Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.07 @ 16:21:32

Player: Vyn

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (124)     620
Value Destroyed (4838)     4838
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (143)                143
              TOTAL SCORE: 9761

 Bonus
-------
High Alert Combat Kills    102
Follower Combat Kills      110
Friendly Fire              -69

 Cogmind 
---------
Core Integrity             756/1000
Matter                     162/300
Energy                     14/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (108)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                VSS Leg
                VSS Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY (8) ------
       Advanced Heat Sink
         Medium Storage Unit
                Structural Scanner
                Trap Scanner
       Advanced Targeting Computer
       Improved Light Armor Plating
                Force Field
       Advanced System Restoration Module
>               --- WEAPON (3) -------
         Cooled Plasma Rifle
         Cooled Plasma Rifle
          Heavy Machine Gun
>               --- INVENTORY (10) ---
       Improved Treads
  High-capacity Matter Pod (200)
                Matter Filter
                Weapon Cycler
         Cooled Plasma Rifle
         Cooled Particle Cannon
                Smartbomb Launcher
                Greatsword

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                VSS Leg
                VSS Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
                Structural Scanner
                Trap Scanner
       Advanced Targeting Computer
       Improved Light Armor Plating
                Force Field
       Advanced System Restoration Module
>               --- WEAPON -----------
         Cooled Plasma Rifle
         Cooled Plasma Rifle
          Heavy Machine Gun
>               --- INVENTORY --------
       Improved Treads
  High-capacity Matter Pod
                Matter Filter
                Weapon Cycler
         Cooled Plasma Rifle
         Cooled Particle Cannon
                Smartbomb Launcher
                Greatsword
[Rating: 74]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Trap Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Smartbomb Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   1   
  Utility                  6    | .   .   1   1   1   .   2   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             197  | 6   4   6   21  24  61  10  65  
  Power                    12   | 1   .   .   1   2   5   1   2   
    Engine                 10   | 1   .   .   1   .   5   1   2   
    Core                   2    | .   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   1   3   1   6   11  2   11  
    Treads                 12   | .   .   .   .   2   10  .   .   
    Leg                    22   | 2   1   3   1   4   1   2   8   
    Wheel                  3    | .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  89   | 1   1   3   14  14  22  4   30  
    Device                 64   | .   1   2   8   11  18  3   21  
    Storage                3    | 1   .   .   1   .   .   1   .   
    Processor              2    | .   .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             20   | .   .   1   5   2   3   .   9   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   2   .   5   2   23  3   22  
    Energy Gun             22   | 2   .   .   3   1   8   1   7   
    Energy Cannon          16   | .   .   .   .   .   7   2   7   
    Ballistic Gun          11   | .   .   .   .   .   6   .   5   
    Ballistic Cannon       8    | .   2   .   2   1   2   .   1   
    Launcher               2    | .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   7   1   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   5   
Parts Lost                 22   | .   .   .   .   1   10  1   10  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               11   | .   .   .   .   1   6   1   3   
  Utility                  8    | .   .   .   .   .   4   .   4   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   1   3   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 100 99  97  93  88  
  Engine                   6    | .   14  11  9   2   5   6   4   
  Treads                   9    | .   .   .   .   1   21  15  4   
  Leg                      15   | .   28  33  27  28  6   7   11  
  Wheel                    1    | .   .   .   .   .   .   .   6   
  Device                   18   | .   11  21  17  14  15  24  26  
  Storage                  7    | .   14  11  9   7   7   6   5   
  Processor                4    | .   .   .   .   6   6   6   5   
  Protection               5    | .   .   .   9   7   7   5   5   
  Energy Gun               7    | .   3   .   9   15  8   .   4   
  Energy Cannon            4    | .   .   .   .   .   4   19  6   
  Ballistic Gun            3    | .   .   .   .   .   6   .   3   
  Ballistic Cannon         6    | .   24  22  17  7   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             60   | 14  19  22  37  42  48  51  60  
  Greatest Support         82   | 20  20  33  33  45  82  60  82  
  Greatest Overweight (x)  5    | 4   .   .   1   1   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  
  Average Capacity         9    | 7   8   8   9   10  10  10  10  
  Most Carried             10   | 6   8   8   10  10  10  10  10  
  Average Carried          9    | 2   7   7   8   9   9   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  
  Final Carried            10   | 6   8   8   10  10  10  10  10  

 Class Distribution 
--------------------
 40% | Scavenger-Skirmisher
 18% | Scavenger-Gunner
 15% | Scavenger-Tank
 15% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Storage
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  
Matter Collected           4213 | 168  216  239  477  315  1639 95   1064 
  Remotely                 1767 | .    216  239  233  .    750  95   234  
Salvage Created            4484 | .    182  204  326  268  1913 211  1380 
  Parts                    222  | .    11   16   20   10   101  5    59   
Haulers Intercepted        8    | .    .    1    1    .    4    1    1    
Recyclers Shooed           3    | .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Combat Hostiles Destroyed  97   | .   6   4   10  8   36  2   31  
  Guns                     53   | .   .   .   2   7   26  .   18  
  Cannons                  32   | .   6   4   8   1   9   1   3   
  AOE                      9    | .   .   .   .   .   1   .   8   
Classes Destroyed          13   | .   4   2   .   2   4   .   1   
  Worker                   5    | .   .   .   .   .   1   .   4   
  Builder                  5    | .   1   .   .   .   2   .   2   
  Hauler                   8    | .   .   1   1   .   4   1   1   
  Recycler                 2    | .   .   .   .   .   2   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  6    | .   1   .   2   .   2   .   1   
  Swarmer                  21   | .   2   .   2   2   2   .   13  
  Grunt                    42   | .   4   2   6   3   16  2   9   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   15   | .   .   2   2   1   10  .   .   
  Hunter                   2    | .   .   .   .   1   .   .   1   
  Programmer               15   | .   .   .   .   1   7   .   7   
Best Kill Streak           9    | .   4   3   4   3   9   2   7   
  Combat Bots Only         5    | .   4   3   3   3   5   2   5   
Max Kills in Single Turn   4    | .   2   1   1   1   2   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  
Damage Taken               6111  | .    182  101  595  619  2591 171  1852 
  Core                     736   | .    16   25   77   35   282  57   244  
  Absorbed by Shields      267   | .    .    .    .    .    .    .    267  
  Redirected to Shielding  40    | .    .    .    .    .    .    .    40   
Core Remaining (%)         86    | 100  93   93   86   .    54   93   .    
Volleys Fired              305   | .    16   15   41   27   103  13   90   
  Largest                  3     | .    2    2    3    3    3    3    3    
  Hottest                  208   | .    78   78   157  157  208  90   90   
Shots Fired                731   | .    32   30   105  74   273  36   181  
  Gun                      367   | .    .    .    25   49   176  .    117  
  Cannon                   358   | .    32   30   80   25   97   36   58   
  Launcher                 6     | .    .    .    .    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  353   | .    32   30   80   25   137  .    49   
  Thermal                  372   | .    .    .    25   49   136  36   126  
  Explosive                6     | .    .    .    .    .    .    .    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    7    4    10   12   21   12   22   
  Robot Miss Streak        6     | .    6    4    3    3    5    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    
Shots Hit Robots           484   | .    15   13   57   40   209  22   128  
  Core Hits                272   | .    11   6    22   15   151  6    61   
  Critical Kills           1     | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    1    .    3    3    7    .    7    
    Burn                   16    | .    .    .    2    3    5    .    6    
    Meltdown               1     | .    .    .    .    .    .    .    1    
    Blast                  4     | .    1    .    1    .    2    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12535 | .    315  281  1084 789  4908 614  4544 
  Guns                     5987  | .    .    .    242  539  2907 .    2299 
  Cannons                  5022  | .    311  281  842  250  1620 614  1104 
  Explosions               1513  | .    .    .    .    .    381  .    1132 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  13    | .    4    .    .    .    .    .    9    
  Kinetic                  4802  | .    311  281  842  250  2136 .    982  
  Thermal                  6207  | .    .    .    242  539  2391 614  2421 
  Explosive                1513  | .    .    .    .    .    381  .    1132 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    1    3    1    14   
  Average Corruption       4     | .    .    .    .    1    2    1    7    
  Corruption Purged        4     | .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  88    | .    .    .    .    2    38   .    48   
    Message Errors         18    | .    .    .    .    1    6    .    11   
    Matter Fused           24    | .    .    .    .    1    8    .    15   
    Heat Flow Errors       10    | .    .    .    .    .    6    .    4    
    Energy Discharges      13    | .    .    .    .    .    7    .    6    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    .    6    .    5    
    Data Loss (major)      3     | .    .    .    .    .    1    .    2    
    Misfires               3     | .    .    .    .    .    2    .    1    
    Weapon Failures        5     | .    .    .    .    .    2    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            100   | .    .    5    .    .    36   6    53   
  Projectiles              73    | .    .    5    .    .    26   6    36   
  Explosions               27    | .    .    .    .    .    10   .    17   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    6    2    17   1    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  28    | .    4    2    17   1    4    .    .    
  Secondary                2     | .    2    .    .    .    .    .    .    
Self-Inflicted Damage      154   | .    .    .    .    .    92   .    62   
  Shots                    4     | .    .    .    .    .    2    .    2    
  Rammed                   1     | .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    1    .    .    .    .    .    1    
  Kicked                   1     | .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        352   | .    219  99   261  338  352  18   152  
  Average Temperature      95    | .    77   36   98   124  98   13   69   
  Received Heat Transfer   1796  | .    48   42   351  210  909  63   173  
  Effects                  15    | .    .    .    3    4    8    .    .    
    Energy Bleed           2     | .    .    .    .    1    1    .    .    
    Interference           13    | .    .    .    3    3    7    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    4    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    1    2    
  Combat Hostiles          3     | .    .    .    .    .    .    1    2    
  Parts Melted             32    | .    .    .    2    6    15   1    8    
  Heat Transferred         12429 | .    .    .    666  1295 5024 851  4593 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Peak Influence             511  | .   261 173 285 250 496 276 511 
  Initial                  212  | .   .   12  72  100 27  212 37  
  Average                  148  | .   70  91  161 118 194 230 123 
Maximum Alert Level        2    | .   1   .   1   1   2   1   2   
  Low Security (%)         71   | 100 87  100 74  87  62  5   77  
  Level 1                  22   | .   12  .   25  12  22  94  15  
  Level 2                  6    | .   .   .   .   .   15  .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   .   1   2   3   15  1   8   
  Investigation            2    | .   .   .   .   .   1   .   1   
  Extermination            8    | .   .   .   .   2   4   .   2   
  Reinforcement            11   | .   .   1   2   1   4   1   2   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 8    | .   .   .   .   .   6   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Distress Signals           10   | .   1   1   2   .   1   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              134  | .   13  7   16  8   45  5   40  
  Peak Tracking Total      6    | .   6   4   3   4   5   3   6   
  Tactical Retreats        8    | .   3   .   1   .   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Traps Triggered            7    | .   .   .   .   1   1   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Machines Disabled          14   | .   .   .   .   2   7   .   5   
  Max in Single Turn       3    | .   .   .   .   1   2   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Machines Accessed          18   | .   4   2   .   1   6   .   5   
  Terminals                16   | .   4   2   .   1   5   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                37   | .   8   6   .   1   9   .   13  
  Successful               22   | .   4   2   .   1   6   .   9   
  Failed                   15   | .   4   4   .   .   3   .   4   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   2   .   .   .   1   .   .   
  Terminals                33   | .   8   6   .   1   8   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             18   | .   4   2   .   1   5   .   6   
  Record                   7    | .   .   1   .   1   1   .   4   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   
  Unreport Threat          3    | .   1   .   .   .   1   .   1   
  Zone Layout              2    | .   1   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         14   | .   3   2   .   1   5   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   7   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
  Programmers              7    | .   .   .   .   .   7   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Total Allies               4    | .   .   .   .   2   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   1   .   
  Highest-Rated Group      132  | .   .   .   .   62  132 100 .   
  Highest-Rated Ally       100  | .   .   .   .   31  100 100 .   
Total Orders               4    | .   .   .   .   .   .   .   4   
  EXPLORE                  3    | .   .   .   .   .   .   .   3   
  RETURN                   1    | .   .   .   .   .   .   .   1   
Ally Attacks               28   | .   .   .   .   10  18  .   .   
  Total Damage             390  | .   .   .   .   106 284 .   .   
  Kills                    4    | .   .   .   .   2   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  
Turns Passed               6676 | 79   556  318  670  816  2124 422  1691 
Spaces Moved               3249 | 50   378  193  262  378  955  175  858  
  Core                     12   | 12   .    .    .    .    .    .    .    
  Treads                   1243 | .    .    .    .    42   764  175  262  
  Legs                     1580 | 38   378  193  262  336  191  .    182  
  Wheels                   414  | .    .    .    .    .    .    .    414  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  160  95   
  Average Speed            137  | 130  120  120  121  124  149  197  135  
  Slowest Speed            320  | 250  120  120  190  190  160  240  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    49   17   18   7    86   7    19   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          83   | .    5    4    4    .    21   3    46   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               39   | .    5    4    4    .    16   3    7    
  AOE                      44   | .    .    .    .    .    5    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  
Total                      4845 | 61   451  250  529  662  1430 225  1237 
  Wait                     852  | .    32   28   183  213  228  16   152  
  Move                     3242 | 49   377  192  261  377  954  174  858  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  105  | 6    11   5    12   10   34   4    23   
  Fast Attach              48   | 6    1    .    1    1    17   2    20   
  Attach                   38   | .    .    2    2    3    8    3    20   
  Detach                   20   | .    .    .    .    .    1    3    16   
  Swap                     111  | .    3    4    18   20   36   5    25   
  Drop                     122  | .    10   4    11   11   49   5    32   
  Fire                     305  | .    16   15   41   27   103  13   90   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     1    | .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Gar)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 10)
  342 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Discovered new exit (range 12)
  508 | -10/Materials | Discovered new exit (range 7)
  636 | -10/Materials | Entered another Materials area
  636 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  905 | -9/Materials  | Discovered new exit (range 5)
  954 | -9/Materials  | Entered another Materials area
  954 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1604 | -8/Materials  | Discovered new exit (range 4)
 1624 | -8/Materials  | Entered Factory
 1624 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1784 | -7/Factory    | Build established: Scavenger-Skirmisher
 2224 | -7/Factory    | Discovered new exit (range 7)
 2301 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 2440 | -7/Factory    | Entered Storage
 2440 | -7/Storage    | Accompanied by 1 ally
 3122 | -7/Storage    | Garrison activated, responded to threat
 3178 | -7/Storage    | Identified exit to Garrison
 3586 | -7/Storage    | Garrison activated, responded to threat
 3996 | -7/Storage    | Lost 3 parts (2n1u)
 4157 | -7/Storage    | Met 01-MTF
 4331 | -7/Storage    | Discovered new exit (range 8)
 4392 | -7/Storage    | Build established: Scavenger-Gunner
 4564 | -7/Storage    | Entered Factory
 4564 | -6/Factory    | Accompanied by 1 ally (01-MTF)
 4564 | -6/Factory    | Evolved 2 slots: Utility x2
 4569 | -6/Factory    | 01-MTF left
 4910 | -6/Factory    | Build established: Scavenger-Skirmisher
 4945 | -6/Factory    | Discovered new exit (range 16)
 4986 | -6/Factory    | Entered another Factory area
 4986 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5618 | -5/Factory    | Lost 3 parts (2u1w)
 5893 | -5/Factory    | Garrison activated, responded to threat
 6121 | -5/Factory    | Garrison activated, responded to threat
 6256 | -5/Factory    | System corruption reached 10%
 6453 | -5/Factory    | Cargo convoy interrupted
 6677 | -5/Factory    | Self-destructed

 Last Messages 
---------------
06640_ DSF Access disabled.
06641_ U-05 Engineer lays Concrete. <x2>
06642_ S-27 Virus destroyed.
06643_ U-05 Engineer lays Concrete.
06644_ Acquired Cld. Plasma Rifle.
06646_ U-05 Engineer lays Concrete.
06648_ Acquired Cld. Plasma Rifle.
06648_ U-05 Engineer lays Concrete. <x3>
06651_ Acquired 11 matter.
06652_ U-05 Engineer lays Concrete.
06653_ R-10 Processor collects Lgt. Nuclear Core.
06653_ U-05 Engineer lays Concrete.
06654_ System corrupted: Matter fused (-7).
06654_ U-05 Engineer lays Concrete. <x4>
06658_ Acquired 13 matter.
06659_ U-05 Engineer lays Concrete. <x3>
06661_ R-10 Processor collects Autogun.
06662_ U-05 Engineer lays Concrete. <x6>
06669_ System corrupted: Energy discharge (-14).
06669_ U-05 Engineer lays Concrete. <x7>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
 Carbon-fiber Leg | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
It's Just You
One Hack Too Far
System Compromised
Troublemaker
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              BackupLinkedComputer
  Manual?         0
Play Time         04:31:03
  Cumulative      18.0 hours
  Start           2023.02.07 @ 10:58:09
  End             2023.02.07 @ 16:21:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 837878a5-b546-447b-a05a-f24f93176e30