Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.15 @ 20:23:06 Player: Mathewnd Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (200) 1000 Value Destroyed (7042) 7042 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (2096) 2096 TOTAL SCORE: 16418 Bonus ------- High Alert Combat Kills 302 Follower Combat Kills 694 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 110/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Scrap Suit Authchip [R/NC] Peak State ------------ > --- POWER ------------ F-cell Engine Fusion Reactor > --- PROPULSION ------- Improved Treads Overtuned Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Medium Armor Plating Advanced Thermal Shield Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle KE Penetrator Overtuned Coil Gun Overtuned Coil Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Scrap Suit High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Experimental Terrain Scanner Authchip [R/NC] Advanced System Restoration Module Advanced System Restoration Module Transdimensional Reconstructor Overtuned Beamcaster Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Rocket Launcher [Rating: 98] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Overtuned Huge Scrapsphere Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . Utility 7 | . . . 1 1 . . . 3 . . . . 2 Weapon 2 | . . 1 . 1 . . . . . . . . . Parts Attached 102 | 6 9 15 13 20 8 . 6 12 1 . 4 1 7 Power 11 | 1 1 1 1 2 1 . 1 2 . . 1 . . Engine 5 | 1 1 . . . 1 . 1 1 . . . . . Core 5 | . . 1 1 2 . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 30 | 2 2 6 5 6 3 . 2 2 . . . 1 1 Treads 25 | 2 2 3 5 6 3 . 1 1 . . . 1 1 Leg . | . . . . . . . . . . . . . . Wheel 5 | . . 3 . . . . 1 1 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | 1 4 2 4 6 2 . 2 4 1 . 3 . 5 Device 13 | . . . 3 2 . . 1 3 1 . 1 . 2 Storage 8 | 1 3 . . 1 . . 1 . . . 1 . 1 Processor 1 | . . . . . 1 . . . . . . . . Hackware 5 | . . . . 3 . . . . . . . . 2 Protection 7 | . 1 2 1 . 1 . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 2 6 3 6 2 . 1 4 . . . . 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 25 | 2 2 6 3 4 2 . 1 4 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 1 . 1 . . . 4 . . Parts Lost 36 | . 3 7 4 . 4 . . . . . . 2 16 Power 4 | . 1 1 . . . . . . . . . . 2 Propulsion 11 | . 1 3 1 . 1 . . . . . . 1 4 Utility 10 | . . 2 2 . 2 . . . . . . 1 3 Weapon 11 | . 1 1 1 . 1 . . . . . . . 7 Highest Loss Streak 14 | . 2 2 3 . 2 . . . . . . 2 14 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Backups 19 | 1 11 17 19 19 18 19 21 23 24 24 23 23 21 Power 1 | . 1 2 1 1 1 1 . . . . . . . Propulsion 5 | . 2 2 5 5 5 6 7 8 8 8 8 7 6 Utility 6 | . 2 4 6 7 5 6 7 7 9 10 9 9 8 Weapon 6 | . 4 7 7 5 6 6 6 6 6 6 6 6 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . . 3 10 . . 1 3 2 . . . . 8 Power 2 | . . 1 1 . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . 2 Utility 9 | . . . 3 . . . 2 . . . . . 4 Weapon 11 | . . . 6 . . 1 1 2 . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 90 95 97 95 99 100 95 86 88 88 88 85 78 Engine 4 | . 12 2 . . 3 7 6 5 5 5 5 5 4 Core 4 | . . 8 9 7 3 . . 3 5 5 3 . . Treads 24 | . 27 22 35 29 29 30 23 11 11 11 11 11 9 Wheel 2 | . . 9 . . . . 2 5 5 5 5 5 4 Device 11 | . . . 8 18 19 7 7 22 23 23 23 20 15 Storage 8 | . 14 11 9 7 7 7 7 5 5 5 5 5 4 Processor 1 | . . . . . . 7 5 . . . . . . Protection 5 | . 7 8 7 . 2 7 6 4 5 5 4 5 4 Ballistic Gun 28 | . 27 32 26 29 29 30 30 22 22 23 23 23 20 Peak Build Rating 98 | 6 8 20 29 36 40 41 54 88 88 88 96 93 98 Average Rating 40 | 4 7 15 26 31 35 40 45 80 87 88 90 90 85 On Entrance 47 | . 6 8 17 27 34 40 41 54 88 88 88 93 79 Naked Turns 11 | . . . . . . . . . . . . . 11 Heaviest Build 145 | 13 51 57 64 70 76 75 119 142 145 142 142 139 139 Greatest Support 88 | 40 40 60 84 84 80 80 88 28 20 20 20 20 20 Greatest Overweight (x) 7 | . 1 4 . 1 1 . 4 7 7 7 7 6 6 Average Overweight (x) 1 | . . 1 . . . . 1 5 7 7 6 6 5 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 20 | 6 15 20 20 20 20 20 22 25 25 25 25 25 24 Most Carried 25 | 4 16 20 20 20 20 20 25 25 25 25 25 25 25 Average Carried 19 | 1 11 17 19 19 18 19 21 24 24 25 24 24 22 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 5 Final Carried 25 | 4 14 20 20 19 18 20 24 25 25 25 25 25 5 Class Distribution -------------------- 31% | Scavenger-Gunner 19% | Scavenger-Scrapper 17% | Tank 12% | Mutant 11% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Scavenger-Gunner | -7/Scraptown Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Zhirov Scavenger-Scrapper | -4/Proximity Caves Scavenger-Scrapper | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Matter Collected 6051 | 260 658 814 1526 1059 262 140 220 299 183 80 . 227 323 Remotely . | . . . . . . . . . . . . . . Salvage Created 7923 | . 701 1517 1510 1188 429 140 . 318 472 244 . 477 927 Parts 495 | . 39 102 86 98 25 8 . 20 27 13 . 20 57 Haulers Intercepted 4 | . . 3 1 . . . . . . . . . . Recyclers Shooed 5 | . . . 2 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . . . 36 19 . 20 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 149 | . 19 27 33 25 6 1 . 7 6 6 . 6 13 Guns 134 | . 19 27 33 19 6 1 . 3 5 6 . 6 9 AOE 15 | . . . . 6 . . . 4 1 . . . 4 Classes Destroyed 20 | . 5 5 3 2 . . . . 3 . . . 2 Worker 13 | . 1 2 2 5 . . . . . . . . 3 Builder 12 | . . 3 . 4 2 1 . . . . . . 2 Tunneler 2 | . . . 1 1 . . . . . . . . . Hauler 4 | . . 3 1 . . . . . . . . . . Recycler 5 | . . . 2 1 . 1 . . . . . . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . Mechanic 1 | . . 1 . . . . . . . . . . . Operator 7 | . 1 3 2 . . . . 1 . . . . . Watcher 5 | . 1 1 1 2 . . . . . . . . . Swarmer 31 | . 6 . 7 4 . . . 4 1 5 . . 4 Grunt 72 | . 13 19 16 11 1 . . 1 2 . . 5 4 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 5 | . . 1 2 1 . . . . . . . 1 . Sentry 25 | . . 7 6 3 4 1 . 2 . 1 . . 1 Specialist 2 | . . . . 2 . . . . . . . . . Hunter 8 | . . . 2 1 1 . . . 2 . . . 2 Programmer 3 | . . . . 3 . . . . . . . . . Heavy 1 | . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . . Scrapoid 1 | . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . . 2 . . . Best Kill Streak 9 | . 4 7 7 8 3 1 . 4 2 3 . 3 9 Combat Bots Only 7 | . 4 4 7 5 3 1 . 4 2 3 . 3 4 Max Kills in Single Turn 4 | . 1 2 1 3 2 1 . 4 2 2 . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . . . 4 1 . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1000 | . 141 90 117 174 97 9 . 29 41 29 . 9 264 Missed 321 | . 38 30 28 53 50 1 . 4 11 10 . 2 94 Damage Taken 9169 | . 1102 897 1112 1172 303 61 . 325 446 222 . 137 3392 Core 1792 | . 230 150 63 74 27 6 . 44 15 11 . 17 1155 Absorbed by Shields 1143 | . . . 322 361 109 . . 118 147 86 . . . Ignored by Resistances 13 | . . . . . . . . . . . . . 13 Regen/Repaired (Parts) 77 | . . . 57 . . . . . . 10 10 . . Core Remaining (%) 72 | 100 8 62 88 . . . 84 . . . . 91 . Volleys Fired 441 | . 82 82 92 58 18 3 . 11 19 10 . 13 53 Largest 4 | . 2 3 3 4 4 4 . 4 4 4 . 4 4 Hottest 125 | . 40 69 76 99 104 109 . 125 125 125 . 125 125 Shots Fired 1366 | . 164 245 269 209 67 12 . 41 73 40 . 52 194 Gun 1356 | . 164 245 269 206 67 12 . 40 72 40 . 52 189 Cannon . | . . . . . . . . . . . . . . Launcher 10 | . . . . 3 . . . 1 1 . . . 5 Special . | . . . . . . . . . . . . . . Kinetic 1356 | . 164 245 269 206 67 12 . 40 72 40 . 52 189 Thermal . | . . . . . . . . . . . . . . Explosive 10 | . . . . 3 . . . 1 1 . . . 5 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 17 | . 8 10 15 9 17 9 . 6 7 10 . 10 7 Robot Miss Streak 9 | . 5 9 5 7 2 . . 2 4 3 . 2 7 Penetration Max 2 | . . . 1 1 1 . . . . 1 . 1 2 Secondary Targets 24 | . 7 . 4 3 1 . . . 1 2 . 2 4 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 1 . 1 1 Shots Hit Robots 854 | . 108 165 187 111 45 8 . 20 44 23 . 36 107 Core Hits 421 | . 44 78 96 71 19 5 . 15 18 12 . 16 47 Critical Kills 3 | . . 2 . . . . . . . . . . 1 Critical Parts Destroyed 6 | . . 1 1 1 . . . . 2 . . . 1 Critical Strikes 9 | . . 3 1 1 . . . . 2 . . . 2 Destroy 9 | . . 3 1 1 . . . . 2 . . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17458 | . 1102 2129 3083 3318 975 172 . 675 1100 578 . 973 3353 Guns 15465 | . 1094 2118 3082 2214 975 148 . 447 1059 578 . 973 2777 Cannons . | . . . . . . . . . . . . . . Explosions 1862 | . . . . 1088 . . . 227 41 . . . 506 Melee . | . . . . . . . . . . . . . . Ramming 131 | . 8 11 1 16 . 24 . 1 . . . . 70 Kinetic 15465 | . 1094 2118 3082 2214 975 148 . 447 1059 578 . 973 2777 Thermal 73 | . . . . 73 . . . . . . . . . Explosive 1744 | . . . . 1015 . . . 227 41 . . . 461 Electromagnetic 45 | . . . . . . . . . . . . . 45 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . 1 1 1 . . . . . . 11 Average Corruption 1 | . . . . 1 1 1 . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 29 | . . . . 17 1 7 . . . . . . 4 Message Errors 10 | . . . . 5 . 4 . . . . . . 1 Matter Fused 10 | . . . . 6 1 1 . . . . . . 2 Heat Flow Errors 1 | . . . . 1 . . . . . . . . . Energy Discharges 2 | . . . . 2 . . . . . . . . . Data Loss (minor) 2 | . . . . 1 . 1 . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . Misfires 2 | . . . . 1 . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 97 | . . . . 13 . . . . . . . . 84 Projectiles . | . . . . . . . . . . . . . . Explosions 97 | . . . . 13 . . . . . . . . 84 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . . . . . . . . 66 Shots . | . . . . . . . . . . . . . . Rammed 7 | . 1 1 . 1 . 2 . 1 . . . . 1 Targets Rammed 9 | . 1 1 1 2 . 2 . 1 . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . Highest Temperature 364 | . 44 114 145 216 7 15 . 257 364 308 . 309 . Average Temperature 57 | . 12 31 24 45 3 9 . 99 165 113 . 144 . Received Heat Transfer 2016 | . 474 381 394 285 78 18 . 31 42 18 . 42 253 Effects 3 | . . . . . . . . . 2 1 . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . 1 . . . 6 1 Heat Transferred 50 | . . . . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . 2 2 2 1 . . 1 . . . . 1 Low Security (%) 48 | 100 100 34 7 30 . 100 . 73 . . . . 65 Level 1 25 | . . 29 40 23 100 . . 26 . . . . 34 Level 2 26 | . . 35 51 46 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 681 | . 167 474 566 681 347 140 . 366 . . . . 324 Initial 306 | . . 70 159 255 306 131 . . . . . . 17 Average 241 | . 78 278 387 347 299 41 . 146 . . . . 115 Influence Increases 6149 | . 588 917 997 1050 231 189 . 733 382 301 . 154 607 Destroy 0b10 Robot/C 3440 | . 380 540 660 500 120 20 . 320 280 240 . 120 260 Destroy 0b10 Robot/NC 265 | . 15 65 45 65 10 10 . 5 5 . . . 45 Destroy Leader 822 | . 92 168 154 134 50 . . 80 40 20 . 20 64 Allied During Kill 303 | . . . . . . . . 194 57 26 . 14 12 Successful Hack 139 | . 26 49 31 12 4 9 . 8 . . . . . Select Force Hacks 270 | . 60 30 30 . . 150 . . . . . . . Disable Machine 375 | . . 30 45 225 15 . . 30 . . . . 30 Destroy Structure 415 | . . 20 2 99 2 . . 96 . . . . 196 Lose Combat Pursuer 120 | . 15 15 30 15 30 . . . . 15 . . . Influence Decreases 4140 | . 421 608 593 632 200 320 . 392 274 140 . 126 434 Time Decay 3540 | . 391 538 553 632 160 320 . 292 254 140 . 106 154 Lost Part 360 | . 30 70 40 . 40 . . . . . . 20 160 Lost Ally 240 | . . . . . . . . 100 20 . . . 120 Squads Dispatched 43 | . 6 6 8 9 2 . . 6 . . . . 6 Investigation 16 | . 4 3 3 1 1 . . 2 . . . . 2 Extermination 4 | . . . . 3 . . . 1 . . . . . Reinforcement 20 | . 2 3 2 5 1 . . 3 . . . . 4 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 2 . . . 1 . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Distress Signals 13 | . 1 3 7 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 230 | . 31 38 52 38 6 1 . 12 12 9 . 5 26 Peak Tracking Total 10 | . 5 5 5 6 3 . . 4 4 5 . 3 10 Tactical Retreats 8 | . 1 1 2 1 2 . . . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Traps Triggered 14 | . 2 2 3 4 . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Machines Disabled 25 | . . 2 3 15 1 . . 2 . . . . 2 Max in Single Turn 7 | . . 1 1 7 1 . . . . . . . 1 Garrison Access 3 | . . . . 1 . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Machines Accessed 57 | . 7 7 8 5 5 10 1 4 1 . 4 1 4 Terminals 32 | . 5 6 6 3 4 4 . 1 . . . 1 2 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . Recycling Units 13 | . 2 1 1 . . 6 . 2 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . . . . 1 Total Hacks 144 | . 21 28 21 6 12 16 5 6 1 . 17 1 10 Successful 81 | . 14 14 10 3 3 7 5 4 1 . 17 1 2 Failed 63 | . 7 14 11 3 9 9 . 2 . . . . 8 Catastrophic 10 | . . 2 2 1 1 1 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 106 | . 20 28 19 1 10 18 . 4 . . . . 6 Terminals 94 | . 19 26 19 4 8 8 . 2 . . . 1 7 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 5 | . . . 1 . 4 . . . . . . . . Recycling Units 16 | . 2 2 1 . . 8 . 2 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . 2 . . . . 2 Terminal Hacks 35 | . 4 2 1 2 1 . 5 1 1 . 17 1 . Record 6 | . . . . . . . . . . . 5 1 . Part Schematic 6 | . 2 . . . . . . . . . 4 . . Robot Schematic 1 | . 1 . . . . . . . . . . . . Robot Analysis 9 | . . . . . . . 5 . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . Open Door 2 | . . . . . 1 . . . 1 . . . . Branch Access Points 4 | . . 1 1 1 . . . 1 . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . 1 . . . . 1 Seal Access 3 | . . . . 1 . . . 1 . . . . 1 Unauthorized Hacks 43 | . 10 12 9 . 2 7 . 2 . . . . 1 Terminals 30 | . 8 11 7 . 2 2 . . . . . . . Botnet 10 | . 3 5 1 . . 1 . . . . . . . Skim 20 | . 5 6 6 . 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . 2 . . . . 1 Patch 1 | . . . 1 . . . . . . . . . . Recycling Units 9 | . 2 1 1 . . 5 . . . . . . . Tunnel 9 | . 2 1 1 . . 5 . . . . . . . Scrapoids 3 | . . . . . . . . 2 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 34 | . 4 5 6 3 5 6 . 1 . . . 1 3 Full Trace Events 4 | . . . 1 . 1 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 2 . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Total Allies 16 | . . . . . . . 1 10 . . . . 5 Largest Group 9 | . . . . . . . 1 9 3 1 1 1 5 Highest-Rated Group 423 | . . . . . . . 66 423 147 47 47 47 235 Highest-Rated Ally 66 | . . . . . . . 66 53 53 47 47 47 47 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 186 | . . . . . . . . 77 29 11 . 17 52 Total Damage 3499 | . . . . . . . . 1376 567 221 . 342 993 Kills 26 | . . . . . . . . 9 8 6 . . 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 2128 | . . . . . . . . 644 541 296 243 404 . Terrain 2128 | . . . . . . . . 644 541 296 243 404 . Robot Analysis Total 9 | . . . . . . . 5 . . . 4 . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Turns Passed 12155 | 67 1279 1536 1613 2211 332 976 1495 661 541 296 243 431 474 Spaces Moved 6493 | 36 549 615 805 1220 158 599 880 392 346 187 170 304 232 Core 2 | 2 . . . . . . . . . . . . . Treads 4200 | 34 549 290 805 1220 158 599 545 . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 2291 | . . 325 . . . . 335 392 346 187 170 304 232 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 105 150 152 160 160 145 130 140 140 130 130 110 Average Speed 151 | 153 169 143 152 157 160 160 160 138 140 140 136 130 129 Slowest Speed 240 | 160 240 240 160 240 240 160 240 160 140 140 140 130 130 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 88 60 61 38 27 91 58 12 52 43 62 60 8 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 18 | . 4 3 3 . . 5 . . . . 3 . . Known Exits Taken 6 | . . 1 1 1 . 1 . 1 1 . . . . Unknown Exits Taken 7 | 1 1 . . . 1 . 1 . . 1 1 1 . Scrap Searched 8 | . . . . . . . 4 . 3 . . 1 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 329 | . . 17 . 135 . . . 19 32 14 . 9 103 Melee . | . . . . . . . . . . . . . . Projectile 103 | . . . . 3 . . . 8 22 14 . 8 48 AOE 224 | . . 17 . 132 . . . 11 10 . . . 54 Terrain Rammed 11 | . . . . . . . . . . . . . 11 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Total 7936 | 45 754 1099 999 1380 196 609 966 490 374 206 179 321 318 Wait 685 | . 96 359 51 47 11 1 49 48 4 10 2 3 4 Move 6480 | 35 548 614 804 1219 157 598 879 391 345 186 169 303 232 Hop . | . . . . . . . . . . . . . . Pick Up 81 | 4 12 17 15 6 . 3 12 10 1 . 1 . . Fast Attach 36 | 6 3 5 3 9 . . 1 5 1 . . . 3 Attach 37 | . 3 5 4 3 4 . 3 3 . . 1 1 10 Detach 11 | . 2 . . . . . 4 1 1 . . 1 2 Swap 75 | . 3 7 10 25 5 1 5 9 2 . 6 . 2 Drop 70 | . 4 9 19 11 1 1 13 11 1 . . . . Fire 441 | . 82 82 92 58 18 3 . 11 19 10 . 13 53 Melee . | . . . . . . . . . . . . . . Ram 12 | . . . . . . . . 1 . . . . 11 Kick . | . . . . . . . . . . . . . . Crush 8 | . 1 1 1 2 . 2 . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 14) 525 | -10/Materials | Discovered new exit (range 6) 652 | -10/Materials | Discovered new exit (range 22) 931 | -10/Materials | Core integrity fell below 50% 1102 | -10/Materials | Learned Storage emergency access door positions 1147 | -10/Materials | Learned Storage emergency access door positions 1183 | -10/Materials | Identified exit to Subcaves 1183 | -10/Materials | Learned location of 1 exit from Materials 1186 | -10/Materials | Core integrity fell below 20% 1220 | -10/Materials | Learned location of 2 exits from Mines 1235 | -10/Materials | Learned location of 1 exit from Recycling 1257 | -10/Materials | Learned location of Mines (-10) 1347 | -10/Materials | Entered another Materials area 1347 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1348 | -9/Materials | Identified exit to Materials 1711 | -9/Materials | Build established: Gunner 1907 | -9/Materials | Discovered new exit (range 13) 2013 | -9/Materials | Identified exit to Mines 2094 | -9/Materials | Build established: Tank 2416 | -9/Materials | Build established: Scavenger-Tank 2650 | -9/Materials | Learned 2 Storage zone layouts 2815 | -9/Materials | Loaded intel: 12 terminal locations 2853 | -9/Materials | Loaded intel: 8 trap records 2883 | -9/Materials | Entered another Materials area 2883 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3009 | -8/Materials | Destroyed 7 combat bots 3716 | -8/Materials | Build established: Tank 3813 | -8/Materials | Garrison activated, responded to threat 3970 | -8/Materials | Discovered new exit (range 15) 4157 | -8/Materials | Learned 4 Factory zone layouts 4190 | -8/Materials | Identified exit to Factory 4214 | -8/Materials | Learned 4 Recycling zone layouts 4228 | -8/Materials | Learned location of Storage (-7) 4244 | -8/Materials | Learned location of Zion (-7) 4319 | -8/Materials | Lost 3 parts (1n1u1w) 4496 | -8/Materials | Entered Factory 4496 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4497 | -7/Factory | Identified exit to Factory 4497 | -7/Factory | Identified exit to Lower Caves 5329 | -7/Factory | Build established: Scavenger-Gunner 5906 | -7/Factory | Cargo convoy interrupted 6509 | -7/Factory | Identified exit to Storage 6707 | -7/Factory | Entered Storage 7033 | -7/Storage | Used back door to open Recycling access 7033 | -7/Storage | Discovered new exit (range 5) 7039 | -7/Storage | Entered Recycling 7040 | -7/Recycling | Identified exit to Scraptown 7236 | -7/Recycling | Discovered new exit (range 12) 7977 | -7/Recycling | Scanned before Scraplab entrance 7999 | -7/Recycling | Entered Scraplab 8015 | -7/Recycling | Entered Scraptown 8015 | -7/Scraptown | System corruption cleaned by C-Scrubber 8263 | -7/Scraptown | Visited UFD Registry 8263 | -7/Scraptown | Registered with UFD as "Cargoshaft" 8287 | -7/Scraptown | Visited Symbiants 8321 | -7/Scraptown | Visited TADAMA 8345 | -7/Scraptown | Visited Cave Peace 8361 | -7/Scraptown | Visited Assassins FH 8377 | -7/Scraptown | Visited Comm Corps 8387 | -7/Scraptown | Visited Awakened 8415 | -7/Scraptown | Visited Shadow of the Wyrm 8491 | -7/Scraptown | Visited DA-N13 Charitable Foundation 8526 | -7/Scraptown | Visited Chapter 10 8548 | -7/Scraptown | Visited Botcube Research 8567 | -7/Scraptown | Visited Analyses Database 8614 | -7/Scraptown | Visited Scrap Suit Storage 8636 | -7/Scraptown | Visited Research Penetration Think Tank 8668 | -7/Scraptown | Visited LU-1G1's Boring Crew 8694 | -7/Scraptown | Visited Infowarlord's Domain 8731 | -7/Scraptown | Visited Curators Association 8796 | -7/Scraptown | Visited Scrapoid Research Area 8860 | -7/Scraptown | Found DCF Scrap (25 items) 8992 | -7/Scraptown | Found Lrg. Botcube 9059 | -7/Scraptown | Lrg. Botcube activated 9083 | -7/Scraptown | Lrg. Botcube completed mutation into legged form, armed with 3 guns, 1 cannon. 9205 | -7/Scraptown | Found Exp. Terrain Scanner 9211 | -7/Scraptown | Build established: Gunner 9289 | -7/Scraptown | Found Scrap Suit 9302 | -7/Scraptown | Found Scrap Suit 9417 | -7/Scraptown | Met Optimus 9417 | -7/Scraptown | Accepted into 0bPrime 9507 | -7/Scraptown | Discovered new exit (range 3) 9510 | -7/Scraptown | Entered Factory 9510 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 9654 | -5/Factory | Scrapoid reinforcements arrived 9706 | -5/Factory | Discovered new exit (range 10) 9797 | -5/Factory | Identified exit to Upper Caves 9967 | -5/Factory | Build established: Scavenger-Scrapper 9970 | -5/Factory | Scrapoid reinforcements arrived 10067 | -5/Factory | Lost 5 allies 10171 | -5/Factory | Entered Upper Caves 10171 | -5/Upper Caves | Accompanied by 3 allies 10320 | -5/Upper Caves | Spotted B-75 Beast 10329 | -5/Upper Caves | Destroyed B-75 Beast 10357 | -5/Upper Caves | Found Scrap Suit 10567 | -5/Upper Caves | Identified exit to Upper Caves 10602 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10712 | -5/Upper Caves | Entered another Upper Caves area 10712 | -5/Upper Caves | Accompanied by 1 ally 10789 | -5/Upper Caves | Discovered new exit (range 8) 10915 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10984 | -5/Upper Caves | Discovered new exit (range 15) 11008 | -5/Upper Caves | Entered Zhirov 11008 | -5/Zhirov | Accompanied by 1 ally 11008 | -5/Zhirov | Discovered new exit (range 3) 11035 | -5/Zhirov | Met Zhirov 11062 | -5/Zhirov | Learned location of Testing (-2) 11062 | -5/Zhirov | Learned location of Command (-1) 11087 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11118 | -5/Zhirov | Found Alien Artifact 11118 | -5/Zhirov | Identified Integrated Reactor 11118 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11136 | -5/Zhirov | Found Alien Artifact 11251 | -5/Zhirov | Entered Proximity Caves 11251 | -4/Proximity Caves | Accompanied by 1 ally 11668 | -4/Proximity Caves | Discovered new exit (range 10) 11682 | -4/Proximity Caves | Entered Factory 11682 | -4/Factory | Accompanied by 1 ally 11682 | -4/Factory | Evolved 2 slots: Utility x2 12023 | -4/Factory | Scrapoids reinforcements arrived? 12090 | -4/Factory | Lost 5 allies 12145 | -4/Factory | Released all parts (8) 12151 | -4/Factory | Core integrity fell below 50% 12155 | -4/Factory | Core integrity fell below 20% 12155 | -4/Factory | System corruption reached 10% 12156 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 12153_ Penetrated by Slug. 12153_ Slug penetrates R-10 Processor. 12153_ U-05 Engineer destroyed. 12153_ Penetrated by Slug. 12153_ Slug penetrates H-77 Assassin. 12153_ Slug penetrates Wall. 12154_ U-05 Engineer builds a Wall. 12154_ Penetrated by Slug. 12154_ Slammed into Wall. 12154_ Destabilizing: Core damaged (-46). 12154_ Destabilizing: System corrupted (+2). 12155_ K-01 Serf collects debris. 12155_ Slammed into Wall. 12155_ Destabilizing: Core damaged (-34). 12155_ Penetrated by Slug. 12155_ R-10 Processor collects Hcp. Matter Pod. 12156_ Penetrated by Slug. 12156_ R-10 Processor suffers critical hit (Destroy). 12156_ R-10 Processor destroyed. Map ----- +----------------------------------------------------+ | * #?????????# !*[%=%%!!% | | #?????????# ##########+#####!##### | | T = #??######## #??# #??#+!#??? | | * #??# ! # #??# #????!! ?? | | %""" """ #??# # #### #???? ? | | =""" """ #######??# """# + #????"" | | """ """ #????????# """# #### #?????" | | +????????# """# #??# #?????" | | #????????# + #??# #?????" | | " ""### #????????####+### #??# #?????? ? | | "R""#?# #??????????? #?# #??# #??????? | | """ ??# +???????????; #?# #??##########???????? | | ?##???#####???????????# #?# #????????????????????? | | ??????????????????????#w#?# ###########??????????? | | ??????????????????????#%#?# # ???????????? | | ????????????##?########!#?#g# """ #??????????? | | ????????????# # == #%### # """ #??????????? | | ?????????????# ; == ;! =![; """ #??????????? | | ???????????????# ;! * !; ##?????????? | | ????????? ?????+ = ! ; w ????????? | | ????????? ??## ;!!! ; #??????????? | | ??????? ##### ;!= ; *! ????????? | | ??????? **= !;;;#+#####??????????? | | ??????? # ]!!!h [!!=]===!;=%| ????????? | | ??????? #!*!*h | h [!|!!!=### k ????????? | | ???????? ##!%!%h!%* !!=@!!%!!* % ????????? | | ??????? =*!#########!#########= u# + ?????????? | | ????????? !!=! ###??????##?? ?????????? | | ????????? =!!! # ?????????????? ??????????? | | ????????? # #????????????????# ??????????? | | ?????????? " "???????????????????? ???????????? | | ?????????? " ?????????????????????????????????? | | ??????????? ? "??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 47 Energy Capacity 715 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Resistance: TH 30 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed GaussDrainedDrivehammer Manual? 0 Play Time 01:15:17 Cumulative 371.5 hours Start 2025.03.15 @ 18:42:58 End 2025.03.15 @ 20:23:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 302 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/2/5/2/0/0/2/1/0/1 Lore% 92 Gallery% 74 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82e89e3b-50f7-44e6-8808-b39e0b232d71