Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.25 @ 00:15:28 Player: Fleshy Vegetable Bird Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (88) 440 Value Destroyed (2349) 2349 Prototype IDs (13) 260 Alien Tech Used (4) 800 Bonus (6160) 6160 TOTAL SCORE: 17609 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 257 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -301 Cogmind --------- Core Integrity 0/1450 Matter 132/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Wheel > --- UTILITY (14) ----- Improved Melee Analysis Suite Reaction Control System > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-powered Transdimensional Reconstructor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Linear Gravjet Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Phase Gun Micro-nuke Launcher > --- INVENTORY -------- Nuclear Pulse Array Coil Gun Chainsword [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Micro-nuke Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Slots Evolved 16 | . . . 2 . 2 2 2 . 2 2 . . . . 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 1 . . . . . . . . . . . Utility 12 | . . . 2 . 1 1 . . 2 2 . . . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 6 3 4 9 3 23 15 14 3 9 13 . 7 1 1 15 9 6 21 Power 19 | 1 . . 1 . 2 1 2 2 . 2 . . . . 2 . 1 5 Engine 8 | 1 . . 1 . 2 1 1 1 . . . . . . 1 . . . Core 5 | . . . . . . . 1 1 . 2 . . . . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . 1 5 Propulsion 56 | 2 . 1 4 1 8 9 3 . 2 5 . 1 . 1 7 4 3 5 Treads 6 | . . . 2 1 2 . . . . . . . . . 1 . . . Leg 5 | . . . . . . . . . . . . . . . . 4 . 1 Wheel 15 | 2 . 1 2 . 5 4 . . . . . . . . . . . 1 Hover 22 | . . . . . 1 5 3 . 2 3 . . . . 4 . 3 1 Flight 8 | . . . . . . . . . . 2 . 1 . 1 2 . . 2 Utility 37 | 1 3 . 1 . 7 3 3 . 6 2 . 1 . . 2 1 1 6 Device 14 | . . . . . 3 2 1 . 3 1 . . . . . . . 4 Storage 11 | 1 3 . 1 . 2 . 1 . . . . . . . 1 1 1 . Processor 5 | . . . . . . 1 . . 1 1 . . . . 1 . . 1 Hackware 4 | . . . . . . . 1 . 2 . . 1 . . . . . . Protection 2 | . . . . . 2 . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 Weapon 50 | 2 . 3 3 2 6 2 6 1 1 4 . 5 1 . 4 4 1 5 Energy Gun 18 | 2 . 1 3 1 2 1 1 . . 1 . 1 . . 1 1 1 2 Energy Cannon 7 | . . . . . . 1 1 1 . . . . . . 1 1 . 2 Ballistic Gun 8 | . . 1 . 1 1 . 2 . . 1 . . . . 1 . . 1 Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . . . . Launcher 5 | . . . . . 1 . . . . . . 3 . . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . . . 2 . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 2 . 1 2 . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 3 . . . . 1 . . . . 1 1 . 7 Parts Lost 63 | . . 1 7 4 1 . . 7 . 9 . 1 . 7 11 2 5 8 Power 12 | . . . 1 . 1 . . 3 . 1 . . . 1 2 . 1 2 Propulsion 21 | . . . 3 2 . . . 2 . 2 . 1 . 4 2 . 3 2 Utility 12 | . . . . . . . . 1 . 4 . . . 1 4 1 . 1 Weapon 18 | . . 1 3 2 . . . 1 . 2 . . . 1 3 1 1 3 Highest Loss Streak 7 | . . 1 5 4 1 . . 3 . 7 . 1 . 4 6 2 5 4 Average Slot Usage (%) 68 | . 95 99 80 82 94 96 99 84 87 61 63 65 68 48 45 36 11 17 Engine 5 | . 14 14 10 11 8 7 6 5 5 2 . . . . 1 . . . Core 1 | . . . . . . . 6 5 . 1 10 10 10 3 2 . . . Treads 5 | . . . 13 16 13 . . . . . . . . . . . . . Wheel 5 | . 28 28 6 . 10 21 . . . . . . . . . . . 2 Hover 4 | . . . . . . 8 32 30 23 11 5 1 . . 7 4 4 . Flight 1 | . . . . . . . . . . 2 10 11 15 7 1 . . . Device 2 | . . . . . 7 12 8 . 12 8 . . . . . . . 3 Storage 16 | . 23 28 29 33 27 23 20 20 12 5 . . . . . . 1 . Processor 4 | . . . . . . 6 6 6 11 11 15 15 15 15 15 8 1 2 Hackware 2 | . . . . . . . 3 3 8 10 10 14 15 13 8 . . . Protection 1 | . . . . . 8 . . . . . . . . . . . . . Energy Gun 7 | . 28 20 15 16 8 6 5 . . . 5 4 5 2 . . 1 . Ballistic Gun 2 | . . 5 4 5 6 . . 8 5 1 . . . . 2 . . . Naked Turns 129 | . . . . . . . . . . . . . . . . . 108 21 Heaviest Build 73 | 11 39 39 53 53 69 69 73 72 68 53 19 27 19 19 30 44 30 55 Greatest Support 100 | 26 26 26 40 40 60 66 88 88 75 75 43 48 48 48 52 100 80 16 Greatest Overweight (x) 14 | . 1 1 3 2 5 2 1 . . 2 . . . . 1 . 2 14 Average Overweight (x) . | . . 1 1 1 2 . . . . . . . . . . . . 1 Largest Inventory Capacity 22 | 6 16 16 20 20 22 22 22 22 22 16 4 4 4 4 12 12 8 4 Average Capacity 13 | 5 12 16 18 20 20 22 22 22 17 10 4 4 4 4 4 5 5 4 Most Carried 22 | 5 7 10 19 20 22 22 22 22 20 16 4 4 4 4 4 6 5 4 Average Carried 11 | 3 5 8 14 16 20 20 21 21 15 9 4 3 4 3 1 3 3 3 Final Capacity 22 | 6 16 16 20 20 22 22 22 22 16 4 4 4 4 4 4 4 4 4 Final Carried 22 | 5 7 9 16 20 22 22 22 21 16 4 4 4 4 4 2 4 4 3 Class Distribution -------------------- 35% | Mutant 30% | Hauler-Mutant 16% | Hacker-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Matter Collected 2086 | 260 . 86 180 43 319 144 . 85 . 93 192 271 58 19 120 30 71 115 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2916 | 102 . 66 903 122 700 103 15 60 . 93 158 166 58 33 . 30 116 191 Parts 157 | 7 . 6 41 8 54 7 2 3 . 11 . 10 3 1 . 2 . 2 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . 1 2 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 6 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Combat Hostiles Destroyed 67 | . . 4 21 7 14 1 . 2 . 1 . 14 . 1 . . . 2 Melee 3 | . . . . . . . . 1 . 1 . . . 1 . . . . Guns 41 | . . 4 21 5 7 . . 1 . . . 2 . . . . . 1 Cannons 2 | . . . . . 2 . . . . . . . . . . . . . AOE 19 | . . . . 2 5 . . . . . . 12 . . . . . . Classes Destroyed 15 | 2 . 2 4 . 3 1 . . . 1 . 1 1 . . . . . Worker 2 | . . . . . . 1 . . . . . . . . . 1 . . Tunneler 3 | 1 . . . . . . . . . 2 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . Recycler 4 | 1 . . 1 . 1 . . . . . . . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . Operator 4 | . . . 1 . 2 . 1 . . . . . . . . . . . Watcher 4 | . . . . . 4 . . . . . . . . . . . . . Swarmer 39 | . . 2 9 7 8 . . 2 . . . 10 . 1 . . . . Grunt 12 | . . . 7 . 2 . . . . . . 3 . . . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . Sentry 9 | . . . 5 . 3 1 . . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . . . . . . . . . . 2 Programmer 1 | . . . . . . . . . . 1 . . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . Demented 1 | . . . . . . . . . . . . . 1 . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 13 | 2 . 2 13 4 5 1 1 2 . 1 . 5 . 1 . 1 1 1 Combat Bots Only 13 | . . 2 13 4 4 1 . 2 . 1 . 5 . 1 . . . 1 Max Kills in Single Turn 4 | 1 . 1 3 1 2 1 1 1 . 1 1 4 1 1 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 2 . . . . . . 4 . . . . . . Melee 1 | . . . . . . . . 1 . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Damage Taken 11214 | . . 338 955 264 564 174 195 917 58 715 40 498 47 1085 1380 879 1695 1410 Core 4185 | . . 139 133 39 43 5 19 162 35 237 . 104 47 658 719 411 1044 390 Absorbed by Shields 37 | . . . . . . . . 37 . . . . . . . . . . Core Remaining (%) 65 | 100 . 44 . 57 92 99 . 78 96 . . . . 9 . 13 . . Volleys Fired 266 | 2 3 18 56 15 49 15 2 8 . 2 11 21 1 . . 9 3 51 Largest 2 | 2 2 2 2 2 2 2 2 2 . 1 1 2 1 . . 2 1 1 Hottest 125 | 80 80 80 90 90 93 108 108 63 . 26 26 75 78 . . 125 100 120 Shots Fired 382 | 4 6 36 82 28 86 21 4 10 . 2 11 27 1 . . 10 3 51 Gun 294 | 4 6 36 82 28 65 13 2 6 . 2 11 17 1 . . . 3 18 Cannon 68 | . . . . . 18 8 2 4 . . . . . . . 3 . 33 Launcher 13 | . . . . . 3 . . . . . . 10 . . . . . . Special 7 | . . . . . . . . . . . . . . . . 7 . . Kinetic 131 | . . 7 40 6 52 4 . 6 . . . . . . . . . 16 Thermal 81 | . . . 12 . . . . . . 2 11 17 1 . . 10 3 25 Explosive 10 | . . . . . . . . . . . . 10 . . . . . . Electromagnetic 160 | 4 6 29 30 22 34 17 4 4 . . . . . . . . . 10 Robot Hit Streak 14 | 4 1 12 14 5 6 5 2 3 . . 2 6 . . . 3 1 14 Robot Miss Streak 8 | . 3 2 3 4 8 5 2 2 . 2 1 4 . . . 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 5 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 237 | 4 1 25 64 18 53 14 3 5 . 3 8 14 2 2 . 2 1 18 Core Hits 152 | 3 . 6 42 7 38 4 2 2 . 3 5 24 1 1 2 5 2 5 Critical Hits 3 | . . . . . . . . . . 1 . . . . . 1 . 1 Critical Kills 1 | . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 1 . 1 Melee Attacks 57 | . . 17 . . . . 8 . 11 16 . . 2 3 . . . . Impact 17 | . . 17 . . . . . . . . . . . . . . . . Slashing 40 | . . . . . . . 8 . 11 16 . . 2 3 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 2 . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7219 | 55 16 262 1034 350 1339 406 56 164 . 279 261 2040 229 71 15 39 89 514 Guns 3466 | 55 16 262 996 190 809 184 26 64 . 27 261 312 . . . . 80 184 Cannons 743 | . . . . . 188 170 . 65 . . . . . . . . . 320 Explosions 2350 | . . . 38 160 342 52 30 . . . . 1728 . . . . . . Melee 552 | . . . . . . . . . . 252 . . 229 71 . . . . Ramming 87 | . . . . . . . . 35 . . . . . . 15 18 9 10 Kinetic 1260 | . . 84 368 31 448 81 . 64 . . . . . . . . . 184 Thermal 1561 | . . . 210 160 237 52 30 . . 27 261 312 . . . 21 80 171 Explosive 1728 | . . . . . . . . . . . . 1728 . . . . . . Electromagnetic 2031 | 55 16 178 456 159 654 273 26 65 . . . . . . . . . 149 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 552 | . . . . . . . . . . 252 . . 229 71 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 . . . . 3 3 3 3 . 5 5 . 3 Average Corruption 3 | . . . . . 2 . . . . 2 3 3 3 . 2 5 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . 2 . . . . 3 7 5 . . 3 6 . 6 Message Errors 8 | . . . . . . . . . . 2 2 1 . . 1 2 . . Matter Fused 8 | . . . . . . . . . . 1 2 . . . . 2 . 3 Heat Flow Errors 5 | . . . . . 1 . . . . . 1 1 . . . 2 . . Energy Discharges 3 | . . . . . . . . . . . 1 1 . . 1 . . . Data Loss (minor) 4 | . . . . . 1 . . . . . . . . . 1 . . 2 Targeting Errors 3 | . . . . . . . . . . . 1 1 . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots 1 | . . . . . . . . . . . . . 1 . . . . . Overflow Damage 331 | . . . . 15 14 11 . 18 . 87 . 109 77 . . . . . Projectiles 34 | . . . . . 5 11 . 18 . . . . . . . . . . Explosions 133 | . . . . 15 9 . . . . . . 109 . . . . . . Melee 164 | . . . . . . . . . . 87 . . 77 . . . . . Knockbacks 2 | . . . . . 1 . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 317 | . . . 126 39 56 . 22 17 . . . 38 . . 7 4 4 4 Shots 8 | . . . 2 1 3 . 1 . . . . 1 . . . . . . Rammed 16 | . . . . . . . . 2 . . . . . . 3 7 2 2 Targets Rammed 18 | . . . . . . . . 2 . . . . . . 3 9 2 2 Kicked 2 | . . . . . . . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | 36 36 72 72 120 166 120 86 28 . . 271 162 39 . 465 274 76 417 Average Temperature 84 | 20 17 31 23 54 41 36 34 11 . . 139 40 21 . 238 123 34 172 Received Heat Transfer 1269 | . . . 225 . 144 63 36 114 9 66 9 33 . 198 135 210 27 . Effects 5 | . . . . . . . . . . . . . . . 1 . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . 1 . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . 1 Parts Fried 6 | . . . 1 . 3 1 . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 1 1 1 . . . . . . 1 . . . . . 2 Heat Transferred 2117 | . . . 370 200 300 100 . . . 37 370 444 . . . 74 74 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . 1 3 6 1 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Peak Influence 463 | 10 37 65 463 245 294 170 176 233 174 97 . . . . 41 50 92 106 Average Influence 103 | 5 10 45 250 149 111 117 113 155 135 78 . . . . 13 21 29 41 Maximum Alert Level 2 | . . . 2 1 1 . . 1 . . . . . . . . . . Low Security (%) 83 | 100 100 100 36 53 86 100 100 88 100 100 . . . . 100 100 100 100 Level 1 13 | . . . 42 46 13 . . 11 . . . . . . . . . . Level 2 2 | . . . 20 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 4 1 3 1 4 . 1 1 . . . . 2 3 3 3 Investigation 8 | . . . . 1 1 . 2 . 1 . . . . . . . 1 2 Extermination 3 | . . . . . . . 1 . . . . . . . 1 . 1 . Reinforcement 17 | . 2 . 4 . 2 1 1 . . 1 . . . . 1 3 1 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Distress Signals 8 | . 1 . 3 . 1 1 . . . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 234 | . 3 27 32 7 30 6 6 11 2 10 5 11 1 17 23 12 23 8 Peak Tracking Total 16 | . 4 13 11 4 5 3 3 6 2 8 3 5 1 10 16 10 14 3 Tactical Retreats 26 | . . 5 . . . . 1 1 . 6 1 1 . 4 3 1 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Traps Triggered 10 | . . . . . . 2 1 3 1 . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . 4 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Machines Disabled 15 | . 1 . 2 3 . . 1 . . . . . . . . 3 . 5 Max in Single Turn 2 | . 1 . 2 2 . . 1 . . . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Machines Accessed 37 | . 1 . 5 1 3 1 4 . 5 3 . . . . 2 2 3 7 Terminals 24 | . 1 . 4 . 2 . . . 2 1 . . . . 2 2 3 7 Fabricators 2 | . . . . . . 1 . . . 1 . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . Total Hacks 107 | . 7 . 33 1 7 4 9 . 13 6 . . . . 4 3 7 13 Successful 65 | . 6 . 22 1 2 3 3 . 10 5 . . . . 3 . 3 7 Failed 42 | . 1 . 11 . 5 1 6 . 3 1 . . . . 1 3 4 6 Catastrophic 8 | . . . 1 . 3 . . . . . . . . . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 56 | . 5 . 24 . 3 . . . 5 2 . . . . 3 3 5 6 Terminals 69 | . 7 . 25 . 3 . . . 5 2 . . . . 4 3 7 13 Fabricators 6 | . . . . . . 4 . . . 2 . . . . . . . . Repair Stations 6 | . . . . . 4 . . . . 2 . . . . . . . . Recycling Units 8 | . . . . . . . . . 8 . . . . . . . . . Scanalyzers 13 | . . . 8 . . . 5 . . . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . . . . . . . . . . . Terminal Hacks 20 | . 3 . 6 1 . . . . 2 . . . . . 1 . 1 6 Record 6 | . . . . . . . . . . . . . . . 1 . . 5 Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 3 . . . 2 . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . 1 . . . . . . . . Build 3 | . . . . . . 2 . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . 2 . . . . . . . . Scan Component 2 | . . . . . 1 . . . . 1 . . . . . . . . Repair 2 | . . . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . . . 7 . . . . . . . . . Process 2 | . . . . . . . . . 2 . . . . . . . . . Report Inventory 2 | . . . . . . . . . 2 . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzer 9 | . . . 8 . . . 1 . . . . . . . . . . . Insert Component 5 | . . . 4 . . . 1 . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 52 | . 7 . 22 . . . . . 3 3 . . . . 4 3 6 4 Terminals 18 | . 3 . 8 . . . . . 1 1 . . . . 2 . 2 1 Track 3 | . 1 . 2 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . Botnet 11 | . 1 . 4 . . . . . 1 . . . . . 2 . 2 1 Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 1 . 5 . 2 1 3 . 5 3 . . . . 2 2 3 4 Full Trace Events 6 | . . . . . . . 2 . 1 . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . Matter 526 | . . . . . . 380 . . . 146 . . . . . . . . Time 263 | . . . . . . 190 . . . 73 . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . 1 . . . . . . . . Time 105 | . . . . . 80 . . . . 25 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 53 | . . . . . . . . . 53 . . . . . . . . . Retrieved Matter 53 | . . . . . . . . . 53 . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed 5 | . . . 4 . . . 1 . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Total Allies 13 | . . 2 . 4 . . . . . 1 . . . . . . . 6 Largest Group 6 | . . 2 . 4 4 . . . . 1 1 . . . . . . 6 Highest-Rated Group 83 | . . 42 . 71 71 . . . . 26 26 . . . . . . 83 Highest-Rated Ally 31 | . . 31 . 31 31 . . . . 26 26 . . . . . . 15 Total Orders 3 | . . . . . . . . . . . 2 . . . . . . 1 STAY 1 | . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 85 | . . 11 . . 28 . . . . . . . . . . . . 46 Total Damage 1193 | . . 86 . . 339 . . . . . . . . . . . . 768 Kills 7 | . . 3 . . 3 . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Turns Passed 7032 | 71 168 410 810 838 886 304 337 198 138 330 204 269 53 191 305 255 252 1013 Spaces Moved 6443 | 60 157 324 402 403 399 184 441 291 132 433 419 559 129 432 418 150 368 742 Core 611 | 15 . . . . . . . . . 61 . . . 127 17 . 209 182 Treads 802 | . . . 239 403 160 . . . . . . . . . . . . . Legs 100 | . . . . . . . . . . . . . . . . 100 . . Wheels 1373 | 45 157 324 163 . 239 109 . . . . . . . . . . . 336 Hover 2011 | . . . . . . 75 441 291 132 238 . . . . 401 50 159 224 Flight 1546 | . . . . . . . . . . 134 419 559 129 305 . . . . Fastest Speed 34 | 50 90 90 90 180 100 55 54 54 63 37 37 34 34 34 50 70 50 50 Average Speed 82 | 80 95 92 145 188 139 95 54 57 63 50 37 35 34 40 63 105 60 108 Slowest Speed 750 | 90 100 100 180 200 200 120 128 72 63 150 37 37 34 50 100 120 150 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 4 43 55 46 63 33 8 16 52 3 13 47 79 20 67 14 22 17 46 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 10 | . . 1 . . . 1 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 7 | . . 2 . 1 . . . . . . 1 3 . . . . . . Spaces Dug 43 | . . 2 . . . . 8 . 11 13 . . . . . . . 9 Terrain Destroyed 281 | . . 2 16 10 34 4 10 . 11 13 . 166 1 . . . 1 13 Melee 34 | . . 2 . . . . 8 . 11 13 . . . . . . . . Projectile 30 | . . . . . 11 1 . . . . . 3 1 . . . 1 13 AOE 217 | . . . 16 10 23 3 2 . . . . 163 . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Qua Total 7695 | 78 169 372 544 453 642 293 522 309 169 523 456 599 132 443 460 230 397 904 Wait 485 | . . 5 61 26 124 54 40 . 14 30 27 7 . 1 8 37 3 48 Move 6418 | 59 156 323 401 402 398 183 440 285 131 432 418 558 128 429 417 149 367 742 Hop 1 | . . . . . . . . . . . . . . 1 . . . . Pick Up 176 | 11 5 4 16 7 28 16 11 1 3 16 . 4 . 2 11 9 9 23 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 117 | 6 1 1 8 3 6 11 6 2 8 11 . 2 . 1 15 7 6 23 Detach 11 | . . . . . . 1 . . . 2 . . . 1 2 1 1 3 Swap 48 | . 2 3 1 . 17 4 8 1 1 2 . 5 1 . . 2 . 1 Drop 82 | . 2 1 1 . 20 9 7 . 1 12 . 2 . 2 4 4 6 11 Fire 266 | 2 3 18 56 15 49 15 2 8 . 2 11 21 1 . . 9 3 51 Melee 57 | . . 17 . . . . 8 . 11 16 . . 2 3 . . . . Ram 16 | . . . . . . . . 2 . . . . . . 3 7 2 2 Kick 2 | . . . . . . . . . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 10 . . . . . . . 3 . . Rewire 3 | . . . . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 3) 230 | -10/Materials | Discovered new exit (range 8) 240 | -10/Materials | Entered Mines 269 | -10/Mines | Assembled infested the area 274 | -10/Mines | Assisted by a Guerilla fighting off Assembled 301 | -10/Mines | Build established: Mutant 372 | -10/Mines | Discovered new exit (range 9) 574 | -10/Mines | Identified exit to Materials 637 | -10/Mines | Core integrity fell below 50% 650 | -10/Mines | Entered Materials 650 | -9/Materials | Evolved 2 slots: Utility x2 822 | -9/Materials | Discovered new exit (range 10) 998 | -9/Materials | Lost 5 parts (1p2n2w) 1010 | -9/Materials | Destroyed 13 combat bots 1068 | -9/Materials | Discovered new exit (range 16) 1222 | -9/Materials | Build established: Hauler-Mutant 1298 | -9/Materials | Discovered new exit (range 12) 1460 | -9/Materials | Entered Mines 1738 | -9/Mines | Learned 2 Materials zone layouts 1796 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1808 | -9/Mines | Found Prototype Device 1942 | -9/Mines | Discovered new exit (range 8) 1943 | -9/Mines | Lost 4 parts (2n2w) 2030 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2092 | -9/Mines | Discovered new exit (range 4) 2097 | -9/Mines | Received a Mining Laser from a helpful Derelict 2197 | -9/Mines | Met a Derelict shopkeep closing up shop 2298 | -9/Mines | Entered Materials 2298 | -8/Materials | Accompanied by 4 allies 2298 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2764 | -8/Materials | Build established: Scavenger-Mutant 2963 | -8/Materials | Identified Exp. Sensor Array 3046 | -8/Materials | Repaired Faulty Exp. Sensor Array 3179 | -8/Materials | Discovered new exit (range 5) 3184 | -8/Materials | Entered Factory 3184 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3351 | -7/Factory | Discovered new exit (range 14) 3381 | -7/Factory | Fabricated Cmb. Airjet? 3433 | -7/Factory | Identified exit to Factory 3488 | -7/Factory | Entered another Factory area 3488 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3824 | -6/Factory | Identified exit to Garrison 3825 | -6/Factory | Entered Garrison 3901 | -6/Garrison | Discovered new exit (range 9) 3917 | -6/Garrison | Identified exit to Factory 3917 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3938 | -6/Garrison | Triggered checkpoint 3952 | -6/Garrison | Discovered exit to Factory (range 15) 3961 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4008 | -6/Garrison | Discovered exit to Factory (range 12) 4020 | -6/Garrison | Installed Relay Interface Framework 4023 | -6/Garrison | Entered Factory 4023 | -5/Factory | Evolved 2 slots: Utility x2 4046 | -5/Factory | Lost 3 parts (1p2n) 4147 | -5/Factory | Discovered new exit (range 14) 4160 | -5/Factory | Identified exit to Factory 4161 | -5/Factory | Entered another Factory area 4161 | -4/Factory | Evolved 2 slots: Utility x2 4237 | -4/Factory | Repaired Coil Gun 4369 | -4/Factory | Lost 7 parts (1p2n3u1w) 4479 | -4/Factory | Discovered new exit (range 3) 4479 | -4/Factory | Identified exit to Upper Caves 4491 | -4/Factory | Entered Upper Caves 4491 | -4/Upper Caves | Accompanied by 1 ally 4544 | -4/Upper Caves | Identified exit to Upper Caves 4572 | -4/Upper Caves | Encountered a Warlord checkpoint 4649 | -4/Upper Caves | Build established: Hacker-Mutant 4695 | -4/Upper Caves | Entered another Upper Caves area 4695 | -4/Upper Caves | Accompanied by 1 ally 4746 | -4/Upper Caves | Spotted B-86 Titan 4753 | -4/Upper Caves | Discovered new exit (range 9) 4756 | -4/Upper Caves | Identified exit to Research 4888 | -4/Upper Caves | Encountered a Warlord checkpoint 4919 | -4/Upper Caves | Learned location of Quarantine (-2) 4929 | -4/Upper Caves | Discovered new exit (range 15) 4934 | -4/Upper Caves | Identified exit to Warlord 4964 | -4/Upper Caves | Entered Warlord 4978 | -4/Warlord | System corruption cleaned by Quarantine Array 4980 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 4980 | -4/Warlord | Attacked by Warlord forces 4983 | -4/Warlord | Spotted WH-HNK(B) 4983 | -4/Warlord | Spotted LZ-86B(B) 4995 | -4/Warlord | Discovered new exit (range 15) 5016 | -4/Warlord | Identified exit to Proximity Caves 5017 | -4/Warlord | Entered Proximity Caves 5019 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5088 | -3/Proximity Caves | Lost 3 parts (1p2n) 5146 | -3/Proximity Caves | Core integrity fell below 50% 5191 | -3/Proximity Caves | Spotted B-86 Titan 5197 | -3/Proximity Caves | Core integrity fell below 20% 5202 | -3/Proximity Caves | Discovered exit to Research (range 12) 5206 | -3/Proximity Caves | Lost 4 parts (2n1u1w) 5208 | -3/Proximity Caves | Entered Research 5208 | -3/Research | Evolved 2 slots: Utility x2 5387 | -3/Research | Found Prototype Processor 5388 | -3/Research | Identified Exp. Targeting Computer 5455 | -3/Research | Lost 4 parts (1p1n2w) 5507 | -3/Research | Discovered new exit (range 8) 5508 | -3/Research | Core integrity fell below 50% 5512 | -3/Research | Identified exit to Testing 5513 | -3/Research | Entered Testing 5538 | -3/Testing | Lost 6 parts (1n4u1w) 5714 | -3/Testing | Found Portable AFG 5757 | -3/Testing | Core integrity fell below 20% 5762 | -3/Testing | Discovered new exit (range 5) 5763 | -3/Testing | Scanned by Researcher 5768 | -3/Testing | Entered Research 5768 | -2/Research | Evolved 2 slots: Utility x2 5769 | -2/Research | Build established: Mutant 5796 | -2/Research | Spotted B-90 Cyclops 5929 | -2/Research | Lost 5 parts (1p3n1w) 5969 | -2/Research | Core integrity fell below 50% 5991 | -2/Research | Spotted B-90 Cyclops 6012 | -2/Research | Discovered new exit (range 16) 6020 | -2/Research | Entered Quarantine 6140 | -2/Quarantine | Found Prototype Reactor 6141 | -2/Quarantine | Identified Zero-point Reactor 6228 | -2/Quarantine | Cryocooling Duct disabled 6230 | -2/Quarantine | Cryocooling Duct disabled 6243 | -2/Quarantine | Ambient heat levels rising (+20) 6243 | -2/Quarantine | Non-combat units ordered to evacuate 6245 | -2/Quarantine | Ambient heat levels rising (+20) 6245 | -2/Quarantine | Combat units ordered to evacuate 6259 | -2/Quarantine | Core integrity fell below 20% 6295 | -2/Quarantine | Lost 4 parts (1p2n1w) 6345 | -2/Quarantine | Quarantine Guard activated 6421 | -2/Quarantine | Found Alien Artifact 6422 | -2/Quarantine | Identified Phase Armor 6449 | -2/Quarantine | Found Sigix Corpse 6492 | -2/Quarantine | Found Alien Artifact 6493 | -2/Quarantine | Identified Core Reset Matrix 6493 | -2/Quarantine | Used Core Reset Matrix 6497 | -2/Quarantine | Detected hypermatrix surge 6497 | -2/Quarantine | Emitted hypermatrix ping 6497 | -2/Quarantine | Sensed 13 artifacts in vicinity 6502 | -2/Quarantine | Assembled emerged from beneath the floor 6569 | -2/Quarantine | Spotted Quarantine Guard 6580 | -2/Quarantine | Allies destroyed Quarantine Guard 6615 | -2/Quarantine | Met incapacitated Sigix Warrior 6615 | -2/Quarantine | Lockdown squad dispatched 6618 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 6620 | -2/Quarantine | Unlocked Sigix quarantine chamber 6661 | -2/Quarantine | Found Prototype Reactor 6662 | -2/Quarantine | Identified Zero-point Reactor 6783 | -2/Quarantine | Crushed by falling debris 6836 | -2/Quarantine | Found Transdimensional Reconstructor 6862 | -2/Quarantine | Found Dimensional Node Initializer 6863 | -2/Quarantine | Initialized slip node 6896 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 6905 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 6973 | -2/Quarantine | Warped through subspace to slip node 6991 | -2/Quarantine | Spotted Quarantine Guard 7017 | -2/Quarantine | Spotted Quarantine Guard 7033 | -2/Quarantine | Spotted Quarantine Guard 7033 | -2/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Last Messages --------------- 06839_ System corrupted: Component data lost. 06862_ Dropped Sigix Corpse. 06862_ Acquired Dimensional Node Initializer. 06863_ Initializer activates and latches into the ground. 06896_ Acquired Hpw. Transdimensional Reconstructor. 06905_ Dropped Transdimensional Reconstructor. 06905_ Acquired Hpw. Transdimensional Reconstructor. 06934_ System corrupted: Matter fused (-9). 06947_ ALERT: Infestation gathering in Complex 0b10, dispatching Demolisher response squad. 06972_ as-73521 knocked back. 06973_ Warped through subspace, drawn to slip node. 06980_ as-83165 destroyed. 06984_ as-73521 destroyed. 07003_ Knocked back. 07006_ Exp. Thermal Generator destroyed. 07006_ Knocked back. 07012_ Enh. Nova Cannon destroyed. 07014_ Dropped Zero-point Reactor. 07017_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????!???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????########???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #########???????????????? | | ????????????#####?# @ Y ????????? | | ????????????# # #########???????????????? | | ????????????#""" #+##+##############????????????? | | ????????????#"T + !!%]% ?????? | | ???????????#""" # #####/###########????????????? | | ???????????# # #??# ??????????????? | | ???????????# ?# #??# ???????????????? | | ??????????# =?# #### ????????????????? | | ###########"##### #"## ????????????????? | | * # ???????????????? | | # ??????????????? | | / #????????????? | | #????????????? | | "####""""######### ## ?????????????? | | # " !!"#????????# ## ?????????????? | | # """#?????????# ## ???????????????? | | %" &#?????????# "? ???????????????? | | # "#?????????# #?###########??????????????? | | ?# #?????????" #??????????????????????????? | | ??# ""!#?????????# #??????????????????????????? | | ?## T"! #?????????# +??????????????????????????? | | ##"#######?????????# #??????????????????????????? | | ###???????????????# #??????????????????????????? | | ##????????????????? ??????????????????????????? | | ###????????????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 49 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 63 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 3 Stasis Canceling 2 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- Phase Armor Core Reset Matrix Dimensional Node Initializer High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DataCouplerSheargun Manual? 0 Play Time 01:34:29 Cumulative 193.1 hours Start 2019.11.24 @ 22:28:08 End 2019.11.25 @ 00:15:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a68dfa7-d663-4060-8b60-b0b80bd77a89