Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 06:27:01 Player: VakaVakich Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1090) 1090 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 2949 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 430/550 Matter 213/300 Energy 144/150 System Corruption 0% Temperature Cool (156) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Treads Compact Battery (300) Sensor Array Advanced Terrain Scanner Transport Network Coupler Transmission Jammer Layered Light Armor Plating System Shield Heavy Assault Rifle Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Light Treads Compact Battery Sensor Array Advanced Terrain Scanner Transport Network Coupler Light Armor Plating System Shield Heavy Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 71 | 8 15 24 24 Power 6 | 1 2 1 2 Engine 4 | 1 2 1 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 16 | 3 5 4 4 Treads 7 | . . 3 4 Leg 3 | . 2 1 . Wheel 6 | 3 3 . . Hover . | . . . . Flight . | . . . . Utility 24 | 2 3 8 11 Device 11 | . . 4 7 Storage 7 | 2 3 1 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 25 | 2 5 11 7 Energy Gun 6 | 1 . 3 2 Energy Cannon 3 | . 2 1 . Ballistic Gun 7 | . 1 4 2 Ballistic Cannon . | . . . . Launcher 3 | . 2 1 . Special Weapon 6 | 1 . 2 3 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 7 | . 1 3 3 Power 1 | . . . 1 Propulsion 2 | . 1 1 . Utility . | . . . . Weapon 4 | . . 2 2 Highest Loss Streak 3 | . 1 3 3 Average Slot Usage (%) 95 | . 97 90 99 Engine 9 | . 14 11 6 Core 1 | . . . 2 Treads 17 | . . 13 26 Leg 1 | . 2 4 . Wheel 3 | . 23 . . Device 7 | . . 9 8 Storage 21 | . 28 22 18 Processor 9 | . . 4 16 Protection 2 | . . 4 1 Energy Gun 9 | . 8 8 9 Energy Cannon 2 | . 5 4 . Ballistic Gun 4 | . 5 4 5 Launcher 2 | . 8 1 . Special Weapon 2 | . . 2 2 Naked Turns . | . . . . Heaviest Build 33 | 15 27 31 33 Greatest Support 60 | 26 20 40 60 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 8 12 12 12 Average Capacity 11 | 6 9 12 12 Most Carried 12 | 8 12 12 12 Average Carried 10 | 4 9 11 11 Final Capacity 12 | 8 12 12 12 Final Carried 12 | 8 10 12 11 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1143 | 280 156 461 246 Remotely 53 | . . 53 . Salvage Created 1299 | 236 202 518 343 Parts 79 | 15 7 37 20 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 4 13 6 Guns 9 | . 2 2 5 Cannons 1 | . 1 . . AOE 13 | . 1 11 1 Classes Destroyed 8 | 3 2 3 . Worker 4 | 2 1 1 . Builder 3 | . . 3 . Tunneler 5 | 5 . . . Hauler 1 | . 1 . . Recycler 2 | 1 . 1 . Watcher 2 | . . 2 . Grunt 16 | . 4 9 3 Sentry 7 | . . 4 3 Best Kill Streak 6 | 4 2 6 3 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 2 | . 1 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1797 | . 451 514 832 Core 265 | . 57 88 120 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 77 78 . Volleys Fired 137 | 40 33 34 30 Largest 2 | 2 2 2 2 Hottest 140 | 140 70 100 100 Shots Fired 190 | 41 50 49 50 Gun 147 | 40 39 24 44 Cannon 13 | . 7 6 . Launcher 22 | . 4 18 . Special 8 | 1 . 1 6 Kinetic 45 | . 16 9 20 Thermal 91 | 41 30 7 13 Explosive 22 | . 4 18 . Electromagnetic 32 | . . 15 17 Robot Hit Streak 22 | 6 6 13 22 Robot Miss Streak 4 | 4 2 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 131 | 26 33 37 35 Core Hits 80 | 9 12 41 18 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2943 | 267 580 1432 664 Guns 1388 | 267 280 281 560 Cannons 158 | . 70 88 . Explosions 1397 | . 230 1063 104 Melee . | . . . . Ramming . | . . . . Kinetic 369 | . 102 72 195 Thermal 888 | 267 248 196 177 Explosive 1129 | . 230 899 . Electromagnetic 557 | . . 265 292 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 2 | . . 2 . Message Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles 2 | . . 2 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 173 | . 24 96 53 Shots 9 | . 1 7 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 190 | 40 190 99 129 Average Temperature 42 | 27 57 23 36 Received Heat Transfer 702 | . 237 186 279 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 1 1 1 . Heat Transferred 1743 | 625 548 335 235 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 3 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 484 | 40 158 484 338 Initial 144 | . 26 66 144 Average 190 | 17 85 344 134 Maximum Alert Level 2 | . . 2 1 Low Security (%) 57 | 100 100 7 76 Level 1 31 | . . 61 23 Level 2 11 | . . 31 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 6 16 19 Peak Tracking Total 8 | . 3 5 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 1 3 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 1 5 6 Terminals 7 | . . 4 3 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 37 | . 2 14 21 Successful 24 | . 2 7 15 Failed 13 | . . 7 6 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual 8 | . . . 8 Terminals 22 | . . 11 11 Fabricators . | . . . . Repair Stations 7 | . . 3 4 Recycling Units 6 | . 2 . 4 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 9 | . . 5 4 Robot Analysis 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . . 1 Locate Traps 2 | . . 1 1 Dispatch Records 1 | . . . 1 Investigation Status 1 | . . 1 . Recall Investigation 1 | . . . 1 Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 2 4 Scan Component 3 | . . 1 2 Repair 3 | . . 1 2 Recycling Unit Hacks 4 | . 2 . 2 Report Inventory 1 | . 1 . . Retrieve Matter 1 | . . . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . . 3 Terminals 1 | . . . 1 Track 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Reject 1 | . . . 1 Mask 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . . 5 5 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 1 2 Time 78 | . . 26 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1768 | 167 255 628 718 Spaces Moved 710 | 76 140 274 220 Core 2 | 2 . . . Treads 458 | . . 238 220 Legs 48 | . 12 36 . Wheels 202 | 74 128 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 150 160 Average Speed 141 | 83 92 168 160 Slowest Speed 180 | 100 150 180 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 29 27 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . . 1 6 Terrain Destroyed 76 | . 9 58 9 Melee . | . . . . Projectile 7 | . . 1 6 AOE 69 | . 9 57 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1264 | 132 218 393 521 Wait 262 | . 8 27 227 Move 707 | 75 139 273 220 Hop . | . . . . Pick Up 37 | 8 10 12 7 Fast Attach 33 | 8 5 14 6 Attach 13 | . 5 5 3 Detach 6 | . . 4 2 Swap 25 | . 5 5 15 Drop 44 | 1 13 19 11 Fire 137 | 40 33 34 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 3) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Utility x2 565 | -9/Materials | Lost 3 parts (1n2w) 590 | -9/Materials | Repaired Sensor Array 1024 | -9/Materials | Discovered new exit (range 10) 1051 | -9/Materials | Entered another Materials area 1051 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -8/Materials | Build established: Scavenger-Mutant 1610 | -8/Materials | Discovered new exit (range 5) 1649 | -8/Materials | Repaired Lgt. Treads 1676 | -8/Materials | Repaired Lgt. Treads 1769 | -8/Materials | Self-destructed Last Messages --------------- ETC: 26 01676_ Repair station completes Lgt. Treads repairs. 01676_ Acquired Lgt. Treads. 01703_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 01720_ Y-45 Defender destroyed. 01726_ K-01 Serf collects debris. 01726_ Acquired 52 matter. 01729_ Dropped Imp. EM Shotgun. 01729_ K-01 Serf collects debris. 01730_ Acquired Beam Rifle. 01734_ Slug penetrates Wall. 01740_ W-25 Informer sends out distress signal. 01743_ Slug penetrates Wall. 01746_ Penetrated by Slug. 01752_ W-25 Informer sends out distress signal. 01756_ Mic. Nuclear Core destroyed. 01764_ Penetrated by Slug. 01767_ Mining Laser destroyed. 01767_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????#????????????? | | ???????????????????????????#??????????????? | | ??????????????????#??##??#??????##????????? | | ????????????????#???#?##?? ?????#???????? | | ?????????????????#??#?#?#? ?" ????? ????? | | ???????????????????#???#?????"??? ?? ????#? | | ??????????????#???##?#?#???????? #??? ??? | | ??????????????#????#??????? ?? ???+ ??????? | | ?????????????#???##??#?????? ????? ? ??#? | | ??????????????##??#????##?#+###?? ###?????? | | ???????????##?#????#???#### #?# ???#?? ???# | | ???????????? ?? ? ?? ? ???#???? ? | | ??????????????????? ?? ????? ????? ?? | | ????????? ?? ? ????? ?? #?????????????? | | ??????? ????#???######???# ####+### ?? ??# | | ?????????????#??#????#??## a## #??? ? | | ??????????? ???????? ###?# ## #???? # | | ???????????????????? ??### g## # ???# | | ???????? ? ??"??"??????## g! # #? ? ? # | | ????????????????"?"???###=[! #Y #? ? ?# | | ?????????????"????" ?#??# h # ? ? ?? | | ??????????? ?"? ?"???#??#@ w # #? ? ?# | | ???????? #? ??? ? ?#?#; g## # ? ? ? | | ???????? ?#?#??##??###??#; ## #?#???#? | | ???????? ? ??? ??? ???## g## #???#?#? | | ?????????? ??"????? ? ?? ## #?#??### | | ?????????????? ? ? ? ? a + ####??## | | ????????????"? ? ? #?+###/#####/####?#??# | | ?????????? ???#??##? ? ## #####?##? | | ?????????????" #? ## =! ?# #?#?###?? | | ????????????""? ?# ?##???? =! ?# ##?##?#?# | | ?????????????" ??# ??# ? ## #???###?? | | ?????????? ? ? ?? ?##?#??######+######??# | | ???????????? ????# ?##?#? ? ? # ##?#?? | | ??????????? ? ?? ###??? ? # #?#??# | | ????????????"?" #? ?##??? ???# """ ##??## | | ????????????? ??##? #### "T" ?# R" #####? | | ???????????????##? #??# """ # """ #?###? | | ????????????#??###? ?#?# # ##??## | | ???????????##?###? #######+######+######?# | | ?????????? ?? ? #???# | | ????????????? ? ?? < ##### | | ??????????????? ? ##??? | | ????????? ##??#??###### ########+########?? | | ????????????#??####????????# #??#?? | | ???????????????##?#??????#?# """"""" ###?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredTeslaTriangulator Manual? 0 Play Time 00:36:52 Cumulative 70.3 hours Start 2020.10.04 @ 05:42:24 End 2020.10.04 @ 06:27:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 28 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a13bcbb-11b9-4be2-9d35-c4c728a6d842