Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 20:56:40 Player: Deo Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (4494) 4494 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 7684 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 14 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 89/100 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (20) --- Cooled Ion Engine Faulty Cooled Ion Engine Cooled VTOL Module Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Heavy EM Shotgun Particle Gun Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Cooled VTOL Module Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Recoil Stabilizer ECM Suite Hardened Medium Armor Plating Hardlight Generator Heavy EM Shotgun Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle [Rating: 38] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 85 | 6 9 6 16 23 16 9 Power 11 | 1 2 . 3 3 1 1 Engine 6 | 1 2 . 2 . . 1 Core 5 | . . . 1 3 1 . Reactor . | . . . . . . . Propulsion 32 | 2 2 3 7 7 7 4 Treads . | . . . . . . . Leg 32 | 2 2 3 7 7 7 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 1 1 8 3 1 Device 9 | . 1 . . 5 3 . Storage 3 | 1 . . 1 1 . . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 26 | 2 4 2 5 5 5 3 Energy Gun 5 | 1 . . 2 . 1 1 Energy Cannon 11 | . 4 1 . 3 3 . Ballistic Gun 7 | 1 . . 2 2 . 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . 1 . 4 7 8 12 Power 6 | . 1 . 1 1 1 2 Propulsion 14 | . . . 1 3 5 5 Utility 4 | . . . . 2 . 2 Weapon 8 | . . . 2 1 2 3 Highest Loss Streak 6 | . 1 . 1 2 3 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 95 100 99 99 96 97 Engine 5 | . 13 14 10 . . 1 Core 4 | . . . . 8 8 6 Leg 34 | . 27 28 43 35 32 35 Device 9 | . 11 11 . 9 13 9 Storage 10 | . 14 14 11 9 9 9 Processor 9 | . . 2 11 14 13 9 Protection 1 | . . . . 2 . 8 Energy Gun 1 | . . . 5 . . 1 Energy Cannon 13 | . 26 25 3 8 15 7 Ballistic Gun 5 | . . . 12 9 . 1 Peak Build Rating 38 | 6 8 15 26 35 38 36 Average Rating 24 | 4 7 9 21 33 35 33 On Entrance 17 | . 6 8 14 26 34 34 Naked Turns . | . . . . . . . Heaviest Build 69 | 12 17 16 33 62 60 69 Greatest Support 66 | 20 20 34 64 66 66 50 Greatest Overweight (x) 2 | 1 . . . 1 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 Average Capacity 15 | 7 8 8 14 19 20 20 Most Carried 20 | 4 8 8 15 20 20 20 Average Carried 14 | 1 7 7 13 18 19 17 Final Capacity 20 | 8 8 8 15 20 20 20 Final Carried 18 | 2 8 8 14 18 18 13 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Matter Collected 1785 | 163 167 145 489 497 160 164 Remotely . | . . . . . . . Salvage Created 4894 | . 539 293 1013 1115 1525 409 Parts 282 | . 43 16 53 57 88 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . 1 . 1 3 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 122 | . 17 10 25 26 29 15 Guns 37 | . . . 19 10 . 8 Cannons 73 | . 15 6 4 16 26 6 AOE 8 | . 2 3 2 . 1 . Classes Destroyed 8 | . 4 . 1 1 1 1 Worker 4 | . 1 1 . 1 1 . Watcher 7 | . 3 . 2 1 1 . Swarmer 29 | . 9 3 3 7 . 7 Grunt 67 | . 8 7 17 13 15 7 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . 1 . . Protector 1 | . . . . . . 1 Sentry 23 | . . . 5 5 13 . Best Kill Streak 9 | . 4 4 4 5 4 9 Combat Bots Only 9 | . 3 3 4 4 4 9 Max Kills in Single Turn 3 | . 3 3 1 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Hostile Shots Fired 557 | . 48 32 101 132 87 157 Missed 137 | . 8 10 23 39 23 34 Damage Taken 5758 | . 544 270 960 1411 1083 1490 Core 878 | . 108 72 139 212 122 225 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 537 | . 185 . 189 69 94 . Core Remaining (%) 64 | 100 . 28 65 . . . Volleys Fired 313 | . 38 15 74 81 81 24 Largest 2 | . 2 2 2 2 2 2 Hottest 125 | . 120 120 125 100 125 116 Shots Fired 614 | . 76 33 144 152 161 48 Gun 239 | . . . 125 80 8 26 Cannon 365 | . 76 26 16 72 153 22 Launcher 10 | . . 7 3 . . . Special . | . . . . . . . Kinetic 201 | . . . 89 80 6 26 Thermal 403 | . 76 26 52 72 155 22 Explosive 10 | . . 7 3 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 34 | . 7 6 23 28 34 19 Robot Miss Streak 6 | . 5 2 4 2 2 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 402 | . 36 17 103 118 91 37 Core Hits 193 | . 22 13 45 48 42 23 Critical Kills 4 | . . 1 . . 2 1 Critical Parts Destroyed 3 | . . . 3 . . . Critical Strikes 11 | . . 1 5 . 2 3 Burn 3 | . . . 2 . . 1 Meltdown 4 | . . 1 . . 2 1 Destroy 3 | . . . 3 . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8901 | 4 1008 538 1785 2502 2313 751 Guns 2621 | . . . 1388 949 31 253 Cannons 5272 | . 635 277 192 1441 2229 498 Explosions 756 | . 352 257 117 . 30 . Melee . | . . . . . . . Ramming 252 | 4 21 4 88 112 23 . Kinetic 2320 | . . . 932 949 . 439 Thermal 5573 | . 635 277 648 1441 2260 312 Explosive 756 | . 352 257 117 . 30 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . 1 1 Average Corruption 1 | . 1 1 . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . 5 11 . . 11 4 Message Errors 7 | . . 2 . . 4 1 Matter Fused 3 | . 1 1 . . 1 . Heat Flow Errors 6 | . 1 3 . . 2 . Energy Discharges 2 | . . . . . 1 1 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 4 | . 1 1 . . 1 1 Data Loss (major) 1 | . 1 . . . . . Misfires 5 | . . 3 . . 1 1 Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 69 | . 15 20 . 4 21 9 Projectiles 49 | . 15 . . 4 21 9 Explosions 20 | . . 20 . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 216 | . 153 40 23 . . . Shots 4 | . 2 1 1 . . . Rammed . | . . . . . . . Targets Rammed 50 | 1 10 2 15 14 8 . Kicked 50 | 1 10 2 15 14 8 . Crushed . | . . . . . . . Highest Temperature 369 | . 226 208 315 369 276 17 Average Temperature 84 | . 67 52 111 120 49 8 Received Heat Transfer 1977 | . 90 87 432 603 486 279 Effects 8 | . . . 3 4 1 . Energy Bleed 2 | . . . 1 1 . . Interference 5 | . . . 2 2 1 . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 1 . . 2 1 Combat Hostiles 4 | . . 1 . . 2 1 Parts Melted 24 | . 1 3 5 2 11 2 Heat Transferred 10101 | . 1332 592 1628 2257 3663 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Peak Influence 505 | . 298 184 296 319 471 505 Initial 275 | . . 61 51 98 34 275 Average 193 | . 167 95 174 155 281 326 Maximum Alert Level 2 | . 1 . 1 1 2 2 Low Security (%) 55 | 100 55 100 69 69 19 . Level 1 38 | . 44 . 30 30 60 85 Level 2 5 | . . . . . 19 14 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 4 1 5 8 3 . Investigation 7 | . 2 1 3 1 . . Extermination . | . . . . . . . Reinforcement 7 | . 2 . 2 1 2 . Assault . | . . . . . . . Garrison 7 | . . . . 6 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Distress Signals 12 | . 2 . 5 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 157 | . 24 13 35 32 36 17 Peak Tracking Total 9 | . 4 3 5 6 5 9 Tactical Retreats 7 | . 2 . 1 2 2 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Traps Triggered 14 | . 2 . 2 3 3 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Disabled 12 | . 2 4 . 1 5 . Max in Single Turn 2 | . 2 2 . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Accessed 33 | . 7 1 8 7 9 1 Terminals 20 | . 6 . 4 4 5 1 Fabricators . | . . . . . . . Repair Stations 5 | . 1 . 2 1 1 . Recycling Units 4 | . . . 1 1 2 . Scanalyzers 2 | . . . 1 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 72 | . 17 1 14 18 21 1 Successful 38 | . 7 1 8 11 11 . Failed 34 | . 10 . 6 7 10 1 Catastrophic 9 | . 2 . 3 . 4 . Database Lockouts . | . . . . . . . Manual 30 | . 11 . 3 6 9 1 Terminals 33 | . 11 . 4 8 9 1 Fabricators . | . . . . . . . Repair Stations 21 | . 6 . 7 4 4 . Recycling Units 8 | . . . 1 1 6 . Scanalyzers 7 | . . . 2 5 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 11 | . 2 1 . 4 4 . Record 3 | . . . . 2 1 . Open Door 2 | . . 1 . . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . . . 1 . Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . 5 . 5 3 2 . Scan Component 9 | . 3 . 3 2 1 . Repair 6 | . 2 . 2 1 1 . Recycling Unit Hacks 6 | . . . 1 1 4 . Report Inventory 4 | . . . 1 1 2 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 5 | . . . 2 3 . . Insert Component 3 | . . . 1 2 . . Analyze 2 | . . . 1 1 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 5 . 6 4 10 . Full Trace Events 3 | . 1 . 1 1 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 2 . 2 1 1 . Time 204 | . 52 . 76 38 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed 3 | . . . 1 2 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks 25 | . . 25 . . . . Total Damage 168 | . . 168 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Turns Passed 9723 | 101 1232 1143 2029 2253 2496 469 Spaces Moved 4963 | 76 693 852 1153 1009 1007 173 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 4948 | 61 693 852 1153 1009 1007 173 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 122 125 122 190 Average Speed 127 | 114 120 122 124 125 134 190 Slowest Speed 260 | 120 120 130 126 195 196 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 4 84 97 76 78 94 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 36 | . . 8 18 . 10 . Terrain Destroyed 169 | . 36 75 18 4 36 . Melee . | . . . . . . . Projectile 20 | . . . . 4 16 . AOE 149 | . 36 75 18 . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Total 7776 | 90 1021 930 1618 1858 1994 265 Wait 2138 | . 240 36 299 672 857 34 Move 4958 | 76 692 851 1152 1008 1006 173 Hop . | . . . . . . . Pick Up 124 | 8 20 9 36 33 15 3 Fast Attach 11 | . . . 1 7 3 . Attach 72 | 6 9 6 14 16 12 9 Detach 17 | . 2 2 4 4 4 1 Swap 2 | . . . 1 . 1 . Drop 71 | . 10 9 22 23 7 . Fire 313 | . 38 15 74 81 81 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick 49 | . 10 2 15 14 8 . Crush . | . . . . . . . Escape Stasis 20 | . . . . . . 20 Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 11) 664 | -10/Materials | Discovered new exit (range 16) 804 | -10/Materials | Discovered new exit (range 15) 926 | -10/Materials | Repaired Aluminum Leg 960 | -10/Materials | Repaired Beam Cannon 1334 | -10/Materials | Entered Mines 1528 | -10/Mines | Discovered new exit (range 10) 1600 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1601 | -10/Mines | Learned 2 Materials zone layouts 1676 | -10/Mines | Identified exit to Materials 1683 | -10/Mines | Learned location of Zion (-7) 1745 | -10/Mines | Core integrity fell below 50% 1764 | -10/Mines | Lost 3 allies 2014 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2057 | -10/Mines | Build established: Scavenger-Mutant 2084 | -10/Mines | Met a Derelict shopkeep closing up shop 2477 | -10/Mines | Entered Materials 2477 | -9/Materials | Evolved 2 slots: Propulsion x2 2478 | -9/Materials | Identified exit to Materials 2534 | -9/Materials | Build established: Mutant 2853 | -9/Materials | Discovered exit to Materials (range 16) 3495 | -9/Materials | Discovered exit to Materials (range 11) 3691 | -9/Materials | Repaired Titanium Leg 4189 | -9/Materials | Repaired Titanium Leg 4506 | -9/Materials | Entered another Materials area 4506 | -8/Materials | Evolved 2 slots: Utility x2 4678 | -8/Materials | Garrison activated, responded to threat 4896 | -8/Materials | Met 7R-MNS 4948 | -8/Materials | Discovered new exit (range 16) 5188 | -8/Materials | Garrison activated, responded to threat 5523 | -8/Materials | Repaired Nuclear Core 5611 | -8/Materials | Discovered new exit (range 15) 6232 | -8/Materials | Discovered new exit (range 15) 6759 | -8/Materials | Entered Storage 7257 | -8/Storage | Garrison activated, responded to threat 7384 | -8/Storage | Repaired Carbon-fiber Leg 7435 | -8/Storage | Discovered new exit (range 5) 7789 | -8/Storage | Lost 3 parts (1p2n) 8099 | -8/Storage | Build established: Scavenger-Mutant 8504 | -8/Storage | Core integrity fell below 50% 8896 | -8/Storage | Lost 3 parts (2n1w) 9251 | -8/Storage | Identified exit to Garrison 9255 | -8/Storage | Entered Garrison 9295 | -8/Garrison | Triggered checkpoint 9461 | -8/Garrison | Triggered checkpoint 9645 | -8/Garrison | Core integrity fell below 20% 9687 | -8/Garrison | Lost 5 parts (3n2w) 9697 | -8/Garrison | Destroyed 9 combat bots 9724 | -8/Garrison | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 09657_ S-10 Pest suffers critical hit (Burn). 09657_ S-10 Pest destroyed. 09679_ Acquired 11 matter. 09681_ Acquired 22 matter. 09683_ Acquired 7 matter. 09685_ Acquired 11 matter. 09697_ System corrupted: FCS attempts to trigger Hpw. Shotgun. 09697_ System corrupted: Hpw. Shotgun misfires. 09700_ Acquired 4 matter. 09706_ Carbon-fiber Leg destroyed. 09711_ Beam Rifle destroyed. 09712_ Acquired 4 matter. 09712_ The unstable cave ceiling collapses. 09712_ I-25 Savior destroyed. 09713_ Lgt. Angular Momentum Engine destroyed. 09713_ Adv. Heat Sink destroyed. 09715_ Hrd. Medium Armor Plating destroyed. 09718_ The unstable cave ceiling collapses. 09720_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????##??# #????????????????????? | | ???????????????????# ?# #????????????????????? | | ????????????????#### ## ##???????????????????? | | ????????????### #???????????????????? | | ???????????? #???????????????????? | | ?????????????^ ? #???????????????????? | | ??????????????# =?# ## #???????????????????? | | ????????????### [%## ## ###?????????????????? | | ????????????# * ! =#?????????????????? | | ????????????? *d %#?????????????????? | | ????????????? * = #?????????????????? | | ????????????? !%[#?????????????????? | | ??????????????# ??# ###?????????????????? | | ??????????????# ## #??????????????????? | | ??????????????# @ ####???????????????? | | ??????????????# #???????????????? | | ??????????????# % ### #???????????????? | | ??????????????# ## # #???#???????????????? | | ??????????????# ??# # [#???????????????????? | | ??????????????# ???####### #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #?????###???????????? | | ?????????????????????????# #######T############# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????##################### ## | | ?????????????????????????????????????????????# ^#? | | ?????????????????????????????????????????????# ^#? | | ???????????????????????????????############### #? | | ???????????????????????????????# ^^ #? | | ???????????????????????????????# ^ #? | | ???????????????????????????????## ##### ### #? | | ???????????????????????????????#"""""???# #?# #? | | ???????????????????????????????######???#####?# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# ## | | ??????????????????????????????????????????????# "# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralTargetKatana Manual? 0 Play Time 01:16:50 Cumulative 10.8 hours Start 2024.10.10 @ 19:38:19 End 2024.10.10 @ 20:56:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5b9b6e0-fdea-421a-b4f0-94d4e5779b56