Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 12:53:58 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2633) 2633 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 7316 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 902/1000 Matter 300/300 Energy 59/100 System Corruption 23% Temperature Cool (0) Movement Walking (153) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Experimental Terrain Scan Processor Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (16) --- Carbon-fiber Leg Advanced Targeting Computer Focal Shield System Guard Gatling Laser Improved Spread Laser Improved Spread Laser Ion Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Disposable Heat Sink Experimental Terrain Scan Processor Advanced Targeting Computer Focal Shield System Guard Improved Spread Laser Improved Spread Laser Ion Cannon Heavy Plasma Cannon Autogun [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . Utility 6 | . . . 1 2 . . 1 2 Weapon 1 | . . . 1 . . . . . Parts Attached 70 | 6 2 14 16 4 . 1 22 5 Power 9 | 1 . 2 1 . . . 5 . Engine 9 | 1 . 2 1 . . . 5 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 3 4 1 . 1 6 1 Treads . | . . . . . . . . . Leg 18 | 2 . 3 4 1 . 1 6 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 1 1 2 2 . . 5 2 Device 5 | . . . 1 1 . . 3 . Storage 3 | 1 . . 1 1 . . . . Processor 3 | . 1 1 . . . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 2 1 Artifact . | . . . . . . . . . Weapon 29 | 2 1 8 9 1 . . 6 2 Energy Gun 17 | 2 1 6 2 1 . . 5 . Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 4 | . . . 3 . . . . 1 Ballistic Cannon 3 | . . . 2 . . . 1 . Launcher 3 | . . 2 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 1 1 Parts Lost 36 | . . 3 7 . . 1 16 9 Power 4 | . . . . . . . 2 2 Propulsion 13 | . . 1 3 . . 1 6 2 Utility 4 | . . . . . . . 2 2 Weapon 15 | . . 2 4 . . . 6 3 Highest Loss Streak 7 | . . 2 4 . . 1 7 6 Average Slot Usage (%) 93 | . 85 95 81 100 100 100 94 79 Engine 9 | . 14 11 9 7 7 7 12 7 Leg 28 | . 28 41 19 30 30 30 24 22 Device 9 | . . . 9 15 15 15 13 2 Storage 12 | . 14 11 9 15 15 15 13 11 Processor 7 | . . 11 9 7 7 7 6 7 Protection 1 | . . . . . . . 3 10 Energy Gun 11 | . 28 19 9 4 7 7 12 9 Ballistic Gun 8 | . . . 12 15 15 15 5 3 Ballistic Cannon 1 | . . . 3 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 99 | 11 12 18 36 54 53 53 79 99 Greatest Support 68 | 20 20 40 48 48 48 48 68 63 Greatest Overweight (x) 2 | . . . 2 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 . 1 Largest Inventory Capacity 16 | 6 6 6 10 16 16 16 16 16 Average Capacity 12 | 5 6 6 7 15 16 16 16 16 Most Carried 15 | 4 6 6 10 12 12 12 15 12 Average Carried 8 | 2 5 4 6 9 12 11 8 10 Final Capacity 16 | 6 6 6 10 16 16 16 16 16 Final Carried 14 | 4 5 6 10 12 12 11 14 8 Class Distribution -------------------- 50% | Gunner 27% | Mutant 9% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1599 | 174 . 251 435 167 43 53 343 133 Remotely . | . . . . . . . . . Salvage Created 3216 | . 50 532 868 254 . 112 1190 210 Parts 169 | . 5 36 49 9 . 6 50 14 Haulers Intercepted 4 | . . 1 2 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 68 | . 1 16 20 4 . 4 15 8 Guns 53 | . 1 11 17 3 . 4 9 8 Cannons 4 | . . . 3 . . . 1 . AOE 11 | . . 5 . 1 . . 5 . Classes Destroyed 12 | . 1 5 4 . . . 2 . Worker 5 | . . 1 2 . . . 2 . Builder 4 | . . 1 . . . . 3 . Hauler 4 | . . 1 2 1 . . . . Recycler 2 | . . . . . . . 2 . Operator 1 | . . . 1 . . . . . Watcher 2 | . . . 1 1 . . . . Swarmer 27 | . . 7 8 . . 4 1 7 Grunt 23 | . 1 5 6 4 . . 7 . Brawler 1 | . . . 1 . . . . . Sentry 11 | . . 4 4 . . . 3 . Hunter 1 | . . . 1 . . . . . Programmer 5 | . . . . . . . 4 1 Best Kill Streak 11 | . 1 11 6 3 . 4 10 4 Combat Bots Only 9 | . 1 9 6 3 . 4 4 4 Max Kills in Single Turn 4 | . 1 4 2 1 . 1 4 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 1 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 5703 | . 23 753 904 108 . 270 1632 2013 Core 476 | . . 141 104 . . 17 116 98 Absorbed by Shields 8 | . . . . . . . 8 . Core Remaining (%) 88 | 100 100 64 81 . . 97 86 . Volleys Fired 199 | . 3 42 50 15 . 8 48 33 Largest 3 | . 2 2 3 3 . 3 3 3 Hottest 230 | . 90 90 145 100 . 100 230 173 Shots Fired 459 | . 6 69 135 45 . 24 138 42 Gun 414 | . 6 67 109 42 . 24 128 38 Cannon 43 | . . . 26 3 . . 10 4 Launcher 2 | . . 2 . . . . . . Special . | . . . . . . . . . Kinetic 237 | . . . 102 33 . 16 65 21 Thermal 54 | . 3 . 5 . . . 25 21 Explosive 2 | . . 2 . . . . . . Electromagnetic 166 | . 3 67 28 12 . 8 48 . Robot Hit Streak 21 | . 1 10 21 14 . 6 19 7 Robot Miss Streak 8 | . 2 3 7 5 . 4 4 8 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . 4 . . 1 3 . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . Shots Hit Robots 299 | . 2 42 83 28 . 11 104 29 Core Hits 170 | . 2 26 37 11 . 7 61 26 Critical Hits 5 | . . . 2 . . . 3 . Critical Kills 3 | . . . 2 . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6805 | . 27 1064 1613 741 . 167 2669 524 Guns 4558 | . 27 532 1270 459 . 167 1686 417 Cannons 526 | . . . 277 24 . . 126 99 Explosions 1713 | . . 532 66 258 . . 857 . Melee . | . . . . . . . . . Ramming 8 | . . . . . . . . 8 Kinetic 2318 | . . . 1144 225 . 53 719 177 Thermal 1828 | . 12 . 124 56 . . 1297 339 Explosive 734 | . . 532 . 202 . . . . Electromagnetic 1917 | . 15 532 345 258 . 114 653 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . . . 2 23 Average Corruption 2 | . . . . . . . 1 12 Corruption Purged . | . . . . . . . . . Effects 18 | . . . . . . . 12 6 Message Errors 5 | . . . . . . . 4 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 6 | . . . . . . . 4 2 Overload Shots . | . . . . . . . . . Overflow Damage 304 | . . . 10 66 . . 228 . Projectiles 10 | . . . 10 . . . . . Explosions 294 | . . . . 66 . . 228 . Melee . | . . . . . . . . . Knockbacks 4 | . . . 2 . . . 2 . Impact . | . . . . . . . . . Kinetic 4 | . . . 2 . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 542 | . . 40 . 30 . 54 418 . Shots 10 | . . 1 . 1 . 1 7 . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 497 | . 102 123 194 6 . 9 252 497 Average Temperature 104 | . 53 47 74 4 . 6 94 213 Received Heat Transfer 993 | . 12 198 153 45 . . 369 216 Effects 3 | . . . . . . . . 3 Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . 5 1 . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . Heat Transferred 1995 | . 37 . 198 50 . . 1370 340 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . 1 1 . 1 5 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 512 | . 72 375 512 297 . . 293 209 Initial 183 | . . 29 157 183 . . 50 59 Average 184 | . 40 133 291 234 . . 159 103 Maximum Alert Level 2 | . . 1 2 1 . . 1 1 Low Security (%) 54 | 100 100 73 28 21 . . 65 94 Level 1 42 | . . 26 55 78 . . 34 5 Level 2 3 | . . . 16 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 2 2 3 . . 6 2 Investigation 3 | . 1 1 . . . . 1 . Extermination 2 | . . . . 1 . . 1 . Reinforcement 7 | . . 1 2 2 . . 1 1 Assault . | . . . . . . . . . Garrison 4 | . . . . . . . 3 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 4 | . . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 2 25 24 7 . 4 16 19 Peak Tracking Total 10 | . 2 6 6 3 . 4 3 10 Tactical Retreats 2 | . . 1 . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 12 | . 1 1 2 1 . . 2 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 8 | . . 1 1 3 . . 3 . Max in Single Turn 3 | . . 1 1 3 . . 2 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 17 | . 1 2 2 5 . . 6 1 Terminals 12 | . 1 1 1 5 . . 4 . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 46 | . 2 9 6 17 . . 11 1 Successful 23 | . 1 5 5 8 . . 4 . Failed 23 | . 1 4 1 9 . . 7 1 Catastrophic 7 | . . . . 4 . . 2 1 Database Lockouts . | . . . . . . . . . Manual 27 | . 2 2 2 14 . . 7 . Terminals 30 | . 2 2 2 17 . . 7 . Fabricators 1 | . . . . . . . . 1 Repair Stations 10 | . . 7 . . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 4 | . . . 1 3 . . . . Robot Analysis 1 | . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 4 . . . . 1 . Scan Component 3 | . . 2 . . . . 1 . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . 1 1 1 5 . . 2 . Terminals 10 | . 1 1 1 5 . . 2 . Track 8 | . 1 1 1 4 . . 1 . Botnet 2 | . . . . 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 2 2 5 . . 5 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 58 | . . 58 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 4679 | 76 203 761 790 838 771 60 928 252 Spaces Moved 2209 | 55 140 307 388 316 477 27 400 99 Core 8 | 8 . . . . . . . . Treads . | . . . . . . . . . Legs 2201 | 47 140 307 388 316 477 27 400 99 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 122 152 Average Speed 139 | 109 120 120 139 150 150 150 140 152 Slowest Speed 180 | 120 120 120 180 150 150 150 155 153 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 4 28 27 38 7 60 7 12 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 137 | . . 25 19 30 . 2 60 1 Melee . | . . . . . . . . . Projectile 11 | . . . 9 1 . . . 1 AOE 126 | . . 25 10 29 . 2 60 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 3492 | 70 170 631 554 657 533 35 678 164 Wait 918 | . 16 247 79 315 57 . 179 25 Move 2201 | 54 139 306 387 315 476 26 399 99 Hop . | . . . . . . . . . Pick Up 70 | 10 6 14 16 3 . . 21 . Fast Attach 3 | . . . 3 . . . . . Attach 50 | 6 1 7 9 2 . 1 20 4 Detach 3 | . . 1 . . . . 2 . Swap 17 | . 1 7 4 2 . . 2 1 Drop 20 | . 4 7 6 . . . 2 1 Fire 199 | . 3 42 50 15 . 8 48 33 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . 5 . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 6) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 695 | -9/Materials | Repaired Aluminum Leg 729 | -9/Materials | Repaired Hvy. EM Pulse Gun 882 | -9/Materials | Destroyed 9 combat bots 1020 | -9/Materials | Discovered new exit (range 4) 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1206 | -8/Materials | Lost 4 parts (2n2w) 1487 | -8/Materials | Build established: Gunner 1798 | -8/Materials | Discovered new exit (range 14) 1831 | -8/Materials | Entered Factory 1831 | -7/Factory | Evolved 2 slots: Utility x2 2109 | -7/Factory | Discovered new exit (range 10) 2669 | -7/Factory | Entered Lower Caves 2753 | -7/Lower Caves | Encountered a Warlord checkpoint 3320 | -7/Lower Caves | Learned Factory stockpile data 3388 | -7/Lower Caves | Learned Factory garrison access intel 3433 | -7/Lower Caves | Discovered new exit (range 5) 3440 | -7/Lower Caves | Entered another Lower Caves area 3485 | -7/Lower Caves | Discovered new exit (range 10) 3500 | -7/Lower Caves | Entered Factory 3500 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3502 | -6/Factory | Loaded intel: 4 garrison access locations 3626 | -6/Factory | Garrison activated, responded to threat 3657 | -6/Factory | Lost 3 parts (3n) 3963 | -6/Factory | Lost 7 parts (1p2n1u3w) 4194 | -6/Factory | Lost 3 parts (1u2w) 4290 | -6/Factory | Found Prototype Processor 4415 | -6/Factory | Discovered new exit (range 6) 4428 | -6/Factory | Entered another Factory area 4428 | -5/Factory | Evolved 2 slots: Utility x2 4584 | -5/Factory | Identified Exp. Terrain Scan Processor 4605 | -5/Factory | Garrison activated, responded to threat 4608 | -5/Factory | Lost 3 parts (1p1n1u) 4614 | -5/Factory | System corruption reached 10% 4680 | -5/Factory | Self-destructed Last Messages --------------- 04667_ U-05 Engineer lays Concrete. 04667_ K-01 Serf collects debris. 04668_ U-05 Engineer lays Concrete. 04668_ R-10 Processor collects Autogun. 04669_ U-05 Engineer lays Concrete. 04670_ R-10 Processor collects Autogun. 04670_ K-01 Serf collects debris. 04672_ Aluminum Leg destroyed. 04672_ Penetrated by Slug. 04672_ R-10 Processor collects Hpw. Shock Rifle. 04673_ R-10 Processor collects Antigrav System. 04673_ U-05 Engineer builds a Wall. 04674_ K-01 Serf collects debris. 04674_ Critical hit. 04675_ Penetrated by Slug. 04677_ Imp. Heavy Armor Plating destroyed. 04677_ R-10 Processor collects Imp. Target Analyzer. 04677_ U-05 Engineer lays Concrete. 04677_ Penetrated by Slug. 04678_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#############???????????????????????? | | ?????????????# !#???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# ! #???????????????????????? | | ?????????????# """ #???????????????????????? | | ?????#######?# """ #???????????????????????? | | ??? ! ## """ #???????????????????????? | | ??# ?# #???????????????????????? | | ??# ?# #???????????????????????? | | ??# ## """""" #???????????????????????? | | ??# """ """ ## """""" #???????????????????????? | | ??# """ """ ## """""" #???????????????????????? | | ??# """ """??# """ #???????????????????????? | | ???? ????# % = #???????????????????????? | | ??####+#############+###################?????????? | | ??# %% ????????? | | ??# k s ????????? | | ??# u u Y @l % g ????????? | | ??# %R g ???????? | | ??# % % ????????? | | ?#####+######+############u ####+####?????????? | | ?# |!!# ## #?????????????????? | | ?# # """## #?????????????????? | | ?# # """##R #?????????????????? | | ?# """ """ # """ "## A ????????????????? | | ?# """ """ # """ "F"## k###???????????????? | | ?# """ """ # """ """## #?????????????????? | | ?# # ## g #?????????????????? | | ?# # """ """ ## g #?????????????????? | | ??########## """ """ #? #?????????????????? | | ???????????# """ """ #? g w#?????????????????? | | ???????????# [ #? #?????????????????? | | ???????????# #? #?????????????????? | | ???????????##############? #?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 Armor Coverage 1200 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullDecoyPurifier Manual? 0 Play Time 00:52:02 Cumulative 24.3 hours Start 2020.10.10 @ 11:52:07 End 2020.10.10 @ 12:53:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 638a4e64-1518-4ab7-9f58-32d956a68f23