Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.08 @ 14:56:47 Player: Plexion Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (286) 1430 Value Destroyed (11994) 11994 Prototype IDs (316) 6320 Alien Tech Used (14) 2800 Bonus (29124) 29124 TOTAL SCORE: 63568 Bonus ------- High Alert Combat Kills 1060 Follower Combat Kills 3821 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 5666 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -11423 Cogmind --------- Core Integrity 960/1600 Matter 405/425 Energy 372/380 System Corruption 1% Temperature Cool (16) Movement Hovering (129) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (10) ----- Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Enhanced Nova Cannon Null Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY (15) --- Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well (600) Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Sigix Broadsword > --- INVENTORY -------- Combat Linear Gravjet Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Weapon Cycler Zionite Shade Armor Graphene Brace Transdimensional Reconstructor Transdimensional Reconstructor Vortex Driver Enhanced Nova Cannon Enhanced Nova Cannon Null Cannon Plasma Cutter [Rating: 237] Favorites ----------- Power Zero-point Reactor Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Zero-point Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Heavy Regenerative Plating Artifact Phase Redirector Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . Utility 8 | . . . 1 . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 580 | 8 2 2 19 7 28 6 14 15 7 3 . 6 15 . 11 12 14 6 4 15 4 4 34 24 8 10 1 8 3 30 20 15 33 61 34 90 7 Power 36 | 1 . . 1 . 1 . . 2 . . . . 1 . . . . . . 2 . 1 3 1 1 1 . 1 . 1 1 1 3 2 3 9 . Engine 4 | 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Core 8 | . . . . . 1 . . . . . . . 1 . . . . . . 1 . 1 1 1 1 1 . . . . . . . . . . . Reactor 24 | . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 . . . . 1 . 1 1 1 3 2 3 8 . Propulsion 74 | 4 . . 5 1 8 2 6 1 . 1 . . . . 1 . 1 2 . 1 . 2 5 11 1 . . . . 3 2 1 . . 5 11 . Treads 20 | 3 . . 5 1 6 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 41 | . . . . . . . . . . . . . . . . . . . . . . 2 5 11 1 . . . . 3 2 1 . . 5 11 . Flight 7 | . . . . . . . . 1 . 1 . . . . 1 . 1 2 . 1 . . . . . . . . . . . . . . . . . Utility 268 | 1 2 . 2 2 13 . 3 7 4 1 . 3 12 . 8 7 8 3 4 10 4 1 8 9 4 5 . 6 1 18 8 7 16 30 22 35 4 Device 151 | . . . . . 3 . . 3 4 1 . 2 5 . 5 4 4 2 3 7 1 1 3 4 4 4 . 3 1 10 5 4 12 21 18 16 1 Storage 23 | 1 1 . . . 5 . . 1 . . . 1 . . 1 . . . . . 1 . 1 4 . . . . . . . . . 2 1 4 . Processor 22 | . . . 1 1 1 . 1 1 . . . . 2 . 1 1 . . . . . . 1 . . . . . . 1 . . 1 . 3 7 . Hackware 12 | . . . . . . . 1 2 . . . . 3 . . . . 1 . 1 . . 1 . . . . 1 . . . . . . . 2 . Protection 59 | . 1 . 1 1 4 . 1 . . . . . 2 . 1 2 4 . 1 2 2 . 2 1 . 1 . 2 . 7 2 3 3 7 . 6 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 202 | 2 . 2 11 4 6 4 5 5 3 1 . 3 2 . 2 5 5 1 . 2 . . 18 3 2 4 1 1 2 8 9 6 14 29 4 35 3 Energy Gun 8 | 1 . 1 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon 86 | . . . . . . . . 1 1 . . 2 . . 1 1 2 . . 1 . . 7 1 1 4 1 . 2 7 8 3 5 10 3 22 3 Ballistic Gun 26 | 1 . . 3 2 5 2 3 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 3 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . 1 3 2 1 2 2 . . . . . . . . 1 1 . . 1 . . . . 1 . . 1 . . . . . . . . . Special Weapon 24 | . . . . . . . . 1 . . . 1 . . . 1 2 . . . . . 8 2 . . . . . . . . . 1 . 8 . Impact Weapon 10 | . . . 1 . . . . 2 1 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . 2 . Slashing Weapon 32 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 1 1 3 7 14 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . . 1 . 4 . 2 2 . . . 3 . . . 1 . 1 . . . . 7 2 1 1 . 4 . 2 4 2 6 3 . 10 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . System Corruption 14 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . 5 . 2 . Parts Lost 31 | . . . . . 4 . 4 . . 1 . . . . 1 . . . . 2 . . 2 . . . . . . . . . . 4 2 7 4 Power 8 | . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 2 . 2 1 Propulsion 8 | . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Utility 11 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . . . . 2 1 2 2 Weapon 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Highest Loss Streak 4 | . . . . . 3 . 2 . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . . . . 3 1 4 4 To Critical Strikes 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 96 100 98 100 93 88 88 75 76 73 69 75 79 73 67 67 75 75 79 81 82 70 88 99 99 100 100 99 100 99 94 91 92 90 83 83 91 Engine 2 | . 14 14 11 11 4 . . 2 7 7 7 7 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 5 11 9 . . . . . 3 6 6 6 6 5 5 1 . 4 2 4 9 10 10 7 5 . . . . . . . . Reactor 3 | . . . . . . . . 4 . . . . . . . . . . . 3 5 . 2 . . . . 2 5 7 9 12 13 12 11 8 11 Treads 8 | . 28 28 31 33 25 22 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . 7 11 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . . . . . . . . 10 23 34 36 36 36 36 36 38 38 34 34 34 31 32 32 Flight 2 | . . . . . . . . 7 7 6 7 7 6 6 5 6 5 10 17 17 17 11 5 . . . . . . . . . . . . . . Device 9 | . . . . . . . . 14 7 8 15 14 12 20 19 13 21 22 20 22 22 17 10 10 14 13 15 13 10 12 15 16 15 12 10 9 7 Storage 8 | . 14 14 11 11 14 22 11 7 7 7 7 7 6 6 12 7 6 5 5 5 5 5 8 5 5 5 5 5 5 4 4 4 4 4 8 4 4 Processor 8 | . . . 11 11 4 . 8 7 7 5 . . 5 . . 11 13 11 11 11 11 11 11 11 10 10 10 10 10 14 9 8 8 7 5 13 16 Hackware 5 | . . . . . . . . 15 23 23 23 23 25 20 8 6 6 5 5 5 5 5 8 11 10 10 10 10 10 9 4 4 4 4 4 . . Protection 4 | . 10 14 11 11 8 . 5 . . . . . . . . 1 . . . . . . 2 4 . 1 . . 5 1 2 5 8 8 4 6 8 Energy Cannon 2 | . . . . . . . . . 2 3 . 6 5 . . 1 2 5 5 4 5 . . 2 4 4 5 4 5 4 3 . . . 4 4 8 Ballistic Gun 6 | . 14 14 14 22 21 21 17 9 9 5 . . . 6 5 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 4 2 3 7 4 5 6 6 4 6 3 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 5 5 5 . 3 5 5 5 5 5 5 3 3 3 3 3 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 247 | 12 28 31 36 38 247 247 247 43 44 44 35 42 48 47 57 60 57 48 58 62 59 32 69 79 89 96 90 90 85 91 94 115 114 127 145 154 149 Greatest Support 146 | 40 40 40 60 63 63 16 80 50 50 50 50 50 50 50 50 50 50 64 64 64 64 32 86 88 102 102 102 102 102 116 116 116 116 136 138 146 146 Greatest Overweight (x) 16 | . . . . . 15 15 14 . . . . . . . 16 1 1 . . . . . 1 1 . . . . . . . . . 1 1 1 1 Average Overweight (x) . | . . . . . 4 15 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 15 15 15 15 35 35 35 35 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Average Capacity 19 | 6 8 15 15 15 23 35 35 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 19 15 Most Carried 35 | 3 8 12 15 15 35 35 35 35 15 15 13 15 15 14 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Average Carried 17 | 1 5 10 14 14 15 34 33 15 15 14 13 12 14 13 14 14 14 14 14 14 15 14 13 18 19 19 20 19 20 19 19 19 19 19 19 18 14 Final Capacity 35 | 8 15 15 15 15 35 35 35 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 15 15 Final Carried 35 | 3 8 12 15 15 35 35 31 15 15 13 13 15 13 14 15 15 14 15 14 15 15 15 11 20 20 20 20 20 20 20 20 20 20 18 20 15 8 Class Distribution -------------------- 31% | Scavenger-Mutant 21% | Mutant 13% | Alien-Mutant 13% | Hauler-Mutant 7% | Hacker-Mutant 6% | Derelict-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Infiltrator-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 8602 | 158 49 145 455 163 1277 128 629 298 222 57 . 60 58 102 97 105 197 14 86 248 . 134 388 237 . 226 10 50 64 356 157 168 350 651 239 987 37 Remotely 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Salvage Created 13028 | . 93 53 615 115 605 122 1253 245 215 18 . 110 90 . . . 100 69 . 258 . . 855 461 16 481 . 91 . 734 348 268 777 1519 1030 2415 72 Parts 751 | . 7 4 47 21 78 18 77 15 8 3 . 11 4 . . . 2 6 . 23 . . 27 40 2 19 . 1 1 25 16 14 44 61 37 140 . Haulers Intercepted 10 | . . . 4 . . . 3 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Recyclers Shooed 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . 8 . . 7 . 18 18 1 8 . . . . 1 . 10 . . . 1 . . . . . . . . . Prevented 27 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . 12 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 199 | . 2 4 11 13 5 11 20 2 3 1 . . 2 . . . 3 . . 10 . . 45 10 . 5 . . 2 4 4 1 4 16 11 7 3 Melee 19 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . . . 1 . 1 4 4 2 3 . Guns 47 | . 2 1 5 5 1 4 18 2 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Cannons 29 | . . . . . . . . . . . . . 2 . . . 1 . . . . . 9 3 . . . . . . 3 . . 6 1 1 3 AOE 86 | . . 3 6 8 4 7 2 . . . . . . . . . 2 . . 9 . . 36 6 . 1 . . 2 . . . . . . . . Classes Destroyed 29 | . 1 1 4 1 3 1 3 1 1 1 . . 1 . . . 1 . . 1 . . 7 . . . . . . . . . . . . 2 . Worker 14 | . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 3 . 2 1 . 1 3 . Builder 9 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . 4 . . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Hauler 10 | . . . 4 . . . 3 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Recycler 10 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 3 . . . Mechanic 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Operator 5 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Drone 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . . . 1 . . . 1 . . . . . . . . . . 3 . 3 . . . . . . . . . 2 2 2 2 1 . . . Swarmer 56 | . . 3 3 12 . 11 3 . . . . . . . . . . . . 9 . . . 9 . . . . . . . . . 6 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Grunt 54 | . 2 1 5 . . . 9 . . . . . . . . . 1 . . . . . 22 . . 4 . . . 2 2 . . 1 2 3 . Brawler 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . Duelist 5 | . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 19 | . . . 3 . . . 7 2 1 . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . 2 1 . . Demolisher 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Hunter 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . Programmer 24 | . . . . . . . . . . . . . 1 . . . . . . 1 . . 6 1 . . . . . 1 2 . 4 6 1 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Master Thief 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 2 3 3 4 4 4 5 3 3 1 . . 1 . . . 1 2 . 12 . . 13 5 1 2 . . 2 3 3 2 3 5 7 2 3 Combat Bots Only 13 | . 2 3 3 4 4 4 5 1 3 1 . . 1 . . . 1 . . 9 . . 13 5 . 1 . . 2 2 3 1 2 3 7 2 3 Max Kills in Single Turn 6 | . 1 2 2 4 2 2 2 2 1 1 . 1 1 . . . 1 1 . 6 . . 4 2 1 1 . . 1 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 2 4 2 2 1 . . . . . . . . . 1 . . 5 . . 4 2 . 1 . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . . . 1 . 1 1 1 1 1 . Uniques/NPCs Destroyed 7 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 16798 | . 59 102 218 192 1110 267 1195 91 134 6 . 30 287 . 196 . 348 . . 648 81 74 820 158 56 327 . . 36 427 354 74 1320 1521 1284 2374 3009 Core 1389 | . 31 . 21 15 103 62 140 6 . 6 . . 25 . . . . . . 59 20 47 94 28 . 41 . . 15 . 43 . 15 177 103 23 315 Absorbed by Shields 4254 | . . . . . . . . . . . . . . . . . . . . . . . 366 . . . . . . . . . . 216 86 924 2662 Redirected to Shielding 426 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 35 22 . 222 126 Regen/Repaired (Parts) 5624 | . . . . . . . . . . . . . . . . 813 . . . . . . 30 . . . . . . 58 . . 663 931 958 1486 685 Core Remaining (%) 81 | 100 . 87 . . . 49 74 . . . . 98 . . . . 97 . . . . . . 75 . . . . 95 . 89 . . 72 . . 60 Volleys Fired 978 | . 5 7 30 14 105 14 74 40 9 . . 40 16 . 5 . 18 9 6 22 3 3 37 68 16 26 . . 9 24 33 11 8 66 46 162 52 Largest 4 | . 2 2 2 2 2 2 2 2 2 . . 2 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 2 4 3 Hottest 480 | . 60 60 60 46 53 46 46 46 60 . . 50 90 . 90 . 90 90 90 90 90 90 90 90 90 90 . . 90 90 90 120 120 120 208 480 310 Shots Fired 1216 | . 10 12 55 26 168 22 143 43 18 . . 49 16 . 5 . 18 9 6 22 3 3 38 71 16 26 . . 9 24 33 11 8 65 49 183 55 Gun 485 | . 10 10 50 24 164 16 138 38 17 . . . . . 4 . . . . . . . . . . . . . . . . . . 8 6 . . Cannon 462 | . . . . . . . . . 1 . . 13 16 . 1 . 16 9 6 17 3 3 4 10 16 26 . . 7 24 33 11 8 56 43 84 55 Launcher 33 | . . 2 5 2 4 6 5 . . . . . . . . . 2 . . 5 . . . . . . . . 2 . . . . . . . . Special 236 | . . . . . . . . 5 . . . 36 . . . . . . . . . . 34 61 . . . . . . . . . 1 . 99 . Kinetic 459 | . 5 5 34 24 164 16 138 38 17 . . . . . 4 . . . . . . . . . . . . . . . . . . 8 6 . . Thermal 534 | . 5 5 16 . . . . . 1 . . 49 16 . 1 . 16 9 6 17 3 3 4 66 16 6 . . 7 10 22 2 8 36 9 149 52 Explosive 69 | . . 2 5 2 4 6 5 . . . . . . . . . 2 . . 5 . . 31 5 . . . . 2 . . . . . . . . Electromagnetic 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . 14 11 9 . 20 34 . . Entropic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Phasic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3 Robot Hit Streak 36 | . 5 3 28 5 26 6 11 8 4 . . 8 10 . 4 . 8 8 4 7 . 1 14 7 1 6 . . . 6 9 1 . 12 6 36 19 Robot Miss Streak 6 | . 3 4 1 3 6 1 4 4 3 . . 5 1 . . . 3 1 1 2 . 2 1 2 2 1 . . . 2 2 2 . 4 5 2 1 Penetration Max 2 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Secondary Targets 4 | . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 6 43 40 34 . Shots Hit Robots 880 | . 6 5 41 14 116 11 96 17 9 5 . 29 10 . 6 . 8 6 5 11 . 1 27 51 3 17 . 5 . 26 18 4 20 61 32 174 46 Core Hits 493 | . 6 7 25 10 41 12 58 7 7 . . 12 2 . 1 . 3 3 . 23 . 1 88 25 2 5 . 1 1 7 6 4 5 27 19 68 17 Critical Kills 17 | . . . . . 5 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 3 2 . Critical Parts Destroyed 27 | . . . . . 10 . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . 3 9 . . Critical Strikes 56 | . . . . . 15 . 2 3 3 1 . . . . . . . . . . . . 5 1 . . . . . . 1 . 1 8 12 4 . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Destroy 42 | . . . . . 15 . 2 3 3 . . . . . . . . . . . . . . . . . . . . . . . . 7 12 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 10 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . . . . . . 1 1 . 2 . Melee Attacks 432 | . . . 1 . . . . 1 6 9 . 1 16 . 15 1 12 6 1 30 3 . 11 14 19 14 . 5 5 21 22 19 53 42 13 91 1 Kinetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 6 . Impact 65 | . . . 1 . . . . 1 6 9 . 1 16 . 15 1 12 3 . . . . . . . . . . . . . . . . . . . Slashing 358 | . . . . . . . . . . . . . . . . . . 3 1 30 3 . 11 14 19 14 . 5 5 21 22 19 53 39 13 85 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 37 | . . . . . . . . . . . . . . . . . . . . 1 . . . 4 1 . . . . 8 . 1 5 6 2 9 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 49387 | . 57 209 872 644 2118 528 1971 408 226 208 . 288 405 . 165 . 540 233 188 1241 . 39 11494 2132 164 799 . 505 193 1630 953 626 2272 3462 1480 9761 3576 Guns 4885 | . 57 49 426 203 1777 166 1438 280 226 . . . . . 47 . . . . . . . . . . . . . . . . . . 76 140 . . Cannons 11059 | . . . . . . . . . . . . 127 364 . . . 307 191 188 189 . 39 41 . 74 539 . . . 576 870 268 . 1349 894 1501 3542 Explosions 15396 | . . 160 446 441 341 362 498 128 . . . . . . . . 233 . . 866 . . 10358 964 . 118 . . 193 72 83 133 . . . . . Melee 15131 | . . . . . . . . . . 208 . . 41 . 118 . . 42 . 186 . . . 456 90 142 . 505 . 982 . 225 2272 2037 446 7347 34 Ramming 35 | . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5092 | . 36 26 323 203 1777 166 1438 280 226 . . . . . 47 . . . . . . . . . . . . . . . . . . 185 140 245 . Thermal 10019 | . 21 23 103 48 . . 183 128 . . . 288 364 . . . 423 191 188 255 . 39 41 510 74 118 . . . 186 502 133 . 996 112 1746 3347 Explosive 14449 | . . 160 446 393 341 362 315 . . . . . . . . . 117 . . 800 . . 10358 964 . . . . 193 . . . . . . . . Electromagnetic 2855 | . . . . . . . . . . . . . . . . . . . . . . . . . . 539 . . . 462 451 268 . 353 782 . . Impact 367 | . . . . . . . . . . 208 . . 41 . 118 . . . . . . . . . . . . . . . . . . . . . . Slashing 15707 | . . . . . . . . . . . . . . . . . . 42 . 186 . . 1095 658 90 142 . 505 . 982 . 225 2272 1928 446 7102 34 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 603 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603 . Phasic 260 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 195 Highest Corruption 14 | . . . . . . . . . . . . . 1 1 1 . . . 10 14 14 14 14 10 . . . . . 1 3 . 9 13 2 7 1 Average Corruption 6 | . . . . . . . . . . . . . 1 1 1 . . . 10 12 14 14 8 9 . . . . . 1 2 . 7 5 1 3 1 Corruption Purged 10 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 9 . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 3 . . . . 6 . . Effects 201 | . . . . . . . . . . . . . 1 1 . . . . 2 35 7 15 18 38 . . . . . 1 12 . 19 20 6 21 5 Message Errors 51 | . . . . . . . . . . . . . 1 . . . . . 1 12 3 2 5 10 . . . . . . 2 . 3 4 . 7 1 Matter Fused 54 | . . . . . . . . . . . . . . . . . . . . 7 2 5 7 5 . . . . . . 3 . 10 3 2 8 2 Heat Flow Errors 24 | . . . . . . . . . . . . . . . . . . . . 5 1 1 . 6 . . . . . 1 4 . 3 1 2 . . Energy Discharges 23 | . . . . . . . . . . . . . . . . . . . . 5 . 3 3 5 . . . . . . . . 2 3 . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 20 | . . . . . . . . . . . . . . . . . . . 1 2 . 2 2 5 . . . . . . 2 . . 3 1 1 1 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 . . . . . . . . . 3 . 1 . Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . 1 1 . . Alerts 10 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . 2 . . . . . . 1 . 1 . . 2 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3554 | . . . . 47 26 . 37 . . 46 . . 62 . . . 18 5 . 72 . . 269 179 . . . 75 51 337 158 116 796 369 141 596 154 Projectiles 499 | . . . . . . . . . . . . . 31 . . . 18 5 . 4 . . 46 19 . . . . . 14 90 7 . 111 . . 154 Explosions 548 | . . . . 47 26 . 37 . . . . . . . . . . . . 12 . . 223 84 . . . . 51 . 68 . . . . . . Melee 2507 | . . . . . . . . . . 46 . . 31 . . . . . . 56 . . . 76 . . . 75 . 323 . 109 796 258 141 596 . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 202 | . . . . . . 75 35 . . . . . . . . . 56 . . . . . . . . . . . 36 . . . . . . . . Shots 7 | . . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Rammed 7 | . . 1 . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . 1 . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 67 67 38 . 205 . 13 3 32 . . 10 348 . 46 . 200 20 33 251 185 163 351 165 . 5 . . . 230 214 34 237 201 178 178 158 Average Temperature 113 | . 32 35 12 . 86 . 8 3 23 . . 7 109 . 19 . 99 7 15 49 60 82 90 65 . 2 . . . 15 70 5 37 160 163 113 71 Received Heat Transfer 1586 | . 33 27 87 . . . 486 12 24 . . . 42 . 51 . 72 . . 135 . 18 66 . 18 60 . . . 102 21 . 27 91 9 205 . Effects 20 | . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . 17 . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Interference 13 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 11 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 3 2 2 . 2 5 . . Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 1 . . 2 5 . . Parts Fried 32 | . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . 3 . . . 3 6 3 . 2 9 3 . Impact Corruptions 4 | . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . Heat Transferred 8830 | . 50 50 225 50 . . 100 100 . . . 1073 . . . . 100 . . 50 . . . 1702 . . . . . 50 50 150 . 703 74 3015 1288 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 10 | . . . . . . . . . . 5 . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . 1 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1536 | . 80 144 216 220 . 193 275 281 . . . . 153 . . . . 334 82 685 . . . . 220 . . . . 419 535 581 450 817 918 1536 . Initial 580 | . . 31 . 60 . . 52 124 . . . . . . . . . 224 46 57 . . . . 126 . . . . 156 235 300 249 178 489 580 . Average 260 | . 54 37 115 104 . 67 124 168 . . . . 65 . . . . 260 53 317 . . . . 130 . . . . 277 434 426 333 440 657 886 . Maximum Alert Level 5 | . . . 1 1 . . 1 1 . . . . . . . . . 1 . 2 . . . . 1 . . . . 2 2 2 2 3 3 5 . Low Security (%) 40 | 100 100 100 75 79 . 100 86 69 . . . . 100 . . . . 3 100 28 . . . . 98 . . . . 19 . . . 4 . . . Level 1 22 | . . . 24 20 . . 13 30 . . . . . . . . . 96 . 41 . . . . 1 . . . . 78 30 56 84 23 . . . Level 2 14 | . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . 2 69 43 15 65 71 5 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 28 7 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . 2 . . . 1 1 . . . . 3 . . . . 3 . 6 . . . . 1 . . . . 7 2 2 3 7 4 5 . Investigation 18 | . . . 1 . . . . . . . . . 3 . . . . 2 . 2 . . . . . . . . . 2 1 . . 3 1 3 . Extermination 11 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 2 . . 2 3 1 1 . Reinforcement 11 | . . . 1 . . . 1 . . . . . . . . . . 1 . 2 . . . . 1 . . . . 3 . . 1 . 1 . . Assault 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . 1 1 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Miner Redirects 15 | . . . . . . . . . . . . . 3 . . . . 1 . 2 . . . . . . . . . 1 . 1 . 3 . 4 . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 35 | . . . 2 . . . 5 1 . . . . . . . . . . . . . . . . 1 . . . . 3 1 1 . 1 1 19 . Communications Jammed 83 | . . . . . . . . . . . . . . . 2 . 1 . . 25 . 1 . . . 1 . . . . 1 7 . 20 . 25 . Distress Signals 82 | . . . . . . . . . . . . . . . 2 . . . . 25 . 1 . . . 1 . . . . 1 7 . 20 . 25 . Times Spotted 525 | . 5 4 14 16 19 11 34 7 4 5 . 1 9 8 14 1 14 7 5 45 2 7 70 8 9 8 . . 2 27 12 8 24 37 28 31 29 Peak Tracking Total 17 | . 2 3 4 4 9 4 6 3 3 5 . 1 2 3 4 1 4 4 3 10 2 2 15 5 5 1 . . 1 7 5 3 7 5 11 8 17 Tactical Retreats 61 | . . . 1 2 5 . . 2 . . . . 2 . . . 3 . 1 11 . 1 . . 2 1 . . . 5 . 2 3 8 6 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 13 | . . . 1 . . . . . . . . . . . . . . 1 . 2 . . 1 . . . . . . . . 2 1 1 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . 3 . . . . . . . . . . . . . . . 2 . . 4 1 . . . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 50 | . . . . 1 11 . 2 4 . . . . . . . . 3 . . 2 . . 2 . . . . . . . 9 1 3 6 . 6 . Max in Single Turn 4 | . . . . 1 1 . 1 4 . . . . . . . . 1 . . 2 . . . . . . . . . . 1 1 1 1 . 2 . Garrison Access 12 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 1 2 . 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 73 | . 1 1 4 . 2 . 5 4 . 1 3 . 11 2 2 . 1 4 . 4 . . 1 . 2 . 1 4 . 3 2 4 2 5 2 2 . Terminals 26 | . 1 1 3 . . . 3 3 . . . . 8 1 . . 1 . . . . . . . . . . . . . . . . 3 . 2 . Fabricators 10 | . . . . . . . . . . . . . 2 . . . . 3 . 3 . . . . . . . . . 1 . 1 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Garrison Access 14 | . . . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . 2 . . . . 1 1 2 1 1 1 . . Total Hacks 181 | . 1 2 14 . 2 . 16 5 . 6 25 . 27 2 2 . 7 10 . 9 . . 1 . 2 . 1 17 . 6 2 7 2 7 2 6 . Successful 118 | . . . 5 . 2 . 11 2 . 6 25 . 9 2 2 . 7 7 . 5 . . 1 . 2 . 1 17 . 5 . 2 1 4 1 1 . Failed 63 | . 1 2 9 . . . 5 3 . . . . 18 . . . . 3 . 4 . . . . . . . . . 1 2 5 1 3 1 5 . Catastrophic 12 | . . . 1 . . . 1 1 . . . . 2 . . . . 1 . 2 . . . . . . . . . . 1 1 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 234 | . . 2 5 . 1 . 8 4 . . . . 21 . . . . 17 . 39 . . 1 . 19 . . . . 14 26 17 21 21 10 8 . Terminals 67 | . 1 2 12 . . . 9 4 . . . . 21 1 . . 7 . . . . . . . . . . . . . . . . 4 . 6 . Fabricators 25 | . . . . . . . . . . . . . 5 . . . . 8 . 7 . . . . . . . . . 3 . 2 . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Garrison Access 18 | . . . . . . . 1 1 . . . . 1 . . . . 2 . 2 . . . . 2 . . . . 1 1 3 1 2 1 . . Terminal Hacks 76 | . . . 3 . 2 . 3 1 . 6 25 . 2 2 2 . 7 . . . . . 1 . . . 1 17 . . . . . 3 . 1 . Record 27 | . . . . . 1 . . . . 6 6 . . 1 1 . 7 . . . . . . . . . . 5 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . 1 . . . . . . 3 . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 11 | . . . . . . . . . . . . . 3 . . . . 4 . 3 . . . . . . . . . 1 . . . . . . . Network Status 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . . 1 . . . . 2 . 2 . . . . . . . . . 1 . . . . . . . Build 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 . 1 . . 1 . . Seal Access 9 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 . 1 . . 1 . . Unauthorized Hacks 12 | . . . . . . . 1 . . . . . 3 . . . . 2 . 2 . . . . . . . . . 1 . 1 1 1 . . . Terminals 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . 2 . . . . 2 . 2 . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recompile 5 | . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 1 4 . . . 2 2 . . . . 9 . . . . 2 . 3 . . . . . . . . . 2 2 2 1 3 1 2 . Full Trace Events 6 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 78 | . . . 1 . . . 2 . . . 10 . . . . . . 15 . 14 . . . . 8 . . 4 . . 8 16 . . . . . Parts Built 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Time 297 | . . . . . . . . . . . . . 169 . . . . 64 . 64 . . . . . . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . . . . . . 6 . . . . . . 16 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 2 . . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 1 . . . . . . . . . . . . . . 5 . . 1 . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 85 | . . . . 2 . . 1 1 . 2 . 1 . . . 4 . 1 19 12 . . 8 . . 1 . . . 4 . . . 1 2 26 . Largest Group 19 | . . . . 2 2 . 1 1 . 2 . 1 . . . 4 4 1 19 5 . . 5 3 . 1 . . . 3 . . . 1 2 17 . Highest-Rated Group 1442 | . . . . 43 43 . 10 16 . 40 . 96 . . . 160 160 29 669 263 . . 452 387 . 47 . . . 289 . . . 178 162 1442 . Highest-Rated Ally 269 | . . . . 31 31 . 10 16 . 20 . 96 . . . 42 42 29 50 85 . . 129 129 . 47 . . . 127 . . . 178 81 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . 2 . . . . 1 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Orders 105 | . . . . . . . . . . . . . . 18 22 . 13 12 . 5 . . 5 3 10 . . . . 13 . . . 1 . 3 . STAY 8 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . . . . . 1 . 2 . FOLLOW 19 | . . . . . . . . . . . . . . 1 . . 2 4 . 1 . . 2 1 4 . . . . 3 . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 25 | . . . . . . . . . . . . . . 2 3 . 4 5 . 2 . . . . 4 . . . . 5 . . . . . . . RETURN 52 | . . . . . . . . . . . . . . 15 19 . 7 2 . 2 . . . . 2 . . . . 5 . . . . . . . Ally Attacks 595 | . . . . . . . . 2 . . . 3 . 65 75 . 66 . 116 34 . . 57 . . 2 . . . 25 . . . 6 7 137 . Total Damage 28795 | . . . . . . . . 30 . . . 163 . 989 1086 . 1703 . 5394 1468 . . 7497 . . 39 . . . 1549 . . . 546 198 8133 . Kills 129 | . . . . . . . . . . . . 2 . 8 9 . 12 . 8 10 . . 34 . . . . . . 9 . . . 3 1 33 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 4 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Field Lobotomies 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . . 1 1 . 1 . 1 2 . 2 . . . . 1 . 1 . 1 . . . . . . . . . . . Drone Launches 51 | . . . . . . . . . . . . . 2 15 18 1 6 1 . 2 . . . . 2 . . . . 4 . . . . . . . Drone Recoveries 49 | . . . . . . . . . . . . . . 15 19 . 6 1 . 2 . . . . 2 . . . . 4 . . . . . . . Zionite Intel Received 45 | . . . . . . . . . . . . . . . . . . 3 . 8 . . . . 5 . . . . 1 8 4 6 6 2 2 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . Branch Access 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Component Stockpiles 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 1 . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 . 1 . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 30637 | 70 399 720 958 1071 3541 1094 1509 698 233 272 38 408 819 423 679 1449 765 416 87 931 146 365 1396 1091 527 448 141 105 248 1035 651 643 1034 1127 696 4109 295 Spaces Moved 30268 | 38 236 429 501 620 1609 322 501 940 356 450 76 522 1311 575 730 1849 723 630 145 1667 199 359 1242 563 718 606 296 161 426 1273 950 1074 1253 1228 1110 4290 290 Core 6 | 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Treads 2492 | 32 236 429 501 620 575 . 99 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1758 | . . . . . 1034 322 402 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15839 | . . . . . . . . . . . . . . . . . . . . . . 359 1242 563 718 606 296 161 426 1273 950 1074 1253 1228 1110 4290 290 Flight 10172 | . . . . . . . . 940 356 450 76 522 1311 575 729 1849 723 630 145 1667 199 . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 100 325 210 50 50 50 50 50 50 50 50 50 50 40 40 40 40 77 53 46 47 47 47 47 47 44 44 44 44 44 44 46 56 Average Speed 73 | 144 160 160 160 160 191 325 240 50 50 50 50 50 50 50 51 69 50 44 40 40 40 77 68 129 47 47 47 47 47 44 44 44 44 44 45 58 57 Slowest Speed 850 | 160 160 160 160 160 325 325 403 50 50 50 50 50 50 50 850 150 150 50 40 40 40 77 147 148 47 47 47 47 47 44 44 44 44 136 138 134 129 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 62 | . . . . . . . . 21 2 1 . . 7 . . . . 5 . 25 1 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . 1 1 Exploration Rate (%) 58 | 3 42 91 64 94 91 80 56 17 48 70 68 59 40 90 76 89 95 15 86 53 38 45 86 61 20 64 46 61 53 32 86 27 89 56 32 76 19 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 9 | . . 2 . . 1 . . . . . 1 . . . 1 . . . . . . . . 1 . . . 3 . . . . . . . . . Known Exits Taken 22 | . . . . . . . 1 1 . . . 1 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . 1 . 2 . 2 . . 1 5 . 1 . 2 2 3 2 . . . . 3 . . . 1 3 . 2 . . . . . . . . Spaces Dug 355 | . . . 20 10 6 . . 1 3 3 . 2 18 . 7 1 11 6 1 34 5 . 28 25 24 11 . . 9 10 19 18 30 21 11 21 . Terrain Destroyed 1128 | . . 14 46 16 34 40 14 30 7 3 . 2 20 . 7 1 40 7 1 42 6 1 317 94 31 32 . . 45 36 32 25 33 26 16 104 6 Melee 222 | . . . 1 . . . . 1 3 3 . 1 13 . 6 1 11 4 1 22 3 . 7 9 18 8 . . 4 9 16 16 26 15 9 15 . Projectile 160 | . . . . . 10 . . 3 4 . . 1 7 . 1 . 6 3 . 11 3 1 4 9 13 6 . . 7 6 10 2 7 11 7 22 6 AOE 745 | . . 14 45 16 24 40 14 25 . . . . . . . . 23 . . 9 . . 306 76 . 18 . . 34 21 6 7 . . . 67 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 36698 | 51 248 450 612 673 1916 350 653 1109 379 482 75 583 1420 709 1003 2022 1075 743 165 1829 253 445 1726 770 860 718 297 180 453 1681 1136 1198 1628 1703 1262 5484 357 Wait 3731 | . . 8 26 16 62 1 38 100 2 16 . 5 63 134 236 141 303 89 2 101 46 74 324 84 84 52 . . 11 320 83 57 249 240 24 737 3 Move 30112 | 37 235 428 500 619 1608 321 500 900 351 447 75 521 1296 574 729 1848 722 620 144 1618 196 358 1241 562 717 605 295 160 425 1272 949 1073 1252 1227 1109 4289 289 Hop 57 | . . . . . . . . 18 2 1 . . 7 . . . . 5 . 23 1 . . . . . . . . . . . . . . . . Pick Up 265 | 4 5 4 15 6 68 3 10 12 1 3 . 4 2 1 4 7 2 4 4 5 . 2 8 9 7 4 . 1 . 5 9 8 5 7 6 29 1 Fast Attach 184 | 6 1 . 4 . 10 1 2 5 . 1 . 3 2 . 1 3 2 3 . 2 . . 11 1 3 2 . 5 . 6 5 7 17 28 21 32 . Attach 147 | 1 . . 1 . 8 . 6 5 . 1 . 2 4 . 2 5 1 . 1 2 . 3 12 3 2 . . 1 . 2 3 8 9 30 5 25 5 Detach 119 | 1 . . 1 . 7 . . 5 . . . 2 3 . 1 7 . . . . . 2 7 1 . . . 1 . . 4 3 7 26 8 33 . Swap 266 | 1 1 2 14 7 10 5 6 5 7 1 . 1 9 . 8 4 11 3 3 11 4 1 11 20 3 8 1 3 3 22 14 . 8 14 8 34 3 Drop 336 | 1 1 . 20 6 38 5 12 15 1 3 . 4 2 . 2 6 4 4 4 2 . 2 20 8 9 6 1 4 . 9 14 12 20 23 22 53 3 Fire 978 | . 5 7 30 14 105 14 74 40 9 . . 40 16 . 5 . 18 9 6 22 3 3 37 68 16 26 . . 9 24 33 11 8 66 46 162 52 Melee 431 | . . . 1 . . . . 1 6 9 . 1 16 . 15 1 12 6 1 30 3 . 11 14 19 14 . 5 5 21 22 19 53 42 13 90 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . 1 . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . Rewire 48 | . . . . . . . . 3 . . . . . . . . . . . . . . 44 . . 1 . . . . . . . . . . . Trap 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 71 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 15) 432 | -10/Materials | Discovered new exit (range 13) 470 | -10/Materials | Entered Mines 518 | -10/Mines | Met a Derelict bent on vengeance 521 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 664 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 804 | -10/Mines | Learned location of Zion (-6) 999 | -10/Mines | Discovered new exit (range 11) 1124 | -10/Mines | Discovered new exit (range 9) 1164 | -10/Mines | Learned location of Storage (-9) 1190 | -10/Mines | Entered Materials 1190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -9/Materials | Identified exit to Storage 1219 | -9/Materials | Discovered exit to Storage (range 16) 1442 | -9/Materials | Discovered new exit (range 16) 1632 | -9/Materials | Discovered new exit (range 11) 1877 | -9/Materials | Discovered new exit (range 13) 2034 | -9/Materials | Build established: Scavenger-Mutant 2148 | -9/Materials | Entered Mines 2160 | -9/Mines | Learned 4 Materials zone layouts 2169 | -9/Mines | Found a hidden stash of uninstalled traps 2281 | -9/Mines | Assembled infested the area 2955 | -9/Mines | Discovered new exit (range 6) 3087 | -9/Mines | Discovered new exit (range 13) 3211 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3213 | -9/Mines | Discovered new exit (range 5) 3219 | -9/Mines | Entered Exiles 3219 | -9/Exiles | Accompanied by 2 allies 3249 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3259 | -9/Exiles | Met 8R-AWN 3283 | -9/Exiles | Met EX-HEX 3325 | -9/Exiles | Build established: Mutant 3355 | -9/Exiles | Met EX-DEC 3842 | -9/Exiles | Build established: Hauler-Mutant 3910 | -9/Exiles | Discovered new exit (range 12) 4144 | -9/Exiles | Build established: Mutant 4149 | -9/Exiles | Met EX-BIN 4163 | -9/Exiles | Aligned with FarCom system 4164 | -9/Exiles | Given EX-Vault access code 4194 | -9/Exiles | Opened EX-Vault 4205 | -9/Exiles | Found Field Lobotomy Kit 4211 | -9/Exiles | Found Flying Fortress v7 4215 | -9/Exiles | Found Modified TNC 4246 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4625 | -9/Exiles | Attacked by the Exiles 4801 | -9/Exiles | Lost 3 parts (3n) 4825 | -9/Exiles | Destroyed 8R-AWN 4850 | -9/Exiles | Found Prototype Device 4850 | -9/Exiles | Identified AS-neutralizer No. 17b 4857 | -9/Exiles | Found Prototype Ballistic Gun 4857 | -9/Exiles | Identified 8R-AWN's Boregun 4924 | -9/Exiles | Found 8R-AWN's Boregun 5124 | -9/Exiles | Build established: Scavenger-Mutant 5324 | -9/Exiles | Destroyed EX-DEC 5339 | -9/Exiles | Destroyed EX-BIN 5345 | -9/Exiles | Destroyed EX-HEX 5408 | -9/Exiles | Found Deploy-a-Sentry 5417 | -9/Exiles | Found Prototype Processor 5446 | -9/Exiles | Found Prototype Device 5446 | -9/Exiles | Identified System Purifier 5917 | -9/Exiles | Build established: Hauler-Mutant 6760 | -9/Exiles | Stole four prototypes: Flying Fortress v7, Modified TNC, Field Lobotomy Kit, Deploy-a-Sentry 6760 | -9/Exiles | Entered Mines 7665 | -8/Mines | Core integrity fell below 50% 7818 | -8/Mines | Discovered new exit (range 10) 7854 | -8/Mines | Entered Materials 7854 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7855 | -8/Materials | Identified exit to Factory 7947 | -8/Materials | Identified Exp. Core Analyzer 8272 | -8/Materials | Discovered exit to Factory (range 3) 9331 | -8/Materials | Discovered exit to Factory (range 8) 9363 | -8/Materials | Entered Factory 9363 | -7/Factory | Evolved 2 slots: Utility x2 9416 | -7/Factory | Identified exit to Lower Caves 9660 | -7/Factory | Build established: Scavenger-Mutant 10061 | -7/Factory | Entered Lower Caves 10066 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10163 | -7/Lower Caves | Spotted B-75 Beast 10273 | -7/Lower Caves | Discovered new exit (range 10) 10279 | -7/Lower Caves | Learned Factory emergency access door positions 10294 | -7/Lower Caves | Entered another Lower Caves area 10305 | -7/Lower Caves | Discovered new exit (range 12) 10346 | -7/Lower Caves | Build established: Hacker-Mutant 10384 | -7/Lower Caves | Learned Research emergency access door positions 10384 | -7/Lower Caves | Learned Factory terminal intel 10384 | -7/Lower Caves | Learned Research garrison access intel 10385 | -7/Lower Caves | A Commander dispatched an escort 10438 | -7/Lower Caves | Learned Factory terminal intel 10495 | -7/Lower Caves | Spotted OK-C87(f) 10495 | -7/Lower Caves | Spotted 8L-LC2(f) 10495 | -7/Lower Caves | Spotted 9X-307(f) 10496 | -7/Lower Caves | Spotted QS-IQB(f) 10497 | -7/Lower Caves | Spotted CO-CPN(f) 10498 | -7/Lower Caves | Encountered a Master Thief 10499 | -7/Lower Caves | Encountered a Master Thief 10499 | -7/Lower Caves | Encountered a Master Thief 10500 | -7/Lower Caves | Encountered a Master Thief 10502 | -7/Lower Caves | Encountered a Master Thief 10502 | -7/Lower Caves | Destroyed OK-C87(f) 10503 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief 10503 | -7/Lower Caves | 8R-AWN's Boregun stolen by Master Thief 10504 | -7/Lower Caves | 8R-AWN's Boregun stolen by Master Thief 10511 | -7/Lower Caves | Cmb. Antigrav System stolen by Master Thief 10544 | -7/Lower Caves | Discovered new exit (range 12) 10566 | -7/Lower Caves | Entered Data Miner 10566 | -7/Data Miner | Accompanied by 2 allies 10566 | -7/Data Miner | Discovered new exit (range 6) 10567 | -7/Data Miner | Commander's escort returned to base 10567 | -7/Data Miner | Commander's escort returned to base 10576 | -7/Data Miner | Met Data Miner 10585 | -7/Data Miner | Learned location of Section 7 (-2) 10585 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10593 | -7/Data Miner | Received God Mode back door access code from Data Miner 10604 | -7/Data Miner | Entered Proximity Caves 10605 | -6/Proximity Caves | Identified exit to Factory 10689 | -6/Proximity Caves | Escorted by Enhanced Grunt 10715 | -6/Proximity Caves | Learned location of 1 exit from Factory 11002 | -6/Proximity Caves | Found Prototype Device 11002 | -6/Proximity Caves | Identified Exp. Thermal Shield 11012 | -6/Proximity Caves | Entered Factory 11012 | -6/Factory | Evolved 2 slots: Utility x2 11013 | -6/Factory | Identified exit to Factory 11014 | -6/Factory | Identified exit to Extension 11016 | -6/Factory | Loaded intel: 28 terminal locations 11033 | -6/Factory | Assembled infested Garrison Access 11093 | -6/Factory | Incoming assault squad redirected 11117 | -6/Factory | Incoming investigation squad redirected 11275 | -6/Factory | Incoming investigation squad redirected 11491 | -6/Factory | Identified exit to Lower Caves 11714 | -6/Factory | Spotted B-75 Beast 11802 | -6/Factory | Fabricated Combat Drone Bay (x1) 11831 | -6/Factory | Entered Lower Caves 11831 | -6/Lower Caves | Accompanied by 2 allies 11923 | -6/Lower Caves | Learned location of 1 exit from Factory 12229 | -6/Lower Caves | Discovered new exit (range 10) 12254 | -6/Lower Caves | Entered another Lower Caves area 12254 | -6/Lower Caves | Accompanied by 1 ally 12271 | -6/Lower Caves | Discovered exit to Factory (range 7) 12551 | -6/Lower Caves | Learned 4 Factory zone layouts 12791 | -6/Lower Caves | Build established: Mutant 12812 | -6/Lower Caves | Discovered new exit (range 17) 12846 | -6/Lower Caves | Spotted Q5-JR2(f) 12846 | -6/Lower Caves | Spotted JL-BWA(f) 12847 | -6/Lower Caves | Encountered a Master Thief 12847 | -6/Lower Caves | Spotted EK-JKG(f) 12848 | -6/Lower Caves | Encountered a Master Thief 12848 | -6/Lower Caves | Encountered a Master Thief 12852 | -6/Lower Caves | System Purifier stolen by Master Thief 12856 | -6/Lower Caves | Authchip [Propulsion] stolen by Master Thief 12880 | -6/Lower Caves | Adv. Transmission Jammer stolen by Master Thief 12911 | -6/Lower Caves | Learned location of Extension (-6) 12920 | -6/Lower Caves | Found Prototype Device 12933 | -6/Lower Caves | Entered Zion 12954 | -6/Zion | Given the Hacking Drone Bay 12963 | -6/Zion | Discovered new exit (range 12) 13280 | -6/Zion | Visited the Megawrench Repair Shop 13280 | -6/Zion | Megawrench repaired 9 parts 13427 | -6/Zion | Found Prototype Device 13443 | -6/Zion | Identified Hacking Drone Bay 14130 | -6/Zion | Imprinted 14132 | -6/Zion | Declared Zion's savior 14240 | -6/Zion | Identified exit to Proximity Caves 14377 | -6/Zion | Build established: Derelict-Mutant 14382 | -6/Zion | Entered Proximity Caves 14382 | -5/Proximity Caves | Accompanied by 5 allies 14395 | -5/Proximity Caves | Learned Factory garrison access intel 14448 | -5/Proximity Caves | Learned Factory emergency access door positions 14487 | -5/Proximity Caves | Spotter reported a threat 14663 | -5/Proximity Caves | Encountered a Derelict sapper outpost 14863 | -5/Proximity Caves | Attracted the attention of an 0b10 base 14914 | -5/Proximity Caves | Learned Armory stockpile data 14914 | -5/Proximity Caves | Learned Extension stockpile data 14914 | -5/Proximity Caves | Learned Armory emergency access door positions 14914 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts 14914 | -5/Proximity Caves | Learned location of 1 exit from Research 15102 | -5/Proximity Caves | Discovered exit to Factory (range 15) 15147 | -5/Proximity Caves | Entered Factory 15147 | -5/Factory | Evolved 2 slots: Propulsion x2 15148 | -5/Factory | Identified exit to Upper Caves 15151 | -5/Factory | Loaded intel: 26 terminal locations 15152 | -5/Factory | Loaded intel: 4 garrison access locations 15317 | -5/Factory | Incoming investigation squad redirected 15425 | -5/Factory | Retrieved Zion intel report: Branch Access 15456 | -5/Factory | Retrieved Zion intel report: Active Terminals 15462 | -5/Factory | Retrieved Zion intel report: Component Schematics 15463 | -5/Factory | Zion Melee Resupply teleported in 15563 | -5/Factory | Sucked down chute 15563 | -5/Factory | Entered Waste 15564 | -5/Waste | Met a frightened Derelict 15569 | -5/Waste | Spotted C-40 Crusher 15570 | -5/Waste | Build established: Mutant 15573 | -5/Waste | Spotted C-40 Crusher 15574 | -5/Waste | Spotted C-40 Crusher 15576 | -5/Waste | Spotted C-40 Crusher 15578 | -5/Waste | EMP discharged 15578 | -5/Waste | System corruption reached 10% 15579 | -5/Waste | Found Broken Adv. Powered Armor 15597 | -5/Waste | Met Warlord forces unprepared to attack 15615 | -5/Waste | Allies destroyed C-40 Crusher 15616 | -5/Waste | Allies destroyed C-40 Crusher 15618 | -5/Waste | Spotted C-40 Crusher 15626 | -5/Waste | Allies destroyed C-40 Crusher 15631 | -5/Waste | Allies destroyed C-40 Crusher 15636 | -5/Waste | Spotted C-40 Crusher 15641 | -5/Waste | Discovered new exit (range 16) 15650 | -5/Waste | Identified exit to Factory 15650 | -5/Waste | Entered Factory 15800 | -5/Factory | Fabricated Cmb. Antigrav System (x2) 15843 | -5/Factory | Retrieved Zion intel report: Active Terminals 15844 | -5/Factory | Zion Heavy squad teleported in 15878 | -5/Factory | Build established: Derelict-Mutant 15915 | -5/Factory | Zion Heavy squad teleported in 15950 | -5/Factory | Search patrols dispatched 16028 | -5/Factory | Retrieved Zion intel report: Main Access 16028 | -5/Factory | Identified exit to Factory 16075 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16164 | -5/Factory | Retrieved Zion intel report: Emergency Access 16165 | -5/Factory | Zion Light squad teleported in 16309 | -5/Factory | Incoming investigation squad redirected 16339 | -5/Factory | Destroyed 9 combat bots 16356 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16392 | -5/Factory | Retrieved Zion intel report: Component Schematics 16476 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16497 | -5/Factory | Retrieved Zion intel report: Branch Access 16498 | -5/Factory | Zion Heavy squad teleported in 16550 | -5/Factory | First assault squad dispatched 16571 | -5/Factory | Incoming assault squad redirected 16581 | -5/Factory | Entered Upper Caves 16600 | -5/Upper Caves | Build established: Infiltrator-Mutant 16725 | -5/Upper Caves | Discovered new exit (range 6) 16726 | -5/Upper Caves | Identified exit to Upper Caves 16727 | -5/Upper Caves | Entered another Upper Caves area 16727 | -5/Upper Caves | Spotted Q4-IFJ(f) 16727 | -5/Upper Caves | Spotted YH-Q6J(f) 16728 | -5/Upper Caves | Encountered a Master Thief 16728 | -5/Upper Caves | Encountered a Master Thief 16728 | -5/Upper Caves | Flying Fortress v7 stolen by Master Thief 16728 | -5/Upper Caves | Adv. Cloaking Device stolen by Master Thief 16774 | -5/Upper Caves | Encountered a Warlord checkpoint 16780 | -5/Upper Caves | Learned Factory interactive machine intel 17028 | -5/Upper Caves | Build established: Mutant 17080 | -5/Upper Caves | Discovered new exit (range 15) 17091 | -5/Upper Caves | Identified exit to Warlord 17092 | -5/Upper Caves | Entered Warlord 17119 | -5/Warlord | System corruption cleaned by Quarantine Array 17608 | -5/Warlord | Warlord's base attacked by MAIN.C 17618 | -5/Warlord | Rebuked by Warlord 17627 | -5/Warlord | Opened Warlord's prototype stash 17643 | -5/Warlord | Found Prototype Hackware 17647 | -5/Warlord | Found Prototype Processor 17647 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 17674 | -5/Warlord | Found Prototype Special Weapon 17676 | -5/Warlord | Found Prototype Special Weapon 17678 | -5/Warlord | Found Prototype Special Weapon 17680 | -5/Warlord | Found Prototype Special Weapon 17737 | -5/Warlord | Found Prototype Energy Cannon 17737 | -5/Warlord | Identified Vortex Cannon 17739 | -5/Warlord | Found Prototype Energy Cannon 17739 | -5/Warlord | Identified Vortex Driver 17742 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x4) 17767 | -5/Warlord | Build established: Commander-Mutant 17944 | -5/Warlord | Destroyed B-86 Titan 17958 | -5/Warlord | Warlord forces counterattacked 17965 | -5/Warlord | Destroyed 9 combat bots 17982 | -5/Warlord | Spotted B-75 Beast 17987 | -5/Warlord | Destroyed B-75 Beast 18017 | -5/Warlord | Spotted Striker 18040 | -5/Warlord | Spotted Executioner 18065 | -5/Warlord | Discovered new exit (range 14) 18067 | -5/Warlord | Destroyed 8 combat bots 18109 | -5/Warlord | Spotted Striker 18109 | -5/Warlord | Spotted Striker 18111 | -5/Warlord | Spotted Striker 18114 | -5/Warlord | Build established: Mutant 18122 | -5/Warlord | Destroyed Striker 18143 | -5/Warlord | Destroyed 8 combat bots 18211 | -5/Warlord | Spotted Executioner 18212 | -5/Warlord | Destroyed Executioner 18216 | -5/Warlord | Spotted Executioner 18219 | -5/Warlord | Destroyed Executioner 18240 | -5/Warlord | Destroyed 13 combat bots 18283 | -5/Warlord | Warlord base infiltrated, sounded retreat 18289 | -5/Warlord | Spotted Executioner 18294 | -5/Warlord | Assimilated Enhanced Demolisher with FLK Orb 18299 | -5/Warlord | Spotted Executioner 18300 | -5/Warlord | Allies destroyed Executioner 18300 | -5/Warlord | Assimilated Enhanced Demolisher with FLK Orb 18302 | -5/Warlord | Allies destroyed Executioner 18355 | -5/Warlord | Spotted Striker 18382 | -5/Warlord | Assimilated Enhanced Demolisher with FLK Orb 18445 | -5/Warlord | Spotted Executioner 18452 | -5/Warlord | Allies destroyed Executioner 18487 | -5/Warlord | Identified exit to Proximity Caves 18488 | -5/Warlord | Entered Proximity Caves 18488 | -4/Proximity Caves | Accompanied by 3 allies 18743 | -4/Proximity Caves | Found Prototype Launcher 18901 | -4/Proximity Caves | Build established: Scavenger-Mutant 19032 | -4/Proximity Caves | Learned location of Testing (-2) 19552 | -4/Proximity Caves | Discovered exit to Factory (range 16) 19579 | -4/Proximity Caves | Entered Factory 19579 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 19580 | -4/Factory | Loaded intel: 52 interactive machine locations 19641 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 19715 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 19768 | -4/Factory | Retrieved Zion intel report: Active Garrisons 19824 | -4/Factory | Retrieved Zion intel report: Branch Access 19824 | -4/Factory | Identified exit to Upper Caves 19824 | -4/Factory | Identified exit to Armory 19833 | -4/Factory | Spotted B-86 Titan 20000 | -4/Factory | Found Quantum Capacitor 20057 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 20106 | -4/Factory | Entered Upper Caves 20106 | -4/Upper Caves | Spotted N7-GLH(f) 20107 | -4/Upper Caves | Encountered a Master Thief 20110 | -4/Upper Caves | Destroyed N7-GLH(f) 20172 | -4/Upper Caves | Spotted B-86 Titan 20274 | -4/Upper Caves | Learned 12 Research zone layouts 20400 | -4/Upper Caves | Discovered new exit (range 15) 20543 | -4/Upper Caves | Identified exit to Upper Caves 20554 | -4/Upper Caves | Entered another Upper Caves area 20666 | -4/Upper Caves | Discovered new exit (range 3) 20694 | -4/Upper Caves | Identified exit to Zhirov 20695 | -4/Upper Caves | Entered Zhirov 20695 | -4/Zhirov | Discovered new exit (range 3) 20704 | -4/Zhirov | Met Zhirov 20713 | -4/Zhirov | Learned location of Quarantine (-3) 20713 | -4/Zhirov | Learned location of Command (-1) 20720 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20728 | -4/Zhirov | Found Alien Artifact 20728 | -4/Zhirov | Identified Integrated Reactor 20728 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20776 | -4/Zhirov | Identified System Mapper 20777 | -4/Zhirov | Found Alien Artifact 20795 | -4/Zhirov | Identified exit to Proximity Caves 20800 | -4/Zhirov | Entered Proximity Caves 20803 | -3/Proximity Caves | Spotter reported a threat 21036 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21046 | -3/Proximity Caves | Discovered new exit (range 5) 21048 | -3/Proximity Caves | Identified exit to Research 21048 | -3/Proximity Caves | Entered Research 21048 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21049 | -3/Research | Identified exit to Research 21052 | -3/Research | Loaded intel: 4 garrison access locations 21090 | -3/Research | Zion hero teleported in (CL-ANK) 21305 | -3/Research | Zion Hacker squad teleported in 21332 | -3/Research | Build established: Scavenger-Scout 21586 | -3/Research | Found Fusion Bomb Launcher 21591 | -3/Research | Retrieved Zion intel report: Emergency Access 21619 | -3/Research | Incoming investigation squad redirected 21677 | -3/Research | Repaired Ionic Axe 21849 | -3/Research | Spotted B-86 Titan 22017 | -3/Research | Spotted B-86 Titan 22080 | -3/Research | Discovered new exit (range 8) 22082 | -3/Research | Identified exit to Quarantine 22083 | -3/Research | Entered Quarantine 22187 | -3/Quarantine | Found Alien Impact Weapon 22237 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 22262 | -3/Quarantine | Cryocooling Duct disabled 22277 | -3/Quarantine | Ambient heat levels rising (+20) 22277 | -3/Quarantine | Non-combat units ordered to evacuate 22295 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 22307 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 22369 | -3/Quarantine | Found Alien Artifact 22369 | -3/Quarantine | Identified Dimensional Node Initializer 22369 | -3/Quarantine | Initialized slip node 22372 | -3/Quarantine | Found Alien Artifact 22372 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 22372 | -3/Quarantine | Warped through subspace to slip node 22401 | -3/Quarantine | Found Dimensional Node Initializer 22408 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 22420 | -3/Quarantine | Build established: Scavenger-Mutant 22428 | -3/Quarantine | Retrieved Zion intel report: Main Access 22432 | -3/Quarantine | Found Alien Artifact 22503 | -3/Quarantine | Found Alien Artifact 22503 | -3/Quarantine | Identified Phase Redirector 22533 | -3/Quarantine | Found Alien Artifact 22576 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 22643 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 22643 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 22705 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 22721 | -3/Quarantine | Found Alien Slashing Weapon 22721 | -3/Quarantine | Identified Sigix Broadsword 22734 | -3/Quarantine | Entered Research 22734 | -2/Research | Evolved 2 slots: Power x1, Utility x1 22847 | -2/Research | Found Prototype Device 22959 | -2/Research | Retrieved Zion intel report: Active Garrisons 22975 | -2/Research | Retrieved Zion intel report: Component Stockpiles 22984 | -2/Research | First assault squad dispatched 22992 | -2/Research | Retrieved Zion intel report: Unaware Analyses 23003 | -2/Research | Incoming assault squad redirected 23042 | -2/Research | Found Prototype Device 23042 | -2/Research | Identified Exp. ECM Suite 23046 | -2/Research | Identified Exp. Shock Absorption System 23284 | -2/Research | Discovered new exit (range 16) 23314 | -2/Research | Identified exit to Testing 23345 | -2/Research | Discovered new exit (range 13) 23347 | -2/Research | Retrieved Zion intel report: Component Schematics 23377 | -2/Research | Entered Testing 23418 | -2/Testing | Found Prototype Energy Gun 23418 | -2/Testing | Identified Hyp. EM Gauss Rifle 23448 | -2/Testing | Found Prototype Ballistic Gun 23448 | -2/Testing | Identified Hyp. Multirail 23476 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 23495 | -2/Testing | Found Prototype Processor 23495 | -2/Testing | Identified Exp. Core Analyzer 23525 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 23544 | -2/Testing | Found Prototype Device 23544 | -2/Testing | Identified Exp. Hardlight Generator 23569 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 23650 | -2/Testing | Retrieved Zion intel report: Trap Installations 23730 | -2/Testing | Retrieved Zion intel report: Guard Positions 24083 | -2/Testing | Identified Transdimensional Reconstructor 24083 | -2/Testing | Warped through subspace 24140 | -2/Testing | Spotted PG-P5FYIVOMMM 24226 | -2/Testing | Discovered new exit (range 11) 24248 | -2/Testing | Retrieved Zion intel report: Emergency Access 24298 | -2/Testing | Spotted Fortress 24328 | -2/Testing | Discovered new exit (range 5) 24329 | -2/Testing | Identified exit to Section 7 24411 | -2/Testing | Entered Section 7 24412 | -2/Section 7 | Identified Core Reset Matrix 24412 | -2/Section 7 | Identified Core Stripper 24412 | -2/Section 7 | Identified Subatomic Replicator 24412 | -2/Section 7 | Used Core Reset Matrix 24416 | -2/Section 7 | Sensed 24 artifacts in vicinity 24426 | -2/Section 7 | Found Integrated Mediator 24426 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 24597 | -2/Section 7 | Spotted S7 Guard 24609 | -2/Section 7 | Found Integrated Thermoelectric Network 24609 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 24627 | -2/Section 7 | Destroyed S7 Guard 24634 | -2/Section 7 | Found Prototype Protection 24634 | -2/Section 7 | Identified Hvy. Regenerative Plating 24640 | -2/Section 7 | Spotted B-90 Cyclops 24666 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 24696 | -2/Section 7 | Spotted S7 Guard 24698 | -2/Section 7 | Found Core Physics Calibrator 24722 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 24725 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 24809 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 24862 | -2/Section 7 | Incoming investigation squad redirected 24868 | -2/Section 7 | Found Integrated Reactor 24868 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24888 | -2/Section 7 | Warped through subspace 24892 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 24907 | -2/Section 7 | Incoming investigation squad redirected 24988 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 25011 | -2/Section 7 | Assimilated H-81 Overseer with FLK Orb 25074 | -2/Section 7 | Spotted B-99 Colossus 25105 | -2/Section 7 | Found Integrated Dissipator 25105 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25131 | -2/Section 7 | Found LRC Matter Compressor 25131 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 25133 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 25134 | -2/Section 7 | Found LRC Boosters 25134 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 25136 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 25332 | -2/Section 7 | Found Transdimensional Reconstructor 25333 | -2/Section 7 | Found Transdimensional Reconstructor 25335 | -2/Section 7 | Found Transdimensional Reconstructor 25387 | -2/Section 7 | Spotted S7 Guard 25419 | -2/Section 7 | Build established: Alien-Mutant 25447 | -2/Section 7 | Warped through subspace 25474 | -2/Section 7 | Incoming investigation squad redirected 25479 | -2/Section 7 | System corruption reached 10% 25490 | -2/Section 7 | Lost 3 parts (1p2u) 25527 | -2/Section 7 | Discovered new exit (range 15) 25538 | -2/Section 7 | Identified exit to Access 25538 | -2/Section 7 | Entered Access 25538 | -1/Access | Evolved 2 slots: Weapon x2 25788 | -1/Access | First assault squad dispatched 25866 | -1/Access | Retrieved Zion intel report: Main Access 25866 | -1/Access | Identified exit to Surface 26014 | -1/Access | Destroyed 7 combat bots 26067 | -1/Access | Retrieved Zion intel report: Unaware Schematics 26068 | -1/Access | Zion Hacker squad teleported in 26231 | -1/Access | Discovered new exit (range 7) 26234 | -1/Access | Identified exit to Command 26234 | -1/Access | Entered Command 26269 | -1/Command | Retrieved Zion intel report: Trap Installations 26313 | -1/Command | Incoming investigation squad redirected 26365 | -1/Command | Retrieved Zion intel report: Unaware Analyses 26387 | -1/Command | Spotted M Guard 26388 | -1/Command | Spotted Combat Programmer 26397 | -1/Command | Spotted Combat Programmer 26397 | -1/Command | Assimilated Combat Programmer with FLK Orb 26405 | -1/Command | Spotted M Guard 26462 | -1/Command | Lost 4 parts (1p1u2w) 26488 | -1/Command | Destroyed M Guard 26529 | -1/Command | Destroyed M Guard 26556 | -1/Command | Found Prototype Device 26556 | -1/Command | Identified Thermal Barrier 26567 | -1/Command | Found Prototype Device 26567 | -1/Command | Identified AEGIS Remote Shield 26597 | -1/Command | Found Prototype Reactor 26597 | -1/Command | Identified Zero-point Reactor 26600 | -1/Command | Found Zero-point Reactor 26640 | -1/Command | Disengaged cave seal 26660 | -1/Command | Incoming investigation squad redirected 26762 | -1/Command | Destroyed Combat Programmer 26762 | -1/Command | All MAIN.C guards destroyed 26766 | -1/Command | First assault squad dispatched 26786 | -1/Command | Incoming assault squad redirected 26800 | -1/Command | Found Prototype Protection 26800 | -1/Command | Identified Zio. Weapon Casing 26884 | -1/Command | Incoming investigation squad redirected 26917 | -1/Command | 0b10 Conduit disabled 26929 | -1/Command | Met MAIN.C 26946 | -1/Command | Allies destroyed MAIN.C Shell 26947 | -1/Command | MAIN.C activated Command garrisons 26963 | -1/Command | Allies destroyed MAIN.C 26977 | -1/Command | Discovered exit to Surface (range 43) 26977 | -1/Command | Discovered exit to Surface (range 91) 26977 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26987 | -1/Command | Lost 3 parts (1p1n1u) 27065 | -1/Command | Found Exp. System Purifier 27731 | -1/Command | Found Null Cannon 27735 | -1/Command | Found Zero-point Reactor 27737 | -1/Command | Found Zero-point Reactor 28083 | -1/Command | Found Exp. Core Analyzer 28088 | -1/Command | Found Exp. Core Analyzer 28093 | -1/Command | Found Exp. Targeting Computer 28554 | -1/Command | Phase Generator disabled 29362 | -1/Command | Found Exp. Targeting Computer 29366 | -1/Command | Found Prototype Energy Cannon 29366 | -1/Command | Identified Zio. Alpha Cannon Mk. II 29372 | -1/Command | Found Zio. Alpha Cannon Mk. II 29377 | -1/Command | Found Exp. Weapon Cycler 29384 | -1/Command | Found Prototype Protection 29384 | -1/Command | Identified Zio. Shade Armor 29392 | -1/Command | Found Zio. Shade Armor 29524 | -1/Command | Found Zio. Weapon Casing 29662 | -1/Command | Build established: Scavenger-Mutant 30193 | -1/Command | Found Zio. Weapon Casing 30202 | -1/Command | Found Zio. Weapon Casing 30338 | -1/Command | Warped through subspace to slip node 30338 | -1/Command | Discovered new exit (range 5) 30341 | -1/Command | Found Zio. Shade Armor 30343 | -1/Command | Entered Access_0 30344 | -1/Access_0 | Sensed 4 artifacts in vicinity 30345 | -1/Access_0 | Met Architect 30354 | -1/Access_0 | Architect warped through subspace 30383 | -1/Access_0 | Destroyed A8 30394 | -1/Access_0 | Architect warped through subspace 30439 | -1/Access_0 | Architect warped through subspace 30474 | -1/Access_0 | Architect warped through subspace 30498 | -1/Access_0 | Architect warped through subspace 30503 | -1/Access_0 | A6 warped into view 30552 | -1/Access_0 | Architect warped through subspace 30629 | -1/Access_0 | Warped through subspace to slip node 30629 | -1/Access_0 | Discovered exit to Surface (range 8) 30638 | *** | Heading to fleet! Last Messages --------------- 30627_ HV Slug penetrates Wall. 30627_ Penetrated by Quantum Shear. 30627_ Quantum Shear penetrates Earth. 30627_ HV Slug penetrates Wall. 30627_ HV Slug penetrates Architect. 30627_ Architect knocked back. 30627_ Critical hit (Destroy). 30628_ HV Slug penetrates Earth. 30628_ HV Slug penetrates Wall. 30628_ Penetrated by HV Slug. 30628_ Dropped Exp. Energy Well. 30629_ Extracted 335 energy. 30629_ Penetrated by HV Slug. 30629_ Critical hit (Destroy). 30629_ Knocked back. 30629_ Warped through subspace, drawn to slip node. 30629_ EXIT=FOUND: SURFACE 30630_ System corrupted: IFF burst signal emitted. 30630_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 95 Energy Capacity 1030 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Additional Mass Support 20 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 65 Targeting Accuracy 24 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 34 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel S-43 Plague | -1/Access | Z-intel A-15 Conveyor | -1/Access | Z-intel Fabricated ------------ Combat Drone Bay | x1 | -6/Factory | Authchip Cmb. Antigrav System | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer High-powered Transdimensional Reconstructor Phase Redirector Sigix Broadsword Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Integrated Thermoelectric Network Core Stripper Integrated Dissipator LRC Matter Compressor Subatomic Replicator LRC Boosters Achievements -------------- None Challenges ------------ None Game ------ Seed GhostBurstTorch Manual? 0 Play Time 06:52:02 Cumulative 413.3 hours Start 2023.04.07 @ 13:55:02 End 2023.04.08 @ 14:56:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 398 Adventurer 87 Explorer 0 Win Type 2 Total 21 Types 7/0/12/1/1/0/0/0/0 Lore% 88 Gallery% 91 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 096ecf31-8df1-480e-80d8-a2f306e65878