Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.22 @ 20:28:18 Player: AnotherZach Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (133) 665 Value Destroyed (3617) 3617 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 8298 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 281 Met Data Miner 300 Friendly Fire -36 Cogmind --------- Core Integrity 333/700 Matter 286/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Walking (270) Ox2 Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (25) --- Light Deuterium Engine Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Scrap Engine Improved Heat Sink High-capacity Storage Unit Large Matter Pod (150) Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter System Shield Quantum Router Authchip [Processor] Authchip [Weapon] Advanced Beam Rifle Advanced Assault Cannon Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Deuterium Engine Titanium Leg Titanium Leg Wheel Wheel Scrap Engine Improved Heat Sink High-capacity Storage Unit Large Matter Pod Advanced Weight Redist. System Improved Signal Interpreter Shield Generator System Shield Authchip [Processor] Authchip [Processor] Authchip [Weapon] Shock Rifle Advanced Beam Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Advanced Assault Cannon Spear [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Hardened Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Slots Evolved 6 | . . . . 6 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . . . 3 . . . Weapon 1 | . . . . 1 . . . Parts Attached 92 | 7 14 6 9 45 . 5 6 Power 9 | 1 . 2 2 2 . 2 . Engine 8 | 1 . 2 2 1 . 2 . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 19 | 2 3 . 1 11 . 1 1 Treads 3 | . . . . 3 . . . Leg 8 | . . . . 6 . 1 1 Wheel 8 | 2 3 . 1 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 3 1 2 17 . 2 1 Device 11 | 1 . . . 8 . 2 . Storage 6 | 1 3 . . 1 . . 1 Processor 2 | . . . . 2 . . . Hackware 3 | . . . 1 2 . . . Protection 6 | . . 1 1 4 . . . Artifact . | . . . . . . . . Weapon 36 | 2 8 3 4 15 . . 4 Energy Gun 24 | 2 5 2 2 9 . . 4 Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 1 | . 1 . . . . . . Ballistic Cannon 4 | . . . 2 2 . . . Launcher 4 | . 2 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Corrupted Parts 1 | . . . 1 . . . . System Corruption 3 | . . . 3 . . . . Parts Lost 12 | . . . . 5 . 3 4 Power 2 | . . . . . . 1 1 Propulsion 4 | . . . . 1 . 1 2 Utility 3 | . . . . 1 . 1 1 Weapon 3 | . . . . 3 . . . Highest Loss Streak 4 | . . . . 4 . 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 97 100 99 87 92 94 81 Engine 7 | . 14 14 14 4 7 7 7 Core 1 | . . . . 2 . . . Treads 4 | . . . . 7 . . . Leg 14 | . . . . 14 30 30 30 Wheel 8 | . 27 28 28 3 . . . Device 7 | . 14 10 . 6 7 11 21 Storage 8 | . 14 14 14 7 7 7 7 Processor 5 | . . . . 8 7 7 7 Protection 6 | . . 3 13 6 7 4 . Energy Gun 14 | . 19 21 16 11 23 23 5 Energy Cannon 1 | . . . . 2 . . . Ballistic Cannon 5 | . . . 11 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 125 | 15 52 52 57 125 119 124 111 Greatest Support 71 | 26 26 20 26 71 71 71 71 Greatest Overweight (x) 2 | . 2 2 2 2 1 1 2 Average Overweight (x) 1 | . . 2 2 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 Average Capacity 23 | 7 14 20 20 24 25 25 25 Most Carried 25 | 8 16 17 20 25 25 25 23 Average Carried 21 | 3 11 15 18 24 24 24 22 Final Capacity 25 | 8 20 20 20 25 25 25 25 Final Carried 25 | 8 16 15 20 25 25 23 19 Class Distribution -------------------- 64% | Gunner 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -10 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Low Low Dat Matter Collected 3261 | 270 305 42 348 2095 22 153 26 Remotely . | . . . . . . . . Salvage Created 5091 | 120 491 55 312 3706 . 381 26 Parts 236 | 12 24 10 14 159 . 15 2 Haulers Intercepted 6 | . 2 . . 4 . . . Recyclers Shooed 5 | 1 1 . 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . 5 . . 2 13 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Combat Hostiles Destroyed 93 | . 11 5 3 62 . 12 . Guns 54 | . 9 1 1 32 . 11 . Cannons 26 | . . . . 26 . . . AOE 11 | . 2 4 1 4 . . . Classes Destroyed 17 | 2 6 2 1 4 . 2 . Worker 9 | . 1 . . 8 . . . Builder 6 | . 1 . . 5 . . . Tunneler 3 | 2 . . . 1 . . . Hauler 6 | . 2 . . 4 . . . Recycler 17 | 1 1 . 1 14 . . . Minesweeper 1 | . . . . . . 1 . Mechanic 2 | . . . . 2 . . . Operator 2 | . . . . 2 . . . Turret 2 | . . 2 . . . . . Watcher 7 | . 2 . . 5 . . . Swarmer 31 | . 9 4 . 9 . 9 . Grunt 41 | . 2 . . 37 . 2 . Brawler 1 | . . . . . . 1 . Sentry 7 | . . . 3 4 . . . Hunter 2 | . . . . 2 . . . Programmer 10 | . . . . 10 . . . Subdweller 1 | . . 1 . . . . . Best Kill Streak 10 | 3 10 6 2 7 . 4 1 Combat Bots Only 6 | . 6 4 1 6 . 4 . Max Kills in Single Turn 4 | 1 2 1 1 4 . 2 1 Gunslinging 1 | . . . . 1 . 1 . Exploded 2 | . 1 1 1 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Hostile Shots Fired 516 | . 22 41 10 363 1 68 11 Missed 174 | . 6 16 5 125 . 19 3 Damage Taken 3637 | . 156 164 56 2081 10 865 305 Core 454 | . 55 21 11 206 . 83 78 Absorbed by Shields 85 | . . . . 85 . . . Ignored by Resistances 1093 | . 48 51 15 655 3 242 79 Regen/Repaired (Parts) 50 | . . . . 50 . . . Core Remaining (%) 82 | 100 . . 65 . . . . Volleys Fired 274 | 4 30 17 21 174 1 25 2 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 183 | 80 80 90 90 183 142 182 180 Shots Fired 695 | 8 57 23 38 486 5 73 5 Gun 404 | 8 50 9 35 219 5 73 5 Cannon 266 | . . . 3 263 . . . Launcher 25 | . 7 14 . 4 . . . Special . | . . . . . . . . Kinetic 234 | . 6 . 3 225 . . . Thermal 298 | . . . . 215 5 73 5 Explosive 25 | . 7 14 . 4 . . . Electromagnetic 138 | 8 44 9 35 42 . . . Robot Hit Streak 27 | 3 15 17 16 27 8 22 6 Robot Miss Streak 5 | 1 1 1 1 5 1 2 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 . . 3 . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . Shots Hit Robots 465 | 5 40 12 21 327 2 54 4 Core Hits 267 | 4 25 18 7 192 . 18 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 25 | . 3 . . 17 . 5 . Burn 10 | . . . . 5 . 5 . Blast 11 | . . . . 11 . . . Corrupt 4 | . 3 . . 1 . . . Melee Attacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 2 | . . . . 2 . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12358 | 67 871 590 349 8995 60 1310 116 Guns 5889 | 67 531 67 254 3484 60 1310 116 Cannons 4276 | . . . 39 4237 . . . Explosions 2104 | . 340 523 56 1185 . . . Melee 58 | . . . . 58 . . . Ramming 31 | . . . . 31 . . . Kinetic 3578 | . 29 . 39 3510 . . . Thermal 5652 | . 70 . 56 4040 60 1310 116 Explosive 1417 | . 270 523 . 624 . . . Electromagnetic 1622 | 67 502 67 254 732 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 58 | . . . . 58 . . . Highest Corruption 5 | . 2 2 5 5 5 5 5 Average Corruption 3 | . 1 2 2 3 5 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 155 | . 6 7 15 83 11 30 3 Message Errors 30 | . 2 1 3 12 1 9 2 Matter Fused 44 | . . 3 3 28 4 6 . Heat Flow Errors 18 | . 2 . 2 10 2 2 . Energy Discharges 19 | . . . 2 14 . 2 1 Parts Rejected 1 | . . . . 1 . . . Parts Fused 3 | . . . . 3 . . . Data Loss (minor) 20 | . 1 1 4 9 1 4 . Data Loss (major) 3 | . . . . 1 . 2 . Misfires 13 | . 1 2 . 5 2 3 . Alerts 4 | . . . 1 . 1 2 . Overload Shots 30 | . . . . 15 . 9 6 Effects 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Overflow Damage 263 | . 30 28 . 205 . . . Projectiles 110 | . . . . 110 . . . Explosions 153 | . 30 28 . 95 . . . Melee . | . . . . . . . . Knockbacks 42 | . . . 1 41 . . . Impact 1 | . . . . 1 . . . Kinetic 37 | . . . 1 36 . . . Secondary 4 | . . . . 4 . . . Self-Inflicted Damage 70 | . 47 23 . . . . . Shots 3 | . 2 1 . . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 455 | 36 273 . 455 336 155 440 . Average Temperature 98 | 20 47 . 140 96 49 138 . Received Heat Transfer 1029 | . 24 132 27 666 . 180 . Effects 10 | . . . 3 2 . 5 . Shutdowns 3 | . . . 1 . . 2 . Energy Bleed 1 | . . . 1 . . . . Interference 4 | . . . 1 1 . 2 . Matter Decay 2 | . . . . 1 . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 8 | . 4 . 1 3 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 13 | . . . . 11 . 2 . Heat Transferred 9924 | . 100 . . 6967 111 2546 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 . 1 2 . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Peak Influence 701 | 15 351 . 322 701 . . . Initial 265 | . 8 . 265 200 . . . Average 303 | 3 173 . 126 365 . . . Maximum Alert Level 3 | . 1 . 1 3 . . . Low Security (%) 31 | 100 58 . 69 18 . . . Level 1 38 | . 41 . 30 40 . . . Level 2 27 | . . . . 38 . . . Level 3 1 | . . . . 2 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 1 . . 32 . . . Investigation 14 | . 1 . . 13 . . . Extermination 8 | . . . . 8 . . . Reinforcement 4 | . . . . 4 . . . Assault . | . . . . . . . . Garrison 7 | . . . . 7 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Distress Signals 3 | . 1 . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 17 21 3 79 3 15 3 Peak Tracking Total 8 | . 3 4 1 8 3 4 3 Tactical Retreats 10 | . 1 2 . 5 1 1 . Traps | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Traps Triggered 8 | . 6 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Low Low Dat Machines Disabled 27 | . 4 4 1 17 . . 1 Max in Single Turn 8 | . 3 2 1 8 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Machines Accessed 39 | . 7 1 11 16 . . 4 Terminals 16 | . 6 . 5 5 . . . Fabricators 3 | . . . . 3 . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 10 | . 1 . 6 3 . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 146 | . 30 2 35 48 . . 31 Successful 102 | . 19 2 24 26 . . 31 Failed 43 | . 10 . 11 22 . . . Catastrophic 4 | . 1 . . 3 . . . Database Lockouts 1 | . 1 . . . . . . Manual 66 | . 20 . 22 24 . . . Terminals 54 | . 26 . 14 14 . . . Fabricators 14 | . . . . 14 . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 35 | . 4 . 21 10 . . . Scanalyzers 7 | . . . . 7 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 51 | . 11 2 4 3 . . 31 Record 13 | . . 2 . . . . 11 Part Schematic 12 | . 1 . . . . . 11 Robot Schematic 9 | . . . 1 2 . . 6 Robot Analysis 5 | . 4 . 1 . . . . Prototype ID Bank 4 | . 1 . . . . . 3 Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Unreport Threat 2 | . 1 . 1 . . . . Dispatch Records 2 | . 2 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 11 | . . . . 11 . . . Load Schematic 6 | . . . . 6 . . . Build 5 | . . . . 5 . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 10 | . 1 . 6 3 . . . Retrieve Components 10 | . 1 . 6 3 . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 27 | . 7 . 14 6 . . . Terminals 11 | . 6 . 4 1 . . . Botnet 8 | . 4 . 4 . . . . Disrupt 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Search 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 15 | . 1 . 10 4 . . . Reject 8 | . . . 6 2 . . . Recyclers 5 | . 1 . 2 2 . . . Mask 2 | . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . Extract 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 6 . 9 14 . . . Full Trace Events 15 | . 2 . 4 9 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 9 | . . . 1 2 . . 6 Robots Built 10 | . . . . 10 . . . Authchips 2 | . . . . 2 . . . Time 326 | . . . . 326 . . . Total Robot Build Rating 39 | . . . . 39 . . . Part Schematics Acquired 20 | . 1 . . 8 . . 11 Parts Built 1 | . . . . 1 . . . Authchips 1 | . . . . 1 . . . Time 73 | . . . . 73 . . . Total Part Build Rating 3 | . . . . 3 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 33 | . 4 . 10 19 . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 7 | . . . 7 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Total Allies 17 | . . . 7 10 . . . Largest Group 7 | . . . 7 6 3 2 1 Highest-Rated Group 120 | . . . 96 120 60 40 20 Highest-Rated Ally 27 | . . . 27 27 20 20 20 Total Orders 1 | . . . . 1 . . . AID 1 | . . . . 1 . . . Ally Attacks 59 | . . . . 31 9 19 . Total Damage 1032 | . . . . 448 178 406 . Kills 9 | . . . . 5 3 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Robot Analysis Total 5 | . 4 . 1 . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Low Low Dat Turns Passed 8664 | 97 740 446 932 4724 473 1086 166 Spaces Moved 4288 | 73 577 359 633 1853 224 495 74 Core 5 | 5 . . . . . . . Treads 548 | . . . . 548 . . . Legs 1747 | . . . . 954 224 495 74 Wheels 1988 | 68 577 359 633 351 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 110 110 100 200 200 200 Average Speed 166 | 87 99 110 116 204 200 200 201 Slowest Speed 320 | 90 130 110 120 320 200 200 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 83 17 85 42 41 74 76 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . . . 1 1 Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug 16 | . 12 . . 4 . . . Terrain Destroyed 164 | . 39 48 4 71 . 2 . Melee 1 | . . . . 1 . . . Projectile 17 | . . . . 15 . 2 . AOE 146 | . 39 48 4 55 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Total 5262 | 98 686 387 792 2427 248 536 88 Wait 367 | . 35 3 44 253 22 10 . Move 4281 | 72 576 358 632 1852 223 494 74 Hop . | . . . . . . . . Pick Up 122 | 15 22 1 19 61 1 2 1 Fast Attach . | . . . . . . . . Attach 52 | 7 6 1 1 28 . 4 5 Detach . | . . . . . . . . Swap 40 | . 8 5 8 17 . 1 1 Drop 71 | . 9 2 15 39 1 . 5 Fire 274 | 4 30 17 21 174 1 25 2 Melee 2 | . . . . 2 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire 52 | . . . 52 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sub) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Central database locked down 569 | -10/Materials | Discovered new exit (range 13) 828 | -10/Materials | Discovered new exit (range 10) 838 | -10/Materials | Entered Subcaves 967 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 980 | -10/Subcaves | Learned location of Zion (-6) 980 | -10/Subcaves | Met a Zionite searching for "candidates" 1094 | -10/Subcaves | Visited Clippyterm 1098 | -10/Subcaves | Learned location of Deep Caves (-6) 1260 | -10/Subcaves | Discovered new exit (range 10) 1284 | -10/Subcaves | Entered Recycling 1306 | -9/Recycling | Found Scrap Engine 2197 | -9/Recycling | Discovered new exit (range 12) 2216 | -9/Recycling | Entered Factory 2216 | -7/Factory | Accompanied by 5 allies 2216 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 2331 | -7/Factory | Identified exit to DSF 2471 | -7/Factory | Garrison activated, responded to threat 2482 | -7/Factory | Lost 3 allies 2544 | -7/Factory | Lost 4 parts (1n1u2w) 2604 | -7/Factory | Fabricated B-48 Gladiator (x3) 2675 | -7/Factory | Fabricated B-48 Gladiator (x3) 2972 | -7/Factory | Lost 5 allies 3452 | -7/Factory | Fabricated M-28 Smith? 3512 | -7/Factory | Build established: Gunner 3563 | -7/Factory | Discovered new exit (range 7) 3877 | -7/Factory | Identified exit to Lower Caves 4021 | -7/Factory | Discovered new exit (range 5) 4033 | -7/Factory | Identified exit to Factory 4171 | -7/Factory | Garrison activated, responded to threat 5975 | -7/Factory | Garrison activated, responded to threat 6694 | -7/Factory | Fabricated Adv. Visual Processing Unit? 6841 | -7/Factory | Fabricated B-48 Gladiator? 6940 | -7/Factory | Entered Lower Caves 6940 | -7/Lower Caves | Accompanied by 3 allies 7055 | -7/Lower Caves | Learned Factory security intel 7308 | -7/Lower Caves | Identified exit to Lower Caves 7413 | -7/Lower Caves | Entered another Lower Caves area 7413 | -7/Lower Caves | Accompanied by 2 allies 7518 | -7/Lower Caves | Learned Factory security intel 8120 | -7/Lower Caves | Discovered new exit (range 9) 8124 | -7/Lower Caves | Spotted B-75 Beast 8166 | -7/Lower Caves | Allies destroyed B-75 Beast 8499 | -7/Lower Caves | Entered Data Miner 8499 | -7/Data Miner | Accompanied by 1 ally 8499 | -7/Data Miner | Discovered new exit (range 6) 8539 | -7/Data Miner | Met Data Miner 8599 | -7/Data Miner | Learned location of Section 7 (-3) 8599 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8617 | -7/Data Miner | Received God Mode back door access code from Data Miner 8643 | -7/Data Miner | Destroyed Data Miner 8643 | -7/Data Miner | Data Conduit disabled 8652 | -7/Data Miner | Found Prototype Hackware 8664 | -7/Data Miner | Core integrity fell below 50% 8665 | -7/Data Miner | Self-destructed Last Messages --------------- and enter \\GTX9 to gain control via the back door I've installed. Now off with you. 08629_ System corrupted: Energy discharge (-95). 08643_ Titanium Leg broken. 08643_ Overload: Short circuit. 08643_ Data Miner destroyed. 08643_ Cld. Pulse Rifle broken. 08643_ Overload: Short circuit. 08643_ Data Conduit disabled. 08647_ Acquired 26 matter. 08651_ Chain reaction triggered in Rnf. Deuterium Engine. 08651_ Gladiator 4i destroyed. 08652_ Acquired Prototype Hackware. 08653_ Dropped Broken Titanium Leg. 08657_ Dropped Broken Cld. Pulse Rifle. 08658_ Com. Battery destroyed. 08660_ Titanium Leg destroyed. 08665_ Rnf. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????###############??????????????# | | ?????"""""""""""""""######????????## | | ????""""""""" """"""""########## | | ????"""""""" g | | ????"""" g | | ???""""""" % g | | ???""""" [= | | ???""""" "=@ | | ????"""""" """""""""""" | | ???"""""""" """"########## | | ????""""""" """""###????????? | | ????#"""""""" "#####??????????? | | ??????######"## "#??????????????? | | ???????????#"### "#??????????????? | | ???????????#"### "#??????????????? | | ???????????#"?# "#??????????????? | | ?????????????## "#??????????????? | | ?????????????# "#??????????????? | | ?????????????### "#??????????????? | | ???????????????# "##?????????????? | | ??????????????## ""#?????????????? | | ???????????#?## ""#?????????????? | | ?????????"##"#"X ""#?????????????? | | ?????????"""""" "####??????????? | | ?????????#""""" X"""""??????????? | | ?????????###"#"X "##"#??????????? | | ???????????#?## X""""#??????????? | | ??????????????## "##"#??????????? | | ???????????????#######?????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 130 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Terrain Scan Processor | -7/Factory | Extracted Prc. Grenade Launcher | -7/Factory | Extracted Imp. Trap Extractor | -7/Factory | Extracted Gravmag System | -7/Factory | Extracted Lightning Gun | -7/Factory | Extracted Imp. Cooling System | -7/Factory | Extracted Adv. Visual Processing Unit | -7/Factory | Extracted Lgt. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hvy. Reactive Plating | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Robot Schematics ------------------ S-10 Pest | -9/Recycling | Hacked M-28 Smith | -7/Factory | Hacked B-48 Gladiator | -7/Factory | Hacked H-66 Slayer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Authchip B-48 Gladiator | x3 | -7/Factory | Authchip M-28 Smith | x1 | -7/Factory Adv. Visual Processing Unit | x1 | -7/Factory | Authchip B-48 Gladiator | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresResetOptics Manual? 0 Play Time 01:04:46 Cumulative 367.7 hours Start 2024.06.22 @ 19:23:49 End 2024.06.22 @ 20:28:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 0 Adventurer 62 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 52 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 060defe8-5161-4970-a6f4-171aae18e727