Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 18:12:20 // Winter2019/RPGLIKE Player: Red_Zig Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (366) 1830 Value Destroyed (15903) 15903 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (13780) 13780 TOTAL SCORE: 38853 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 10159 Follower Combat Kills 1883 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -662 Cogmind --------- Core Integrity 0/1400 Matter 225/350 Energy 399/695 System Corruption 5% Temperature Cool (36) Movement Treading (156) Location -3/Testing Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION (4) --- Advanced Medium Treads Biometal Medium Treads Improved Heavy Siege Treads > --- UTILITY (12) ----- Improved Cryofiber Web Advanced Heat Sink Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Weapon Cycler Weapon Cycler Makeshift Light Armor Plating Layered Medium Armor Plating Experimental Shield Generator Advanced Component Analysis Suite > --- WEAPON (5) ------- Long-range Proton Cannon Heavy Phase Cannon Null Cannon Light Antimatter Cannon Micro-nuke Launcher > --- INVENTORY (5) ---- Long-range Proton Cannon Precision Rocket Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Weapon Cycler Weapon Cycler Makeshift Light Armor Plating Experimental Shield Generator Advanced Remote Shield Advanced Component Analysis Suite > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Null Cannon Light Antimatter Cannon Micro-nuke Launcher > --- INVENTORY -------- Improved Deuterium Engine Layered Medium Armor Plating Heavy Phase Cannon Precision Rocket Launcher Force Lance [Rating: 166] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Weapon Cycler Device Weapon Cycler Processor Machine Analyzer Protection Makeshift Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Precision Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Slots Evolved 19 | 3 2 . 6 . . . 5 . . . . 1 . . 2 Power 2 | . . . 1 . . . . . . . . . . . 1 Propulsion 3 | 1 . . 1 . . . 1 . . . . . . . . Utility 11 | 1 1 . 3 . . . 4 . . . . 1 . . 1 Weapon 3 | 1 1 . 1 . . . . . . . . . . . . Parts Attached 143 | 7 16 . 24 2 1 3 15 8 2 . 3 13 8 1 40 Power 10 | 1 . . 2 . . 1 1 1 . . . . . . 4 Engine 6 | 1 . . 2 . . 1 . 1 . . . . . . 1 Core . | . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . 1 . . . . . . . 3 Propulsion 20 | 2 4 . 1 . . . 1 2 . . . 5 2 . 3 Treads 19 | 2 4 . 1 . . . 1 1 . . . 5 2 . 3 Leg 1 | . . . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 42 | 2 1 . 3 2 1 2 9 2 1 . 2 3 5 . 9 Device 24 | 2 . . . . . 1 5 1 1 . 2 2 3 . 7 Storage . | . . . . . . . . . . . . . . . . Processor 5 | . . . 3 . . . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 13 | . 1 . . 2 1 1 3 1 . . . 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | 2 11 . 18 . . . 4 3 1 . 1 5 1 1 24 Energy Gun 1 | . . . 1 . . . . . . . . . . . . Energy Cannon 26 | . 4 . 11 . . . 1 . 1 . . 4 . . 5 Ballistic Gun 5 | 2 3 . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . 1 . . . . . . . 5 Launcher 24 | . 4 . 6 . . . 2 2 . . . 1 . 1 8 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . 1 . 1 . 1 Piercing Weapon 5 | . . . . . . . . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 1 . . . . 1 . 1 Parts Lost . | . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 96 100 100 100 96 95 100 100 100 99 99 100 96 Engine 8 | . 12 11 14 13 13 13 8 4 4 4 4 4 4 4 2 Reactor 2 | . . . . . . . 2 4 4 4 4 4 4 4 6 Treads 19 | . 24 22 23 20 20 20 17 15 19 19 19 18 18 18 14 Device 22 | . 24 22 16 13 13 18 23 23 23 23 25 28 33 27 34 Processor 7 | . . . 4 16 13 7 6 9 9 9 9 9 9 13 8 Protection 10 | . 6 11 7 9 13 13 15 13 14 14 11 8 5 9 6 Energy Cannon 16 | . 11 33 24 20 20 20 16 11 12 14 14 13 13 13 14 Ballistic Gun 1 | . 14 . . . . . . . . . . . . . . Launcher 5 | . 3 . 3 6 6 6 5 7 9 9 5 8 4 6 3 Peak Build Rating 166 | 9 15 15 28 29 30 37 70 84 84 82 83 113 123 121 166 Average Rating 60 | 5 11 15 19 27 29 35 55 75 82 82 82 97 117 120 146 On Entrance 56 | . 9 15 15 28 27 30 37 64 84 82 82 83 112 121 121 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 108 | 9 22 22 35 36 37 46 64 70 71 71 71 87 82 86 108 Greatest Support 140 | 40 40 40 60 60 60 60 80 88 88 88 88 110 114 114 140 Greatest Overweight (x) 1 | . . . . . . . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 1 1 2 3 3 3 3 3 3 3 4 4 4 4 5 Average Capacity 2 | . . 1 1 2 3 3 3 3 3 3 3 4 4 4 4 Most Carried 5 | . 1 1 2 3 3 3 3 3 3 3 4 4 4 4 5 Average Carried 2 | . . 1 1 2 3 3 2 2 2 3 3 3 3 3 4 Final Capacity 5 | . 1 1 2 3 3 3 3 3 3 3 4 4 4 4 5 Final Carried 4 | . 1 1 2 3 3 3 3 3 3 3 4 3 4 4 3 Class Distribution -------------------- 40% | Scavenger-Tank 25% | Scavenger-Skirmisher 14% | Scavenger-Assassin 10% | Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Tank | -3/Testing Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Matter Collected 5634 | 354 747 . 395 56 10 30 292 538 244 . 304 612 172 . 1880 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14571 | 154 645 . 2695 164 . 92 3345 121 118 . 278 1678 694 220 4367 Parts 685 | 8 33 4 187 24 . 12 121 6 6 . 25 72 15 5 167 Haulers Intercepted 10 | . 1 . 5 . . . . . . . . 3 . . 1 Recyclers Shooed 6 | . 2 . 2 . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 2 . 3 5 . 14 . . . . Prevented 17 | . . . . . . 15 . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Combat Hostiles Destroyed 293 | . 12 2 53 8 . 3 44 8 7 . 12 30 5 3 106 Melee 1 | . . . . . . . 1 . . . . . . . . Guns 5 | . 5 . . . . . . . . . . . . . . Cannons 146 | . 3 2 34 7 . 1 18 . 1 . 3 15 2 1 59 AOE 106 | . 4 . 13 1 . . 12 8 6 . 9 13 1 2 37 Classes Destroyed 25 | 2 6 . 5 . . 1 4 . 1 . 1 1 . . 4 Worker 22 | . 2 . 7 1 . . 3 . . . . 3 . 1 5 Builder 14 | . . . 6 . . . 2 . . . . 3 . . 3 Tunneler 5 | 3 . . . 1 . . 1 . . . . . . . . Hauler 10 | . 1 . 5 . . . . . . . . 3 . . 1 Recycler 13 | 1 3 . 1 . . . 2 . . . . . 3 1 2 Carrier 2 | . . . . . . . . . . . . . . . 2 Minesweeper 1 | . . . . . . . . . . . 1 . . . . Mechanic 11 | . . . 2 . . . 2 . . . . 2 . . 5 Operator 10 | . 2 . 3 . . . 2 . . . . 1 2 . . Watcher 15 | . 3 . 5 . . . . . . . . 3 . 1 3 Swarmer 47 | . 6 . 3 4 . . . 3 3 . 9 8 . 3 8 Saboteur 6 | . . . . . . . 1 . . . . . . . 5 Grunt 159 | . 6 2 36 1 . . 28 4 . . 1 15 3 . 63 Brawler 15 | . . . 2 1 . . 3 . . . . . . . 9 Duelist 16 | . . . 3 . . 1 5 . . . . . . . 7 Protector 8 | . . . . . . . 2 . . . . 1 . . 5 Researcher 3 | . . . . . . . . . . . . . . . 3 Sentry 22 | . . . 9 2 . 1 3 1 1 . . 2 1 . 2 Hunter 3 | . . . . . . . 1 . 1 . . . 1 . . Programmer 11 | . . . . . . . 1 . . . 2 3 . . 5 Heavy 1 | . . . . . . . . . . . . 1 . . . Q-Series 1 | . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . 1 . . . . . . . . . Investigator 2 | . . . . . . . . . . . . . . . 2 Protovariant H 1 | . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . 1 Thief 2 | . . . . . . . . . 2 . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 35 | 2 6 2 8 4 . 2 8 4 3 . 7 8 5 4 35 Combat Bots Only 34 | . 3 2 7 4 . 2 6 4 3 . 7 12 3 3 34 Max Kills in Single Turn 7 | 1 2 1 4 1 . 1 4 3 3 . 4 5 1 4 7 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 3 1 . . 3 3 3 . 4 2 1 2 5 Melee 1 | . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Hostile Shots Fired 821 | . 49 1 86 32 . 35 166 12 23 . 14 85 5 2 311 Missed 267 | . 13 . 38 11 . 12 56 4 9 . 5 25 2 . 92 Damage Taken 8290 | . 442 14 799 227 . 285 1601 101 89 . 133 1262 67 66 3204 Core 5889 | . 360 11 570 144 . 184 1086 66 69 . 76 916 41 40 2326 Absorbed by Shields 995 | . . . . . . . . . . . . . . . 995 Reduced by Siege Mode 24 | . . . . . . . . . . . . . . . 24 Redirected to Core 5373 | . 255 11 517 136 . 184 995 66 69 . 76 872 41 40 2111 Ignored by Resistances 1386 | . 36 1 56 23 . 26 115 12 17 . 16 156 10 8 910 Core Remaining (%) 73 | 100 . 100 . . . 100 . . . . 53 40 49 . . Volleys Fired 733 | 14 100 3 146 24 1 10 128 14 15 . 12 69 14 6 177 Largest 5 | 2 3 2 4 3 1 3 4 2 5 . 3 5 4 4 5 Hottest 442 | 40 168 112 228 168 56 168 201 86 254 . 168 338 295 248 442 Shots Fired 1664 | 28 158 6 329 41 1 30 311 25 36 . 25 170 41 14 449 Gun 124 | 28 96 . . . . . . . . . . . . . . Cannon 1286 | . 30 6 301 39 1 30 268 . 18 . 12 134 38 10 399 Launcher 254 | . 32 . 28 2 . . 43 25 18 . 13 36 3 4 50 Special . | . . . . . . . . . . . . . . . . Kinetic 227 | 28 96 . . . . . 2 . . . . . . . 101 Thermal 216 | . . . 10 . . . . . . . . 33 10 . 163 Explosive 184 | . 32 . 3 . . . . 25 18 . 13 36 3 4 50 Electromagnetic 1037 | . 30 6 316 41 1 30 309 . 18 . 12 101 28 10 135 Robot Hit Streak 86 | 6 5 4 19 18 . 23 22 7 15 . 15 24 21 24 86 Robot Miss Streak 5 | 2 5 . 3 1 . 2 3 . 3 . 1 3 1 . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 951 | 19 66 3 149 21 . 27 171 7 11 . 19 104 32 3 319 Core Hits 743 | 5 40 3 95 14 . 5 121 20 8 . 24 84 18 7 299 Critical Kills 5 | . . . 1 . . . . . . . . . . . 4 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 21 | . . . 2 1 . 1 2 . . . . 1 . 1 13 Meltdown 5 | . . . 1 . . . . . . . . . . . 4 Blast 7 | . . . . . . . . . . . . . . . 7 Corrupt 9 | . . . 1 1 . 1 2 . . . . 1 . 1 2 Melee Attacks 17 | . . . . . . . . . . . 3 2 2 . 10 Impact . | . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . 3 2 2 . 2 Piercing 8 | . . . . . . . . . . . . . . . 8 Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 55693 | 155 1571 69 5424 487 . 474 6732 1664 1015 . 1530 5128 1620 761 29063 Guns 839 | 155 684 . . . . . . . . . . . . . . Cannons 28891 | . 244 67 3705 401 . 474 3497 . 116 . 173 2741 1258 243 15972 Explosions 25528 | . 639 . 1697 74 . . 3186 1664 899 . 1072 2327 361 518 13091 Melee 300 | . . . . . . . . . . . 256 44 . . . Ramming 135 | . 4 2 22 12 . . 49 . . . 29 16 1 . . Kinetic 3896 | 155 684 . . . . . 54 . . . . . . . 3003 Thermal 13733 | . 90 . 676 45 . . 1506 . . . . 908 473 59 9976 Explosive 20167 | . 549 . 457 . . . 125 1664 899 . 1072 2207 237 459 12498 Electromagnetic 17462 | . 244 67 4269 430 . 474 4998 . 116 . 173 1953 909 243 3586 Impact . | . . . . . . . . . . . . . . . . Slashing 300 | . . . . . . . . . . . 256 44 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . 3 3 . . . . 1 1 1 . . . . . 5 Average Corruption 1 | . 2 3 . . . . 1 1 1 . . . . . 3 Corruption Purged 6 | . . . . . . . . . 1 . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 60 | . 24 4 . . . . . 13 4 . . . . . 15 Message Errors 17 | . 8 . . . . . . 4 3 . . . . . 2 Matter Fused 11 | . 6 . . . . . . 3 . . . . . . 2 Heat Flow Errors 5 | . 2 . . . . . . 2 . . . . . . 1 Energy Discharges 7 | . 3 2 . . . . . 1 . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . 1 . . . . . . . . . . . . . . Data Loss (minor) 7 | . 2 2 . . . . . 1 1 . . . . . 1 Data Loss (major) 3 | . 1 . . . . . . 1 . . . . . . 1 Misfires 2 | . . . . . . . . 1 . . . . . . 1 Alerts 2 | . 1 . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2046 | . 10 . 94 . . . 67 67 97 . 62 174 65 41 1369 Projectiles 1365 | . 10 . 59 . . . 40 . 7 . . 128 47 5 1069 Explosions 640 | . . . 35 . . . 27 67 90 . 21 46 18 36 300 Melee 41 | . . . . . . . . . . . 41 . . . . Knockbacks 29 | . . . . . . . 1 . . . . . . . 28 Impact . | . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . 1 . . . . . . . 25 Secondary 3 | . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 819 | . 87 . 240 36 . . 185 38 . . . 41 19 . 173 Shots 29 | . 4 . 7 2 . . 6 1 . . . 1 1 . 7 Rammed 22 | . 2 1 5 . . . 9 . . . 1 3 1 . . Targets Rammed 24 | . 2 1 5 1 . . 10 . . . 1 3 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . 1 . . . . . . . . Highest Temperature 461 | . 169 69 252 33 . 177 461 169 110 . 57 202 246 . 426 Average Temperature 80 | . 51 31 54 10 . 40 101 84 39 . 32 81 98 . 137 Received Heat Transfer 2135 | . 168 9 300 45 . 72 575 24 6 . 9 297 . . 630 Effects 5 | . . . . . . . 5 . . . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . 3 Total Turns 157 | . . . . . . . . . . . . . . . 157 Longest Duration 80 | . . . . . . . . . . . . . . . 80 Robots Corrupted 34 | . . . 6 . . 2 13 . . . . 2 2 1 8 Combat Hostiles 30 | . . . 5 . . 2 13 . . . . 2 2 . 6 Parts Fried 101 | . 1 . 24 2 . 4 34 . . . 1 10 13 3 9 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . . . . . . . . . . . 4 Combat Hostiles 5 | . . . 1 . . . . . . . . . . . 4 Parts Melted 7 | . . . 2 . . . 1 . . . . 2 . . 2 Heat Transferred 9700 | . 200 . 822 50 . . 1276 . . . . 896 520 50 5886 Parts Sabotaged 6 | . . . . . . . 4 . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 38 | . 2 . 11 1 . . 16 . . . . 2 1 1 4 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Peak Influence 3932 | 20 461 237 2025 1081 . . 2606 . . . . 1416 883 690 3932 Initial 775 | . 13 172 92 775 . . . . . . . . 638 375 387 Average 1041 | 12 280 228 1323 923 . . 1265 . . . . 473 676 465 2051 Maximum Alert Level 5 | . 2 1 5 3 . . 5 . . . . 4 3 2 5 Low Security (%) 8 | 100 21 . . . . . 7 . . . . 20 . . . Level 1 18 | . 64 99 5 . . . 2 . . . . 30 . 60 . Level 2 17 | . 14 . 13 . . . 18 . . . . 29 79 40 1 Level 3 17 | . . . 17 100 . . 18 . . . . 13 20 . 8 Level 4 11 | . . . 19 . . . 19 . . . . 5 . . 17 Level 5 21 | . . . 42 . . . 21 . . . . . . . 50 High Security 5 | . . . . . . . 12 . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . Squads Dispatched 77 | . 2 . 10 . . . 25 . . . . 9 1 . 30 Investigation 4 | . . . 3 . . . . . . . . . . . 1 Extermination 8 | . . . . . . . 3 . . . . 2 . . 3 Reinforcement 16 | . 2 . 2 . . . 4 . . . . 4 1 . 3 Assault 43 | . . . 5 . . . 14 . . . . 3 . . 21 Garrison 6 | . . . . . . . 4 . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . 3 . . . . 1 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Distress Signals 11 | . 1 . 3 . . . . . . . . 1 2 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 437 | . 25 1 73 7 . 7 90 2 8 . 7 38 6 4 169 Peak Tracking Total 27 | . 4 1 8 4 . 3 13 4 4 . 4 5 3 3 27 Tactical Retreats 22 | . 2 . 4 . . . 3 . 4 . . . 1 . 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Traps Triggered 7 | . 2 . 3 . . . 1 . . . . . . . 1 Indirectly 4 | . . . 3 . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Machines Disabled 153 | . 21 1 37 10 . . 49 . 3 . . 18 3 . 11 Max in Single Turn 9 | . 2 1 3 2 . . 9 . 3 . . 6 2 . 2 Garrison Access 4 | . . . . . . . 2 . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Machines Accessed 22 | . 4 . 4 . . . 3 . . 4 1 2 2 1 1 Terminals 7 | . 3 . 2 . . . . . . . 1 . . 1 . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units 2 | . 1 . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . 1 . 1 Total Hacks 63 | . 12 . 8 . . . 3 . . 32 1 2 2 1 2 Successful 43 | . 3 . 4 . . . 1 . . 32 1 . 1 1 . Failed 20 | . 9 . 4 . . . 2 . . . . 2 1 . 2 Catastrophic 10 | . 3 . 2 . . . 2 . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 65 | . 12 . 6 . . . 5 . . . . 20 9 4 9 Terminals 18 | . 10 . 6 . . . . . . . 1 . . 1 . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units 3 | . 2 . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . 1 . 2 Terminal Hacks 34 | . . . . . . . . . . 32 1 . . 1 . Record 12 | . . . . . . . . . . 11 1 . . . . Part Schematic 13 | . . . . . . . . . . 13 . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . . Seal Access 2 | . . . . . . . 1 . . . . . 1 . . Unauthorized Hacks 7 | . 3 . 4 . . . . . . . . . . . . Terminals 4 | . 2 . 2 . . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 2 . . . . . . . . . 2 . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 11 | . 3 . 2 . . . 2 . . . . 2 1 . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 4 . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . 6 . 14 . . . . 13 . . . . 4 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 1 . . . . . . . 1 Machine Destruction 2 | . . . . . . . 1 . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Total Allies 18 | . . . . . 4 . 2 . . . . 6 1 4 1 Largest Group 6 | . . . . . 4 4 5 . . . . 6 1 5 5 Highest-Rated Group 437 | . . . . . 157 157 288 . . . . 294 27 437 437 Highest-Rated Ally 151 | . . . . . 41 41 85 . . . . 70 27 103 151 Zionite Dispatches 7 | . . . . . . . 1 . . . . 2 2 2 . Heavy 3 | . . . . . . . 1 . . . . . . 2 . Light 1 | . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . . . 2 . . DROP 1 | . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 187 | . . . . . . 20 80 . . . . 38 . 6 43 Total Damage 8498 | . . . . . . 497 3735 . . . . 674 . 618 2974 Kills 43 | . . . . . . 4 24 . . . . 6 . 2 7 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 1 1 . 1 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . 4 1 . 2 Main Access 1 | . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 Trap Installations 2 | . . . . . . . . . . . . 1 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Turns Passed 18349 | 188 1789 323 3052 759 1416 564 2177 1904 906 124 1047 1225 758 385 1732 Spaces Moved 8650 | 89 925 189 1292 393 857 280 910 756 457 78 569 577 400 203 675 Core 5 | 5 . . . . . . . . . . . . . . . Treads 8645 | 84 925 189 1292 393 857 280 910 756 457 78 569 577 400 203 675 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 157 157 156 Average Speed 163 | 153 160 160 160 160 160 160 160 201 160 160 160 161 157 157 156 Slowest Speed 240 | 160 160 160 160 160 160 160 160 240 160 160 160 165 165 157 225 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 95 24 82 67 91 60 20 82 73 69 70 17 13 7 70 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 19 | . . 1 . . 1 1 . . 1 1 . 14 . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . . . 1 1 . 3 3 . 1 . . . . Spaces Dug 70 | . 14 . . . . . . 21 . . 14 14 2 4 1 Terrain Destroyed 2574 | . 177 . 277 6 . . 289 245 282 . 147 362 36 49 704 Melee 4 | . . . . . . . . . . . . 1 2 . 1 Projectile 32 | . . . . . . . . . . . . 5 . . 27 AOE 2538 | . 177 . 277 6 . . 289 245 282 . 147 356 34 49 676 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Total 11783 | 109 1076 203 2005 487 901 376 1483 1122 615 77 686 768 506 259 1110 Wait 1823 | . 9 4 475 57 42 67 352 336 140 . 90 56 68 31 96 Move 8635 | 88 924 188 1291 392 856 279 909 755 456 77 568 576 399 202 675 Hop . | . . . . . . . . . . . . . . . . Pick Up 34 | . 2 . 6 1 . . 6 1 1 . 2 2 1 1 11 Fast Attach 49 | 7 5 . 8 1 . 1 8 6 . . 1 3 3 . 6 Attach 10 | . . . 1 . . . 1 1 . . . 2 . . 5 Detach 4 | . . . . . . . 1 1 . . . 1 1 . . Swap 85 | . 11 . 15 1 1 2 6 2 2 . 2 8 5 1 29 Drop 73 | . 8 . 11 2 1 3 10 4 1 . 2 9 6 1 15 Fire 733 | 14 100 3 146 24 1 10 128 14 15 . 12 69 14 6 177 Melee 17 | . . . . . . . . . . . 3 2 2 . 10 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 24 | . 2 1 5 1 . . 10 . . . 1 3 1 . . Escape Stasis 5 | . . . . . . . . . . . . . . . 5 Rewire 14 | . . . . . . . . 2 . . . . . . 12 Trap . | . . . . . . . . . . . . . . . . Miscellaneous 277 | . 15 7 47 8 . 14 52 . . . 5 37 6 17 69 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 12) 584 | -10/Materials | Discovered new exit (range 15) 769 | -10/Materials | Discovered new exit (range 15) 896 | -10/Materials | Reached level 2 921 | -10/Materials | Discovered new exit (range 14) 940 | -10/Materials | Upgraded with Utility slot (x1) 940 | -10/Materials | Upgraded with Weapon slot (x1) 1191 | -10/Materials | Discovered new exit (range 14) 1421 | -10/Materials | Build established: Tank 1842 | -10/Materials | Reached level 3 1978 | -10/Materials | Entered Mines 2075 | -10/Mines | Discovered new exit (range 8) 2078 | -10/Mines | Learned location of Storage (-9) 2225 | -10/Mines | Assembled infested the area 2230 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2301 | -10/Mines | Entered Materials 2303 | -9/Materials | Reached level 4 2331 | -9/Materials | Reached level 5 2368 | -9/Materials | Destroyed 7 combat bots 2663 | -9/Materials | Upgraded with Power slot (x1) 2663 | -9/Materials | Upgraded with Propulsion slot (x1) 2703 | -9/Materials | Reached level 6 2950 | -9/Materials | Build established: Scavenger-Tank 2994 | -9/Materials | Reached level 7 3000 | -9/Materials | Discovered new exit (range 14) 3360 | -9/Materials | Upgraded with Utility slot (x1) 3360 | -9/Materials | Upgraded with Weapon slot (x1) 3392 | -9/Materials | Reached level 8 3420 | -9/Materials | Discovered new exit (range 16) 3501 | -9/Materials | First assault squad dispatched 3739 | -9/Materials | Discovered new exit (range 16) 3840 | -9/Materials | Discovered new exit (range 14) 3886 | -9/Materials | Reached level 9 3901 | -9/Materials | Build established: Scavenger-Skirmisher 4472 | -9/Materials | Discovered new exit (range 16) 4573 | -9/Materials | Upgraded with Utility slot (x2) 4783 | -9/Materials | Reached level 10 4800 | -9/Materials | Sterilization system engaged 4800 | -9/Materials | Non-combat units ordered to evacuate 4900 | -9/Materials | Combat units ordered to evacuate 5100 | -9/Materials | Ambient heat levels rising (+10) 5250 | -9/Materials | Ambient heat levels rising (+10) 5353 | -9/Materials | Entered Mines 5446 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5449 | -9/Mines | Found Prototype Device 5525 | -9/Mines | Build established: Scavenger-Gunner 5562 | -9/Mines | Learned Materials terminal intel 5940 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5987 | -9/Mines | Discovered new exit (range 12) 6007 | -9/Mines | Build established: Scavenger-Tank 6105 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6112 | -9/Mines | Entered Zion 6248 | -7/Zion | Discovered new exit (range 9) 6558 | -7/Zion | Learned Factory security intel 6572 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6680 | -7/Zion | Discovered new exit (range 16) 6808 | -7/Zion | Met Imprinter 6832 | -7/Zion | Reached level 11 6832 | -7/Zion | Imprinted 6835 | -7/Zion | Declared Zion's savior 7046 | -7/Zion | Learned location of Data Miner (-6) 7528 | -7/Zion | Entered Proximity Caves 7528 | -6/Proximity Caves | Accompanied by 4 allies 7534 | -6/Proximity Caves | Reached level 12 7562 | -6/Proximity Caves | Spotted B-75 Beast 7578 | -6/Proximity Caves | Destroyed B-75 Beast 7729 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8067 | -6/Proximity Caves | Discovered new exit (range 6) 8092 | -6/Proximity Caves | Entered Factory 8092 | -6/Factory | Accompanied by 3 allies 8094 | -6/Factory | Reached level 13 8187 | -6/Factory | Zion Heavy squad teleported in 8205 | -6/Factory | Reached level 14 8326 | -6/Factory | Reached level 15 8359 | -6/Factory | Upgraded with Propulsion slot (x1) 8359 | -6/Factory | Upgraded with Utility slot (x1) 8451 | -6/Factory | Reached level 16 8585 | -6/Factory | Identified Exp. Sensor Array 8603 | -6/Factory | Upgraded with Utility slot (x1) 8792 | -6/Factory | First assault squad dispatched 8841 | -6/Factory | Reached level 17 8992 | -6/Factory | Upgraded with Utility slot (x1) 9050 | -6/Factory | Discovered new exit (range 16) 9106 | -6/Factory | Found Prototype Launcher 9115 | -6/Factory | Identified Scatter Rocket Array 9185 | -6/Factory | Reached level 18 9377 | -6/Factory | Terminal network hard line cut 9594 | -6/Factory | Reached level 19 9775 | -6/Factory | Core integrity fell below 50% 9779 | -6/Factory | Upgraded with Utility slot (x1) 9953 | -6/Factory | Discovered new exit (range 7) 9991 | -6/Factory | High security lockdown imminent 10071 | -6/Factory | High security lockdown engaged 10107 | -6/Factory | Identified exit to Lower Caves 10150 | -6/Factory | Build established: Scavenger-Skirmisher 10248 | -6/Factory | Reached level 20 10269 | -6/Factory | Entered Lower Caves 10535 | -6/Lower Caves | Encountered a Warlord checkpoint 10611 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10841 | -6/Lower Caves | Found Alien Artifact 10841 | -6/Lower Caves | Identified Core Expander 10841 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 10972 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11404 | -6/Lower Caves | Build established: Scavenger-Tank 11775 | -6/Lower Caves | Discovered new exit (range 13) 11791 | -6/Lower Caves | Identified exit to Lower Caves 12000 | -6/Lower Caves | Build established: Scavenger-Assassin 12173 | -6/Lower Caves | Entered another Lower Caves area 12216 | -6/Lower Caves | Discovered new exit (range 15) 12240 | -6/Lower Caves | Identified exit to Factory 12270 | -6/Lower Caves | Encountered a Warlord checkpoint 12506 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12823 | -6/Lower Caves | Build established: Scavenger-Tank 12921 | -6/Lower Caves | Discovered new exit (range 15) 12969 | -6/Lower Caves | Identified exit to Data Miner 13033 | -6/Lower Caves | Learned Factory emergency access door positions 13079 | -6/Lower Caves | Entered Data Miner 13079 | -6/Data Miner | Discovered new exit (range 6) 13110 | -6/Data Miner | Met Data Miner 13139 | -6/Data Miner | Learned location of Section 7 (-2) 13139 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13166 | -6/Data Miner | Received God Mode back door access code from Data Miner 13201 | -6/Data Miner | Identified exit to Proximity Caves 13203 | -6/Data Miner | Entered Proximity Caves 13205 | -5/Proximity Caves | Reached level 21 13236 | -5/Proximity Caves | Destroyed 7 combat bots 13267 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 13830 | -5/Proximity Caves | Build established: Scavenger-Assassin 14250 | -5/Proximity Caves | Entered Factory 14273 | -5/Factory | Zion Light squad teleported in 14314 | -5/Factory | Reached level 22 14379 | -5/Factory | Zion Fire squad teleported in 14707 | -5/Factory | Build established: Scavenger-Skirmisher 14804 | -5/Factory | Retrieved Zion intel report: Trap Installations 14834 | -5/Factory | Retrieved Zion intel report: Main Access 14834 | -5/Factory | Identified exit to Factory 14902 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 15088 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15150 | -5/Factory | First assault squad dispatched 15238 | -5/Factory | Core integrity fell below 50% 15284 | -5/Factory | Reached level 23 15288 | -5/Factory | Core integrity fell below 20% 15326 | -5/Factory | Destroyed 12 combat bots 15343 | -5/Factory | Upgraded with Utility slot (x1) 15475 | -5/Factory | Entered another Factory area 15476 | -4/Factory | Core integrity fell below 50% 15787 | -4/Factory | Reached level 24 15847 | -4/Factory | Build established: Scavenger-Assassin 15863 | -4/Factory | Retrieved Zion intel report: Trap Installations 15864 | -4/Factory | Zion Recon squad teleported in 16094 | -4/Factory | Discovered new exit (range 20) 16132 | -4/Factory | Identified exit to Research 16176 | -4/Factory | Zion Infowar Resupply teleported in 16233 | -4/Factory | Entered Research 16233 | -3/Research | Accompanied by 1 ally 16234 | -3/Research | Core integrity fell below 50% 16235 | -3/Research | Reached level 25 16266 | -3/Research | Zion Heavy squad teleported in 16331 | -3/Research | Identified exit to DSF 16422 | -3/Research | Zion Heavy squad teleported in 16464 | -3/Research | Reached level 26 16532 | -3/Research | Discovered new exit (range 19) 16607 | -3/Research | Identified exit to Testing 16618 | -3/Research | Entered Testing 16618 | -3/Testing | Accompanied by 5 allies 16620 | -3/Testing | Spotted Superbehemoth 16622 | -3/Testing | Superbehemoth self-activated to run performance analysis 16626 | -3/Testing | Garrison activated, responded to threat 16626 | -3/Testing | Reached level 27 16639 | -3/Testing | Allies destroyed Superbehemoth 16699 | -3/Testing | Lost 3 allies 16741 | -3/Testing | Reached level 28 16828 | -3/Testing | Destroyed 7 combat bots 16897 | -3/Testing | Found Prototype Energy Cannon 16918 | -3/Testing | Identified Null Cannon 16959 | -3/Testing | Found Prototype Device 16961 | -3/Testing | Identified Exp. Shield Generator 16965 | -3/Testing | Found Exp. Shield Generator 16974 | -3/Testing | Upgraded with Utility slot (x1) 17090 | -3/Testing | Spotted PH-74J24XNNI4 17112 | -3/Testing | Rewired PH-74J24XNNI4 17118 | -3/Testing | First assault squad dispatched 17131 | -3/Testing | Protovariant out of control (PH-74J24XNNI4) 17141 | -3/Testing | Spotted Investigator 17152 | -3/Testing | Destroyed PH-74J24XNNI4 17157 | -3/Testing | Reached level 29 17157 | -3/Testing | Scanned by Researcher 17162 | -3/Testing | Destroyed Investigator 17173 | -3/Testing | Destroyed 11 combat bots 17368 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 17523 | -3/Testing | Retrieved Zion intel report: Active Terminals 17716 | -3/Testing | Build established: Tank 17840 | -3/Testing | Terminal network hard line cut 17982 | -3/Testing | High security lockdown imminent 18047 | -3/Testing | Destroyed 8 combat bots 18062 | -3/Testing | High security lockdown engaged 18080 | -3/Testing | Build established: Scavenger-Tank 18181 | -3/Testing | Reached level 30 18183 | -3/Testing | Upgraded with Power slot (x1) 18230 | -3/Testing | Core integrity fell below 20% 18235 | -3/Testing | Spotted Investigator 18260 | -3/Testing | Destroyed Investigator 18314 | -3/Testing | Destroyed 34 combat bots 18344 | -3/Testing | Spotted Executioner 18344 | -3/Testing | Spotted Executioner 18344 | -3/Testing | Spotted Striker 18345 | -3/Testing | Spotted Investigator 18350 | -3/Testing | Destroyed by Executioner with Helical Railgun Last Messages --------------- 18348_ Executioner stasis bubble strength at 150. 18348_ B-74 Champion stasis bubble strength at 170. 18348_ G-67 Veteran stasis bubble strength at 162. 18348_ L-61 Swordsman stasis bubble strength at 158. 18348_ Striker stasis bubble strength at 190. 18349_ Executioner stasis bubble strength at 125. 18349_ G-67 Veteran destroyed. 18349_ W-44 Eye destroyed. 18349_ G-67 Veteran destroyed. 18349_ Destroyed Adv. Heat Sink. 18349_ B-74 Champion destroyed. 18349_ L-61 Swordsman stasis bubble strength at 137. 18349_ Striker stasis bubble strength at 185. 18350_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # " # # #### ##?###### ?## " | | # "" " +? # #### #### # ## | | # "]" "" # # """ """ + ??# ?## [ | | # """ # +?""" """ ####+#### ? # ## | | # # # """ """ ## ?? # ? + ## | | # # # ## ?"""?#e? # ##"# | | #####+#### # ?# """ # ############# | | ## #########?## """?#?? ############# | | ## ######### ??? ??############ | | ## ?#######?? ? # ### ###### | | ## ## #######??##?#### ###"""####### | | # ####+####??####??## ? ###Tc "###### | | # # ##????#? #### ###### | | #=# # """ """ ###???#? ? ###""""###### | | % %# """ ?"" ""###### b ? ? T###### | | # ""? """? T"## b #?#?### ###### | | # ""# m ################### | | # ?"" ??? ?### [%% g ########### | | ### # ""? """ ?# =mb%g g ########### | | ## # ??" "?" + llEE%%bg #####?##### | | ## # ? ? ?? # clg K%=% ###?####### | | ## # ""? ""?? # [%g%= ########### | | ## # "?" "??? # ! !g% ########### | | ## ? ?"? """? # ! ###### ! ! | | + # ?? # ###### | | ##### ? ?? ? # @ ######= | | ##### # ? ? ? # # # # ################ | | ###### ##??#???#+## #?### ### ## ]] | | #?####???###??#? ###?# ;### """" ## ] = | | ####? ? ?##?## ? ??##?# ;#"# ""R"" """"" ####### | | #### ?? ??+? ? ##### + "" "" """"" ####### | | #### ? ?? #???##?########;## # """"" ###?### | | #### ??????#??###?##?#### # # ####### | | ?#??? ??? ??#?#?#?######## # ##+############## | | ?#??????? ############### # # # | | ###????#?#?############ # # ##### ####### | | #?????????#?##?######### %# ## # ##### ##?#### | | ??????????#?#?########## # # #####+####### | | ##????????########## [ [ # # ## ##### | | ??????????########## # # """" ##### | | ???#?#?#?########### # " # """" ##### | | ????#?????########## == =mi "T + """" ##### | | #???#????########### S" % # """" ## | | ?##?##????########## "" # ## # ## | | ??#???##?############### # # ## ########### | | #???#??############### ## =# # | | ??#???#?############### # # # | | #?#?#????################### # # """ | | ?#######?############## "* # """ ## | | ?### ? ############ =!!!## """ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Energy Generation 70 Energy Capacity 695 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 410 Base Temperature (-) 150 Armor Coverage 650 Resistance: KI 15 Resistance: TH 20 Resistance: EX 15 Weapon Cycling 30 Evasion (%) 40 Target Analysis 7 Recoil Reduction 4 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Hvy. Ion Engine | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Hpw. Shock Rifle | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Spear | -7/Zion | Archive Energy Well | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Force Booster | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Lyr. Heavy Armor Plating | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Hvy. Dispersion Rifle | -3/Testing | Archive Molecular Scythe | -3/Testing | Archive Enh. Armored Medium Treads | -3/Testing | Archive Lrn. Phase Cannon | -3/Testing | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Tes Levels Raised 29 | . 2 . 7 . 1 1 8 . . . 1 2 1 2 4 XP Earned 47152 | 3000 3218 825 9571 726 800 2147 11302 324 255 152 1379 2704 1535 2976 6238 XP Spent 46365 | 2290 1850 1720 8465 750 . . 13450 1805 . . 1000 4625 . . 10410 Upgrades 83 | 9 3 5 16 1 . . 12 13 . . 1 4 . . 19 Power Slot 2 | . . . 1 . . . . . . . . . . . 1 Propulsion Slot 3 | 1 . . 1 . . . 1 . . . . . . . . Utility Slot 11 | 1 1 . 3 . . . 4 . . . . 1 . . 1 Weapon Slot 3 | 1 1 . 1 . . . . . . . . . . . . Core Integrity 16 | . . . . . . . . 8 . . . . . . 8 Heat Dissipation 15 | 1 . 1 6 . . . 5 . . . . . . . 2 Energy Generation 3 | 1 . 1 . . . . . . . . . 1 . . . Energy Storage 6 | . . 1 2 . . . . 1 . . . 2 . . . Matter Storage 1 | . . . . . . . . 1 . . . . . . . Inventory Capacity 5 | . 1 . 1 1 . . . . . . 1 . . . 1 Sensor Range 1 | . . . 1 . . . . . . . . . . . . Terrain Scan Density 2 | 2 . . . . . . . . . . . . . . . Ranged Accuracy 5 | . . 2 . . . . 2 . . . . . . . 1 KI Resistance % 3 | 1 . . . . . . . 1 . . . . . . 1 TH Resistance % 4 | 1 . . . . . . . 1 . . . . . . 2 EX Resistance % 3 | . . . . . . . . 1 . . . . . . 2 Protomatter Created 3389 | . 105 78 908 154 . 142 666 4 6 . 38 226 124 21 917 Integrity Restored 5497 | . 288 130 819 144 . 295 995 . . . 114 786 132 393 1401 Core 4484 | . 288 83 570 97 . 231 720 . . . 114 786 132 393 1070 Parts 1013 | . . 47 249 47 . 64 275 . . . . . . . 331 Protomatter Decayed 1433 | . . 33 424 49 . 92 622 . . . . 58 30 . 125 Game ------ Seed CompactTitaniumStabilizer Manual? 0 Play Time 03:11:14 Cumulative 145.5 hours Start 2025.02.11 @ 11:35:54 End 2025.02.11 @ 18:12:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 120 Rogue 108 Adventurer 12 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06d6f2d7-33b6-49a6-879a-bce10fdcff26