Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 09:40:23 Player: ChromeKnight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1143) 1143 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 3297 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 71 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 80/160 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Advanced Signal Interpreter > --- WEAPON (2) ------- Makeshift Sword CR-A16's Pointy Stick > --- INVENTORY (10) --- Improved Flight Unit Improved Flight Unit Weight Redist. System Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay (1/1) Phasing AFG Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Phasing AFG > --- WEAPON ----------- Makeshift Sword Makeshift Sword > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Weight Redist. System Weight Redist. System Improved Sensor Array Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 58 | 6 2 8 29 1 10 2 Power 10 | 1 . 2 5 1 . 1 Engine 7 | 1 . 1 4 1 . . Core 3 | . . 1 1 . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . 2 11 . 2 . Treads . | . . . . . . . Leg 16 | 2 . 2 10 . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 14 | 1 . 1 6 . 5 1 Device 5 | . . . . . 4 1 Storage 3 | 1 . . 2 . . . Processor 4 | . . . 3 . 1 . Hackware . | . . . . . . . Protection 2 | . . 1 1 . . . Artifact . | . . . . . . . Weapon 17 | 2 2 3 7 . 3 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 2 3 7 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 8 | . . . 4 . . 4 Power 2 | . . . 1 . . 1 Propulsion 4 | . . . 2 . . 2 Utility 1 | . . . . . . 1 Weapon 1 | . . . 1 . . . Highest Loss Streak 4 | . . . 1 . . 4 Average Slot Usage (%) 96 | . 85 91 98 100 95 96 Engine 7 | . 14 6 5 11 11 10 Core 3 | . . 7 5 . . . Leg 22 | . 28 28 21 22 22 20 Device 1 | . . . . . 5 21 Storage 11 | . 14 14 11 11 11 11 Processor 21 | . . . 29 33 23 11 Protection 2 | . . 6 2 . . . Ballistic Gun 19 | . 28 28 21 22 10 . Slashing Weapon 2 | . . . . . 8 11 Piercing Weapon 1 | . . . . . 2 11 Naked Turns . | . . . . . . . Heaviest Build 27 | 9 13 18 27 27 25 25 Greatest Support 40 | 20 20 20 20 20 40 40 Greatest Overweight (x) 2 | 1 . . 2 1 1 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 8 | 5 6 6 8 10 10 10 Most Carried 10 | 1 6 6 10 10 10 10 Average Carried 7 | . 4 5 7 10 9 9 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 10 | 1 6 6 10 10 10 9 Class Distribution -------------------- 71% | Mutant 24% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1556 | 215 77 196 933 45 74 16 Remotely . | . . . . . . . Salvage Created 1576 | . 22 263 1193 49 . 49 Parts 119 | . 4 16 91 3 . 5 Haulers Intercepted 6 | . . . 6 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 36 | . . 4 27 3 . 2 Melee 2 | . . . . . . 2 Guns 34 | . . 4 27 3 . . Classes Destroyed 9 | . 1 4 4 . . . Worker 3 | . . 1 2 . . . Builder 2 | . . 1 1 . . . Tunneler 1 | . . . 1 . . . Hauler 6 | . . . 6 . . . Operator 2 | . . . 2 . . . Watcher 3 | . 1 . 2 . . . Swarmer 16 | . . . 11 3 . 2 Grunt 9 | . . 2 7 . . . Sentry 11 | . . 2 9 . . . Best Kill Streak 4 | . 1 2 4 3 . 2 Combat Bots Only 4 | . . 2 4 3 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 Gunslinging 1 | . . . 1 1 . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2361 | . 90 477 1224 56 . 514 Core 501 | . 6 88 202 . . 205 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 126 | . 2 22 98 4 . . Largest 2 | . 2 2 2 2 . . Hottest 58 | . 46 56 58 46 . . Shots Fired 248 | . 4 44 192 8 . . Gun 248 | . 4 44 192 8 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 248 | . 4 44 192 8 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 2 10 21 4 . . Robot Miss Streak 5 | . 2 3 5 2 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 180 | . 2 26 143 5 . 4 Core Hits 75 | . 1 10 59 3 . 2 Critical Hits 2 | . . . 2 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 8 | . . . . . . 8 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing 6 | . . . . . . 6 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 3237 | . 28 409 2594 72 . 134 Guns 3103 | . 28 409 2594 72 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 134 | . . . . . . 134 Ramming . | . . . . . . . Kinetic 3103 | . 28 409 2594 72 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 36 | . . . . . . 36 Piercing 98 | . . . . . . 98 Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Effects 2 | . . . 1 . 1 . Energy Discharges 1 | . . . . . 1 . Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 72 | . . 24 72 7 . . Average Temperature 13 | . . 12 14 7 . . Received Heat Transfer 495 | . . 183 312 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 473 | . 31 122 473 266 . . Initial 181 | . . 12 1 181 . . Average 176 | . 14 40 231 258 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 65 | 100 100 100 52 6 . . Level 1 22 | . . . 30 93 . . Level 2 11 | . . . 16 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . 3 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 8 4 59 3 . 4 Peak Tracking Total 9 | . 9 2 9 . . 4 Tactical Retreats 4 | . 1 . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 8 . 2 . . . Successful 3 | . 2 . 1 . . . Failed 7 | . 6 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 8 . 2 . 1 . Terminals 10 | . 8 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Track 1 | . 1 . . . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 1 | . . . . . 1 . RETURN 1 | . . . . . 1 . Ally Attacks 14 | . . . 14 . . . Total Damage 208 | . . . 208 . . . Kills 6 | . . . 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4574 | 46 216 662 2309 61 1148 132 Spaces Moved 2941 | 32 121 481 1302 32 887 86 Core 9 | 7 . . . . . 2 Treads . | . . . . . . . Legs 2932 | 25 121 481 1302 32 887 84 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 130 Average Speed 130 | 114 120 120 138 150 126 130 Slowest Speed 180 | 120 120 120 180 150 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 33 76 91 12 81 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . 3 . . . Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3439 | 38 188 525 1636 37 921 94 Wait 221 | . 55 2 160 . 4 . Move 2934 | 31 120 480 1300 31 886 86 Hop . | . . . . . . . Pick Up 34 | 1 6 3 18 . 6 . Fast Attach 20 | 6 . 3 6 1 3 1 Attach 10 | . . . 5 . 4 1 Detach 4 | . . . 1 . 3 . Swap 28 | . 2 5 18 . 3 . Drop 56 | . 3 10 30 1 12 . Fire 126 | . 2 22 98 4 . . Melee 6 | . . . . . . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 263 | -10/Materials | Entered Mines 293 | -10/Mines | Identified exit to Materials 310 | -10/Mines | Build established: Mutant 315 | -10/Mines | Met a Derelict bent on vengeance 408 | -10/Mines | Learned 4 Materials zone layouts 709 | -10/Mines | Discovered exit to Materials (range 6) 733 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 750 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 906 | -10/Mines | Build established: Scavenger-Mutant 925 | -10/Mines | Entered Materials 925 | -9/Materials | Accompanied by 3 allies 925 | -9/Materials | Evolved 2 slots: Utility x2 926 | -9/Materials | Identified exit to Mines 1273 | -9/Materials | Discovered new exit (range 5) 1877 | -9/Materials | Discovered new exit (range 15) 2342 | -9/Materials | Build established: Mutant 2524 | -9/Materials | Discovered new exit (range 5) 3124 | -9/Materials | Core integrity fell below 50% 3234 | -9/Materials | Entered Mines 3281 | -9/Mines | Assembled infested the area 3282 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3284 | -9/Mines | Identified exit to Zion 3295 | -9/Mines | Entered Zion 3425 | -7/Zion | Received a visual enhancement algorithm 3454 | -7/Zion | System corruption cleaned by Quarantine Array 3576 | -7/Zion | Given the Hacking Drone Bay 3579 | -7/Zion | Found Prototype Device 3592 | -7/Zion | Learned 4 Factory zone layouts 3745 | -7/Zion | Found Prototype Device 3885 | -7/Zion | Identified Hacking Drone Bay 3887 | -7/Zion | Identified Phasing AFG 4141 | -7/Zion | Learned Factory trap positions 4150 | -7/Zion | Found CR-A16's Pointy Stick 4423 | -7/Zion | Discovered new exit (range 14) 4439 | -7/Zion | Identified exit to Proximity Caves 4443 | -7/Zion | Entered Proximity Caves 4571 | -6/Proximity Caves | Core integrity fell below 20% 4575 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04303_ WU-A6A(z) toys with the Twisted Machinery. 04423_ EXIT=FOUND 04439_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 04494_ Searching scrap... 04494_ Found Gravmag System. 04494_ Found Mak. Shrapnel Gun. 04494_ Found 16 Matter. 04495_ Acquired 16 matter. 04554_ S-27 Virus destroyed. 04563_ Mak. Sword follow-up attack on S-27 Virus. 04564_ Lgt. Ion Engine destroyed. 04566_ Imp. Sensor Array destroyed. 04567_ Flexi-carbon Leg destroyed. 04568_ VTOL Module fries itself beyond repair. 04568_ Mak. Leg destroyed. 04569_ Mak. Sword follow-up attack on S-27 Virus. 04569_ S-27 Virus destroyed. 04575_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | #?????????????#####?# ##????????????????????????? | | #????????????## ## ##???????????????????????? | | #????######### ##??????????????????????? | | #?#### #??????????????????????? | | #?# #??????????????????????? | | ### #?????????????????????? | | ## ### ## ##?????????????????????? | | #### ##?####??????????????????????? | | #?# #########???????????????????? | | ## ## [%s ##??????????????????? | | ?# ### @%s #??????????????????? | | ?# ###?##### ########## #??????????????????? | | ?# ####???????###???????? #??????????????????? | | ## #????????????????????? #??????????????????? | | #???????????????????? #?????????????????? | | #???????????????????? #?????????????????? | | #####??????##??????????? ?????????????????? | | ###???????# #??????###?? ????????????????? | | ##?????# ##### ???????????????? | | ###?## ? #??????????????? | | #?# #??? #??????????????? | | ### #???? #??????????????? | | #???? ##??????????????? | | ###????# ## ####???????????????? | | ### ##???????? ?? #??????????????????? | | #?# ## #???????????#?? ???????????????????? | | ##?# #???????????????????????????????????? | | ##??? #??????????????????????????????????? | | #????? #?????????????????????????????????? | | # #?????? #?????????????????????????????????? | | ## #??????#?????????????????????????????????? | | ?## #????????????????????????????????????????? | | ??# ????????????????????????????????????????? | | ??# ???????????????????????????????????????? | | ??# ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineDirtyBattery Manual? 0 Play Time 00:21:34 Cumulative 219.9 hours Start 2021.05.20 @ 09:09:31 End 2021.05.20 @ 09:40:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 420 Rogue 265 Adventurer 148 Explorer 7 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79176b77-3d4d-4718-9aa8-307748eb17dc