Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 17:10:53 Player: SURFACESEEKER Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (222) 1110 Value Destroyed (10972) 10972 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3270) 3270 TOTAL SCORE: 23072 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1216 Follower Combat Kills 54 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 48/100 System Corruption 34% Temperature Cool (9) Movement Core (1100) Ox21 Location -2/Quarantine Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Experimental ECM Suite System Backup Module Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Terrain Scan Processor Advanced Target Analyzer Improved Phase Shifter EM Shield Corruption Screen > --- WEAPON ----------- Railgun Railgun Hypervelocity Railgun Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Coolant Network High-capacity Storage Unit Advanced Matter Compressor Improved Terrain Scanner Quantum Capacitor Experimental ECM Suite Experimental ECM Suite Advanced Focal Shield Improved Hacking Suite Advanced Component Analysis Suite System Backup Module Heavy Disruptor Cannon Hardcell Cannon Linear Accelerator Advanced Remote Datajack Force Lance [Rating: 169] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Force Lance Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Railgun Ballistic Cannon Hypervelocity Mass Driver Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Slots Evolved 16 | . . . . . 4 2 2 2 . . . 2 2 2 . Power 4 | . . . . . . 1 . 1 . . . . 1 1 . Propulsion 4 | . . . . . 2 . . 1 . . . 1 . . . Utility 6 | . . . . . 2 1 1 . . . . 1 . 1 . Weapon 2 | . . . . . . . 1 . . . . . 1 . . Parts Attached 459 | 7 2 4 1 7 30 19 46 10 34 7 22 94 113 41 22 Power 62 | 1 1 1 . 1 2 4 8 3 3 2 . 11 18 5 2 Engine 12 | 1 1 1 . 1 1 2 3 1 1 . . . . . . Core 22 | . . . . . 1 2 3 2 2 2 . 4 5 1 . Reactor 28 | . . . . . . . 2 . . . . 7 13 4 2 Propulsion 95 | 2 . 2 . 3 8 8 11 4 9 . 5 18 21 3 1 Treads 43 | . . . . 3 4 . 8 . 5 . 2 5 13 3 . Leg 36 | 2 . 2 . . 4 8 3 . 4 . 1 7 4 . 1 Wheel 11 | . . . . . . . . 4 . . 2 5 . . . Hover 4 | . . . . . . . . . . . . . 4 . . Flight 1 | . . . . . . . . . . . . 1 . . . Utility 173 | 2 . . 1 . 4 5 11 3 9 1 8 41 51 25 12 Device 135 | 1 . . . . 3 3 4 . 5 . 6 32 47 23 11 Storage 7 | . . . 1 . 1 . 2 . . . . 2 . . 1 Processor 13 | 1 . . . . . 1 3 2 2 1 . 1 1 1 . Hackware 9 | . . . . . . . . 1 . . 2 3 2 1 . Protection 9 | . . . . . . 1 2 . 2 . . 3 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 129 | 2 1 1 . 3 16 2 16 . 13 4 9 24 23 8 7 Energy Gun 22 | 2 . 1 . . 6 . 1 . 2 3 3 . 3 . 1 Energy Cannon 4 | . . . . . . 1 . . . . 1 . . 1 1 Ballistic Gun 36 | . 1 . . 3 4 1 1 . 5 . 1 7 8 4 1 Ballistic Cannon 11 | . . . . . . . . . 1 1 1 2 3 1 2 Launcher 3 | . . . . . . . 1 . 1 . 1 . . . . Special Weapon 14 | . . . . . . . . . . . 2 6 5 1 . Impact Weapon 17 | . . . . . 6 . 7 . 4 . . . . . . Slashing Weapon 4 | . . . . . . . 4 . . . . . . . . Piercing Weapon 18 | . . . . . . . 2 . . . . 9 4 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 4 . . . . 1 . . . Parts Lost 103 | . 2 2 . . 2 4 6 2 29 . 6 3 13 1 33 Power 20 | . 1 1 . . 1 1 . 1 5 . . 1 3 . 6 Propulsion 28 | . . . . . . . 3 1 10 . 4 1 5 . 4 Utility 28 | . . . . . . 1 3 . 6 . . 1 2 1 14 Weapon 27 | . 1 1 . . 1 2 . . 8 . 2 . 3 . 9 Highest Loss Streak 33 | . 2 2 . . 1 2 2 2 8 . 6 1 8 1 33 Average Slot Usage (%) 90 | . 99 97 100 99 87 88 95 89 73 79 89 94 91 90 69 Engine 3 | . 14 12 14 14 7 4 5 2 1 5 5 . . . . Core 5 | . . . . . 1 8 4 13 6 5 11 6 3 4 3 Reactor 5 | . . . . . . . 2 . . . . 8 13 15 13 Treads 11 | . . . . 19 26 . 14 12 4 11 11 6 13 17 10 Leg 8 | . 28 27 28 8 6 30 9 . 2 5 3 10 3 . . Wheel 3 | . . . . . . . . 6 6 . 3 8 2 . . Device 8 | . 14 14 6 . 9 11 9 9 5 8 5 9 11 15 10 Storage 9 | . . . 7 14 9 7 10 11 11 11 11 10 9 8 7 Processor 11 | . 14 14 14 14 9 7 15 11 11 13 14 10 8 6 5 Hackware 1 | . . . . . . . . . 1 . 1 4 2 3 3 Energy Gun 2 | . 22 14 14 3 6 6 . . 1 7 6 . 1 . . Ballistic Gun 4 | . 4 14 14 24 6 3 . . 2 . 1 1 3 10 7 Ballistic Cannon 1 | . . . . . . . . . . 1 4 1 3 2 4 Special Weapon 1 | . . . . . . . . . . . 1 3 2 . . Impact Weapon 2 | . . . . . 4 . 8 5 4 . . . . . . Piercing Weapon 4 | . . . . . . . 7 11 4 . . 8 7 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 182 | 8 8 9 40 40 93 120 105 102 103 121 135 148 182 171 168 Greatest Support 225 | 20 20 20 20 40 80 52 106 78 64 60 116 126 183 225 225 Greatest Overweight (x) 31 | . . 2 1 1 9 2 3 6 31 2 7 5 6 . 2 Average Overweight (x) 1 | . . . . . 1 1 . 1 3 1 2 1 1 . . Largest Inventory Capacity 32 | 4 4 4 12 12 32 24 24 20 20 20 20 20 20 20 20 Average Capacity 19 | 4 4 4 8 12 24 24 21 20 20 20 20 20 20 20 19 Most Carried 24 | 4 4 4 10 12 24 24 24 20 20 20 20 20 20 20 20 Average Carried 18 | 3 4 3 5 11 18 23 20 19 17 18 18 19 19 19 16 Final Capacity 24 | 4 4 4 12 12 24 24 20 20 20 20 20 20 20 20 20 Final Carried 24 | 4 4 4 10 12 24 24 20 20 17 20 17 20 20 20 3 Class Distribution -------------------- 30% | Scavenger-Assassin 22% | Scavenger-Mutant 9% | Scavenger-Skirmisher 6% | Generator-Assassin 6% | Mutant 5% | Hauler-Mutant 5% | Hauler-Assassin 3% | Generator-Mutant 3% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Hauler-Mutant | -5/Garrison Bothacker-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Extension Scavenger-Mutant | -4/Factory Scavenger-Assassin | -3/Research Generator-Assassin | -2/Research Generator-Skirmisher | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Matter Collected 8908 | 270 . 80 . 117 392 277 511 47 811 107 418 1864 2459 984 571 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11860 | 49 332 83 . 154 935 516 1332 116 881 107 346 2392 3050 903 664 Parts 661 | 5 26 4 . 15 55 21 72 2 26 7 13 128 198 80 9 Haulers Intercepted 11 | . 2 . . . 1 . 2 . . . 1 3 2 . . Recyclers Shooed 2 | . . . . . . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Combat Hostiles Destroyed 172 | . 5 2 . 6 21 7 19 2 17 2 4 29 37 13 8 Melee 68 | . . . . . . . 17 2 5 . . 19 25 . . Guns 75 | . 3 2 . 6 21 5 . . 5 2 . 6 9 11 5 Cannons 18 | . . . . . . 2 . . 2 . 2 4 3 2 3 AOE 5 | . 2 . . . . . 1 . . . 2 . . . . Classes Destroyed 15 | 1 6 . . 1 2 3 . . 1 . . . . . 1 Worker 10 | . 1 . . . . . . . . . 2 3 3 1 . Builder 13 | . 2 . . . . 2 1 . . . 1 3 2 2 . Tunneler 5 | 2 . . . . . . 2 . . . 1 . . . . Hauler 11 | . 2 . . . 1 . 2 . . . 1 3 2 . . Recycler 6 | . . . . . . 1 2 . . . 1 . 2 . . Watcher 5 | . 1 . . . . . . . . . . 1 3 . . Swarmer 25 | . 3 . . 4 6 1 6 . 5 . . . . . . Grunt 46 | . 2 2 . 1 10 2 3 . 7 . 1 6 6 . 6 Brawler 7 | . . . . 1 1 1 . . 1 . . 1 1 . 1 Duelist 4 | . . . . . . 1 . . 2 . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 17 | . . . . . 3 1 3 . . . 2 5 3 . . Hunter 9 | . . . . . 1 . . . 1 . . 5 2 . . Programmer 61 | . . . . . . 1 7 2 . 2 . 12 24 13 . Behemoth 2 | . . . . . . . . . 1 . 1 . . . . Best Kill Streak 8 | 2 3 2 . 4 7 3 4 1 3 2 5 6 8 4 6 Combat Bots Only 8 | . 3 2 . 4 6 3 4 1 3 2 2 4 8 3 6 Max Kills in Single Turn 3 | 1 2 1 . 2 3 1 2 1 1 1 2 2 2 2 2 Gunslinging 1 | . . . . 1 . . . . . . . . . 1 . Exploded 1 | . 1 . . . . . 1 . . . 1 . . . . Melee 2 | . . . . . . . 2 1 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Damage Taken 26383 | . 265 181 . 309 1233 1029 1755 426 4187 83 1397 2643 5602 736 6537 Core 3882 | . 34 89 . 16 173 111 200 121 759 . 63 371 495 18 1432 Absorbed by Shields 995 | . . . . . . . . . 12 . . 516 467 . . Reduced by Siege Mode 531 | . . . . . . . . . . . . 26 . 84 421 Core Remaining (%) 63 | 100 . . . 44 68 84 76 . . . 5 67 61 . . Volleys Fired 402 | 3 30 9 . 15 52 30 5 . 32 4 35 63 70 33 21 Largest 4 | 2 2 2 . 2 2 2 1 . 3 2 3 3 3 4 4 Hottest 206 | 90 90 60 . 60 112 121 28 . 122 138 190 110 172 176 206 Shots Fired 851 | 6 53 18 . 30 99 60 5 . 109 15 61 94 146 103 52 Gun 636 | 6 53 18 . 30 99 36 5 . 96 14 19 46 95 89 30 Cannon 148 | . . . . . . 24 . . 9 1 24 19 36 13 22 Launcher 10 | . . . . . . . . . 4 . 6 . . . . Special 57 | . . . . . . . . . . . 12 29 15 1 . Kinetic 546 | . 1 9 . 27 36 18 5 . 75 1 32 65 128 101 48 Thermal 195 | 3 22 8 . 3 63 42 . . 29 14 11 . . . . Explosive 10 | . . . . . . . . . 4 . 6 . . . . Electromagnetic 43 | 3 30 1 . . . . . . 1 . . . 3 1 4 Robot Hit Streak 50 | 3 7 18 . 5 20 10 7 . 16 31 50 17 22 22 25 Robot Miss Streak 12 | 1 2 1 . 2 1 2 4 . 12 . 4 4 2 2 3 Penetration Max 2 | . . . . . 1 1 . . . . 1 1 2 2 2 Secondary Targets 7 | . . 1 . 3 . . . . . . . 1 1 1 . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . 1 1 1 . Autonomous 37 | . . . . . . . . . 29 8 . . . . . Shots Hit Robots 907 | 3 35 16 . 18 89 38 68 25 123 15 45 127 185 81 39 Core Hits 389 | 2 15 5 . 9 37 17 37 4 37 5 26 65 79 28 23 Critical Hits 99 | . . . . . . . 2 3 10 . 5 17 32 21 9 Critical Kills 45 | . . . . . . . 2 . 4 . . 10 16 8 5 Critical Parts Destroyed 44 | . . . . . . . . 3 4 . 3 6 11 13 4 Melee Attacks 515 | . . . . . 32 . 89 41 89 . . 121 121 19 3 Impact 123 | . . . . . 32 . 20 21 50 . . . . . . Slashing 40 | . . . . . . . 40 . . . . . . . . Piercing 352 | . . . . . . . 29 20 39 . . 121 121 19 3 Sneak Attacks 46 | . . . . . 2 . 8 1 2 . . 20 11 2 . Combat Hostiles 21 | . . . . . 1 . 1 . 2 . . 13 4 . . Follow-up Attacks 53 | . . . . . . . 9 8 10 . . 11 15 . . Damage Inflicted 29878 | 50 674 197 . 200 1525 828 2877 823 3225 440 2087 5615 7564 2105 1668 Guns 9897 | 50 500 197 . 200 1270 525 123 . 936 402 338 963 2113 1469 811 Cannons 3805 | . . . . . . 303 . . 92 38 747 391 1065 439 730 Explosions 1446 | . 174 . . . . . . . 270 . 1002 . . . . Melee 14585 | . . . . . 255 . 2754 823 1927 . . 4261 4368 197 . Ramming 145 | . . . . . . . . . . . . . 18 . 127 Kinetic 10397 | . 12 103 . 179 523 307 123 . 487 38 777 1354 3173 1908 1413 Thermal 3034 | 25 400 79 . 21 747 521 . . 531 402 308 . . . . Explosive 1272 | . . . . . . . . . 270 . 1002 . . . . Electromagnetic 445 | 25 262 15 . . . . . . 10 . . . 5 . 128 Impact 2499 | . . . . . 255 . 471 408 1365 . . . . . . Slashing 1430 | . . . . . . . 1430 . . . . . . . . Piercing 10656 | . . . . . . . 853 415 562 . . 4261 4368 197 . Highest Corruption 34 | . . . . . . 2 6 4 4 4 4 2 10 7 34 Average Corruption 3 | . . . . . . 1 3 3 4 4 4 1 3 4 9 Corruption Purged 16 | . . . . . . . . . . . . . 11 4 1 Effects 269 | . . . . . . 3 56 16 65 9 15 12 66 9 18 Message Errors 71 | . . . . . . . 18 2 18 5 6 3 15 2 2 Matter Fused 48 | . . . . . . . 10 6 11 2 1 . 13 1 4 Heat Flow Errors 25 | . . . . . . . 7 3 4 . 2 2 7 . . Energy Discharges 34 | . . . . . . 2 9 3 7 1 2 4 5 . 1 Parts Rejected 3 | . . . . . . . 1 . 1 . . . . . 1 Data Loss (minor) 34 | . . . . . . . 9 1 13 . 2 1 7 1 . Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 . Misfires 2 | . . . . . . . . . . . . . 2 . . Misdirections 2 | . . . . . . . . . . . . . . . 2 Targeting Errors 45 | . . . . . . 1 2 1 10 1 2 2 16 3 7 Weapon Failures 3 | . . . . . . . . . 1 . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1142 | . 11 . . . 20 15 148 57 166 . 36 230 415 44 . Projectiles 91 | . . . . . . 15 . . . . 19 . 57 . . Explosions 28 | . 11 . . . . . . . . . 17 . . . . Melee 1023 | . . . . . 20 . 148 57 166 . . 230 358 44 . Knockbacks 30 | . . . . . . . 2 . 5 1 . 1 11 6 4 Impact 6 | . . . . . . . 2 . 4 . . . . . . Kinetic 21 | . . . . . . . . . 1 1 . 1 9 6 3 Secondary 3 | . . . . . . . . . . . . . 2 . 1 Self-Inflicted Damage 144 | . 58 . . . . . . . 84 . . . 1 . 1 Shots 6 | . 2 . . . . . . . 4 . . . . . . Rammed 17 | . . . . . . . . . . . . . 3 . 14 Targets Rammed 18 | . 1 . . . . . . . . . . . 3 . 14 Kicked 1 | . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 422 | 60 210 34 . 6 366 112 225 185 216 . 393 393 422 262 208 Average Temperature 82 | 27 81 16 . 6 96 47 91 73 79 . 110 111 72 86 79 Received Heat Transfer 3397 | . 96 105 . 18 450 102 351 . 729 . 210 314 176 . 846 Effects 24 | . . . . . 3 . . . . . 3 4 13 1 . Shutdowns 12 | . . . . . . . . . . . 1 2 9 . . Energy Bleed 7 | . . . . . . . . . . . 1 2 4 . . Interference 5 | . . . . . 3 . . . . . 1 . . 1 . Siege Activations 9 | . . . . . . . . . . . . 2 1 4 2 Total Turns 167 | . . . . . . . . . . . . 24 1 87 55 Longest Duration 37 | . . . . . . . . . . . . 17 1 37 28 Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 8 | . . . . . . . 2 . 6 . . . . . . Impact Corruptions 17 | . . . . . 1 . 4 2 10 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . 4 . . 1 1 4 . . . . . . . . . Heat Transferred 5113 | 74 866 175 . 50 1628 851 . . 629 518 322 . . . . Parts Sabotaged 5 | . . . . . . . . . . . . 1 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Peak Influence 1728 | 10 172 50 . 155 350 174 193 116 1017 598 194 593 715 480 1728 Initial 533 | . 6 . . . . 129 . 86 . 533 194 27 306 393 135 Average 229 | 4 81 44 . 23 167 73 88 40 574 540 98 181 300 279 1630 Maximum Alert Level 5 | . . . . . 1 . . . 3 2 . 2 3 2 5 Low Security (%) 64 | 100 100 100 . 100 59 100 100 100 16 . 100 73 34 25 . Level 1 15 | . . . . . 40 . . . 16 7 . 3 36 57 . Level 2 13 | . . . . . . . . . 29 92 . 23 24 17 . Level 3 5 | . . . . . . . . . 37 . . . 4 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . 99 Squads Dispatched 60 | . 1 . . . 6 2 8 1 . 2 1 11 11 5 12 Investigation 4 | . . . . . . . 1 . . . . 2 1 . . Extermination 29 | . . . . . . 1 6 1 . 1 . 7 9 4 . Reinforcement 9 | . 1 . . . 3 1 1 . . . 1 1 . 1 . Assault 15 | . . . . . . . . . . 1 . 1 1 . 12 Garrison 3 | . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Distress Signals 6 | . 1 . . . . 1 . . . . 1 2 . 1 . Communications Jammed 1 | . . . . . . . 1 . . . . . . . . Distress Signals 1 | . . . . . . . 1 . . . . . . . . Times Spotted 306 | . 11 2 . 6 30 7 27 2 29 3 10 37 48 15 79 Peak Tracking Total 44 | . 4 2 . 4 5 3 4 2 7 3 4 5 7 4 44 Tactical Retreats 19 | . . . . . . . 4 . 9 . 2 2 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Traps Triggered 8 | . . . . . . 1 3 . 1 . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . . Triggered 2 | . . . . . 1 . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Machines Disabled 12 | . . . . . 3 1 3 . 1 . . 1 1 . 2 Max in Single Turn 1 | . . . . . 1 1 1 . 1 . . 1 1 . 1 Garrison Access 2 | . . . . . . . . . . . . 2 . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Machines Accessed 40 | . 2 . 1 . 3 3 5 6 . 2 . 13 2 3 . Terminals 28 | . 2 . . . 3 2 2 5 . 2 . 8 2 2 . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . Repair Stations 2 | . . . . . . . 1 . . . . 1 . . . Recycling Units 2 | . . . . . . 1 1 . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 . 1 . Garrison Access 3 | . . . . . . . . 1 . . . 2 . . . Total Hacks 79 | . 4 . 1 . 7 5 11 8 . 6 . 28 4 5 . Successful 38 | . 4 . 1 . 5 1 5 5 . 2 . 14 . 1 . Failed 41 | . . . . . 2 4 6 3 . 4 . 14 4 4 . Catastrophic 3 | . . . . . . . . 1 . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 44 | . 4 . 1 . 6 5 10 5 . 2 . 7 2 2 . Terminals 55 | . 4 . . . 7 4 3 7 . 6 . 16 4 4 . Fabricators 6 | . . . . . . . 4 . . . . 2 . . . Repair Stations 6 | . . . . . . . 1 . . . . 5 . . . Recycling Units 4 | . . . . . . 1 3 . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 2 . 1 . Garrison Access 4 | . . . . . . . . 1 . . . 3 . . . Terminal Hacks 7 | . . . 1 . 1 . . 2 . 2 . . . 1 . Record 1 | . . . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . 5 . . . Scan Component 3 | . . . . . . . . . . . . 3 . . . Repair 2 | . . . . . . . . . . . . 2 . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . 3 . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Coupler Status 2 | . . . . . . . . . . . . 2 . . . Unauthorized Hacks 18 | . 4 . . . 4 1 3 2 . . . 4 . . . Terminals 15 | . 4 . . . 4 1 . 2 . . . 4 . . . Track 4 | . 2 . . . 2 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Botnet 10 | . 2 . . . 2 1 . 2 . . . 3 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . . . . . 3 3 4 4 . 2 . 12 2 2 . Full Trace Events 5 | . . . . . 1 . 1 . . . . 2 1 . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . Matter 190 | . . . . . . . 190 . . . . . . . . Time 95 | . . . . . . . 95 . . . . . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 . . . Time 82 | . . . . . . . . . . . . 82 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . Robots Hacked 23 | . . . . . . . . . . . 3 15 4 1 . Non-combat 11 | . . . . . . . . . . . . 7 3 1 . Combat 12 | . . . . . . . . . . . 3 8 1 . . Robot Hacks Applied 39 | . . . . . . . . . . . 9 22 7 1 . parse_system 3 | . . . . . . . . . . . . 2 1 . . no_distress 3 | . . . . . . . . . . . . 1 1 1 . find_chute 2 | . . . . . . . . . . . . 2 . . . ignore_repairs 1 | . . . . . . . . . . . . 1 . . . find_recycling 1 | . . . . . . . . . . . . 1 . . . ignore_parts 6 | . . . . . . . . . . . . 4 2 . . find_station 1 | . . . . . . . . . . . . 1 . . . check_alert 1 | . . . . . . . . . . . . . 1 . . find_garrison 1 | . . . . . . . . . . . . 1 . . . spike_heat 2 | . . . . . . . . . . . 2 . . . . disable_weapons 5 | . . . . . . . . . . . 4 1 . . . reboot_system 8 | . . . . . . . . . . . . 8 . . . go_dormant 2 | . . . . . . . . . . . 2 . . . . streamctrl_high 2 | . . . . . . . . . . . . . 2 . . formatsys_high 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released 8 | . . . . . . . 3 . 5 . . . . . . Machine Destruction 5 | . . . . . . . . . 5 . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . Attached 5 | . . . . . . . . . . . 2 2 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Total Allies 3 | . . . . . . . . . . . 1 1 1 . . Largest Group 1 | . . . . . . . . . . . 1 1 1 . . Highest-Rated Group 76 | . . . . . . . . . . . 76 26 48 . . Highest-Rated Ally 76 | . . . . . . . . . . . 76 26 48 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . 2 . 12 . . Total Damage 553 | . . . . . . . . . . . 189 . 364 . . Kills 1 | . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Turns Passed 27102 | 153 435 155 937 1815 1694 1200 4007 1601 3023 432 957 4424 4135 1813 321 Spaces Moved 11829 | 113 265 100 690 782 692 584 1629 933 930 191 437 2077 1580 742 84 Core 40 | 16 . 1 . . . . . . 23 . . . . . . Treads 5726 | . . . . 613 549 . 852 585 363 191 286 231 1233 742 81 Legs 4116 | 97 265 99 690 169 143 584 777 . 182 . . 810 297 . 3 Wheels 1946 | . . . . . . . . 348 362 . 151 1036 49 . . Hover 1 | . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 180 152 126 110 110 180 130 98 140 156 156 Average Speed 161 | 110 120 120 134 157 183 174 161 154 209 188 174 137 171 166 156 Slowest Speed 1600 | 120 120 150 150 180 390 182 220 200 1600 200 200 240 306 172 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 41 11 73 78 57 8 27 12 36 3 40 32 16 12 4 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . Spaces Dug 77 | . . . . . 15 . 7 8 . . . 27 10 10 . Terrain Destroyed 227 | . 7 . . . 15 5 7 8 63 . 55 33 18 13 3 Melee 77 | . . . . . 15 . 7 8 . . . 27 10 10 . Projectile 30 | . . . . . . 5 . . . . 5 6 8 3 3 AOE 120 | . 7 . . . . . . . 63 . 50 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Ext Fac Res Res Qua Total 18279 | 134 328 117 696 1337 966 708 2883 1049 1822 260 581 3342 2656 1197 203 Wait 4705 | 3 31 . . 516 117 39 1066 69 730 46 76 908 712 339 53 Move 11813 | 112 264 99 689 781 691 583 1628 932 928 190 436 2076 1579 741 84 Hop . | . . . . . . . . . . . . . . . . Pick Up 236 | 9 . 3 5 9 30 18 36 4 22 7 7 40 34 8 4 Fast Attach 109 | 2 2 1 . . . 3 19 8 5 . 2 26 34 7 . Attach 128 | 5 . 3 . 2 13 6 8 1 24 6 10 12 16 5 17 Detach 15 | . . . . . 1 . . . 2 4 3 2 . 3 . Swap 222 | . . . 1 5 17 10 19 1 5 1 10 56 63 29 5 Drop 204 | . . 2 1 9 12 19 30 7 3 2 2 56 47 13 1 Fire 402 | 3 30 9 . 15 52 30 5 . 32 4 35 63 70 33 21 Melee 425 | . . . . . 32 . 72 27 71 . . 103 98 19 3 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 3 | . 1 . . . . . . . . . . . 1 . 1 Crush 14 | . . . . . . . . . . . . . 2 . 12 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 6) 589 | -10/Materials | Entered Mines 670 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 671 | -10/Mines | Discovered new exit (range 5) 744 | -10/Mines | Entered Exiles 784 | -10/Exiles | Met 8R-AWN 812 | -10/Exiles | Met EX-HEX 861 | -10/Exiles | Met EX-BIN 884 | -10/Exiles | Aligned with FarCom system 885 | -10/Exiles | Given EX-Vault access code 916 | -10/Exiles | Build established: Scavenger-Mutant 923 | -10/Exiles | Opened EX-Vault 1047 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1089 | -10/Exiles | Met EX-DEC 1300 | -10/Exiles | Found AWS/Thermal 1449 | -10/Exiles | Build established: Mutant 1645 | -10/Exiles | Discovered new exit (range 15) 1681 | -10/Exiles | Left Exiles lab with AWS/Thermal 1681 | -10/Exiles | Entered Mines 2181 | -9/Mines | Core integrity fell below 50% 2485 | -9/Mines | Build established: Scavenger-Mutant 2566 | -9/Mines | Discovered new exit (range 8) 2613 | -9/Mines | Learned location of 1 exit from Lower Caves 3087 | -9/Mines | Found a hidden stash of uninstalled traps 3496 | -9/Mines | Entered Materials 3496 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4846 | -8/Materials | Garrison activated, responded to threat 5186 | -8/Materials | Discovered new exit (range 3) 5190 | -8/Materials | Entered Factory 5190 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5346 | -7/Factory | Build established: Scavenger-Skirmisher 5392 | -7/Factory | Discovered new exit (range 16) 5699 | -7/Factory | Build established: Scavenger-Mutant 6192 | -7/Factory | Build established: Scavenger-Skirmisher 6390 | -7/Factory | Entered another Factory area 6390 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6719 | -6/Factory | Build established: Scavenger-Assassin 7414 | -6/Factory | Build established: Scavenger-Mutant 7922 | -6/Factory | Fabricated Imp. Transmission Jammer? 8069 | -6/Factory | Build established: Scavenger-Assassin 10266 | -6/Factory | Discovered new exit (range 14) 10397 | -6/Factory | Entered another Factory area 10397 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11376 | -5/Factory | Identified exit to Garrison 11847 | -5/Factory | Build established: Hauler-Assassin 11998 | -5/Factory | Entered Garrison 12478 | -5/Garrison | Triggered checkpoint 12499 | -5/Garrison | Garrison Relay disabled 12514 | -5/Garrison | Lost 3 parts (1p2n) 12764 | -5/Garrison | Build established: Hauler-Mutant 13051 | -5/Garrison | Lost 5 parts (1p1n2u1w) 13128 | -5/Garrison | Lost 4 parts (1p3n) 13462 | -5/Garrison | Spotted B-75 Beast 13548 | -5/Garrison | Triggered checkpoint 13778 | -5/Garrison | Triggered checkpoint 13969 | -5/Garrison | Lost 8 parts (1p2n2u3w) 14051 | -5/Garrison | Build established: Hauler-Skirmisher 14255 | -5/Garrison | Core integrity fell below 50% 14289 | -5/Garrison | Core integrity fell below 20% 14290 | -5/Garrison | Lost 6 parts (1p1u4w) 14374 | -5/Garrison | Destroyed B-75 Beast 14521 | -5/Garrison | Discovered new exit (range 15) 14567 | -5/Garrison | Installed Relay Interface Framework 14702 | -5/Garrison | Build established: Scavenger-Skirmisher 15021 | -5/Garrison | Entered Factory 15209 | -5/Factory | Discovered new exit (range 16) 15321 | -5/Factory | First assault squad dispatched 15453 | -5/Factory | Entered Extension 16066 | -5/Extension | Spotted B-75 Beast 16070 | -5/Extension | Assimilated Beast 6a with formatsys_high 16104 | -5/Extension | Spotted B-75 Beast 16154 | -5/Extension | Destroyed B-75 Beast 16182 | -5/Extension | Lost 6 parts (4n2w) 16303 | -5/Extension | Disrupted transfer network 16377 | -5/Extension | Discovered new exit (range 16) 16378 | -5/Extension | Discovered new exit (range 15) 16410 | -5/Extension | Entered Factory 16410 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16735 | -4/Factory | Discovered new exit (range 7) 17609 | -4/Factory | Build established: Scavenger-Mutant 18318 | -4/Factory | Build established: Scavenger-Assassin 18682 | -4/Factory | Found Quantum Capacitor 19567 | -4/Factory | Build established: Scavenger-Mutant 20011 | -4/Factory | Repaired Hvy. Treads 20191 | -4/Factory | Repaired Hcp. Storage Unit 20834 | -4/Factory | Entered Research 20834 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 21326 | -3/Research | Build established: Scavenger-Assassin 21916 | -3/Research | Build established: Generator-Assassin 22406 | -3/Research | Build established: Generator-Mutant 22490 | -3/Research | Destroyed 8 combat bots 22906 | -3/Research | System corruption reached 10% 22942 | -3/Research | Lost 8 parts (2p3n1u2w) 23217 | -3/Research | Build established: Scavenger-Assassin 24377 | -3/Research | First assault squad dispatched 24424 | -3/Research | P-80 Master assimilated allied Swordsman 8a 24447 | -3/Research | P-80 Master assimilated allied Swordsman 8b 24744 | -3/Research | Discovered new exit (range 15) 24969 | -3/Research | Entered another Research area 24969 | -2/Research | Evolved 2 slots: Power x1, Utility x1 25710 | -2/Research | Found Prototype Device 25723 | -2/Research | Identified Exp. ECM Suite 25728 | -2/Research | Found Exp. ECM Suite 26002 | -2/Research | Build established: Generator-Assassin 26723 | -2/Research | Discovered new exit (range 7) 26782 | -2/Research | Entered Quarantine 26783 | -2/Quarantine | Maximum security lockdown engaged 27011 | -2/Quarantine | System corruption reached 10% 27044 | -2/Quarantine | Spotted Investigator 27063 | -2/Quarantine | Spotted Striker 27084 | -2/Quarantine | System corruption reached 30% 27087 | -2/Quarantine | Core integrity fell below 50% 27098 | -2/Quarantine | Core integrity fell below 20% 27103 | -2/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 27084_ Slammed into B-74 Champion. 27084_ C-30 ARC bursts open, deploying its payload. 27084_ P-80 Master unfolds itself. 27084_ H-88 Terminator unfolds itself. 27085_ Acquired 18 matter. 27085_ C-30 ARC bursts open, deploying its payload. 27085_ G-73 Enforcer unfolds itself. 27085_ L-61 Swordsman unfolds itself. 27085_ G-73 Enforcer unfolds itself. 27086_ Hcp. Storage Unit destroyed. 27086_ System corrupted by crushing effect (+2). 27094_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 27094_ C-30 ARC bursts open, deploying its payload. 27094_ P-80 Master unfolds itself. 27094_ I-47 Archangel unfolds itself. 27099_ System corrupted: Matter fused (-9). 27099_ Acquired 9 matter. 27101_ Acquired 10 matter. 27103_ Corruption Screen destroyed. 27103_ EM Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????????????? ?? w?????????????????? | | ????????????????????#??+?#??#????????????????????? | | ?????????????????? ?? ? ? ??????? ???????????????? | | ?????????????????? ??? ? ??"?#???????????????????? | | ????????????????? ??# ????"""##? ? ?????????????? | | ????????????i ?? ?# ?? """#?# ? ????????????? | | ????????????w ?? ?? ? ?? ??? ? ?????????????? | | ????????????? ?? ?? ? ?""##?###??####????????? | | ???????????? ??# # ??? ""??##? ? ????????????? | | ???????? ????? # # ? "?"### ""? ???????????? | | ???????????? ? # #? ? ##? ""? ????????????? | | ????????????? ?# ############ ?"" ?"#????????? | | ??????????" + g%%####gb#####? ? T#????????? | | ????????? ????# %%igsll@###### ? ?"#????????? | | ??????????? ? # icb####gs###### ?? ?????#?????? | | ???????? ??#h bl#?###g####?#? ? ?"#?#??????? | | ?????????? ? ?# sg#?###g#?#?#? ? ? #????????? | | ????????#+###### Cgg#####h#######?#####?####?????? | | ????????# l p# Kp*gs ]#?###?###?##???????? | | ????????# # gsgmip #####?######???????? | | ????????# p#e""" """ ###?##?#?#?????????? | | ????????# gp"""m""" #######?#??##??????? | | ?????????#??+### # " "%" " ###??##?#??##??????? | | ?????????? ?? ?# # g lpg #?###?####?????????? | | ???????? ???? ?# # #####?####?????????? | | ???????? ? g ?###### * ! ##?#######?????????? | | ?????????"?? ? ######################?????#??????? | | ?????????? " ? #??##?#??#?##?######?#?????#??????? | | ?????????"?? ? ?####??######?#??#####?#??????????? | | ?????????????? ??####?########?###??##??#????????? | | ????????????"????###?#####?##?#####?#?#?#?#??????? | | ?????????????? ?########??#??#?#?######??????????? | | ??????????#????#?##############?##?#?#?#?????????? | | ???????????????#?####?######??#???##????#????????? | | ??????????????????#?#???######?##?##??#??????????? | | ???????????????#??#??#?##??###??#???##???????????? | | ???????????????#?#?#?###?????#?#?#???????????????? | | ??????????????????#??#??#?????#????####??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 94 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 5 Jamming Range 12 EM Shielding 3 Corruption Prevention 20 Armor Coverage 450 Resistance: KI 30 Resistance: EM 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 10 Relay Coupler Types 30 Relay Coupler Value 1 Item Schematics ----------------- Hcp. Storage Unit | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Assassin Factory Defaults Hunted More Power To You Challenges ------------ None Game ------ Seed IntegratedActuatorCompactor Manual? 0 Play Time 06:54:52 Cumulative 155.2 hours Start 2022.01.14 @ 22:03:01 End 2022.01.16 @ 17:10:53 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d1c0f20-c5c1-4624-9ad8-e8ad63d5f29d