Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 21:48:47 Player: OldWhovian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1137) 1137 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 4363 Bonus ------- Follower Combat Kills 417 Friendly Fire -51 Cogmind --------- Core Integrity 459/700 Matter 135/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Sensor Array Improved Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY (8) ---- Improved Deuterium Engine Improved Treads Improved Treads Drone Bay (2/2) Drone Bay (2/2) Lightning Gun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Sensor Array Improved Signal Interpreter Target Analyzer > --- WEAPON ----------- Beam Rifle Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Improved Treads Drone Bay Drone Bay Lightning Gun [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . . 2 Weapon 1 | . . 1 . . . Parts Attached 32 | 7 4 9 4 . 8 Power 5 | 1 1 1 . . 2 Engine 5 | 1 1 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 3 2 . 1 Treads 8 | 2 . 3 2 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 3 . . 3 Device 4 | . 1 2 . . 1 Storage 1 | 1 . . . . . Processor 3 | . . 1 . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 3 2 2 2 . 2 Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 2 2 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . 1 . 5 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 4 | . . . 1 . 3 Highest Loss Streak 4 | . . . 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 89 97 100 100 97 Engine 11 | . 14 11 11 11 15 Treads 23 | . 28 22 22 22 23 Device 10 | . 4 11 11 11 15 Storage 11 | . 14 11 11 11 7 Processor 8 | . . 9 11 11 12 Energy Gun 2 | . . . 1 11 6 Ballistic Gun 27 | . 28 33 31 22 14 Naked Turns . | . . . . . . Heaviest Build 39 | 12 13 22 22 22 39 Greatest Support 69 | 40 40 40 46 46 69 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 2 7 7 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 6 Class Distribution -------------------- 49% | Scavenger-Skirmisher 24% | Commander-Skirmisher 18% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Commander-Skirmisher | -9/Recycling Commander-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Matter Collected 1017 | 219 219 264 218 12 85 Remotely . | . . . . . . Salvage Created 1539 | . 362 391 416 . 370 Parts 91 | . 19 30 27 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 4 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Combat Hostiles Destroyed 25 | . 4 7 7 . 7 Guns 22 | . 4 7 7 . 4 Cannons 2 | . . . . . 2 AOE 1 | . . . . . 1 Classes Destroyed 11 | . 3 3 2 . 3 Worker 2 | . . . 1 . 1 Builder 2 | . . 1 . . 1 Recycler 5 | . 2 . 3 . . Mechanic 1 | . . . . . 1 Watcher 5 | . 1 3 1 . . Swarmer 3 | . . . 3 . . Grunt 14 | . 4 4 3 . 3 Brawler 2 | . . 2 . . . Duelist 1 | . . . . . 1 Sentry 4 | . . 1 1 . 2 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 4 6 4 . 7 Combat Bots Only 6 | . 4 6 3 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 2 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Hostile Shots Fired 168 | . 31 29 20 . 88 Missed 41 | . 4 10 4 . 23 Damage Taken 2106 | . 400 241 245 10 1210 Core 338 | . 61 16 20 . 241 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 75 . . 91 . Volleys Fired 90 | . 31 16 20 1 22 Largest 3 | . 2 3 3 3 3 Hottest 127 | . 43 69 69 102 127 Shots Fired 235 | . 62 48 61 3 61 Gun 222 | . 62 48 61 3 48 Cannon 10 | . . . . . 10 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 214 | . 62 48 61 2 41 Thermal 18 | . . . . 1 17 Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 11 13 15 2 12 Robot Miss Streak 8 | . 8 3 2 1 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 154 | . 38 36 35 2 43 Core Hits 71 | . 14 18 14 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 4 | . . . . . 4 Burn 2 | . . . . . 2 Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3016 | . 564 536 536 25 1355 Guns 2246 | . 556 535 524 25 606 Cannons 157 | . . . . . 157 Explosions 590 | . . . . . 590 Melee . | . . . . . . Ramming 23 | . 8 1 12 . 2 Kinetic 2198 | . 556 535 524 25 558 Thermal 205 | . . . . . 205 Explosive 590 | . . . . . 590 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 1 3 Average Corruption 1 | . . . 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . 3 7 2 Message Errors 5 | . . . . 4 1 Matter Fused 1 | . . . . 1 . Energy Discharges 1 | . . . 1 . . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . . . 13 Projectiles . | . . . . . . Explosions 13 | . . . . . 13 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 126 | . . . . . 126 Shots 3 | . . . . . 3 Rammed 4 | 1 2 . 1 . . Targets Rammed 9 | 1 2 1 4 . 1 Kicked . | . . . . . . Crushed 5 | . . 1 3 . 1 Highest Temperature 387 | . 63 36 27 36 387 Average Temperature 60 | . 20 18 7 21 143 Received Heat Transfer 789 | . 246 96 69 6 372 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 629 | . . . . . 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Peak Influence 260 | . 139 218 260 96 137 Initial 67 | . . 19 . 67 64 Average 69 | . 31 59 117 27 62 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 93 | 100 100 87 90 100 100 Level 1 6 | . . 12 9 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 1 . 4 Investigation 1 | . . . 1 . . Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . . 1 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Distress Signals 5 | . 2 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 11 13 16 1 15 Peak Tracking Total 7 | . 6 7 3 . 5 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . . 3 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Machines Accessed 17 | . 5 1 7 4 . Terminals 16 | . 5 1 6 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 56 | . 16 2 29 9 . Successful 24 | . 6 . 15 3 . Failed 32 | . 10 2 14 6 . Catastrophic 7 | . 2 . 4 1 . Database Lockouts . | . . . . . . Manual 24 | . 5 . 18 1 . Terminals 55 | . 16 2 28 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 6 . 15 3 . Record 1 | . . . 1 . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 5 | . 2 . 2 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . . . 1 1 . Locate Traps 3 | . 1 . 2 . . Disarm Traps 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Zone Layout 6 | . 1 . 4 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 5 1 7 4 . Full Trace Events 3 | . . . 2 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Total Allies 11 | . . . 11 . . Largest Group 11 | . . . 11 10 9 Highest-Rated Group 188 | . . . 188 180 80 Highest-Rated Ally 100 | . . . 100 100 16 Total Orders . | . . . . . . Ally Attacks 78 | . . . 22 19 37 Total Damage 1230 | . . . 706 207 317 Kills 14 | . . . 10 2 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Turns Passed 4317 | 102 694 1004 1481 561 475 Spaces Moved 2410 | 56 348 559 858 348 241 Core 5 | 5 . . . . . Treads 2405 | 51 348 559 858 348 241 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 150 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 38 17 77 75 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . . . . 19 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 17 | . . . . . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Total 2688 | 73 426 636 922 350 281 Wait 70 | . 25 25 18 . 2 Move 2406 | 56 347 558 857 347 241 Hop . | . . . . . . Pick Up 51 | 10 11 14 10 . 6 Fast Attach . | . . . . . . Attach 18 | 6 1 4 1 . 6 Detach 1 | . . 1 . . . Swap 14 | 1 3 5 3 . 2 Drop 28 | . 6 12 9 . 1 Fire 90 | . 31 16 20 1 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . 2 1 4 . 1 Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 5) 672 | -10/Materials | Discovered new exit (range 3) 797 | -10/Materials | Entered another Materials area 797 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1112 | -9/Materials | Discovered new exit (range 15) 1270 | -9/Materials | Build established: Scavenger-Skirmisher 1781 | -9/Materials | Identified exit to Storage 1801 | -9/Materials | Entered Storage 2214 | -9/Storage | Met 01-MTF 3081 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3262 | -9/Storage | Discovered new exit (range 3) 3264 | -9/Storage | Identified exit to Recycling 3282 | -9/Storage | Entered Recycling 3282 | -9/Recycling | Accompanied by 10 allies (01-MTF) 3287 | -9/Recycling | 01-MTF left 3385 | -9/Recycling | Build established: Commander-Skirmisher 3801 | -9/Recycling | Discovered new exit (range 16) 3841 | -9/Recycling | Identified exit to Factory 3843 | -9/Recycling | Entered Factory 3843 | -7/Factory | Accompanied by 9 allies 3843 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4145 | -7/Factory | Garrison activated, responded to threat 4188 | -7/Factory | Lost 9 allies 4318 | -7/Factory | Self-destructed Last Messages --------------- Acquired 7 matter. U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. L-41 Fighter unfolds itself. B-48 Gladiator unfolds itself. M-28 Smith unfolds itself. U-05 Engineer lays Concrete. Imp. Assault Rifle destroyed. U-05 Engineer lays Concrete. M-28 Smith destroyed. U-05 Engineer destroyed. Beam Rifle destroyed. Destroyed Beam Rifle. L-41 Fighter knocked back. L-41 Fighter destroyed. Imp. Treads destroyed. Destroyed Imp. Treads. Rnf. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ######### """ ""???????????????? | | # # """ "????????????????? | | # # """ """??????????????? | | # # "" ?????????????? | | # # " """ """ ?????????????? | | #/ "" # "F """ ""???????????????? | | # "" + "" """ "????????????????? | | # """ # ???????????????? | | # """ # ?????????????? | | # """ # #### ?????????????? | | # # #??? ????????????? | | # # #?????? ?????????????? | | ######+## %#???????????????????????? | | ????## %=#???????? ??????????????? | | ?????; #??????? ????????????? | | ?????# #?????? ????????????? | | ?????# g#????? w???????????? | | ??#### ###??? ???????????? | | ?## ; # ?? #????????????? | | ?# ;;; ## #????????????? | | ??#; = ! =# #????????????? | | ??#; % #????????????? | | ??#;!=* % / #????????????? | | ?# ;%[! #????????????? | | ??#; = = b ! ???????????????? | | ??#; * = b!@ #????????????????????? | | ??#; =%[= !! #????????????????????? | | ?#####w ???????????????????? | | ?# !%! ## ?????????????????? | | ?#"S #?? ???????????????? | | ?#""" #??? ?????????????? | | ?# "" #???? ???????????? | | ?# #????? ??????????? | | ?# ! + ???H?? ???????????? | | ?# # ?????? ???????????? | | ?# """"" # ??????????????????? | | ?# ! """"" #? ??????????????????? | | ?# """ #?????????????????????? | | ?# #?????????????????????? | | ?# ! #?????????????????????? | | ?##############?????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT root@ Challenges ------------ None Game ------ Seed LargeShadingChronowheel Manual? 0 Play Time 00:57:03 Cumulative 16.1 hours Start 2024.04.17 @ 19:38:42 End 2024.04.17 @ 21:48:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd6b165f-0511-4ca3-8eae-ca92f15d0777