Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 12:42:41 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (240) 1200 Value Destroyed (6519) 6519 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2011) 2011 TOTAL SCORE: 12790 Bonus ------- High Alert Combat Kills 1212 Follower Combat Kills 599 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 122/300 Energy 265/265 System Corruption 0% Temperature Warm (152) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Improved Weapon Shielding Makeshift Hacking Suite > --- WEAPON (4) ------- Improved Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Carbon-fiber Leg VSS Leg Flexi-carbon Leg High-capacity Matter Pod (200) Matter Compressor (250) Armor Integrity Analyzer Recoil Stabilizer Weapon Cycler Graphene Brace Supersonic Drone Bay (1/1) High-powered Shotgun Enhanced Autogun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Weapon Shielding Makeshift Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod Matter Compressor Armor Integrity Analyzer Recoil Stabilizer Weapon Cycler Hardened Medium Armor Plating Graphene Brace Supersonic Drone Bay Shotgun High-powered Shotgun Enhanced Autogun Assault Cannon Advanced EMP Blaster [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 1 | . . . 1 . . . . . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 92 | 7 13 . 23 2 1 1 25 15 5 Power 19 | 1 3 . 4 . . 1 5 5 . Engine 13 | 1 3 . 3 . . . 3 3 . Core 6 | . . . 1 . . 1 2 2 . Reactor . | . . . . . . . . . . Propulsion 23 | 2 3 . 5 1 . . 4 6 2 Treads 9 | 2 1 . 5 1 . . . . . Leg 13 | . 2 . . . . . 3 6 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . 1 . . Flight . | . . . . . . . . . . Utility 22 | 2 4 . 6 1 1 . 7 . 1 Device 8 | 1 1 . 3 1 1 . 1 . . Storage 4 | 1 1 . 2 . . . . . . Processor . | . . . . . . . . . . Hackware 4 | . 1 . . . . . 3 . . Protection 6 | . 1 . 1 . . . 3 . 1 Artifact . | . . . . . . . . . . Weapon 28 | 2 3 . 8 . . . 9 4 2 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 6 | . 2 . 4 . . . . . . Ballistic Gun 14 | 1 . . 3 . . . 5 3 2 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 6 | . 1 . 1 . . . 4 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . 3 . . Parts Lost 16 | . . . . . . . 4 9 3 Power 3 | . . . . . . . 2 1 . Propulsion 4 | . . . . . . . . 4 . Utility 3 | . . . . . . . 2 . 1 Weapon 6 | . . . . . . . . 4 2 Highest Loss Streak 4 | . . . . . . . 2 4 1 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | . 11 15 14 15 15 15 14 14 14 Power . | . . 1 . . . . . . . Propulsion 2 | . 1 2 2 3 3 3 2 1 2 Utility 5 | . 6 8 3 3 4 5 6 7 7 Weapon 5 | . 3 4 7 9 7 7 6 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 46 | . 7 1 7 . 2 . 17 4 8 Power 2 | . . . 1 . . . 1 . . Propulsion 4 | . . . 1 . . . 2 1 . Utility 21 | . 7 . 4 . . . 2 2 6 Weapon 19 | . . 1 1 . 2 . 12 1 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 97 100 100 100 99 99 100 Engine 8 | . 13 14 7 11 11 2 5 7 9 Core 1 | . . . 2 . . 8 3 1 . Treads 14 | . 27 28 22 22 22 22 1 . . Leg 10 | . . . . . . . 25 26 27 Device 7 | . 7 14 19 11 11 11 . . . Storage 10 | . 14 14 11 11 11 11 9 9 9 Hackware 6 | . 2 . . . . . 14 15 9 Protection 4 | . 3 . 2 11 11 11 2 2 9 Energy Cannon 11 | . 27 28 24 . . . . . . Ballistic Gun 20 | . . . 8 33 33 33 35 35 36 Peak Build Rating 43 | 9 13 12 20 27 28 30 40 43 40 Average Rating 24 | 7 11 12 15 24 27 29 36 38 39 On Entrance 21 | . 9 12 12 18 27 28 30 38 40 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 11 36 36 42 40 40 42 45 45 46 Greatest Support 63 | 40 40 40 40 43 43 43 63 53 50 Greatest Overweight (x) 2 | . 2 . 1 . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 11 15 14 15 14 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 15 15 15 13 Class Distribution -------------------- 26% | Mutant 18% | Tank 16% | Hacker-Gunner 13% | Scavenger-Gunner 7% | Commander-Tank 7% | Scavenger-Tank 6% | Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Commander-Tank | -9/Exiles Commander-Tank | -8/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 5862 | 324 780 10 449 121 33 73 2539 1343 190 Remotely . | . . . . . . . . . . Salvage Created 9361 | 186 901 . 2114 125 47 147 3914 1515 412 Parts 567 | 18 61 . 127 10 . 12 240 82 17 Haulers Intercepted 15 | . 2 . 6 . . . 6 . 1 Recyclers Shooed 10 | 1 5 . 1 1 . 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 133 | . 16 . 28 4 . 3 48 29 5 Guns 82 | . . . . 3 . 3 44 27 5 Cannons 29 | . 5 . 24 . . . . . . AOE 21 | . 11 . 3 1 . . 4 2 . Classes Destroyed 16 | 3 7 . 2 . . . 1 2 1 Worker 20 | 2 2 . 4 1 . . 11 . . Builder 14 | . 4 . 4 1 . 1 4 . . Tunneler 6 | 3 2 . . . . . 1 . . Hauler 15 | . 2 . 6 . . . 6 . 1 Recycler 25 | 1 5 . 6 1 . 1 10 . 1 Mechanic 5 | . 1 . . . . . 2 2 . Operator 6 | . 2 . 2 . . . 2 . . Watcher 14 | . 3 . 5 . . . 5 . 1 Swarmer 34 | . 9 . 7 4 . 3 7 4 . Grunt 64 | . 7 . 11 . . . 32 12 2 Brawler 3 | . . . . . . . . 3 . Duelist 5 | . . . 1 . . . 1 3 . Sentry 23 | . . . 9 . . . 9 5 . Specialist 2 | . . . . . . . . 2 . Hunter 3 | . . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 13 | 3 13 . 8 3 . 5 7 7 3 Combat Bots Only 8 | . 8 . 4 3 . 3 7 7 2 Max Kills in Single Turn 5 | 1 5 . 2 1 . 2 3 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . 3 . 2 1 . . 2 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 394 | . 31 1 65 9 . 8 131 118 31 Missed 101 | . 10 . 11 2 . 4 35 32 7 Hits 293 | . 21 1 54 7 . 4 96 86 24 Melee 2 | . . . . . . . . 2 . Projectile 291 | . 21 1 54 7 . 4 96 84 24 Critical Strikes 9 | . . . . . . . 4 5 . Damage Taken 4554 | . 346 15 610 102 . 60 1726 1302 393 Core 737 | . 59 . 109 15 . . 279 147 128 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 410 | . . . . . . . 282 23 105 Regen/Repaired (Parts) 571 | . 41 . 60 . . . 470 . . Core Remaining (%) 81 | 100 . 76 . . . 69 . . . Volleys Fired 422 | 18 61 1 72 9 1 7 151 79 23 Largest 4 | 2 2 2 3 3 3 3 4 4 4 Hottest 196 | 60 136 136 196 69 69 69 110 105 107 Shots Fired 1375 | 36 111 2 212 23 3 21 595 280 92 Gun 1051 | 36 . . 15 21 3 21 589 274 92 Cannon 296 | . 97 2 193 . . . . 4 . Launcher 28 | . 14 . 4 2 . . 6 2 . Special . | . . . . . . . . . . Kinetic 1037 | 18 . . 15 21 3 21 589 278 92 Thermal 310 | 18 97 2 193 . . . . . . Explosive 20 | . 14 . 4 2 . . . . . Electromagnetic 8 | . . . . . . . 6 2 . Robot Hit Streak 29 | 7 10 11 10 4 7 15 22 29 8 Robot Miss Streak 6 | 3 4 1 4 3 . 1 6 3 3 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 14 | . . . . 1 . 1 7 4 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 1 Shots Hit Robots 796 | 21 59 1 114 10 3 17 330 179 62 Core Hits 374 | 10 43 . 62 8 1 7 157 67 19 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 6 | . . . . . 1 . 3 2 . Critical Strikes 7 | . . . . . 1 . 3 3 . Destroy 7 | . . . . . 1 . 3 3 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15604 | 201 2293 21 2754 215 31 266 6112 2831 880 Guns 9967 | 201 . . 152 157 31 266 5588 2692 880 Cannons 3359 | . 1130 21 2208 . . . . . . Explosions 2278 | . 1163 . 394 58 . . 524 139 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 9836 | 70 . . 152 157 31 266 5588 2692 880 Thermal 3670 | 131 1268 21 2208 . . . . 42 . Explosive 1683 | . 1025 . 394 58 . . 206 . . Electromagnetic 415 | . . . . . . . 318 97 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 92 | . 71 . 21 . . . . . . Projectiles 35 | . 14 . 21 . . . . . . Explosions 57 | . 57 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 219 | . 124 . 3 47 . . 45 . . Shots 9 | . 5 . 1 1 . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 417 | 40 402 48 417 18 9 33 139 213 143 Average Temperature 69 | 20 123 29 93 10 6 14 39 59 40 Received Heat Transfer 1581 | . 42 9 183 . . 24 693 558 72 Effects 13 | . 2 . 8 . . . . 3 . Energy Bleed 2 | . . . 2 . . . . . . Interference 9 | . 1 . 5 . . . . 3 . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 19 | 1 1 . 16 . . . 1 . . Heat Transferred 6629 | 300 2135 37 4107 . . . . 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 3 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Maximum Alert Level 4 | . 1 . 2 1 . . 3 4 3 Low Security (%) 37 | 100 83 100 21 55 . 100 15 . . Level 1 24 | . 16 . 36 44 . . 37 . . Level 2 17 | . . . 42 . . . 28 7 . Level 3 14 | . . . . . . . 19 43 100 Level 4 6 | . . . . . . . . 49 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 1590 | 10 319 53 560 288 . 196 903 1590 872 Initial 774 | . . 45 . 207 . . 68 584 774 Average 393 | 1 143 15 319 186 . 143 414 1101 789 Influence Increases 5633 | 30 704 53 1043 141 7 216 1897 1176 366 Destroy 0b10 Robot/C 3040 | . 320 40 560 80 . 120 1060 680 180 Destroy 0b10 Robot/NC 540 | 30 105 . 135 15 5 10 205 15 20 Destroy Leader 660 | . 70 10 182 10 . 20 272 20 76 Allied During Kill 246 | . . 3 . . 2 66 116 35 24 Trap Triggered on 0b10 10 | . . . . . . . 10 . . Successful Hack 157 | . 13 . 55 . . . 29 24 36 Select Force Hacks 120 | . 30 . 30 . . . 30 . 30 Disable Machine 210 | . 105 . 15 15 . . 60 15 . Anti-Garrison Action 350 | . . . . . . . . 350 . Destroy Structure 180 | . 61 . 51 21 . . 25 22 . Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 105 | . . . . . . . 90 15 . Influence Decreases 4789 | 30 586 171 510 612 69 40 1174 485 1112 Entered New Map 1700 | . . 73 . 326 62 . 108 315 816 Time Decay 2409 | 30 586 98 510 286 7 40 646 . 206 Lost Part 160 | . . . . . . . 40 90 30 Lost Ally 220 | . . . . . . . 80 80 60 Purge Threat 300 | . . . . . . . 300 . . Squads Dispatched 24 | . 4 . 4 . . . 14 . 2 Investigation 13 | . 2 . 3 . . . 6 . 2 Extermination . | . . . . . . . . . . Reinforcement 6 | . 2 . 1 . . . 3 . . Assault 1 | . . . . . . . 1 . . Garrison 4 | . . . . . . . 4 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 11 | . 2 . 3 . . . 3 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 211 | . 32 2 38 4 . 6 74 39 16 Peak Tracking Total 7 | . 4 2 4 3 . 3 7 6 5 Tactical Retreats 6 | . . . . . . . 5 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 4 | . 2 . . . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . Reused 1 | . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 21 | . 7 . 1 1 . . 5 7 . Max in Single Turn 3 | . 3 . 1 1 . . 1 1 . Garrison Relay 4 | . . . . . . . . 4 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 50 | . 9 . 14 . 1 . 17 4 5 Terminals 32 | . 6 . 9 . . . 10 4 3 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 . . Recycling Units 7 | . 2 . 2 . . . 2 . 1 Scanalyzers 5 | . . . 2 . . . 2 . 1 Garrison Access 1 | . . . . . . . 1 . . Total Hacks 183 | . 38 . 51 . 1 . 67 12 14 Successful 122 | . 25 . 28 . 1 . 52 5 11 Failed 59 | . 13 . 22 . . . 14 7 3 Catastrophic 4 | . 1 . . . . . . 2 1 Database Lockouts 2 | . . . 1 . . . 1 . . Manual 120 | . 30 . 38 . 1 . 37 3 11 Terminals 112 | . 23 . 37 . . . 33 12 7 Fabricators . | . . . . . . . . . . Repair Stations 15 | . 4 . 2 . . . 9 . . Recycling Units 25 | . 11 . 4 . . . 6 . 4 Scanalyzers 27 | . . . 8 . . . 16 . 3 Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 30 | . 8 . 6 . 1 . 10 5 . Record 1 | . . . . . 1 . . . . Robot Analysis 10 | . 5 . 3 . . . 2 . . Prototype ID Bank 5 | . 2 . 1 . . . 2 . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 3 | . 1 . 1 . . . 1 . . Unreport Threat 2 | . . . . . . . 2 . . Locate Traps 1 | . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . 1 . . Garrison Registry 2 | . . . . . . . . 2 . Security Stations 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 13 | . 3 . 2 . . . 8 . . Scan Component 7 | . 2 . 1 . . . 4 . . Repair 6 | . 1 . 1 . . . 4 . . Recycling Unit Hacks 3 | . 1 . . . . . 1 . 1 Retrieve Components 3 | . 1 . . . . . 1 . 1 Scanalyzer 19 | . . . 6 . . . 11 . 2 Insert Component 8 | . . . 3 . . . 4 . 1 Analyze 11 | . . . 3 . . . 7 . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 56 | . 13 . 14 . . . 21 . 8 Terminals 39 | . 8 . 12 . . . 15 . 4 Botnet 15 | . 3 . 4 . . . 7 . 1 Skim 24 | . 5 . 8 . . . 8 . 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Patch 1 | . . . . . . . 1 . . Recycling Units 14 | . 5 . 2 . . . 4 . 3 Monitor 1 | . 1 . . . . . . . . Reject 4 | . 1 . . . . . 2 . 1 Recyclers 4 | . 1 . 1 . . . 1 . 1 Mask 3 | . 1 . . . . . 1 . 1 Tunnel 2 | . 1 . 1 . . . . . . Scanalyzers 2 | . . . . . . . 1 . 1 Extract 2 | . . . . . . . 1 . 1 Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 43 | . 8 . 12 . . . 15 4 4 Full Trace Events 9 | . 2 . 2 . . . 4 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . . 2 . . . 7 . 11 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . 1 . 1 . . . 4 . . Time 239 | . 36 . 32 . . . 171 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 8 | . 3 . . . . . 5 . . Parts Scanalyzed 6 | . . . 2 . . . 3 . 1 Part Schematics Acquired 6 | . . . 2 . . . 3 . 1 Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 15 | . . . . . . . . 15 . Machine Destruction 15 | . . . . . . . . 15 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 12 | . . . . . 5 . . 7 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 16 | . . 1 . 3 5 . . 7 . Largest Group 8 | . . 1 . 3 8 8 8 4 3 Highest-Rated Group 110 | . . 31 . 40 93 93 93 110 15 Highest-Rated Ally 39 | . . 31 . 16 21 21 21 39 5 Initial Warlord ECA Mod 8 | . . . . . . . . . 8 Total Orders 2 | . . . . . . . 2 . . STAY 1 | . . . . . . . 1 . . FOLLOW 1 | . . . . . . . 1 . . Ally Attacks 174 | . . 7 . . . 19 78 25 45 Total Damage 1604 | . . 83 . . . 251 649 406 215 Kills 21 | . . 2 . . . 3 6 5 5 Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Active Infowar (turns) 1482 | 94 7 . . 462 811 88 20 . . Sensors 1381 | . . . . 462 811 88 20 . . Terrain 101 | 94 7 . . . . . . . . Robot Analysis Total 10 | . 5 . 3 . . . 2 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 11011 | 154 2434 350 2194 627 813 88 2667 1250 434 Spaces Moved 6058 | 61 1225 217 1131 371 483 34 1512 732 292 Core 5 | 5 . . . . . . . . . Treads 3564 | 56 1209 217 1131 371 483 34 63 . . Legs 2489 | . 16 . . . . . 1449 732 292 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 120 110 110 Average Speed 144 | 150 163 160 163 160 160 160 121 117 110 Slowest Speed 260 | 160 260 160 240 160 160 160 190 190 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 62 | 4 94 70 84 69 89 8 95 84 25 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 6 | . 1 . 2 . 1 . 2 . . Known Exits Taken 5 | . . 1 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 154 | . 66 . 47 22 . . 18 1 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 4 . . AOE 150 | . 66 . 47 22 . . 14 1 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total 7409 | 87 1557 219 1326 385 521 52 1974 940 348 Wait 525 | . 200 . 51 1 3 10 210 31 19 Move 6049 | 60 1224 216 1130 370 482 33 1511 731 292 Hop . | . . . . . . . . . . Pick Up 90 | 2 24 1 16 . 2 . 31 11 3 Fast Attach 26 | 7 6 . 3 1 . . 6 3 . Attach 21 | . 1 . 6 . . . 4 7 3 Detach 4 | . 2 . . . . . 1 1 . Swap 98 | . 18 . 21 3 2 1 31 18 4 Drop 94 | . 21 1 27 1 2 1 29 8 4 Fire 422 | 18 61 1 72 9 1 7 151 79 23 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 80 | . . . . . 29 . . 51 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 384 | -10/Materials | Destroyed 8 combat bots 571 | -10/Materials | Repaired Broken Lgt. Treads 843 | -10/Materials | Discovered new exit (range 12) 954 | -10/Materials | Discovered new exit (range 12) 1600 | -10/Materials | Discovered new exit (range 13) 1829 | -10/Materials | Discovered new exit (range 16) 2589 | -10/Materials | Entered Mines 2592 | -10/Mines | Received a Mining Laser from a helpful Derelict 2844 | -10/Mines | Identified exit to Materials 2855 | -10/Mines | Learned Materials trap positions 2858 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2939 | -10/Mines | Entered Materials 2939 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2940 | -9/Materials | Loaded intel: 11 trap records 3167 | -9/Materials | Repaired Particle Cannon 3469 | -9/Materials | Build established: Gunner 3796 | -9/Materials | Build established: Scavenger-Gunner 3825 | -9/Materials | Discovered new exit (range 14) 3829 | -9/Materials | Identified exit to Mines 4006 | -9/Materials | Identified exit to Materials 4006 | -9/Materials | Learned location of 1 exit from Materials 4061 | -9/Materials | Learned 2 Storage zone layouts 4145 | -9/Materials | Learned Storage security intel 4170 | -9/Materials | Learned location of Zion (-6) 4204 | -9/Materials | Learned location of 2 exits from Materials 4248 | -9/Materials | Learned Storage machine intel 4565 | -9/Materials | Central database locked down 4859 | -9/Materials | Build established: Tank 5133 | -9/Materials | Entered Mines 5156 | -9/Mines | Met a Derelict bent on vengeance 5245 | -9/Mines | Discovered exit to Materials (range 9) 5289 | -9/Mines | Discovered exit to Materials (range 14) 5294 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5298 | -9/Mines | Found Prototype Device 5298 | -9/Mines | Identified Exp. Sensor Array 5307 | -9/Mines | Learned Materials stockpile data 5394 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5477 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5485 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5543 | -9/Mines | Found a hidden stash of uninstalled traps 5584 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 5605 | -9/Mines | Identified exit to Exiles 5760 | -9/Mines | Entered Exiles 5760 | -9/Exiles | Found Exiles lab destroyed 5760 | -9/Exiles | Accompanied by 3 allies 6125 | -9/Exiles | Build established: Commander-Tank 6289 | -9/Exiles | Opened EX-Vault 6295 | -9/Exiles | Found Prototype Device 6295 | -9/Exiles | Identified Supersonic Drone Bay 6552 | -9/Exiles | Discovered new exit (range 11) 6573 | -9/Exiles | Entered Mines 6573 | -8/Mines | Accompanied by 8 allies 6606 | -8/Mines | Discovered exit to Materials (range 9) 6661 | -8/Mines | Entered Materials 6661 | -8/Materials | Accompanied by 8 allies 6661 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6662 | -8/Materials | Identified exit to Factory 6895 | -8/Materials | Garrison activated, responded to threat 6941 | -8/Materials | Identified exit to Garrison 6954 | -8/Materials | Build established: Commander-Gunner 7012 | -8/Materials | Garrison activated, responded to threat 7211 | -8/Materials | Destroyed 7 combat bots 7301 | -8/Materials | Build established: Hacker-Gunner 7533 | -8/Materials | Learned Factory interactive machine intel 7537 | -8/Materials | Repaired Gauss Rifle 7590 | -8/Materials | Repaired Imp. Assault Rifle 7605 | -8/Materials | Learned location of Storage (-7) 7668 | -8/Materials | Learned Storage trap positions 7798 | -8/Materials | Learned 4 Factory zone layouts 7850 | -8/Materials | Learned Storage terminal intel 7890 | -8/Materials | Learned 8 Factory zone layouts 7999 | -8/Materials | Learned Storage stockpile data 8221 | -8/Materials | Repaired Carbon-fiber Leg 8261 | -8/Materials | Repaired Carbon-fiber Leg 8261 | -8/Materials | Build established: Tank 8779 | -8/Materials | Central database locked down 8927 | -8/Materials | Build established: Hacker-Gunner 9061 | -8/Materials | First assault squad dispatched 9182 | -8/Materials | Core integrity fell below 50% 9231 | -8/Materials | Sterilization system engaged 9231 | -8/Materials | Non-combat units ordered to evacuate 9328 | -8/Materials | Entered Garrison 9364 | -8/Garrison | Triggered checkpoint 9391 | -8/Garrison | Garrison Relay disabled 9538 | -8/Garrison | Triggered checkpoint 9549 | -8/Garrison | Triggered checkpoint 9560 | -8/Garrison | Triggered checkpoint 9628 | -8/Garrison | Lost 4 parts (1p3n) 9631 | -8/Garrison | Lost 4 allies 9635 | -8/Garrison | Destroyed 7 combat bots 9696 | -8/Garrison | Triggered checkpoint 9727 | -8/Garrison | Garrison Relay disabled 9776 | -8/Garrison | Lost 3 parts (3w) 9842 | -8/Garrison | Discovered new exit (range 13) 9956 | -8/Garrison | Discovered new exit (range 44) 9956 | -8/Garrison | Discovered new exit (range 23) 9956 | -8/Garrison | Discovered new exit (range 43) 9956 | -8/Garrison | Discovered new exit (range 54) 9960 | -8/Garrison | Triggered checkpoint 9984 | -8/Garrison | Learned Materials security intel 10046 | -8/Garrison | Garrison Relay disabled 10102 | -8/Garrison | Build established: Scavenger-Gunner 10163 | -8/Garrison | Discovered new exit (range 55) 10163 | -8/Garrison | Discovered new exit (range 49) 10163 | -8/Garrison | Discovered new exit (range 23) 10163 | -8/Garrison | Discovered new exit (range 32) 10166 | -8/Garrison | Triggered checkpoint 10230 | -8/Garrison | Garrison Relay disabled 10518 | -8/Garrison | Triggered checkpoint 10554 | -8/Garrison | Build established: Scavenger-Tank 10578 | -8/Garrison | Entered Materials 10578 | -8/Materials | Accompanied by 3 allies 10938 | -8/Materials | Core integrity fell below 20% 11012 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10950_ Slug penetrates Wall. 10955_ Acquired 12 matter. 10959_ Slug penetrates Wall. 10962_ Slug penetrates W-25 Informer. 10962_ W-25 Informer destroyed. 10972_ K-01 Serf collects debris. 10994_ Imp. Assault Rifle destroyed. 10997_ Penetrated by Slug. 10997_ Slug penetrates Scanalyzer. 11000_ Penetrated by Slug. 11000_ Slug penetrates Scanalyzer. 11000_ Slug penetrates H-55 Commando. 11003_ Penetrated by Slug. 11004_ Slug penetrates H-55 Commando. 11007_ Slug penetrates Scanalyzer. 11007_ Slug penetrates H-55 Commando. 11009_ Penetrated by Slug. 11011_ H-55 Commando destroyed. 11011_ Switching to secondary target: G-47 Trooper. 11011_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####???????????????????????????????????????? | | ??????# ???????????????????????????????????????? | | ??????# ????????????????????????????????????? | | ??????# ????????????????????????????????????# | | ???#### ????????????????????????????????????# | | ??##! #????????###########????????????????# | | ??#! #????????# #????????????????# | | ??#! #????????# ]]! ##???????????????# | | ???! [%#????????# ]]! #???????????????# ^^ | | ???? #????????# ]!= #????????????????# | | ????? #????????# !%= "" #????????????????# | | ??????# #????????# == "" #????????????????# | | ??????#= #????????# [% " #????????????????# | | ??????#%= #????????# *@ #????????????????# | | ??????#! ##############g#########+############ | | ####### =% g ==%== | | + = !==!%*] | | #### / ]* !==[ ! | | ???# ########### ] | | ???# % [ #?????????# """ """ "" " | | ???# #### #?????????# """ """ """ " | | ???# ???# #?????????# """ """ """ " " | | ???#????#%#?????????# | | ????????#+#???????? / | | ??????? *#???????" # #### | | ????? """ #??????"" #####??# | | ???"" """ #?????? ????????# | | ??""" """ #??????##????????# ################### | | ?? #????????????????# #???????????????# | | ?? !#?????????######## #???????????????# | | ?? ?! #?????????# T # #???????????????# | | ?????? #?????????# # # #?????????????# ! | | ???????###??????????# + #?????????????# | | ????????????????????#[ !** # ###?????????????# | | ????????????????????# !* # #???????????????### | | ????????????????????# ** # #?????????????????? | | ????????????????????############?????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 21 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Extracted Lrg. Matter Pod | -8/Materials | Extracted Shock Rifle | -8/Materials | Extracted System Shield | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Trap Scanner | -8/Materials | Extracted Adv. Visual Processing Unit | -8/Materials | Extracted Imp. Light Cannon | -8/Materials | Extracted Heat Sink | -8/Materials | Extracted EM Pulse Cannon | -8/Materials | Extracted Katana | -8/Materials | Extracted Com. Wheel | -8/Materials | Extracted Titanium Leg | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 70% | -10/Materials | Broken Particle Cannon | 45% | -9/Materials Gauss Rifle | 1% | -8/Materials Imp. Assault Rifle | 17% | -8/Materials Carbon-fiber Leg | 10% | -8/Materials Carbon-fiber Leg | 33% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JammingSmartbombParser Manual? 0 Play Time 01:10:27 Cumulative 447.9 hours Start 2025.07.30 @ 11:33:36 End 2025.07.30 @ 12:42:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 86 Gallery% 74 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c0761804-bef8-4238-887e-9393f9571891