Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.13 @ 19:03:02

Player: Runia

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (350)     1750
Value Destroyed (13295)    13295
Prototype IDs (80)         1600
Alien Tech Used (6)        1200
Bonus (10206)              10206
              TOTAL SCORE: 38551

 Bonus
-------
High Alert Combat Kills    687
Follower Combat Kills      1198
Network Hubs Disabled      200
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Read Decrypted Archives    300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -1379

 Cogmind 
---------
Core Integrity             102/1600
Matter                     280/300
Energy                     15/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (60)
Location                   To Fleet Rendezvous

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
    Antigrav System
    Antigrav System
>   --- UTILITY (13) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Matter Compressor (224)
    Hacking Suite
    Core Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Coolant Injector
         Small Battery
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
      Advanced Weapon Cycler
               Quantum Router
>              --- WEAPON -----------
      Enhanced Quantum Rifle
         Heavy Machine Gun
               Sigix Broadsword
>              --- INVENTORY --------
         Light Particle Reactor
               Matter Compressor
               Core Cannon
[Rating: 191]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Quantum Router
  Protection               Hardened Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Heavy Assault Rifle
  Energy Gun               Makeshift Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Long-range Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             430  | 2   7   5   27  .   7   1   26  28  4   10  22  4   22  4   7   5   24  9   9   14  12  .   15  48  17  9   36  11  34  11  
  Power                    38   | .   2   .   3   .   .   .   1   1   .   .   1   .   3   .   1   .   2   .   .   2   1   .   1   2   1   .   6   .   9   2   
    Engine                 13   | .   2   .   3   .   .   .   1   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   1   .   1   2   1   .   3   .   9   2   
  Propulsion               80   | 2   .   1   8   .   .   .   8   7   .   2   5   .   5   .   .   .   2   .   .   .   1   .   .   7   .   3   9   7   8   5   
    Treads                 26   | 2   .   1   8   .   .   .   8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
    Leg                    37   | .   .   .   .   .   .   .   .   4   .   2   5   .   5   .   .   .   2   .   .   .   1   .   .   7   .   2   .   .   6   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   2   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   
  Utility                  156  | .   2   2   5   .   2   .   6   13  2   4   7   2   8   2   4   2   8   4   6   6   6   .   6   17  10  3   13  4   11  1   
    Device                 85   | .   1   2   2   .   .   .   2   6   1   2   2   1   6   1   4   2   5   4   3   5   2   .   6   11  3   2   7   1   4   .   
    Storage                12   | .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   1   1   .   2   .   1   1   
    Processor              17   | .   .   .   1   .   2   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   3   2   3   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
    Protection             36   | .   .   .   1   .   .   .   3   7   .   2   3   .   1   1   .   .   2   .   3   1   2   .   .   4   5   1   .   .   .   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Weapon                   156  | .   3   2   11  .   5   1   11  7   2   4   9   2   6   2   2   3   12  5   3   6   4   .   8   22  6   3   8   .   6   3   
    Energy Gun             35   | .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   1   1   4   1   3   4   1   .   5   9   .   .   1   .   1   .   
    Energy Cannon          21   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   1   2   3   .   .   1   .   2   .   1   1   2   .   2   2   
    Ballistic Gun          55   | .   3   2   10  .   3   1   10  6   1   2   5   .   2   .   .   .   .   .   .   .   .   .   1   3   2   .   2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               23   | .   .   .   .   .   1   .   1   .   .   .   .   1   1   1   1   .   5   1   .   2   2   .   .   5   .   1   1   .   .   .   
    Special Weapon         4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   4   2   1   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   1   2   .   .   .   1   2   .   1   3   .   1   .   1   1   7   .   .   .   1   .   4   4   .   .   1   .   5   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
Parts Lost                 116  | .   1   2   1   .   .   .   2   .   .   .   11  1   3   .   .   .   .   .   1   2   .   .   1   11  10  12  18  7   13  20  
  Power                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   2   .   4   4   
  Propulsion               31   | .   .   1   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   2   .   2   6   6   2   6   
  Utility                  42   | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   4   7   8   4   .   6   8   
  Weapon                   28   | .   1   1   1   .   .   .   2   .   .   .   3   1   1   .   .   .   .   .   1   1   .   .   .   4   1   1   6   1   1   2   
  Highest Loss Streak      15   | .   1   2   1   .   .   .   1   .   .   .   6   1   3   .   .   .   .   .   1   2   .   .   1   5   5   10  11  6   2   15  
Average Slot Usage (%)     94   | .   97  100 100 100 100 100 99  99  100 100 92  100 96  99  99  99  99  100 95  99  95  100 99  96  84  63  51  63  71  45  
  Engine                   5    | .   14  14  11  11  11  11  9   7   7   7   5   .   6   6   6   6   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   1   7   5   6   6   6   9   12  11  5   5   5   5   5   6   2   .   4   8   3   
  Treads                   10   | .   28  28  22  22  22  22  26  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   1   .   
  Leg                      15   | .   .   .   .   .   .   .   .   7   30  34  30  35  29  31  31  31  31  31  27  27  27  27  27  24  25  19  2   .   11  13  
  Device                   9    | .   11  14  4   .   .   .   7   7   7   7   2   4   12  12  12  12  12  12  16  19  15  11  13  13  9   7   9   4   8   7   
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   9   6   6   6   6   6   6   5   5   5   5   5   5   5   5   6   4   1   2   
  Processor                10   | .   .   .   9   11  11  11  9   7   14  14  16  14  12  12  12  12  12  12  11  11  11  16  16  15  6   5   6   15  22  8   
  Protection               6    | .   .   .   7   11  11  11  10  14  7   7   6   7   4   5   6   6   6   6   6   7   6   11  7   9   15  8   .   .   .   .   
  Energy Gun               3    | .   .   .   1   .   .   .   .   .   .   .   .   2   6   6   6   5   8   7   10  10  7   5   12  11  .   .   1   .   1   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   1   7   7   11  6   5   4   8   5   5   4   5   2   .   .   2   1   .   .   1   
  Ballistic Gun            13   | .   27  28  31  33  25  31  25  22  22  19  15  11  3   .   .   .   .   .   .   .   .   .   .   2   3   .   2   .   .   .   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             131  | 10  29  28  58  58  62  63  74  93  74  79  92  84  101 97  103 111 111 106 131 129 120 120 120 125 115 108 68  21  93  74  
  Greatest Support         178  | 40  40  40  40  40  40  40  62  90  80  100 140 140 140 132 132 132 136 136 136 136 136 136 136 144 144 144 135 40  146 178 
  Greatest Overweight (x)  2    | .   .   .   1   1   1   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   
  Average Capacity         17   | 8   12  15  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  14  5   5   5   
  Most Carried             20   | 6   9   12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  5   5   5   
  Average Carried          16   | 4   5   10  15  20  19  19  19  19  20  19  18  19  19  18  18  19  19  19  19  19  19  20  19  18  17  18  8   4   4   3   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 2   8   12  20  20  20  20  19  20  20  20  20  19  19  20  20  18  20  20  20  20  20  20  19  17  20  15  3   5   3   4   

 Class Distribution 
--------------------
 29% | Scavenger-Mutant
 19% | Scavenger-Tank
 11% | Mutant
 10% | Scavenger-Gunner
  8% | Scavenger-Skirmisher
  5% | Tank
  4% | Gunner
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Gunner | -8/Mines
               Gunner | -8/Materials
                 Tank | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Mutant | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
     Scavenger-Mutant | -6/Deep Caves
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
       Scavenger-Tank | -5/Extension
     Scavenger-Mutant | -5/Cetus
     Scavenger-Mutant | -5/Archives
 Scavenger-Skirmisher | -5/Hub_04(d)
       Scavenger-Tank | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -3/Research
      Hacker-Sprinter | -2/Research
  Scavenger-Gladiator | -2/Quarantine
         Alien-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Acc  
Matter Collected           9400  | 200  574  120  1090 .    124  42   1189 1115 60   310  319  19   632  85   130  29   297  227  103  378  256  .    145  359  670  70   314  83   413  47   
  Remotely                 171   | .    .    .    .    .    .    .    .    171  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15060 | .    828  85   2266 .    289  140  1955 1212 .    222  401  54   631  173  93   .    149  46   402  127  531  .    1057 1223 1028 86   503  224  1193 142  
  Parts                    855   | .    45   5    158  .    27   5    127  82   .    11   26   6    37   8    7    .    9    3    19   14   25   .    32   45   36   6    31   15   63   13   
Haulers Intercepted        22    | .    2    .    5    .    .    .    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    1    .    
Recyclers Shooed           6     | .    2    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      74    | .    .    .    .    .    .    .    .    .    .    10   .    3    .    8    15   .    .    1    .    .    .    .    .    .    32   5    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Acc 
Combat Hostiles Destroyed  253  | .   18  2   37  .   1   1   31  19  .   4   4   3   9   4   6   .   11  4   6   5   5   .   18  24  12  5   7   2   12  3   
  Melee                    31   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   11  .   5   2   11  .   
  Guns                     148  | .   18  2   37  .   .   1   28  19  .   3   4   .   4   .   .   .   .   .   5   1   .   .   11  11  1   .   .   .   1   2   
  Cannons                  16   | .   .   .   .   .   1   .   .   .   .   .   .   .   5   3   2   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
  AOE                      44   | .   .   .   .   .   .   .   3   .   .   .   .   3   .   1   4   .   11  4   .   4   .   .   .   9   .   4   .   .   .   1   
Classes Destroyed          21   | .   8   .   3   .   1   .   2   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Worker                   18   | .   1   .   3   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   6   .   .   .   1   1   2   
  Builder                  12   | .   1   .   1   .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Tunneler                 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   5   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   1   1   .   
  Recycler                 10   | .   2   .   3   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Operator                 8    | .   1   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  19   | .   2   .   4   .   .   .   3   3   .   .   .   .   2   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   1   .   
  Swarmer                  73   | .   9   .   12  .   .   .   4   7   .   1   .   3   .   .   6   .   .   4   4   4   .   .   4   6   .   4   3   .   .   2   
  Grunt                    75   | .   9   2   15  .   1   .   14  4   .   .   .   .   6   3   .   .   .   .   .   1   .   .   12  5   1   .   .   .   2   .   
  Brawler                  11   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   26   | .   .   .   9   .   .   .   9   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   1   2   .   2   1   
  Programmer               26   | .   .   .   .   .   .   .   .   5   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   7   1   .   2   2   7   .   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Assembled                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   11  1   8   .   1   2   8   5   .   1   2   3   4   4   3   .   5   4   4   4   5   .   5   8   3   4   3   2   3   2   
  Combat Bots Only         7    | .   4   1   6   .   1   1   7   4   .   1   2   3   3   4   3   .   5   4   4   4   4   .   5   5   3   4   3   2   2   2   
Max Kills in Single Turn   4    | .   2   1   2   .   1   1   3   1   .   1   1   3   1   1   3   .   3   3   1   3   1   .   3   4   1   2   1   1   1   2   
  Gunslinging              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   1   3   .   3   3   .   3   .   .   .   3   .   2   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)
  Z-Imprinter (-6/Deep Caves)
  Revision 17 (-5/Cetus)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Acc  
Damage Taken               32621 | .    685  268  1026 .    .    73   1581 765  100  614  2046 50   1070 113  247  .    284  28   908  319  141  .    1068 3866 1328 1908 3828 693  4865 4747 
  Core                     4633  | .    76   40   94   .    .    21   86   80   18   57   328  13   105  20   30   .    32   .    .    15   .    .    101  211  122  143  616  150  848  1427 
  Absorbed by Shields      597   | .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    98   .    .    54   86   .    .    237  .    .    .    .    .    .    
  Redirected to Core       876   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    578  298  
Core Remaining (%)         58    | 100  .    53   .    .    .    71   84   .    .    .    .    29   .    .    .    .    .    78   .    .    .    .    88   .    .    58   52   .    25   6    
Volleys Fired              851   | .    80   23   120  .    36   3    99   73   .    10   21   1    49   6    17   4    21   9    35   20   12   .    53   71   10   24   5    .    33   16   
  Largest                  3     | .    2    2    3    .    2    3    3    3    .    3    3    1    3    3    2    1    3    1    3    3    2    .    3    3    3    1    1    .    1    1    
  Hottest                  300   | .    40   40   93   .    56   89   89   84   .    84   84   45   240  230  140  .    230  90   255  246  225  .    252  244  100  75   94   .    300  300  
Shots Fired                1916  | .    159  44   359  .    44   9    292  187  .    30   54   1    128  14   20   4    37   9    60   37   14   .    141  173  24   22   5    .    33   16   
  Gun                      1637  | .    159  44   359  .    16   9    290  187  .    30   51   .    77   4    3    .    7    .    51   22   3    .    105  161  21   .    .    .    27   11   
  Cannon                   196   | .    .    .    .    .    .    .    .    .    .    .    .    .    50   9    13   .    19   7    9    12   2    .    36   .    3    20   5    .    6    5    
  Launcher                 48    | .    .    .    .    .    .    .    2    .    .    .    .    1    1    1    4    .    11   2    .    3    9    .    .    12   .    2    .    .    .    .    
  Special                  35    | .    .    .    .    .    28   .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1194  | .    159  44   329  .    16   9    290  187  .    30   51   .    27   .    .    .    .    .    .    .    .    .    .    20   21   .    .    .    .    11   
  Thermal                  608   | .    .    .    30   .    28   .    .    .    .    .    3    .    100  13   16   .    26   7    27   33   5    .    141  141  .    .    .    .    33   5    
  Explosive                37    | .    .    .    .    .    .    .    2    .    .    .    .    1    1    1    4    .    11   2    .    3    .    .    .    10   .    2    .    .    .    .    
  Electromagnetic          39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    2    3    20   5    .    .    .    
  Phasic                   34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   1    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | .    12   6    12   .    23   3    21   17   .    16   27   2    31   14   21   .    23   1    26   9    3    .    18   32   9    4    3    .    4    4    
  Robot Miss Streak        9     | .    3    2    9    .    2    2    5    7    .    2    2    3    3    .    .    .    5    1    3    2    2    .    4    2    3    3    1    .    6    4    
  Penetration Max          2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        21    | .    4    .    4    .    .    .    5    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    1    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
Shots Hit Robots           1356  | .    97   30   202  .    37   5    185  115  .    27   55   1    87   8    7    .    20   1    43   24   5    .    107  143  44   10   28   7    58   10   
  Core Hits                636   | .    46   13   91   .    9    2    74   50   .    8    28   5    30   9    7    .    22   4    13   13   17   .    38   70   27   7    12   7    22   12   
  Critical Kills           10    | .    .    .    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    3    
  Critical Parts Destroyed 18    | .    1    1    1    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    8    
  Critical Strikes         65    | .    1    1    3    .    .    1    3    3    .    .    .    .    2    .    .    .    .    .    1    3    .    .    6    9    6    1    1    3    9    12   
    Burn                   18    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    6    7    .    .    .    .    .    .    
    Destroy                29    | .    1    1    2    .    .    1    3    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    3    11   
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    1    
    Puncture               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    .    .    
    Intensify              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              189   | .    .    .    .    .    .    .    .    2    2    8    16   .    .    .    .    .    .    .    .    .    .    .    .    9    40   .    37   8    64   3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 74    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    64   3    
  Piercing                 115   | .    .    .    .    .    .    .    .    .    2    8    16   .    .    .    .    .    .    .    .    .    .    .    .    9    35   .    37   8    .    .    
  Sneak Attacks            25    | .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    4    2    3    .    
    Combat Hostiles        8     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Damage Inflicted           42505 | .    988  262  2760 .    541  92   3739 2475 .    874  1188 127  2298 421  637  .    1754 374  1277 1214 931  .    2942 6455 2337 1060 1274 423  4629 1433 
  Guns                     20597 | .    988  262  2760 .    288  92   3555 2475 .    514  921  .    928  18   16   .    86   .    990  372  22   .    1994 3512 395  .    .    .    330  79   
  Cannons                  5382  | .    .    .    .    .    .    .    .    .    .    .    .    .    1370 204  82   .    252  .    248  213  77   .    948  .    35   329  174  .    450  1000 
  Explosions               8098  | .    .    .    .    .    .    .    184  .    .    .    .    127  .    199  539  .    1416 374  .    629  832  .    .    2863 .    731  .    .    .    204  
  Melee                    8102  | .    .    .    .    .    .    .    .    .    .    360  246  .    .    .    .    .    .    .    .    .    .    .    .    80   1907 .    1100 423  3842 144  
  Ramming                  52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    7    6    
  Kinetic                  12837 | .    988  262  2486 .    288  92   3555 2475 .    514  921  .    403  .    .    .    .    .    .    .    .    .    .    379  395  .    .    .    .    79   
  Thermal                  12883 | .    .    .    274  .    253  .    .    .    .    .    21   .    1895 222  98   .    338  .    545  552  99   .    2942 3575 .    85   .    .    780  1204 
  Explosive                6385  | .    .    .    .    .    .    .    184  .    .    .    .    127  .    199  539  .    1416 374  .    629  .    .    .    2271 .    646  .    .    .    .    
  Electromagnetic          1520  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    832  .    .    150  35   329  174  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4309  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    323  .    .    .    3842 144  
  Piercing                 3793  | .    .    .    .    .    .    .    .    .    .    360  246  .    .    .    .    .    .    .    .    .    .    .    .    80   1584 .    1100 423  .    .    
  Phasic                   726   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    693  33   .    .    .    .    .    .    .    .    .    .    
Highest Corruption         40    | .    4    4    .    .    .    .    .    2    .    .    .    .    1    1    1    1    .    .    .    .    .    .    14   8    40   40   28   2    21   .    
  Average Corruption       7     | .    2    4    .    .    .    .    .    1    .    .    .    .    1    1    1    1    .    .    .    .    .    .    3    3    27   40   23   1    8    .    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Effects                  181   | .    5    21   .    .    .    .    .    9    .    .    .    .    3    2    6    .    .    .    .    .    .    .    11   14   32   16   26   1    35   .    
    Message Errors         46    | .    2    3    .    .    .    .    .    5    .    .    .    .    2    2    2    .    .    .    .    .    .    .    3    1    9    2    6    1    8    .    
    Matter Fused           47    | .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    6    6    1    7    .    15   .    
    Heat Flow Errors       14    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    2    2    .    2    .    
    Energy Discharges      22    | .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    7    1    5    .    1    .    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    1    .    .    .    
    Data Loss (minor)      28    | .    1    5    .    .    .    .    .    2    .    .    .    .    1    .    3    .    .    .    .    .    .    .    1    2    3    3    1    .    6    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    1    .    
    Weapon Failures        6     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    1    .    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    
Overflow Damage            1727  | .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    36   .    106  18   6    135  .    .    15   123  .    .    166  .    754  331  
  Projectiles              473   | .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    9    .    .    37   .    .    15   .    .    .    .    .    50   325  
  Explosions               378   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    97   18   .    98   .    .    .    123  .    .    .    .    .    6    
  Melee                    876   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    166  .    704  .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      190   | .    .    .    .    .    .    .    74   .    .    .    .    8    .    .    17   .    .    .    .    .    10   .    .    .    .    .    .    .    .    81   
  Shots                    5     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    3    
  Kicked                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        459   | .    130  144  101  .    .    18   339  11   9    54   227  .    426  370  54   .    284  210  390  168  158  .    269  454  418  459  231  .    190  301  
  Average Temperature      82    | .    16   39   23   .    .    12   66   4    9    28   94   .    107  175  19   .    109  63   132  63   42   .    76   97   165  114  116  .    50   95   
  Received Heat Transfer   3635  | .    198  150  384  .    .    .    657  138  72   101  264  .    243  54   .    .    78   .    198  99   20   .    225  223  45   189  9    54   72   162  
  Effects                  10    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    2    4    1    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Total Turns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Longest Duration         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    1    2    .    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    2    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    2    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    
  Parts Melted             37    | .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    .    12   18   .    .    .    .    .    .    
  Heat Transferred         17233 | .    .    .    888  .    851  .    .    .    .    .    111  .    2194 211  148  .    217  .    779  964  74   .    4547 5642 .    50   .    .    407  150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Acc 
Peak Influence             758  | .   403 219 538 169 .   35  439 392 .   .   .   .   169 .   .   .   .   .   232 460 758 360 528 679 .   .   275 146 506 520 
  Initial                  303  | .   .   .   .   169 .   .   13  115 .   .   .   .   44  .   .   .   .   .   .   24  257 303 119 88  .   .   275 19  48  261 
  Average                  193  | .   99  39  374 169 .   31  199 190 .   .   .   .   64  .   .   .   .   .   109 84  536 312 236 241 .   .   165 83  134 338 
Maximum Alert Level        3    | .   2   1   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   2   3   1   2   2   .   .   1   .   2   2   
  Low Security (%)         61   | 100 79  97  14  100 .   100 54  65  .   .   .   .   100 .   .   .   .   .   84  94  .   .   52  65  .   .   55  100 70  .   
  Level 1                  25   | .   18  2   39  .   .   .   40  34  .   .   .   .   .   .   .   .   .   .   15  .   11  100 29  9   .   .   44  .   23  77  
  Level 2                  12   | .   1   .   45  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   4   55  .   17  24  .   .   .   .   6   22  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          56   | .   5   .   6   .   .   .   6   6   .   .   .   .   2   .   .   .   .   .   2   1   .   .   3   8   .   .   3   1   9   4   
  Investigation            10   | .   3   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Extermination            13   | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   4   1   
  Reinforcement            29   | .   2   .   4   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   2   1   .   .   3   4   .   .   1   1   3   3   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Acc 
Distress Signals           31   | .   3   .   9   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   3   .   .   1   1   3   4   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   .   5   8   .   .   .   .   .   .   
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   8   .   .   .   .   .   .   
Times Spotted              447  | .   27  7   57  .   .   1   43  27  5   12  4   2   22  4   6   .   11  6   11  19  16  .   24  32  12  15  15  8   31  30  
  Peak Tracking Total      14   | .   5   3   6   .   .   1   4   4   5   4   2   3   4   4   3   .   5   4   4   10  5   .   5   7   6   6   4   7   5   14  
  Tactical Retreats        34   | .   .   .   .   .   .   .   3   .   .   1   .   .   5   .   .   .   .   1   .   .   1   .   1   2   .   4   3   1   6   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Acc 
Traps Triggered            8    | .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Acc 
Machines Disabled          41   | .   2   .   1   .   .   .   4   3   1   .   1   .   .   .   .   .   1   .   .   2   1   1   .   12  .   .   .   .   10  2   
  Max in Single Turn       6    | .   1   .   1   .   .   .   1   1   1   .   1   .   .   .   .   .   1   .   .   1   1   .   .   6   .   .   .   .   3   1   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Acc 
Machines Accessed          93   | .   6   2   11  .   2   .   11  11  1   .   4   .   7   .   1   1   .   .   3   7   .   1   7   8   .   .   2   1   6   1   
  Terminals                54   | .   4   1   7   .   .   .   8   5   .   .   .   .   2   .   .   .   .   .   2   7   .   .   7   2   .   .   2   1   5   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                276  | .   19  7   40  .   2   .   28  28  1   .   29  .   23  .   1   2   .   .   5   14  .   1   15  28  .   .   2   8   19  4   
  Successful               157  | .   13  2   20  .   2   .   13  14  1   .   29  .   15  .   1   2   .   .   3   10  .   1   7   15  .   .   .   3   5   1   
  Failed                   117  | .   6   4   19  .   .   .   15  14  .   .   .   .   8   .   .   .   .   .   2   4   .   .   8   13  .   .   2   5   14  3   
    Catastrophic           28   | .   .   1   2   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   3   8   2   
  Database Lockouts        2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   7   6   13  .   1   .   5   8   .   .   .   .   2   .   1   1   .   .   .   6   1   .   8   7   .   .   .   6   .   .   
  Terminals                154  | .   15  6   25  .   .   .   20  12  .   .   .   .   7   .   .   .   .   .   3   14  .   .   15  9   .   .   2   8   14  4   
  Fabricators              15   | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Repair Stations          25   | .   .   .   4   .   .   .   4   1   .   .   .   .   11  .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          18   | .   4   .   4   .   .   .   1   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   7   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   
Terminal Hacks             103  | .   9   2   10  .   2   .   9   3   1   .   29  .   3   .   1   2   .   .   1   8   .   1   7   6   .   .   .   3   5   1   
  Record                   13   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   1   .   .   9   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        10   | .   .   1   2   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Open Door                10   | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Branch Access Points     6    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              6    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Unreport Threat          9    | .   2   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Locate Traps             5    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              10   | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   1   .   .   .   2   .   .   .   .   .   9   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           9    | .   .   .   1   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   7    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   7   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         70   | .   4   1   9   .   .   .   10  10  .   .   .   .   5   .   .   .   .   .   2   4   .   .   7   8   .   .   2   1   6   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   .   .   3   .   .   .   .   3   .   .   9   .   .   .   .   17  .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   278  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   278 .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Time                     495  | .   .   .   .   .   .   .   30  .   .   .   .   .   313 .   .   .   .   .   44  .   .   .   .   108 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   2   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Acc  
Total Allies               40   | .    .    3    .    .    1    .    .    .    .    2    .    .    .    .    .    2    .    .    .    14   5    .    .    .    .    .    .    .    .    13   
  Largest Group            12   | .    .    3    3    .    1    .    .    .    .    1    .    .    .    .    .    2    2    1    .    12   12   8    .    .    .    .    .    .    .    10   
  Highest-Rated Group      627  | .    .    40   39   .    21   .    .    .    .    81   .    .    .    .    .    190  190  95   .    409  627  627  .    .    .    .    .    .    .    142  
  Highest-Rated Ally       159  | .    .    16   16   .    21   .    .    .    .    81   .    .    .    .    .    95   95   95   .    159  159  159  .    .    .    .    .    .    .    15   
Total Orders               13   | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    1    .    5    1    1    .    .    1    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  RETURN                   7    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               322  | .    .    21   14   .    .    .    .    .    .    16   .    .    .    .    .    .    50   16   .    70   60   16   .    6    3    2    .    .    .    48   
  Total Damage             6295 | .    .    212  209  .    .    .    .    .    .    182  .    .    .    .    .    .    963  156  .    1480 1275 498  .    51   33   27   .    .    .    1209 
  Kills                    44   | .    .    6    4    .    .    .    .    .    .    3    .    .    .    .    .    .    4    .    .    13   11   1    .    .    .    .    .    .    .    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Res Qua Acc 
Robot Analysis Total       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    13   | .   .   2   .   .   .   .   .   .   .   1   .   .   .   2   2   2   .   2   .   .   .   .   .   .   1   1   .   .   .   .   
Drone Launches             61   | .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   4   .   .   15  .   10  .   .   .   6   4   2   .   .   .   .   
  Drone Recoveries         58   | .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   4   .   .   14  .   10  .   .   .   6   4   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Acc  
Turns Passed               24802 | 5    1269 1070 2456 113  1153 68   2440 1743 371  696  462  314  1345 508  671  1139 1055 466  478  975  388  48   784  1229 728  208  889  143  1258 330  
Spaces Moved               13476 | 1    628  601  1077 48   413  24   845  890  275  454  241  255  647  362  467  891  784  344  254  646  197  41   472  537  429  80   313  268  702  290  
  Core                     77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    53   
  Treads                   4441  | 1    628  601  1077 48   413  24   845  695  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    .    
  Legs                     8368  | .    .    .    .    .    .    .    .    195  275  454  241  255  647  362  467  891  784  344  254  646  197  41   472  537  429  80   22   .    599  176  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    142   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    .    61   
  Flight                   448   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   268  103  .    
  Fastest Speed            25    | 160  160  160  160  240  240  240  238  130  130  130  120  120  120  120  120  120  118  118  118  118  118  118  118  117  118  118  31   25   37   50   
  Average Speed            141   | 160  160  160  185  240  240  240  240  163  130  130  127  120  120  120  120  120  118  118  118  118  118  118  118  118  118  139  104  27   126  90   
  Slowest Speed            243   | 160  160  160  240  240  240  240  243  241  130  130  200  120  120  120  120  120  120  118  118  118  118  118  118  120  118  190  180  117  197  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       47    | 2    90   94   89   20   88   12   74   25   37   58   80   45   18   56   51   82   65   54   8    73   67   75   46   17   60   9    8    10   43   10   
  Regions Visited          30
    Branch Regions         20
  Pre-discovered Areas     8     | .    2    .    .    .    1    .    .    1    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    .    .    1    .    1    .    .    .    .    1    1    .    .    .    1    1    .    .    .    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      18    | 1    1    1    .    1    1    .    1    .    1    1    1    1    .    .    1    1    1    .    .    1    1    1    .    .    1    1    .    .    .    .    
Scrap Searched             22    | .    .    1    .    .    .    .    .    .    2    8    .    .    .    2    2    2    .    2    .    .    .    .    .    .    2    1    .    .    .    .    
Spaces Dug                 110   | .    .    .    .    .    .    .    .    2    .    1    .    .    5    1    5    .    20   5    4    24   .    .    5    8    .    .    1    .    29   .    
Terrain Destroyed          600   | .    .    .    .    .    1    .    44   3    .    2    2    18   18   17   49   .    98   32   12   51   .    .    10   58   6    54   1    .    82   42   
  Melee                    15    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    6    .    
  Projectile               149   | .    .    .    .    .    1    .    5    1    .    1    2    .    12   1    6    .    6    6    12   7    .    .    10   8    6    .    .    .    45   20   
  AOE                      436   | .    .    .    .    .    .    .    39   .    .    .    .    18   6    16   43   .    92   26   .    44   .    .    .    45   .    54   .    .    31   22   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Res  Qua  Acc  
Total                      17343 | 6    752  671  1292 47   504  29   1075 1072 283  523  320  259  1102 423  558  953  869  391  375  824  349  40   586  967  556  150  786  319  922  340  
  Wait                     1923  | .    23   38   19   .    12   .    66   22   3    29   3    .    371  49   53   49   18   25   65   91   105  .    39   269  56   34   383  25   67   9    
  Move                     13443 | .    627  600  1076 47   412  23   844  889  274  453  240  254  646  361  466  890  783  343  253  645  196  40   471  536  428  79   310  267  701  289  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  189   | .    10   5    22   .    2    1    14   22   .    6    10   .    8    2    7    2    8    2    7    9    10   .    1    19   7    1    3    3    6    2    
  Fast Attach              129   | .    1    .    4    .    .    .    4    9    .    2    9    .    8    .    .    .    7    .    .    2    4    .    6    8    6    .    24   8    23   4    
  Attach                   106   | 2    1    2    4    .    2    .    4    4    .    1    5    1    6    2    2    3    .    .    5    2    3    .    1    17   6    5    10   2    10   6    
  Detach                   15    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    .    2    1    2    4    
  Swap                     197   | .    5    3    19   .    5    1    18   15   4    8    8    3    8    2    5    2    17   9    4    10   5    .    8    23   5    4    2    1    2    1    
  Drop                     234   | 4    5    .    28   .    4    1    26   34   .    6    8    .    6    .    8    3    15   3    3    12   14   .    7    14   2    3    9    4    12   3    
  Fire                     851   | .    80   23   120  .    36   3    99   73   .    10   21   1    49   6    17   4    21   9    35   20   12   .    53   71   10   24   5    .    33   16   
  Melee                    184   | .    .    .    .    .    .    .    .    2    2    8    16   .    .    .    .    .    .    .    .    .    .    .    .    9    35   .    37   8    64   3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Rewire                   64    | .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac / Upp x2 / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 5 exits: Acc x3 / *Qua x2)
-2/Quarantine
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 0)
     6 | -11/Scrapyard      | Entered Materials
    94 | -10/Materials      | Discovered new exit (range 6)
   308 | -10/Materials      | Build established: Mutant
   501 | -10/Materials      | Discovered new exit (range 16)
   778 | -10/Materials      | Discovered new exit (range 3)
   921 | -10/Materials      | Discovered new exit (range 10)
  1050 | -10/Materials      | Discovered new exit (range 11)
  1275 | -10/Materials      | Entered Mines
  1330 | -10/Mines          | Discovered new exit (range 5)
  1345 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1437 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1538 | -10/Mines          | Found the Drone Emporium
  1545 | -10/Mines          | Found Prototype Device
  1546 | -10/Mines          | Identified Splice Drone Bay
  1566 | -10/Mines          | Learned 8 Materials zone layouts
  1587 | -10/Mines          | Build established: Scavenger-Mutant
  1758 | -10/Mines          | Learned Materials security intel
  1878 | -10/Mines          | Discovered new exit (range 14)
  1881 | -10/Mines          | Central database locked down
  2345 | -10/Mines          | Entered Materials
  2345 | -9/Materials       | Accompanied by 3 allies
  2345 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2346 | -9/Materials       | Identified exit to Mines
  2346 | -9/Materials       | Identified exit to Materials
  2346 | -9/Materials       | Identified exit to Storage
  2862 | -9/Materials       | Discovered exit to Mines (range 16)
  2877 | -9/Materials       | Build established: Scavenger-Gunner
  3165 | -9/Materials       | Discovered exit to Storage (range 3)
  3340 | -9/Materials       | Discovered exit to Materials (range 11)
  3392 | -9/Materials       | Central database locked down
  3406 | -9/Materials       | Build established: Scavenger-Tank
  3672 | -9/Materials       | Discovered exit to Materials (range 15)
  4801 | -9/Materials       | Entered Mines
  4902 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4905 | -9/Mines           | Discovered new exit (range 5)
  4914 | -9/Mines           | Entered Exiles
  4914 | -9/Exiles          | Found Exiles lab destroyed
  5154 | -9/Exiles          | Opened EX-Vault
  5603 | -9/Exiles          | Build established: Scavenger-Mutant
  5955 | -9/Exiles          | Learned location of Zion (-6)
  6046 | -9/Exiles          | Discovered new exit (range 10)
  6067 | -9/Exiles          | Entered Mines
  6106 | -8/Mines           | Discovered exit to Materials (range 12)
  6135 | -8/Mines           | Entered Materials
  6135 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6566 | -8/Materials       | Garrison activated, responded to threat
  6974 | -8/Materials       | Build established: Scavenger-Gunner
  7684 | -8/Materials       | Discovered new exit (range 5)
  7728 | -8/Materials       | Build established: Gunner
  7972 | -8/Materials       | Repaired Enh. Autogun
  8196 | -8/Materials       | Destroyed 7 combat bots
  8497 | -8/Materials       | Build established: Scavenger-Gunner
  8548 | -8/Materials       | Discovered new exit (range 8)
  8575 | -8/Materials       | Entered Factory
  8575 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8928 | -7/Factory         | Build established: Tank
  9256 | -7/Factory         | Identified exit to Lower Caves
  9318 | -7/Factory         | Build established: Mutant
  9680 | -7/Factory         | Found Rocket Array
  9867 | -7/Factory         | Build established: Tank
 10318 | -7/Factory         | Entered Lower Caves
 10491 | -7/Lower Caves     | Discovered new exit (range 16)
 10628 | -7/Lower Caves     | Build established: Skirmisher
 10689 | -7/Lower Caves     | Entered another Lower Caves area
 10694 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10732 | -7/Lower Caves     | Found Alien Artifact
 10732 | -7/Lower Caves     | Identified Core Expander
 10732 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
 10743 | -7/Lower Caves     | Discovered new exit (range 8)
 10868 | -7/Lower Caves     | Spotted B-75 Beast
 10932 | -7/Lower Caves     | Destroyed B-75 Beast
 11242 | -7/Lower Caves     | Discovered new exit (range 9)
 11274 | -7/Lower Caves     | Learned Factory security intel
 11341 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 11385 | -7/Lower Caves     | Entered Data Miner
 11385 | -7/Data Miner      | Discovered new exit (range 6)
 11410 | -7/Data Miner      | Met Data Miner
 11435 | -7/Data Miner      | Learned location of Section 7 (-2)
 11435 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11456 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11545 | -7/Data Miner      | Destroyed Data Miner
 11548 | -7/Data Miner      | Found Prototype Hackware
 11550 | -7/Data Miner      | Found Prototype Hackware
 11553 | -7/Data Miner      | Data Conduit disabled
 11619 | -7/Data Miner      | Core integrity fell below 50%
 11654 | -7/Data Miner      | Lost 6 parts (3n1u2w)
 11714 | -7/Data Miner      | Lost 5 parts (2n2u1w)
 11725 | -7/Data Miner      | Found Prototype Device
 11727 | -7/Data Miner      | Identified Exp. Thermal Shield
 11847 | -7/Data Miner      | Entered Proximity Caves
 12116 | -6/Proximity Caves | Spotted B-75 Beast
 12131 | -6/Proximity Caves | Discovered new exit (range 10)
 12161 | -6/Proximity Caves | Entered Factory
 12161 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12283 | -6/Factory         | Discovered new exit (range 14)
 12289 | -6/Factory         | Repaired Broken Enh. Flexi-carbon Leg
 12366 | -6/Factory         | Repaired Lyr. Medium Armor Plating
 12473 | -6/Factory         | Build established: Scavenger-Skirmisher
 12547 | -6/Factory         | Spotted B-75 Beast
 12763 | -6/Factory         | Identified exit to Lower Caves
 12903 | -6/Factory         | Cargo convoy interrupted
 12929 | -6/Factory         | Build established: Scavenger-Gunner
 13249 | -6/Factory         | Lost 3 parts (1n1u1w)
 13357 | -6/Factory         | Repaired Antimatter Reactor
 13448 | -6/Factory         | Repaired Enh. Flexi-carbon Leg
 13506 | -6/Factory         | Entered Lower Caves
 13659 | -6/Lower Caves     | Learned location of 1 exit from Factory
 13677 | -6/Lower Caves     | Identified exit to Lower Caves
 13821 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 13916 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14014 | -6/Lower Caves     | Entered another Lower Caves area
 14024 | -6/Lower Caves     | Learned 12 Factory zone layouts
 14043 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14068 | -6/Lower Caves     | Spotted B-75 Beast
 14208 | -6/Lower Caves     | Build established: Scavenger-Mutant
 14473 | -6/Lower Caves     | Discovered new exit (range 11)
 14615 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 14621 | -6/Lower Caves     | Found Prototype Special Weapon
 14685 | -6/Lower Caves     | Entered Zion
 14730 | -6/Zion            | System corruption cleaned by Quarantine Array
 14822 | -6/Zion            | Discovered new exit (range 16)
 15096 | -6/Zion            | Given A8's code to call for help
 15463 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 15592 | -6/Zion            | Identified Molecular Deconstructor
 15611 | -6/Zion            | Discovered new exit (range 10)
 15641 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 15732 | -6/Zion            | Visited the Megawrench Repair Shop
 15733 | -6/Zion            | Megawrench repaired 15 parts
 15806 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 15808 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 15824 | -6/Zion            | Entered Deep Caves
 15824 | -6/Deep Caves      | Accompanied by 2 allies
 16046 | -6/Deep Caves      | Attacked by Z-Imprinter
 16071 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 16082 | -6/Deep Caves      | Found Prototype Protection
 16139 | -6/Deep Caves      | Z-Facility disabled
 16252 | -6/Deep Caves      | Identified Zio. Weapon Casing
 16258 | -6/Deep Caves      | Found Zio. Weapon Casing
 16565 | -6/Deep Caves      | Discovered new exit (range 11)
 16879 | -6/Deep Caves      | Entered Proximity Caves
 16879 | -5/Proximity Caves | Accompanied by 1 ally
 16880 | -5/Proximity Caves | Identified exit to Factory
 16932 | -5/Proximity Caves | Spotted B-75 Beast
 17085 | -5/Proximity Caves | Learned 8 Factory zone layouts
 17191 | -5/Proximity Caves | Learned location of Warlord (-5)
 17345 | -5/Proximity Caves | Entered Factory
 17345 | -5/Factory         | Evolved 2 slots: Utility x2
 17346 | -5/Factory         | Identified exit to Upper Caves
 17346 | -5/Factory         | Identified exit to Extension
 17348 | -5/Factory         | Identified exit to Factory
 17786 | -5/Factory         | Repaired Hrd. Heavy Armor Plating
 17823 | -5/Factory         | Entered Extension
 17865 | -5/Extension       | Rescued a captive Derelict
 17989 | -5/Extension       | Rescued a captive Derelict
 17990 | -5/Extension       | Rescued a captive Derelict
 17998 | -5/Extension       | Found Launcher Loader
 18040 | -5/Extension       | Rescued a captive Derelict
 18041 | -5/Extension       | Rescued a captive Derelict
 18114 | -5/Extension       | Rescued a captive Derelict
 18115 | -5/Extension       | Rescued a captive Derelict
 18132 | -5/Extension       | Rescued a captive Derelict
 18498 | -5/Extension       | Spotted B-75 Beast
 18514 | -5/Extension       | Spotted B-75 Beast
 18526 | -5/Extension       | Allies destroyed B-75 Beast
 18593 | -5/Extension       | Rescued A7
 18631 | -5/Extension       | Build established: Scavenger-Tank
 18757 | -5/Extension       | Discovered new exit (range 16)
 18758 | -5/Extension       | Discovered exit to Factory (range 15)
 18798 | -5/Extension       | Entered Cetus
 18798 | -5/Cetus           | Accompanied by 10 allies (A7)
 18803 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 18825 | -5/Cetus           | Spotted Cetus Guard
 18825 | -5/Cetus           | Spotted Cetus Guard
 18827 | -5/Cetus           | Spotted Cetus Guard
 18827 | -5/Cetus           | Spotted Cetus Guard
 18832 | -5/Cetus           | Allies destroyed Cetus Guard
 18836 | -5/Cetus           | Destroyed Cetus Guard
 18840 | -5/Cetus           | Allies destroyed Cetus Guard
 18841 | -5/Cetus           | Allies destroyed Cetus Guard
 18958 | -5/Cetus           | Started Cetus Manufacturing Module
 18970 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 18983 | -5/Cetus           | Manufactured an Enhanced Grunt
 18995 | -5/Cetus           | Discovered new exit (range 15)
 19008 | -5/Cetus           | Manufactured an Enhanced Grunt
 19033 | -5/Cetus           | Manufactured an Enhanced Grunt
 19045 | -5/Cetus           | Spotted Cetus Guard
 19046 | -5/Cetus           | Spotted Cetus Guard
 19051 | -5/Cetus           | Spotted Cetus Guard
 19052 | -5/Cetus           | Destroyed Cetus Guard
 19053 | -5/Cetus           | Destroyed Cetus Guard
 19055 | -5/Cetus           | Destroyed Cetus Guard
 19055 | -5/Cetus           | Spotted Cetus Guard
 19058 | -5/Cetus           | Manufactured an Enhanced Grunt
 19058 | -5/Cetus           | Destroyed Cetus Guard
 19064 | -5/Cetus           | Discovered exit to Factory (range 16)
 19071 | -5/Cetus           | Met Revision 17
 19071 | -5/Cetus           | Destroyed Revision 17
 19083 | -5/Cetus           | Manufactured an Enhanced Grunt
 19186 | -5/Cetus           | Entered Archives
 19186 | -5/Archives        | Accompanied by 8 allies (A7)
 19191 | -5/Archives        | Received a hacking code to weaken MAIN.C
 19199 | -5/Archives        | Met Zhirov
 19201 | -5/Archives        | Discovered new exit (range 22)
 19205 | -5/Archives        | Reinforcements dispatched to Archives
 19205 | -5/Archives        | Discovered new exit (range 22)
 19214 | -5/Archives        | Read partially decrypted archive contents
 19234 | -5/Archives        | Entered Hub_04(d)
 19368 | -5/Hub_04(d)       | Discovered exit to Factory (range 12)
 19639 | -5/Hub_04(d)       | Discovered exit to Factory (range 12)
 20004 | -5/Hub_04(d)       | Network Hub disabled
 20016 | -5/Hub_04(d)       | System corruption reached 10%
 20018 | -5/Hub_04(d)       | Entered Factory
 20018 | -4/Factory         | Evolved 2 slots: Utility x2
 20069 | -4/Factory         | Build established: Scavenger-Skirmisher
 20202 | -4/Factory         | Repaired Centrium Medium Armor Plating
 20218 | -4/Factory         | Identified System Mapper
 20371 | -4/Factory         | Fabricated Centrium Leg (x1)
 20513 | -4/Factory         | Fabricated Centrium Leg?
 20584 | -4/Factory         | Build established: Scavenger-Tank
 20652 | -4/Factory         | Identified exit to Upper Caves
 20912 | -4/Factory         | Lost 5 parts (2n2u1w)
 21202 | -4/Factory         | Lost 5 parts (2u3w)
 21247 | -4/Factory         | Entered Upper Caves
 21299 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21411 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 21498 | -4/Upper Caves     | System corruption reached 10%
 21547 | -4/Upper Caves     | Lost 5 parts (4u1w)
 21548 | -4/Upper Caves     | System corruption reached 30%
 21586 | -4/Upper Caves     | Lost 3 parts (2p1u)
 21682 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21757 | -4/Upper Caves     | Spotted B-86 Titan
 21777 | -4/Upper Caves     | Destroyed B-86 Titan
 21780 | -4/Upper Caves     | Build established: Scavenger-Mutant
 21937 | -4/Upper Caves     | Discovered new exit (range 15)
 21975 | -4/Upper Caves     | Entered another Upper Caves area
 22145 | -4/Upper Caves     | Discovered new exit (range 14)
 22149 | -4/Upper Caves     | Lost 10 parts (1p1n7u1w)
 22174 | -4/Upper Caves     | Learned Research terminal intel
 22183 | -4/Upper Caves     | Entered Research
 22183 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 22184 | -3/Research        | Loaded intel: 23 terminal locations
 22203 | -3/Research        | Identified Quantum Router
 22648 | -3/Research        | System corruption reached 10%
 22724 | -3/Research        | Lost 3 parts (1n2w)
 22984 | -3/Research        | Lost 11 parts (2p3n3u3w)
 23061 | -3/Research        | Discovered new exit (range 8)
 23072 | -3/Research        | Identified exit to Research
 23072 | -3/Research        | Entered another Research area
 23072 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 23081 | -2/Research        | Identified exit to Access
 23081 | -2/Research        | Identified exit to Quarantine
 23181 | -2/Research        | Spotted B-90 Cyclops
 23215 | -2/Research        | Entered Quarantine
 23223 | -2/Quarantine      | Found Alien Artifact
 23223 | -2/Quarantine      | Identified Phase Armor
 23245 | -2/Quarantine      | Lost 6 parts (5n1w)
 23313 | -2/Quarantine      | Found Alien Slashing Weapon
 23313 | -2/Quarantine      | Identified Sigix Broadsword
 23542 | -2/Quarantine      | System corruption reached 10%
 23619 | -2/Quarantine      | Build established: Hacker-Gladiator
 23674 | -2/Quarantine      | Found Prototype Processor
 23674 | -2/Quarantine      | Identified Exp. Core Analyzer
 23901 | -2/Quarantine      | Core integrity fell below 50%
 23969 | -2/Quarantine      | Found Exp. Core Analyzer
 23976 | -2/Quarantine      | Found Alien Artifact
 23976 | -2/Quarantine      | Identified Core Reset Matrix
 23976 | -2/Quarantine      | Used Core Reset Matrix
 23980 | -2/Quarantine      | Detected hypermatrix surge
 23980 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 24001 | -2/Quarantine      | Found Core Cannon
 24009 | -2/Quarantine      | Spotted Alpha 7
 24252 | -2/Quarantine      | Build established: Scavenger-Gladiator
 24370 | -2/Quarantine      | Scanned by Researcher
 24430 | -2/Quarantine      | Crushed by falling debris
 24441 | -2/Quarantine      | Found Phase Redirector
 24454 | -2/Quarantine      | Discovered exit to Access (range 15)
 24465 | -2/Quarantine      | First assault squad dispatched
 24473 | -2/Quarantine      | Entered Access
 24473 | -1/Access          | Evolved 2 slots: Utility x2
 24646 | -1/Access          | Energy Cycler disabled
 24699 | -1/Access          | Core integrity fell below 50%
 24701 | -1/Access          | Identified exit to Surface
 24722 | -1/Access          | Lost 15 parts (4p4n5u2w)
 24743 | -1/Access          | Emitted hypermatrix ping
 24748 | -1/Access          | Assembled emerged from beneath the floor
 24748 | -1/Access          | Core integrity fell below 20%
 24753 | -1/Access          | Spotted B-99 Colossus
 24755 | -1/Access          | Assembled emerged from beneath the floor
 24785 | -1/Access          | Lost 5 parts (2n3u)
 24803 | ***                | Heading to fleet!

 Last Messages 
---------------
24754_ K-01 Serf destroyed.
24754_ Penetrated by Slug.
24754_ Slug penetrates Wall.
24754_ K-01 Serf collects debris.
24755_ Assembled emerge from beneath the floor.
24757_ K-01 Serf collects debris.
24757_ Slug penetrates as-31056.
24757_ U-05 Engineer destroyed.
24757_ Slug penetrates Wall.
24761_ Acquired Unknown Hackware.
24764_ Acquired Unknown Hover Unit.
24765_ Identified Antigrav System.
24766_ Acquired Antigrav System.
24778_ Penetrated by Slug. <x2>
24782_ Slug penetrates Wall. <x3>
24785_ Slug penetrates Door. <x2>
24792_ Slug penetrates Wall. <x3>
24794_ Penetrated by Slug.
24800_ The Access Shell folds into the floor.
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????#                   "??????????????????? |
| ??????????#  p                "??????????????????? |
| ?##########  ####### ##########??????????????????? |
| ?        ##  #?????###???????????????????????????? |
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| ?    !!! ##  #         #?????????????????????????? |
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|    #  #??#          ?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Coolant Potential          100
Energy Generation          63
Energy Capacity            825
Matter Stores              509
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       410
Jamming Range              16
Base Temperature (-)       150
Armor Coverage             1500
Resistance: KI             30
Resistance: TH             30
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   40
Recoil Reduction           4
Particle Charging          25
Salvage Targeting          1
Stasis Canceling           1
Offensive Hacking          20
Defensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Centrium Leg | x1 | -4/Factory | Preloaded
 Centrium Leg | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Phase Armor
Sigix Broadsword
Core Reset Matrix
Core Cannon
Phase Redirector

 Achievements 
--------------
Home At Last?

 Challenges 
------------
None

 Game 
------
Seed              FluxInertialStabilizer
  Manual?         0
Play Time         03:05:18
  Cumulative      474.2 hours
  Start           2021.11.13 @ 15:44:32
  End             2021.11.13 @ 19:03:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          472
  Rogue           472
  Adventurer      0
  Explorer        0
Win Type          2
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             81
Gallery%          93
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 287078bd-daae-491c-a83b-f5f8d1f7c1c4