Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 09:40:23

Player: ChromeKnight

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (53)      265
Value Destroyed (1143)     1143
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (109)                109
              TOTAL SCORE: 3297

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      71

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     80/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (4) ------
      Large Storage Unit
            Weight Redist. System
   Advanced Signal Interpreter
>           --- WEAPON (2) -------
  Makeshift Sword
            CR-A16's Pointy Stick
>           --- INVENTORY (10) ---
   Improved Flight Unit
   Improved Flight Unit
            Weight Redist. System
            Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift System Shield
            Hacking Drone Bay (1/1)
            Phasing AFG

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
  Makeshift Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Signal Interpreter
   Improved Targeting Computer
            Phasing AFG
>           --- WEAPON -----------
  Makeshift Sword
  Makeshift Sword
>           --- INVENTORY --------
   Improved Flight Unit
   Improved Flight Unit
            Weight Redist. System
            Weight Redist. System
   Improved Sensor Array
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift System Shield
            Hacking Drone Bay
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             58   | 6   2   8   29  1   10  2   
  Power                    10   | 1   .   2   5   1   .   1   
    Engine                 7    | 1   .   1   4   1   .   .   
    Core                   3    | .   .   1   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   2   11  .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    16   | 2   .   2   10  .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  14   | 1   .   1   6   .   5   1   
    Device                 5    | .   .   .   .   .   4   1   
    Storage                3    | 1   .   .   2   .   .   .   
    Processor              4    | .   .   .   3   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   2   3   7   .   3   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   2   3   7   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   2   .   
Parts Lost                 8    | .   .   .   4   .   .   4   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               4    | .   .   .   2   .   .   2   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   
  Highest Loss Streak      4    | .   .   .   1   .   .   4   
Average Slot Usage (%)     96   | .   85  91  98  100 95  96  
  Engine                   7    | .   14  6   5   11  11  10  
  Core                     3    | .   .   7   5   .   .   .   
  Leg                      22   | .   28  28  21  22  22  20  
  Device                   1    | .   .   .   .   .   5   21  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                21   | .   .   .   29  33  23  11  
  Protection               2    | .   .   6   2   .   .   .   
  Ballistic Gun            19   | .   28  28  21  22  10  .   
  Slashing Weapon          2    | .   .   .   .   .   8   11  
  Piercing Weapon          1    | .   .   .   .   .   2   11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             27   | 9   13  18  27  27  25  25  
  Greatest Support         40   | 20  20  20  20  20  40  40  
  Greatest Overweight (x)  2    | 1   .   .   2   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  
  Average Capacity         8    | 5   6   6   8   10  10  10  
  Most Carried             10   | 1   6   6   10  10  10  10  
  Average Carried          7    | .   4   5   7   10  9   9   
  Final Capacity           10   | 6   6   6   10  10  10  10  
  Final Carried            10   | 1   6   6   10  10  10  9   

 Class Distribution 
--------------------
 71% | Mutant
 24% | Scavenger-Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           1556 | 215  77   196  933  45   74   16   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1576 | .    22   263  1193 49   .    49   
  Parts                    119  | .    4    16   91   3    .    5    
Haulers Intercepted        6    | .    .    .    6    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    1    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  36   | .   .   4   27  3   .   2   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     34   | .   .   4   27  3   .   .   
Classes Destroyed          9    | .   1   4   4   .   .   .   
  Worker                   3    | .   .   1   2   .   .   .   
  Builder                  2    | .   .   1   1   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   6    | .   .   .   6   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  16   | .   .   .   11  3   .   2   
  Grunt                    9    | .   .   2   7   .   .   .   
  Sentry                   11   | .   .   2   9   .   .   .   
Best Kill Streak           4    | .   1   2   4   3   .   2   
  Combat Bots Only         4    | .   .   2   4   3   .   2   
Max Kills in Single Turn   2    | .   1   1   2   2   .   1   
  Gunslinging              1    | .   .   .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2361 | .    90   477  1224 56   .    514  
  Core                     501  | .    6    88   202  .    .    205  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    62   .    .    .    .    
Volleys Fired              126  | .    2    22   98   4    .    .    
  Largest                  2    | .    2    2    2    2    .    .    
  Hottest                  58   | .    46   56   58   46   .    .    
Shots Fired                248  | .    4    44   192  8    .    .    
  Gun                      248  | .    4    44   192  8    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  248  | .    4    44   192  8    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    2    10   21   4    .    .    
  Robot Miss Streak        5    | .    2    3    5    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    
Shots Hit Robots           180  | .    2    26   143  5    .    4    
  Core Hits                75   | .    1    10   59   3    .    2    
  Critical Hits            2    | .    .    .    2    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
Melee Attacks              8    | .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    2    
  Piercing                 6    | .    .    .    .    .    .    6    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    
Damage Inflicted           3237 | .    28   409  2594 72   .    134  
  Guns                     3103 | .    28   409  2594 72   .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    134  | .    .    .    .    .    .    134  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3103 | .    28   409  2594 72   .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 36   | .    .    .    .    .    .    36   
  Piercing                 98   | .    .    .    .    .    .    98   
Highest Corruption         1    | .    .    .    1    1    1    .    
  Average Corruption       1    | .    .    .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    1    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Targeting Errors       1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        72   | .    .    24   72   7    .    .    
  Average Temperature      13   | .    .    12   14   7    .    .    
  Received Heat Transfer   495  | .    .    183  312  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             473  | .   31  122 473 266 .   .   
  Initial                  181  | .   .   12  1   181 .   .   
  Average                  176  | .   14  40  231 258 .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         65   | 100 100 100 52  6   .   .   
  Level 1                  22   | .   .   .   30  93  .   .   
  Level 2                  11   | .   .   .   16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           5    | .   3   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              78   | .   8   4   59  3   .   4   
  Peak Tracking Total      9    | .   9   2   9   .   .   4   
  Tactical Retreats        4    | .   1   .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          2    | .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   2   .   2   .   .   .   
  Terminals                4    | .   2   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   8   .   2   .   .   .   
  Successful               3    | .   2   .   1   .   .   .   
  Failed                   7    | .   6   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   8   .   2   .   1   .   
  Terminals                10   | .   8   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               1    | .   .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   .   1   .   
Ally Attacks               14   | .   .   .   14  .   .   .   
  Total Damage             208  | .   .   .   208 .   .   .   
  Kills                    6    | .   .   .   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   2   .   
Drone Launches             1    | .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               4574 | 46   216  662  2309 61   1148 132  
Spaces Moved               2941 | 32   121  481  1302 32   887  86   
  Core                     9    | 7    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2932 | 25   121  481  1302 32   887  84   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  120  130  
  Average Speed            130  | 114  120  120  138  150  126  130  
  Slowest Speed            180  | 120  120  120  180  150  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    33   76   91   12   81   17   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             4    | .    .    1    .    .    2    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    3    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      3439 | 38   188  525  1636 37   921  94   
  Wait                     221  | .    55   2    160  .    4    .    
  Move                     2934 | 31   120  480  1300 31   886  86   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  34   | 1    6    3    18   .    6    .    
  Fast Attach              20   | 6    .    3    6    1    3    1    
  Attach                   10   | .    .    .    5    .    4    1    
  Detach                   4    | .    .    .    1    .    3    .    
  Swap                     28   | .    2    5    18   .    3    .    
  Drop                     56   | .    3    10   30   1    12   .    
  Fire                     126  | .    2    22   98   4    .    .    
  Melee                    6    | .    .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 14)
   47 | -11/Scrapyard      | Entered Materials
  135 | -10/Materials      | Discovered new exit (range 16)
  263 | -10/Materials      | Entered Mines
  293 | -10/Mines          | Identified exit to Materials
  310 | -10/Mines          | Build established: Mutant
  315 | -10/Mines          | Met a Derelict bent on vengeance
  408 | -10/Mines          | Learned 4 Materials zone layouts
  709 | -10/Mines          | Discovered exit to Materials (range 6)
  733 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  750 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  906 | -10/Mines          | Build established: Scavenger-Mutant
  925 | -10/Mines          | Entered Materials
  925 | -9/Materials       | Accompanied by 3 allies
  925 | -9/Materials       | Evolved 2 slots: Utility x2
  926 | -9/Materials       | Identified exit to Mines
 1273 | -9/Materials       | Discovered new exit (range 5)
 1877 | -9/Materials       | Discovered new exit (range 15)
 2342 | -9/Materials       | Build established: Mutant
 2524 | -9/Materials       | Discovered new exit (range 5)
 3124 | -9/Materials       | Core integrity fell below 50%
 3234 | -9/Materials       | Entered Mines
 3281 | -9/Mines           | Assembled infested the area
 3282 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3284 | -9/Mines           | Identified exit to Zion
 3295 | -9/Mines           | Entered Zion
 3425 | -7/Zion            | Received a visual enhancement algorithm
 3454 | -7/Zion            | System corruption cleaned by Quarantine Array
 3576 | -7/Zion            | Given the Hacking Drone Bay
 3579 | -7/Zion            | Found Prototype Device
 3592 | -7/Zion            | Learned 4 Factory zone layouts
 3745 | -7/Zion            | Found Prototype Device
 3885 | -7/Zion            | Identified Hacking Drone Bay
 3887 | -7/Zion            | Identified Phasing AFG
 4141 | -7/Zion            | Learned Factory trap positions
 4150 | -7/Zion            | Found CR-A16's Pointy Stick
 4423 | -7/Zion            | Discovered new exit (range 14)
 4439 | -7/Zion            | Identified exit to Proximity Caves
 4443 | -7/Zion            | Entered Proximity Caves
 4571 | -6/Proximity Caves | Core integrity fell below 20%
 4575 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04303_ WU-A6A(z) toys with the Twisted Machinery.
04423_ EXIT=FOUND
04439_ EXIT=IDENTIFIED: PROXIMITY CAVES
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
04494_ Searching scrap...
04494_ Found Gravmag System.
04494_ Found Mak. Shrapnel Gun.
04494_ Found 16 Matter.
04495_ Acquired 16 matter.
04554_ S-27 Virus destroyed.
04563_ Mak. Sword follow-up attack on S-27 Virus.
04564_ Lgt. Ion Engine destroyed.
04566_ Imp. Sensor Array destroyed.
04567_ Flexi-carbon Leg destroyed.
04568_ VTOL Module fries itself beyond repair.
04568_ Mak. Leg destroyed.
04569_ Mak. Sword follow-up attack on S-27 Virus.
04569_ S-27 Virus destroyed.
04575_ Acquired Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineDirtyBattery
  Manual?         0
Play Time         00:21:34
  Cumulative      219.9 hours
  Start           2021.05.20 @ 09:09:31
  End             2021.05.20 @ 09:40:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          420
  Rogue           265
  Adventurer      148
  Explorer        7
Win Type          -
  Total           8
  Types           6/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          85
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79176b77-3d4d-4718-9aa8-307748eb17dc