Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 12:36:31 Player: Somberlain Result: Destroyed by Golem with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (194) 970 Value Destroyed (5896) 5896 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1119) 1119 TOTAL SCORE: 12485 Bonus ------- High Alert Combat Kills 193 Destroyed Z-Imprinter 1000 Friendly Fire -74 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Walking (175) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Experimental Heat Sink Experimental Heat Sink Makeshift Salvage Targeting Computer Transmission Jammer Medium Reactive Plating Makeshift Hacking Suite System Shield Plasma Cannon Heavy Ion Cannon Advanced Plasma Cannon Plasma Cutter Powered Hammer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Zionite Heavy Carapace > --- WEAPON ----------- Gatling Laser Force Rifle Zionite Laser-S > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Experimental Heat Sink Experimental Heat Sink Improved Cooling System Makeshift Salvage Targeting Computer Transmission Jammer Medium Reactive Plating System Shield Plasma Cannon Heavy Ion Cannon Advanced Plasma Cannon Plasma Cutter Powered Hammer Self-destruct Interrupter [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Advanced Beam Cannon Energy Gun Zionite Laser-S Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . Utility 4 | . . 1 1 . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 120 | 6 3 20 21 10 2 30 5 4 . 2 17 Power 20 | 1 . 3 3 1 . 7 1 . . 1 3 Engine 9 | 1 . 2 1 . . 3 . . . 1 1 Core 9 | . . 1 2 1 . 4 1 . . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 31 | 2 2 5 7 1 2 12 . . . . . Treads 20 | 2 2 5 7 1 2 1 . . . . . Leg 10 | . . . . . . 10 . . . . . Wheel 1 | . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 1 1 5 5 3 . 4 2 2 . . 10 Device 16 | . . 4 1 1 . 2 1 1 . . 6 Storage 6 | 1 1 1 1 . . 2 . . . . . Processor 4 | . . . 2 1 . . . 1 . . . Hackware 3 | . . . . 1 . . 1 . . . 1 Protection 4 | . . . 1 . . . . . . . 3 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 . 7 6 5 . 7 2 2 . 1 4 Energy Gun 6 | . . . . . . . 2 . . . 4 Energy Cannon 16 | . . 6 1 3 . 4 . 2 . . . Ballistic Gun 6 | 2 . . 4 . . . . . . . . Ballistic Cannon 4 | . . . . 2 . 2 . . . . . Launcher 1 | . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 . . . 2 . . . 6 Parts Lost 30 | . 1 3 4 . 3 5 . . . . 14 Power 7 | . . 1 1 . . 2 . . . . 3 Propulsion 8 | . 1 1 . . . 1 . . . . 5 Utility 4 | . . . 1 . 1 . . . . . 2 Weapon 11 | . . 1 2 . 2 2 . . . . 4 Highest Loss Streak 12 | . 1 2 1 . 3 4 . . . . 12 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | . 3 12 16 19 15 8 14 14 15 14 13 Power . | . . 1 1 . . . . . . . . Propulsion 2 | . 1 3 3 4 3 . 2 2 2 2 1 Utility 5 | . . 4 6 8 5 3 6 7 7 6 6 Weapon 3 | . 1 1 3 6 4 3 4 4 4 4 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 25 | . . 5 . . 9 2 . 1 . . 8 Power 2 | . . 2 . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 15 | . . . . . 6 2 . 1 . . 6 Weapon 4 | . . 3 . . . . . . . . 1 Tool/Special 2 | . . . . . 1 . . . . . 1 Average Slot Usage (%) 95 | . 83 98 98 99 73 89 96 100 100 100 96 Engine 3 | . 14 2 1 7 4 4 . . . 3 5 Core 6 | . . 7 7 7 4 6 13 13 13 8 . Treads 13 | . 26 22 26 29 18 4 . . . . . Leg 11 | . . . . . . 19 26 26 26 26 25 Device 10 | . . 20 8 . 7 7 10 13 13 13 12 Storage 7 | . 14 11 9 7 5 6 6 6 6 6 6 Processor 12 | . . . 16 15 15 15 13 18 20 20 15 Energy Gun 2 | . . . . . . . . . . . 16 Energy Cannon 11 | . . 31 3 . 15 6 6 15 20 19 2 Ballistic Gun 6 | . 28 . 22 14 . . . . . . . Ballistic Cannon 3 | . . . . 4 . 10 12 3 . . . Peak Build Rating 77 | 6 7 22 40 48 59 52 62 62 64 65 77 Average Rating 43 | 4 5 20 33 47 48 47 58 60 63 64 70 On Entrance 38 | . 6 6 22 40 47 36 52 61 62 63 65 Avg Prop Armor Cover (%) 16 | . . . . . 44 15 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 72 | 10 30 43 65 72 72 51 55 59 59 62 67 Greatest Support 140 | 40 40 43 64 86 140 140 80 80 80 80 80 Greatest Overweight (x) 3 | . 1 1 1 . . 3 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 18 20 15 9 15 15 15 15 15 Most Carried 20 | . 8 15 20 20 20 15 15 15 15 15 15 Average Carried 13 | . 4 12 16 19 15 8 14 14 15 14 14 Final Capacity 20 | 8 15 15 20 20 5 15 15 15 15 15 15 Final Carried 20 | . 7 15 20 19 5 15 14 15 15 15 13 Class Distribution -------------------- 54% | Gunner 24% | Mutant 14% | Scavenger-Gunner 5% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Scientist-Gunner | -6/Factory Scientist-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Matter Collected 3829 | 183 194 247 875 250 124 1257 389 20 40 10 240 Remotely . | . . . . . . . . . . . . Salvage Created 8016 | . 466 2246 1811 368 208 1712 463 . 213 . 529 Parts 392 | . 38 132 97 19 4 69 10 . 3 . 20 Haulers Intercepted 14 | . 1 6 5 . . 1 1 . . . . Recyclers Shooed 9 | . 1 . 1 . . 5 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 9 7 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 131 | . 11 39 30 6 1 27 5 . 3 . 9 Guns 41 | . 11 1 19 5 . . . . . . 5 Cannons 88 | . . 37 11 1 1 26 5 . 3 . 4 Classes Destroyed 18 | . 7 4 3 1 1 . . . . . 2 Worker 15 | . 2 4 4 . . 5 . . . . . Builder 5 | . 1 1 1 . . 2 . . . . . Tunneler 2 | . . . 1 1 . . . . . . . Hauler 14 | . 1 6 5 . . 1 1 . . . . Recycler 14 | . 1 1 . 1 . 10 1 . . . . Mechanic 2 | . . 1 . . . . 1 . . . . Operator 4 | . . 1 . 1 . 2 . . . . . Watcher 9 | . 1 5 1 1 . 1 . . . . . Swarmer 22 | . 7 3 3 3 . 6 . . . . . Grunt 60 | . 4 24 17 1 . 8 4 . 2 . . Brawler 2 | . . . 1 . . . 1 . . . . Duelist 3 | . . 2 1 . . . . . . . . Sentry 23 | . . 10 7 1 . 4 . . 1 . . Hunter 1 | . . . 1 . . . . . . . . Programmer 10 | . . . . 1 . 9 . . . . . Compactor 1 | . . . . . 1 . . . . . . Z-Light 7 | . . . . . . . . . . . 7 Assembled 2 | . . . . . . . . . . . 2 Best Kill Streak 7 | . 6 7 7 2 1 5 3 . 2 . 5 Combat Bots Only 6 | . 6 6 6 2 1 5 3 . 2 . 5 Max Kills in Single Turn 2 | . 2 1 2 1 1 2 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Hostile Shots Fired 769 | . 91 142 123 36 5 253 17 . 18 . 84 Missed 242 | . 31 46 29 12 . 89 8 . 8 . 19 Hits 527 | . 60 96 94 24 5 164 9 . 10 . 65 Melee 10 | . . 3 2 . 5 . . . . . . Projectile 517 | . 60 93 92 24 . 164 9 . 10 . 65 Critical Strikes 17 | . . 2 5 . 5 5 . . . . . Part Disruptions 1 | . . . . . . 1 . . . . . Damage Taken 8665 | . 519 1342 1274 293 237 2070 164 . 134 . 2632 Core 1770 | . 86 217 157 21 89 318 19 . 18 . 845 Absorbed by Shields 136 | . . . 136 . . . . . . . . Redirected to Shielding 180 | . . . . . . . . . . . 180 Regen/Repaired (Parts) 7 | . . 7 . . . . . . . . . Core Remaining (%) 63 | 100 65 45 71 . . 38 . . . . . Volleys Fired 421 | . 52 105 79 20 9 87 22 4 10 . 33 Largest 3 | . 2 3 3 3 3 3 3 1 3 . 3 Hottest 243 | . 40 204 204 83 240 240 200 65 243 . 243 Shots Fired 1050 | . 104 298 212 50 27 184 62 4 30 . 79 Gun 372 | . 104 19 162 38 . . . . . . 49 Cannon 675 | . . 276 50 12 27 184 62 4 30 . 30 Launcher 3 | . . 3 . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 499 | . 104 19 162 50 . 129 35 . . . . Thermal 548 | . . 276 50 . 27 55 27 4 30 . 79 Explosive 3 | . . 3 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 23 | . 7 14 22 10 17 17 23 . 7 . 14 Robot Miss Streak 6 | . 6 3 2 4 1 3 2 . 3 . 4 Penetration Max 1 | . . . 1 1 . . . . . . . Secondary Targets 9 | . 3 . 3 . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 Shots Hit Robots 658 | . 56 153 147 27 23 136 41 . 19 . 56 Core Hits 281 | . 32 62 64 16 3 49 18 . 8 . 29 Critical Kills 2 | . . 1 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 14 | . . 1 1 . . 8 3 . . . 1 Meltdown 1 | . . 1 . . . . . . . . . Destroy 2 | . . . 1 . . . . . . . 1 Blast 11 | . . . . . . 8 3 . . . . Melee Attacks 53 | . . . 5 14 . 33 1 . . . . Impact 34 | . . . . . . 33 1 . . . . Slashing 19 | . . . 5 14 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . . 1 . 12 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15812 | . 520 3165 3025 654 616 4647 1161 . 569 . 1455 Guns 4144 | . 484 105 2174 418 . . . . . . 963 Cannons 10226 | . . 3001 799 176 616 3430 1143 . 569 . 492 Explosions . | . . . . . . . . . . . . Melee 1258 | . . . . 60 . 1198 . . . . . Ramming 184 | . 36 59 52 . . 19 18 . . . . Kinetic 6506 | . 484 105 2174 594 . 2526 623 . . . . Thermal 7864 | . . 3001 799 . 616 904 520 . 569 . 1455 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 1198 | . . . . . . 1198 . . . . . Slashing 60 | . . . . 60 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . 18 20 . . . . . Average Corruption 18 | . . . . . 11 19 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 134 | . . . . . 10 124 . . . . . Message Errors 33 | . . . . . 4 29 . . . . . Matter Fused 31 | . . . . . 2 29 . . . . . Heat Flow Errors 14 | . . . . . . 14 . . . . . Energy Discharges 9 | . . . . . . 9 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Parts Fused 4 | . . . . . . 4 . . . . . Data Loss (minor) 17 | . . . . . 1 16 . . . . . Data Loss (major) 6 | . . . . . . 6 . . . . . Misfires 7 | . . . . . . 7 . . . . . Alerts 2 | . . . . . . 2 . . . . . Misdirections 4 | . . . . . 2 2 . . . . . Weapon Failures 6 | . . . . . . 6 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 601 | . . 30 . . . 522 11 . . . 38 Projectiles 181 | . . 29 . . . 103 11 . . . 38 Explosions . | . . . . . . . . . . . . Melee 420 | . . 1 . . . 419 . . . . . Knockbacks 34 | . . 1 . 1 . 32 . . . . . Impact 5 | . . 1 . . . 4 . . . . . Kinetic 27 | . . . . 1 . 26 . . . . . Secondary 2 | . . . . . . 2 . . . . . Self-Inflicted Damage 11 | . . 11 . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . Rammed 18 | . 4 5 6 . . 3 . . . . . Targets Rammed 25 | . 4 7 7 . . 3 4 . . . . Kicked 4 | . . . . . . . 4 . . . . Crushed 3 | . . 2 1 . . . . . . . . Highest Temperature 426 | . 36 417 426 99 200 237 306 80 282 . 416 Average Temperature 90 | . 21 62 109 35 116 78 105 41 140 . 152 Received Heat Transfer 2219 | . 96 591 596 21 . 336 63 . 39 . 477 Effects 1 | . . . 1 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . . . . 9 . . . . . Impact Corruptions 15 | . . 1 . . . 14 . . . . . Robots Melted 3 | . . 2 . . . 1 . . . . . Combat Hostiles 2 | . . 1 . . . 1 . . . . . Parts Melted 29 | . . 6 3 . . 7 1 . 3 . 9 Heat Transferred 14191 | . . 5513 1406 . 1200 1750 1000 . 909 . 2413 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Maximum Alert Level 2 | . . 2 2 . . 2 1 . . . . Low Security (%) 54 | 100 100 37 29 100 100 59 45 . . . . Level 1 30 | . . 29 59 . . 26 54 . . . . Level 2 14 | . . 33 10 . . 13 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 610 | . 173 610 463 187 22 554 261 . . . . Initial 261 | . . 54 242 187 22 . 261 . . . . Average 206 | . 57 309 261 58 2 181 200 . . . . Influence Increases 4045 | . 290 1232 977 250 . 1031 150 . 115 . . Destroy 0b10 Robot/C 2420 | . 220 780 600 120 . 540 100 . 60 . . Destroy 0b10 Robot/NC 325 | . 30 95 60 20 . 105 15 . . . . Destroy Leader 646 | . 34 222 162 32 . 174 12 . 10 . . Successful Hack 131 | . 6 37 26 43 . 16 3 . . . . Select Force Hacks 60 | . . 30 30 . . . . . . . . Disable Machine 210 | . . 30 45 . . 120 15 . . . . Destroy Structure 88 | . . 23 9 20 . 31 5 . . . . Partial Spotted 15 | . . . . . . 15 . . . . . Lose Combat Pursuer 150 | . . 15 45 15 . 30 . . 45 . . Influence Decreases 4045 | . 160 788 1138 598 65 497 527 157 95 20 . Entered New Map 1029 | . . 76 332 226 43 . 273 59 . 20 . Time Decay 2716 | . 150 662 616 372 22 447 254 98 95 . . Lost Part 130 | . 10 30 40 . . 50 . . . . . Lost Ally 20 | . . 20 . . . . . . . . . Purge Threat 150 | . . . 150 . . . . . . . . Squads Dispatched 28 | . 1 4 7 1 . 11 4 . . . . Investigation 6 | . 1 2 2 . . 1 . . . . . Extermination 9 | . . . . 1 . 7 1 . . . . Reinforcement 7 | . . 1 . . . 3 3 . . . . Assault 2 | . . 1 1 . . . . . . . . Garrison 4 | . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Distress Signals 5 | . 1 2 2 . . . . . . . . Communications Jammed 3 | . . . . . . . 3 . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 182 | . 14 48 41 10 6 35 8 . 7 . 13 Peak Tracking Total 6 | . 6 5 5 3 5 6 4 . 4 . 5 Tactical Retreats 8 | . . 1 3 1 . 2 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Traps Triggered 6 | . 1 1 1 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Machines Disabled 17 | . . 2 3 . . 8 1 . . 3 . Max in Single Turn 1 | . . 1 1 . . 1 1 . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Machines Accessed 46 | . 3 11 9 7 . 12 3 1 . . . Terminals 25 | . 3 9 6 2 . 4 1 . . . . Fabricators 3 | . . . . 2 . 1 . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 9 | . . 1 1 2 . 4 1 . . . . Scanalyzers 5 | . . . 1 1 . 2 1 . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 105 | . 6 30 25 13 . 22 8 1 . . . Successful 38 | . 1 13 6 8 . 4 5 1 . . . Failed 64 | . 5 16 18 4 . 18 3 . . . . Catastrophic 17 | . . 5 5 1 . 6 . . . . . Database Lockouts 3 | . . 1 1 1 . . . . . . . Manual 60 | . 6 22 21 5 . 5 1 . . . . Terminals 67 | . 6 26 19 4 . 8 4 . . . . Fabricators 7 | . . . . 4 . 3 . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 17 | . . 3 2 3 . 7 2 . . . . Scanalyzers 7 | . . . 1 2 . 2 2 . . . . Garrison Access 5 | . . . 3 . . 2 . . . . . Terminal Hacks 15 | . 1 8 3 1 . . 1 1 . . . Record 1 | . . 1 . . . . . . . . . Robot Analysis 6 | . 1 3 1 1 . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 2 . . 1 . . . . Retrieve Components 3 | . . . . 2 . . 1 . . . . Scanalyzer 5 | . . . . 1 . 2 2 . . . . Retrieve Study 5 | . . . . 1 . 2 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 12 | . . 5 3 2 . 1 1 . . . . Terminals 7 | . . 3 2 1 . 1 . . . . . Assimilate 2 | . . 2 . . . . . . . . . Botnet 3 | . . . 1 1 . 1 . . . . . Operators 2 | . . 1 1 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Patch 1 | . . 1 . . . . . . . . . Recycling Units 3 | . . 1 1 . . . 1 . . . . Recyclers 1 | . . . . . . . 1 . . . . Tunnel 2 | . . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 40 | . 3 10 8 4 . 12 3 . . . . Full Trace Events 4 | . . 1 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built 1 | . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . Time 76 | . . . . 76 . . . . . . . Total Part Build Rating 5 | . . . . 5 . . . . . . . Part Studies Acquired 5 | . . . . 1 . 2 2 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . . 4 . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 3 Autooverrided 1 | . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Total Allies 10 | . . 2 . . . . . 1 . 7 . Largest Group 7 | . . 2 . . . . . 1 . 7 7 Highest-Rated Group 211 | . . 20 . . . . . 29 . 211 211 Highest-Rated Ally 31 | . . 10 . . . . . 29 . 31 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 97 | . . . . . . . . 2 . . 95 Total Damage 1144 | . . . . . . . . 38 . . 1106 Kills 9 | . . . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Active Infowar (turns) 3266 | . . . . . . 802 547 341 497 903 176 Sensors 1516 | . . . . . . . . 287 150 903 176 Jamming 2179 | . . . . . . 802 547 341 489 . . Robot Analysis Total 6 | . 1 3 1 1 . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Turns Passed 12999 | 84 581 2512 2040 1034 245 2566 547 341 497 903 1649 Spaces Moved 7812 | 52 262 1203 927 600 147 1648 359 281 398 702 1233 Core 44 | 6 . . . . 21 17 . . . . . Treads 3507 | 46 262 1203 927 600 126 343 . . . . . Legs 4097 | . . . . . . 1124 359 281 398 702 1233 Wheels 164 | . . . . . . 164 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 153 151 50 50 115 115 115 115 115 Average Speed 139 | 147 163 173 186 151 142 123 115 115 115 115 115 Slowest Speed 243 | 160 240 240 243 151 160 200 115 115 115 115 185 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 3 53 95 63 18 79 38 9 44 57 83 82 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . . Scrap Searched 7 | . . . . . . . . 2 2 3 . Spaces Dug 31 | . . . 5 13 . 10 1 2 . . . Terrain Destroyed 88 | . . 25 6 20 . 26 4 2 5 . . Melee 29 | . . . 5 13 . 10 1 . . . . Projectile 34 | . . . 1 7 . 16 3 2 5 . . AOE 25 | . . 25 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Dee Total 8928 | 57 328 1394 1094 670 162 1944 442 297 413 744 1383 Wait 301 | . . 30 27 16 1 103 42 . 4 10 68 Move 7802 | 51 261 1202 926 600 146 1647 358 280 397 701 1233 Hop . | . . . . . . . . . . . . Pick Up 63 | . 6 13 11 3 . 18 2 4 . 1 5 Fast Attach 54 | 6 2 4 7 2 2 15 . . . . 16 Attach 22 | . . 3 4 3 . 3 3 2 . . 4 Detach 11 | . 1 1 1 1 1 1 1 2 . . 2 Swap 72 | . 1 14 14 8 . 17 7 2 2 3 4 Drop 77 | . 1 15 13 3 3 17 2 3 . 2 18 Fire 421 | . 52 105 79 20 9 87 22 4 10 . 33 Melee 53 | . . . 5 14 . 33 1 . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . 4 . . . . Crush 21 | . 4 7 7 . . 3 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 8) 459 | -10/Materials | Discovered new exit (range 15) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 860 | -9/Materials | Central database locked down 1117 | -9/Materials | Build established: Gunner 2024 | -9/Materials | Discovered new exit (range 16) 2132 | -9/Materials | Identified exit to Mines 2258 | -9/Materials | Discovered new exit (range 14) 2454 | -9/Materials | Discovered new exit (range 16) 2471 | -9/Materials | Core integrity fell below 50% 3066 | -9/Materials | First assault squad dispatched 3178 | -9/Materials | Entered another Materials area 3178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3562 | -8/Materials | Garrison activated, responded to threat 3680 | -8/Materials | Discovered new exit (range 8) 4229 | -8/Materials | Central database locked down 4706 | -8/Materials | Garrison activated, responded to threat 4946 | -8/Materials | Discovered new exit (range 12) 5178 | -8/Materials | First assault squad dispatched 5218 | -8/Materials | Entered Factory 5218 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5377 | -7/Factory | Central database locked down 5401 | -7/Factory | Discovered new exit (range 7) 5640 | -7/Factory | Fabricated Antimatter Cannon? 6252 | -7/Factory | Manually triggered Chute Trap 6252 | -7/Factory | Sucked down chute 6252 | -7/Factory | Entered Waste 6267 | -7/Waste | EMP discharged 6279 | -7/Waste | Spotted C-40 Crusher 6294 | -7/Waste | Destroyed C-40 Crusher 6350 | -7/Waste | Spotted C-40 Crusher 6350 | -7/Waste | Spotted C-40 Crusher 6367 | -7/Waste | EMP discharged 6367 | -7/Waste | System corruption reached 10% 6403 | -7/Waste | Spotted C-40 Crusher 6412 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 6417 | -7/Waste | Crushed by Compactor (1 part destroyed) 6420 | -7/Waste | Crushed by Compactor (1 part destroyed) 6423 | -7/Waste | Crushed by Compactor (1 part destroyed) 6441 | -7/Waste | Spotted C-40 Crusher 6454 | -7/Waste | Lost 3 parts (1u2w) 6467 | -7/Waste | EMP discharged 6479 | -7/Waste | Spotted C-40 Crusher 6492 | -7/Waste | Discovered new exit (range 12) 6497 | -7/Waste | Entered Factory 6960 | -7/Factory | Build established: Scavenger-Gunner 7157 | -7/Factory | Lost 4 parts (1p1n2w) 7613 | -7/Factory | Build established: Mutant 7720 | -7/Factory | Discovered new exit (range 3) 8569 | -7/Factory | Core integrity fell below 50% 8779 | -7/Factory | Discovered new exit (range 16) 9059 | -7/Factory | Build established: Gunner 9063 | -7/Factory | Entered another Factory area 9063 | -6/Factory | Evolved 2 slots: Utility x2 9430 | -6/Factory | Build established: Scientist-Gunner 9516 | -6/Factory | Spotted B-75 Beast 9600 | -6/Factory | Discovered new exit (range 9) 9610 | -6/Factory | Entered Lower Caves 9631 | -6/Lower Caves | Learned 12 Factory zone layouts 9906 | -6/Lower Caves | Discovered new exit (range 9) 9913 | -6/Lower Caves | Learned Factory machine intel 9914 | -6/Lower Caves | Identified exit to Lower Caves 9951 | -6/Lower Caves | Entered another Lower Caves area 9952 | -6/Lower Caves | Encountered a Warlord checkpoint 10133 | -6/Lower Caves | Build established: Gunner 10341 | -6/Lower Caves | Learned Factory emergency access door positions 10357 | -6/Lower Caves | Learned location of 1 exit from Factory 10426 | -6/Lower Caves | Discovered new exit (range 10) 10428 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10446 | -6/Lower Caves | Identified exit to Zion 10448 | -6/Lower Caves | Entered Zion 10486 | -6/Zion | Gained Derelict followers 10574 | -6/Zion | Discovered new exit (range 13) 10974 | -6/Zion | Identified exit to Deep Caves 11117 | -6/Zion | Gained Derelict followers 11336 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11351 | -6/Zion | Entered Deep Caves 11351 | -6/Deep Caves | Accompanied by 7 allies 11468 | -6/Deep Caves | Attacked by Z-Imprinter 11482 | -6/Deep Caves | Allies destroyed Z-Imprinter 11514 | -6/Deep Caves | Found Prototype Device 11514 | -6/Deep Caves | Identified Zio. Metafield Generator 11524 | -6/Deep Caves | Lost 6 allies 11674 | -6/Deep Caves | Z-Facility disabled 11733 | -6/Deep Caves | Found Prototype Protection 11733 | -6/Deep Caves | Identified Zio. Heavy Carapace 11736 | -6/Deep Caves | Found Prototype Protection 11736 | -6/Deep Caves | Identified Zio. Weapon Casing 11961 | -6/Deep Caves | Found Zio. Weapon Casing 12001 | -6/Deep Caves | Build established: Scavenger-Gunner 12910 | -6/Deep Caves | Spotted Golem 12942 | -6/Deep Caves | Core integrity fell below 50% 12966 | -6/Deep Caves | Core integrity fell below 20% 13000 | -6/Deep Caves | Destroyed by Golem with Assembled Focal Cannon Last Messages --------------- 11961_ Acquired Zio. Weapon Casing. 12220_ Acquired 20 matter. 12239_ Dropped Imp. Cooling System. 12240_ Acquired Exp. Heat Sink. 12241_ Acquired 10 matter. 12790_ 6U-6PG(g) destroyed. 12911_ Golem: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 12928_ Imp. Titanium Leg+ destroyed. 12931_ Zio. Weapon Casing destroyed. 12935_ Exp. Heat Sink destroyed. 12938_ Zio. Laser-S destroyed. 12938_ Imp. Titanium Leg+ destroyed. 12938_ Zio. Light DM Reactor destroyed. 12940_ ES-TUO(g) destroyed. 12941_ Gatling Laser destroyed. 12941_ Lgt. Angular Momentum Engine destroyed. 12944_ Imp. Titanium Leg+ destroyed. 12955_ Zio. Laser-S destroyed. 12965_ Imp. Titanium Leg+ destroyed. Map ----- +----------------------------------------------------+ | ???????# ### #??# #?????## #???# | | ???????# ####?######### #??????# #???# | | ?##????# #????????# #??????# #???# | | ?# ????# ####?????# #####??# #???# | | ## ????# #####?# ##### ##?# #???## | | # ????# #?# ## ### #????# | | ##??## ### ## #????# | | #???## ## ## # #????# | | ????# ##### ## ## #????# | | #???## #???# ####### ##### #### | | ##?## ????# #????## ##???# | | ! #?# ##### #???## ##????## | | #?## #???# #??????# | | #??# #??# ## #??????## | | #??# ##??###?## #???????####### | | #??## ###????????# ##?????????????## | | #???### ##??????????# #??????????###### | | #?????#####??????????## #?????????## ## | | ##??????????????????## ##????????# | | * #????????????????### ##???????# | | #???????????????## ##??????## | | #???????????????# ######### | | ################# | | ### ### | | #?# ## ## ##?# | | @ #?## ## ## ####?# | | ! ""############## #??######## #???# | | %[ ##?????????????## #?????????# #???# | | = ##???????????????## #???????? ??# | | " #?????????????????# ###??????? #?# | | ## ##?????????????????# ##????????? # ###?## | | ####??????????????????#####?????????####?????#### | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 49 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. System Shield | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Antimatter Cannon | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Plasma Cannon | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed AntigravEnergyDistortion Manual? 0 Play Time 01:07:37 Cumulative 335.3 hours Start 2026.10.24 @ 02:54:34 End 2026.10.24 @ 12:36:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 312 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/1/1/0/0/0/1/0/0 Lore% 79 Gallery% 73 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27302e0c-3920-499c-b3f6-15d99f9be7a6