Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.03 @ 21:42:39 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (62) 310 Value Destroyed (3919) 3919 Prototype IDs (278) 5560 Alien Tech Used (14) 2800 Bonus (55332) 55332 TOTAL SCORE: 76421 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2447 Follower Combat Kills 234 Entered DSFs 1500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 2526 Friendly Fire -175 Cogmind --------- Core Integrity 1077/1600 Matter 275/300 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (10) --- Experimental Energy Well (600) Experimental Energy Well (565) High-powered Transdimensional Reconstructor Spacefold Activator Sigix Sheargun Sigix Sheargun Hellfire Missile Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Transdimensional Reconstructor High-powered Transdimensional Reconstructor Spacefold Activator Sigix Sheargun Sigix Sheargun Core Cannon Hellfire Missile Launcher [Rating: 257] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Combat Airjet Treads Light Treads Leg Sigix Exoskeleton Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . 2 2 . . . 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 2 . 1 . . 1 . . . . 1 1 . . . . . . . Utility 10 | . . . . 1 2 . 1 1 . . . 1 1 . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 167 | . 3 3 4 4 1 6 7 3 2 2 1 5 8 24 28 4 17 13 30 2 Power 8 | . . . . . . . . . . . . . . 4 3 . . . 1 . Engine 1 | . . . . . . . . . . . . . . 1 . . . . . . Core 2 | . . . . . . . . . . . . . . 2 . . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 3 . . . 1 . Propulsion 26 | . . 3 1 1 1 2 5 . 2 . . 2 4 5 . . . . . . Treads 3 | . . 3 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . 5 . 1 . . 1 3 . . . . . . . Flight 13 | . . . 1 1 1 2 . . 1 . . 1 1 5 . . . . . . Utility 93 | . . . . . . 1 . 1 . 2 1 3 4 13 21 2 17 11 16 1 Device 65 | . . . . . . . . . . 1 . 1 3 12 8 . 15 11 13 1 Storage 4 | . . . . . . . . . . . . . . 1 2 . . . 1 . Processor 7 | . . . . . . 1 . . . . . . 1 . 2 1 2 . . . Hackware 6 | . . . . . . . . 1 . . 1 1 . . . 1 . . 2 . Protection 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Artifact 9 | . . . . . . . . . . . . . . . 9 . . . . . Weapon 40 | . 3 . 3 3 . 3 2 2 . . . . . 2 4 2 . 2 13 1 Energy Gun 15 | . . . 2 1 . . . . . . . . . . . 2 . 1 9 . Energy Cannon 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 Ballistic Gun 3 | . 2 . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . 1 . . 1 . 2 . . . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 5 | . . . . 1 . 2 2 . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . 1 2 . . 1 2 . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . . . . . 1 1 . . . 6 . Parts Lost 9 | . . . . . . 4 . 1 1 . . 1 2 . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . 4 . . 1 . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . 1 2 . . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . . 4 . 1 1 . . 1 2 . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 52 58 58 51 30 24 46 53 58 64 74 67 70 80 79 76 79 79 82 78 Engine 2 | . . . . . . . . . 6 11 11 10 9 2 . . . . . . Core 1 | . . . . . . . . . . . . . . 5 5 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 9 9 7 7 7 Leg 5 | . 28 22 22 18 . . . . . . . . . . 2 9 9 7 7 7 Hover 6 | . . . . . . . 25 29 24 23 23 21 13 4 . . . . . . Flight 7 | . . . 3 12 23 11 6 5 4 5 5 3 5 18 20 . . . . . Device 10 | . . . . . . . . . . . . 4 14 15 12 9 10 19 22 23 Storage 3 | . . . . . . . . . . . . . . 2 5 9 9 7 7 7 Processor 8 | . . . . . . 1 6 5 5 5 5 5 7 9 6 9 16 15 15 15 Hackware 5 | . . . . . . . . 4 5 5 9 10 14 14 6 4 1 . . . Artifact 1 | . . . . . . . . . . . . . . . 5 9 5 . . . Energy Gun 7 | . 14 11 10 5 . . . . 3 5 5 . . . . 18 18 20 21 15 Ballistic Gun 1 | . 10 11 11 9 7 7 2 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 4 5 5 5 5 5 4 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 2 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 2 3 3 4 3 3 6 6 6 9 16 16 16 16 37 42 46 53 67 70 65 Greatest Support 70 | 3 3 3 3 3 12 12 60 3 16 16 16 16 32 56 70 70 70 70 70 70 Greatest Overweight (x) 1 | . . . 1 . . 1 1 1 . . 1 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 7 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 8 9 10 10 10 10 10 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 9 10 10 10 10 Average Carried 7 | 4 3 4 4 4 4 4 4 4 4 4 4 4 4 7 9 8 8 9 9 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Final Carried 10 | 3 5 5 5 5 4 5 5 4 5 4 5 5 5 10 10 9 10 10 9 9 Class Distribution -------------------- 32% | Alien-Sigix 25% | Mutant 16% | Hacker-Scout 12% | Hacker-Mutant 10% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Scout | -2/Research Alien-Sigix | -2/DSF Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Matter Collected 1574 | 200 63 . 8 47 . 55 126 . 124 . . . 116 197 325 . 55 108 150 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5038 | . 16 . 8 47 . 58 126 47 . . . 87 39 223 693 . 971 591 1897 235 Parts 231 | . 5 . 4 2 . 5 5 5 . . . 2 . 10 34 . 44 33 80 2 Haulers Intercepted 5 | . . . . 1 . 1 1 . . . . 1 . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Combat Hostiles Destroyed 50 | . 3 . 3 . . 3 . 3 . . . . . 2 6 . 10 7 12 1 Melee 8 | . . . . . . . . . . . . . . 2 6 . . . . . Guns 29 | . . . . . . . . . . . . . . . . . 10 7 12 . Cannons 1 | . . . . . . . . . . . . . . . . . . . . 1 AOE 12 | . 3 . 3 . . 3 . 3 . . . . . . . . . . . . Classes Destroyed 16 | . 1 . . 1 . 1 1 . . . . . . 1 3 . 4 1 3 . Worker 1 | . . . . . . . . . . . . . . . . . . 1 . . Hauler 5 | . . . . 1 . 1 1 . . . . 1 . . 1 . . . . . Recycler 2 | . . . . . . . . . . . . . . 1 1 . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . Watcher 3 | . . . . . . . 1 . . . . . 1 . . . . . 1 . Swarmer 11 | . 3 . 3 . . . . 3 . . . . . 2 . . . . . . Cutter 7 | . . . . . . 3 . . . . . . . . . . 4 . . . Grunt 8 | . . . . . . . . . . . . . . . . . 4 3 1 . Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . . . . . . . . . . . . . . . . 2 . Sentry 1 | . . . . . . . . . . . . . . . . . 1 . . . Hunter 4 | . . . . . . . . . . . . . . . 2 . . 2 . . Programmer 7 | . . . . . . . . . . . . . . . 3 . . 2 2 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . 1 . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 3 . 3 1 . 4 2 3 . . . 1 1 2 3 . 10 5 4 1 Combat Bots Only 10 | . 3 . 3 . . 3 . 3 . . . . . 2 3 . 10 5 4 1 Max Kills in Single Turn 3 | . 2 . 1 1 . 1 1 3 . . . 1 1 1 1 . 2 2 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 1 . . Exploded 3 | . 2 . 1 . . 1 . 3 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Damage Taken 5235 | . 86 175 96 132 . 188 32 194 24 . 461 147 160 156 1774 . 620 228 698 64 Core 1663 | . 32 48 39 77 . 46 . 36 . . 80 43 . . 757 . 198 74 208 25 Absorbed by Shields 818 | . . . . . . . 5 . . . . . . . . . . 67 688 58 Regen/Repaired (Parts) 683 | . . . . . . . . . 61 . . 100 . 113 409 . . . . . Core Remaining (%) 83 | 100 87 . 78 86 . 93 100 . . . 88 96 . . 35 . 86 . . 67 Volleys Fired 116 | . 6 . 3 . . 4 . 3 . . . . . . 3 . 20 20 55 2 Largest 3 | . 2 . 1 . . 1 . 1 . . . . . . 1 . 2 3 3 1 Hottest 300 | . 70 . 30 . . 30 . 30 . . . . . . 300 . 200 300 300 300 Shots Fired 244 | . 9 . 3 . . 4 . 3 . . . . . . 3 . 40 33 147 2 Gun 225 | . 6 . . . . . . . . . . . . . . . 40 33 146 . Cannon 4 | . . . . . . . . . . . . . . . 1 . . . 1 2 Launcher 13 | . 3 . 3 . . 4 . 3 . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . 2 . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . . . . . Thermal 7 | . 3 . . . . . . . . . . . . . 1 . . . 1 2 Explosive 13 | . 3 . 3 . . 4 . 3 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Slashing 219 | . . . . . . . . . . . . . . . . . 40 33 146 . Robot Hit Streak 20 | . 3 . . . . . . . . . . . . . 3 . 7 13 20 5 Robot Miss Streak 4 | . 1 . . . . . . . . . . . . . . . 2 1 4 . Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 1 . Secondary Targets 6 | . . . . . . . . . . . . . . . . . 2 3 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 1 1 . Shots Hit Robots 194 | . 5 . . 1 . 1 6 . . . . 1 1 5 26 . 28 12 106 2 Core Hits 117 | . 4 . 3 . . 9 2 9 . . . 1 . 3 5 . 17 11 52 1 Critical Kills 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . 1 . . . . 1 . 1 3 . . . . 1 Destroy 1 | . . . . . . . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Sever 4 | . . . . . . . . . . . . . . 1 3 . . . . . Melee Attacks 104 | . . . . 1 . 1 14 1 . . . 7 3 19 48 . . 5 5 . Impact 34 | . . . . 1 . 1 14 1 . . . 7 3 7 . . . . . . Slashing 68 | . . . . . . . . . . . . . . 10 48 . . 5 5 . Piercing 2 | . . . . . . . . . . . . . . 2 . . . . . . Sneak Attacks 9 | . . . . 1 . 1 1 . . . . 1 1 1 3 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15808 | . 206 4 175 122 . 271 350 272 . . . 118 103 350 3108 . 1950 900 7079 800 Guns 9880 | . 45 . . . . . . . . . . . . . . . 1950 858 7027 . Cannons 800 | . . . . . . . . . . . . . . . . . . . . 800 Explosions 797 | . 161 . 175 . . 189 . 272 . . . . . . . . . . . . Melee 4211 | . . . . 122 . 82 350 . . . . 118 93 350 3096 . . . . . Ramming 120 | . . 4 . . . . . . . . . . 10 . 12 . . 42 52 . Kinetic 9 | . 9 . . . . . . . . . . . . . . . . . . . Thermal 836 | . 36 . . . . . . . . . . . . . . . . . . 800 Explosive 797 | . 161 . 175 . . 189 . 272 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 765 | . . . . 122 . 82 350 . . . . 118 93 . . . . . . . Slashing 13221 | . . . . . . . . . . . . . . 290 3096 . 1950 858 7027 . Piercing 60 | . . . . . . . . . . . . . . 60 . . . . . . Highest Corruption 3 | . 2 . . . . . . . . . . 3 . . . . . . . . Average Corruption 1 | . 2 . . . . . . . . . . 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 852 | . . . . 100 . 68 32 4 . . . . 38 . 593 . . . 17 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 10 | . . . . . . 6 . 4 . . . . . . . . . . . . Melee 842 | . . . . 100 . 62 32 . . . . . 38 . 593 . . . 17 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . 26 . 34 . . 95 . . . . . . 5 . . . . . . . Shots 7 | . 1 . 2 . . 4 . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . Targets Rammed 8 | . . 3 . . . . . . . . . . 1 . 1 . . 2 1 . Kicked 7 | . . 3 . . . . . . . . . . . . 1 . . 2 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 194 | . 40 . . . . . . . . . . . . 194 164 . . 138 138 118 Average Temperature 70 | . 20 . . . . . . . . . . . . 71 60 . . 84 84 118 Received Heat Transfer 581 | . 24 75 . 36 . . 15 . 9 . 177 . . . 87 . 63 63 32 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . . . . . . Impact Corruptions 6 | . . . . 1 . 1 1 . . . . . 2 . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 111 | . 111 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Peak Influence 2250 | . 214 195 226 109 49 99 130 343 154 73 51 221 175 275 1715 1100 1109 2250 1868 . Initial 1440 | . . 90 75 87 49 34 51 63 120 68 51 26 110 87 67 1100 825 664 1440 . Average 509 | . 95 140 136 92 49 75 89 179 114 71 51 87 120 163 542 1100 1000 1273 1586 . Maximum Alert Level 5 | . 1 . 1 . . . . 1 . . . 1 . 1 5 4 4 5 5 . Low Security (%) 55 | 100 99 100 65 100 100 100 100 54 100 100 100 96 100 66 41 . . . . . Level 1 11 | . . . 34 . . . . 45 . . . 3 . 33 29 . . . . . Level 2 3 | . . . . . . . . . . . . . . . 7 . . 19 . . Level 3 6 | . . . . . . . . . . . . . . . . . 58 35 . . Level 4 7 | . . . . . . . . . . . . . . . . 100 41 . 43 . Level 5 6 | . . . . . . . . . . . . . . . . . . . 56 . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . 21 . . 45 . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 41 | . . 2 . . . 1 2 . . . 1 3 1 . 14 . 2 14 1 . Investigation 3 | . . 1 . . . . . . . . . 1 1 . . . . . . . Extermination 3 | . . . . . . . . . . . . 2 . . 1 . . . . . Reinforcement 9 | . . 1 . . . 1 2 . . . 1 . . . 1 . 2 1 . . Assault 26 | . . . . . . . . . . . . . . . 12 . . 13 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Distress Signals 22 | . 1 1 . 1 . . 1 1 . . . 2 1 . 3 . . . 11 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 219 | . 8 10 4 4 . 3 10 12 6 . 7 8 1 9 53 . 9 40 30 5 Peak Tracking Total 32 | . 6 9 3 5 . 3 8 7 5 . 7 8 2 3 32 . 4 27 11 4 Tactical Retreats 17 | . 1 1 1 . . 1 . 2 . . . . . 2 4 . . 4 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Traps Triggered 10 | . 1 1 . 1 . . 1 1 . . 1 1 . . 2 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Machines Disabled 24 | . 2 . . . . . 1 . . . . . . 5 6 . . 3 7 . Max in Single Turn 1 | . 1 . . . . . 1 . . . . . . 1 1 . . 1 1 . Garrison Access 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Machines Accessed 32 | . . 2 1 . 1 . . 3 . 1 . 9 2 3 2 2 . 5 1 . Terminals 25 | . . 2 . . 1 . . 3 . 1 . 5 2 3 2 1 . 4 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . . Total Hacks 81 | . . 3 1 . 2 . . 8 . 1 . 26 5 5 12 4 . 9 5 . Successful 44 | . . . 1 . 1 . . 3 . 1 . 15 3 3 8 2 . 7 . . Failed 37 | . . 3 . . 1 . . 5 . . . 11 2 2 4 2 . 2 5 . Catastrophic 7 | . . 2 . . . . . 1 . . . 1 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 27 | . . 1 . . . . . 2 . . . 10 2 3 7 . . 2 . . Terminals 67 | . . 3 . . 2 . . 8 . 1 . 17 5 5 12 2 . 7 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 3 . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . 2 . . . 2 . 2 . . Terminal Hacks 26 | . . . 1 . 1 . . 2 . 1 . 7 2 1 5 1 . 5 . . Robot Analysis 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . Open Door 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Open DSF 3 | . . . . . 1 . . . . 1 . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 4 | . . . . . . . . . . . . 2 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . 1 . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 5 | . . . . . . . . 2 . . . . 1 . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . . Seal Access 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . . Unauthorized Hacks 12 | . . . . . . . . 1 . . . 4 1 2 3 . . 1 . . Terminals 11 | . . . . . . . . 1 . . . 3 1 2 3 . . 1 . . Track 2 | . . . . . . . . . . . . 1 . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . Botnet 7 | . . . . . . . . 1 . . . 2 1 1 1 . . 1 . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . . 2 . . . . . 3 . . . 8 2 3 1 2 . 5 1 . Full Trace Events 3 | . . 1 . . . . . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . Time 68 | . . . . . . . . . . . . 68 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 2 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 2 . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 . . . . . parse_system 2 | . . . . . . . . . . . . . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Total Allies 84 | . . . . . . . . . 18 . . . . 1 . 8 13 38 6 . Largest Group 12 | . . . . . . . . . 12 . . . . 1 . 1 5 3 6 . Highest-Rated Group 417 | . . . . . . . . . 417 . . . . 26 . 14 68 43 87 . Highest-Rated Ally 50 | . . . . . . . . . 50 . . . . 26 . 14 15 15 15 . Total Orders 3 | . . . . . . . . . . . . . . 3 . . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 133 | . . . . . . . . . 77 . . . . . . . 20 25 11 . Total Damage 6507 | . . . . . . . . . 5599 . . . . . . . 349 458 101 . Kills 18 | . . . . . . . . . 17 . . . . . . . . 1 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Robot Analysis Total 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Turns Passed 3985 | 5 142 103 129 92 8 59 206 102 186 9 109 333 208 483 696 19 153 420 481 42 Spaces Moved 7008 | 3 223 179 224 161 17 94 318 201 319 15 81 473 385 939 1256 37 165 988 837 93 Core 862 | 3 223 179 224 161 . 5 67 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 2445 | . . . . . . . . . . . . . . . 325 37 165 988 837 93 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 65 | . . . . . . . 1 . . . 55 9 . . . . . . . . Flight 3599 | . . . . . 17 89 250 201 319 15 26 464 385 939 894 . . . . . Fastest Speed 26 | 50 50 50 50 50 34 30 35 35 35 45 45 45 42 26 26 30 30 30 30 30 Average Speed 36 | 50 50 50 51 50 34 37 38 38 39 45 116 46 44 32 29 30 30 30 30 30 Slowest Speed 150 | 50 50 50 100 50 34 100 75 75 45 45 150 150 45 42 30 30 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . 6 1 . . . 7 4 4 4 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 Spacefolds 14 | . . . . . . . . . . . . . . . 14 . . . . . Exploration Rate (%) 34 | 2 62 26 34 23 1 62 9 7 93 1 59 21 15 80 73 1 90 26 23 8 Regions Visited 20 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 . . . . 1 . 1 1 1 . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 . . . . . . . 1 . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . Spaces Dug 93 | . 5 . 25 . . 6 5 . . . . 6 2 5 1 . . 31 7 . Terrain Destroyed 288 | . 12 . 25 . . 23 5 17 . . . 6 2 5 3 . 26 53 94 17 Melee 20 | . . . . . . . 5 . . . . 6 2 5 1 . . 1 . . Projectile 191 | . . . . . . . . . . . . . . . 2 . 26 52 94 17 AOE 77 | . 12 . 25 . . 23 . 17 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac Was Fac DSF Fac Res Qua Sec Res DSF Acc Com Ac0 Total 8055 | 8 244 192 235 170 20 110 368 218 378 17 94 564 411 1078 1461 44 236 1090 1011 106 Wait 486 | . 9 4 1 . . 1 33 10 50 . 12 80 13 64 98 2 17 40 49 3 Move 6917 | 2 222 178 223 160 16 93 306 199 318 14 80 458 377 931 1225 36 164 987 836 92 Hop 24 | . . . . . . . 5 1 . . . 7 4 3 4 . . . . . Pick Up 53 | . 3 3 2 2 . 2 . . 4 . 1 3 1 8 15 1 . 1 6 1 Fast Attach 115 | . 1 1 1 1 . 3 5 1 1 . 1 4 7 22 23 1 16 12 13 2 Attach 42 | . . 2 . 1 1 2 2 2 1 2 . 1 1 3 8 3 1 1 10 1 Detach 48 | . . . . . 1 2 2 1 . 1 . 1 . 7 11 . 5 4 10 3 Swap 20 | . 2 . 3 2 . 1 . . . . . . . . 4 . . . 8 . Drop 116 | 6 1 1 2 3 2 1 . . 4 . . 3 5 21 22 1 13 11 18 2 Fire 116 | . 6 . 3 . . 4 . 3 . . . . . . 3 . 20 20 55 2 Melee 104 | . . . . 1 . 1 14 1 . . . 7 3 19 48 . . 5 5 . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . 3 . . . . . . . . . . . . . . . 2 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . . . . . 7 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/DSF -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 9) 143 | -10/Materials | Discovered new exit (range 11) 148 | -10/Materials | Entered another Materials area 148 | -9/Materials | Evolved 2 slots: Propulsion x2 244 | -9/Materials | Discovered new exit (range 15) 251 | -9/Materials | Entered Mines 257 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 269 | -9/Mines | Assembled infested the area 304 | -9/Mines | Found a hidden stash of uninstalled traps 317 | -9/Mines | Build established: Mutant 374 | -9/Mines | Discovered new exit (range 13) 380 | -9/Mines | Entered Materials 380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 469 | -8/Materials | Discovered new exit (range 4) 472 | -8/Materials | Entered Factory 472 | -7/Factory | Evolved 2 slots: Utility x2 480 | -7/Factory | Identified exit to DSF 480 | -7/Factory | Entered DSF 502 | -7/DSF | Additional patrols routed to DSF 508 | -7/DSF | Discovered new exit (range 12) 537 | -7/DSF | Lost 4 parts (4n) 539 | -7/DSF | Entered Factory 539 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 739 | -6/Factory | Discovered new exit (range 17) 745 | -6/Factory | Entered another Factory area 745 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 847 | -5/Factory | Manually triggered Chute Trap 847 | -5/Factory | Sucked down chute 847 | -5/Factory | Entered Waste 853 | -5/Waste | Spotted C-40 Crusher 878 | -5/Waste | Spotted C-40 Crusher 895 | -5/Waste | Spotted C-40 Crusher 896 | -5/Waste | Warlord forces began an assault 897 | -5/Waste | Spotted C-40 Crusher 898 | -5/Waste | Spotted C-40 Crusher 906 | -5/Waste | Allies destroyed C-40 Crusher 913 | -5/Waste | Allies destroyed C-40 Crusher 921 | -5/Waste | Spotted C-40 Crusher 926 | -5/Waste | Allies destroyed C-40 Crusher 931 | -5/Waste | Allies destroyed C-40 Crusher 955 | -5/Waste | Allies destroyed C-40 Crusher 974 | -5/Waste | Allies destroyed C-40 Crusher 1022 | -5/Waste | Discovered new exit (range 11) 1033 | -5/Waste | Entered Factory 1036 | -5/Factory | Identified exit to DSF 1042 | -5/Factory | Entered DSF 1056 | -5/DSF | Discovered new exit (range 22) 1060 | -5/DSF | Additional patrols routed to DSF 1151 | -5/DSF | Entered Factory 1151 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -4/Factory | Identified exit to Research 1196 | -4/Factory | Identified exit to Upper Caves 1282 | -4/Factory | Repaired Impulse Thruster Array 1345 | -4/Factory | Build established: Hacker-Mutant 1484 | -4/Factory | Entered Research 1484 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1490 | -3/Research | Found Antimissile System 1643 | -3/Research | Identified exit to Armory 1643 | -3/Research | Identified exit to Quarantine 1657 | -3/Research | Spotted B-86 Titan 1692 | -3/Research | Entered Quarantine 1731 | -3/Quarantine | Found Alien Artifact 1731 | -3/Quarantine | Identified Core Reset Matrix 1731 | -3/Quarantine | Used Core Reset Matrix 1735 | -3/Quarantine | Detected hypermatrix surge 1735 | -3/Quarantine | Sensed 12 artifacts in vicinity 1755 | -3/Quarantine | Found Subatomic Replicator 1832 | -3/Quarantine | Build established: Hacker-Scout 1861 | -3/Quarantine | Found Sigix Broadsword 1871 | -3/Quarantine | Discovered new exit (range 5) 1891 | -3/Quarantine | Cryocooling Duct disabled 1906 | -3/Quarantine | Ambient heat levels rising (+20) 1906 | -3/Quarantine | Non-combat units ordered to evacuate 1968 | -3/Quarantine | Found Core Cannon 2013 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2018 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2024 | -3/Quarantine | Found Dimensional Node Initializer 2027 | -3/Quarantine | Found Transdimensional Reconstructor 2143 | -3/Quarantine | Spotted Fortress 2167 | -3/Quarantine | Discovered new exit (range 5) 2168 | -3/Quarantine | Identified exit to Section 7 2175 | -3/Quarantine | Entered Section 7 2176 | -3/Section 7 | Sensed 21 artifacts in vicinity 2192 | -3/Section 7 | Spotted S7 Guard 2215 | -3/Section 7 | Found Spacefold Activator 2268 | -3/Section 7 | Spotted S7 Guard 2274 | -3/Section 7 | Found Integrated Thermoelectric Network 2274 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 2280 | -3/Section 7 | Spotted S7 Guard 2284 | -3/Section 7 | Found Core Membrane 2284 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 2295 | -3/Section 7 | Spotted Alpha 7 2296 | -3/Section 7 | Spotted Alpha 7 2332 | -3/Section 7 | Found Integrated Mediator 2332 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 2342 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 2346 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 2375 | -3/Section 7 | Warped through subspace 2383 | -3/Section 7 | Found Unknown Device 2383 | -3/Section 7 | Identified Quantum Capacitor 2408 | -3/Section 7 | Spotted Executioner 2408 | -3/Section 7 | Spotted Executioner 2428 | -3/Section 7 | Found Transdimensional Reconstructor 2429 | -3/Section 7 | Found Transdimensional Reconstructor 2475 | -3/Section 7 | Search patrols dispatched 2486 | -3/Section 7 | Found Sigix Sheargun 2562 | -3/Section 7 | Build established: Alien-Scout 2605 | -3/Section 7 | Spotted B-99 Colossus 2631 | -3/Section 7 | Found LRC Boosters 2631 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 2658 | -3/Section 7 | Found Prototype Device 2658 | -3/Section 7 | Identified Exp. Thermal Shield 2684 | -3/Section 7 | Integrated with Sigix Exoskeleton 2714 | -3/Section 7 | Spotted Executioner 2714 | -3/Section 7 | Spotted Executioner 2740 | -3/Section 7 | Core integrity fell below 50% 2744 | -3/Section 7 | Destroyed Executioner 2777 | -3/Section 7 | Found Exp. Core Analyzer 2779 | -3/Section 7 | Found Exp. Targeting Computer 2784 | -3/Section 7 | Spotted Striker 2784 | -3/Section 7 | Spotted Striker 2867 | -3/Section 7 | Discovered new exit (range 17) 2871 | -3/Section 7 | Entered Research 2871 | -2/Research | Evolved 2 slots: Utility x2 2876 | -2/Research | Emitted hypermatrix ping 2881 | -2/Research | Assembled emerged from beneath the floor 2890 | -2/Research | Identified exit to DSF 2890 | -2/Research | Entered DSF 2895 | -2/DSF | Emitted hypermatrix ping 2900 | -2/DSF | Assembled emerged from beneath the floor 2919 | -2/DSF | Additional patrols routed to DSF 2936 | -2/DSF | Discovered new exit (range 18) 2937 | -2/DSF | Assembled emerged from beneath the floor 2976 | -2/DSF | Sigix Exoskeleton integrity reduced to 80% 2995 | -2/DSF | Sterilization system engaged 3001 | -2/DSF | Destroyed 10 combat bots 3015 | -2/DSF | Ambient heat levels rising (+10) 3030 | -2/DSF | Ambient heat levels rising (+10) 3031 | -2/DSF | Found Unknown Device 3031 | -2/DSF | Identified Launcher Loader 3043 | -2/DSF | Entered Access 3043 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3048 | -1/Access | Emitted hypermatrix ping 3053 | -1/Access | Assembled emerged from beneath the floor 3084 | -1/Access | Build established: Alien-Sigix 3124 | -1/Access | Identified exit to Command 3142 | -1/Access | Assembled emerged from beneath the floor 3308 | -1/Access | Assembled emerged from beneath the floor 3363 | -1/Access | Spotted B-99 Colossus 3393 | -1/Access | Assembled emerged from beneath the floor 3419 | -1/Access | Assembled emerged from beneath the floor 3463 | -1/Access | Entered Command 3468 | -1/Command | Emitted hypermatrix ping 3473 | -1/Command | Assembled emerged from beneath the floor 3570 | -1/Command | Spotted M Guard 3570 | -1/Command | Spotted M Guard 3570 | -1/Command | Spotted Combat Programmer 3586 | -1/Command | Spotted Combat Programmer 3590 | -1/Command | Destroyed Combat Programmer 3601 | -1/Command | Destroyed Combat Programmer 3651 | -1/Command | Destroyed M Guard 3673 | -1/Command | Destroyed M Guard 3673 | -1/Command | All MAIN.C guards destroyed 3678 | -1/Command | Found Prototype Device 3678 | -1/Command | Identified Thermal Barrier 3684 | -1/Command | Found Prototype Device 3684 | -1/Command | Identified AEGIS Remote Shield 3689 | -1/Command | Found Prototype Launcher 3691 | -1/Command | Identified Hellfire Missile Launcher 3696 | -1/Command | Found Zero-point Reactor 3713 | -1/Command | First assault squad dispatched 3816 | -1/Command | 0b10 Conduit disabled 3822 | -1/Command | Met MAIN.C 3841 | -1/Command | Discovered new exit (range 17) 3852 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3852 | -1/Command | Destroyed MAIN.C Shell 3852 | -1/Command | Spotted M Shell/Def 3852 | -1/Command | Spotted M Shell/Atk 3852 | -1/Command | Spotted M Shell/Def 3852 | -1/Command | Spotted M Shell/Atk 3852 | -1/Command | Spotted M Shell/Atk 3852 | -1/Command | Spotted M Shell/Atk 3852 | -1/Command | Spotted M Shell/Def 3853 | -1/Command | Spotted M Shell/Def 3854 | -1/Command | MAIN.C activated Command garrisons 3910 | -1/Command | Destroyed MAIN.C 3912 | -1/Command | Discovered new exit (range 41) 3912 | -1/Command | Discovered new exit (range 103) 3912 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3941 | -1/Command | Warped through subspace to slip node 3941 | -1/Command | Discovered new exit (range 5) 3944 | -1/Command | Entered Access_0 3945 | -1/Access_0 | Sensed 1 artifact in vicinity 3945 | -1/Access_0 | Met Architect 3976 | -1/Access_0 | Destroyed Architect 3977 | -1/Access_0 | Architect triggered a singularity event 3980 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 3981 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 3981 | -1/Access_0 | Warped through subspace to slip node 3981 | -1/Access_0 | Discovered new exit (range 8) 3986 | *** | Escaped singularity! Last Messages --------------- 03976_ Penetrated by Quantum Shear. 03976_ Beam penetrates Architect. 03976_ Architect: "If I can't win, no one wins!" 03976_ Architect destroyed. 03977_ A0_COM: Initiating irreversible singularity event. Goodbye. 03977_ Extracted 270 energy. 03978_ A0_COM: 10. 03978_ Acquired Exp. Energy Well. 03979_ A0_COM: 9. 03980_ A0_COM: 8. 03980_ Acquired data core, extracted unknown sensor trigger ID. 03981_ A0_COM: 7. 03981_ Acquired Hpw. Transdimensional Reconstructor. 03981_ Warped through subspace, drawn to slip node. 03981_ EXIT=FOUND 03982_ A0_COM: 6. 03983_ A0_COM: 5. 03984_ A0_COM: 4. 03985_ A0_COM: 3. 03986_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 200 Energy Generation 84 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Core Cannon Spacefold Activator Integrated Thermoelectric Network Core Membrane Integrated Mediator Subatomic Replicator Supercharged Integrated Reactor High-powered Transdimensional Reconstructor LRC Boosters Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BoreDeepCore Manual? 0 Play Time 01:04:14 Cumulative 779.0 hours Start 2022.08.03 @ 20:38:53 End 2022.08.03 @ 21:42:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 343 Adventurer 1 Explorer 0 Win Type 6 Total 97 Types 24/9/16/3/2/1/40/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ea78e47-9e3a-4b23-8717-1089cfc9beea