Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.26 @ 17:12:10 Player: SureStep Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (112) 560 Value Destroyed (3160) 3160 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (636) 636 TOTAL SCORE: 6096 Bonus ------- High Alert Combat Kills 636 Cogmind --------- Core Integrity 216/550 Matter 4/500 Energy 140/140 System Corruption 1% Temperature Cool (117) Movement Rolling (110) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (5) ------ Medium Storage Unit High-capacity Matter Pod Enhanced Optical Array Long-range Sensor Array Improved Targeting Computer > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY (8) ---- Light Deuterium Engine Light Deuterium Engine Improved Targeting Computer Hardened Medium Armor Plating Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Long-range Sensor Array Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Compact Wheel Enhanced Optical Array Improved Targeting Computer Hardened Medium Armor Plating Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Improved Targeting Computer Device Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 69 | 7 23 26 13 Power 11 | 1 1 6 3 Engine 11 | 1 1 6 3 Core . | . . . . Reactor . | . . . . Propulsion 15 | 3 6 4 2 Treads . | . . . . Leg . | . . . . Wheel 15 | 3 6 4 2 Hover . | . . . . Flight . | . . . . Utility 17 | 1 4 8 4 Device 4 | . . 2 2 Storage 6 | 1 3 2 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 26 | 2 12 8 4 Energy Gun 11 | 1 8 2 . Energy Cannon . | . . . . Ballistic Gun 7 | 1 2 4 . Ballistic Cannon 3 | . . . 3 Launcher 5 | . 2 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 14 | . 4 6 4 Power 3 | . . 2 1 Propulsion 4 | . 1 2 1 Utility 2 | . . 1 1 Weapon 5 | . 3 1 1 Highest Loss Streak 3 | . 3 2 2 Average Slot Usage (%) 94 | . 96 92 94 Engine 10 | . 13 9 8 Wheel 22 | . 27 21 17 Device 5 | . . 8 5 Storage 17 | . 15 17 18 Processor 12 | . 11 11 16 Protection 1 | . . 2 . Energy Gun 8 | . 21 3 . Ballistic Gun 8 | . 1 14 2 Ballistic Cannon 3 | . . . 15 Launcher 4 | . 3 3 9 Naked Turns . | . . . . Heaviest Build 42 | 13 19 29 42 Greatest Support 32 | 32 32 32 32 Greatest Overweight (x) 2 | . 2 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 4 8 8 8 Average Carried 5 | 1 5 6 5 Final Capacity 8 | 6 8 8 8 Final Carried 7 | 1 4 7 6 Class Distribution -------------------- 84% | Mutant 10% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2643 | 266 387 1440 550 Remotely . | . . . . Salvage Created 4107 | 59 705 2463 880 Parts 222 | 2 37 140 43 Haulers Intercepted 9 | . 2 6 1 Recyclers Shooed 6 | . . 2 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 72 | . 12 46 14 Guns 44 | . 7 36 1 Cannons 7 | . . . 7 AOE 20 | . 5 9 6 Classes Destroyed 11 | 1 4 4 2 Worker 5 | . . 1 4 Builder 1 | . . . 1 Hauler 9 | . 2 6 1 Recycler 13 | 1 3 4 5 Watcher 12 | . 2 5 5 Swarmer 6 | . 3 3 . Grunt 50 | . 9 29 12 Brawler 2 | . . 2 . Duelist 2 | . . 2 . Sentry 11 | . . 10 1 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 3 5 6 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging 1 | . 1 . . Exploded 2 | . 1 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2645 | 20 358 1069 1198 Core 721 | . 66 321 334 Absorbed by Shields 169 | . . 169 . Core Remaining (%) 64 | 100 73 19 . Volleys Fired 249 | 4 47 132 66 Largest 3 | 2 2 2 3 Hottest 130 | 60 130 95 126 Shots Fired 505 | 8 85 260 152 Gun 353 | 8 77 236 32 Cannon 98 | . . . 98 Launcher 54 | . 8 24 22 Special . | . . . . Kinetic 324 | 4 . 190 130 Thermal 73 | . 69 4 . Explosive 54 | . 8 24 22 Electromagnetic 54 | 4 8 42 . Robot Hit Streak 16 | 6 7 12 16 Robot Miss Streak 9 | 1 4 5 9 Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 311 | 6 53 176 76 Core Hits 173 | 1 26 87 59 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8100 | 106 998 3655 3341 Guns 3806 | 83 686 2694 343 Cannons 1216 | . . . 1216 Explosions 3078 | 23 312 961 1782 Melee . | . . . . Ramming . | . . . . Kinetic 3728 | 42 . 2127 1559 Thermal 717 | 23 634 60 . Explosive 3028 | . 285 961 1782 Electromagnetic 627 | 41 79 507 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . 1 Average Corruption 1 | . 2 . 1 Corruption Purged . | . . . . Effects 15 | . 11 . 4 Message Errors 4 | . 3 . 1 Matter Fused 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 5 | . 3 . 2 Data Loss (minor) 2 | . 2 . . Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 153 | 7 6 5 135 Projectiles 46 | . . . 46 Explosions 107 | 7 6 5 89 Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 6 | . . . 6 Secondary . | . . . . Self-Inflicted Damage 368 | 20 24 116 208 Shots 11 | 1 1 5 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 386 | 20 386 91 377 Average Temperature 75 | 16 107 10 94 Received Heat Transfer 951 | . 114 405 432 Effects 3 | . 1 . 2 Shutdowns 1 | . 1 . . Energy Bleed 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1765 | 50 1567 148 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | 1 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 940 | 5 204 940 929 Initial 391 | . 3 54 391 Average 433 | 1 85 552 668 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 30 | 100 89 7 . Level 1 16 | . 10 25 . Level 2 31 | . . 38 61 Level 3 21 | . . 28 37 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 2 8 7 Investigation 10 | . 1 7 2 Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault 2 | . . 1 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 3 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 108 | . 19 58 31 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 6 | . . 5 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 4 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 10 | . . 6 4 Reused 4 | . . 4 . Traps Extracted . | . . . . Installed . | . . . . Triggered 4 | . . 4 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 13 | . 2 4 7 Max in Single Turn 2 | . 1 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 20 | . 6 12 2 Terminals 15 | . 5 8 2 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 64 | . 13 41 10 Successful 45 | . 9 30 6 Failed 19 | . 4 11 4 Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 43 | . 10 23 10 Fabricators . | . . . . Repair Stations 13 | . 3 10 . Recycling Units . | . . . . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 30 | . 7 17 6 Prototype ID Bank 5 | . 2 3 . Branch Access Points 1 | . . 1 . Emergency Access Points 3 | . . 2 1 Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 7 | . 4 2 1 Reprogram Traps 2 | . . 1 1 Reinforcement Status 1 | . . . 1 Assault Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 6 | . 1 3 2 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 2 6 . Scan Component 5 | . 1 4 . Repair 3 | . 1 2 . Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . 7 . Insert Component 4 | . . 4 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 4 8 2 Full Trace Events 12 | . 3 8 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 96 | . 26 70 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4665 | 61 1338 2357 909 Spaces Moved 3156 | 38 985 1575 558 Core 4 | 3 1 . . Treads . | . . . . Legs . | . . . . Wheels 3152 | 35 984 1575 558 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 100 Average Speed 101 | 88 100 100 106 Slowest Speed 150 | 100 150 110 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 60 | 4 98 97 42 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 430 | 2 62 156 210 Melee . | . . . . Projectile 35 | . . . 35 AOE 395 | 2 62 156 175 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 4219 | 58 1265 2148 748 Wait 591 | . 151 355 85 Move 3153 | 37 984 1574 558 Hop . | . . . . Pick Up 89 | 8 34 33 14 Fast Attach . | . . . . Attach 69 | 7 23 26 13 Detach 21 | 1 8 8 4 Swap . | . . . . Drop 47 | 1 18 20 8 Fire 249 | 4 47 132 66 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 62 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 7) 701 | -10/Materials | Discovered new exit (range 7) 728 | -10/Materials | Discovered new exit (range 15) 971 | -10/Materials | Discovered new exit (range 16) 1211 | -10/Materials | Lost 3 parts (1n2w) 1284 | -10/Materials | Repaired Com. Wheel 1328 | -10/Materials | Discovered new exit (range 13) 1400 | -10/Materials | Entered another Materials area 1400 | -9/Materials | Evolved 2 slots: Utility x2 1506 | -9/Materials | Repaired Mni. Grenade Launcher 1781 | -9/Materials | Discovered new exit (range 9) 1850 | -9/Materials | Discovered new exit (range 7) 2036 | -9/Materials | Core integrity fell below 50% 2076 | -9/Materials | Discovered new exit (range 8) 2658 | -9/Materials | Identified exit to Mines 2658 | -9/Materials | Discovered new exit (range 14) 2923 | -9/Materials | Repaired Minigun 3000 | -9/Materials | First assault squad dispatched 3611 | -9/Materials | Core integrity fell below 20% 3757 | -9/Materials | Entered another Materials area 3757 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4557 | -8/Materials | First assault squad dispatched 4659 | -8/Materials | Core integrity fell below 50% 4666 | -8/Materials | Self-destructed Last Messages --------------- ALERT: Significant disruption in Zone 3K, assault force dispatched. Acquired Lgt. Deuterium Engine. Connecting with Terminal... >>Layout(Zone) Retrieving Zone 3G layout... Downloaded map data. >>Access(Emergency) Found 3 emergency access doors: (94,33) (94,38) (79,41) Map updated. ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. G-50 Soldier knocked back. G-47 Trooper destroyed. 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Grenade Launcher | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None Game ------ Seed GravmagSiegeProtection Manual? 0 Play Time 01:20:29 Cumulative 20.3 hours Start 2020.12.26 @ 12:55:54 End 2020.12.26 @ 17:12:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6bdbee8-90da-4c74-8c03-ee4815fc3410