154 1172 579 771 1530 2522 4032 Core 2026 | . 136 161 109 245 100 38 76 45 109 295 712 Absorbed by Shields 23 | . . . . . . . 23 . . . . Redirected to Shielding 68 | . . 20 . 48 . . . . . . . Regen/Repaired (Parts) 119 | . . . . 119 . . . . . . . Core Remaining (%) 64 | 100 45 . 32 55 . 80 . . 72 . . Volleys Fired 558 | 9 53 67 57 88 74 67 27 55 35 3 23 Largest 5 | 2 2 3 3 4 4 4 4 4 4 1 5 Hottest 158 | 40 66 73 82 100 107 100 111 128 151 43 158 Shots Fired 1758 | 18 102 189 113 323 227 266 92 208 125 3 92 Gun 1693 | 18 92 187 98 318 210 266 89 206 117 . 92 Cannon . | . . . . . . . . . . . . Launcher 65 | . 10 2 15 5 17 . 3 2 8 3 . Special . | . . . . . . . . . . . . Kinetic 1693 | 18 92 187 98 318 210 266 89 206 117 . 92 Thermal . | . . . . . . . . . . . . Explosive 65 | . 10 2 15 5 17 . 3 2 8 3 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 32 | 3 7 11 10 24 22 26 12 13 32 2 8 Robot Miss Streak 5 | 1 3 4 2 5 5 4 4 5 3 1 4 Penetration Max 2 | . . . . . . . . . 2 . 1 Secondary Targets 23 | . 1 2 . 4 4 2 . 5 1 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . 1 1 . 1 Shots Hit Robots 1142 | 9 62 116 63 182 109 178 58 146 80 45 94 Core Hits 581 | 5 41 49 37 89 96 80 35 53 46 22 28 Critical Kills 4 | . . . . 1 1 . . . 1 . 1 Critical Parts Destroyed 5 | . . . . . . . . 1 3 . 1 Critical Strikes 21 | . . 1 . 1 1 . . 1 4 5 8 Destroy 11 | . . 1 . 1 1 . . 1 4 . 3 Sever 10 | . . . . . . . . . . 5 5 Melee Attacks 108 | . . . . . . . . 15 . 55 38 Impact . | . . . . . . . . . . . . Slashing 85 | . . . . . . . . . . 55 30 Piercing . | . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . . . 15 . 2 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 22 | . . . . . . . . . . 13 9 Damage Inflicted 28806 | 68 1440 1717 1626 4036 4563 3015 2623 2507 3123 1848 2240 Guns 17661 | 68 506 1516 970 3060 2033 3015 1047 2291 1812 . 1343 Cannons . | . . . . . . . . . . . . Explosions 8662 | . 934 201 627 976 2530 . 1576 216 1311 291 . Melee 2454 | . . . . . . . . . . 1557 897 Ramming 29 | . . . 29 . . . . . . . . Kinetic 17661 | 68 506 1516 970 3060 2033 3015 1047 2291 1812 . 1343 Thermal 1147 | . . . . . 193 . 954 . . . . Explosive 7477 | . 934 201 627 976 2337 . 622 216 1273 291 . Electromagnetic 38 | . . . . . . . . . 38 . . Impact . | . . . . . . . . . . . . Slashing 2454 | . . . . . . . . . . 1557 897 Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . 1 1 . 5 5 . . 6 6 6 Average Corruption 2 | . . 1 1 . 4 5 . . 4 5 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 121 | . . 1 35 . 14 33 . . 11 8 19 Message Errors 35 | . . . 10 . 2 11 . . 1 2 9 Matter Fused 30 | . . . 9 . 2 9 . . 6 1 3 Heat Flow Errors 15 | . . . 3 . 1 5 . . 3 2 1 Energy Discharges 8 | . . . 2 . 3 2 . . 1 . . Parts Rejected 1 | . . . 1 . . . . . . . . Parts Fused 2 | . . . 2 . . . . . . . . Data Loss (minor) 14 | . . . 5 . 2 2 . . . 3 2 Data Loss (major) 5 | . . 1 1 . . 1 . . . . 2 Misfires 6 | . . . 2 . 3 . . . . . 1 Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 4 | . . . . . 1 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 590 | . 72 6 . 67 38 . 300 . . 107 . Projectiles . | . . . . . . . . . . . . Explosions 516 | . 72 6 . 67 38 . 300 . . 33 . Melee 74 | . . . . . . . . . . 74 . Knockbacks 1 | . . . 1 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 467 | . 111 43 78 . 87 . 68 . 59 21 . Shots 16 | . 3 2 3 . 4 . 2 . 1 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . . Kicked 4 | . . . 4 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 558 | . 198 111 259 436 323 404 304 437 558 177 197 Average Temperature 80 | . 17 38 37 111 89 69 100 114 132 88 127 Received Heat Transfer 3586 | . 342 396 175 522 240 351 189 147 237 342 645 Effects 17 | . . . . 2 7 . . 2 6 . . Shutdowns 2 | . . . . . . . . . 2 . . Energy Bleed 4 | . . . . 1 1 . . 1 1 . . Interference 6 | . . . . . 6 . . . . . . Matter Decay 2 | . . . . 1 . . . . 1 . . Short Circuit 3 | . . . . . . . . 1 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . Heat Transferred 850 | . . . . . 100 . 750 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Peak Influence 1376 | 10 351 478 283 585 1128 967 883 1376 1145 653 501 Initial 722 | . 6 118 130 101 266 444 439 510 722 543 376 Average 447 | 4 106 339 116 277 808 656 666 992 901 548 446 Maximum Alert Level 4 | . 1 2 1 2 4 3 3 4 4 2 2 Low Security (%) 31 | 100 84 12 74 42 . . . . . . . Level 1 17 | . 15 49 25 26 14 . . . . . 20 Level 2 26 | . . 37 . 31 8 73 53 12 11 100 79 Level 3 18 | . . . . . 73 26 46 53 67 . . Level 4 5 | . . . . . 3 . . 34 21 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 2 1 . 7 9 5 3 . 7 1 . Investigation 10 | . 1 1 . 2 1 3 1 . 1 . . Extermination 7 | . . . . . 1 2 1 . 2 1 . Reinforcement 12 | . 1 . . 5 2 . 1 . 3 . . Assault 5 | . . . . . 4 . . . 1 . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Distress Signals 15 | . 2 3 . 2 1 2 . . 3 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 283 | . 16 24 34 43 40 30 15 24 25 17 15 Peak Tracking Total 9 | . 5 4 8 9 5 4 4 8 9 5 6 Tactical Retreats 9 | . . 1 2 2 . 1 . . 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Traps Triggered 11 | . . 1 1 . . . 2 . 2 1 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . . . 2 Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . 1 Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Machines Disabled 36 | . 4 2 7 . 5 1 7 2 6 . 2 Max in Single Turn 4 | . 2 1 1 . 2 1 4 1 3 . 1 Garrison Access 1 | . . . . . 1 . . . . . . Garrison Relay 2 | . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Machines Accessed 35 | . 2 5 1 6 4 8 1 3 2 1 2 Terminals 29 | . 2 4 . 5 3 8 . 3 2 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . Total Hacks 79 | . 8 13 1 17 7 19 1 6 3 1 3 Successful 31 | . 3 6 1 7 2 8 1 2 . 1 . Failed 46 | . 4 6 . 10 5 11 . 4 3 . 3 Catastrophic 12 | . 1 1 . 3 3 2 . . 1 . 1 Database Lockouts 2 | . 1 1 . . . . . . . . . Manual 24 | . 8 5 . 7 3 1 . . . . . Terminals 70 | . 8 12 . 14 5 19 . 6 3 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 1 . . 1 . Terminal Hacks 26 | . 2 5 1 6 2 8 . 2 . . . Robot Schematic 2 | . . . . . . 2 . . . . . Robot Analysis 4 | . 1 2 . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 5 | . . . 1 . . 4 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Alert Level 4 | . . 1 . 1 . 2 . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . Unlock Access 2 | . . . . . . . 1 . . 1 . Unauthorized Hacks 3 | . 1 1 . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Patch 1 | . . . . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 28 | . 2 3 . 6 3 7 . 2 2 1 2 Full Trace Events 10 | . 1 . . 2 1 3 . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . 2 formatsys_high 2 | . . . . . . . . . . . 2 Relay Couplers Released 7 | . . . . . 1 . . 3 . . 3 Machine Destruction 7 | . . . . . 1 . . 3 . . 3 Attached 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . 8 . . 3 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Total Allies 13 | . . . . . . . . 8 . . 5 Largest Group 7 | . . . . . . . . 7 5 . 3 Highest-Rated Group 188 | . . . . . . . . 188 148 . 58 Highest-Rated Ally 32 | . . . . . . . . 32 32 . 29 Total Orders . | . . . . . . . . . . . . Ally Attacks 68 | . . . . . . . . 17 31 . 20 Total Damage 2025 | . . . . . . . . 417 1264 . 344 Kills 12 | . . . . . . . . 3 9 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Robot Analysis Total 4 | . 1 2 . 1 . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Turns Passed 13477 | 118 634 1270 3792 1527 820 1093 505 1398 1029 551 740 Spaces Moved 6059 | 51 219 477 1594 814 365 462 264 733 516 255 309 Core 8 | 3 . . . . . . . . . . 5 Treads 2893 | 48 135 . . 213 365 462 264 733 516 109 48 Legs 3158 | . 84 477 1594 601 . . . . . 146 256 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 105 167 160 160 158 161 120 100 Average Speed 169 | 155 172 189 192 134 167 160 160 161 164 148 169 Slowest Speed 260 | 160 240 190 260 190 170 167 162 163 246 260 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 5 43 42 101 64 14 59 12 73 23 7 34 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 . . 1 . . Scrap Searched 4 | . . . 4 . . . . . . . . Spaces Dug 2 | . . . . . . . . . . 2 . Terrain Destroyed 518 | . 92 17 158 41 80 . 61 . 59 9 1 Melee 2 | . . . . . . . . . . 2 . Projectile 16 | . . . . 1 . . . . 15 . . AOE 499 | . 92 17 158 40 80 . 61 . 44 7 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Fac Fac Gar Total 8441 | 75 388 715 2216 1129 513 726 324 907 632 361 455 Wait 1241 | . 77 116 536 140 44 136 18 49 51 43 31 Move 6050 | 50 218 476 1593 813 364 461 264 732 515 255 309 Hop . | . . . . . . . . . . . . Pick Up 116 | 11 17 11 4 20 5 8 5 11 7 7 10 Fast Attach 53 | . . 7 1 10 2 14 1 5 4 5 4 Attach 73 | 5 4 3 4 8 4 2 5 2 7 7 22 Detach 2 | . . . . . . . . . 1 . 1 Swap 113 | . 13 12 12 18 16 11 4 17 4 1 5 Drop 136 | . 6 23 5 32 4 27 . 21 8 2 8 Fire 558 | 9 53 67 57 88 74 67 27 55 35 3 23 Melee 79 | . . . . . . . . 15 . 38 26 Ram . | . . . . . . . . . . . . Kick 4 | . . . 4 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . 12 Rewire 2 | . . . . . . . . . . . 2 Trap 2 | . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 329 | -10/Materials | Central database locked down 329 | -10/Materials | Discovered new exit (range 15) 696 | -10/Materials | Core integrity fell below 50% 753 | -10/Materials | Entered another Materials area 753 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1185 | -9/Materials | Build established: Tank 1204 | -9/Materials | Identified exit to Mines 1577 | -9/Materials | Build established: Scavenger-Tank 1884 | -9/Materials | Central database locked down 2023 | -9/Materials | Entered Mines 2031 | -9/Mines | Met a Derelict bent on vengeance 2057 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2225 | -9/Mines | Build established: Gunner 2265 | -9/Mines | Discovered new exit (range 5) 2309 | -9/Mines | Discovered new exit (range 7) 2779 | -9/Mines | Build established: Tank 3320 | -9/Mines | Assembled infested the area 3325 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3351 | -9/Mines | Core integrity fell below 50% 4065 | -9/Mines | Learned Materials security intel 4440 | -9/Mines | Learned location of Zion (-6) 5815 | -9/Mines | Entered Materials 5815 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6164 | -8/Materials | Build established: Gunner 6520 | -8/Materials | Build established: Scavenger-Gunner 6710 | -8/Materials | Destroyed 9 combat bots 7295 | -8/Materials | Discovered new exit (range 15) 7342 | -8/Materials | Entered Factory 7342 | -7/Factory | Evolved 2 slots: Utility x2 7343 | -7/Factory | Identified exit to Storage 7456 | -7/Factory | Garrison activated, responded to threat 7742 | -7/Factory | First assault squad dispatched 7747 | -7/Factory | Destroyed 8 combat bots 7973 | -7/Factory | Build established: Scavenger-Tank 8162 | -7/Factory | Entered Storage 9143 | -7/Storage | Destroyed 7 combat bots 9238 | -7/Storage | Discovered new exit (range 5) 9255 | -7/Storage | Entered Factory 9255 | -6/Factory | Evolved 2 slots: Utility x2 9701 | -6/Factory | Build established: Scavenger-Gunner 9760 | -6/Factory | Identified exit to Garrison 9760 | -6/Factory | Entered Garrison 9760 | -6/Garrison | Warlord forces raided the area 9786 | -6/Garrison | Triggered checkpoint 9841 | -6/Garrison | Garrison Relay disabled 9846 | -6/Garrison | Triggered checkpoint 9968 | -6/Garrison | Triggered checkpoint 10012 | -6/Garrison | Triggered checkpoint 10042 | -6/Garrison | Triggered checkpoint 10053 | -6/Garrison | Installed Relay Interface Framework 10070 | -6/Garrison | Triggered checkpoint 10141 | -6/Garrison | Discovered new exit (range 9) 10148 | -6/Garrison | Warlord forces retreated 10374 | -6/Garrison | Discovered new exit (range 12) 10535 | -6/Garrison | Discovered new exit (range 14) 10535 | -6/Garrison | Discovered new exit (range 66) 10535 | -6/Garrison | Discovered new exit (range 87) 10736 | -6/Garrison | Build established: Scavenger-Tank 10813 | -6/Garrison | Lost 3 allies 10948 | -6/Garrison | Spotted B-75 Beast 10964 | -6/Garrison | Allies destroyed B-75 Beast 11115 | -6/Garrison | Found Relay Coupler [Proto] 11118 | -6/Garrison | Found Relay Coupler [Proto] 11158 | -6/Garrison | Entered Factory 11158 | -6/Factory | Accompanied by 5 allies 11218 | -6/Factory | Discovered new exit (range 10) 11284 | -6/Factory | Build established: Commander-Tank 11508 | -6/Factory | First assault squad dispatched 11779 | -6/Factory | Lost 4 allies 12096 | -6/Factory | Discovered new exit (range 9) 12187 | -6/Factory | Entered another Factory area 12187 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12420 | -5/Factory | Lost 3 parts (2n1u) 12710 | -5/Factory | Lost 6 parts (3n2u1w) 12738 | -5/Factory | Identified exit to Garrison 12738 | -5/Factory | Entered Garrison 12780 | -5/Garrison | Triggered checkpoint 12837 | -5/Garrison | Discovered new exit (range 6) 12848 | -5/Garrison | Lost 3 parts (1p1n1u) 12942 | -5/Garrison | Triggered checkpoint 12970 | -5/Garrison | Build established: Scavenger-Gladiator 12990 | -5/Garrison | Lost 3 allies 12996 | -5/Garrison | Garrison Relay disabled 13036 | -5/Garrison | Triggered checkpoint 13398 | -5/Garrison | Spotted B-75 Beast 13408 | -5/Garrison | Build established: Scavenger-Tank 13413 | -5/Garrison | Triggered checkpoint 13426 | -5/Garrison | Spotted Executioner 13444 | -5/Garrison | Core integrity fell below 50% 13466 | -5/Garrison | Core integrity fell below 20% 13478 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13464_ Dropped Particle Reactor. 13464_ Penetrated by Slug. 13465_ Dropped Adv. Heat Sink. 13465_ Imp. Datajack destroyed. 13467_ Acquired 6 matter. 13467_ Slug penetrates Wall. 13468_ System corrupted: Substantial component data lost. 13468_ Acquired 5 matter. 13470_ Penetrated by Slug. 13470_ Slug penetrates Wall. 13470_ Penetrated by Slug. 13470_ Katana destroyed. 13470_ Slug penetrates Wall. 13476_ Penetrated by Slug. 13476_ Slug penetrates Wall. 13476_ Penetrated by Slug. 13476_ Slug penetrates Wall. 13477_ Executioner Prototype Ballistic Gun severed. Map ----- +----------------------------------------------------+ | # #?????????# #?????# =%* ^ #???????????? | | # #?????????# #?????#*%[[^ #???????????? | | # #?????????# #?????# =### %######???????????? | | # #?????????# #?????# #?# #????????????????? | | # ########### ####### #?#####????????????????? | | # #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | ####################### #??????????????????????? | | ?#### #####???????????# #??????????????????????? | | #???????????# #??????????????????????? | | # #???????????# #??????????????????????? | | # #???????????# #??????????????????????? | | # " #???????????# #??????????????????????? | | #"" """ #????#####??# #??????????????????????? | | # " #????# #??# #??????????????????????? | | #" ###### #### #??????????????????????? | | #" " %["[[ #??????????????????????? | | #""""" !*#= * % #??????????????????????? | | ??###"# ####"%[#T###### #??????????????????????? | | ??????# ???## !###????# #??????????????????????? | | ??????#????## ##?????# #??????????????????????? | | ???????????#! #?????# #??????????????????????? | | ???????????#! #?????# ###????###?????????????? | | ???????????#! !#?????# Y ???? ????????#?????? | | ???????????#! !#?????#^ @######"##+### #####?? | | ???????????#!!!!#?????# gE % =%= #? | | ???????????##++##?????#! % BB [ % ? | | ????????????# ???????#!* BB [ ? | | ????????????###???????###########" ## #?????? | | ?????????????????????????????????? #???????????? | | ??????????????????????????????????? ??????????? | | ??????????????????????????????????? ????????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? ?????? | | ?????????????????????????????????????## ##????? | | ??????????????????????????????????????? #?????? | | ???????????????????????????????????????? ????? | | ????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ????? | | ??????????????????????????????????????????"??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 675 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 13 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 50 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -7/Storage | Hacked L-41 Fighter | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreThermoelectricSource Manual? 0 Play Time 01:25:10 Cumulative 77.6 hours Start 2024.11.07 @ 05:38:04 End 2024.11.07 @ 07:00:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1075e06e-c291-40bd-8d06-d99786f0f1d6