Cogmind - Beta 9.2 @@@ ROGUE MODE // 2020.01.06 @ 19:11:11 Player: josiah Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2717) 2717 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 7037 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 66 Cogmind --------- Core Integrity 658/850 Matter 224/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Flak Cannon Flak Cannon Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY (18) --- Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Weapon Cycler Improved Shield Generator Phase Cannon Heavy Machine Gun Flak Cannon Flak Cannon Flak Cannon Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Proton Cannon Heavy Ion Cannon Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Compact Wheel Compact Wheel Improved Terrain Scanner Advanced Terrain Scan Processor Weapon Cycler Improved Light Armor Plating Reactive Plating Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 1 . 1 1 1 . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 90 | 6 5 17 24 6 17 5 7 3 Power 10 | 1 1 1 4 . 2 1 . . Engine 8 | 1 1 . 4 . 2 . . . Core 2 | . . 1 . . . 1 . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . 7 6 2 3 . 2 . Treads 3 | . . . . 2 1 . . . Leg 5 | 2 . 1 2 . . . . . Wheel 14 | . . 6 4 . 2 . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 1 4 5 3 7 2 2 1 Device 8 | . 1 1 1 1 3 1 . . Storage 5 | 1 . 1 1 . 1 . 1 . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 11 | . . 2 3 2 1 1 1 1 Artifact . | . . . . . . . . . Weapon 32 | 2 3 5 9 1 5 2 3 2 Energy Gun 5 | 2 2 . . . 1 . . . Energy Cannon 3 | . . . . . 1 . 2 . Ballistic Gun 17 | . 1 5 9 1 1 . . . Ballistic Cannon 7 | . . . . . 2 2 1 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 31 | . 3 5 6 . 6 . 5 6 Power 5 | . . . 1 . 2 . 2 . Propulsion 11 | . 1 2 4 . . . 1 3 Utility 5 | . . 1 1 . 1 . . 2 Weapon 10 | . 2 2 . . 3 . 2 1 Highest Loss Streak 5 | . 3 1 1 . 5 . 3 4 Average Slot Usage (%) 92 | . 83 94 97 100 94 92 87 79 Engine 7 | . 14 6 10 9 6 6 3 . Core 1 | . . 4 . . . 5 3 . Treads 2 | . . . . 17 11 . . . Leg 5 | . 19 1 12 . . . . . Wheel 9 | . . 19 6 . 7 13 13 13 Device 10 | . 9 14 11 9 7 13 10 6 Storage 15 | . 14 12 19 18 15 13 13 13 Processor 2 | . . . . . 7 6 6 6 Protection 5 | . . 5 2 9 5 6 8 12 Energy Gun 1 | . 19 2 . . . . . . Ballistic Gun 19 | . 5 26 32 36 27 1 . . Ballistic Cannon 7 | . . . . . 1 21 22 25 Naked Turns . | . . . . . . . . . Heaviest Build 99 | 13 14 32 50 56 67 91 99 98 Greatest Support 64 | 20 20 26 26 44 64 40 44 44 Greatest Overweight (x) 7 | 4 1 2 4 2 2 2 7 7 Average Overweight (x) 1 | . . 1 2 1 . 1 2 4 Largest Inventory Capacity 18 | 6 6 12 16 16 16 16 18 18 Average Capacity 14 | 5 6 10 14 16 16 16 16 18 Most Carried 18 | 3 6 10 16 16 16 16 18 16 Average Carried 13 | 1 3 8 14 15 15 15 16 14 Final Capacity 18 | 6 6 10 16 16 16 16 18 18 Final Carried 16 | 3 6 10 16 16 16 16 16 14 Class Distribution -------------------- 32% | Tank 31% | Gunner 19% | Mutant 6% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Matter Collected 2671 | 186 59 406 783 273 482 . 190 292 Remotely . | . . . . . . . . . Salvage Created 3646 | . 80 690 1295 377 862 . 50 292 Parts 216 | . 8 50 79 21 46 . 5 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 5 7 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Combat Hostiles Destroyed 77 | . 4 18 25 6 14 . 4 6 Guns 65 | . 4 18 25 6 12 . . . Cannons 12 | . . . . . 2 . 4 6 Classes Destroyed 12 | . 2 4 3 . 2 . . 1 Worker 4 | . . 1 3 . . . . . Builder 1 | . . . 1 . . . . . Recycler 6 | . . 1 3 1 1 . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 26 | . 3 7 10 . . . 4 2 Grunt 28 | . 1 7 5 4 8 . . 3 Brawler 1 | . . 1 . . . . . . Duelist 3 | . . . . . 2 . . 1 Sentry 18 | . . 3 10 2 3 . . . Programmer 1 | . . . . . 1 . . . Packrat 2 | . . . . . . . . 2 Samaritan 1 | . . . . . . . . 1 Best Kill Streak 7 | . 3 5 7 3 5 . 3 3 Combat Bots Only 6 | . 3 5 6 3 4 . 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 2 . 1 1 Gunslinging 1 | . . 1 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Damage Taken 5488 | . 292 694 1060 231 1595 36 904 676 Core 741 | . 32 195 174 14 134 . 94 98 Absorbed by Shields 133 | . . . . . . 13 120 . Core Remaining (%) 74 | 100 87 . 7 97 80 . . . Volleys Fired 202 | . 12 42 64 17 29 . 18 20 Largest 4 | . 2 3 3 4 4 . 4 4 Hottest 233 | . 80 80 69 92 176 . 233 190 Shots Fired 584 | . 23 115 192 68 108 . 36 42 Gun 501 | . 23 115 192 68 103 . . . Cannon 83 | . . . . . 5 . 36 42 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 552 | . 6 111 192 68 103 . 30 42 Thermal 19 | . 7 4 . . 5 . 3 . Explosive . | . . . . . . . . . Electromagnetic 13 | . 10 . . . . . 3 . Robot Hit Streak 40 | . 7 14 23 40 37 . 6 15 Robot Miss Streak 5 | . 2 3 3 3 3 . 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . . 4 6 . 4 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 427 | . 12 78 131 46 93 . 33 34 Core Hits 204 | . 5 38 55 17 47 . 14 28 Critical Hits 2 | . . . . . 1 . . 1 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6173 | . 153 818 1699 588 1533 . 518 864 Guns 4673 | . 153 818 1699 588 1415 . . . Cannons 1500 | . . . . . 118 . 518 864 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5709 | . 18 774 1699 588 1395 . 371 864 Thermal 334 | . 66 44 . . 138 . 86 . Explosive . | . . . . . . . . . Electromagnetic 130 | . 69 . . . . . 61 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 . 1 . . . Average Corruption 3 | . . . 3 . 1 . . . Corruption Purged . | . . . . . . . . . Effects 26 | . . . 25 . 1 . . . Message Errors 8 | . . . 8 . . . . . Matter Fused 8 | . . . 8 . . . . . Heat Flow Errors 6 | . . . 6 . . . . . Data Loss (minor) 2 | . . . 2 . . . . . Targeting Errors 2 | . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 34 | . . . . . . . . 34 Projectiles 34 | . . . . . . . . 34 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Kinetic 12 | . . . . . . . . 12 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 273 | . 132 97 176 3 86 . 273 54 Average Temperature 52 | . 50 28 79 3 24 . 148 41 Received Heat Transfer 1353 | . 48 234 216 108 435 . 102 210 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 610 | . 150 100 . . 249 . 111 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Peak Influence 679 | . 89 335 679 303 200 98 . . Average Influence 237 | . 19 97 417 186 124 93 . . Maximum Alert Level 2 | . . 1 2 1 1 . . . Low Security (%) 53 | 100 100 90 2 64 97 100 . . Level 1 25 | . . 9 49 35 2 . . . Level 2 20 | . . . 48 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 2 1 1 1 . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . 2 . 1 . . . . Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Distress Signals 4 | . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 6 22 38 12 16 1 9 11 Peak Tracking Total 6 | . 3 5 6 5 5 1 4 5 Tactical Retreats 13 | . . 3 1 1 . . 5 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Traps Triggered 8 | . 1 . 4 . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Machines Accessed 11 | . 4 . 5 . 1 . 1 . Terminals 9 | . 4 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 35 | . 18 . 13 . 3 . 1 . Successful 22 | . 13 . 7 . 1 . 1 . Failed 13 | . 5 . 6 . 2 . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 15 . 5 . . . . . Terminals 31 | . 18 . 13 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 9 | . 3 . 5 . . . 1 . Record 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Security Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 26 | . 21 . 5 . . . . . Terminals 12 | . 10 . 2 . . . . . Track 3 | . 3 . . . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 5 | . 3 . 2 . . . . . Operators 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 4 . 4 . 1 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 99 | . . . 99 99 . . . . Highest-Rated Ally 99 | . . . 99 99 . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . Total Damage 304 | . . . 304 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Turns Passed 6576 | 70 457 644 2089 464 762 420 1195 475 Spaces Moved 3827 | 46 212 319 1118 198 467 353 858 256 Core 18 | 18 . . . . . . . . Treads 388 | . . . . 188 200 . . . Legs 887 | 28 212 26 611 10 . . . . Wheels 2534 | . . 293 507 . 267 353 858 256 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 165 105 105 115 116 Average Speed 129 | 127 141 104 145 165 124 113 116 134 Slowest Speed 250 | 250 150 180 240 180 150 115 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 36 20 96 32 14 8 99 44 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 13 | . . . . . . . 1 12 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . 1 12 AOE . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Total 5017 | 54 346 548 1447 292 582 372 1026 350 Wait 786 | . 114 153 214 64 35 . 136 70 Move 3819 | 45 211 318 1117 197 466 352 857 256 Hop . | . . . . . . . . . Pick Up 65 | 3 4 13 12 4 16 7 5 1 Fast Attach 38 | 6 4 3 13 1 8 3 . . Attach 23 | . 1 6 2 2 5 1 3 3 Detach . | . . . . . . . . . Swap 29 | . . 8 9 3 4 1 4 . Drop 55 | . . 5 16 4 19 8 3 . Fire 202 | . 12 42 64 17 29 . 18 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: Zio) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Lost 3 parts (1n2w) 302 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 13) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1072 | -9/Materials | Discovered new exit (range 8) 1172 | -9/Materials | Entered Storage 1211 | -9/Storage | Core integrity fell below 50% 1490 | -9/Storage | Build established: Scavenger-Tank 1972 | -9/Storage | First assault squad dispatched 2010 | -9/Storage | Core integrity fell below 20% 2011 | -9/Storage | Build established: Gunner 2083 | -9/Storage | Met 01-MTF 2163 | -9/Storage | Discovered new exit (range 11) 3261 | -9/Storage | Entered Materials 3261 | -8/Materials | Accompanied by 1 ally 3261 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3266 | -8/Materials | 01-MTF left 3567 | -8/Materials | Build established: Tank 3717 | -8/Materials | Discovered new exit (range 5) 3725 | -8/Materials | Entered Factory 3725 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4421 | -7/Factory | Lost 5 parts (1p1u3w) 4470 | -7/Factory | Discovered new exit (range 3) 4481 | -7/Factory | Build established: Gunner 4487 | -7/Factory | Entered another Factory area 4487 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4845 | -6/Factory | Build established: Tank 4887 | -6/Factory | Discovered new exit (range 14) 4907 | -6/Factory | Entered Lower Caves 4908 | -6/Lower Caves | Encountered a Warlord checkpoint 5104 | -6/Lower Caves | Spotted B-75 Beast 5281 | -6/Lower Caves | Learned Factory security intel 5390 | -6/Lower Caves | Learned Factory security intel 5870 | -6/Lower Caves | Lost 3 parts (1n2w) 5986 | -6/Lower Caves | Discovered new exit (range 13) 6089 | -6/Lower Caves | Build established: Mutant 6102 | -6/Lower Caves | Entered another Lower Caves area 6409 | -6/Lower Caves | Lost 4 parts (2n1u1w) 6483 | -6/Lower Caves | Identified exit to Zion 6575 | -6/Lower Caves | Spotted B-75 Beast 6577 | -6/Lower Caves | Self-destructed Last Messages --------------- 06364_ G-50 Soldier knocked back. 06364_ L-41 Fighter knocked back. 06366_ Com. Wheel destroyed. 06371_ L-41 Fighter destroyed. 06373_ Com. Wheel destroyed. 06374_ G-50 Soldier knocked back. 06374_ G-50 Soldier destroyed. 06378_ Reactive Plating destroyed. 06380_ Carbon-fiber Leg fries itself beyond repair. 06381_ G-50 Soldier destroyed. 06384_ Acquired 7 matter. 06385_ Acquired 51 matter. 06389_ Adv. Heat Sink fries itself beyond repair. 06389_ Acquired 43 matter. 06395_ Acquired 36 matter. 06483_ Acquired derelict log, extracted data. 06494_ Acquired Hvy. Machine Gun. 06576_ Arm. Wheel destroyed. 06576_ Knocked back. 06576_ Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????####???????????????????????????????????? | | ?????????? #######????????????????????????????? | | ??????????? ????????????????????????????? | | ????????????# ????????????????????????????? | | ####?????????# ????????????????????????????? | | ###???????# ###?????????????????????????? | | # #????????? ##????????????????????????? | | #??????????# ##???????????????????????? | | ??????????# ##??????????????????????? | | # ?????????## ###????????????????????? | | # ????###??# ##???????????????????? | | # ##### ####### #???????????????????? | | # #?# #???## #???????????????????? | | # ### #????# ##???????????????????? | | # ## #??### ### #????????????????????? | | # # #???# #?# #????????????????????? | | # # ##?## ##?# #????????????????????? | | # # ### ##?## ##????????????????????? | | #?## #?????????????????????? | | ## ### ### ##????????????????????? | | ######## ##?## ### ##???????????????????? | | #?????####???# ##?# #???????????????????? | | ##????????????# #??## #???????????????????? | | #?????????????#####???## ##??????????????????? | | ###????????????????????##@ ##?????????????????? | | ##????????????????????# #?????????????????? | | #????????????????? #???????????????? | | #???????????????# #?????????????? | | ####???????????????## #????????????? | | ##??????????????????## #????????????? | | ????????????????????# #????????????? | | #????????????????????# ### #????????????? | | ##???????????????????# #???# ##????????????? | | #####??????????????? ????? #?????????????? | | ### #?????????## #????? ?????????????? | | #??????????# ??????# #????????????? | | #?????????? ??????? #????????????? | | ### #??????????? #??????? ?????????????? | | #???? ##?????????# ????????? ???????????????? | | ####? ??????????????????????????????????????? | | ## ??????????????????????????????????????? | | ?????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ### ????????????????????????????????????? | | ### ## ????????????????????????????????????? | | ##??# # ????????????????????????????????????? | | ###### # ?????#######???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed ParticleDerelictPerforator Manual? 0 Play Time 00:53:46 Cumulative 106.9 hours Start 2019.12.10 @ 20:12:13 End 2020.01.06 @ 19:11:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 110 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 48 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24cbee04-c5bd-4c9e-8c4a-f90814cd1a6f