Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.20 @ 02:54:57 Player: cptwinky Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (206) 1030 Value Destroyed (7359) 7359 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (4683) 4683 TOTAL SCORE: 18472 Bonus ------- High Alert Combat Kills 597 Follower Combat Kills 1186 Entered Garrisons 600 Used RIF Installer 2000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 99/100 System Corruption 4% Temperature Cool (29) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (5) ------- Backup Laser III > --- INVENTORY (5) ---- 1B-0RG's Assimilator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- 1B-0RG's Assimilator > --- INVENTORY -------- Light Treads Improved Treads Medium Treads Cooling System High-capacity Matter Pod Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Relay Coupler [Grunt] Proton Cannon Proton Cannon Improved Assault Rifle Gauss Rifle Gauss Rifle Flak Gun Improved Grenade Launcher Datajack Remote Datajack Power Maul [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Backup Laser III Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility 4 | . . . 1 . . . 1 . . . . . 2 Weapon 3 | . . . 1 . . . . . . . 2 . . Parts Attached 97 | 6 8 2 12 . 1 . 20 4 6 7 8 4 19 Power 9 | 1 1 1 . . . . 2 . 1 2 . 1 . Engine 8 | 1 1 1 . . . . 2 . 1 1 . 1 . Core 1 | . . . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 2 . . 4 . . . 6 2 3 4 1 1 4 Treads 27 | 2 . . 4 . . . 6 2 3 4 1 1 4 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | 1 2 1 5 . 1 . 10 1 . 1 3 1 8 Device 7 | . . . . . . . 3 . . . 2 . 2 Storage 3 | 1 1 . . . 1 . . . . . . . . Processor 1 | . . . . . . . 1 . . . . . . Hackware 6 | . . . . . . . 2 . . . 1 . 3 Protection 17 | . 1 1 5 . . . 4 1 . 1 . 1 3 Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 5 . 3 . . . 2 1 2 . 4 1 7 Energy Gun 3 | . . . . . . . . . . . . . 3 Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 11 | 2 2 . 1 . . . 1 . 1 . 2 . 2 Ballistic Cannon 2 | . 2 . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . 1 . . . . . Special Weapon 2 | . 1 . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . 1 . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . 1 . . . . . 1 . 1 . . Unidentified Prototypes 2 | . 1 . . . . . . . . . 1 . . Parts Lost 31 | . . 1 . . . . 5 . . . . 1 24 Power 3 | . . . . . . . 1 . . . . . 2 Propulsion 8 | . . . . . . . . . . . . . 8 Utility 11 | . . 1 . . . . 3 . . . . . 7 Weapon 9 | . . . . . . . 1 . . . . 1 7 Highest Loss Streak 18 | . . 1 . . . . 1 . . . . 1 18 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 16 | 3 11 14 11 12 15 16 19 19 20 19 17 15 14 Power . | . 1 2 1 1 1 2 1 . 1 . . . . Propulsion 2 | 1 4 4 3 3 3 3 2 2 1 2 2 2 2 Utility 7 | . 3 3 2 3 5 6 10 11 11 10 8 8 6 Weapon 3 | 1 2 3 3 3 4 4 3 4 4 4 5 1 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 21 | . 1 6 2 1 . . 2 . 2 1 2 1 3 Power 3 | . . . 2 . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 12 | . 1 2 . . . . . . 2 1 2 1 3 Weapon 3 | . . 2 . . . . 1 . . . . . . Tool/Special 1 | . . . . 1 . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 98 100 100 100 99 100 99 100 81 98 86 Engine 8 | . 14 14 11 11 11 11 9 9 9 7 7 7 5 Treads 24 | . 28 28 22 22 22 22 27 27 27 27 23 23 18 Device 1 | . . . . . . . 2 . . . 3 2 3 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 7 7 5 Processor 4 | . . . . . . . 5 9 9 9 7 7 6 Hackware 6 | . . . . . . . 9 9 9 9 11 7 8 Protection 11 | . 12 14 20 22 22 22 9 9 8 9 . 4 7 Ballistic Gun 25 | . 18 28 32 33 26 33 25 24 25 25 12 28 20 Impact Weapon 1 | . . . . . . . 1 2 . 1 . 4 1 Peak Build Rating 100 | 6 13 13 17 18 19 20 32 33 31 30 87 83 100 Average Rating 31 | 5 8 12 16 17 17 19 28 31 30 29 65 45 55 On Entrance 22 | . 6 13 13 17 18 19 20 32 31 30 29 43 46 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 134 | 10 32 34 41 40 60 60 63 63 60 67 111 113 134 Greatest Support 71 | 40 40 40 40 40 40 40 60 60 60 60 60 60 71 Greatest Overweight (x) 3 | . . . 1 . 1 1 1 1 . 1 1 1 3 Average Overweight (x) . | . . . . . . 1 . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 17 20 20 20 20 20 20 20 18 Most Carried 20 | 6 15 15 15 15 16 18 20 20 20 20 20 20 20 Average Carried 17 | 3 11 14 14 14 15 16 19 19 19 19 19 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 14 16 18 19 20 20 20 18 20 5 Class Distribution -------------------- 27% | Scavenger-Tank 25% | Scavenger-Skirmisher 13% | Skirmisher 13% | Mutant 9% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Matter Collected 6325 | 282 127 152 712 102 . 30 935 373 359 560 446 666 1581 Remotely . | . . . . . . . . . . . . . . Salvage Created 7937 | 158 208 193 1004 195 . . 1980 665 801 878 173 848 834 Parts 434 | 9 14 6 70 6 . . 91 43 50 53 13 40 39 Haulers Intercepted 11 | . 1 . 3 . . . 5 . 2 . . . . Recyclers Shooed 7 | . . . . . . . 4 . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Combat Hostiles Destroyed 154 | . 4 5 20 4 . . 30 20 13 20 1 26 11 Melee 2 | . . . . . . . . . . 1 . 1 . Guns 101 | . 2 5 18 4 . . 23 10 13 13 1 7 5 Cannons 2 | . 2 . . . . . . . . . . . . AOE 42 | . . . 2 . . . 7 9 . 5 . 15 4 Classes Destroyed 17 | 3 4 1 5 . . . 1 1 1 1 . . . Worker 14 | 1 . . 2 2 . . 2 . 1 . 3 . 3 Builder 5 | . . . . . . . . . 1 . 2 . 2 Tunneler 3 | 2 1 . . . . . . . . . . . . Hauler 11 | . 1 . 3 . . . 5 . 2 . . . . Recycler 12 | 1 . . . . . . 6 . 1 . 2 . 2 Mechanic 2 | . . . 1 . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 5 | . 1 . 1 . . . 2 1 . . . . . Swarmer 30 | . . . 3 . . . 7 6 3 3 . 7 1 Grunt 75 | . 4 4 11 4 . . 13 8 5 8 . 16 2 Brawler 4 | . . . 1 . . . 1 . . 1 . . 1 Duelist 4 | . . . 1 . . . . . . 2 . 1 . Sentry 23 | . . . 4 . . . 8 2 5 1 1 2 . Specialist 6 | . . . . . . . . . . 3 . . 3 Hunter 4 | . . . . . . . 1 1 . . . . 2 Programmer 7 | . . . . . . . . 3 . 2 . . 2 Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 11 | 1 2 2 8 4 . . 11 11 4 5 2 8 4 Combat Bots Only 11 | . 2 2 4 3 . . 5 11 4 5 1 8 3 Max Kills in Single Turn 3 | 1 1 1 3 1 . . 2 2 2 3 1 3 2 Gunslinging 1 | . . . . . . . . 1 1 . . . . Exploded 3 | . . . 2 . . . 2 2 . 3 . 3 1 Melee 1 | . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Hostile Shots Fired 827 | . 10 22 60 5 . . 103 46 36 51 9 76 409 Missed 249 | . . 11 18 1 . . 37 14 6 20 1 24 117 Hits 578 | . 10 11 42 4 . . 66 32 30 31 8 52 292 Melee 4 | . . 2 . . . . . . . . . . 2 Projectile 574 | . 10 9 42 4 . . 66 32 30 31 8 52 290 Critical Strikes 16 | . . 1 1 . . . 1 . 2 . . 2 9 Part Disruptions 5 | . 1 . . . . . . . . 1 . . 3 Damage Taken 8800 | . 171 170 562 44 . . 1030 473 449 514 193 683 4511 Core 1368 | . . 17 22 . . . 132 56 48 106 18 117 852 Absorbed by Shields 212 | . . . . . . . . . . 14 . 32 166 Regen/Repaired (Parts) 710 | . . . . . . . 357 . 119 . 18 . 216 Core Remaining (%) 80 | 100 . 93 . . . 94 . . . 37 . 80 . Volleys Fired 357 | 11 23 18 46 8 . . 90 23 32 47 2 21 36 Largest 4 | 2 2 2 3 3 . . 3 3 3 3 4 4 4 Hottest 155 | 40 100 46 69 69 . . 69 69 69 69 97 102 155 Shots Fired 901 | 22 45 36 129 24 . . 258 55 94 119 8 44 67 Gun 837 | 22 38 36 126 24 . . 254 49 94 115 8 29 42 Cannon 14 | . 6 . . . . . . . . . . . 8 Launcher 39 | . . . 3 . . . 4 6 . 4 . 15 7 Special 11 | . 1 . . . . . . . . . . . 10 Kinetic 834 | 22 44 36 126 24 . . 254 49 94 115 8 29 33 Thermal 10 | . 1 . . . . . . . . . . . 9 Explosive 39 | . . . 3 . . . 4 6 . 4 . 15 7 Electromagnetic 8 | . . . . . . . . . . . . . 8 Robot Hit Streak 31 | 13 6 26 16 6 . . 31 17 13 23 11 20 11 Robot Miss Streak 5 | 1 1 4 5 2 . . 2 2 3 1 . 2 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 20 | . . 1 3 2 . . 5 3 2 2 . 1 1 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 1 1 . 1 1 Shots Hit Robots 665 | 19 30 28 87 20 4 . 196 39 63 89 5 40 45 Core Hits 367 | 6 11 10 41 9 . . 76 30 32 41 14 58 39 Critical Kills 6 | . . . 2 . . . 1 2 . 1 . . . Critical Parts Destroyed 7 | . 1 . . . . . . . 2 2 . 2 . Critical Strikes 14 | . 1 . 2 . . . 1 2 2 3 . 2 1 Burn 1 | . . . . . . . . . . . . . 1 Destroy 11 | . 1 . 2 . . . 1 2 2 2 . 1 . Smash 2 | . . . . . . . . . . 1 . 1 . Melee Attacks 53 | . . . 1 . 4 . 7 9 2 5 . 16 9 Impact 46 | . . . . . . . 7 9 . 5 . 16 9 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 1 . 4 . . 2 2 1 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16938 | 160 294 426 1523 279 . . 3861 1377 1066 2078 276 2749 2849 Guns 9490 | 160 202 426 1301 266 . . 3059 562 1013 1410 92 457 542 Cannons 350 | . 86 . . . . . . . . . . . 264 Explosions 5451 | . . . 198 . . . 636 652 . 525 . 1664 1776 Melee 1237 | . . . . . . . 66 163 . 143 . 628 237 Ramming 410 | . 6 . 24 13 . . 100 . 53 . 184 . 30 Kinetic 9434 | 160 288 426 1301 266 . . 3059 562 1013 1410 92 457 400 Thermal 337 | . . . . . . . . . . . . . 337 Explosive 5256 | . . . 198 . . . 636 652 . 525 . 1664 1581 Electromagnetic 264 | . . . . . . . . . . . . . 264 Impact 1237 | . . . . . . . 66 163 . 143 . 628 237 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . 2 . . . . 1 . . . 1 . 4 Average Corruption 1 | . . 2 . . . . 1 . . . 1 . 3 Corruption Purged 2 | . . . . . . . 1 . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 19 | . . 7 . . . . 10 . . . . . 2 Message Errors 8 | . . 4 . . . . 4 . . . . . . Matter Fused 3 | . . 1 . . . . 2 . . . . . . Heat Flow Errors 2 | . . 1 . . . . . . . . . . 1 Energy Discharges 1 | . . 1 . . . . . . . . . . . Parts Fused 2 | . . . . . . . 1 . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 505 | . . . . . . . 86 18 . 75 . 177 149 Projectiles . | . . . . . . . . . . . . . . Explosions 159 | . . . . . . . 39 . . . . 47 73 Melee 346 | . . . . . . . 47 18 . 75 . 130 76 Knockbacks 6 | . 1 . . . . . . . . . . 2 3 Impact 4 | . . . . . . . . . . . . 2 2 Kinetic 1 | . 1 . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 212 | . . . 32 . . . 15 . . . . 29 136 Shots 5 | . . . 1 . . . 1 . . . . 1 2 Rammed 55 | . 1 . 2 1 . . 10 . 7 . 28 . 6 Targets Rammed 64 | . 3 . 3 1 . . 11 . 7 . 33 . 6 Kicked . | . . . . . . . . . . . . . . Crushed 9 | . 2 . 1 . . . 1 . . . 5 . . Highest Temperature 317 | . 33 283 130 115 . . 276 38 54 63 39 70 317 Average Temperature 49 | . 11 86 38 46 . . 69 17 22 22 23 24 104 Received Heat Transfer 1848 | . 60 48 216 24 . . 450 135 216 102 18 310 269 Effects 1 | . . 1 . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . 2 . 1 . 4 1 Combat Hostiles 7 | . . . . . . . . 1 . 1 . 4 1 Parts Fried 5 | . . . . . . . . 2 . 1 . 1 1 Impact Corruptions 13 | . . . . . . . 1 2 . 2 . 6 2 Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 7 | . . . . 1 . . . . . . . . 6 Heat Transferred 572 | . . . . . . . . . . . . . 572 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Maximum Alert Level 3 | . . . 1 . . . 1 2 1 3 2 3 2 Low Security (%) 52 | 100 100 100 87 100 . 100 97 10 40 7 9 6 10 Level 1 17 | . . . 12 . . . 2 4 59 13 71 6 37 Level 2 19 | . . . . . . . . 84 . 48 19 16 51 Level 3 10 | . . . . . . . . . . 30 . 70 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1007 | 5 50 55 257 88 . . 270 645 378 887 467 1007 629 Initial 528 | . . . . 88 . . . 99 313 108 465 128 528 Average 279 | . 11 14 76 17 . . 78 497 238 564 311 718 423 Influence Increases 6078 | 20 139 220 581 100 . . 898 586 408 799 131 929 1267 Destroy 0b10 Robot/C 3760 | . 80 160 400 80 . . 600 440 260 440 40 580 680 Destroy 0b10 Robot/NC 280 | 20 20 . 35 10 . . 75 5 30 10 35 5 35 Destroy Leader 660 | . 24 30 108 10 . . 164 20 84 30 20 20 150 Allied During Kill 215 | . . 15 . . . . . 15 . 7 2 32 144 Trap Triggered on 0b10 30 | . . . . . . . 10 . 20 . . . . Successful Hack 121 | . . . 12 . . . 8 . 14 12 19 18 38 Disable Machine 120 | . . . . . . . . . . . 15 15 90 Anti-Garrison Action 400 | . . . . . . . . 50 . 200 . 150 . Destroy Structure 267 | . . . 26 . . . 41 26 . 55 . 49 70 Lose Combat Pursuer 225 | . 15 15 . . . . . 30 . 45 . 60 60 Influence Decreases 5584 | 20 139 220 353 328 . . 745 94 886 79 834 106 1780 Entered New Map 1542 | . . . . 140 . . . 54 332 59 422 56 479 Time Decay 2707 | 20 139 170 353 188 . . 545 . 404 . 362 . 526 Lost Part 310 | . . 10 . . . . 50 . . . . 10 240 Lost Ally 450 | . . 40 . . . . . 40 . 20 50 40 260 Purge Threat 575 | . . . . . . . 150 . 150 . . . 275 Squads Dispatched 28 | . 2 . 3 1 . . 6 . 2 . 1 . 13 Investigation 8 | . . . 1 1 . . 4 . 1 . . . 1 Extermination 3 | . . . . . . . . . . . 1 . 2 Reinforcement 12 | . 2 . 2 . . . 2 . . . . . 6 Assault 1 | . . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . 1 . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Distress Signals 14 | . 2 . 3 . . . 3 1 2 . . . 3 Communications Jammed 17 | . . . . . . . 16 . 1 . . . . Distress Signals 16 | . . . . . . . 16 . . . . . . Times Spotted 265 | . 10 9 27 4 . . 47 23 25 20 6 32 62 Peak Tracking Total 13 | . 3 3 4 3 . . 6 8 5 4 1 11 13 Tactical Retreats 12 | . 1 1 . . . . . 1 . 3 . 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Traps Triggered 22 | . 1 . . . . . 2 . 1 8 1 7 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 75 | . . . 28 . . . 4 . 43 . . . . Triggered 1 | . . . . . . . . . 1 . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 9 | . . . 3 . . . 1 . 5 . . . . Reused 3 | . . . . . . . 1 . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . 2 . . . . Most Traps Carried 3 | . . 3 3 3 . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Machines Disabled 13 | . . . 1 . . . . 1 . 2 1 2 6 Max in Single Turn 1 | . . . 1 . . . . 1 . 1 . 1 1 Garrison Relay 4 | . . . . . . . . 1 . 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Machines Accessed 47 | . 4 1 4 1 2 . 11 2 7 3 3 2 7 Terminals 28 | . 4 1 3 . . . 7 2 4 3 1 2 1 Fabricators 2 | . . . . . . . . . . . 1 . 1 Repair Stations 8 | . . . . . . . 2 . 1 . . . 5 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . 1 . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . . Total Hacks 108 | . 10 3 12 1 2 . 36 4 17 4 5 3 11 Successful 51 | . . . 5 1 2 . 17 1 11 3 4 2 5 Failed 56 | . 10 3 7 . . . 18 3 6 1 1 1 6 Catastrophic 5 | . 1 1 . . . . 1 1 . . . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . Manual 54 | . 10 3 5 . 1 . 19 2 9 . 3 . 2 Terminals 70 | . 10 3 8 . . . 24 4 11 4 2 3 1 Fabricators 2 | . . . . . . . . . . . 1 . 1 Repair Stations 20 | . . . . . . . 9 . 2 . . . 9 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 7 | . . . 4 . . . 1 . 2 . . . . Garrison Access 6 | . . . . . . . 2 . 2 . 2 . . Terminal Hacks 20 | . . . 1 1 2 . 6 1 4 3 . 2 . Record 1 | . . . . . 1 . . . . . . . . Robot Analysis 2 | . . . . . . . 1 . 1 . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . 1 . 1 . Unreport Threat 2 | . . . . . . . 1 . 1 . . . . Locate Traps 4 | . . . . . . . 2 . 2 . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . Garrison Registry 2 | . . . . . . . . 1 . 1 . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . 1 Build 2 | . . . . . . . . . . . 1 . 1 Repair Station Hacks 13 | . . . . . . . 8 . 2 . . . 3 Scan Component 6 | . . . . . . . 4 . 1 . . . 1 Repair 6 | . . . . . . . 4 . 1 . . . 1 Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . 3 . . . . . 1 . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Retrieve Study 3 | . . . 2 . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . 1 . . Unlock Access 3 | . . . . . . . 1 . 1 . 1 . . Unauthorized Hacks 9 | . . . 1 . . . 2 . 3 . 2 . 1 Terminals 5 | . . . 1 . . . 1 . 2 . 1 . . Assimilate 2 | . . . . . . . . . 1 . 1 . . Botnet 3 | . . . 1 . . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . . Reprogram 3 | . . . . . . . 1 . 1 . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 36 | . 4 1 3 . . . 11 2 6 2 2 1 4 Full Trace Events 3 | . . . 1 . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 7 | . . . . . . . . . . . 3 . 4 Authchips . | . . . . . . . . . . . . . . Time 89 | . . . . . . . . . . . 49 . 40 Total Robot Build Rating 10 | . . . . . . . . . . . 6 . 4 Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . . . 1 . . . . Parts Repaired 6 | . . . . . . . 4 . 1 . . . 1 Time 242 | . . . . . . . 166 . 51 . . . 25 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Used RIF Installer 4 | . . . . . . . . 2 . 1 . 1 . Command Fork 1 | . . . . . . . . . . 1 . . . Signal Jammer 1 | . . . . . . . . 1 . . . . . Watcher Feeds 1 | . . . . . . . . . . . . 1 . Robots Hacked 10 | . . . 1 . 4 . . . 2 . . . 3 Non-combat 7 | . . . 1 . 3 . . . 2 . . . 1 Combat 3 | . . . . . 1 . . . . . . . 2 Robot Hacks Applied 13 | . . . 1 . 4 . . . 2 . . . 6 parse_system 5 | . . . . . 4 . . . . . . . 1 no_distress 1 | . . . . . . . . . 1 . . . . find_recycling 1 | . . . . . . . . . 1 . . . . check_alert 1 | . . . 1 . . . . . . . . . . purge_threat 2 | . . . . . . . . . . . . . 2 find_garrison 1 | . . . . . . . . . . . . . 1 formatsys_low 1 | . . . . . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . . . . . 1 Relay Couplers Released 16 | . . . . . . . . 4 . 8 . 4 . Machine Destruction 16 | . . . . . . . . 4 . 8 . 4 . Attached 4 | . . . . . . . . . . . 1 . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . Allies Hacked 3 | . . . . . . . . . . . 2 . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Total Allies 20 | . . 3 . . . . 2 . 2 . 4 3 6 Largest Group 6 | . . 3 . . . . 2 2 1 2 5 2 6 Highest-Rated Group 66 | . . 40 . . . . 32 32 10 25 66 62 66 Highest-Rated Ally 32 | . . 16 . . . . 16 16 10 15 26 31 32 Total Orders 26 | . . . . . . . . . 6 3 1 4 12 STAY 14 | . . . . . . . . . 3 2 . 2 7 ROAM 1 | . . . . . . . . . . . . . 1 FOLLOW 9 | . . . . . . . . . 3 1 . 1 4 AID 1 | . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . 1 . . Ally Attacks 239 | . . 40 . . . . . 14 . 12 11 18 144 Total Damage 4561 | . . 294 . . . . . 121 . 143 138 314 3551 Kills 38 | . . 5 . . . . . 2 . 2 1 3 25 Allies Corrupted 3 | . . . . . . . . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . Borg Created 15 | . . . . . . . . . . . 3 3 9 Largest Collective 4 | . . . . . . . . . . . 3 3 4 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Active Infowar (turns) 91 | . . . . . . . 42 . 49 . . . . Jamming 91 | . . . . . . . 42 . 49 . . . . Robot Analysis Total 2 | . . . . . . . 1 . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Turns Passed 13761 | 197 535 585 913 921 659 454 2517 870 971 1376 837 1450 1476 Spaces Moved 6173 | 92 264 303 423 538 358 227 1055 425 418 588 321 588 573 Core 83 | 3 . . . . . . . . . . . . 80 Treads 6078 | 89 264 303 423 538 358 227 1055 425 418 588 321 588 481 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . 12 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 200 160 160 160 160 200 160 50 Average Speed 175 | 156 160 160 160 160 180 200 168 163 160 187 200 199 187 Slowest Speed 316 | 160 160 160 240 160 200 200 200 216 160 200 200 200 316 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 48 69 55 98 70 62 90 61 56 55 8 72 18 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 5 | . . 2 . 1 . 2 . . . . . . . Spaces Dug 29 | . . . . . . . 6 3 . 15 . 2 3 Terrain Destroyed 234 | . . . 23 . . . 39 17 . 34 . 58 63 Melee 14 | . . . . . . . 6 3 . . . 2 3 Projectile . | . . . . . . . . . . . . . . AOE 220 | . . . 23 . . . 33 14 . 34 . 56 60 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Total 8276 | 125 339 370 558 582 367 228 1571 537 646 764 483 795 911 Wait 1106 | 11 22 33 30 29 . . 347 59 124 85 90 97 179 Move 6160 | 91 263 302 422 537 357 226 1054 424 417 587 320 587 573 Hop . | . . . . . . . . . . . . . . Pick Up 84 | 6 10 8 4 3 2 2 16 4 3 4 8 5 9 Fast Attach 36 | 6 5 . 1 . . . 3 . 2 1 1 5 12 Attach 46 | . . 1 1 . . . 9 1 . . 8 2 24 Detach 21 | . 2 . . . . . 2 . . . . 1 16 Swap 94 | . 4 1 12 . 3 . 17 13 8 15 5 8 8 Drop 106 | . 7 7 10 4 1 . 11 4 8 9 12 9 24 Fire 357 | 11 23 18 46 8 . . 90 23 32 47 2 21 36 Melee 53 | . . . 1 . 4 . 7 9 2 5 . 16 9 Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 62 | . 3 . 3 1 . . 11 . 7 . 33 . 4 Escape Stasis 25 | . . . . . . . . . . 11 . 11 3 Rewire 33 | . . . . . . . . . . . 1 30 2 Trap 75 | . . . 28 . . . 4 . 43 . . . . Miscellaneous 16 | . . . . . . . . . . . 3 3 10 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 16) 198 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 13) 644 | -10/Materials | Discovered new exit (range 16) 714 | -10/Materials | Discovered new exit (range 8) 733 | -10/Materials | Entered Mines 734 | -10/Mines | Assembled infested the area 932 | -10/Mines | Learned Materials interactive machine intel 975 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1162 | -10/Mines | Discovered new exit (range 5) 1191 | -10/Mines | Found a hidden stash of uninstalled traps 1203 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1318 | -10/Mines | Entered Materials 1318 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1319 | -9/Materials | Identified exit to Mines 1320 | -9/Materials | Loaded intel: 18 interactive machine locations 1610 | -9/Materials | Build established: Tank 1834 | -9/Materials | Discovered new exit (range 3) 1971 | -9/Materials | Identified exit to Storage 2231 | -9/Materials | Entered Mines 2258 | -9/Mines | Build established: Scavenger-Tank 2602 | -9/Mines | Learned location of Zion (-6) 2611 | -9/Mines | Met a Derelict shopkeep closing up shop 2757 | -9/Mines | Discovered new exit (range 7) 2838 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2838 | -9/Mines | Discovered new exit (range 5) 2947 | -9/Mines | Discovered new exit (range 15) 2950 | -9/Mines | Learned location of Storage (-9) 3152 | -9/Mines | Entered Exiles 3197 | -9/Exiles | Met 8R-AWN 3225 | -9/Exiles | Met EX-HEX 3286 | -9/Exiles | Met EX-DEC 3511 | -9/Exiles | Build established: Scavenger-Mutant 3533 | -9/Exiles | Met EX-BIN 3566 | -9/Exiles | Aligned with FarCom system 3568 | -9/Exiles | Given EX-Vault access code 3616 | -9/Exiles | Opened EX-Vault 3628 | -9/Exiles | Found 0b10 Alert Chip 3665 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3795 | -9/Exiles | Discovered new exit (range 10) 3811 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3811 | -9/Exiles | Entered Mines 3866 | -8/Mines | Build established: Scavenger-Tank 3911 | -8/Mines | Discovered new exit (range 15) 4247 | -8/Mines | Discovered new exit (range 9) 4265 | -8/Mines | Entered Materials 4265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4901 | -8/Materials | Build established: Tank 5191 | -8/Materials | Discovered new exit (range 16) 5220 | -8/Materials | Build established: Scavenger-Tank 5331 | -8/Materials | Repaired Imp. Assault Rifle 5383 | -8/Materials | Repaired Imp. Assault Rifle 5938 | -8/Materials | Build established: Skirmisher 6068 | -8/Materials | Central database locked down 6463 | -8/Materials | Build established: Hacker-Mutant 6468 | -8/Materials | Repaired Lgt. Treads+ 6506 | -8/Materials | Repaired Hrd. Medium Armor Plating 6573 | -8/Materials | Discovered new exit (range 16) 6725 | -8/Materials | Identified exit to Garrison 6782 | -8/Materials | Entered Garrison 6782 | -8/Garrison | Accompanied by 2 allies 6827 | -8/Garrison | Discovered new exit (range 81) 6827 | -8/Garrison | Discovered new exit (range 41) 6827 | -8/Garrison | Discovered new exit (range 45) 6868 | -8/Garrison | Triggered checkpoint 6941 | -8/Garrison | Destroyed 11 combat bots 7085 | -8/Garrison | Build established: Skirmisher 7156 | -8/Garrison | Triggered checkpoint 7202 | -8/Garrison | Garrison Relay disabled 7241 | -8/Garrison | Installed Relay Interface Framework 7340 | -8/Garrison | Triggered checkpoint 7458 | -8/Garrison | Triggered checkpoint 7480 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 7652 | -8/Garrison | Entered Materials 8329 | -8/Materials | Discovered new exit (range 16) 8447 | -8/Materials | Repaired Imp. Assault Rifle 8580 | -8/Materials | Identified exit to Garrison 8623 | -8/Materials | Entered Garrison 8623 | -8/Garrison | Accompanied by 2 allies 8679 | -8/Garrison | Triggered checkpoint 8731 | -8/Garrison | Garrison Relay disabled 8775 | -8/Garrison | Build established: Scavenger-Skirmisher 8806 | -8/Garrison | Triggered checkpoint 8985 | -8/Garrison | Core integrity fell below 50% 9007 | -8/Garrison | Discovered new exit (range 10) 9162 | -8/Garrison | Triggered checkpoint 9242 | -8/Garrison | Garrison Relay disabled 9305 | -8/Garrison | Discovered new exit (range 10) 9305 | -8/Garrison | Discovered new exit (range 75) 9305 | -8/Garrison | Discovered new exit (range 67) 9656 | -8/Garrison | Expanded RIF knowledge: Command Fork 9999 | -8/Garrison | Entered Factory 9999 | -7/Factory | Accompanied by 1 ally 9999 | -7/Factory | Evolved 2 slots: Weapon x2 10083 | -7/Factory | Found Prototype Special Melee Weapon 10325 | -7/Factory | Fabricated B-36 Bruiser? 10348 | -7/Factory | Identified 1B-0RG's Assimilator 10372 | -7/Factory | Assimilating Bruiser 4b into Collective. 10408 | -7/Factory | Assimilating Administrator 4a into Collective. 10422 | -7/Factory | Lost 3 allies 10431 | -7/Factory | Assimilating Smith 4a into Collective. 10612 | -7/Factory | Identified exit to Garrison 10639 | -7/Factory | Build established: Scavenger-Mutant 10836 | -7/Factory | Entered Garrison 10836 | -7/Garrison | Accompanied by 2 allies 10904 | -7/Garrison | Triggered checkpoint 11023 | -7/Garrison | Triggered checkpoint 11026 | -7/Garrison | Triggered checkpoint 11047 | -7/Garrison | Destroyed 8 combat bots 11127 | -7/Garrison | Build established: Scavenger-Skirmisher 11149 | -7/Garrison | Triggered checkpoint 11264 | -7/Garrison | Garrison Relay disabled 11459 | -7/Garrison | Assimilating 5E-9UP(g) into Collective. 11460 | -7/Garrison | Assimilating BZ-RMI(g) into Collective. 11461 | -7/Garrison | Assimilating 6B-8HL(g) into Collective. 11804 | -7/Garrison | Discovered new exit (range 10) 11845 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 12038 | -7/Garrison | Discovered new exit (range 8) 12130 | -7/Garrison | Triggered checkpoint 12203 | -7/Garrison | Discovered new exit (range 10) 12286 | -7/Garrison | Entered Factory 12286 | -6/Factory | Accompanied by 3 allies 12286 | -6/Factory | Evolved 2 slots: Utility x2 12577 | -6/Factory | Fabricated K-01 Serf (x4) 12580 | -6/Factory | Assimilating Serf 5c into Collective. 12589 | -6/Factory | Assimilating Serf 5b into Collective. 12658 | -6/Factory | Build established: Scavenger-Tank 13019 | -6/Factory | Discovered new exit (range 16) 13336 | -6/Factory | First assault squad dispatched 13386 | -6/Factory | Repaired Imp. Assault Rifle 13438 | -6/Factory | Garrison activated, responded to threat 13465 | -6/Factory | Assimilating Soldier 5a into Collective. 13466 | -6/Factory | Assimilating Virus 5a into Collective. 13467 | -6/Factory | Assimilating Virus 5b into Collective. 13478 | -6/Factory | Assimilating Virus 5c into Collective. 13516 | -6/Factory | Lost 5 allies 13535 | -6/Factory | Assimilating Disruptor 5a into Collective. 13536 | -6/Factory | Cargo convoy interrupted 13644 | -6/Factory | Core integrity fell below 50% 13678 | -6/Factory | Assimilating Hacker 5a into Collective. 13680 | -6/Factory | Lost 18 parts (1p6n5u6w) 13705 | -6/Factory | Assimilating Soldier 5b into Collective. 13732 | -6/Factory | Core integrity fell below 20% 13762 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 13726_ B-48 Gladiator critical meltdown. 13726_ Mace melted. 13726_ Switching to secondary target: G-50 Soldier. 13727_ Slug penetrates Wall. 13727_ Penetrated by Slug. 13728_ Slug penetrates G-50 Soldier. 13730_ G-50 Soldier destroyed. 13731_ Slug penetrates Wall. 13734_ Acquired 62 matter. 13734_ Penetrated by Slug. 13734_ Backup Propulsion III destroyed. 13734_ Slammed into H-66 Slayer. 13734_ Slug penetrates Wall. 13734_ Penetrated by Slug. 13734_ Backup Propulsion III destroyed. 13735_ Plasma Rifle severed. 13735_ Slammed into L-41 Fighter. 13754_ Backup Laser III destroyed. 13757_ System corrupted: Heat flow error (+202). 13762_ Relay Coupler [Grunt] destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####?????????????????????????????? | | ???????????????? #?????????????????????????????? | | ???????????????? #?????????????????????????????? | | ???????????????? #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #??#######????????????????????? | | ???????????????# #?? #????????????????????? | | ???????????????# #? #????????????????????? | | ??????????????## ##""" #????????????????????? | | ??????????????# #""" #????????????????????? | | ??????????##### #""" #????????????????????? | | ??????????# [ /Y #???????????ss???????? | | ??????????# ###h #""" #????????????????????? | | ########### #?# ] #""" #???????????s????????? | | != #?###x###"""Y #????????????????????? | | ##/########+#???#h### @ #??????????????g?????? | | %[ #?? ??# h/l #????????????????????? | | """% #?# ##############????????????????????? | | "R * #?#!! #?????????????????????????????????? | | """ #?#!! #?????????????????????????????????? | | "" ! #?#! #?????????????????????????????????? | | #?# #?????????????????????????????????? | | #######?########?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded K-01 Serf | x4 | -6/Factory | Preloaded Repaired ---------- Imp. Assault Rifle | 34% | -8/Materials Imp. Assault Rifle | 41% | -8/Materials Lgt. Treads | 48% | -8/Materials Hrd. Medium Armor Plating | 53% | -8/Materials Imp. Assault Rifle | 15% | -8/Materials Imp. Assault Rifle | 28% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Flak Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I, Locutus Challenges ------------ None Game ------ Seed AssaultPointJammer Manual? 0 Play Time 01:15:13 Cumulative 2105.1 hours Start 2026.01.20 @ 01:41:46 End 2026.01.20 @ 02:54:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1347 Rogue 1343 Adventurer 4 Explorer 0 Win Type - Total 292 Types 220/13/22/11/3/1/4/10/5/3 Lore% 98 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cc1ff31-3675-4161-8f39-debfe3b103e7