Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 19:53:57 Player: Wooliertree Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (73) 365 Value Destroyed (2104) 2104 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (922) 922 TOTAL SCORE: 7391 Bonus ------- High Alert Combat Kills 338 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -116 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 93/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Authchip [R/Combat] Authchip [Device] Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Signal Interpreter Target Analyzer Light Armor Plating Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Improved Medium Treads Authchip [R/Combat] Gauss Rifle Heavy Rocket Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Signal Interpreter Device Seismic Detector Processor Improved Signal Interpreter Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Slots Evolved 8 | . . . . . 4 . . . 4 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . 1 . Utility 4 | . . . . . 2 . . . 2 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 54 | 7 . . . . 5 23 7 . . 12 Power 6 | 1 . . . . 2 2 1 . . . Engine 3 | 1 . . . . 1 1 . . . . Core 3 | . . . . . 1 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . . . . 1 6 2 . . 3 Treads 5 | . . . . . . 2 . . . 3 Leg 6 | . . . . . . 4 2 . . . Wheel 3 | 2 . . . . 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 10 | 2 . . . . 1 5 2 . . . Device 4 | 2 . . . . . 1 1 . . . Storage . | . . . . . . . . . . . Processor 3 | . . . . . 1 2 . . . . Hackware 1 | . . . . . . . 1 . . . Protection 2 | . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 . . . . 1 10 2 . . 9 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 16 | 1 . . . . 1 10 2 . . 2 Ballistic Cannon 4 | . . . . . . . . . . 4 Launcher 3 | . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 35 | . . . . . 3 12 5 . . 15 Power 5 | . . . . . 1 2 1 . . 1 Propulsion 10 | . . . . . 2 5 1 . . 2 Utility 8 | . . . . . . 3 1 . . 4 Weapon 12 | . . . . . . 2 2 . . 8 Highest Loss Streak 15 | . . . . . 3 3 2 . . 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 100 100 71 82 91 100 73 46 Engine 1 | . 14 14 14 14 6 . . . . . Core 6 | . . . . . 3 8 5 9 6 2 Treads 6 | . . . . . . 6 11 9 6 9 Leg 7 | . . . . . . 7 12 18 13 1 Wheel 4 | . 28 28 28 28 12 1 . . . . Device 9 | . 28 28 28 28 18 7 7 9 6 2 Processor 16 | . . . . . 7 19 18 18 13 11 Protection 5 | . . . . . . 5 9 9 6 2 Energy Gun 1 | . 14 14 14 14 9 . . . . . Ballistic Gun 24 | . 14 14 14 14 15 26 26 27 20 9 Peak Build Rating 41 | 9 9 9 9 9 14 26 31 31 31 41 Average Rating 21 | 4 9 9 9 9 12 21 27 31 31 25 On Entrance 16 | . 9 9 9 9 9 14 25 31 31 31 Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 24 | 10 10 10 10 10 11 24 24 24 24 24 Greatest Support 90 | 20 20 20 20 20 20 40 40 30 30 90 Greatest Overweight (x) 6 | . . . . . . 6 1 . 1 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 3 3 5 5 5 5 5 5 5 Average Carried 4 | 1 3 3 3 4 4 4 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 3 3 5 5 5 5 5 5 3 Class Distribution -------------------- 71% | Scavenger-Gunner 17% | Mutant 5% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Matter Collected 1867 | 257 . . . 34 75 1115 386 . . . Remotely . | . . . . . . . . . . . Salvage Created 3087 | 123 . . . 125 155 1721 640 . . 323 Parts 158 | 7 . . . 17 6 91 30 . . 7 Haulers Intercepted 4 | . . . . . . 4 . . . . Recyclers Shooed 4 | . . . . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Combat Hostiles Destroyed 62 | . . . . 8 3 36 14 . . 1 Guns 61 | . . . . 8 3 36 14 . . . Cannons 1 | . . . . . . . . . . 1 Classes Destroyed 11 | 2 . . . 1 1 5 2 . . . Worker 2 | . . . . . . 2 . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 4 | . . . . . . 4 . . . . Recycler 1 | 1 . . . . . . . . . . Drone 1 | . . . . . . . 1 . . . Watcher 2 | . . . . . . 2 . . . . Swarmer 24 | . . . . 8 . 13 3 . . . Grunt 23 | . . . . . 3 10 9 . . 1 Duelist 1 | . . . . . . 1 . . . . Sentry 12 | . . . . . . 12 . . . . Hunter 2 | . . . . . . . 2 . . . Best Kill Streak 5 | 3 . . . 4 3 5 3 . . 1 Combat Bots Only 4 | . . . . 4 3 4 3 . . 1 Max Kills in Single Turn 2 | 1 . . . 1 1 2 2 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Hostile Shots Fired 409 | . . . . 23 15 149 83 . . 139 Missed 106 | . . . . 8 2 37 21 . . 38 Damage Taken 5487 | . 1 . . 130 201 1648 897 . . 2610 Core 1307 | . . . . 30 46 296 74 . . 861 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 70 | 100 . . . 88 . . . 24 . . Volleys Fired 191 | 11 2 . . 15 15 103 33 . . 12 Largest 3 | 2 2 . . 2 3 3 3 . . 3 Hottest 159 | 70 70 . . 70 90 90 74 . . 159 Shots Fired 506 | 22 3 . . 30 42 286 95 . . 28 Gun 488 | 22 3 . . 30 42 286 95 . . 10 Cannon 11 | . . . . . . . . . . 11 Launcher 7 | . . . . . . . . . . 7 Special . | . . . . . . . . . . . Kinetic 453 | 11 2 . . 15 27 282 95 . . 21 Thermal 46 | 11 1 . . 15 15 4 . . . . Explosive 7 | . . . . . . . . . . 7 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 28 | 4 2 . . 4 15 28 13 . . 9 Robot Miss Streak 4 | 3 2 . . 3 3 4 4 . . 2 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 9 | . . . . . . 5 4 . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . Shots Hit Robots 329 | 13 1 . . 13 29 193 59 . . 21 Core Hits 147 | 4 2 . . 12 10 77 31 . . 11 Critical Kills 4 | . . . . . . 1 3 . . . Critical Parts Destroyed 5 | . . . . . . 3 2 . . . Critical Strikes 14 | . . . . 1 3 5 5 . . . Burn 5 | . . . . 1 3 1 . . . . Destroy 9 | . . . . . . 4 5 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5702 | 141 15 . . 175 280 3038 958 10 . 1085 Guns 4681 | 141 12 . . 151 280 2968 958 . . 171 Cannons 208 | . . . . . . . . . . 208 Explosions 706 | . . . . . . . . . . 706 Melee . | . . . . . . . . . . . Ramming 107 | . 3 . . 24 . 70 . 10 . . Kinetic 4502 | 66 . . . 41 127 2931 958 . . 379 Thermal 387 | 75 12 . . 110 153 37 . . . . Explosive 706 | . . . . . . . . . . 706 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . . Average Corruption 1 | . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . 2 . . . . . . Message Errors 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 23 | . . . . . . . . . . 23 Projectiles 23 | . . . . . . . . . . 23 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 25 | . 1 . . 10 . 14 . . . . Shots . | . . . . . . . . . . . Rammed 18 | . 1 . . 7 . 10 . . . . Targets Rammed 27 | . 1 . . 7 . 17 . 2 . . Kicked 9 | . . . . . . 7 . 2 . . Crushed . | . . . . . . . . . . . Highest Temperature 272 | 80 30 . . 80 272 272 222 . . 10 Average Temperature 57 | 38 16 . . 36 131 43 79 . . 5 Received Heat Transfer 1269 | . . . . . 117 603 360 . . 189 Effects 1 | . . . . . . 1 . . . . Interference 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 1 2 . . . . . Heat Transferred 1517 | 222 37 . . 407 666 185 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Peak Influence 751 | 15 9 3 . 285 165 717 751 337 146 126 Initial 406 | . 9 3 . . 111 65 406 337 141 102 Average 402 | 6 9 3 . 179 138 458 575 337 142 92 Maximum Alert Level 3 | . . . . 1 . 3 3 1 . . Low Security (%) 22 | 100 100 100 . 50 100 7 . . 100 100 Level 1 23 | . . . . 49 . 31 . 100 . . Level 2 47 | . . . . . . 53 86 . . . Level 3 6 | . . . . . . 7 12 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 1 6 . . . 2 Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . 1 . . . 1 2 . . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Distress Signals 5 | . 1 . . . . 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 6 . . 11 4 51 15 . . 5 Peak Tracking Total 6 | . 6 . . 4 3 5 3 . . 5 Tactical Retreats 10 | . . . . 2 . 6 2 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Traps Triggered 2 | . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Machines Accessed 15 | . 1 . . . 1 9 1 2 1 . Terminals 13 | . 1 . . . 1 8 1 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 32 | . 2 . . . 4 16 2 5 3 . Successful 11 | . 1 . . . 2 6 . 1 1 . Failed 21 | . 1 . . . 2 10 2 4 2 . Catastrophic 8 | . 1 . . . . 5 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . . . . . . 7 . 4 . . Terminals 29 | . 2 . . . 4 14 2 4 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 9 | . 1 . . . 2 5 . . 1 . Robot Analysis 1 | . . . . . . 1 . . . . Open Door 4 | . . . . . . 4 . . . . Open DSF 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . . . 1 6 1 1 . . Full Trace Events 2 | . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches 4 | . . . . . . 2 2 . . . Drone Recoveries 1 | . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Turns Passed 3013 | 99 69 49 23 162 118 1677 593 98 15 110 Spaces Moved 1733 | 77 79 62 29 129 70 809 353 80 12 33 Core 51 | 22 . . . . . 19 . . . 10 Treads 422 | . . . . . . 330 67 . 2 23 Legs 708 | . . . . . . 332 286 80 10 . Wheels 552 | 55 79 62 29 129 70 128 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 100 120 120 120 50 Average Speed 125 | 71 80 80 80 80 92 147 128 120 140 158 Slowest Speed 350 | 80 80 80 80 80 100 350 240 120 240 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 6 17 14 8 27 8 68 46 24 1 46 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 41 | . . . . . . . . . . 41 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 41 | . . . . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Fac DSF Total 2204 | 97 81 61 28 160 94 1104 421 81 11 66 Wait 167 | . . . . 8 3 131 25 . . . Move 1720 | 76 78 61 28 128 69 808 349 79 11 33 Hop . | . . . . . . . . . . . Pick Up 23 | 3 . . . 2 2 9 5 . . 2 Fast Attach 34 | 7 . . . . 1 16 3 . . 7 Attach 16 | . . . . . 3 4 4 . . 5 Detach 3 | . . . . . . . 1 . . 2 Swap 4 | . . . . . 1 3 . . . . Drop 19 | . . . . . . 13 1 . . 5 Fire 191 | 11 2 . . 15 15 103 33 . . 12 Melee . | . . . . . . . . . . . Ram 14 | . 1 . . 7 . 6 . . . . Kick 9 | . . . . . . 7 . 2 . . Crush 4 | . . . . . . 4 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -6/DSF History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 14) 169 | -10/Materials | Entered Mines 213 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 214 | -10/Mines | Discovered new exit (range 5) 218 | -10/Mines | Entered Exiles 231 | -10/Exiles | Discovered new exit (range 14) 241 | -10/Exiles | Entered Mines 290 | -9/Mines | Discovered new exit (range 10) 306 | -9/Mines | Build established: Mutant 403 | -9/Mines | Entered Materials 403 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 404 | -8/Materials | Identified exit to Storage 496 | -8/Materials | Lost 3 parts (1p2n) 521 | -8/Materials | Entered Storage 1102 | -8/Storage | Build established: Scavenger-Gunner 1186 | -8/Storage | Garrison activated, responded to threat 1353 | -8/Storage | Lost 3 parts (1p2n) 1375 | -8/Storage | Core integrity fell below 50% 2197 | -8/Storage | Identified exit to Garrison 2198 | -8/Storage | Entered Garrison 2434 | -8/Garrison | Triggered checkpoint 2490 | -8/Garrison | Triggered checkpoint 2565 | -8/Garrison | Discovered new exit (range 11) 2576 | -8/Garrison | Identified exit to Recycling 2579 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2714 | -8/Garrison | Triggered checkpoint 2777 | -8/Garrison | Discovered exit to Recycling (range 12) 2791 | -8/Garrison | Entered Recycling 2791 | -8/Recycling | Accompanied by 1 ally 2792 | -8/Recycling | Met a Zionite searching for Scraptown 2879 | -8/Recycling | Discovered new exit (range 8) 2886 | -8/Recycling | Identified exit to Factory 2889 | -8/Recycling | Entered Factory 2889 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2901 | -6/Factory | Identified exit to DSF 2904 | -6/Factory | Entered DSF 2951 | -6/DSF | Additional patrols routed to DSF 2993 | -6/DSF | Core integrity fell below 50% 3006 | -6/DSF | Core integrity fell below 20% 3014 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Magnetic Acceleration Cannon blasted off. A-15 Conveyor delivers Angular Momentum Engine. The unstable cave ceiling collapses. A-15 Conveyor delivers Angular Momentum Engine. Magnetic Acceleration Cannon destroyed. Knocked back. The unstable cave ceiling collapses. Acquired Magnetic Acceleration Cannon. Imp. Signal Interpreter destroyed. Acquired Authchip [Device]. Target Analyzer destroyed. Magnetic Acceleration Cannon destroyed. G-50 Soldier knocked back. The unstable cave ceiling collapses. Penetrated by Slug. Knocked back. Hvy. Assault Rifle destroyed. Gauss Rifle destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????? ?????????????????? | | ????????" ???????????? #?????????????????? | | ????????# ???????????? ###???????????????? | | ????????# ???????????? !!#???????????????? | | ????????[ ???????????? !!????????????????? | | ????????[ ???????????? !?????????????????? | | ???????## #?????????## ###???????????????? | | ???????#] [?????????== ! #???????????????? | | ???????#] [?????????== !!##??????????????? | | ????????] [[??????##== #??????????????? | | ??????### ##;###### # ####???????????? | | ????###!! ## ] ; !! !!!#???????????? | | ????# ;!! ##%x];!!! ! %##!!!# #???????? | | ??????# %x% ??????? | | ?????#; % g%% H ??????? | | ?????#; % %= ! = ??????? | | ?????#"** ##***;[[[@ % # !!# #???????? | | ?????##** [##***#[[[ = # ?!!#???????????? | | ??????### #######;# # #?#???????????? | | ???????#= ==#???# ##! 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[[ ##?????????????? | | ???????## ###??????# ##??????????????? | | ???????# = #??????#!! #???????????????? | | ???????# = #??????#!! #???????????????? | | ???????## ###??????#!! #???????????????? | | ??????### ##???#???### ###???????????????? | | ????###"" ##==#===##? #?????????????????? | | ???#""""" ?????????????????? | | ???#"##"" ?????????????????? | | ??????#"""""##==# #!!!!!??????????????????? | | ??????#"""""#?###???#???????????????????????? | | ??????####"##???????????????????????????????? | | ??????????"#????????????????????????????????? | | ??????????"#????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeTimingRipteeth Manual? 0 Play Time 00:42:14 Cumulative 14.1 hours Start 2025.01.04 @ 19:11:28 End 2025.01.04 @ 19:53:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71e868e4-bd8c-4938-be71-9e96801db0f8