Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.08 @ 17:55:37 Player: Triffids Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (44) 220 Value Destroyed (1240) 1240 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 8926 Bonus ------- High Alert Combat Kills 186 Cogmind --------- Core Integrity 0/1600 Matter 287/300 Energy 98/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (10) -- Gyrokinetic Inverter > --- UTILITY (12) ----- Machine Analyzer Graphene Brace System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Array Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Improved Coolant Injector Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Improved Armor Integrity Analyzer Improved Weapon Shielding Graphene Brace Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Array Quantum Rifle Enhanced Force Lance [Rating: 152] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Biometal Heavy Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility System Shield Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion 8 | . . 2 . . . 2 . . . 2 2 Utility 10 | . . . . 2 2 . 2 2 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 119 | 7 1 4 7 4 2 14 7 7 13 26 27 Power 12 | 1 . 1 . . 1 . . 1 1 3 4 Engine 4 | 1 . 1 . . 1 . . 1 . . . Core 1 | . . . . . . . . . 1 . . Reactor 7 | . . . . . . . . . . 3 4 Propulsion 35 | 2 . 2 4 . . 2 1 . 3 11 10 Treads 1 | . . . . . . . . . . . 1 Leg 4 | 2 . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 8 | . . . . . . . . . . 3 5 Flight 22 | . . . 4 . . 2 1 . 3 8 4 Utility 49 | 2 . . 2 4 1 7 4 4 7 8 10 Device 22 | 1 . . 1 1 . 4 1 3 3 2 6 Storage 1 | 1 . . . . . . . . . . . Processor 15 | . . . 1 2 . 2 1 1 2 3 3 Hackware 5 | . . . . . 1 1 1 . . 1 1 Protection 6 | . . . . 1 . . 1 . 2 2 . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 1 1 1 . . 5 2 2 2 4 3 Energy Gun 13 | 1 1 . 1 . . . 1 2 1 3 3 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | 1 . 1 . . . 4 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . 1 . 3 1 Parts Lost 61 | . . . . . . 2 . 2 5 21 31 Power 7 | . . . . . . . . . 1 3 3 Propulsion 22 | . . . . . . . . 1 . 8 13 Utility 27 | . . . . . . 2 . 1 3 9 12 Weapon 5 | . . . . . . . . . 1 1 3 Highest Loss Streak 16 | . . . . . . 2 . 2 3 14 16 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 99 98 92 82 93 93 92 81 48 Engine 6 | . 14 11 11 9 7 6 5 5 3 . . Leg 10 | . 28 44 5 . . . . . . . . Hover 1 | . . . . . . . . . . 3 6 Flight 17 | . . . 38 36 30 29 35 27 24 19 7 Device 12 | . 14 11 11 9 7 10 10 18 21 16 7 Storage 3 | . 14 11 1 . . . . . . . . Processor 10 | . . . 8 19 15 7 16 15 14 15 17 Hackware 6 | . . . . . 7 13 11 10 9 9 6 Protection 2 | . . . . 6 7 6 5 5 8 3 . Energy Gun 6 | . 14 11 11 9 7 . 4 9 6 3 . Ballistic Gun 5 | . 14 11 11 9 7 5 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 39 | 14 16 19 19 17 20 21 27 25 29 39 23 Greatest Support 61 | 20 20 40 40 20 20 28 30 30 29 61 46 Greatest Overweight (x) 2 | 1 . . 1 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 5 5 5 5 5 5 5 5 Average Carried 5 | 2 6 7 5 4 4 4 4 4 4 3 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 8 8 5 5 5 5 4 5 3 5 2 Class Distribution -------------------- 19% | Mutant 18% | Hacker-Sprinter 17% | Scavenger-Mutant 13% | Hacker-Scout 7% | Hacker-Ninja 7% | Hacker-Mutant 7% | Scavenger-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Sprinter | -3/Research Hacker-Ninja | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1497 | 264 64 152 100 . . 147 139 . 163 203 265 Remotely . | . . . . . . . . . . . . Salvage Created 1436 | 44 141 458 229 . . 82 191 . . 102 189 Parts 96 | 5 17 31 11 . . 12 4 . . 10 6 Haulers Intercepted 5 | . 1 1 2 . . . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 31 | . 1 12 3 . . 4 5 . . 2 4 Melee 2 | . . . . . . . . . . 2 . Guns 21 | . 1 12 3 . . 1 . . . . 4 AOE 8 | . . . . . . 3 5 . . . . Classes Destroyed 9 | 1 4 2 . . . . . . . 2 . Builder 2 | . 2 . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 5 | . 1 1 2 . . . 1 . . . . Watcher 4 | . 1 1 . . . 1 . . . . 1 Swarmer 16 | . . 4 . . . 4 4 . . . 4 Cutter 1 | . . . . . . . . . . 1 . Grunt 10 | . 1 6 3 . . . . . . . . Sentry 3 | . . 2 . . . . 1 . . . . Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 5 | 2 2 4 4 . . 5 5 . . 2 4 Combat Bots Only 5 | . 1 4 3 . . 4 5 . . 2 4 Max Kills in Single Turn 3 | 1 1 1 1 . . 3 3 . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 3 3 . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Damage Taken 8792 | . . 278 188 8 . 282 304 174 840 2792 3926 Core 2307 | . . 41 70 8 . 45 63 . 143 334 1603 Absorbed by Shields 48 | . . . . . . . . . . . 48 Redirected to Shielding 202 | . . . . . . . . . 102 100 . Regen/Repaired (Parts) 77 | . . . . . . . 77 . . . . Core Remaining (%) 92 | 100 100 . 72 98 100 94 93 100 89 76 . Volleys Fired 116 | 6 10 41 10 . 3 20 9 3 5 2 7 Largest 2 | 2 2 2 2 . 2 1 2 2 2 1 2 Hottest 264 | 60 85 88 88 . 88 39 264 176 176 65 130 Shots Fired 201 | 12 20 82 20 . 6 20 15 6 7 2 11 Gun 194 | 12 20 82 20 . 6 19 9 6 7 2 11 Cannon . | . . . . . . . . . . . . Launcher 7 | . . . . . . 1 6 . . . . Special . | . . . . . . . . . . . . Kinetic 89 | 6 10 41 10 . 3 19 . . . . . Thermal 105 | 6 10 41 10 . 3 . 9 6 7 2 11 Explosive 7 | . . . . . . 1 6 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | 3 4 8 14 . 5 7 6 9 2 1 3 Robot Miss Streak 4 | 2 2 3 2 . 2 4 3 2 1 1 1 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 130 | 7 10 52 13 . 5 7 11 4 5 7 9 Core Hits 65 | 2 5 21 8 . . 6 11 1 3 2 6 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . . Burn 1 | . . . 1 . . . . . . . . Melee Attacks 16 | . . . . . . . . . 1 10 5 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 16 | . . . . . . . . . 1 10 5 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3475 | 81 147 859 204 . 80 371 673 114 149 396 401 Guns 2348 | 81 147 852 204 . 80 158 310 114 111 40 251 Cannons . | . . . . . . . . . . . . Explosions 576 | . . . . . . 213 363 . . . . Melee 537 | . . . . . . . . . 38 356 143 Ramming 14 | . . 7 . . . . . . . . 7 Kinetic 765 | 25 53 404 78 . 47 158 . . . . . Thermal 1583 | 56 94 448 126 . 33 . 310 114 111 40 251 Explosive 576 | . . . . . . 213 363 . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 537 | . . . . . . . . . 38 356 143 Highest Corruption 18 | . . . . . . . . . 5 13 18 Average Corruption 5 | . . . . . . . . . 3 5 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 15 | . . . . . . . . . 1 7 7 Message Errors 4 | . . . . . . . . . . 2 2 Matter Fused 6 | . . . . . . . . . 1 2 3 Heat Flow Errors 3 | . . . . . . . . . . 2 1 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . Overload Shots 9 | . . . . . . . 9 . . . . Effects 2 | . . . . . . . 2 . . . . Heat Surge 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Overflow Damage 62 | . . . . . . 12 37 . . 13 . Projectiles . | . . . . . . . . . . . . Explosions 49 | . . . . . . 12 37 . . . . Melee 13 | . . . . . . . . . . 13 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 93 | . . . . . . 56 34 . . . 3 Shots 2 | . . . . . . 1 1 . . . . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 4 | . . 1 . . . . . . . . 3 Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 243 | . 96 243 225 . 71 12 198 166 90 233 136 Average Temperature 74 | . 28 63 111 . 41 5 103 78 37 98 35 Received Heat Transfer 438 | . . 105 72 . . 21 27 27 60 108 18 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 1 2 . . . . . . . 3 Heat Transferred 2910 | 125 222 1036 370 . 74 . 350 200 200 37 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1031 | 10 114 362 389 183 142 489 498 494 570 1031 819 Initial 510 | . 6 48 141 163 82 69 89 243 258 317 510 Average 320 | 2 41 186 228 167 90 247 215 352 445 597 613 Maximum Alert Level 3 | . . 1 1 . . 2 2 2 2 3 3 Low Security (%) 38 | 100 100 61 49 100 100 38 54 . . . . Level 1 26 | . . 38 50 . . 47 36 57 26 30 . Level 2 27 | . . . . . . 13 9 42 73 35 75 Level 3 7 | . . . . . . . . . . 34 24 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 1 3 2 . 1 3 . 2 4 3 4 Investigation 5 | . . 1 . . 1 1 . 2 . . . Extermination 4 | . . . . . . . . . 1 1 2 Reinforcement 13 | . 1 2 1 . . 2 . . 3 2 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 5 | . . . . . . 1 . . 1 1 2 Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . . 5 1 . . 1 . 1 2 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 256 | . 5 28 22 10 3 25 8 16 38 50 51 Peak Tracking Total 21 | . 3 6 15 12 3 7 5 12 12 21 16 Tactical Retreats 48 | . . 3 1 . 2 7 2 4 7 10 12 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . 1 . . 1 1 1 . . 3 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . 2 . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 39 | . 5 3 6 1 1 4 6 6 1 2 4 Terminals 36 | . 5 3 6 1 . 4 5 5 1 2 4 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 109 | . 14 10 14 2 2 12 16 19 5 6 9 Successful 55 | . 10 7 7 1 1 7 9 7 1 2 3 Failed 53 | . 4 3 7 1 1 5 7 11 4 4 6 Catastrophic 10 | . 1 1 . 1 . 2 . . 1 1 3 Database Lockouts 1 | . . . . . . . . 1 . . . Manual 52 | . 10 7 8 . . 8 3 7 3 1 5 Terminals 99 | . 14 10 14 2 . 12 11 16 5 6 9 Fabricators 3 | . . . . . . . . 3 . . . Repair Stations 5 | . . . . . . . 5 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 33 | . 7 3 5 1 . 4 5 3 1 2 2 Record 2 | . . . . . . . . 1 . . 1 Part Schematic 1 | . . . . . . . . 1 . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 9 | . 2 . 1 1 . 2 2 1 . . . Open Door 3 | . . . 3 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . 1 . Terminal Index 5 | . 1 1 . . . 1 . . 1 . 1 Locate Traps 3 | . 1 . 1 . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 5 | . 1 1 . . . 1 1 . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . . 3 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 16 | . 3 4 2 . . 3 1 2 . . 1 Terminals 16 | . 3 4 2 . . 3 1 2 . . 1 Track 4 | . 1 2 1 . . . . . . . . Botnet 11 | . 2 2 1 . . 2 1 2 . . 1 Operators 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 37 | . 5 3 4 1 1 4 6 6 1 2 4 Full Trace Events 3 | . . . . . . 1 . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 36 | . . . . . . . . 36 . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 19 | . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . 4 . EXPLORE 3 | . . . . . . . . . . 3 . RETURN 1 | . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . 6 . Drone Recoveries 5 | . . . . . . . . . . 5 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3490 | 77 299 615 201 79 142 403 233 202 344 345 550 Spaces Moved 6577 | 41 201 343 390 219 416 1047 422 548 928 716 1306 Core 210 | 15 . . . . . . . . . . 195 Treads . | . . . . . . . . . . . . Legs 591 | 26 201 343 21 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 122 | . . . . . . . . . . . 122 Flight 5654 | . . . 369 219 416 1047 422 548 928 716 989 Fastest Speed 12 | 50 120 120 31 31 31 23 23 24 27 19 12 Average Speed 39 | 104 120 120 35 31 31 30 28 26 32 30 35 Slowest Speed 190 | 120 120 120 190 31 31 31 31 28 37 37 150 Overloaded Moves 34 | . . . . . . . . . . 11 23 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 78 | . . . 7 . 1 14 1 7 10 17 21 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 4 35 25 69 19 13 28 14 21 35 29 43 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . 1 . Terrain Destroyed 81 | . . . . . . 6 74 . . 1 . Melee 1 | . . . . . . . . . . 1 . Projectile 3 | . . . . . . 1 2 . . . . AOE 77 | . . . . . . 5 72 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total 7142 | 61 240 465 426 229 421 1096 517 589 951 799 1348 Wait 248 | 2 17 73 12 1 . 9 54 31 3 39 7 Move 6414 | 40 200 342 376 218 413 1017 419 533 907 682 1267 Hop 73 | . . . 6 . 1 14 1 7 10 16 18 Pick Up 60 | 6 8 2 4 3 1 9 3 1 5 12 6 Fast Attach 61 | 4 . . 4 1 . 6 3 4 7 14 18 Attach 34 | 3 . 2 1 2 1 3 1 . 6 7 8 Detach 11 | . . . . 1 . 1 1 3 . 4 1 Swap 24 | . 1 2 2 1 1 5 3 3 . 5 1 Drop 57 | . 4 2 11 2 1 11 5 4 7 8 2 Fire 116 | 6 10 41 10 . 3 20 9 3 5 2 7 Melee 16 | . . . . . . . . . 1 10 5 Ram 3 | . . . . . . . . . . . 3 Kick 1 | . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . . . . 1 18 . . . 5 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Propulsion x2 859 | -9/Materials | Build established: Scavenger-Mutant 941 | -9/Materials | Discovered new exit (range 8) 992 | -9/Materials | Entered Storage 1127 | -9/Storage | Garrison activated, responded to threat 1154 | -9/Storage | Found Prototype Processor 1188 | -9/Storage | Discovered new exit (range 15) 1193 | -9/Storage | Identified exit to Materials 1193 | -9/Storage | Entered Materials 1193 | -8/Materials | Evolved 2 slots: Utility x2 1193 | -8/Materials | Identified Exp. Targeting Computer 1270 | -8/Materials | Discovered new exit (range 5) 1271 | -8/Materials | Identified exit to Factory 1272 | -8/Materials | Entered Factory 1272 | -7/Factory | Evolved 2 slots: Utility x2 1367 | -7/Factory | Discovered new exit (range 15) 1371 | -7/Factory | Identified exit to Lower Caves 1395 | -7/Factory | Discovered new exit (range 11) 1398 | -7/Factory | Identified exit to Factory 1414 | -7/Factory | Entered another Factory area 1414 | -6/Factory | Evolved 2 slots: Propulsion x2 1707 | -6/Factory | Build established: Hacker-Sprinter 1764 | -6/Factory | Search patrols dispatched 1812 | -6/Factory | Discovered new exit (range 16) 1816 | -6/Factory | Identified exit to Factory 1817 | -6/Factory | Entered another Factory area 1817 | -5/Factory | Evolved 2 slots: Utility x2 1915 | -5/Factory | Repaired Imp. Light Armor Plating 2027 | -5/Factory | Discovered new exit (range 10) 2050 | -5/Factory | Entered another Factory area 2050 | -4/Factory | Evolved 2 slots: Utility x2 2095 | -4/Factory | Build established: Hacker-Scout 2113 | -4/Factory | Fabricated Imp. Signal Interpreter (x2) 2146 | -4/Factory | Central database locked down 2248 | -4/Factory | Discovered new exit (range 11) 2252 | -4/Factory | Entered Research 2252 | -3/Research | Evolved 2 slots: Utility x2 2299 | -3/Research | Spotted B-86 Titan 2403 | -3/Research | Spotted B-86 Titan 2454 | -3/Research | Found Enh. Force Lance 2529 | -3/Research | Search patrols dispatched 2589 | -3/Research | Discovered new exit (range 20) 2595 | -3/Research | Identified exit to Research 2596 | -3/Research | Entered another Research area 2596 | -2/Research | Evolved 2 slots: Propulsion x2 2614 | -2/Research | Lost 3 parts (2u1w) 2748 | -2/Research | Spotted B-90 Cyclops 2806 | -2/Research | Lost 5 parts (3n2u) 2878 | -2/Research | Search patrols dispatched 2900 | -2/Research | System corruption reached 10% 2911 | -2/Research | Spotted B-90 Cyclops 2940 | -2/Research | Discovered new exit (range 7) 2941 | -2/Research | Identified exit to Access 2941 | -2/Research | Entered Access 2941 | -1/Access | Evolved 2 slots: Propulsion x2 2969 | -1/Access | Lost 14 parts (2p5n6u1w) 3138 | -1/Access | Lost 10 parts (1p5n2u2w) 3228 | -1/Access | Search patrols dispatched 3289 | -1/Access | Found Prototype Processor 3289 | -1/Access | Identified Exp. Core Analyzer 3333 | -1/Access | Core integrity fell below 50% 3356 | -1/Access | Spotted B-99 Colossus 3412 | -1/Access | Lost 16 parts (2p6n8u) 3423 | -1/Access | Core integrity fell below 20% 3461 | -1/Access | System corruption reached 10% 3469 | -1/Access | Search patrols dispatched 3491 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 03406_ Slug penetrates Wall. 03409_ Slug penetrates Wave Collapse Detector. 03409_ Slug penetrates Wall. 03410_ Penetrated by Slug. 03435_ Connecting with Terminal... 03441_ ALERT: Rogue bot located, Programmers report to Access Zone 8O. 03446_ System corrupted: Matter fused (-8). 03455_ Acquired Biometal Heavy Treads. 03459_ Impulse Thruster destroyed. 03467_ Adv. Signal Interpreter destroyed. 03468_ Door malfunctions. 03469_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 03471_ Adv. Signal Interpreter destroyed. 03471_ P-80 Master resets P-80 Master, system corruption cleaned. 03485_ 18< FKXSOE PWO 9SDY:>RW 03487_ Enh. Quantum Rifle destroyed. 03487_ Longscan Aggregator disabled. 03490_ Biometal Heavy Treads destroyed. 03490_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? ????????? | | ?????????????????????????????????? #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #??????#? | | ???????????????????????????????# #?##### # | | ???????????????????????????????# #?# | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #??? | | ???????????????????????????????# #???! | | ???????????????????????????????+ #???? | | ???????????????????????????????# #???? | | ???????????????????????????????? #????? 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"" #?? | | ?????????? @ Y T" #?? | | ?????????################/########## ##### #?? | | ?????????# # ####+#####?# #?? | | ?????????# / # #?# #?? | | ?????????# # " # #?# #?? | | ?????????# "" # """ # " ### ### | | ?????????# """""" # """ #""" + | | ?????????# """""" # " # """ ### | | ?????????# "" # # " ###+#### | | ?????????# "" # # # | | ?????????# ! #########?# # | | ?????????# ! #?????????# # """"" | | ?????????###########+###?????????##+####### """"" | | ?????############# ############ ####### """"" | | ???? + """"" | | ???? ############# """"" | | ???? #???????????# | | ??????############ #####+####?????????# | | ???????????######## ## #?????????# " | | ???????????# # ## #?????????# """ | | ???????????# # ## =#?????????# """ | | ???????????# / ## #?????????# " | | ???????????# " / ## #?????????# ? | | ???????????# "" # ## " #?????????? ?? | | ???????????# "" # ## """ #?????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 225 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 76 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Offensive Hacking 28 Defensive Hacking 20 Item Schematics ----------------- Imp. Signal Interpreter | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Signal Interpreter | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingMetafiberDoomcannon Manual? 0 Play Time 02:14:15 Cumulative 191.4 hours Start 2023.02.05 @ 21:48:36 End 2023.02.08 @ 17:55:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 274 Rogue 274 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 827f3d2a-e8a7-4b01-8ffb-b675ad6526d1