Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 17:35:41 Player: Null_error Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (5392) 5392 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1687) 1687 TOTAL SCORE: 11509 Bonus ------- High Alert Combat Kills 687 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 214/290 System Corruption 3% Temperature Warm (116) Movement Hovering (166) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Cooled Airjet Cooled Airjet > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Gatling Laser Heavy Ion Cannon Neutron Cannon Gauss Rifle > --- INVENTORY (10) --- Light Deuterium Engine Cooled Airjet Cooled Airjet Improved Sensor Array ECM Suite Relay Coupler [Grunt] (25) Relay Coupler [Sentry] (23) Flak Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Neutron Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Cooled Airjet Cooled Airjet Improved Heat Sink Improved Sensor Array ECM Suite Relay Coupler [Grunt] Relay Coupler [Sentry] Flak Gun Proton Missile Launcher [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 2 | . . 1 . 1 . . . . . Parts Attached 153 | 8 3 37 30 14 40 15 3 . 3 Power 16 | 2 . 5 2 2 3 1 . . 1 Engine 12 | 2 . 5 . . 3 1 . . 1 Core 4 | . . . 2 2 . . . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 8 11 1 10 3 1 . . Treads 23 | . . 7 6 1 9 . . . . Leg 1 | 1 . . . . . . . . . Wheel 1 | 1 . . . . . . . . . Hover 6 | . . 1 1 . . 3 1 . . Flight 5 | . . . 4 . 1 . . . . Utility 50 | 2 1 10 8 8 14 4 2 . 1 Device 26 | 1 1 4 2 4 12 . 1 . 1 Storage 4 | 1 . 2 . . . 1 . . . Processor 8 | . . 3 3 . . 1 1 . . Hackware 2 | . . . . 2 . . . . . Protection 10 | . . 1 3 2 2 2 . . . Artifact . | . . . . . . . . . . Weapon 51 | 2 2 14 9 3 13 7 . . 1 Energy Gun 16 | 1 . 4 1 . 5 5 . . . Energy Cannon 4 | . . 1 1 . . 1 . . 1 Ballistic Gun 24 | 1 1 7 7 1 6 1 . . . Ballistic Cannon 2 | . . . . 2 . . . . . Launcher 3 | . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 4 2 . 1 . . 1 Parts Lost 37 | . 1 7 3 . 22 1 1 . 2 Power 3 | . . 1 . . 2 . . . . Propulsion 11 | . . 2 . . 7 . 1 . 1 Utility 8 | . . 1 2 . 4 . . . 1 Weapon 15 | . 1 3 1 . 9 1 . . . Highest Loss Streak 15 | . 1 5 1 . 15 1 1 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 89 90 98 95 95 92 92 90 Engine 6 | . 14 10 8 . 5 7 7 7 6 Core 1 | . . . . 7 1 . . . . Treads 13 | . . 15 18 21 19 4 . . . Leg 1 | . 14 2 . . . . . . . Hover 5 | . . 1 . . . 18 23 23 22 Flight 2 | . . . 8 1 1 . . . . Device 8 | . 14 8 . 9 20 3 2 . . Storage 3 | . 14 4 . . . 6 7 7 7 Processor 13 | . . 9 16 15 15 15 12 15 15 Protection 5 | . . 4 10 12 1 6 7 7 6 Energy Gun 8 | . 14 11 2 . 11 13 7 7 7 Energy Cannon 2 | . . . 2 . . 6 7 7 8 Ballistic Gun 12 | . 2 15 21 23 10 1 7 7 7 Launcher 1 | . 11 4 . . . . . . . Impact Weapon 3 | . . . . . 4 7 7 7 6 Peak Build Rating 54 | 7 7 21 32 41 44 52 51 49 54 Average Rating 33 | 5 6 12 29 38 37 47 49 49 48 On Entrance 29 | . 7 7 21 32 40 36 51 49 49 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 15 16 31 33 38 42 58 59 58 65 Greatest Support 60 | 10 10 40 40 60 60 60 24 24 24 Greatest Overweight (x) 6 | 1 1 4 6 . 6 5 2 2 2 Average Overweight (x) . | . 1 . . . . 1 2 2 1 Largest Inventory Capacity 10 | 8 8 10 5 5 5 10 10 10 10 Average Capacity 6 | 7 8 6 5 5 5 9 10 10 10 Most Carried 10 | 6 8 9 5 5 5 10 10 10 10 Average Carried 6 | 3 7 6 4 4 4 9 9 10 9 Final Capacity 10 | 8 8 5 5 5 5 10 10 10 10 Final Carried 10 | 6 7 5 5 5 5 10 10 10 9 Class Distribution -------------------- 34% | Scavenger-Gunner 34% | Gunner 13% | Scavenger-Tank 8% | Mutant 4% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Matter Collected 3988 | 183 170 812 951 165 1340 147 142 . 78 Remotely . | . . . . . . . . . . Salvage Created 5756 | 13 203 1318 1701 212 1576 330 146 . 257 Parts 292 | 3 13 73 87 14 65 14 7 . 16 Haulers Intercepted 8 | . . 3 4 . . 1 . . . Recyclers Shooed 6 | . . 1 4 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 6 . 8 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Combat Hostiles Destroyed 102 | . 5 18 25 2 38 4 5 . 5 Melee 1 | . . . . . . . . . 1 Guns 87 | . 2 16 24 2 33 2 5 . 3 Cannons 9 | . . 1 . . 5 2 . . 1 AOE 3 | . 3 . . . . . . . . Classes Destroyed 15 | 1 3 6 2 1 1 . . . 1 Worker 4 | . . 2 1 . . 1 . . . Builder 3 | . 2 1 . . . . . . . Tunneler 4 | 1 1 . 2 . . . . . . Hauler 8 | . . 3 4 . . 1 . . . Recycler 10 | . . 6 3 1 . . . . . Operator 1 | . . . 1 . . . . . . Watcher 14 | . 2 4 2 2 1 3 . . . Swarmer 31 | . . 5 4 1 13 . 4 . 4 Grunt 42 | . 5 8 13 . 14 2 . . . Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . 1 1 . . . . . . Sentry 20 | . . 4 5 . 10 1 . . . Hunter 4 | . . . 2 . . . 1 . 1 Programmer 2 | . . . . 1 . 1 . . . Samaritan 2 | . . . . . . . . . 2 Best Kill Streak 7 | 1 6 7 6 2 4 4 4 . 3 Combat Bots Only 6 | . 3 6 6 1 4 2 4 . 3 Max Kills in Single Turn 3 | 1 3 3 2 1 2 2 1 . 1 Gunslinging 1 | . . 1 1 . . . . . . Exploded 1 | . 1 . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Hostile Shots Fired 919 | . 16 113 114 5 528 39 41 . 63 Missed 256 | . 5 27 25 1 158 15 9 . 16 Damage Taken 8042 | . 270 1160 1348 62 3653 299 479 . 771 Core 1061 | . 51 197 102 . 537 6 64 . 104 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 9 | . . . . 9 . . . . . Ignored by Resistances 14 | . . . . . 14 . . . . Core Remaining (%) 77 | 100 79 50 81 . . . . . . Volleys Fired 308 | 1 24 69 83 9 91 11 8 . 12 Largest 4 | 2 2 3 3 4 4 3 3 . 4 Hottest 263 | 70 80 130 128 126 225 210 173 . 263 Shots Fired 854 | 2 45 161 239 31 285 34 24 . 33 Gun 721 | 2 26 136 229 28 244 22 16 . 18 Cannon 104 | . . 15 10 3 41 12 8 . 15 Launcher 29 | . 19 10 . . . . . . . Special . | . . . . . . . . . . Kinetic 517 | 1 2 73 187 31 202 1 8 . 12 Thermal 308 | 1 24 78 52 . 83 33 16 . 21 Explosive 29 | . 19 10 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | 1 7 16 15 5 19 14 5 . 6 Robot Miss Streak 14 | 1 2 4 7 5 14 2 9 . 3 Penetration Max 1 | . . . 1 . 1 . . . 1 Secondary Targets 11 | . . 4 4 . 3 . . . . Max Gunslinging Chain 2 | . . 2 1 . 1 . . . . Shots Hit Robots 511 | 1 15 101 150 14 171 26 11 . 22 Core Hits 290 | 1 19 51 63 8 110 20 9 . 9 Critical Kills 2 | . . . 1 . . . 1 . . Critical Parts Destroyed 3 | . . . 1 . 1 . . . 1 Critical Strikes 19 | . 2 4 6 . 5 . 1 . 1 Burn 11 | . 2 4 4 . 1 . . . . Destroy 5 | . . . 2 . 2 . 1 . . Blast 1 | . . . . . 1 . . . . Smash 2 | . . . . . 1 . . . 1 Melee Attacks 22 | . . . . . 8 8 1 . 5 Impact 22 | . . . . . 8 8 1 . 5 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10871 | 14 667 1853 2871 282 3744 644 227 . 569 Guns 8229 | 14 115 1270 2697 282 3059 378 172 . 242 Cannons 1186 | . . 178 160 . 463 223 55 . 107 Explosions 944 | . 543 401 . . . . . . . Melee 485 | . . . . . 222 43 . . 220 Ramming 27 | . 9 4 14 . . . . . . Kinetic 5714 | 14 12 675 2232 282 2305 . 48 . 146 Thermal 3701 | . 103 773 625 . 1217 601 179 . 203 Explosive 944 | . 543 401 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 485 | . . . . . 222 43 . . 220 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 1 3 3 3 3 3 Average Corruption 2 | . . . . 1 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . . . 2 37 27 5 2 1 Message Errors 11 | . . . . 1 4 6 . . . Matter Fused 25 | . . . . . 12 11 2 . . Heat Flow Errors 11 | . . . . . 8 1 2 . . Energy Discharges 4 | . . . . . 3 1 . . . Parts Rejected 3 | . . . . . 2 . . . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . 3 3 1 2 . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 8 | . . . . 1 5 2 . . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 326 | . . . . . 109 35 . . 182 Projectiles 16 | . . . . . 2 14 . . . Explosions 47 | . . . . . 47 . . . . Melee 263 | . . . . . 60 21 . . 182 Knockbacks 6 | . . . 1 . 5 . . . . Impact 5 | . . . 1 . 4 . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 345 | . 158 33 . . 154 . . . . Shots 11 | . 8 2 . . 1 . . . . Rammed 4 | . . 2 2 . . . . . . Targets Rammed 7 | . 1 3 3 . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed 2 | . . 1 1 . . . . . . Highest Temperature 509 | 9 72 497 445 80 509 276 325 . 343 Average Temperature 134 | 6 25 143 148 31 155 96 138 . 132 Received Heat Transfer 1968 | . 66 438 540 . 816 108 . . . Effects 23 | . . 8 3 . 10 . . . 2 Shutdowns 4 | . . 2 1 . 1 . . . . Energy Bleed 4 | . . . 1 . 2 . . . 1 Interference 10 | . . 2 1 . 6 . . . 1 Matter Decay 1 | . . 1 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 1 . . 2 Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . 1 . . 2 Impact Corruptions 14 | . . . . . 1 1 . . 12 Robots Melted 2 | . . 1 1 . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . Parts Melted 16 | . 1 3 2 . 6 4 . . . Heat Transferred 8710 | . 444 2127 1406 . 2856 1155 349 . 373 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Peak Influence 1610 | 5 309 432 565 352 1610 953 . . . Initial 844 | . 3 62 164 220 140 844 . . . Average 549 | 1 127 208 349 226 928 774 . . . Maximum Alert Level 5 | . 1 2 2 1 5 3 . . . Low Security (%) 19 | 100 73 55 5 42 1 . . . . Level 1 29 | . 26 34 68 57 9 . . . . Level 2 20 | . . 9 25 . 21 40 . . . Level 3 19 | . . . . . 30 59 . . . Level 4 9 | . . . . . 31 . . . . Level 5 1 | . . . . . 5 . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 3 2 1 . 5 . . . Investigation 6 | . 3 1 1 . . 1 . . . Extermination 3 | . . . . 1 . 2 . . . Reinforcement 3 | . . 2 1 . . . . . . Assault 2 | . . . . . . 2 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Distress Signals 8 | . . 3 4 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 7 23 35 6 44 18 5 . 5 Peak Tracking Total 8 | . 3 5 5 4 8 5 4 . 3 Tactical Retreats 5 | . . . . 1 2 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Traps Triggered 9 | . . 2 2 . 2 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Machines Disabled 21 | . 5 2 4 1 8 1 . . . Max in Single Turn 2 | . 2 1 1 1 2 1 . . . Garrison Access 2 | . . . . . . 2 . . . Garrison Relay 3 | . . . . . 3 . . . . Phase Generator 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Machines Accessed 26 | . 5 3 4 1 4 4 1 4 . Terminals 18 | . 5 3 3 . 4 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 92 | . 20 12 14 1 8 8 1 28 . Successful 47 | . 5 4 5 1 . 3 1 28 . Failed 45 | . 15 8 9 . 8 5 . . . Catastrophic 10 | . 3 1 1 . 3 2 . . . Database Lockouts . | . . . . . . . . . . Manual 41 | . 18 12 8 . . 3 . . . Terminals 54 | . 20 12 10 . 8 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . 4 . . 3 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . Terminal Hacks 38 | . 5 2 2 . . . 1 28 . Record 13 | . 1 . . . . . 1 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . 4 . Robot Analysis 6 | . 3 2 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 1 . . 1 . . . Scan Component 2 | . . . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks 4 | . . 2 2 . . . . . . Terminals 4 | . . 2 2 . . . . . . Assimilate 3 | . . 1 2 . . . . . . Skim 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 2 3 1 4 3 . . . Full Trace Events 9 | . 4 2 1 . 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 13 | . . . . . 11 2 . . . Machine Destruction 13 | . . . . . 11 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . 7 Total Damage 136 | . . . . . . . . . 136 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Robot Analysis Total 6 | . 3 2 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Turns Passed 8638 | 110 479 1072 1745 713 2384 1344 494 130 167 Spaces Moved 4304 | 54 210 450 689 411 1217 843 278 81 71 Core 21 | 2 . 4 . . 15 . . . . Treads 2742 | . . 377 616 411 1202 136 . . . Legs 323 | 44 210 69 . . . . . . . Wheels 8 | 8 . . . . . . . . . Hover 1137 | . . . . . . 707 278 81 71 Flight 73 | . . . 73 . . . . . . Fastest Speed 50 | 50 190 160 160 160 100 90 162 162 102 Average Speed 167 | 169 190 174 207 160 161 142 162 162 150 Slowest Speed 495 | 190 190 250 495 160 350 390 162 162 166 Overloaded Moves 42 | . . . . . . 42 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 31 52 48 10 90 16 54 69 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 4 | . . 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . 1 1 . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug 6 | . 3 . . . . 3 . . . Terrain Destroyed 226 | . 90 55 5 2 56 5 6 . 7 Melee 3 | . . . . . . 3 . . . Projectile 29 | . . . 5 2 7 2 6 . 7 AOE 194 | . 90 55 . . 49 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Dat Pro Total 5058 | 67 245 606 837 444 1439 945 299 80 96 Wait 128 | . 2 10 14 3 62 24 8 . 5 Move 4295 | 53 209 449 688 410 1216 842 277 80 71 Hop . | . . . . . . . . . . Pick Up 43 | 5 4 11 5 3 4 9 2 . . Fast Attach 46 | 7 . 10 2 2 23 1 . . 1 Attach 13 | . 1 2 5 . 1 2 1 . 1 Detach 2 | . . 1 1 . . . . . . Swap 94 | 1 2 25 23 12 16 12 2 . 1 Drop 71 | . 2 26 13 5 15 10 . . . Fire 308 | 1 24 69 83 9 91 11 8 . 12 Melee 22 | . . . . . 8 8 1 . 5 Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush 6 | . . 3 3 . . . . . . Escape Stasis 26 | . . . . . . 26 . . . Rewire 3 | . . . . . 3 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 3) 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 925 | -9/Materials | Build established: Skirmisher 1062 | -9/Materials | Lost 5 parts (1p1n3w) 1414 | -9/Materials | Discovered new exit (range 15) 1483 | -9/Materials | Identified exit to Mines 1595 | -9/Materials | Build established: Scavenger-Tank 1648 | -9/Materials | Discovered new exit (range 10) 1661 | -9/Materials | Identified exit to Materials 1662 | -9/Materials | Entered another Materials area 1662 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2192 | -8/Materials | Build established: Scavenger-Gunner 2876 | -8/Materials | Build established: Gunner 2926 | -8/Materials | Discovered new exit (range 5) 3334 | -8/Materials | Identified exit to Factory 3407 | -8/Materials | Entered Factory 3407 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3541 | -7/Factory | Build established: Scavenger-Tank 3665 | -7/Factory | Discovered new exit (range 14) 3684 | -7/Factory | Identified exit to Lower Caves 4113 | -7/Factory | Identified exit to Garrison 4120 | -7/Factory | Entered Garrison 4144 | -7/Garrison | Triggered checkpoint 4189 | -7/Garrison | Garrison Relay disabled 4199 | -7/Garrison | Build established: Gunner 4554 | -7/Garrison | Triggered checkpoint 4670 | -7/Garrison | Triggered checkpoint 4795 | -7/Garrison | Core integrity fell below 50% 4825 | -7/Garrison | Lost 15 parts (2p5n3u5w) 4967 | -7/Garrison | Garrison Relay disabled 5155 | -7/Garrison | Build established: Scavenger-Gunner 5163 | -7/Garrison | Discovered new exit (range 12) 5186 | -7/Garrison | Identified exit to Factory 5236 | -7/Garrison | Phase Generator disabled 5398 | -7/Garrison | Triggered checkpoint 5560 | -7/Garrison | Discovered exit to Factory (range 7) 5594 | -7/Garrison | Triggered checkpoint 5652 | -7/Garrison | Garrison Relay disabled 5836 | -7/Garrison | Triggered checkpoint 5882 | -7/Garrison | Discovered exit to Factory (range 5) 5916 | -7/Garrison | Triggered checkpoint 5988 | -7/Garrison | Installed Relay Interface Framework 6504 | -7/Garrison | Entered Factory 6995 | -7/Factory | Discovered exit to Lower Caves (range 13) 7160 | -7/Factory | Build established: Gunner 7215 | -7/Factory | Discovered exit to Lower Caves (range 15) 7670 | -7/Factory | Cargo convoy interrupted 7736 | -7/Factory | First assault squad dispatched 7848 | -7/Factory | Entered Lower Caves 7860 | -7/Lower Caves | Core integrity fell below 20% 8061 | -7/Lower Caves | Encountered a Warlord checkpoint 8080 | -7/Lower Caves | Learned Factory garrison access intel 8322 | -7/Lower Caves | Discovered new exit (range 15) 8328 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8342 | -7/Lower Caves | Entered Data Miner 8342 | -7/Data Miner | Discovered new exit (range 6) 8378 | -7/Data Miner | Met Data Miner 8412 | -7/Data Miner | Learned location of Section 7 (-2) 8412 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8435 | -7/Data Miner | Received God Mode back door access code from Data Miner 8472 | -7/Data Miner | Entered Proximity Caves 8588 | -6/Proximity Caves | Escorted by Enhanced Grunt 8639 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08613_ Acquired Prototype Energy Cannon. 08613_ Identified Neutron Cannon. 08623_ Penetrated by Slug. 08624_ Slug penetrates H-66 Slayer. 08625_ Slug penetrates Wall. 08625_ Penetrated by Slug. 08625_ Hrd. Heavy Armor Plating destroyed. 08626_ Slug penetrates Wall. 08626_ Penetrated by Slug. 08626_ Cld. Airjet destroyed. 08629_ Slug penetrates Wall. 08633_ Slug penetrates H-66 Slayer. 08633_ Slug penetrates Wall. 08636_ Penetrated by Slug. 08636_ Slug penetrates Wall. 08636_ Acquired 30 matter. 08638_ Wall collapses. 08638_ H-66 Slayer destroyed. 08638_ Slug penetrates Wall. 08639_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????##?#????????? ???? | | ???????????? ???????######[#;###### ??? | | ???????????? ??????# !!h%* ??? | | ???????????# ?????# =[%! ??? | | ????????????# ??### ;*=#### ??? | | ?????????????# #?# ; ##???? ??? | | ??????????????# #?## @ #?????? ???? | | ??????????????# ## ##???????? ???? | | ??????????##### ###??????????? ????? | | ?????????# ##?????????????? #????? | | ?????????# #????????????????????? | | ?????????? #### #????????????????????? | | ??????????????## ### ##????????????????????? | | ???????????????#### #?## ##?####????????????????? | | ??????????????????##?## ##??# ????????????????? | | ????????????????????##% #???# ????????????????? | | ????????????????????# ##??? #????????????????? | | ????????????????????# ##????# #?????????? #????? | | ????????????????????# ##????# ##??????? ????? | | ????????????????????## ##???# ##???? ???? | | ????????????????????## #???# #### ??? | | ????????????????????# #?### ??? | | ????????????????????# ### % ??? | | ????????????????????# ### ######?????????? | | ????????????????????# ###?## %##??????????????? | | ??????????????####### ###### %##???????????????? | | ????????# "#???????????????? | | ??????????????############### "#???????????????? | | ????????????????????????????# ##???????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: TH 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 13 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageRecoilMachine Manual? 0 Play Time 01:10:04 Cumulative 56.5 hours Start 2024.09.13 @ 15:59:17 End 2024.09.13 @ 17:35:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,20,15) Steam 1 RUN: 56511b10-7eda-40ee-8486-5bbbdb797f9b