Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 13:08:34 Player: Val Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (3348) 3348 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (551) 551 TOTAL SCORE: 7969 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 172 Entered Garrisons 200 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 115/300 Energy 41/100 System Corruption 5% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Sensor Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector Matter Compressor Matter Filter > --- WEAPON ----------- Beam Rifle Heavy Laser Assault Cannon Assault Cannon > --- INVENTORY -------- Shock Rifle [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Coolant Injector Device Coolant Injector Storage Matter Compressor Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . 1 . . . 3 Weapon 2 | . . 2 . . . . . . Parts Attached 81 | 11 16 4 . 17 . 9 2 22 Power 8 | 2 1 . . 2 . 1 . 2 Engine 5 | 2 1 . . 2 . . . . Core 3 | . . . . . . 1 . 2 Reactor . | . . . . . . . . . Propulsion 21 | 4 5 2 . 6 . . . 4 Treads 8 | . . 2 . 6 . . . . Leg 4 | 2 . . . . . . . 2 Wheel 6 | 2 3 . . . . . . 1 Hover 3 | . 2 . . . . . . 1 Flight . | . . . . . . . . . Utility 25 | 2 4 . . 5 . 5 . 9 Device 16 | 1 2 . . 3 . 2 . 8 Storage 2 | 1 . . . . . . . 1 Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 6 | . 2 . . 1 . 3 . . Artifact . | . . . . . . . . . Weapon 27 | 3 6 2 . 4 . 3 2 7 Energy Gun 12 | 2 3 1 . 1 . . 1 4 Energy Cannon 4 | . 3 . . 1 . . . . Ballistic Gun 3 | 1 . 1 . . . . . 1 Ballistic Cannon 5 | . . . . 1 . 3 1 . Launcher 3 | . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 33 | . . . . 1 . 2 . 30 Power 4 | . . . . . . 1 . 3 Propulsion 8 | . . . . 1 . . . 7 Utility 12 | . . . . . . 1 . 11 Weapon 9 | . . . . . . . . 9 Highest Loss Streak 12 | . . . . 1 . 2 . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 97 83 100 95 100 93 100 83 Engine 3 | . 14 11 11 9 9 2 . . Core 5 | . . . . . . 3 9 10 Treads 19 | . . 5 22 22 27 27 27 12 Wheel 1 | . 19 16 . . . . . . Device 14 | . 18 11 11 13 9 9 9 22 Processor 1 | . . . . 3 9 2 . . Protection 11 | . 2 11 11 9 9 13 18 8 Energy Gun 6 | . 16 3 11 9 9 4 8 4 Energy Cannon 5 | . 5 22 22 16 9 4 . . Ballistic Gun 1 | . 5 2 11 3 . . . . Ballistic Cannon 16 | . . . . 6 9 22 27 16 Launcher 2 | . . . . 1 9 4 . 1 Naked Turns 79 | . . . . . . . . 79 Heaviest Build 54 | 10 21 27 27 31 28 42 42 54 Greatest Support 63 | 20 20 43 43 63 60 60 60 60 Greatest Overweight (x) 10 | . 1 1 . 1 . . . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 Average Carried 3 | 2 3 3 5 4 5 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 3 5 5 5 5 4 4 . Class Distribution -------------------- 58% | Tank 22% | Gunner 12% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Tank | -8/Garrison Tank | -8/Recycling Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Matter Collected 2499 | 318 160 132 54 240 . 664 188 743 Remotely . | . . . . . . . . . Salvage Created 2670 | 62 140 166 43 573 . 660 93 933 Parts 177 | 7 14 14 2 43 . 40 5 52 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 65 | 1 2 3 1 14 . 22 2 20 Guns 11 | 1 2 . . 2 . 2 . 4 Cannons 45 | . . 3 1 9 . 17 2 13 AOE 9 | . . . . 3 . 3 . 3 Classes Destroyed 14 | 2 1 1 . 3 . 2 1 4 Worker 7 | 1 1 . . . . . . 5 Builder 11 | . . . . 4 . . . 7 Recycler 2 | . . . . . . . . 2 Operator 1 | . . . . . . . . 1 Watcher 8 | . 2 1 . 3 . . . 2 Swarmer 18 | . . . . 7 . 7 . 4 Grunt 25 | 1 2 1 1 2 . 9 . 9 Brawler 2 | . . . . . . 1 . 1 Duelist 2 | . . . . 1 . . . 1 Sentry 13 | . . 2 . 4 . 4 1 2 Specialist 1 | . . . . . . 1 . . Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . . . . 2 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 16 | 1 2 2 1 8 . 4 1 16 Combat Bots Only 4 | 1 2 1 1 4 . 4 1 4 Max Kills in Single Turn 9 | 1 1 2 1 3 . 2 1 9 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Hostile Shots Fired 475 | 2 9 5 . 51 . 119 2 287 Missed 147 | 1 2 3 . 10 . 38 1 92 Damage Taken 5240 | 11 108 67 . 595 . 1081 15 3363 Core 1022 | . 51 . . 69 . 35 . 867 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 79 . 100 . . . 81 . Volleys Fired 173 | 3 13 8 4 27 . 41 2 75 Largest 4 | 2 2 4 4 4 . 4 4 4 Hottest 220 | 70 136 204 204 220 . 185 188 213 Shots Fired 544 | 5 26 20 15 104 . 153 8 213 Gun 138 | 5 23 4 7 33 . 14 1 51 Cannon 391 | . 3 16 8 69 . 132 7 156 Launcher 15 | . . . . 2 . 7 . 6 Special . | . . . . . . . . . Kinetic 330 | 2 8 2 4 27 . 117 7 163 Thermal 146 | 3 14 16 8 48 . 15 1 41 Explosive 15 | . . . . 2 . 7 . 6 Electromagnetic 53 | . 4 2 3 27 . 14 . 3 Robot Hit Streak 10 | 2 9 3 4 7 . 9 2 10 Robot Miss Streak 8 | 1 2 5 5 3 . 6 1 8 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 262 | 3 17 8 8 48 . 62 3 113 Core Hits 156 | 3 9 4 3 28 . 32 3 74 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . 3 . . 1 . 6 . 3 Burn 4 | . 3 . . . . . . 1 Blast 9 | . . . . 1 . 6 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8175 | 37 290 161 135 1318 . 1713 67 4454 Guns 1223 | 37 222 18 34 197 . 114 . 601 Cannons 4384 | . 21 143 101 750 . 1289 67 2013 Explosions 2517 | . 47 . . 371 . 310 . 1789 Melee . | . . . . . . . . . Ramming 51 | . . . . . . . . 51 Kinetic 3592 | . 55 . 18 235 . 1086 67 2131 Thermal 2505 | 37 168 143 101 591 . 292 . 1173 Explosive 1585 | . . . . 320 . 221 . 1044 Electromagnetic 442 | . 67 18 16 172 . 114 . 55 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 389 | . . . . 26 . 28 . 335 Projectiles 131 | . . . . 17 . 28 . 86 Explosions 258 | . . . . 9 . . . 249 Melee . | . . . . . . . . . Knockbacks 27 | . . . . 3 . 5 . 19 Impact . | . . . . . . . . . Kinetic 25 | . . . . 3 . 5 . 17 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 143 | . . . . . . 26 . 117 Shots 4 | . . . . . . 1 . 3 Rammed 19 | . . . . . . . . 19 Targets Rammed 19 | . . . . . . . . 19 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 337 | 46 51 222 337 199 . 199 144 197 Average Temperature 94 | 24 17 87 161 109 . 98 71 78 Received Heat Transfer 1833 | 6 81 . . 216 . 360 . 1170 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . . . . . 3 Heat Transferred 4080 | 99 605 259 185 938 . 445 . 1549 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . 1 . 1 . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Peak Influence 853 | 25 105 147 110 335 145 853 468 649 Initial 383 | . 16 44 57 42 141 94 383 112 Average 259 | 7 67 83 72 133 141 434 384 215 Maximum Alert Level 3 | . . . . 1 . 3 2 2 Low Security (%) 54 | 100 100 100 100 79 100 24 . 68 Level 1 16 | . . . . 20 . 35 31 . Level 2 23 | . . . . . . 14 68 31 Level 3 6 | . . . . . . 25 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 1 1 . . . . 11 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . . 1 . . . . . 5 Assault 1 | . . . 1 . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Distress Signals 2 | . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | 1 4 5 2 18 . 24 2 53 Peak Tracking Total 7 | 1 2 5 2 4 . 4 1 7 Tactical Retreats 9 | . . . . . . 1 . 8 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Traps Triggered 6 | . . 1 . 2 . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Machines Disabled 20 | . . . . 1 . 3 . 16 Max in Single Turn 12 | . . . . 1 . 1 . 12 Garrison Relay 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Machines Accessed 8 | . . 1 . 1 1 1 2 2 Terminals 5 | . . 1 . 1 . 1 1 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 11 | . . 1 . 1 1 2 2 4 Successful 6 | . . 1 . 1 1 1 . 2 Failed 5 | . . . . . . 1 2 2 Catastrophic 2 | . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . . 1 . 1 . 2 1 1 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 4 | . . 1 . 1 . 1 . 1 Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 1 . . . 1 . 1 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . Machine Destruction 6 | . . . . . . 6 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Total Allies 2 | . . . 1 . . 1 . . Largest Group 1 | . . . 1 1 . 1 1 . Highest-Rated Group 31 | . . . 31 31 . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . 7 2 . 9 9 . Total Damage 419 | . . . 84 42 . 167 126 . Kills 6 | . . . 1 . . 2 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Turns Passed 4407 | 117 186 135 121 669 36 1098 579 1466 Spaces Moved 2417 | 108 114 95 67 332 22 552 332 795 Core 222 | 33 . . . . . . . 189 Treads 1800 | . . 16 67 332 22 552 332 479 Legs 100 | 4 . . . . . . . 96 Wheels 250 | 71 70 79 . . . . . 30 Hover 45 | . 44 . . . . . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 95 160 160 170 170 170 50 Average Speed 148 | 72 83 105 160 161 170 170 170 143 Slowest Speed 550 | 120 125 160 160 250 170 170 170 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 7 17 10 27 32 6 56 57 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 146 | . 5 . . 34 . 40 2 65 Melee . | . . . . . . . . . Projectile 21 | . . . . 13 . . 2 6 AOE 125 | . 5 . . 21 . 40 . 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Total 2859 | 143 189 113 71 401 21 615 342 964 Wait 66 | 6 9 . 1 2 . 8 4 36 Move 2406 | 107 113 94 66 331 21 548 331 795 Hop . | . . . . . . . . . Pick Up 57 | 10 15 5 . 9 . 2 1 15 Fast Attach 21 | 3 . 1 . 11 . 4 1 1 Attach 55 | 8 12 3 . 6 . 4 1 21 Detach 16 | 4 7 . . 1 . 2 . 2 Swap 5 | . 4 . . . . 1 . . Drop 41 | 2 16 2 . 14 . 5 2 . Fire 173 | 3 13 8 4 27 . 41 2 75 Melee . | . . . . . . . . . Ram 19 | . . . . . . . . 19 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 118 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Weapon x2 318 | -9/Materials | Build established: Mutant 362 | -9/Materials | Discovered new exit (range 5) 439 | -9/Materials | Entered Mines 440 | -9/Mines | Met a Derelict testing a Signal Generator 446 | -9/Mines | Met a Derelict bent on vengeance 514 | -9/Mines | Learned location of 1 exit from Lower Caves 542 | -9/Mines | Discovered new exit (range 8) 560 | -9/Mines | Entered Materials 560 | -8/Materials | Accompanied by 1 ally 560 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 937 | -8/Materials | Build established: Gunner 1162 | -8/Materials | Discovered new exit (range 11) 1229 | -8/Materials | Entered Storage 1263 | -8/Storage | Identified exit to Garrison 1265 | -8/Storage | Entered Garrison 1347 | -8/Garrison | Triggered checkpoint 1395 | -8/Garrison | Triggered checkpoint 1420 | -8/Garrison | Triggered checkpoint 1471 | -8/Garrison | Discovered new exit (range 12) 1554 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1711 | -8/Garrison | Triggered checkpoint 1744 | -8/Garrison | Garrison Relay disabled 1847 | -8/Garrison | Build established: Tank 1908 | -8/Garrison | Triggered checkpoint 2047 | -8/Garrison | Garrison Relay disabled 2079 | -8/Garrison | Triggered checkpoint 2151 | -8/Garrison | Rescued a captive Derelict 2334 | -8/Garrison | Discovered new exit (range 14) 2363 | -8/Garrison | Entered Recycling 2363 | -8/Recycling | Accompanied by 1 ally 2914 | -8/Recycling | Discovered new exit (range 16) 2942 | -8/Recycling | Entered Factory 2942 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 3351 | -6/Factory | Spotted B-75 Beast 3390 | -6/Factory | Destroyed B-75 Beast 3945 | -6/Factory | Garrison activated, responded to threat 4003 | -6/Factory | Lost 8 parts (1p2n5u) 4217 | -6/Factory | Lost 3 parts (1p1n1w) 4279 | -6/Factory | Core integrity fell below 50% 4313 | -6/Factory | Lost 12 parts (1p2n5u4w) 4391 | -6/Factory | Core integrity fell below 20% 4408 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- all of your earned achievements as well as seek out new goals for future runs. 04376_ Acquired Gauss Rifle. 04378_ Slug penetrates G-50 Soldier. 04382_ System corrupted: Substantial component data lost. 04384_ Slug penetrates G-50 Soldier. 04390_ Slug penetrates Terminal. 04391_ U-05 Engineer destroyed. 04393_ Critical hit (Burn: +37). 04402_ System corrupted: Energy discharge (-34). 04403_ G-50 Soldier destroyed. 04404_ Gauss Rifle destroyed. 04404_ R-10 Processor collects Adv. Heat Sink. 04404_ Acquired Gravmag System. 04407_ Gravmag System destroyed. 04407_ R-10 Processor collects Lgt. Angular Momentum Engine. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????? ??????????# #??????????????????#### | | ???????### #?????????# #??????????????????# | | ???????+ #?????????# #??????????????????# " | | ???????# #?????????# #??????????????????# " | | ???????# ########### #??????????????????# " | | ???????# k #??????????????????# " | | ???????# #??????????????????# | | ???????# #??????????????????# " | | #??????# +??????????????????# " | | #??????+ g #??????????????????# " | | #??????# k @ #??????????????????# " | | ####+### g ####+############### | | # g + | | # ################ | | + ##?????????????? | | " #??????????????? | | # ################ | | ### ##### T####### == # | | #?# # %####?????# """gg [%YR# """"" | | #?# #####????????# """ """ # """"" | | #?# #????????????# ""% T" # "" F" | | #?# #????????????# """ """ # """ "" | | ??# #????????????# + """ "" | | ??# #????????????# |=# """ "" | | ??# #????????????######## !%# | | ### #???????????????????# =!################ | | #???????????????????# ######### | | ##################### # | | + ! # # | | """ ########### """ # # """ | | """ #?????????# """ # # """ | | """ #########????# "S """ # # """ | | # #????# """ """ # # """ | | """ + #????# "" """ # # | | """ # #????# + # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 130 Energy Generation 38 Energy Capacity 265 Matter Stores 350 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It Was An Accident, I Swear Made in Tau Ceti IV One Hack Too Far Oops Serviceable Loadout Storm Trooper Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ArmageddonAlphaLauncher Manual? 0 Play Time 01:23:32 Cumulative 1.3 hours Start 2024.06.30 @ 11:42:05 End 2024.06.30 @ 13:08:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c034b50e-82d7-42aa-8290-ba0d437a1723