Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 20:47:23 Player: Silfurdreki Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (3678) 3678 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 10198 Bonus ------- High Alert Combat Kills 50 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 287/300 Energy 61/100 System Corruption 14% Temperature Cool (42) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Armor Integrity Analyzer Improved Armor Integrity Analyzer Hacking Suite > --- WEAPON (4) ------- Great Axe > --- INVENTORY (15) --- Flexi-carbon Leg Improved VSS Leg Improved Heat Sink Precision Matter Filter Advanced Transmission Jammer Advanced ECM Suite Advanced Hardlight Generator Shield Generator Long-range Tractor Beam Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Armor Integrity Analyzer Improved Particle Charger Insulated Plating Insulated Plating Hacking Suite > --- WEAPON ----------- Improved Arc Projector Field Laser Plasma Rifle Great Axe > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved Heat Sink Large Storage Unit Precision Matter Filter Advanced ECM Suite Shield Generator Long-range Tractor Beam KE Penetrator [Rating: 92] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon YOLO Cannon Energy Gun Lightning Gun Energy Cannon YOLO Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . 4 2 Power 2 | . . . . . 1 . . . . 1 . Propulsion 2 | . . . . . 1 1 . . . . . Utility 6 | . . . . . 2 1 . . . 2 1 Weapon 2 | . . . . . . . . . . 1 1 Parts Attached 137 | 7 6 . . 5 18 21 5 . 1 27 47 Power 21 | 1 . . . 1 2 4 3 . . 2 8 Engine 8 | 1 . . . . 2 2 2 . . . 1 Core 12 | . . . . 1 . 2 1 . . 2 6 Reactor 1 | . . . . . . . . . . . 1 Propulsion 34 | 2 1 . . 1 7 5 . . . 5 13 Treads 13 | . . . . . . 4 . . . 5 4 Leg 18 | 2 1 . . 1 4 1 . . . . 9 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . 3 . . . . . . Utility 43 | 1 1 . . 1 5 8 2 . 1 12 12 Device 25 | . 1 . . 1 3 6 1 . . 6 7 Storage 4 | 1 . . . . . . . . 1 1 1 Processor 4 | . . . . . 1 . . . . 2 1 Hackware 1 | . . . . . . . . . . 1 . Protection 9 | . . . . . 1 2 1 . . 2 3 Artifact . | . . . . . . . . . . . . Weapon 39 | 3 4 . . 2 4 4 . . . 8 14 Energy Gun 14 | 1 . . . . 1 . . . . 5 7 Energy Cannon 6 | . 2 . . . . 2 . . . . 2 Ballistic Gun 9 | 2 2 . . 1 . . . . . 2 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . 1 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 1 . . . 1 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 . 2 . . 1 2 Parts Lost 68 | . . . . . 2 15 1 . . 11 39 Power 13 | . . . . . 1 3 . . . 3 6 Propulsion 17 | . . . . . 1 4 . . . 2 10 Utility 24 | . . . . . . 5 1 . . 4 14 Weapon 14 | . . . . . . 3 . . . 2 9 Highest Loss Streak 12 | . . . . . 2 11 1 . . 3 12 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 84 | . 90 100 100 99 88 65 85 76 83 91 84 Engine 10 | . 14 14 14 5 15 5 13 15 15 7 1 Core 2 | . . . . 8 1 4 1 . . 6 6 Treads 16 | . . . . . . 16 30 30 30 22 10 Leg 8 | . 28 28 28 28 25 1 . . . . 7 Device 15 | . 5 14 14 13 16 17 24 15 15 18 16 Storage 5 | . 14 14 14 14 1 . . . 6 5 4 Processor 2 | . . . . . 2 5 . . . 4 7 Protection 4 | . . . . . 7 5 7 7 7 5 3 Energy Gun 2 | . . . . . 2 . . . . 8 9 Energy Cannon 4 | . 14 . . . . 6 7 7 7 2 3 Ballistic Gun 5 | . 13 28 28 27 13 . . . . 1 . Peak Build Rating 92 | 6 9 9 11 17 33 61 63 58 61 87 92 Average Rating 49 | 4 6 9 9 14 27 46 61 58 59 73 75 On Entrance 32 | . 6 9 9 11 17 32 61 58 58 61 62 Naked Turns . | . . . . . . . . . . . . Heaviest Build 96 | 13 17 17 17 18 22 48 62 59 79 96 89 Greatest Support 110 | 20 20 20 20 20 36 105 105 96 96 110 101 Greatest Overweight (x) 9 | . . . . . 2 9 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 5 5 5 15 20 20 Average Capacity 10 | 7 8 8 8 8 5 5 5 5 14 16 18 Most Carried 15 | 4 8 8 8 8 8 5 5 5 9 14 15 Average Carried 7 | 3 7 8 7 8 4 3 5 5 7 10 11 Final Capacity 20 | 8 8 8 8 8 5 5 5 5 15 20 15 Final Carried 13 | 4 8 8 8 8 4 5 5 5 9 13 10 Class Distribution -------------------- 72% | Mutant 8% | Gunner 7% | Tank 5% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Tank | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Matter Collected 1735 | 203 143 . . 79 417 119 73 . 10 282 409 Remotely 190 | . . . . . 37 . . . . 33 120 Salvage Created 3354 | . 280 . . 3 684 349 576 . . 318 1144 Parts 146 | . 14 . . 4 38 12 19 . . 11 48 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 57 | . 3 . . 3 12 9 10 . . 4 16 Melee 1 | . . . . . . 1 . . . . . Guns 21 | . 1 . . . 8 . . . . 3 9 Cannons 8 | . 2 . . . . . 2 . . . 4 AOE 22 | . . . . 3 4 6 6 . . 1 2 Classes Destroyed 12 | . 4 . . 1 3 3 . . . 1 . Worker 2 | . . . . . . 2 . . . . . Builder 1 | . . . . . 1 . . . . . . Hauler 2 | . 1 . . . . . 1 . . . . Recycler 4 | . 1 . . . . 1 2 . . . . Watcher 8 | . 1 . . . 2 1 1 . . 2 1 Swarmer 5 | . . . . 3 2 . . . . . . Grunt 28 | . 3 . . . 6 6 6 . . . 7 Duelist 1 | . . . . . . 1 . . . . . Sentry 6 | . . . . . 2 . 4 . . . . Specialist 7 | . . . . . 2 . . . . . 5 Hunter 3 | . . . . . . . . . . 3 . Programmer 7 | . . . . . . 2 . . . 1 4 Best Kill Streak 7 | . 3 . . 3 7 5 4 . . 2 4 Combat Bots Only 6 | . 1 . . 3 6 2 3 . . 2 4 Max Kills in Single Turn 4 | . 1 . . 1 3 4 3 . . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 1 2 2 1 . . 1 2 Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 883 | . 11 . . 8 102 116 84 . . 143 419 Missed 258 | . 2 . . 4 40 34 40 . . 29 109 Damage Taken 10895 | . 108 . . 42 807 2080 596 . . 2154 5108 Core 1927 | . 11 . . 7 201 512 6 . . 27 1163 Absorbed by Shields 284 | . . . . . . . . . . 284 . Ignored by Resistances 174 | . . . . . . 12 . . . . 162 Regen/Repaired (Parts) 578 | . . . . . 8 . . . . . 570 Core Remaining (%) 75 | 100 . . . 92 63 . . . 26 97 . Volleys Fired 183 | . 18 . . 5 39 19 14 . . 24 64 Largest 3 | . 2 . . 2 2 1 1 . . 3 3 Hottest 240 | . 120 . . 46 99 100 100 . . 170 240 Shots Fired 351 | . 36 . . 6 77 19 14 . . 46 153 Gun 258 | . 16 . . 2 69 7 . . . 46 118 Cannon 81 | . 20 . . . . 12 14 . . . 35 Launcher 12 | . . . . 4 8 . . . . . . Special . | . . . . . . . . . . . . Kinetic 113 | . 16 . . 2 67 . . . . 14 14 Thermal 169 | . 20 . . . 2 19 14 . . . 114 Explosive 4 | . . . . 4 . . . . . . . Electromagnetic 65 | . . . . . 8 . . . . 32 25 Robot Hit Streak 14 | . 6 . . 1 6 6 2 . . 9 14 Robot Miss Streak 4 | . 2 . . 2 4 3 2 . . 3 4 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 2 | . . . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 Shots Hit Robots 220 | . 21 . . 2 37 19 7 . . 31 103 Core Hits 120 | . 9 . . 4 28 13 12 . . 12 42 Critical Kills 4 | . . . . . . 2 2 . . . . Critical Parts Destroyed 3 | . . . . . 2 . . . . 1 . Critical Strikes 18 | . . . . . 2 2 2 . . 2 10 Burn 9 | . . . . . . . . . . . 9 Meltdown 4 | . . . . . . 2 2 . . . . Destroy 3 | . . . . . 2 . . . . 1 . Corrupt 2 | . . . . . . . . . . 1 1 Melee Attacks 27 | . . . . . 2 10 . . . 1 14 Impact . | . . . . . . . . . . . . Slashing 27 | . . . . . 2 10 . . . 1 14 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10603 | . 265 . . 213 1025 2780 2165 2 . 1358 2795 Guns 3158 | . 88 . . 13 543 104 . . . 700 1710 Cannons 2488 | . 177 . . . . 628 995 . . . 688 Explosions 4607 | . . . . 200 480 1816 1163 . . 637 311 Melee 309 | . . . . . . 232 . . . . 77 Ramming 41 | . . . . . 2 . 7 2 . 21 9 Kinetic 1046 | . 88 . . 13 527 . . . . 242 176 Thermal 7488 | . 177 . . . 16 2411 2158 . . 637 2089 Explosive 337 | . . . . 200 . 137 . . . . . Electromagnetic 1382 | . . . . . 480 . . . . 458 444 Impact . | . . . . . . . . . . . . Slashing 309 | . . . . . . 232 . . . . 77 Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . 14 Average Corruption 11 | . . . . . . . . . . . 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 37 | . . . . . . . . . . . 37 Message Errors 12 | . . . . . . . . . . . 12 Matter Fused 5 | . . . . . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 4 | . . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1557 | . . . . 8 . 732 376 . . 340 101 Projectiles 632 | . . . . . . 373 246 . . . 13 Explosions 925 | . . . . 8 . 359 130 . . 340 88 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1196 | . . . . 10 44 586 100 . . 282 174 Shots 19 | . . . . 1 2 9 2 . . 3 2 Rammed 5 | . . . . . . . 1 1 . 2 1 Targets Rammed 6 | . . . . . 1 . 1 1 . 2 1 Kicked 1 | . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 765 | . 198 . . . 76 315 36 . . 267 765 Average Temperature 108 | . 68 . . . 18 92 14 . . 111 158 Received Heat Transfer 2383 | . 60 . . . 360 720 219 . . 27 997 Effects 22 | . . . . . . 3 . . . . 19 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 8 | . . . . . . 3 . . . . 5 Damage (minor) 5 | . . . . . . . . . . . 5 Damage (major) 4 | . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 14 | . . . . . 3 . . . . 7 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . . . . 2 2 . . . 1 Combat Hostiles 5 | . . . . . . 2 2 . . . 1 Parts Melted 23 | . 1 . . . . 2 6 . . 1 13 Heat Transferred 8847 | . 370 . . . 37 2022 2000 . . 300 4118 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Peak Influence 609 | . 254 38 . 125 239 238 609 159 . 208 130 Initial 159 | . . 38 . . 48 108 107 159 . . 2 Average 89 | . 101 38 . 120 124 123 349 23 . 56 27 Maximum Alert Level 2 | . 1 . . . 1 1 2 . . 1 . Low Security (%) 84 | 100 90 100 . 100 56 86 26 100 . 84 100 Level 1 13 | . 9 . . . 43 13 30 . . 15 . Level 2 2 | . . . . . . . 43 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 2 . . 1 3 4 3 . . 1 10 Investigation 5 | . . . . 1 . 1 . . . . 3 Extermination 5 | . . . . . . 2 . . . 1 2 Reinforcement 12 | . 2 . . . 3 . 2 . . . 5 Assault 1 | . . . . . . . 1 . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Distress Signals 12 | . 2 . . . 4 . 5 . . 1 . Communications Jammed 39 | . . . . . 39 . . . . . . Distress Signals 39 | . . . . . 39 . . . . . . Times Spotted 117 | . 14 . . 6 30 14 12 . . 16 25 Peak Tracking Total 8 | . 4 . . 3 8 4 4 . . 2 5 Tactical Retreats 12 | . 1 . . . 6 1 . . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Traps Triggered 5 | . . . . . . 1 1 . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Machines Disabled 44 | . 1 . . 3 2 21 7 . . 5 5 Max in Single Turn 8 | . 1 . . 1 2 8 2 . . 5 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Machines Accessed 40 | . 4 . 5 1 7 5 3 5 3 3 4 Terminals 19 | . 4 . . . 5 2 3 2 . 2 1 Fabricators 2 | . . . . . . 1 . . . 1 . Repair Stations 3 | . . . . . 1 1 . . . . 1 Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . 1 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 181 | . 11 . 50 1 17 10 10 35 23 7 17 Successful 138 | . 4 . 50 1 11 3 2 31 23 3 10 Failed 43 | . 7 . . . 6 7 8 4 . 4 7 Catastrophic 7 | . . . . . 1 2 1 . . 2 1 Database Lockouts . | . . . . . . . . . . . . Manual 48 | . 11 . 1 . 7 5 7 6 . 6 5 Terminals 57 | . 11 . . . 12 3 10 9 . 6 6 Fabricators 3 | . . . . . . 2 . . . 1 . Repair Stations 8 | . . . . . 2 1 . . . . 5 Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 10 | . . . . . 3 4 . . . . 3 Garrison Access 3 | . . . . . . . . . . . 3 Terminal Hacks 114 | . 1 . 50 1 4 . 2 28 23 2 3 Record 96 | . . . 49 . . . . 24 23 . . Robot Analysis 1 | . . . . . 1 . . . . . . Open Door 2 | . . . . 1 . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . . . Alert Level 2 | . . . . . . . . 1 . . 1 Unreport Threat 3 | . . . . . 1 . . 1 . 1 . Locate Traps 4 | . 1 . . . 1 . 1 . . . 1 Investigation Status 1 | . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Release Object 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . . . . . 4 Scan Component 3 | . . . . . 1 . . . . . 2 Repair 3 | . . . . . 1 . . . . . 2 Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Scanalyzer 6 | . . . . . 2 2 . . . . 2 Insert Component 3 | . . . . . 1 1 . . . . 1 Analyze 3 | . . . . . 1 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 . . . 3 1 . 2 . 1 1 Terminals 11 | . 3 . . . 3 1 . 2 . 1 1 Botnet 11 | . 3 . . . 3 1 . 2 . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 4 . . . 6 5 2 1 . 2 4 Full Trace Events 2 | . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 1 . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . 2 Time 156 | . . . . . 44 . . . . . 112 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 1 . . . . 1 Part Schematics Acquired 3 | . . . . . 1 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Turns Passed 12000 | 58 628 107 1103 188 1195 1834 404 839 2451 1516 1677 Spaces Moved 6888 | 41 439 90 918 139 705 886 201 475 1483 725 786 Core 53 | 7 . . . . . 46 . . . . . Treads 4038 | . . . . . . 779 201 475 1483 725 375 Legs 2744 | 34 439 90 918 139 652 61 . . . . 411 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 53 | . . . . . 53 . . . . . . Fastest Speed 29 | 50 120 120 120 120 29 90 165 165 165 165 90 Average Speed 146 | 108 120 120 120 120 88 179 165 165 165 168 143 Slowest Speed 500 | 120 120 120 120 120 185 500 165 165 165 250 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 54 29 93 24 45 27 37 69 59 18 17 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . . . . . . 4 . . Spaces Dug 12 | . . . . . 2 . . . . 1 9 Terrain Destroyed 505 | . . . . 14 2 240 131 . . 78 40 Melee 11 | . . . . . 2 . . . . 1 8 Projectile 18 | . . . . . . 4 4 . . 2 8 AOE 476 | . . . . 14 . 236 127 . . 75 24 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Fac Total 8394 | 51 508 89 920 154 1194 1069 232 530 1487 983 1177 Wait 1058 | . 32 . . 3 414 122 6 52 . 187 242 Move 6875 | 40 438 89 917 138 702 885 200 474 1482 724 786 Hop 1 | . . . . . 1 . . . . . . Pick Up 53 | 4 6 . 1 . 3 7 . . 4 14 14 Fast Attach 79 | 6 5 . . 1 14 15 4 . 1 4 29 Attach 38 | . . . . . 2 4 . . . 18 14 Detach 7 | . 1 . . . . 1 . . . 4 1 Swap 20 | 1 1 . . 4 2 2 1 . . 5 4 Drop 44 | . 7 . 2 3 14 4 6 . . . 8 Fire 183 | . 18 . . 5 39 19 14 . . 24 64 Melee 27 | . . . . . 2 10 . . . 1 14 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . Crush 5 | . . . . . . . 1 1 . 2 1 Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / *Sto) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 687 | -10/Materials | Entered Mines 776 | -10/Mines | Learned location of Zion (-6) 789 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 789 | -10/Mines | Discovered new exit (range 5) 794 | -10/Mines | Entered Exiles 816 | -10/Exiles | Discovered new exit (range 15) 836 | -10/Exiles | Met 8R-AWN 858 | -10/Exiles | Met EX-HEX 911 | -10/Exiles | Met EX-BIN 1027 | -10/Exiles | Met EX-DEC 1092 | -10/Exiles | Discovered new exit (range 14) 1247 | -10/Exiles | Visited The Gauntlet 1741 | -10/Exiles | Aligned with FarCom system 1742 | -10/Exiles | Given EX-Vault access code 1772 | -10/Exiles | Opened EX-Vault 1783 | -10/Exiles | Found YOLO Cannon 1809 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1897 | -10/Exiles | Left Exiles lab with YOLO Cannon 1897 | -10/Exiles | Entered Mines 1953 | -9/Mines | Discovered new exit (range 8) 1969 | -9/Mines | Met a Derelict shopkeep closing up shop 2085 | -9/Mines | Entered Materials 2085 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2433 | -8/Materials | Repaired Transmission Jammer 3121 | -8/Materials | Build established: Skirmisher 3233 | -8/Materials | Discovered new exit (range 13) 3280 | -8/Materials | Entered Factory 3280 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3442 | -7/Factory | Core integrity fell below 50% 3470 | -7/Factory | Lost 11 parts (2p4n2u3w) 3652 | -7/Factory | Build established: Mutant 3703 | -7/Factory | Discovered new exit (range 14) 4275 | -7/Factory | Garrison activated, responded to threat 4715 | -7/Factory | Lost 4 parts (1p3u) 4985 | -7/Factory | Discovered new exit (range 12) 5066 | -7/Factory | Discovered new exit (range 13) 5114 | -7/Factory | Entered Storage 5503 | -7/Storage | Discovered new exit (range 8) 5514 | -7/Storage | First assault squad dispatched 5518 | -7/Storage | Entered Recycling 5519 | -7/Recycling | Met a Zionite searching for Scraptown 5916 | -7/Recycling | Discovered new exit (range 6) 6232 | -7/Recycling | Scanned before Scraplab entrance 6257 | -7/Recycling | Entered Scraplab 6273 | -7/Recycling | Discovered new exit (range 2) 6357 | -7/Recycling | Entered Scraptown 6636 | -7/Scraptown | Visited Spacefarers 6705 | -7/Scraptown | Visited Symbiants 6785 | -7/Scraptown | Turned away by UFD registrar 6808 | -7/Scraptown | Visited IN-MT5's Study 6851 | -7/Scraptown | Visited TADAMA 6940 | -7/Scraptown | Discovered new exit (range 11) 7718 | -7/Scraptown | Visited Comm Corps 7809 | -7/Scraptown | Visited Assassins FH 7859 | -7/Scraptown | Visited Cyclists 8808 | -7/Scraptown | Entered Factory 8808 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 9111 | -5/Factory | Build established: Tank 9599 | -5/Factory | Lost 3 parts (1p1n1u) 10025 | -5/Factory | Build established: Gunner 10086 | -5/Factory | Lost 3 parts (2p1w) 10253 | -5/Factory | Identified exit to Factory 10324 | -5/Factory | Entered another Factory area 10324 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10345 | -4/Factory | Build established: Mutant 10491 | -4/Factory | Identified exit to Upper Caves 10491 | -4/Factory | Identified exit to Armory 10621 | -4/Factory | Repaired Arm. Medium Treads 10679 | -4/Factory | Repaired Arm. Medium Treads 10742 | -4/Factory | Lost 4 parts (2u2w) 11022 | -4/Factory | Build established: Gunner 11272 | -4/Factory | System corruption reached 10% 11281 | -4/Factory | Lost 10 parts (3p2n4u1w) 11514 | -4/Factory | Lost 3 parts (1p1u1w) 11755 | -4/Factory | Lost 7 parts (3n3u1w) 11982 | -4/Factory | Core integrity fell below 50% 11994 | -4/Factory | Core integrity fell below 20% 12001 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 11982_ Manufacturing Mainframe disabled. 11983_ System corrupted: FCS attempts to trigger Variable Charge Gun. 11983_ System corrupted: Variable Charge Gun misfires. 11984_ Slug penetrates Wall. 11984_ Penetrated by Slug. 11985_ Wall collapses. 11985_ Flexi-carbon Leg destroyed. 11986_ Slug penetrates X-77 Beamer. 11987_ Imp. VSS Leg destroyed. 11990_ Penetrated by Slug. 11990_ Hvy. Phase Cannon destroyed. 11990_ Slug penetrates Manufacturing Mainframe. 11990_ Penetrated by Slug. 11990_ Variable Charge Gun destroyed. 11993_ Adv. VSS Leg destroyed. 11993_ Slug penetrates X-77 Beamer. 11993_ Penetrated by Slug. 11997_ Adv. Heat Sink destroyed. 11998_ Manufacturing Mainframe disabled. 12001_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##############??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# ######## | | ?????????????????????????????# # | | ?????????????????????????????# # | | ####################################+###### | | | | | | ^ | | | | ^ | | h h | | %! | | # ########/###########"#;@;;############### | | ????# #???# x [ #???????# | | ????# #???# #???????# | | ????# """ #???# " " """" #???????# | | ????# """"" #???# """ """" #???????# | | # ### """"" #???# """" """ #???????# | | + + #???# """" """" ######### " | | # ### """ #???# # # " | | ????# """"" #???# """" """" # !! # """ " | | ????# """"" #???# """" """" # !! # "F" | | ????# #???# """" """" # !! # " " | | ????# #???# """" """" " # """ " | | ????# #???# # """ ^+ """ " | | ???#############+#???############## """ # | | ???# % ###? #????????????????# """ # | | ???# "#?? #????????????????# ###+#### | | ???# ! ##?? #????????????????# # #? | | ???# "### ####?????????????# # / #? | | ???# # #?????????????######### "" #? | | ##########+"" #?????????????????????# "" #? | | #?????????????????????# """ #? | | % #?????????????????????# """ #? | | #?????????????????????# """ #? | | ############# #?????????????????????# #? | | ????????????# % #?????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 44 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Power Amplification 30 Additional Mass Support 9 Armor Coverage 750 Resistance: EM 15 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 5 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Myomer Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Remodeling Total Silence \\IAMDERELICT Challenges ------------ None Game ------ Seed ExplosiveDisruptionMembrane Manual? 0 Play Time 01:45:33 Cumulative 32.0 hours Start 2025.03.31 @ 17:47:57 End 2025.03.31 @ 20:47:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fa993f3-2645-4b90-babc-176418f16418