Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.13 @ 18:30:18 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (155) 775 Value Destroyed (6568) 6568 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 13933 Bonus ------- High Alert Combat Kills 380 Scanned by Researcher 500 Friendly Fire -150 Cogmind --------- Core Integrity 266/1300 Matter 0/550 Energy 494/565 System Corruption 8% Temperature Cool (761) Movement Walking (200) Ox3 Location -3/Testing Parts ------- > --- POWER (2) -------- Antimatter Reactor Graviton Reactor > --- PROPULSION (6) --- Myomer Leg Biometal Leg > --- UTILITY (8) ------ Large Storage Unit Matter Compressor Experimental Target Analyzer Core Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Improved Energy Mantle Advanced Hacking Suite > --- WEAPON (6) ------- Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (10) --- Flexi-carbon Leg Advanced Recalibrator Advanced Recalibrator Railgun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Advanced Target Analyzer Core Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Improved Core Shielding Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Railgun Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Flexi-carbon Leg Matter Compressor Advanced Recalibrator Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon [Rating: 149] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Dynamic Insulation System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon KE Penetrator Energy Gun EM Pulse Gun Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Slots Evolved 15 | . 1 2 2 2 2 2 2 . . 2 . Power 1 | . 1 . . . . . . . . . . Propulsion 4 | . . . . 2 2 . . . . . . Utility 6 | . . 2 . . . 2 . . . 2 . Weapon 4 | . . . 2 . . . 2 . . . . Parts Attached 112 | 7 2 11 8 19 5 13 3 10 . 27 7 Power 24 | 1 1 4 1 4 1 3 1 3 . 4 1 Engine 12 | 1 1 1 . 3 1 3 1 1 . . . Core 5 | . . 3 1 1 . . . . . . . Reactor 7 | . . . . . . . . 2 . 4 1 Propulsion 27 | 2 . . 2 10 2 1 . 3 . 7 . Treads . | . . . . . . . . . . . . Leg 27 | 2 . . 2 10 2 1 . 3 . 7 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 2 1 3 1 1 . 4 . 4 . 9 3 Device 12 | . . 1 . 1 . 1 . 3 . 4 2 Storage 6 | 1 1 2 1 . . . . . . 1 . Processor 5 | 1 . . . . . 1 . . . 2 1 Hackware 3 | . . . . . . 2 . . . 1 . Protection 2 | . . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 . 4 4 4 2 5 2 . . 7 3 Energy Gun 4 | 1 . . . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 21 | 1 . 4 4 4 . 4 2 . . 2 . Ballistic Cannon 8 | . . . . . 2 1 . . . 5 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 . . . . . 2 4 Parts Lost 34 | . . 1 1 2 1 3 . 7 . 14 5 Power 2 | . . . . . . . . 1 . 1 . Propulsion 10 | . . . . . . 1 . 3 . 3 3 Utility 11 | . . . 1 1 . 2 . 3 . 4 . Weapon 11 | . . 1 . 1 1 . . . . 6 2 Highest Loss Streak 4 | . . 1 1 1 1 2 . 4 . 3 3 Average Slot Usage (%) 97 | . 100 98 99 99 99 96 100 96 100 97 83 Engine 5 | . 25 4 . 3 8 11 10 4 . . . Core 4 | . . 15 16 10 3 . . . . . . Reactor 2 | . . . . . . . . 5 10 8 9 Leg 27 | . 25 20 16 27 37 32 30 26 30 26 17 Device 7 | . . 10 2 3 6 4 5 9 10 13 6 Storage 11 | . 12 18 22 17 12 11 10 6 5 4 9 Processor 8 | . 12 10 8 7 6 11 10 6 5 7 13 Hackware 2 | . . . . . . 2 5 5 5 4 4 Protection 1 | . . . . . . . . 2 5 3 . Ballistic Gun 23 | . 12 16 32 27 20 14 30 30 30 19 7 Ballistic Cannon 2 | . . . . . 3 7 . . . 6 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 113 | 15 26 38 45 51 58 60 68 82 82 112 113 Greatest Support 156 | 20 20 20 30 74 110 110 110 114 114 156 106 Greatest Overweight (x) 4 | 4 1 1 2 2 . . . . . 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 2 10 9 10 9 10 9 10 10 10 6 Average Carried 8 | . 1 3 8 9 7 7 8 9 10 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 1 10 9 10 7 10 9 10 10 6 5 Class Distribution -------------------- 46% | Hacker-Gunner 21% | Scavenger-Executioner 20% | Hacker-Executioner 11% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -3/Research Hacker-Gunner | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Matter Collected 6231 | 242 51 615 206 889 511 829 212 521 . 2026 129 Remotely . | . . . . . . . . . . . . Salvage Created 7434 | . 17 762 265 1167 788 953 226 772 . 2268 216 Parts 348 | . 2 46 12 57 37 44 7 21 . 111 11 Haulers Intercepted 5 | . . 1 . 1 . . 1 . . 2 . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Combat Hostiles Destroyed 119 | . . 16 4 21 14 20 1 12 . 27 4 Guns 93 | . . 13 4 21 11 11 1 12 . 18 2 Cannons 21 | . . . . . 3 7 . . . 9 2 AOE 5 | . . 3 . . . 2 . . . . . Classes Destroyed 17 | . 1 6 2 4 1 . 1 1 . . 1 Worker 10 | . . 2 . 1 . 2 . . . 5 . Builder 4 | . . . . 1 . 3 . . . . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 5 | . . 1 . 1 . . 1 . . 2 . Recycler 5 | . . 2 . . . . . . . 3 . Carrier 1 | . . . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 8 | . 1 . 1 2 1 1 . . . 2 . Swarmer 26 | . . 5 2 5 2 4 . 4 . 4 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 46 | . . 8 . 10 8 10 . 4 . 5 1 Brawler 3 | . . . . 2 1 . . . . . . Duelist 3 | . . . . . 1 . . 1 . . 1 Sentry 16 | . . 3 1 . 2 2 1 2 . 5 . Hunter 6 | . . . 1 2 . 2 . . . 1 . Programmer 16 | . . . . 3 . 2 . . . 10 1 Behemoth 3 | . . . . . . . . 1 . 2 . Best Kill Streak 8 | . 1 5 3 6 6 5 2 5 . 8 3 Combat Bots Only 6 | . . 3 3 4 5 5 1 5 . 6 3 Max Kills in Single Turn 3 | . 1 3 2 1 2 3 1 2 . 2 1 Gunslinging 1 | . . . 1 . . . . 1 . . . Exploded 3 | . . 3 . . . 2 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Damage Taken 7651 | . . 405 98 628 567 884 15 1042 . 3245 767 Core 1365 | . . 29 16 49 62 57 15 103 . 818 216 Absorbed by Shields 645 | . . . . . . . . . . . 645 Core Remaining (%) 94 | 100 100 92 97 93 92 94 . . 89 . . Volleys Fired 296 | . 1 53 12 58 25 45 3 16 . 72 11 Largest 6 | . 2 2 4 4 4 4 6 6 . 6 5 Hottest 339 | . 60 60 83 104 132 152 198 198 . 304 339 Shots Fired 1228 | . 2 104 48 231 99 174 18 97 . 412 43 Gun 1014 | . 2 104 48 231 86 110 18 97 . 301 17 Cannon 214 | . . . . . 13 64 . . . 111 26 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1211 | . 1 98 48 231 99 174 18 97 . 412 33 Thermal 10 | . . . . . . . . . . . 10 Explosive . | . . . . . . . . . . . . Electromagnetic 7 | . 1 6 . . . . . . . . . Robot Hit Streak 76 | . 1 26 48 32 42 76 9 20 . 28 10 Robot Miss Streak 5 | . . 3 1 2 2 2 1 3 . 5 3 Penetration Max 1 | . . . . . 1 1 1 1 . 1 1 Secondary Targets 14 | . . 2 2 3 1 1 . 5 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . 1 . . . Shots Hit Robots 875 | . 1 88 39 178 75 128 11 70 . 258 27 Core Hits 360 | . 1 38 12 69 32 63 7 33 . 91 14 Critical Hits 78 | . . 1 1 2 2 11 1 10 . 44 6 Critical Kills 21 | . . 1 1 . 2 5 . 2 . 9 1 Critical Parts Destroyed 39 | . . . . 2 . 4 1 4 . 24 4 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19464 | . 22 1018 481 2358 1580 3099 304 1911 . 7601 1090 Guns 15037 | . 22 918 481 2358 1401 1889 304 1911 . 5376 377 Cannons 3906 | . . . . . 179 1082 . . . 2110 535 Explosions 289 | . . 100 . . . 128 . . . 61 . Melee . | . . . . . . . . . . . . Ramming 232 | . . . . . . . . . . 54 178 Kinetic 18685 | . . 856 481 2358 1580 2971 304 1911 . 7486 738 Thermal 318 | . . 100 . . . 44 . . . . 174 Explosive 61 | . . . . . . . . . . 61 . Electromagnetic 168 | . 22 62 . . . 84 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 1 . 1 3 . 1 . 5 5 8 8 Average Corruption 3 | . 1 . 1 2 . 1 . 5 5 5 8 Corruption Purged . | . . . . . . . . . . . . Effects 101 | . 1 . 2 18 . 4 . 28 1 36 11 Message Errors 18 | . 1 . . 7 . . . 2 1 4 3 Matter Fused 15 | . . . . 3 . . . 7 . 5 . Heat Flow Errors 5 | . . . . 1 . . . 3 . 1 . Energy Discharges 14 | . . . 1 2 . . . 7 . 3 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 11 | . . . 1 1 . . . 5 . 3 1 Data Loss (major) 3 | . . . . . . . . 2 . . 1 Misfires 2 | . . . . . . . . 1 . 1 . Targeting Errors 30 | . . . . 4 . 4 . 1 . 16 5 Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 57 | . . . . . . 43 . . . 9 5 Projectiles 57 | . . . . . . 43 . . . 9 5 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 32 | . . . . . 2 9 . . . 14 7 Impact 3 | . . . . . . . . . . 2 1 Kinetic 29 | . . . . . 2 9 . . . 12 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 142 | . . . . . . 50 . . . 70 22 Shots 4 | . . . . . . 3 . . . 1 . Rammed 6 | . . . . . . . . . . . 6 Targets Rammed 23 | . . . . . . 1 . . . 6 16 Kicked 17 | . . . . . . 1 . . . 6 10 Crushed . | . . . . . . . . . . . . Highest Temperature 1173 | . 15 70 156 214 532 476 80 356 . 1173 761 Average Temperature 150 | . 8 24 68 54 167 151 42 105 . 324 264 Received Heat Transfer 1910 | . . 270 36 252 378 441 9 174 . 210 140 Effects 78 | . . . . . 11 9 . . . 48 10 Shutdowns 23 | . . . . . 2 3 . . . 13 5 Energy Bleed 9 | . . . . . 2 . . . . 6 1 Interference 14 | . . . . . 5 3 . . . 3 3 Matter Decay 5 | . . . . . 1 . . . . 4 . Short Circuit 4 | . . . . . 1 . . . . 3 . Damage (minor) 6 | . . . . . . . . . . 6 . Damage (major) 12 | . . . . . . 3 . . . 9 . Damage (core) 5 | . . . . . . . . . . 4 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . Heat Transferred 235 | . . 50 . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Peak Influence 792 | . 25 274 242 792 547 524 139 . . 467 280 Average Influence 244 | . 14 125 124 365 320 312 93 . . 150 222 Maximum Alert Level 3 | . . 1 1 3 2 2 . . . 2 1 Low Security (%) 47 | 100 100 83 82 33 29 5 100 . . 68 23 Level 1 33 | . . 16 17 19 38 79 . . . 28 76 Level 2 17 | . . . . 42 31 15 . . . 2 . Level 3 1 | . . . . 4 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . . 1 1 8 6 5 . . . 6 1 Investigation 13 | . . 1 . 5 3 2 . . . 2 . Extermination 7 | . . . . 3 . 1 . . . 3 . Reinforcement 3 | . . . . . . 2 . . . 1 . Assault 1 | . . . . . . . . . . . 1 Garrison 4 | . . . 1 . 3 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Distress Signals 5 | . . . . 1 1 . . . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 148 | . 1 19 6 25 14 26 1 12 . 36 8 Peak Tracking Total 9 | . 1 4 2 4 5 6 1 5 . 9 6 Tactical Retreats 2 | . . . . . 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Traps Triggered 6 | . 1 . 2 3 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Machines Disabled 10 | . . . . . . 3 . 1 . 5 1 Max in Single Turn 2 | . . . . . . 2 . 1 . 1 1 Garrison Access 2 | . . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Machines Accessed 21 | . 1 1 2 7 3 3 . 1 . 3 . Terminals 12 | . 1 1 2 2 3 2 . . . 1 . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 3 | . . . . 2 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . Total Hacks 56 | . 3 4 4 16 9 9 . 1 . 10 . Successful 32 | . 2 4 4 7 4 4 . 1 . 6 . Failed 24 | . 1 . . 9 5 5 . . . 4 . Catastrophic 6 | . . . . 1 3 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . 1 2 . . 1 . . . . . Terminals 34 | . 3 4 4 5 9 5 . . . 4 . Fabricators 4 | . . . . 4 . . . . . . . Repair Stations 11 | . . . . 6 . . . . . 5 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 4 . . . 1 . Terminal Hacks 19 | . 2 3 3 1 4 3 . 1 . 2 . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 2 | . . . . . 1 . . . . 1 . Branch Access Points 3 | . 1 . . . 1 1 . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . Locate Traps 3 | . . 1 1 . . 1 . . . . . Zone Layout 6 | . 1 1 1 . 1 1 . . . 1 . Fabricator Hacks 2 | . . . . 2 . . . . . . . Build 2 | . . . . 2 . . . . . . . Repair Station Hacks 6 | . . . . 3 . . . . . 3 . Scan Component 4 | . . . . 2 . . . . . 2 . Repair 2 | . . . . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . 1 . Unauthorized Hacks 3 | . . 1 1 . . 1 . . . . . Terminals 3 | . . 1 1 . . 1 . . . . . Track 3 | . . 1 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 1 2 5 3 2 . . . 2 . Full Trace Events 14 | . 1 1 . 5 3 2 . . . 2 . Feedback Events 3 | . . . . 2 . 1 . . . . . Corruption 2 | . . . . 2 . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . Matter 186 | . . . . 186 . . . . . . . Time 49 | . . . . 49 . . . . . . . Total Robot Build Rating 6 | . . . . 6 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter 190 | . . . . 190 . . . . . . . Time 31 | . . . . 31 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . 1 . Time 32 | . . . . 16 . . . . . 16 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . Highest-Rated Group 30 | . . . . 30 . . . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . . . Total Damage 45 | . . . . 45 . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Turns Passed 6738 | 78 129 621 213 1486 344 1023 137 1460 41 1096 110 Spaces Moved 4218 | 58 90 291 106 936 202 690 101 1105 35 592 12 Core 27 | 27 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 4191 | 31 90 291 106 936 202 690 101 1105 35 592 12 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 121 121 121 120 120 116 143 Average Speed 123 | 115 137 150 151 121 121 121 121 120 120 118 143 Slowest Speed 250 | 250 150 150 180 190 121 121 121 122 120 145 145 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 21 | 4 24 29 17 28 4 19 3 97 8 27 3 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . . . Spaces Dug 2 | . . . . . . . . 2 . . . Terrain Destroyed 167 | . . 5 . . 8 24 2 15 . 101 12 Melee . | . . . . . . . . . . . . Projectile 139 | . . . . . 8 23 2 15 . 79 12 AOE 28 | . . 5 . . . 1 . . . 22 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Tes Total 4980 | 66 93 379 127 1146 239 765 106 1183 34 772 70 Wait 239 | . . 10 . 112 7 4 . 37 . 56 13 Move 4206 | 57 89 290 105 935 201 689 100 1103 34 591 12 Hop . | . . . . . . . . . . . . Pick Up 43 | 2 . 10 1 9 . 7 . 8 . 6 . Fast Attach 47 | 7 . 3 . 6 1 4 . 8 . 14 4 Attach 34 | . 1 3 5 4 3 4 2 2 . 7 3 Detach 3 | . . . 1 . . . . . . . 2 Swap 32 | . 1 5 3 9 1 5 1 . . 7 . Drop 50 | . 1 5 . 13 1 6 . 8 . 13 3 Fire 296 | . 1 53 12 58 25 45 3 16 . 72 11 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 23 | . . . . . . 1 . . . 6 16 Crush . | . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . 1 . . 6 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Power x1 154 | -10/Materials | Identified exit to Mines 154 | -10/Materials | Discovered exit to Mines (range 17) 184 | -10/Materials | Identified exit to Materials 184 | -10/Materials | Discovered exit to Materials (range 15) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Hacker-Mutant 779 | -9/Materials | Identified exit to Materials 779 | -9/Materials | Discovered exit to Materials (range 9) 829 | -9/Materials | Entered another Materials area 829 | -8/Materials | Evolved 2 slots: Weapon x2 992 | -8/Materials | Garrison activated, responded to threat 1018 | -8/Materials | Identified exit to Factory 1018 | -8/Materials | Discovered exit to Factory (range 16) 1042 | -8/Materials | Entered Factory 1042 | -7/Factory | Evolved 2 slots: Propulsion x2 1102 | -7/Factory | Build established: Hacker-Gunner 1311 | -7/Factory | Fabricated B-36 Bruiser? 1544 | -7/Factory | Local fabrication network quarantined 2164 | -7/Factory | Repaired Imp. Ion Engine 2430 | -7/Factory | Identified exit to Factory 2430 | -7/Factory | Discovered exit to Factory (range 12) 2528 | -7/Factory | Entered another Factory area 2528 | -6/Factory | Evolved 2 slots: Propulsion x2 2630 | -6/Factory | Identified exit to Factory 2653 | -6/Factory | Garrison activated, responded to threat 2786 | -6/Factory | Identified exit to Lower Caves 2872 | -6/Factory | Entered another Factory area 2872 | -5/Factory | Evolved 2 slots: Utility x2 2888 | -5/Factory | System Shield fried by hacking feedback 3385 | -5/Factory | Identified exit to Upper Caves 3385 | -5/Factory | Identified exit to Extension 3890 | -5/Factory | Identified exit to Factory 3890 | -5/Factory | Discovered exit to Factory (range 5) 3895 | -5/Factory | Entered another Factory area 3895 | -4/Factory | Evolved 2 slots: Weapon x2 4013 | -4/Factory | Identified exit to Upper Caves 4013 | -4/Factory | Discovered exit to Upper Caves (range 11) 4032 | -4/Factory | Entered Upper Caves 4116 | -4/Upper Caves | Spotted B-86 Titan 4129 | -4/Upper Caves | Destroyed B-86 Titan 4186 | -4/Upper Caves | Build established: Hacker-Executioner 4215 | -4/Upper Caves | Learned Research terminal intel 4357 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4427 | -4/Upper Caves | Crushed by falling debris 4458 | -4/Upper Caves | Lost 4 parts (1p3u) 4566 | -4/Upper Caves | Encountered a Warlord checkpoint 4663 | -4/Upper Caves | Learned location of 1 exit from Research 4683 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5035 | -4/Upper Caves | Build established: Scavenger-Executioner 5287 | -4/Upper Caves | Learned location of Testing (-3) 5315 | -4/Upper Caves | Identified exit to Upper Caves 5315 | -4/Upper Caves | Discovered exit to Upper Caves (range 13) 5492 | -4/Upper Caves | Entered another Upper Caves area 5525 | -4/Upper Caves | Identified exit to Research 5525 | -4/Upper Caves | Discovered exit to Research (range 9) 5533 | -4/Upper Caves | Entered Research 5533 | -3/Research | Evolved 2 slots: Utility x2 5534 | -3/Research | Identified exit to Testing 5535 | -3/Research | Loaded intel: 18 terminal locations 5564 | -3/Research | Spotted B-86 Titan 5594 | -3/Research | Destroyed B-86 Titan 5942 | -3/Research | Identified exit to Research 6043 | -3/Research | Lost 3 parts (1p1n1w) 6193 | -3/Research | Found Prototype Device 6193 | -3/Research | Identified EM Dispersion Field 6196 | -3/Research | Found Prototype Device 6196 | -3/Research | Identified Adv. Kinecellerator 6500 | -3/Research | Repaired Imp. Core Shielding 6518 | -3/Research | Spotted B-86 Titan 6538 | -3/Research | Destroyed B-86 Titan 6578 | -3/Research | Build established: Hacker-Executioner 6588 | -3/Research | Lost 3 parts (3w) 6599 | -3/Research | Discovered exit to Testing (range 12) 6626 | -3/Research | Core integrity fell below 50% 6629 | -3/Research | Entered Testing 6630 | -3/Testing | Protovariant out of control (PP-TXTM1J7OFK) 6638 | -3/Testing | Spotted PP-TXTM1J7OFK 6683 | -3/Testing | Found Prototype Processor 6683 | -3/Testing | Identified Exp. Target Analyzer 6697 | -3/Testing | Spotted Investigator 6702 | -3/Testing | Scanned by Researcher 6739 | -3/Testing | Self-destructed Last Messages --------------- 06731_ Stasis bubble strength at 110. 06732_ Held in stasis. 06732_ Investigator is analyzing... 06732_ System corrupted: Quantum Rifle targeting data glitched. 06732_ System corrupted: Enh. Gauss Cannon targeting data glitched. 06732_ G-73 Enforcer suffers critical hit. 06732_ Destroyed Hvy. Laser. 06734_ <%Y6UADFVF=IQAHFPL8#XF,S97WZG#JQBSKH 06735_ Power failure, Antimatter Reactor shutdown. 06735_ Held in stasis. 06735_ Investigator is analyzing... 06736_ G-73 Enforcer destroyed. 06738_ Power failure, Graviton Reactor shutdown. 06738_ Overheating: System interference. 06738_ Quantum Rifle temporarily disabled. 06738_ Imp. Energy Mantle temporarily disabled. 06738_ Exp. Target Analyzer temporarily disabled. 06738_ Held in stasis. 06738_ Investigator is analyzing... 06739_ Overheating: Core damaged (-247). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????? ???????????? | | ???????????????????????????? ??????????? | | ?????????????######??????? ??????????? | | ??????######## #?????? ??????????? | | ??????#"" # #????# ????????????? | | ??????#""" # ####;;;;##+####?????????? | | ??????#"""" ;* !% g % ????????? | | ??????#"" = [ [ g ????????? | | ??????#" # !|=@ ????????? | | ??????#" !#! [!! c ????????? | | ??????#########;/% ########+###??????????? | | ??????????????# ## ;#????????????????????? | | ?????????????# #?#A ##????????????????????? | | ????????????# #??# #?????????????????????? | | ????????????##???# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? ^#?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? R??????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 80 Energy Generation 45 Energy Capacity 565 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 200 EM Shielding 3 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 66 Kinecelleration 50 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalLatentFilter Manual? 0 Play Time 01:02:59 Cumulative 819.9 hours Start 2020.09.13 @ 17:29:53 End 2020.09.13 @ 18:30:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 646 Rogue 62 Adventurer 0 Explorer 584 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5cac9f9-e699-446b-a5ce-450b9dff6233