Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 19:48:28

Player: ILikeMonsters1890

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (852)      852
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3622

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     201/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
     Light Nuclear Core
     Micro Nuclear Core
  Advanced Treads
  Advanced Treads
           Aluminum Leg
           Cryofiber Web

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
       Armored Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
               Cryofiber Web
      Improved Heat Sink
         Small Storage Unit
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               Particle Gun
               Minigun
               Minigun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
         Micro Nuclear Core
      Advanced Treads
      Advanced Treads
               Aluminum Leg
      Hardened Medium Armor Plating
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   1   1   
Parts Attached             45   | 8   2   8   1   11  15  
  Power                    11   | 1   .   2   1   1   6   
    Engine                 6    | 1   .   2   .   1   2   
    Core                   5    | .   .   .   1   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 4   .   4   .   3   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  11   | 4   .   4   .   3   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   1   .   .   2   4   
    Device                 3    | .   1   .   .   .   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   1   2   .   5   5   
    Energy Gun             5    | 2   1   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          7    | .   .   2   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   .   1   1   1   17  
  Power                    6    | .   .   1   1   .   4   
  Propulsion               4    | .   .   .   .   1   3   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      12   | .   .   1   1   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  97  99  97  92  
  Engine                   10   | .   14  20  20  8   3   
  Core                     5    | .   .   .   .   9   9   
  Wheel                    26   | .   28  33  33  26  21  
  Device                   10   | .   9   11  11  9   12  
  Storage                  9    | .   14  11  11  9   7   
  Protection               4    | .   .   .   .   8   7   
  Energy Gun               8    | .   27  1   .   .   5   
  Ballistic Gun            15   | .   .   21  22  18  19  
  Launcher                 1    | .   .   .   .   8   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 14  15  20  20  31  45  
  Greatest Support         42   | 32  32  42  30  36  36  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 8   8   8   8   8   8   
  Average Carried          7    | 4   6   7   7   6   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   7   6   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
   Tank | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac 
Matter Collected           973  | 280 10  175 112 89  307 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1017 | 98  40  281 80  187 331 
  Parts                    53   | 4   3   24  3   8   11  
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  19   | .   2   5   2   3   7   
  Guns                     16   | .   2   5   2   2   5   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          11   | 1   2   3   1   3   1   
  Worker                   2    | .   .   1   .   1   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Watcher                  4    | .   1   2   .   1   .   
  Swarmer                  5    | .   2   3   .   .   .   
  Grunt                    8    | .   .   .   2   .   6   
  Sentry                   4    | .   .   2   .   2   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           7    | 1   2   5   2   7   4   
  Combat Bots Only         4    | .   2   3   2   3   4   
Max Kills in Single Turn   3    | 1   1   1   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               2544 | .    22   359  89   151  1923 
  Core                     860  | .    9    116  35   .    700  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   6    | .    6    .    .    .    .    
Core Remaining (%)         89   | 100  96   .    62   100  .    
Volleys Fired              83   | 1    6    25   6    5    40   
  Largest                  4    | 2    2    2    2    3    4    
  Hottest                  165  | 80   80   50   50   80   165  
Shots Fired                196  | 2    12   50   12   14   106  
  Gun                      182  | 2    12   50   12   10   96   
  Cannon                   9    | .    .    .    .    .    9    
  Launcher                 5    | .    .    .    .    4    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  139  | .    .    50   12   10   67   
  Thermal                  34   | .    .    .    .    .    34   
  Explosive                5    | .    .    .    .    4    1    
  Electromagnetic          18   | 2    12   .    .    .    4    
  Robot Hit Streak         9    | 1    2    4    7    8    9    
  Robot Miss Streak        8    | .    2    5    1    2    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           109  | 1    5    22   10   10   61   
  Core Hits                53   | 1    3    12   3    14   20   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    .    2    
    Destroy                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2421 | 15   118  418  178  448  1244 
  Guns                     1746 | 15   86   418  178  109  940  
  Cannons                  123  | .    .    .    .    .    123  
  Explosions               445  | .    32   .    .    339  74   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  107  | .    .    .    .    .    107  
  Kinetic                  1453 | .    .    418  178  109  748  
  Thermal                  311  | .    32   .    .    .    279  
  Explosive                413  | .    .    .    .    339  74   
  Electromagnetic          137  | 15   86   .    .    .    36   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    
  Average Corruption       6    | .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    .    4    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    4    | .    .    .    .    .    4    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      145  | .    .    .    .    60   85   
  Shots                    2    | .    .    .    .    1    1    
  Rammed                   40   | .    .    .    .    .    40   
Targets Rammed             40   | .    .    .    .    .    40   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        1154 | 18   74   44   30   166  1154 
  Average Temperature      252  | 12   36   16   15   71   395  
  Received Heat Transfer   570  | .    .    63   48   54   405  
  Effects                  48   | .    .    .    .    .    48   
    Shutdowns              9    | .    .    .    .    .    9    
    Energy Bleed           5    | .    .    .    .    .    5    
    Interference           8    | .    .    .    .    .    8    
    Matter Decay           6    | .    .    .    .    .    6    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         11   | .    .    .    .    .    11   
    Damage (core)          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              2    | .    2    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         592  | .    .    .    .    .    592  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             272  | 5   96  139 88  254 272 
  Initial                  115  | .   3   40  48  33  115 
  Average                  106  | 2   37  69  53  163 166 
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         68   | 100 100 100 100 41  37  
  Level 1                  31   | .   .   .   .   58  62  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   1   3   
  Investigation            2    | .   .   .   .   1   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            2    | .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   5   8   2   5   11  
  Peak Tracking Total      4    | .   3   4   2   4   4   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 12   | .   12  .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                4    | .   .   .   4   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          4    | .   .   1   .   3   .   
  Max in Single Turn       2    | .   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          18   | .   5   4   .   6   3   
  Terminals                13   | .   4   4   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                74   | .   18  13  .   36  7   
  Successful               42   | .   11  8   .   20  3   
  Failed                   32   | .   7   5   .   16  4   
    Catastrophic           6    | .   1   1   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   1   .   .   5   .   
  Terminals                55   | .   16  13  .   21  5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   2   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              14   | .   .   .   .   14  .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             26   | .   9   8   .   7   2   
  Record                   10   | .   3   1   .   6   .   
  Robot Analysis           2    | .   1   1   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   .   .   1   
  Scan Component           2    | .   1   .   .   .   1   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   13  .   
  Insert Component         6    | .   .   .   .   6   .   
  Analyze                  7    | .   .   .   .   7   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   3   4   .   5   3   
  Full Trace Events        3    | .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   6   .   
  Part Schematics Acquired 6    | .   .   .   .   6   .   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       2    | .   1   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac 
Turns Passed               1516 | 71  323 222 130 231 539 
Spaces Moved               1109 | 52  257 147 124 201 328 
  Core                     5    | 5   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1104 | 47  257 147 124 201 328 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 80  80  83  90  
  Average Speed            93   | 84  100 91  80  92  96  
  Slowest Speed            105  | 100 100 93  80  95  105 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       20   | 5   46  17  19  25  8   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          47   | .   3   .   .   41  3   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      47   | .   3   .   .   41  3   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Total                      1439 | 76  312 196 145 237 473 
  Wait                     77   | .   38  .   6   .   33  
  Move                     1104 | 51  256 146 123 200 328 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  59   | 14  7   10  3   13  12  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   26   | 6   2   3   1   6   8   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     19   | 2   .   5   .   5   7   
  Drop                     28   | 2   3   7   2   8   6   
  Fire                     83   | 1   6   25  6   5   40  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      39   | .   .   .   .   .   39  
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     4    | .   .   .   4   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Repaired EM Pulse Gun
  385 | -10/Materials | Discovered new exit (range 3)
  395 | -10/Materials | Entered another Materials area
  395 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  609 | -9/Materials  | Discovered new exit (range 12)
  617 | -9/Materials  | Entered Mines
  696 | -9/Mines      | Found a hidden stash of uninstalled traps
  711 | -9/Mines      | Discovered new exit (range 4)
  747 | -9/Mines      | Entered Materials
  747 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  962 | -8/Materials  | Discovered new exit (range 11)
  978 | -8/Materials  | Entered Factory
  978 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  982 | -7/Factory    | Identified exit to DSF
 1285 | -7/Factory    | Build established: Tank
 1421 | -7/Factory    | Core integrity fell below 50%
 1476 | -7/Factory    | Core integrity fell below 20%
 1517 | -7/Factory    | Core destroyed

 Last Messages 
---------------
01493_ Slammed into H-55 Commando. <x3>
01495_ Destabilizing: Core damaged (-7).
01495_ Arm. Wheel destroyed.
01496_ Slammed into H-55 Commando.
01496_ K-01 Serf collects debris.
01498_ System corrupted: Matter fused (-6).
01498_ Slammed into H-55 Commando.
01498_ Penetrated by Slug.
01500_ Slammed into H-55 Commando.
01501_ K-01 Serf collects debris.
01502_ Slammed into H-55 Commando. <x3>
01507_ Mic. Nuclear Core destroyed.
01508_ Slammed into H-55 Commando. <x3>
01510_ Destabilizing: Core damaged (-7).
01510_ Penetrated by Slug.
01511_ Slammed into H-55 Commando. <x2>
01513_ System corrupted: Component data lost.
01513_ Slammed into H-55 Commando. <x4>
01516_ Penetrated by Slug.
01517_ Slammed into H-55 Commando.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Evasion (%)                44

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
             Cryofiber Web | -8/Materials | Scanalyzed
                   Minigun | -8/Materials | Scanalyzed
           Particle Cannon | -8/Materials | Scanalyzed
               Adv. Treads | -8/Materials | Scanalyzed
           Lgt. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingMassSpear
  Manual?         0
Play Time         00:29:05
  Cumulative      31.2 hours
  Start           2022.08.21 @ 19:21:01
  End             2022.08.21 @ 19:48:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fe84db1-f130-4293-90cf-ea9b7a4fcdfe