Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.18 @ 05:07:42 Player: Naughtyusername Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (398) 1990 Value Destroyed (21322) 21322 Prototype IDs (100) 2000 Alien Tech Used (14) 2800 Bonus (16150) 16150 TOTAL SCORE: 54562 Bonus ------- High Alert Combat Kills 4289 Follower Combat Kills 424 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2460 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Win 3000 Friendly Fire -923 Cogmind --------- Core Integrity 1251/1600 Matter 395/425 Energy 1181/1190 System Corruption 0% +Membrane Temperature Cool (24) Movement Walking (190) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Particle Reactor Vortex Chain Reactor > --- PROPULSION (7) --- Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (12) ----- High-capacity Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Heavy Regenerative Plating (fused) Graphene Brace Experimental EM Shield > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (20) --- Biometal Leg Biometal Leg Experimental Power Amplifier Experimental Targeting Computer Improved Armor Integrity Analyzer Improved Kinecellerator Advanced Weapon Cycler Experimental Shock Absorption System Experimental Shield Generator Experimental Force Field High-powered Transdimensional Reconstructor Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun Faulty Compact Mass Driver Perforator Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Coolant Network High-capacity Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Heavy Regenerative Plating Experimental EM Shield Experimental Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Enhanced Nova Cannon > --- INVENTORY -------- Advanced Heavy Siege Treads Coolant Network Experimental Sensor Array Experimental Targeting Computer Improved Armor Integrity Analyzer Graphene Brace Experimental Shock Absorption System Experimental Shield Generator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Terrabomb Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun Perforator Gamma Bomb Array [Rating: 246] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Cooled Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Graviton Cannon Launcher Missile Launcher Special Weapon CPS Tube Impact Weapon Core Stripper Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Utility 10 | . . . 1 . . . 3 . . . . 2 . . . . . . 1 . . . . . . 1 . . 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 272 | 8 6 6 23 19 2 3 12 2 8 . 1 2 15 23 7 . 2 . 17 3 . 18 3 5 36 5 17 8 21 Power 27 | 1 1 . 1 3 1 . 1 . 1 . . . 2 1 . . . . 2 1 . 1 . 1 3 1 2 1 3 Engine 8 | 1 1 . 1 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . 1 . . . 2 . . . . . 2 1 . 1 . 1 3 1 2 1 3 Propulsion 59 | 2 1 2 11 5 . 1 2 1 5 . . . 5 7 1 . . . 5 . . 3 . . 1 . 3 2 2 Treads 24 | 2 1 2 10 5 . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 Leg 30 | . . . . . . 1 . . 2 . . . 5 6 1 . . . 5 . . 3 . . 1 . 3 2 1 Wheel 4 | . . . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 113 | 2 3 2 5 2 1 . 7 1 1 . . 2 5 12 4 . 2 . 10 1 . 11 2 3 16 4 9 1 7 Device 58 | 1 . 1 1 . . . 4 . . . . 1 3 6 2 . 2 . 6 1 . 6 1 2 7 1 8 . 5 Storage 6 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Processor 14 | . . . . . . . 2 . . . . . 1 . 1 . . . 1 . . 3 1 . 1 2 . 1 1 Hackware 8 | . . . . . . . . . . . . . . 4 . . . . 2 . . . . 1 . . . . 1 Protection 27 | . 1 1 4 2 1 . 1 1 1 . . 1 1 2 1 . . . 1 . . 2 . . 6 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 73 | 3 1 2 6 9 . 2 2 . 1 . 1 . 3 3 2 . . . . 1 . 3 1 1 16 . 3 4 9 Energy Gun 24 | 1 . . . 4 . 1 1 . . . . . 3 1 . . . . . . . . . . 7 . . 2 4 Energy Cannon 16 | . . . 1 1 . . . . . . . . . 2 2 . . . . . . . 1 1 3 . 1 1 3 Ballistic Gun 14 | 2 . 1 4 2 . 1 1 . . . . . . . . . . . . . . . . . 2 . . . 1 Ballistic Cannon 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 Launcher 10 | . 1 . 1 2 . . . . . . 1 . . . . . . . . 1 . 1 . . 2 . . 1 . Special Weapon 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 63 | . . 1 2 5 . . 2 1 . . . . 2 . . . 2 . 2 . . 10 1 1 25 . 8 . 1 Parts Lost 29 | . . . 2 1 . . . . 1 . . 1 1 11 . . . . 1 1 . 1 1 . 2 . . . 6 Power 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . Propulsion 10 | . . . . . . . . . 1 . . . . 7 . . . . 1 . . . . . . . . . 1 Utility 8 | . . . 1 1 . . . . . . . 1 . 2 . . . . . . . . . . . . . . 3 Weapon 8 | . . . 1 . . . . . . . . . 1 1 . . . . . . . 1 1 . 1 . . . 2 Highest Loss Streak 4 | . . . 2 1 . . . . 1 . . 1 1 3 . . . . 1 1 . 1 1 . 2 . . . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 1 11 19 19 19 20 17 17 18 18 18 18 17 17 15 16 16 15 16 16 17 18 18 17 17 17 17 17 17 16 Power 1 | . 1 3 2 2 2 1 1 1 1 1 1 1 1 1 2 2 1 2 1 . . . 1 1 1 2 1 . . Propulsion 2 | . 4 5 5 2 2 2 2 3 2 2 2 2 2 1 1 1 1 1 1 2 2 1 . . 1 2 2 . 1 Utility 7 | . 3 8 8 8 9 6 6 5 5 6 6 6 6 6 5 6 6 6 5 8 9 9 12 13 11 8 9 9 6 Weapon 3 | . 2 3 3 5 6 4 4 5 5 5 4 4 3 3 4 4 3 3 3 3 4 3 2 1 2 3 2 3 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 60 | . 1 1 3 1 . 13 3 1 3 . 1 1 6 2 2 . 2 . 3 1 . 2 . 3 2 1 . 2 6 Power 7 | . 1 . . . . 1 . . 1 . . . . . . . 1 . 1 . . 1 . 1 . . . . . Propulsion 13 | . . . . . . 3 . . 1 . . . 3 . . . . . . . . 1 . . . 1 . 2 2 Utility 26 | . . 1 . . . 8 3 1 1 . . 1 2 1 . . . . 2 . . . . 2 2 . . . 2 Weapon 10 | . . . 3 . . 1 . . . . 1 . 1 1 1 . 1 . . . . . . . . . . . 1 Tool/Special 4 | . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 100 99 99 100 100 90 99 99 84 100 95 99 96 93 94 78 94 84 80 80 79 79 80 78 78 77 74 75 Engine 4 | . 14 14 11 11 11 11 6 6 2 . . . . 1 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . 3 6 6 5 5 2 . . . . 6 10 10 10 10 12 12 12 11 8 7 Treads 11 | . 28 28 32 33 33 33 20 19 11 12 12 11 1 2 . . . . . . . . . . . . . . . Leg 12 | . . . . . . . . . 6 12 12 11 28 28 33 33 33 33 23 15 15 15 15 13 13 16 16 16 14 Wheel 1 | . . . . . . . 5 13 17 12 12 11 2 . . . . . . . . . . . . . . . . Device 11 | . 2 . 2 11 11 11 21 11 11 12 11 12 15 14 15 11 5 10 8 10 10 13 14 11 10 11 11 11 15 Storage 6 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 8 | . . . . . . . 6 12 12 12 12 11 11 11 11 16 16 16 15 15 15 15 18 18 13 12 12 12 13 Protection 7 | . 11 14 19 11 11 11 4 7 6 6 6 10 11 6 5 5 9 5 5 5 5 5 1 . 3 4 4 4 3 Energy Gun 8 | . . . . 16 21 22 18 15 17 3 17 13 16 12 . . . . . . . . . . 7 8 7 4 4 Energy Cannon 5 | . . . . . . . . . . . . 1 . 3 15 16 1 15 15 14 14 14 14 17 9 8 7 8 8 Ballistic Gun 3 | . 26 16 19 4 . . . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 246 | 7 10 18 20 26 22 27 56 59 73 73 74 84 104 110 112 109 109 110 139 139 138 172 171 188 205 216 228 230 246 Average Rating 105 | 5 8 12 15 20 21 21 46 54 63 65 72 77 96 102 110 109 85 109 125 137 137 145 169 184 193 215 217 223 239 On Entrance 98 | . 7 10 13 19 22 21 22 55 51 73 67 73 83 104 104 109 109 103 110 139 135 138 169 169 185 197 216 223 224 Avg Prop Armor Cover (%) 13 | . . . . . . . 19 18 17 26 22 18 6 4 . . . . 2 . . . . . . . 11 . 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 183 | 13 50 54 61 66 64 57 66 71 72 68 76 82 88 107 112 107 111 111 129 133 123 129 124 141 153 167 175 182 183 Greatest Support 196 | 40 40 40 60 60 60 60 60 42 52 20 20 20 118 115 115 115 115 115 140 140 140 150 150 150 152 182 182 196 196 Greatest Overweight (x) 7 | 1 1 1 1 1 1 1 4 2 3 3 3 4 7 2 . . . . 1 . . . . . 1 . 2 . 1 Average Overweight (x) . | . . 1 . . . . 1 1 1 2 3 3 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 1 11 19 19 19 20 18 18 19 19 20 19 19 19 19 19 20 19 20 19 19 20 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 19 20 20 20 20 16 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 18 Class Distribution -------------------- 17% | Skirmisher 17% | Mutant 15% | Scavenger-Skirmisher 15% | Scavenger-Mutant 13% | Alien-Gunner 8% | Scavenger-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Warlord Skirmisher | -3/Proximity Caves Hacker-Skirmisher | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Alien-Gunner | -2/Section 7 Alien-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 10243 | 314 422 115 777 474 53 131 190 160 378 . 140 208 233 929 197 26 . 185 286 256 82 475 237 228 983 176 413 1518 657 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22853 | 153 564 96 1016 1390 271 . 539 171 690 . 44 230 1005 1667 416 101 . . 402 254 16 749 784 468 1615 610 1359 3318 4925 Parts 1025 | 12 36 5 82 74 13 . 14 3 18 . 6 4 18 70 3 1 . . 11 5 1 31 27 38 85 24 69 130 245 Haulers Intercepted 19 | . 2 . 3 6 . . 1 . . . . . . . . . . . . . . . . . 2 1 . 1 3 Recyclers Shooed 6 | . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 5 14 . 3 . . . 1 . . . . 2 . . 6 . . . . . . Prevented 26 | . . . . . . . . . . . . . . . . . . . . 2 4 . 20 . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Broken 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 302 | . 11 2 27 24 4 . 1 3 7 . 4 4 . 31 . . . . 6 4 . 15 12 8 14 8 16 40 61 Guns 118 | . 10 . 11 16 4 . 1 1 5 . . 3 . 20 . . . . . . . . . . 7 6 6 9 19 Cannons 109 | . . 2 2 . . . . . . . . . . 1 . . . . 5 1 . 10 4 7 7 2 9 29 30 AOE 52 | . 1 . 14 6 . . . . 2 . 4 . . 6 . . . . . 3 . 3 6 1 . . . . 6 Classes Destroyed 24 | 2 4 1 2 . . . . 1 2 . . 2 . 1 . . . . 1 . . 2 . . 2 1 1 . 2 Worker 14 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 2 7 Builder 15 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 1 2 . 7 Tunneler 11 | 4 . 1 2 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 Hauler 19 | . 2 . 3 6 . . 1 . . . . . . . . . . . . . . . . . 2 1 . 1 3 Recycler 11 | 1 1 . 1 2 1 . 2 . . . . . . . . . . . . . . . . . 2 . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Watcher 17 | . . . 3 2 . . 1 . . . . . . 2 . . . . . . . . . . 3 1 2 2 1 Swarmer 65 | . 3 . 14 4 . . . . . . 4 . . 4 . . . . . . . 1 4 4 . 5 . . 22 Grunt 73 | . 8 . 3 9 . . . 2 4 . . 1 . 12 . . . . . 4 . 6 3 . . . 4 10 7 Brawler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . Sentry 42 | . . 2 10 11 4 . 1 . . . . . . 1 . . . . 3 . . . 2 1 . 1 . 4 2 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 20 | . . . . . . . . 1 2 . . . . 2 . . . . 2 . . . 2 . . . . 6 5 Programmer 67 | . . . . . . . . . . . . 1 . 12 . . . . . . . 2 . 3 13 2 11 13 10 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Q-Series 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 2 3 2 17 9 3 . 2 1 4 . 4 2 . 5 . . . . 2 4 . 4 8 4 8 5 7 6 14 Combat Bots Only 14 | . 3 2 14 8 2 . 1 1 4 . 4 2 . 4 . . . . 2 4 . 4 8 4 5 5 7 6 12 Max Kills in Single Turn 3 | 1 1 1 3 3 1 . 1 1 2 . 3 1 . 3 1 . . . 1 3 . 2 3 1 2 2 2 2 3 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Exploded 3 | . 1 . 3 3 . . . . 2 . 3 . . 3 . . . . . 3 . 2 3 1 . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 1956 | . 60 18 134 75 16 . 18 11 17 . 1 36 . 156 . . . 21 67 24 . 75 65 38 122 53 119 356 474 Missed 617 | . 16 7 40 26 9 . 7 3 5 . . 15 . 43 . . . 11 24 14 . 31 34 10 34 9 28 112 139 Hits 1339 | . 44 11 94 49 7 . 11 8 12 . 1 21 . 113 . . . 10 43 10 . 44 31 28 88 44 91 244 335 Melee 21 | . . . . . . . . . . . . 1 . . . . . . 5 . . . 2 . . . . . 13 Projectile 1318 | . 44 11 94 49 7 . 11 8 12 . 1 20 . 113 . . . 10 38 10 . 44 29 28 88 44 91 244 322 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 74 | . . 1 1 2 1 . . . 1 . . 1 . 10 . . . . 3 . . 1 3 1 4 2 11 15 17 Actively Blocked 17 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 12 Part Disruptions 16 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . 4 4 3 Damage Taken 17655 | . 554 162 1237 655 108 . 73 189 260 . 18 408 . 2203 . . . 85 894 259 . 667 490 401 1035 429 880 2093 4555 Core 1387 | . 137 . 128 87 . . 12 . 39 . . . . 205 . . . . 23 . . 36 64 32 71 41 36 239 237 Absorbed by Shields 6747 | . . . . . . . . . . . . . . . . . . . . 46 . 247 178 42 185 448 561 2191 2849 Redirected to Shielding 185 | . 26 4 46 . . . . 7 49 . . 53 . . . . . . . . . . . . . . . . . Ignored by Resistances 5082 | . . . . . . . 12 . . . . 21 . . . . . . . . . . 58 218 754 144 689 1741 1445 Regen/Repaired (Parts) 4498 | . . . . . . . . . . . . . . . . . . . 2121 . . 13 . . 273 99 365 582 1045 Core Remaining (%) 77 | 100 . 45 . . . 46 . . . . 94 . . . . . . 79 . . . . 89 . 92 . . 73 78 Volleys Fired 1201 | 17 54 7 72 75 10 . 18 12 36 . 3 30 26 127 31 16 . 21 52 6 8 37 27 22 100 44 62 142 146 Largest 4 | 2 2 2 2 2 2 . 3 3 3 . 1 3 3 3 3 1 . 1 3 3 3 3 3 4 4 4 4 4 4 Hottest 460 | 40 40 57 60 112 112 . 168 168 168 . 43 168 243 243 270 90 . 90 270 270 270 270 268 356 318 268 312 354 460 Shots Fired 2750 | 34 102 14 132 146 19 . 54 32 78 . 4 74 77 268 38 17 . 20 86 13 13 84 47 52 233 90 146 411 466 Gun 1318 | 34 96 7 108 137 18 . 54 30 65 . 1 66 77 182 . . . . . . . . . . 72 37 52 95 187 Cannon 1361 | . . 7 12 5 . . . 1 7 . . 8 . 82 38 17 . 20 86 8 13 73 41 49 160 53 94 316 271 Launcher 61 | . 6 . 12 4 1 . . 1 2 . 3 . . 2 . . . . . 5 . 8 6 3 . . . . 8 Special 10 | . . . . . . . . . 4 . . . . 2 . . . . . . . 3 . . 1 . . . . Kinetic 406 | 34 96 14 120 50 . . . . . . . . . . . . . . . . . . . . 2 . 3 59 28 Thermal 2060 | . . . . 92 18 . 54 31 72 . 1 74 77 264 38 17 . 20 82 8 13 65 26 25 219 90 143 318 313 Explosive 42 | . 6 . 12 4 1 . . 1 2 . 3 . . 2 . . . . . 2 . 8 1 . . . . . . Electromagnetic 81 | . . . . . . . . . . . . . . . . . . . 4 3 . 8 20 27 11 . . . 8 Slashing 151 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 117 Robot Hit Streak 42 | 14 19 13 15 22 30 . 32 8 27 . 2 9 25 16 11 2 . . 19 4 6 13 17 10 42 17 26 29 39 Robot Miss Streak 4 | 2 4 2 2 2 . . 2 2 2 . 1 4 1 3 1 2 . . 2 4 . 3 3 2 3 4 3 3 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Secondary Targets 9 | . . . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 Shots Hit Robots 1632 | 24 71 12 97 109 17 . 35 21 50 . 2 42 53 144 10 6 . . 36 5 2 51 25 26 131 45 78 228 312 Core Hits 782 | 11 33 6 51 45 9 . 14 6 29 . 4 15 9 61 4 1 . . 12 10 2 41 21 18 54 22 37 109 158 Critical Kills 22 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 1 2 10 3 Critical Parts Destroyed 22 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 6 2 4 8 . Critical Strikes 114 | 1 . . . 13 2 . 7 3 2 . . 4 5 15 . . . . . . . 1 . . 16 7 9 24 5 Burn 68 | . . . . 12 2 . 7 3 2 . . 4 5 15 . . . . . . . . . . 5 4 3 5 1 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 Destroy 40 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 11 3 6 17 1 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54897 | 181 672 211 2247 2307 345 . 668 389 1118 . 361 784 910 4857 391 207 . . 1226 810 106 3189 1791 955 4709 1508 3018 8788 13149 Guns 22282 | 181 552 48 1162 1782 306 . 668 353 802 . . 784 910 3329 . . . . . . . . . . 2058 946 1543 2207 4651 Cannons 23972 | . . 146 159 . . . . . . . . . . 439 386 207 . . 1217 101 106 1803 670 802 2593 562 1429 6374 6978 Explosions 8001 | . 94 . 871 477 17 . . 36 316 . 361 . . 1028 . . . . . 709 . 1386 1121 153 . . . 179 1253 Melee 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . Ramming 609 | . 26 17 55 48 22 . . . . . . . . 61 5 . . . 9 . . . . . 58 . 13 28 267 Kinetic 4814 | 181 552 194 1321 570 . . . . . . . . . . . . . . . . . . . . 5 . 85 1428 478 Thermal 37605 | . . . . 1212 306 . 668 353 802 . . 784 910 4381 386 207 . . 1094 101 106 1602 686 481 4358 1508 2920 6470 8270 Explosive 5030 | . 94 . 871 477 17 . . 36 316 . 361 . . 415 . . . . . 480 . 1386 175 . . . . 179 223 Electromagnetic 3083 | . . . . . . . . . . . . . . . . . . . 123 229 . 201 930 474 288 . . . 838 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3756 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 683 3073 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 5 5 5 5 5 2 2 13 13 9 9 9 9 9 9 9 . . 13 1 6 6 . Average Corruption 6 | . . . . . . . 5 5 5 5 5 1 2 7 9 9 9 9 8 9 9 9 . . 5 1 4 6 . Corruption Purged 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 395 | . . . . . . . 1 15 26 1 15 . 8 85 38 19 6 21 16 22 12 1 . . 29 1 22 57 . Message Errors 90 | . . . . . . . . 3 4 . 5 . 1 22 11 4 3 5 2 5 4 . . . 6 . 6 9 . Matter Fused 96 | . . . . . . . . 3 7 . 2 . 2 20 9 3 . 5 4 7 4 1 . . 8 . 6 15 . Heat Flow Errors 42 | . . . . . . . . 2 3 1 1 . . 7 4 2 2 2 3 3 1 . . . 4 . 1 6 . Energy Discharges 52 | . . . . . . . . 1 3 . 3 . . 8 5 3 1 6 3 6 1 . . . 4 1 3 4 . Parts Rejected 3 | . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . Parts Fused 5 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . 2 . Data Loss (minor) 54 | . . . . . . . . 2 5 . 2 . 3 15 5 1 . . 3 . 1 . . . 2 . 4 11 . Data Loss (major) 17 | . . . . . . . 1 1 2 . . . . 3 3 1 . 2 . . . . . . . . 1 3 . Misfires 18 | . . . . . . . . . . . 1 . . 6 . 2 . . . 1 1 . . . 1 . . 6 . Alerts 8 | . . . . . . . . 2 . . . . 1 2 . 2 . . 1 . . . . . . . . . . Weapon Failures 10 | . . . . . . . . . 1 . . . 1 . 1 1 . 1 . . . . . . 3 . 1 1 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 1213 | . . . 27 8 . . . . . . 36 . . 13 97 76 . . . 49 . . 89 19 57 30 67 224 421 Projectiles 801 | . . . . . . . . . . . . . . . 95 76 . . . . . . 31 19 57 30 67 224 202 Explosions 358 | . . . 27 8 . . . . . . 36 . . 13 . . . . . 49 . . 58 . . . . . 167 Melee 54 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 52 Knockbacks 20 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 16 1 Impact 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 17 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 16 . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 288 | . 42 . 17 . . . . . . . . . . . . . . . . 114 . 47 11 12 . . . . 45 Shots 16 | . 2 . 1 . . . . . . . . . . . . . . . . 1 . 2 3 2 . . . . 5 Rammed 20 | . 6 5 1 5 3 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 46 | . 7 5 5 6 4 . . . . . . . . 5 1 . . . 1 . . . . . 3 . 1 1 7 Kicked 19 | . . . . . . . . . . . . . . 5 1 . . . 1 . . . . . 3 . 1 1 7 Crushed 7 | . 1 . 4 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 415 | . 12 76 37 129 66 . 144 135 179 157 105 159 6 203 277 202 113 139 234 228 121 144 . . 213 . . 228 415 Average Temperature 51 | . 6 46 13 34 25 . 61 46 59 94 63 78 3 45 86 82 64 74 69 100 50 56 . . 107 . . 55 41 Received Heat Transfer 2483 | . 213 54 363 243 54 . 24 36 69 . . 36 . 396 . . . . 174 18 . 111 42 12 54 . 138 132 314 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . . . . . 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . 2 Parts Fried 12 | . . . . . . . . . . . . . . . . . . . 1 . . . 5 1 . . . . 5 Impact Corruptions 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Robots Melted 20 | . . . . 3 . . 1 2 . . . 1 1 4 . . . . . . . 2 . . . . . 2 4 Combat Hostiles 17 | . . . . 2 . . . 2 . . . 1 . 4 . . . . . . . 2 . . . . . 2 4 Parts Melted 190 | . . . . 14 2 . 8 6 6 . . 5 . 29 . . . . 5 . . 3 . 3 25 9 10 26 39 Heat Transferred 50427 | . . . . 3515 777 . 1887 999 1887 . . 1924 2331 7007 407 222 . . 1184 111 111 1665 657 444 4995 1998 3219 6845 8242 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . . 2 2 . . . . . . . . . 3 . . . . . . . . . . 1 1 1 3 5 Low Security (%) 59 | 100 100 100 14 31 100 . 100 . . . . 100 100 60 . . . . 100 . . . . 100 75 50 57 28 . Level 1 20 | . . . 70 57 . . . . . . . . . 23 . . . . . . . . . . 24 49 42 19 . Level 2 5 | . . . 14 10 . . . . . . . . . 6 . . . . . . . . . . . . . 10 13 Level 3 9 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . 41 37 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2218 | 5 117 48 431 425 190 . 84 . . . . 75 . 756 . . . . 69 . . . . 125 289 276 375 1084 2218 Initial 648 | . . 10 . 137 160 . . . . . . . . . . . . . . . . . . . 64 160 132 187 648 Average 281 | . 43 3 321 295 48 . 15 . . . . 22 . 201 . . . . 14 . . . . 51 90 188 214 532 1245 Influence Increases 11510 | 25 392 102 894 836 282 . 157 99 155 . 109 216 . 1253 10 5 . 15 238 90 . 498 276 235 758 378 600 1658 2229 Destroy 0b10 Robot/C 6320 | . 220 80 540 480 80 . 80 80 120 . 80 140 . 620 . . . . 100 80 . 320 260 160 300 160 320 880 1220 Destroy 0b10 Robot/NC 490 | 25 20 5 65 50 5 . 30 . 15 . . . . 25 10 5 . . . . . . . . 50 25 25 25 110 Destroy Leader 1294 | . 54 10 152 156 . . 26 10 20 . 10 40 . 124 . . . . 40 10 . . 10 30 70 34 64 186 248 Allied During Kill 115 | . . 6 . . . . 10 9 . . 19 22 . . . . . . . . . 43 6 . . . . . . Successful Hack 229 | . 34 . 51 35 5 . . . . . . . . 26 . . . . 7 . . . . 6 30 . 14 21 . Select Force Hacks 180 | . . . . . 180 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 915 | . 30 . 15 75 . . . . . . . . . 180 . . . . 15 . . . . 15 180 15 60 255 75 Destroy Structure 1367 | . 34 1 56 40 12 . 11 . . . . 14 . 218 . . . . 76 . . . . 24 128 99 117 246 291 Lose Combat Pursuer 600 | . . . 15 . . . . . . . . . . 60 . . . 15 . . . 135 . . . 45 . 45 285 Influence Decreases 9311 | 25 363 131 569 748 673 22 157 99 155 . 109 216 . 498 726 44 . 15 234 94 . 242 532 120 587 428 502 910 1112 Entered New Map 1891 | . . 19 . 188 253 22 . . . . . . . . 280 8 . . . 3 . . 256 . 51 126 104 147 434 Time Decay 6826 | 25 363 72 549 550 420 . 157 99 155 . 109 152 . 408 446 36 . 15 224 81 . 162 236 120 516 302 398 613 618 Lost Part 240 | . . . 20 10 . . . . . . . 10 . 90 . . . . 10 10 . 10 . . 20 . . . 60 Lost Ally 204 | . . 40 . . . . . . . . . 54 . . . . . . . . . 70 40 . . . . . . Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . Squads Dispatched 83 | . 2 . 1 1 . . 3 . . . . 4 . 13 . . . . 6 . . . 1 2 8 1 4 15 22 Investigation 12 | . . . . . . . . . . . . 1 . 5 . . . . 2 . . . . . 1 . . 1 2 Extermination 33 | . . . . . . . 1 . . . . . . 6 . . . . 2 . . . . 1 6 1 3 5 8 Reinforcement 20 | . 2 . 1 1 . . 2 . . . . . . 2 . . . . 2 . . . . . 1 . 1 5 3 Assault 10 | . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 3 4 Garrison 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 4 Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 3 Construction Impeded 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 16 | . 1 . 5 2 . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . 2 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Times Spotted 466 | . 24 2 42 29 3 . 7 5 7 . 1 10 . 38 . . . 1 17 4 . 69 14 8 18 9 19 54 85 Peak Tracking Total 17 | . 5 2 10 4 2 . 3 2 3 . . 3 . 4 . . . 1 7 4 . 17 9 4 4 5 6 6 11 Tactical Retreats 25 | . . . 1 . . . . . . . . . . 3 . . . 1 1 . . 4 . . . 2 . 3 10 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 17 | . 1 . 1 . . . . . . . . 1 . 1 . . . . 2 . . . . 1 4 . . 1 5 Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 70 | . 2 . 1 5 . . . . 2 . . . . 12 . . . . 1 2 . . 1 1 15 1 4 18 5 Max in Single Turn 11 | . 2 . 1 3 . . . . 1 . . . . 11 . . . . 1 2 . . 1 1 1 1 1 1 2 Garrison Access 3 | . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 129 | . 9 1 13 13 13 4 2 . 1 3 . 2 . 18 . . 4 . 7 1 1 1 . 3 9 3 4 11 6 Terminals 75 | . 7 . 11 11 6 . 1 . . . . 1 . 8 . . . . 1 1 . . . 2 5 3 4 10 4 Fabricators 4 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . Recycling Units 18 | . 2 . 1 1 7 . 1 . . . . 1 . 2 . . . . 2 . . . . . . . . . 1 Scanalyzers 8 | . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . 1 3 . . . . Garrison Access 5 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 Total Hacks 348 | . 30 1 40 38 29 29 3 . 1 27 . 3 . 40 . . 17 . 18 1 1 1 . 8 16 3 7 25 10 Successful 207 | . 16 1 22 21 17 29 . . 1 27 . . . 17 . . 17 . 13 1 1 1 . 2 6 . 1 14 . Failed 141 | . 14 . 18 17 12 . 3 . . . . 3 . 23 . . . . 5 . . . . 6 10 3 6 11 10 Catastrophic 30 | . 1 . 3 4 1 . . . . . . 1 . 7 . . . . . . . . . 2 1 1 1 3 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 27 . 22 21 24 . 2 . . . . 2 . 10 . . . . 7 . . 1 . 5 8 . 5 16 . Terminals 191 | . 28 . 33 35 16 . 2 . . . . 1 . 18 . . . . 2 1 . . . 5 9 3 7 24 7 Fabricators 9 | . . . . . . . . . . . . . . 7 . . . . 2 . . . . . . . . . . Repair Stations 12 | . . . . . . . . . . . . . . 5 . . . . 5 . . . . . 2 . . . . Recycling Units 31 | . 2 . 2 2 13 . 1 . . . . 2 . 3 . . . . 5 . . . . . . . . . 1 Scanalyzers 22 | . . . 5 . . . . . . . . . . 5 . . . . 4 . . . . 3 5 . . . . Garrison Access 6 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . 1 2 Terminal Hacks 119 | . 5 1 7 11 . 29 . . 1 27 . . . 6 . . 17 . 1 1 1 1 . 1 1 . 1 8 . Record 42 | . . . . . . 29 . . . 6 . . . . . . 5 . . 1 1 . . . . . . . . Part Schematic 15 | . . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 3 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . 1 3 . . . . . 3 . . . . . . 4 . . . . . . . . . . . . Open Door 12 | . . 1 . 4 . . . . 1 . . . . . . . . . . . . 1 . . 1 . . 4 . Branch Access Points 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Fabricator Hacks 5 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 1 1 1 . . . . . . . . 1 . . . . 2 . . . . . . . . . . Retrieve Components 7 | . 1 . 1 1 1 . . . . . . . . 1 . . . . 2 . . . . . . . . . . Scanalyzer 13 | . . . 5 . . . . . . . . . . 3 . . . . 3 . . . . 1 1 . . . . Insert Component 6 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 1 . . . . Analyze 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Retrieve Study 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 59 | . 10 . 9 8 16 . . . . . . . . 2 . . . . 4 . . . . . 4 . . 6 . Terminals 46 | . 10 . 9 8 10 . . . . . . . . . . . . . . . . . . . 3 . . 6 . Track 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Botnet 16 | . 3 . 4 2 4 . . . . . . . . . . . . . . . . . . . 1 . . 2 . Operators 4 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Skim 21 | . 5 . 5 5 6 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Patch 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Recycling Units 8 | . . . . . 6 . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Tunnel 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 91 | . 7 . 11 10 6 . 2 . . . . 2 . 17 . . . . 4 1 . . . 3 7 3 4 8 6 Full Trace Events 8 | . . . . . 1 . . . . . . . . 5 . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . . 11 . . . . . . 4 . 1 . . . . . 4 . . 1 . Parts Built 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . . . . . . . 245 . . . . . . . . . . . . . . . Total Part Build Rating 21 | . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 68 | . . . . . . . . . . . . . . . . . . . 68 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 7 . 2 2 5 . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . 4 . . . . . . . . . . . . 5 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 14 | . . 2 . . . 1 . . 4 . . . . . . . . . . . . 5 2 . . . . . . Largest Group 5 | . . 2 . . . 1 1 1 4 3 3 3 . . . . . . . . . 5 2 . . . . . . Highest-Rated Group 259 | . . 47 . . . 67 67 67 90 70 70 70 . . . . . . . . . 259 94 . . . . . . Highest-Rated Ally 67 | . . 31 . . . 67 67 67 58 30 30 30 . . . . . . . . . 64 47 . . . . . . Total Orders 6 | . . . . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . STAY 4 | . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . FOLLOW 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 88 | . . 10 . . . . 14 14 9 . . 13 . . . . . . . . . 22 6 . . . . . . Total Damage 2467 | . . 83 . . . . 425 316 223 . . 319 . . . . . . . . . 947 154 . . . . . . Kills 13 | . . 2 . . . . 4 2 . . . 3 . . . . . . . . . 1 1 . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Allies Melted 3 | . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Active Infowar (turns) 20292 | 22 191 1 142 . . . 746 874 910 105 594 451 607 2905 1104 491 232 576 1120 560 476 1484 730 366 1789 603 746 1036 1431 Optics 13761 | . . . . . . . 10 874 910 105 594 451 607 2905 1104 491 232 576 1120 560 476 1484 730 366 166 . . . . Sensors 17873 | . . 1 . . . . 746 699 787 103 561 310 599 2498 1104 491 4 537 980 524 476 978 650 293 1716 603 746 1036 1431 Seismic 355 | 22 191 . 142 . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 237 | . . . . . . . . . . . . . . 58 . . . . 80 . . . . . 99 . . . . Robot Analysis Total 10 | . 2 . 3 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . 1 . . 3 . . . 1 1 . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 32587 | 229 1365 1187 1848 1594 1220 2829 913 874 910 105 594 451 607 2905 1104 491 232 576 1120 560 476 1484 730 366 1944 669 952 2184 2068 Spaces Moved 18821 | 112 510 473 851 700 599 1715 511 591 639 87 447 261 395 1716 715 383 173 421 696 419 359 846 506 234 1211 443 486 1229 1093 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5200 | 103 510 473 851 700 599 1715 248 . . . . . . 1 . . . . . . . . . . . . . . . Legs 11234 | . . . . . . . . . . . . . 305 1715 715 383 173 421 696 419 359 846 506 234 1211 443 486 1229 1093 Wheels 2378 | . . . . . . . 263 591 639 87 447 261 90 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 115 108 101 110 125 125 118 118 120 120 120 120 120 126 126 113 113 113 113 115 115 125 125 Average Speed 138 | 152 197 240 178 178 195 160 153 128 108 111 125 128 120 122 120 120 120 120 123 126 126 124 113 113 113 115 138 125 126 Slowest Speed 320 | 160 240 240 200 200 200 200 200 130 125 125 125 140 185 320 120 120 120 120 195 126 126 126 113 113 196 115 260 125 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 61 | 7 99 96 71 94 98 88 10 71 64 75 69 7 96 46 75 59 61 58 18 68 72 91 73 7 92 13 53 63 36 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 21 | . . 1 3 1 10 . . 1 . 1 1 . . . . . 3 . . . . . . . . . . . . Known Exits Taken 22 | . 1 . . . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . . . 2 . 2 2 . 2 . . . 5 1 . 3 . 3 1 . 2 . . . . . . Spaces Dug 259 | . 3 . 10 26 . . . 12 4 . . 5 . 28 10 4 . 11 19 1 3 . 6 5 29 17 23 24 19 Terrain Destroyed 973 | . 37 1 54 38 12 . . 12 12 . 43 8 1 134 25 11 . 20 44 36 7 89 24 11 65 34 48 98 109 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 505 | . . 1 1 . . . . 1 6 . . 8 1 66 25 11 . 20 44 1 7 3 14 11 65 34 48 54 84 AOE 461 | . 37 . 53 38 12 . . 11 6 . 43 . . 68 . . . . . 35 . 86 10 . . . . 37 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 23139 | 140 779 510 1065 894 624 1816 598 674 789 94 475 315 475 2287 926 398 197 469 877 436 371 1200 614 293 1605 532 650 1573 1463 Wait 1677 | 2 177 4 64 54 6 28 27 54 53 1 16 3 2 315 158 . . 24 59 . 3 214 58 10 106 16 34 93 96 Move 18792 | 111 509 472 850 699 598 1714 510 590 638 86 446 261 394 1715 714 382 172 420 695 418 358 845 505 233 1210 442 485 1228 1092 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 203 | 1 18 4 10 8 . 31 12 1 2 . 1 3 6 17 3 . 3 . 13 2 . 16 1 4 17 7 7 9 7 Fast Attach 218 | 8 . 2 7 9 . 3 5 2 7 3 1 1 9 20 5 . 9 . 10 . . 9 1 5 56 3 9 22 12 Attach 63 | . . . 5 1 . . 5 1 . . . 2 2 6 1 . . . 3 1 . 5 1 2 6 3 3 8 8 Detach 37 | 1 . 1 . . . . 2 . . . . . 1 2 1 . . . 2 . . 6 . 1 6 2 4 6 2 Swap 481 | . 9 5 24 20 4 2 9 12 20 1 7 13 11 57 4 . 2 4 22 8 2 24 18 10 33 9 25 46 80 Drop 368 | . 5 9 28 22 2 38 10 2 9 3 1 2 24 23 8 . 11 . 20 1 . 21 . 6 68 6 18 18 13 Fire 1201 | 17 54 7 72 75 10 . 18 12 36 . 3 30 26 127 31 16 . 21 52 6 8 37 27 22 100 44 62 142 146 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 19 | . . . . . . . . . . . . . . 5 1 . . . 1 . . . . . 3 . 1 1 7 Crush 27 | . 7 5 5 6 4 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 50 | . . . . . . . . . 24 . . . . . . . . . . . . 23 3 . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 230 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Discovered new exit (range 10) 811 | -10/Materials | Discovered new exit (range 3) 1313 | -10/Materials | Core integrity fell below 50% 1540 | -10/Materials | Discovered new exit (range 7) 1595 | -10/Materials | Entered Mines 1687 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1692 | -10/Mines | Found Prototype Device 1692 | -10/Mines | Identified Exp. Sensor Array 1743 | -10/Mines | Discovered new exit (range 5) 1782 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2021 | -10/Mines | Discovered new exit (range 9) 2263 | -10/Mines | Found a hidden stash of uninstalled traps 2706 | -10/Mines | Discovered new exit (range 13) 2782 | -10/Mines | Entered Materials 2782 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2843 | -9/Materials | Discovered new exit (range 12) 2968 | -9/Materials | Discovered new exit (range 13) 3110 | -9/Materials | Destroyed 14 combat bots 3309 | -9/Materials | Discovered new exit (range 7) 3317 | -9/Materials | Discovered new exit (range 6) 3793 | -9/Materials | Discovered new exit (range 8) 3909 | -9/Materials | Build established: Scavenger-Mutant 4119 | -9/Materials | Discovered new exit (range 15) 4191 | -9/Materials | Identified exit to Materials 4238 | -9/Materials | Loaded intel: 2 recycling unit locations 4273 | -9/Materials | Learned Storage stockpile data 4298 | -9/Materials | Learned Storage stockpile data 4324 | -9/Materials | Loaded intel: 11 trap records 4325 | -9/Materials | Learned location of Recycling (-9) 4335 | -9/Materials | Identified exit to Mines 4357 | -9/Materials | Learned location of Mines (-9) 4630 | -9/Materials | Entered Storage 5182 | -9/Storage | Destroyed 8 combat bots 5333 | -9/Storage | Discovered exit to Materials (range 16) 5473 | -9/Storage | Learned Materials emergency access door positions 5505 | -9/Storage | Learned Materials stockpile data 5507 | -9/Storage | Learned 2 Materials zone layouts 5520 | -9/Storage | Learned location of 1 exit from Recycling 5542 | -9/Storage | Loaded intel: 11 trap records 5616 | -9/Storage | Learned location of Armory (-3) 5717 | -9/Storage | Core integrity fell below 50% 6030 | -9/Storage | Build established: Mutant 6188 | -9/Storage | Used back door to open Recycling access 6188 | -9/Storage | Discovered new exit (range 5) 6224 | -9/Storage | Entered Recycling 6225 | -9/Recycling | Identified exit to Factory 6624 | -9/Recycling | Identified exit to Scraptown 6685 | -9/Recycling | Learned Materials stockpile data 6799 | -9/Recycling | Learned location of 2 exits from Materials 6902 | -9/Recycling | Learned Materials emergency access door positions 6951 | -9/Recycling | Learned Materials recycling unit intel 7406 | -9/Recycling | Scanned before Scraplab entrance 7428 | -9/Recycling | Entered Scraplab 7444 | -9/Recycling | Entered Scraptown 7526 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7634 | -9/Scraptown | Build established: Scavenger-Mutant 7673 | -9/Scraptown | Visited UFD Registry 7673 | -9/Scraptown | Registered with UFD as "Geardisc" 7697 | -9/Scraptown | Visited SPCMW 7748 | -9/Scraptown | Visited Comm Corps 7811 | -9/Scraptown | Visited Awakened 7827 | -9/Scraptown | Visited Spacefarers 7905 | -9/Scraptown | Visited Cave Peace 8231 | -9/Scraptown | Discovered new exit (range 13) 8355 | -9/Scraptown | Visited Scrapoid Research Area 8385 | -9/Scraptown | Visited Curators Association 8460 | -9/Scraptown | Visited Infowarlord's Domain 8474 | -9/Scraptown | Found Exp. Signal Interpreter 8665 | -9/Scraptown | Visited Abandonware Association 8684 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 8684 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 8718 | -9/Scraptown | Visited Supply Room 8761 | -9/Scraptown | Visited Derelict Rescue Squad 8784 | -9/Scraptown | Found DRS Beacon 8806 | -9/Scraptown | Visited Modified Component R&D 8884 | -9/Scraptown | Visited Botcube Research 8951 | -9/Scraptown | Visited Scrap Suit Storage 9251 | -9/Scraptown | Found Scrap Suit 10010 | -9/Scraptown | Found Botcube 10061 | -9/Scraptown | Botcube activated 10083 | -9/Scraptown | Botcube completed mutation into legged form, armed with 2 guns. 10182 | -9/Scraptown | Met Optimus 10182 | -9/Scraptown | Accepted into 0bPrime 10262 | -9/Scraptown | Discovered new exit (range 5) 10273 | -9/Scraptown | Entered Factory 10273 | -6/Factory | Accompanied by 1 ally 10273 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 10369 | -6/Factory | Discovered new exit (range 5) 10375 | -6/Factory | Identified exit to Lower Caves 11102 | -6/Factory | Build established: Scavenger-Skirmisher 11186 | -6/Factory | Entered Lower Caves 11186 | -6/Lower Caves | Accompanied by 1 ally 11888 | -6/Lower Caves | Discovered new exit (range 6) 11893 | -6/Lower Caves | Identified exit to Lower Caves 11984 | -6/Lower Caves | Found Alien Artifact 11984 | -6/Lower Caves | Identified Core Expander 11984 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 12060 | -6/Lower Caves | Entered another Lower Caves area 12060 | -6/Lower Caves | Accompanied by 1 ally 12219 | -6/Lower Caves | Found Botcube 12693 | -6/Lower Caves | Discovered new exit (range 3) 12694 | -6/Lower Caves | Identified exit to Data Miner 12761 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12925 | -6/Lower Caves | Encountered a Warlord checkpoint 12970 | -6/Lower Caves | Entered Data Miner 12970 | -6/Data Miner | Accompanied by 3 allies 12970 | -6/Data Miner | Discovered new exit (range 6) 12987 | -6/Data Miner | Met Data Miner 13021 | -6/Data Miner | Learned location of Section 7 (-2) 13021 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13034 | -6/Data Miner | Received God Mode back door access code from Data Miner 13071 | -6/Data Miner | Identified exit to Proximity Caves 13075 | -6/Data Miner | Entered Proximity Caves 13075 | -5/Proximity Caves | Accompanied by 3 allies 13634 | -5/Proximity Caves | Discovered new exit (range 10) 13648 | -5/Proximity Caves | Identified exit to Factory 13669 | -5/Proximity Caves | Entered Factory 13669 | -5/Factory | Accompanied by 3 allies 13669 | -5/Factory | Evolved 2 slots: Utility x2 13939 | -5/Factory | Garrison activated, responded to threat 13984 | -5/Factory | Lost 3 allies 14120 | -5/Factory | Sucked down chute 14120 | -5/Factory | Entered Waste 14120 | -5/Waste | The area was eerily silent 14193 | -5/Waste | Found Exp. Sensor Array 14620 | -5/Waste | Discovered new exit (range 12) 14726 | -5/Waste | Identified exit to Factory 14727 | -5/Waste | Entered Factory 14909 | -5/Factory | Fabricated Myomer Leg? 15180 | -5/Factory | Lost 3 parts (3n) 15656 | -5/Factory | Discovered new exit (range 16) 16037 | -5/Factory | System corruption reached 10% 16067 | -5/Factory | Lost 3 parts (1p1n1u) 16080 | -5/Factory | Identified exit to Upper Caves 16178 | -5/Factory | Fabricated Hvy. Antimatter Reactor (x1) 16228 | -5/Factory | Spotted B-75 Beast 16488 | -5/Factory | Discovered new exit (range 8) 16501 | -5/Factory | Identified exit to Factory 16535 | -5/Factory | Incoming investigation squad redirected 16672 | -5/Factory | Build established: Hacker-Skirmisher 16872 | -5/Factory | Incoming investigation squad redirected 17619 | -5/Factory | Noticed a derelict Sapper rigging charges 17625 | -5/Factory | Build established: Skirmisher 17632 | -5/Factory | Entered Upper Caves 17639 | -5/Upper Caves | Learned Factory stockpile data 17936 | -5/Upper Caves | Encountered a Warlord checkpoint 18460 | -5/Upper Caves | Discovered new exit (range 11) 18477 | -5/Upper Caves | Identified exit to Upper Caves 18736 | -5/Upper Caves | Entered another Upper Caves area 18736 | -5/Upper Caves | Discovered exit to Factory (range 21) 19092 | -5/Upper Caves | Encountered a Warlord checkpoint 19108 | -5/Upper Caves | Learned 4 Factory zone layouts 19212 | -5/Upper Caves | Discovered new exit (range 6) 19224 | -5/Upper Caves | Identified exit to Zhirov 19227 | -5/Upper Caves | Entered Zhirov 19227 | -5/Zhirov | Discovered new exit (range 3) 19229 | -5/Zhirov | Identified exit to Proximity Caves 19253 | -5/Zhirov | Met Zhirov 19278 | -5/Zhirov | Learned location of Testing (-3) 19278 | -5/Zhirov | Learned location of Command (-1) 19286 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19305 | -5/Zhirov | Found Alien Artifact 19305 | -5/Zhirov | Identified Integrated Dissipator 19305 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19368 | -5/Zhirov | Found Alien Artifact 19459 | -5/Zhirov | Entered Proximity Caves 19668 | -4/Proximity Caves | Learned 8 Research zone layouts 19747 | -4/Proximity Caves | Spotted B-86 Titan 20010 | -4/Proximity Caves | Discovered exit to Factory (range 8) 20035 | -4/Proximity Caves | Entered Factory 20035 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20036 | -4/Factory | Identified exit to Upper Caves 20285 | -4/Factory | Repaired Hvy. Armored Exoskeleton 20380 | -4/Factory | Identified Transdimensional Reconstructor 20605 | -4/Factory | Found Unknown Device 20605 | -4/Factory | Identified Quantum Capacitor 20631 | -4/Factory | Assembled infested ambush trap array 20840 | -4/Factory | Found Prototype Device 20840 | -4/Factory | Identified Adv. EM Shield 21155 | -4/Factory | Entered Upper Caves 21578 | -4/Upper Caves | Learned location of 1 exit from Research 21668 | -4/Upper Caves | Encountered a Warlord checkpoint 21671 | -4/Upper Caves | Discovered new exit (range 11) 21711 | -4/Upper Caves | Identified exit to Upper Caves 21715 | -4/Upper Caves | Entered another Upper Caves area 21716 | -4/Upper Caves | Identified exit to Warlord 21760 | -4/Upper Caves | Discovered new exit (range 21) 21868 | -4/Upper Caves | Entered a destroyed Warlord outpost 22191 | -4/Upper Caves | Entered Warlord 22234 | -4/Warlord | System corruption cleaned by Quarantine Array 22685 | -4/Warlord | Opened Warlord's prototype stash 22690 | -4/Warlord | Found Prototype Reactor 22694 | -4/Warlord | Found Exp. Targeting Computer 22707 | -4/Warlord | Found Prototype Processor 22707 | -4/Warlord | Identified Exp. Core Analyzer 22720 | -4/Warlord | Found Prototype Hackware 22726 | -4/Warlord | Found Prototype Device 22773 | -4/Warlord | Visited the Vortex Lab 22776 | -4/Warlord | Warlord's base attacked by MAIN.C 22833 | -4/Warlord | Rebuked by Warlord 22941 | -4/Warlord | Build established: Commander-Skirmisher 23009 | -4/Warlord | Spotted B-90 Cyclops 23014 | -4/Warlord | Spotted B-86 Titan 23111 | -4/Warlord | Spotted B-86 Titan 23118 | -4/Warlord | Spotted B-90 Cyclops 23126 | -4/Warlord | Warlord forces counterattacked 23196 | -4/Warlord | Lost 4 allies 23198 | -4/Warlord | Spotted Striker 23203 | -4/Warlord | Spotted Executioner 23209 | -4/Warlord | P-80 Master assimilated allied H9-LFB(b) 23216 | -4/Warlord | P-70 Sage assimilated allied Rainmaker 7a 23258 | -4/Warlord | Spotted Executioner 23265 | -4/Warlord | Destroyed Executioner 23303 | -4/Warlord | Spotted Striker 23308 | -4/Warlord | Spotted Executioner 23337 | -4/Warlord | Spotted Executioner 23342 | -4/Warlord | Destroyed Executioner 23344 | -4/Warlord | Spotted Executioner 23410 | -4/Warlord | Lost 30 allies 23415 | -4/Warlord | Attached CPS modules to Executioner. 23420 | -4/Warlord | Destroyed Executioner 23441 | -4/Warlord | Found Prototype Device 23446 | -4/Warlord | Identified Adv. Kinecellerator 23450 | -4/Warlord | Found Exp. Targeting Computer 23451 | -4/Warlord | Warlord base infiltrated, sounded retreat 23474 | -4/Warlord | Attached CPS modules to Enhanced Demolisher. 23479 | -4/Warlord | Attached CPS modules to Enhanced Demolisher. 23483 | -4/Warlord | Spotted Striker 23483 | -4/Warlord | Spotted Executioner 23488 | -4/Warlord | Found Prototype Launcher 23488 | -4/Warlord | Identified Chain Missile Launcher 23504 | -4/Warlord | Found Prototype Device 23504 | -4/Warlord | Identified Exp. Shock Absorption System 23576 | -4/Warlord | Spotted Executioner 23585 | -4/Warlord | Spotted Executioner 23589 | -4/Warlord | Destroyed Executioner 23605 | -4/Warlord | Found Prototype Processor 23605 | -4/Warlord | Identified Exp. Melee Analysis Suite 23622 | -4/Warlord | Discovered new exit (range 12) 23626 | -4/Warlord | Lost 3 allies 23632 | -4/Warlord | Identified exit to Proximity Caves 23675 | -4/Warlord | Entered Proximity Caves 23684 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 23721 | -3/Proximity Caves | Destroyed 8 combat bots 23844 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23882 | -3/Proximity Caves | Identified Exp. Focal Shield 24144 | -3/Proximity Caves | Build established: Skirmisher 24385 | -3/Proximity Caves | Discovered new exit (range 9) 24393 | -3/Proximity Caves | Identified exit to Research 24405 | -3/Proximity Caves | Entered Research 24405 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 24406 | -3/Research | Identified exit to Research 24407 | -3/Research | Identified exit to Testing 24407 | -3/Research | Identified exit to Armory 24433 | -3/Research | Identified Ghost Barrier 24750 | -3/Research | Discovered exit to Testing (range 8) 24758 | -3/Research | Garrison activated, responded to threat 24771 | -3/Research | Entered Testing 24776 | -3/Testing | Spotted Alpha 7 24861 | -3/Testing | Destroyed Alpha 7 24873 | -3/Testing | Found Prototype Processor 24873 | -3/Testing | Identified Exp. Target Analyzer 24993 | -3/Testing | Found Prototype Energy Gun 24993 | -3/Testing | Identified Tachyon Dispersion Ray 25060 | -3/Testing | Found Prototype Launcher 25060 | -3/Testing | Identified Z-bomb Delivery System 25085 | -3/Testing | Discovered exit to Research (range 11) 25224 | -3/Testing | Build established: Gunner 25401 | -3/Testing | Found Prototype Device 25401 | -3/Testing | Identified Exp. Shield Generator 25476 | -3/Testing | Found Prototype Ballistic Gun 25476 | -3/Testing | Identified Hyp. Multirail 25560 | -3/Testing | Found Prototype Protection 25560 | -3/Testing | Identified Centrium Heavy Armor Plating 25639 | -3/Testing | Found Prototype Protection 25639 | -3/Testing | Identified Med. Regenerative Plating 25644 | -3/Testing | Found Prototype Protection 25644 | -3/Testing | Identified Hvy. Regenerative Plating 25671 | -3/Testing | Found Prototype Device 25676 | -3/Testing | Identified Exp. Thermal Shield 25765 | -3/Testing | Found Prototype Ballistic Cannon 25765 | -3/Testing | Identified Perforator 25821 | -3/Testing | Found Prototype Energy Gun 25821 | -3/Testing | Identified Hyp. EM Gauss Rifle 25845 | -3/Testing | Build established: Scavenger-Gunner 26107 | -3/Testing | Found Prototype Launcher 26107 | -3/Testing | Identified Tactical Quantum Warhead 26141 | -3/Testing | Found Prototype Energy Gun 26141 | -3/Testing | Identified Warp Gun 26228 | -3/Testing | System corruption reached 10% 26344 | -3/Testing | Found Prototype Energy Cannon 26344 | -3/Testing | Identified Hpw. Disruptor Cannon 26380 | -3/Testing | Found Prototype Device 26380 | -3/Testing | Identified Exp. ECM Suite 26715 | -3/Testing | Entered Research 26715 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27284 | -2/Research | Discovered new exit (range 15) 27311 | -2/Research | Identified exit to Quarantine 27384 | -2/Research | Entered Quarantine 27449 | -2/Quarantine | Found Alien Artifact 27449 | -2/Quarantine | Identified Core Reset Matrix 27449 | -2/Quarantine | Used Core Reset Matrix 27453 | -2/Quarantine | Detected hypermatrix surge 27453 | -2/Quarantine | Sensed 6 artifacts in vicinity 27667 | -2/Quarantine | Found Subatomic Replicator 27727 | -2/Quarantine | Found Core Stripper 28066 | -2/Quarantine | Destroyed 7 combat bots 28114 | -2/Quarantine | Spotted Fortress 28123 | -2/Quarantine | Destroyed Fortress 28135 | -2/Quarantine | Found Prototype Reactor 28135 | -2/Quarantine | Identified Vortex Chain Reactor (x2) 28170 | -2/Quarantine | Found Prototype Device 28170 | -2/Quarantine | Identified Thermal Barrier 28179 | -2/Quarantine | Found Prototype Device 28179 | -2/Quarantine | Identified Exp. Force Field 28184 | -2/Quarantine | Found Prototype Device 28184 | -2/Quarantine | Identified Exp. EM Shield 28325 | -2/Quarantine | Discovered new exit (range 6) 28325 | -2/Quarantine | Discovered new exit (range 6) 28331 | -2/Quarantine | Identified exit to Protoforge 28335 | -2/Quarantine | Identified exit to Section 7 28336 | -2/Quarantine | Entered Section 7 28337 | -2/Section 7 | Detected hypermatrix surge 28337 | -2/Section 7 | Sensed 23 artifacts in vicinity 28396 | -2/Section 7 | Build established: Alien-Gunner 28571 | -2/Section 7 | Discovered new exit (range 16) 28661 | -2/Section 7 | Found Unknown Launcher 28661 | -2/Section 7 | Identified Gamma Bomb Array 28682 | -2/Section 7 | Found Integrated Mediator 28682 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 28797 | -2/Section 7 | Found Integrated Reactor 28797 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28848 | -2/Section 7 | Found Integrated Dissipator 28848 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28960 | -2/Section 7 | Spotted S7 Guard 28978 | -2/Section 7 | Destroyed S7 Guard 29017 | -2/Section 7 | Found Core Membrane 29017 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 29051 | -2/Section 7 | Found Integrated Reactor 29051 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29105 | -2/Section 7 | Found Integrated Reactor 29105 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29434 | -2/Section 7 | Spotted Executioner 29434 | -2/Section 7 | Spotted Executioner 29446 | -2/Section 7 | Destroyed Executioner 29449 | -2/Section 7 | Destroyed Executioner 29488 | -2/Section 7 | Found Exp. Core Analyzer 29563 | -2/Section 7 | Scanned by Researcher 29564 | -2/Section 7 | Intercept squad dispatched 29575 | -2/Section 7 | Spotted Tracker 29576 | -2/Section 7 | Spotted Tracker 29582 | -2/Section 7 | Destroyed Tracker 29585 | -2/Section 7 | Destroyed Tracker 29605 | -2/Section 7 | Spotted Combat Programmer 29618 | -2/Section 7 | Destroyed Combat Programmer 29633 | -2/Section 7 | Spotted Combat Programmer 29636 | -2/Section 7 | Destroyed Combat Programmer 29659 | -2/Section 7 | Found Terrabomb 29672 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 29674 | -2/Section 7 | Found Transdimensional Reconstructor 29836 | -2/Section 7 | First assault squad dispatched 29881 | -2/Section 7 | Found Sigix Sheargun 29884 | -2/Section 7 | Found Sigix Sheargun 29888 | -2/Section 7 | Found Sigix Sheargun 29954 | -2/Section 7 | Spotted Striker 29954 | -2/Section 7 | Spotted Striker 29962 | -2/Section 7 | Warped through subspace 30035 | -2/Section 7 | Incoming assault squad redirected 30101 | -2/Section 7 | Incoming assault squad redirected 30105 | -2/Section 7 | Spotted B-99 Colossus 30146 | -2/Section 7 | Found Integrated Reactor 30146 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30149 | -2/Section 7 | Found Integrated Reactor 30149 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30152 | -2/Section 7 | Found Integrated Reactor 30152 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30196 | -2/Section 7 | Found LRC Inertial Stabilizer 30196 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 30228 | -2/Section 7 | Found LRC Matter Compressor 30228 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 30231 | -2/Section 7 | Found LRC Energy Well 30231 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 30354 | -2/Section 7 | Incoming assault squad redirected 30518 | -2/Section 7 | Identified exit to Access 30520 | -2/Section 7 | Entered Access 30520 | -1/Access | Evolved 2 slots: Utility x2 30866 | -1/Access | Spotted B-99 Colossus 30871 | -1/Access | Energy Cycler disabled 30975 | -1/Access | Destroyed 8 combat bots 31056 | -1/Access | Intercept squad dispatched 31086 | -1/Access | Spotted Tracker 31087 | -1/Access | Spotted Tracker 31093 | -1/Access | Destroyed Tracker 31099 | -1/Access | Found Exp. Targeting Computer 31118 | -1/Access | Destroyed Tracker 31118 | -1/Access | Spotted Combat Programmer 31120 | -1/Access | Spotted Combat Programmer 31134 | -1/Access | Destroyed Combat Programmer 31172 | -1/Access | Found Unknown Device 31172 | -1/Access | Identified Quantum Capacitor 31520 | -1/Access | First assault squad dispatched 31567 | -1/Access | Incoming investigation squad redirected 32038 | -1/Access | Incoming assault squad redirected 32050 | -1/Access | Incoming assault squad redirected 32284 | -1/Access | Garrison activated, responded to threat 32294 | -1/Access | Warped through subspace 32367 | -1/Access | Destroyed 12 combat bots 32488 | -1/Access | Destroyed Combat Programmer 32541 | -1/Access | Garrison activated, responded to threat 32571 | -1/Access | Discovered new exit (range 6) 32576 | -1/Access | Identified exit to Surface 32578 | -1/Access | Used Terrabomb 32580 | -1/Access | Used Subatomic Replicator to replicate Sigix Sheargun 32588 | *** | Heading to fleet! Last Messages --------------- 32549_ Acquired 3 matter. 32551_ K-01 Serf cleans the Terminal. 32551_ K-01 Serf collects debris. 32554_ Sigix Sheargun blown off. 32554_ E-15 Imp destroyed. 32555_ Acquired Sigix Sheargun. 32555_ K-01 Serf collects debris. 32557_ Exp. Sensor Array destroyed. 32557_ Acquired Sigix Sheargun. 32559_ K-01 Serf collects debris. 32560_ U-05 Engineer builds a Wall. 32571_ The Access Shell folds into the floor. 32571_ EXIT=FOUND 32576_ EXIT=IDENTIFIED: SURFACE 32578_ Terrabomb activated. 32579_ Dropped Sigix Sheargun. 32579_ Hvy. Armored Exoskeleton destroyed. 32580_ Replicated Sigix Sheargun. 32581_ Acquired Sigix Sheargun. [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????#==#????????? | | ????????????????????????????????????##%!#????????? | | ????????????????????????????????????#!]!#????????? | | ????????????????????????????????????##! #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????????????????????? ????????# #????????? | | ????????????????????? ??????# #????????? | | ??????????????????; ???# #????????? | | ???????????????? ; ?# #????????? | | ??????????????"" ; " #????????? | | ??????????????" =; " #????????? | | ?????????????? ; ; ########## | | ??????????????? ; ; % !=%== | | ?????????????????;; ; ########## | | ?????????????????? ;;; ; #????????? | | ???????????????????;;;;;;;;;;; ;;;;;;; #????????? | | ????????????????????" "????????? | | ????????????????????" "????????? | | ????????????????????" ; ???????? | | ????????????????????" ; ???????? | | ????????????????????" "@ l ; ???????? | | ????????????????????" "" g ; ???????? | | ????????????????????" g ; ???????? | | ????????????????????" " ???????? | | ????????????????????" """ """ "????????? | | ????????????????????" """T""" #????????? | | ???????????????????";;;;;;;;;; ;;;"### #????????? | | ??????????????????"Y ;;; ??# #????????? | | ????????????????? ;;;;;;;;;;; ?#% #????????? | | ??????????????? ;;;;;;;;"# #????????? | | ?????????????? ; # #????????? | | ??????????????? " ; ] k +% #????????? | | ??????????????? ! """ ; "!!#????????? | | ????????????????? G ; !#!%#????????? | | ??????????????????? ??? ; ?#!!# ???????? | | ?????????????????????????? " !?# # ??????? | | ?????????????????????????? " ??#![# ?????? | | ????????????????????????????# ??#%[#? ???? | | ????????????????????????????# ???#= +? ??? | | ????????????????????????????####+#???# #??##"##?? | | ????????????????????????????????????? *#????# #?? | | ?????????????????????????????????????==/#?????# ?? | | ?????????????????????????????????????#/!#???????#? | | ??????????????????????????????????????!%#????????? | | ??????????????????????????????????????/!#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Coolant Potential 50 Energy Generation 163 Energy Capacity 1200 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 750 Resistance: KI 30 Resistance: TH 50 Resistance: EX 75 Resistance: EM 75 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 11 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 21 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Cld. Impulse Thruster | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -5/Factory Hvy. Antimatter Reactor | x1 | -5/Factory | Preloaded Repaired ---------- Hvy. Armored Exoskeleton | 5% | -4/Factory Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Core Stripper Integrated Mediator Integrated Reactor Core Membrane Sigix Sheargun Transdimensional Reconstructor LRC Inertial Stabilizer LRC Matter Compressor LRC Energy Well Terrabomb Subatomic Replicator Achievements -------------- Winner's Signature Challenges ------------ None Game ------ Seed MicrowarpVisualClaw Manual? 0 Play Time 05:04:06 Cumulative 403.9 hours Start 2025.10.17 @ 23:01:22 End 2025.10.18 @ 05:07:42 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type 2 Total 17 Types 9/1/5/1/0/0/0/1/0/0 Lore% 89 Gallery% 82 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 424fe48a-fff5-473e-9a0d-48e304789886