Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 06:16:54 Player: Demo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (75) 375 Value Destroyed (2857) 2857 Prototype IDs (219) 4380 Alien Tech Used (0) 0 Bonus (4913) 4913 TOTAL SCORE: 18325 Bonus ------- Pacifist 200 Follower Combat Kills 313 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 291/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Hovering (54) Location -4/Armory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (9) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Focal Shield Hacking Suite Deep Network Scanner > --- WEAPON (4) ------- Spear Spear > --- INVENTORY (5) ---- Energy Well (350) Matter Compressor (197) Phasing AFG Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Focal Shield Hacking Suite Deep Network Scanner > --- WEAPON ----------- Spear Spear Spear > --- INVENTORY -------- Energy Well Matter Compressor Phasing AFG [Rating: 86] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Deep Network Scanner Protection Hardened Heavy Armor Plating Weapon Makeshift Axe Energy Cannon Phase Cannon Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Slots Evolved 12 | . . 2 . . . 6 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . Utility 7 | . . 1 . . . 5 . . . . 1 . . . Weapon 2 | . . . . . . . . . . . . . 2 . Parts Attached 136 | 2 . 2 . 8 10 24 1 2 7 33 . 11 20 16 Power 13 | . . . . 1 1 1 1 1 . 4 . 2 1 1 Engine 9 | . . . . 1 1 1 1 1 . 2 . 1 1 . Core 3 | . . . . . . . . . . 2 . . . 1 Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion 48 | 2 . 1 . . 4 9 . . 6 12 . 4 6 4 Treads 14 | 1 . 1 . . 4 1 . . 2 3 . 2 . . Leg 12 | 1 . . . . . 1 . . . 8 . 2 . . Wheel 16 | . . . . . . 7 . . 4 1 . . 4 . Hover 6 | . . . . . . . . . . . . . 2 4 Flight . | . . . . . . . . . . . . . . . Utility 56 | . . . . 4 4 14 . 1 1 9 . 4 11 8 Device 18 | . . . . 1 . 9 . . . 3 . . 4 1 Storage 8 | . . . . 1 . 3 . . . 2 . . 2 . Processor 12 | . . . . . 1 1 . 1 . 2 . . . 7 Hackware 3 | . . . . . . . . . . . . 1 2 . Protection 15 | . . . . 2 3 1 . . 1 2 . 3 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | . . 1 . 3 1 . . . . 8 . 1 2 3 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . 2 . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . . . 4 . 1 2 . Slashing Weapon 5 | . . . . 3 . . . . . 2 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 3 Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 2 . . . . . 1 . . Parts Lost 70 | . . . . . 9 6 . . 14 13 . 15 9 4 Power 4 | . . . . . . . . . 1 2 . 1 . . Propulsion 35 | . . . . . 5 4 . . 6 8 . 7 5 . Utility 22 | . . . . . 4 2 . . 5 2 . 4 2 3 Weapon 9 | . . . . . . . . . 2 1 . 3 2 1 Highest Loss Streak 14 | . . . . . 5 4 . . 14 4 . 12 6 2 To Critical Strikes 2 | . . . . . . . . . . 2 . . . . Average Backups 11 | . . 1 3 6 11 7 19 24 24 19 15 13 5 4 Power 1 | . . . 1 . 3 1 2 2 3 2 1 . . . Propulsion 1 | . . . . . . . 5 8 8 4 1 1 . . Utility 5 | . . 1 2 4 5 2 7 8 8 6 7 6 4 3 Weapon 2 | . . . . 1 2 2 5 4 4 4 4 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 26 | . . . . 2 5 1 . 8 1 4 . 3 . 2 Power 8 | . . . . . 3 1 . 3 . 1 . . . . Propulsion 3 | . . . . . . . . . 1 2 . . . . Utility 8 | . . . . 1 1 . . 3 . . . 2 . 1 Weapon 4 | . . . . 1 1 . . 1 . 1 . . . . Tool/Special 3 | . . . . . . . . 1 . . . 1 . 1 Average Slot Usage (%) 80 | . 28 36 44 79 84 77 92 93 86 96 88 75 51 58 Engine 5 | . . . . 10 4 5 5 6 5 3 . 3 1 . Treads 10 | . 14 17 22 22 21 8 . . . 2 . 1 . . Leg 7 | . 14 11 11 11 6 . . . . 15 23 18 2 . Wheel 6 | . . . . . . 13 26 26 24 6 . . 4 . Device 9 | . . . . 2 . 21 20 20 17 15 11 9 3 4 Storage 9 | . . . . 10 10 9 13 10 6 11 11 5 4 . Processor 7 | . . . . . 4 5 6 8 12 19 17 14 . 23 Hackware 1 | . . . . . . . . . . . . . 11 10 Protection 7 | . . . . 10 16 1 6 6 5 4 5 10 7 . Impact Weapon 2 | . . . . . . . . . . 10 5 8 11 . Slashing Weapon 5 | . . . . 1 20 10 13 13 11 1 5 . . . Special Melee Weapon 3 | . . 7 11 10 . . . . . . . . . . Peak Build Rating 86 | 2 2 5 6 31 42 54 54 56 57 70 70 77 59 86 Average Rating 40 | 1 2 4 5 21 29 43 52 55 51 63 70 61 41 62 On Entrance 27 | . 2 2 5 6 31 13 53 54 56 19 70 70 18 16 Avg Prop Armor Cover (%) 16 | 36 40 40 41 9 7 22 . . 24 15 . 24 11 29 Naked Turns 1 | . . . . . . . . . . . . 1 . . Heaviest Build 128 | . . 1 1 54 54 126 126 128 124 122 58 64 36 11 Greatest Support 78 | 3 3 3 3 43 78 64 64 64 64 68 68 71 58 56 Greatest Overweight (x) 15 | . . . . 1 15 10 1 1 2 7 . 1 2 2 Average Overweight (x) . | . . . . . . 2 1 1 1 2 . . . . Largest Inventory Capacity 25 | 5 5 5 5 15 15 25 25 25 25 25 15 15 10 5 Average Capacity 16 | 5 5 5 5 14 14 21 25 25 25 21 15 13 8 5 Most Carried 25 | . 1 3 5 15 15 16 25 25 25 25 15 15 6 5 Average Carried 12 | . . 1 3 8 13 7 19 24 24 19 15 12 5 4 Final Capacity 25 | 5 5 5 5 15 5 25 25 25 25 15 15 5 5 5 Final Carried 25 | . 1 3 5 14 5 16 25 25 20 15 15 5 5 3 Class Distribution -------------------- 46% | Mutant 19% | Scavenger-Gladiator 16% | Derelict-Gladiator 10% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Derelict-Gladiator | -5/Proximity Caves Derelict-Gladiator | -5/Factory Derelict-Gladiator | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Matter Collected 2049 | 95 . . . 195 175 280 20 34 9 454 . 86 464 237 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4067 | . . . . . 163 1114 209 93 29 1293 . 67 807 292 Parts 126 | . . . . . 5 41 8 3 3 22 . 3 21 20 Haulers Intercepted 3 | . . . . . . 2 . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 8 . 1 8 . 8 . . . . Prevented 9 | . . . . . 6 . . . . 3 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Combat Hostiles Destroyed 53 | . . . . . 4 6 2 1 . 25 . 1 8 6 Melee 41 | . . . . . 4 6 2 1 . 16 . 1 5 6 AOE 1 | . . . . . . . . . . . . . 1 . Classes Destroyed 17 | . . . . . 2 7 1 1 . 2 . 1 1 2 Worker 4 | . . . . . . 4 . . . . . . . . Builder 7 | . . . . . . 1 . . . . . . 6 . Hauler 3 | . . . . . . 2 . . . . . . 1 . Recycler 5 | . . . . . . 4 . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . 1 . Swarmer 14 | . . . . . 3 . . . . 9 . . . 2 Cutter 2 | . . . . . . . . . . . . . . 2 Grunt 18 | . . . . . . 4 . 1 . 9 . . 4 . Sentry 3 | . . . . . . 1 1 . . . . . . 1 Specialist 1 | . . . . . . . . . . . . 1 . . Programmer 6 | . . . . . . 1 . . . . . . 4 1 Behemoth 1 | . . . . . 1 . . . . . . . . . Packrat 1 | . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . Savage 4 | . . . . . . . . . . 4 . . . . Butcher 1 | . . . . . . . . . . 1 . . . . Mutant 2 | . . . . . . . 1 . . 1 . . . . Best Kill Streak 5 | . . . . . 2 5 1 1 1 5 . 1 4 3 Combat Bots Only 5 | . . . . . 2 3 1 1 . 5 . 1 2 3 Max Kills in Single Turn 2 | . . . . . 1 1 1 1 1 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . Melee 1 | . . . . . 1 1 1 1 . 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Hostile Shots Fired 801 | . 8 . . . 119 59 25 4 43 177 . 214 103 49 Missed 227 | . 4 . . . 20 15 12 . 11 58 . 60 31 16 Hits 574 | . 4 . . . 99 44 13 4 32 119 . 154 72 33 Melee 21 | . . . . . . . 1 2 . 14 . . . 4 Projectile 553 | . 4 . . . 99 44 12 2 32 105 . 154 72 29 AOE 19 | . . . . . 18 . . . . . . . . 1 Critical Strikes 24 | . . . . . 2 2 . . . 8 . 1 7 4 Damage Taken 12159 | . 46 . . . 2489 649 99 112 1507 2094 . 2698 1671 794 Core 3204 | . . . . . 340 156 4 20 249 393 . 882 843 317 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 142 | . . . . . . . . . . . . 103 39 . Ignored by Resistances 111 | . . . . . . 10 15 . . 74 . 8 . 4 Regen/Repaired (Parts) 322 | . . . . 322 . . . . . . . . . . Core Remaining (%) 45 | 100 100 . . . 15 . . . . 3 . 11 . . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 261 | . . 4 1 14 21 49 9 7 1 77 . 16 36 26 Core Hits 79 | . . . . . 6 22 6 3 1 23 . 1 9 8 Critical Kills 7 | . . . . . . . . . . 6 . . 1 . Critical Parts Destroyed 18 | . . . . . . . . . . 9 . 1 8 . Critical Strikes 40 | . . . . . 3 4 2 . . 18 . 2 9 2 Smash 25 | . . . . . . . . . . 15 . 1 9 . Sever 13 | . . . . . 3 4 2 . . 3 . 1 . . Impale 2 | . . . . . . . . . . . . . . 2 Melee Attacks 413 | . . 4 1 18 37 67 15 14 1 124 . 17 60 55 Impact 166 | . . . . . . . . . . 92 . 14 60 . Slashing 169 | . . . . . 37 67 15 14 1 32 . 3 . . Piercing 55 | . . . . . . . . . . . . . . 55 Sneak Attacks 52 | . . 4 1 14 . 19 1 1 1 . . 1 9 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 52 | . . . . . 5 9 2 3 . 19 . 3 6 5 Damage Inflicted 11083 | . . . . . 749 2469 339 301 66 3171 . 520 2589 879 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 58 | . . . . . . . . . . . . . 58 . Melee 11025 | . . . . . 749 2469 339 301 66 3171 . 520 2531 879 Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 58 | . . . . . . . . . . . . . 58 . Impact 5451 | . . . . . . . . . . 2513 . 407 2531 . Slashing 4695 | . . . . . 749 2469 339 301 66 658 . 113 . . Piercing 879 | . . . . . . . . . . . . . . 879 Highest Corruption 8 | . . . . . . 1 2 2 2 2 . . 3 8 Average Corruption 2 | . . . . . . 1 1 2 2 2 . . 1 7 Corruption Purged 4 | . . . . . . . . . . . . . 4 . Corruption Blocked 9 | . . . . . . . . . . 6 . 3 . . Effects 31 | . . . . . . 1 3 6 2 13 . . 1 5 Message Errors 6 | . . . . . . . 1 1 1 2 . . . 1 Matter Fused 10 | . . . . . . . 1 2 1 4 . . 1 1 Heat Flow Errors 6 | . . . . . . . . 1 . 4 . . . 1 Energy Discharges 6 | . . . . . . 1 1 . . 2 . . . 2 Data Loss (minor) 3 | . . . . . . . . 2 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2565 | . . . . . 45 350 3 14 . 894 . 66 1101 92 Projectiles 17 | . . . . . . . . . . 17 . . . . Explosions . | . . . . . . . . . . . . . . . Melee 2548 | . . . . . 45 350 3 14 . 877 . 66 1101 92 Knockbacks 21 | . . . . . . . . . . 8 . . 13 . Impact 19 | . . . . . . . . . . 6 . . 13 . Kinetic . | . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . 2 . . . . Self-Inflicted Damage 35 | . . . . . . . . . . . . . 35 . Shots 1 | . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 241 | . . . . . . . . 226 . 241 . 37 . 89 Average Temperature 93 | . . . . . . . . 113 . 102 . 19 . 46 Received Heat Transfer 1825 | . 24 . . . 180 231 18 18 . 357 . 702 241 54 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . 9 . . 4 . Combat Hostiles 11 | . . . . . . . . . . 9 . . 2 . Parts Fried 21 | . . . . . . . . . . 10 . . 11 . Impact Corruptions 61 | . . . . . . . . . . 26 . 1 34 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 . . 100 . . . . 100 100 100 98 Level 1 . | . . . . . . . . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 204 | . . 30 3 . . 57 . . . . 66 54 112 204 Initial 66 | . . . 3 . . . . . . . 66 49 7 18 Average 27 | . . 15 1 . . 10 . . . . 66 37 60 32 Influence Increases 2141 | . . 30 . . 320 256 20 145 23 560 5 50 374 358 Destroy 0b10 Robot/C 1120 | . . . . . 200 120 20 100 20 360 . 20 160 120 Destroy 0b10 Robot/NC 120 | . . . . . . 55 . . . 10 . . 50 5 Destroy Leader 176 | . . . . . 30 34 . 20 . 40 . . 32 20 Allied During Kill 73 | . . . . . 45 . . 25 3 . . . . . Successful Hack 13 | . . . . . . . . . . . 5 . 8 . Select Force Hacks 30 | . . 30 . . . . . . . . . . . . Disable Machine 75 | . . . . . . 15 . . . . . . 45 15 Destroy Structure 54 | . . . . . . 2 . . . . . . 34 18 Partial Spotted 30 | . . . . . . . . . . . . . . 30 Lose Combat Pursuer 450 | . . . . . 45 30 . . . 150 . 30 45 150 Influence Decreases 1937 | . . 20 10 . 320 232 44 96 72 454 40 106 351 192 Entered New Map 156 | . . . 7 . . . 10 . 49 . 40 22 8 20 Time Decay 1235 | . . 20 3 . 192 190 34 76 3 374 . . 233 110 Lost Part 387 | . . . . . 51 42 . . . 80 . 84 90 40 Lost Ally 159 | . . . . . 77 . . 20 20 . . . 20 22 Squads Dispatched 11 | . 1 2 . . . 1 . . . . . 2 3 2 Investigation 3 | . 1 1 . . . . . . . . . . 1 . Extermination 3 | . . . . . . 1 . . . . . . 1 1 Reinforcement 5 | . . 1 . . . . . . . . . 2 1 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Distress Signals 29 | . 1 1 . . 23 1 . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 140 | . 5 4 . . 18 12 3 5 4 34 . 12 26 17 Peak Tracking Total 10 | . 4 5 . . 4 6 1 4 4 7 . 10 10 10 Tactical Retreats 18 | . . . . . 2 2 . . . 5 . 2 3 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Traps Triggered 3 | . . . . . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Machines Disabled 6 | . . . . . . 1 1 . . . . . 3 1 Max in Single Turn 1 | . . . . . . 1 1 . . . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Machines Accessed 12 | . 1 3 . . . 2 . . 4 . 1 . 1 . Terminals 4 | . 1 2 . . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 46 | . 2 6 . . . 4 . . 30 . 1 . 3 . Successful 38 | . . 3 . . . 2 . . 30 . 1 . 2 . Failed 8 | . 2 3 . . . 2 . . . . . . 1 . Catastrophic 3 | . 1 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . 2 6 . . . . . . . . . . 3 3 Terminals 8 | . 2 5 . . . . . . . . 1 . . . Fabricators 3 | . . . . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Terminal Hacks 33 | . . 2 . . . . . . 30 . 1 . . . Record 12 | . . 1 . . . . . . 11 . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 2 . . . 1 . . . . . . 1 . Full Trace Events 2 | . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 2 . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . 16 . 14 . . . . 11 . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . . 42 . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 12 | . . 1 1 10 . . . . . . . . . . Non-combat 6 | . . 1 1 4 . . . . . . . . . . Combat 6 | . . . . 6 . . . . . . . . . . Robot Hacks Applied 15 | . . 1 1 13 . . . . . . . . . . parse_system 15 | . . 1 1 13 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Total Allies 11 | . . . . 4 . . 3 . . . . . 1 3 Largest Group 4 | . . . . 4 4 . 3 3 2 . . . 1 3 Highest-Rated Group 153 | . . . . 153 153 . 87 87 58 . . . 50 117 Highest-Rated Ally 50 | . . . . 39 39 . 29 29 29 . . . 50 39 Zionite Dispatches 2 | . . . . . . . . . . . . . 1 1 Fire 1 | . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . Ally Attacks 69 | . . . . . 25 . . 35 5 . . . 3 1 Total Damage 1647 | . . . . . 636 . . 548 54 . . . 398 11 Kills 11 | . . . . . 6 . . 4 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Active Infowar (turns) 2181 | . . . . . . 802 427 408 147 247 . . 150 . Optics 1784 | . . . . . . 802 427 408 147 . . . . . Sensors 1728 | . . . . . . 750 427 408 143 . . . . . Structural 150 | . . . . . . . . . . . . . 150 . Traps 247 | . . . . . . . . . . 247 . . . . ECM 1 | . . . . . . 1 . . . . . . . . Robot Analysis Total 154 | . . 1 . . . . . . 153 . . . . . Derelict Logs Recovered 8 | . . . 1 2 2 . 2 1 . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Turns Passed 7683 | 20 62 62 40 2267 828 931 427 408 172 1413 5 167 538 343 Spaces Moved 4755 | 34 110 93 72 1145 443 587 305 302 138 725 5 93 386 317 Core 1098 | 34 110 93 72 167 43 90 . . . . . 34 160 295 Treads 1415 | . . . . 978 399 35 . . . 3 . . . . Legs 518 | . . . . . 1 . . . . 336 5 59 117 . Wheels 1687 | . . . . . . 462 305 302 138 386 . . 94 . Hover 37 | . . . . . . . . . . . . . 15 22 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 115 115 115 115 125 50 50 50 Average Speed 132 | 50 50 50 50 192 159 120 115 115 116 146 125 96 86 50 Slowest Speed 800 | 50 50 50 50 240 800 230 115 115 130 340 125 192 155 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 3 23 14 30 90 62 17 59 63 82 76 . 86 9 14 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 31 | . . . . 1 . . . . 30 . . . . . Known Exits Taken 5 | . . . . . . 1 . 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . . . . . 1 . Scrap Searched 19 | . . . 1 4 . . 1 9 . 4 . . . . Spaces Dug 34 | . . . . . 3 2 1 1 . 12 . . 6 9 Terrain Destroyed 34 | . . . . . 3 2 1 1 . 12 . . 6 9 Melee 34 | . . . . . 3 2 1 1 . 12 . . 6 9 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Total 5683 | 35 116 104 74 1205 530 733 370 361 147 949 4 148 487 420 Wait 215 | . 6 4 . 11 13 34 16 25 . 50 . 18 16 22 Move 4741 | 33 109 92 71 1144 442 586 304 301 137 724 4 92 385 317 Hop . | . . . . . . . . . . . . . . . Pick Up 107 | . 1 2 2 18 16 17 10 10 1 24 . 2 1 3 Fast Attach 86 | 2 . 2 . 1 8 22 . 1 . 8 . 7 19 16 Attach 55 | . . . . 5 7 5 1 . 5 18 . 5 2 7 Detach 9 | . . . . . 2 1 . . . . . 1 1 4 Swap 26 | . . . . 2 2 1 . 1 2 16 . 2 . . Drop 65 | . . . . 6 8 11 . 12 1 12 . 2 10 3 Fire . | . . . . . . . . . . . . . . . Melee 340 | . . 4 1 18 32 56 11 11 1 97 . 14 47 48 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . 5 6 . Rewire 28 | . . . . . . . 28 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Upp / Ext / DSF) -5/DSF -4/Factory -4/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 10) 83 | -10/Materials | Entered another Materials area 83 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 129 | -9/Materials | Discovered new exit (range 7) 145 | -9/Materials | Entered Mines 157 | -9/Mines | Learned Materials garrison access intel 168 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 177 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 185 | -9/Mines | Entered Zion 218 | -7/Zion | Discovered new exit (range 9) 237 | -7/Zion | Given the Hacking Drone Bay 238 | -7/Zion | Found Prototype Device 280 | -7/Zion | Identified Hacking Drone Bay 310 | -7/Zion | Build established: Mutant 614 | -7/Zion | Found Prototype Device 725 | -7/Zion | Learned location of 1 exit from Factory 807 | -7/Zion | Visited the Megawrench Repair Shop 1214 | -7/Zion | Met Imprinter 1260 | -7/Zion | Imprinted 1262 | -7/Zion | Declared Zion's savior 1423 | -7/Zion | Learned location of Quarantine (-2) 1790 | -7/Zion | Found GAL Module 1863 | -7/Zion | Learned Factory trap positions 2176 | -7/Zion | Megawrench repaired 3 parts 2452 | -7/Zion | Entered Proximity Caves 2452 | -6/Proximity Caves | Accompanied by 4 allies 2454 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2507 | -6/Proximity Caves | Learned Factory terminal intel 2766 | -6/Proximity Caves | Learned Factory terminal intel 2870 | -6/Proximity Caves | Spotted B-75 Beast 2927 | -6/Proximity Caves | Core integrity fell below 50% 2932 | -6/Proximity Caves | Lost 5 parts (3n2u) 2932 | -6/Proximity Caves | Released all parts (4) 2943 | -6/Proximity Caves | Destroyed B-75 Beast 2947 | -6/Proximity Caves | Lost 4 allies 3270 | -6/Proximity Caves | Core integrity fell below 20% 3274 | -6/Proximity Caves | Discovered new exit (range 15) 3280 | -6/Proximity Caves | Entered Factory 3280 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 3281 | -6/Factory | Identified exit to Lower Caves 3282 | -6/Factory | Loaded intel: 129 trap records 3282 | -6/Factory | Lost 3 allies 3283 | -6/Factory | Loaded intel: 26 terminal locations 3295 | -6/Factory | Lost 4 parts (2n2u) 3409 | -6/Factory | Identified Phasing AFG 3621 | -6/Factory | Build established: Scavenger-Mutant 3720 | -6/Factory | Lost 4 parts (2n2u) 4211 | -6/Factory | Entered Lower Caves 4273 | -6/Lower Caves | Build established: Scavenger-Gladiator 4286 | -6/Lower Caves | Learned Factory emergency access door positions 4333 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4524 | -6/Lower Caves | Discovered new exit (range 10) 4551 | -6/Lower Caves | Learned Factory terminal intel 4570 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4638 | -6/Lower Caves | Entered another Lower Caves area 4638 | -6/Lower Caves | Accompanied by 3 allies 4653 | -6/Lower Caves | Learned 12 Factory zone layouts 4694 | -6/Lower Caves | Found DCF Scrap (14 items) 5008 | -6/Lower Caves | Discovered new exit (range 12) 5021 | -6/Lower Caves | Identified exit to Data Miner 5046 | -6/Lower Caves | Entered Data Miner 5046 | -6/Data Miner | Accompanied by 2 allies 5046 | -6/Data Miner | Discovered new exit (range 6) 5061 | -6/Data Miner | Met Data Miner 5097 | -6/Data Miner | Learned location of Section 7 (-2) 5097 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5109 | -6/Data Miner | Received God Mode back door access code from Data Miner 5170 | -6/Data Miner | Destroyed Data Miner 5172 | -6/Data Miner | Interfaced with the Data Conduit 5174 | -6/Data Miner | Found Prototype Hackware 5213 | -6/Data Miner | Core integrity fell below 50% 5215 | -6/Data Miner | Identified exit to Proximity Caves 5218 | -6/Data Miner | Entered Proximity Caves 5219 | -5/Proximity Caves | Found DCF Scrap (13 items) 5243 | -5/Proximity Caves | Lost 14 parts (1p6n5u2w) 5301 | -5/Proximity Caves | Attacked by a faux Warlord 5358 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 5484 | -5/Proximity Caves | Build established: Derelict-Gladiator 6117 | -5/Proximity Caves | Core integrity fell below 20% 6181 | -5/Proximity Caves | Lost 4 parts (1p3n) 6624 | -5/Proximity Caves | Discovered new exit (range 5) 6629 | -5/Proximity Caves | Identified exit to Factory 6631 | -5/Proximity Caves | Entered Factory 6631 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6632 | -5/Factory | Identified exit to Upper Caves 6632 | -5/Factory | Identified exit to Extension 6634 | -5/Factory | Loaded intel: 264 machine locations 6635 | -5/Factory | Loaded intel: 27 terminal locations 6636 | -5/Factory | Identified exit to DSF 6636 | -5/Factory | Entered DSF 6637 | -5/DSF | Loaded intel: 2 machine locations 6710 | -5/DSF | Additional patrols routed to DSF 6778 | -5/DSF | Released all parts (8) 6781 | -5/DSF | Identified Deep Network Scanner 6785 | -5/DSF | Core integrity fell below 50% 6794 | -5/DSF | Discovered new exit (range 15) 6799 | -5/DSF | Core integrity fell below 20% 6803 | -5/DSF | Entered Factory 6803 | -4/Factory | Evolved 2 slots: Weapon x2 6804 | -4/Factory | Loaded intel: 291 machine locations 6805 | -4/Factory | Loaded intel: 26 terminal locations 6826 | -4/Factory | Lost 12 parts (7n3u2w) 6856 | -4/Factory | Zion Demo squad teleported in 6873 | -4/Factory | Fabricated Power Maul (x2) 7039 | -4/Factory | Build established: Hacker-Mutant 7313 | -4/Factory | Lost 6 parts (4n2u) 7336 | -4/Factory | Discovered new exit (range 11) 7338 | -4/Factory | Core integrity fell below 50% 7341 | -4/Factory | Entered Armory 7342 | -4/Armory | Loaded intel: 93 machine locations 7489 | -4/Armory | Core integrity fell below 20% 7523 | -4/Armory | Crushed by falling debris 7549 | -4/Armory | Zion Fire squad teleported in 7630 | -4/Armory | Lost 3 allies 7684 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07623_ Spear follow-up attack on C-35 Carver. 07626_ C-35 Carver destroyed. 07628_ System corrupted: Energy discharge (-29). 07630_ Acquired Cmb. Linear Gravjet. 07631_ Acquired 64 matter. 07633_ Acquired Mic. Nuclear Core. 07637_ Acquired Melee Analysis Suite. 07649_ System corrupted: Energy discharge (-25). 07655_ Transport Mainframe disabled. 07664_ Adv. Targeting Computer destroyed. 07671_ P-70 Sage suffers critical hit (Impale). 07671_ Destroyed Tesla Rifle. 07671_ Destroyed Imp. Target Analyzer. 07671_ P-70 Sage destroyed. 07672_ Spear destroyed. 07675_ S-27 Virus destroyed. 07678_ Acquired 21 matter. 07680_ S-27 Virus destroyed. 07683_ The unstable cave ceiling collapses. 07683_ B-60 Warrior crushed by falling debris. Map ----- +----------------------------------------------------+ | ??????????# """"" ## """"" # #????? | | ??????????? "===" ## """"" # ! #????? | | ??????????# "===" ## #############????? | | ??????????# "===" !#"###+########????????????? | | ??????????# "=== =[+%= ???????? | | ??????????# "== " [%=| ???????? | | ??????????# "== " #=#############+??????????? | | ??????????# "== " # #???????????????????????? | | ??????????# "== " # #???????????????????????? | | ??????????# """"" # #???????????????????????? | | ??????????# # #???????????????????????? | | ?????????#"############# #???????????????????????? | | ?????????##????????????# #???????????????????????? | | ????????????????###????# #???????????????????????? | | ??????????????### #### ###?????????????????????? | | ??############# # ##########????????????? | | ?# ! #= #????????????? | | ?# =%! !/% #????????????? | | ?# % = !# !! #????????????? | | ????????##### = # ! !#????????????? | | ????????????#### ####+###? #????????????? | | ???????????????###### =] =#?""" #??""????????? | | ????????????????????#""""= #?""" #??"""???????? | | ????????????????????#""" = #?""" #???R"???????? | | ???????"""??????????# " "s #??? #??"""???????? | | ???????"""?????????##! "@ #?????####????????????? | | ???????"""?????????#*% [s[[#?????????????????????? | | ???????????##### ###########???????????"""???????? | | ???? ** #???????????????"""???????? | | ???????????########### #???????????????"""???????? | | ?????????????????????? #?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 135 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Corruption Block 13 Armor Coverage 750 Resistance: KI 20 Resistance: EM 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 48 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 35 Defensive Hacking 10 Item Schematics ----------------- Sml. Matter Pod | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Adv. Sensor Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Spear | -7/Zion | Archive Coolant Injector | -7/Zion | Archive IFF Parser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Power Maul | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Power Maul | x2 | -4/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Not Today, Chutes Challenges ------------ None Game ------ Seed NovaGlidesysBiocell Manual? 0 Play Time 00:50:12 Cumulative 342.6 hours Start 2025.10.31 @ 05:27:09 End 2025.10.31 @ 06:16:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 300 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 81 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e52a257-21ee-457d-aa76-c165cebaa8c4