Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.07 @ 16:21:32 Player: Vyn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (4838) 4838 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 9761 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 110 Friendly Fire -69 Cogmind --------- Core Integrity 756/1000 Matter 162/300 Energy 14/100 System Corruption 11% Temperature Cool (0) Movement Walking (108) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Structural Scanner Trap Scanner Advanced Targeting Computer Improved Light Armor Plating Force Field Advanced System Restoration Module > --- WEAPON (3) ------- Cooled Plasma Rifle Cooled Plasma Rifle Heavy Machine Gun > --- INVENTORY (10) --- Improved Treads High-capacity Matter Pod (200) Matter Filter Weapon Cycler Cooled Plasma Rifle Cooled Particle Cannon Smartbomb Launcher Greatsword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Structural Scanner Trap Scanner Advanced Targeting Computer Improved Light Armor Plating Force Field Advanced System Restoration Module > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Treads High-capacity Matter Pod Matter Filter Weapon Cycler Cooled Plasma Rifle Cooled Particle Cannon Smartbomb Launcher Greatsword [Rating: 74] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . 1 . . 1 Utility 6 | . . 1 1 1 . 2 1 Weapon 1 | . . . 1 . . . . Parts Attached 197 | 6 4 6 21 24 61 10 65 Power 12 | 1 . . 1 2 5 1 2 Engine 10 | 1 . . 1 . 5 1 2 Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 37 | 2 1 3 1 6 11 2 11 Treads 12 | . . . . 2 10 . . Leg 22 | 2 1 3 1 4 1 2 8 Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 89 | 1 1 3 14 14 22 4 30 Device 64 | . 1 2 8 11 18 3 21 Storage 3 | 1 . . 1 . . 1 . Processor 2 | . . . . 1 1 . . Hackware . | . . . . . . . . Protection 20 | . . 1 5 2 3 . 9 Artifact . | . . . . . . . . Weapon 59 | 2 2 . 5 2 23 3 22 Energy Gun 22 | 2 . . 3 1 8 1 7 Energy Cannon 16 | . . . . . 7 2 7 Ballistic Gun 11 | . . . . . 6 . 5 Ballistic Cannon 8 | . 2 . 2 1 2 . 1 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 7 1 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 5 | . . . . . . . 5 Parts Lost 22 | . . . . 1 10 1 10 Power 2 | . . . . . . . 2 Propulsion 11 | . . . . 1 6 1 3 Utility 8 | . . . . . 4 . 4 Weapon 1 | . . . . . . . 1 Highest Loss Streak 3 | . . . . 1 3 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 97 100 100 99 97 93 88 Engine 6 | . 14 11 9 2 5 6 4 Treads 9 | . . . . 1 21 15 4 Leg 15 | . 28 33 27 28 6 7 11 Wheel 1 | . . . . . . . 6 Device 18 | . 11 21 17 14 15 24 26 Storage 7 | . 14 11 9 7 7 6 5 Processor 4 | . . . . 6 6 6 5 Protection 5 | . . . 9 7 7 5 5 Energy Gun 7 | . 3 . 9 15 8 . 4 Energy Cannon 4 | . . . . . 4 19 6 Ballistic Gun 3 | . . . . . 6 . 3 Ballistic Cannon 6 | . 24 22 17 7 2 . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 14 19 22 37 42 48 51 60 Greatest Support 82 | 20 20 33 33 45 82 60 82 Greatest Overweight (x) 5 | 4 . . 1 1 . 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 Most Carried 10 | 6 8 8 10 10 10 10 10 Average Carried 9 | 2 7 7 8 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 6 8 8 10 10 10 10 10 Class Distribution -------------------- 40% | Scavenger-Skirmisher 18% | Scavenger-Gunner 15% | Scavenger-Tank 15% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Matter Collected 4213 | 168 216 239 477 315 1639 95 1064 Remotely 1767 | . 216 239 233 . 750 95 234 Salvage Created 4484 | . 182 204 326 268 1913 211 1380 Parts 222 | . 11 16 20 10 101 5 59 Haulers Intercepted 8 | . . 1 1 . 4 1 1 Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 97 | . 6 4 10 8 36 2 31 Guns 53 | . . . 2 7 26 . 18 Cannons 32 | . 6 4 8 1 9 1 3 AOE 9 | . . . . . 1 . 8 Classes Destroyed 13 | . 4 2 . 2 4 . 1 Worker 5 | . . . . . 1 . 4 Builder 5 | . 1 . . . 2 . 2 Hauler 8 | . . 1 1 . 4 1 1 Recycler 2 | . . . . . 2 . . Operator 1 | . . . . . 1 . . Watcher 6 | . 1 . 2 . 2 . 1 Swarmer 21 | . 2 . 2 2 2 . 13 Grunt 42 | . 4 2 6 3 16 2 9 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . 1 . . Sentry 15 | . . 2 2 1 10 . . Hunter 2 | . . . . 1 . . 1 Programmer 15 | . . . . 1 7 . 7 Best Kill Streak 9 | . 4 3 4 3 9 2 7 Combat Bots Only 5 | . 4 3 3 3 5 2 5 Max Kills in Single Turn 4 | . 2 1 1 1 2 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 1 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Damage Taken 6111 | . 182 101 595 619 2591 171 1852 Core 736 | . 16 25 77 35 282 57 244 Absorbed by Shields 267 | . . . . . . . 267 Redirected to Shielding 40 | . . . . . . . 40 Core Remaining (%) 86 | 100 93 93 86 . 54 93 . Volleys Fired 305 | . 16 15 41 27 103 13 90 Largest 3 | . 2 2 3 3 3 3 3 Hottest 208 | . 78 78 157 157 208 90 90 Shots Fired 731 | . 32 30 105 74 273 36 181 Gun 367 | . . . 25 49 176 . 117 Cannon 358 | . 32 30 80 25 97 36 58 Launcher 6 | . . . . . . . 6 Special . | . . . . . . . . Kinetic 353 | . 32 30 80 25 137 . 49 Thermal 372 | . . . 25 49 136 36 126 Explosive 6 | . . . . . . . 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 7 4 10 12 21 12 22 Robot Miss Streak 6 | . 6 4 3 3 5 3 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 484 | . 15 13 57 40 209 22 128 Core Hits 272 | . 11 6 22 15 151 6 61 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 21 | . 1 . 3 3 7 . 7 Burn 16 | . . . 2 3 5 . 6 Meltdown 1 | . . . . . . . 1 Blast 4 | . 1 . 1 . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12535 | . 315 281 1084 789 4908 614 4544 Guns 5987 | . . . 242 539 2907 . 2299 Cannons 5022 | . 311 281 842 250 1620 614 1104 Explosions 1513 | . . . . . 381 . 1132 Melee . | . . . . . . . . Ramming 13 | . 4 . . . . . 9 Kinetic 4802 | . 311 281 842 250 2136 . 982 Thermal 6207 | . . . 242 539 2391 614 2421 Explosive 1513 | . . . . . 381 . 1132 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . 1 3 1 14 Average Corruption 4 | . . . . 1 2 1 7 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 88 | . . . . 2 38 . 48 Message Errors 18 | . . . . 1 6 . 11 Matter Fused 24 | . . . . 1 8 . 15 Heat Flow Errors 10 | . . . . . 6 . 4 Energy Discharges 13 | . . . . . 7 . 6 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 11 | . . . . . 6 . 5 Data Loss (major) 3 | . . . . . 1 . 2 Misfires 3 | . . . . . 2 . 1 Weapon Failures 5 | . . . . . 2 . 3 Overload Shots . | . . . . . . . . Overflow Damage 100 | . . 5 . . 36 6 53 Projectiles 73 | . . 5 . . 26 6 36 Explosions 27 | . . . . . 10 . 17 Melee . | . . . . . . . . Knockbacks 30 | . 6 2 17 1 4 . . Impact . | . . . . . . . . Kinetic 28 | . 4 2 17 1 4 . . Secondary 2 | . 2 . . . . . . Self-Inflicted Damage 154 | . . . . . 92 . 62 Shots 4 | . . . . . 2 . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . 1 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 352 | . 219 99 261 338 352 18 152 Average Temperature 95 | . 77 36 98 124 98 13 69 Received Heat Transfer 1796 | . 48 42 351 210 909 63 173 Effects 15 | . . . 3 4 8 . . Energy Bleed 2 | . . . . 1 1 . . Interference 13 | . . . 3 3 7 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 4 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Melted 32 | . . . 2 6 15 1 8 Heat Transferred 12429 | . . . 666 1295 5024 851 4593 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Peak Influence 511 | . 261 173 285 250 496 276 511 Initial 212 | . . 12 72 100 27 212 37 Average 148 | . 70 91 161 118 194 230 123 Maximum Alert Level 2 | . 1 . 1 1 2 1 2 Low Security (%) 71 | 100 87 100 74 87 62 5 77 Level 1 22 | . 12 . 25 12 22 94 15 Level 2 6 | . . . . . 15 . 6 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . . 1 2 3 15 1 8 Investigation 2 | . . . . . 1 . 1 Extermination 8 | . . . . 2 4 . 2 Reinforcement 11 | . . 1 2 1 4 1 2 Assault 1 | . . . . . . . 1 Garrison 8 | . . . . . 6 . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Distress Signals 10 | . 1 1 2 . 1 . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 13 7 16 8 45 5 40 Peak Tracking Total 6 | . 6 4 3 4 5 3 6 Tactical Retreats 8 | . 3 . 1 . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Traps Triggered 7 | . . . . 1 1 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Disabled 14 | . . . . 2 7 . 5 Max in Single Turn 3 | . . . . 1 2 . 3 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Accessed 18 | . 4 2 . 1 6 . 5 Terminals 16 | . 4 2 . 1 5 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 37 | . 8 6 . 1 9 . 13 Successful 22 | . 4 2 . 1 6 . 9 Failed 15 | . 4 4 . . 3 . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 3 | . 2 . . . 1 . . Terminals 33 | . 8 6 . 1 8 . 10 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . . 3 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 18 | . 4 2 . 1 5 . 6 Record 7 | . . 1 . 1 1 . 4 Robot Analysis 1 | . . 1 . . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . . . 1 . . Unreport Threat 3 | . 1 . . . 1 . 1 Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . . . 3 Insert Component 2 | . . . . . . . 2 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 14 | . 3 2 . 1 5 . 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . . 7 . 2 Machine Destruction 2 | . . . . . . . 2 Programmers 7 | . . . . . 7 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total Allies 4 | . . . . 2 2 . . Largest Group 2 | . . . . 2 2 1 . Highest-Rated Group 132 | . . . . 62 132 100 . Highest-Rated Ally 100 | . . . . 31 100 100 . Total Orders 4 | . . . . . . . 4 EXPLORE 3 | . . . . . . . 3 RETURN 1 | . . . . . . . 1 Ally Attacks 28 | . . . . 10 18 . . Total Damage 390 | . . . . 106 284 . . Kills 4 | . . . . 2 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Turns Passed 6676 | 79 556 318 670 816 2124 422 1691 Spaces Moved 3249 | 50 378 193 262 378 955 175 858 Core 12 | 12 . . . . . . . Treads 1243 | . . . . 42 764 175 262 Legs 1580 | 38 378 193 262 336 191 . 182 Wheels 414 | . . . . . . . 414 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 95 Average Speed 137 | 130 120 120 121 124 149 197 135 Slowest Speed 320 | 250 120 120 190 190 160 240 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 49 17 18 7 86 7 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 83 | . 5 4 4 . 21 3 46 Melee . | . . . . . . . . Projectile 39 | . 5 4 4 . 16 3 7 AOE 44 | . . . . . 5 . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total 4845 | 61 451 250 529 662 1430 225 1237 Wait 852 | . 32 28 183 213 228 16 152 Move 3242 | 49 377 192 261 377 954 174 858 Hop . | . . . . . . . . Pick Up 105 | 6 11 5 12 10 34 4 23 Fast Attach 48 | 6 1 . 1 1 17 2 20 Attach 38 | . . 2 2 3 8 3 20 Detach 20 | . . . . . 1 3 16 Swap 111 | . 3 4 18 20 36 5 25 Drop 122 | . 10 4 11 11 49 5 32 Fire 305 | . 16 15 41 27 103 13 90 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 10) 342 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 12) 508 | -10/Materials | Discovered new exit (range 7) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -9/Materials | Discovered new exit (range 5) 954 | -9/Materials | Entered another Materials area 954 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1604 | -8/Materials | Discovered new exit (range 4) 1624 | -8/Materials | Entered Factory 1624 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1784 | -7/Factory | Build established: Scavenger-Skirmisher 2224 | -7/Factory | Discovered new exit (range 7) 2301 | -7/Factory | Allied Derelicts emerged from ambush trap array 2440 | -7/Factory | Entered Storage 2440 | -7/Storage | Accompanied by 1 ally 3122 | -7/Storage | Garrison activated, responded to threat 3178 | -7/Storage | Identified exit to Garrison 3586 | -7/Storage | Garrison activated, responded to threat 3996 | -7/Storage | Lost 3 parts (2n1u) 4157 | -7/Storage | Met 01-MTF 4331 | -7/Storage | Discovered new exit (range 8) 4392 | -7/Storage | Build established: Scavenger-Gunner 4564 | -7/Storage | Entered Factory 4564 | -6/Factory | Accompanied by 1 ally (01-MTF) 4564 | -6/Factory | Evolved 2 slots: Utility x2 4569 | -6/Factory | 01-MTF left 4910 | -6/Factory | Build established: Scavenger-Skirmisher 4945 | -6/Factory | Discovered new exit (range 16) 4986 | -6/Factory | Entered another Factory area 4986 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5618 | -5/Factory | Lost 3 parts (2u1w) 5893 | -5/Factory | Garrison activated, responded to threat 6121 | -5/Factory | Garrison activated, responded to threat 6256 | -5/Factory | System corruption reached 10% 6453 | -5/Factory | Cargo convoy interrupted 6677 | -5/Factory | Self-destructed Last Messages --------------- 06640_ DSF Access disabled. 06641_ U-05 Engineer lays Concrete. 06642_ S-27 Virus destroyed. 06643_ U-05 Engineer lays Concrete. 06644_ Acquired Cld. Plasma Rifle. 06646_ U-05 Engineer lays Concrete. 06648_ Acquired Cld. Plasma Rifle. 06648_ U-05 Engineer lays Concrete. 06651_ Acquired 11 matter. 06652_ U-05 Engineer lays Concrete. 06653_ R-10 Processor collects Lgt. Nuclear Core. 06653_ U-05 Engineer lays Concrete. 06654_ System corrupted: Matter fused (-7). 06654_ U-05 Engineer lays Concrete. 06658_ Acquired 13 matter. 06659_ U-05 Engineer lays Concrete. 06661_ R-10 Processor collects Autogun. 06662_ U-05 Engineer lays Concrete. 06669_ System corrupted: Energy discharge (-14). 06669_ U-05 Engineer lays Concrete. 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""" ##??????????????????################## | | # ######??????#???????## #### | | #######+#######?????#????????## """ #### | | #### ! ##??????????????## """"" #### | | #### ""G"" ##??????????????## """"" + ! | | #### " " ! ##???############# #### | | #### ###???############ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It's Just You One Hack Too Far System Compromised Troublemaker Use The Force Challenges ------------ None Game ------ Seed BackupLinkedComputer Manual? 0 Play Time 04:31:03 Cumulative 18.0 hours Start 2023.02.07 @ 10:58:09 End 2023.02.07 @ 16:21:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 837878a5-b546-447b-a05a-f24f93176e30