Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 12:29:42 Player: Barbarossa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (2084) 2084 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4792 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 191/700 Matter 115/300 Energy 100/100 System Corruption 5% Temperature Cool (54) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Targeting Computer Improved Targeting Computer Tactical Coordination Suite Target Analyzer Armor Integrity Analyzer Matter Filter Particle Charger Particle Charger Hacking Suite Minigun Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Beamcaster Minigun > --- INVENTORY -------- Light Nuclear Core Armored Wheel Armored Wheel Armored Wheel Advanced Cooling System Targeting Computer Improved Targeting Computer Tactical Coordination Suite Armor Integrity Analyzer Matter Filter Particle Charger Particle Charger Hacking Suite Datajack Plasma Cutter [Rating: 42] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 84 | . 13 11 19 41 Power 11 | . 2 2 2 5 Engine 7 | . 1 2 . 4 Core 4 | . 1 . 2 1 Reactor . | . . . . . Propulsion 33 | . 5 9 6 13 Treads 8 | . . 2 1 5 Leg . | . . . . . Wheel 15 | . 5 . 2 8 Hover 8 | . . 5 3 . Flight 2 | . . 2 . . Utility 16 | . 2 . 4 10 Device 10 | . 1 . 3 6 Storage 2 | . 1 . . 1 Processor 4 | . . . 1 3 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 24 | . 4 . 7 13 Energy Gun 7 | . 3 . 1 3 Energy Cannon 4 | . 1 . 3 . Ballistic Gun 8 | . . . 1 7 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes 5 | . . 2 1 2 Parts Lost 28 | . 3 . 10 15 Power 4 | . 1 . 1 2 Propulsion 16 | . 1 . 7 8 Utility 4 | . . . 2 2 Weapon 4 | . 1 . . 3 Highest Loss Streak 6 | . 3 . 6 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 93 100 91 92 Engine 3 | . 5 11 2 2 Core 3 | . 6 . 6 3 Treads 10 | . . 11 9 12 Leg 1 | . 14 . . . Wheel 15 | . 12 . . 19 Hover 4 | . . 32 22 . Device 9 | . 10 11 15 8 Storage 8 | . 14 11 9 7 Processor 14 | . . . 7 20 Energy Gun 8 | . 18 11 7 6 Energy Cannon 1 | . 1 11 6 . Ballistic Gun 4 | . 7 . 1 5 Naked Turns . | . . . . . Heaviest Build 41 | 10 20 18 26 41 Greatest Support 48 | 20 32 18 32 48 Greatest Overweight (x) 10 | . . 1 5 10 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | . 10 10 10 15 Average Capacity 12 | . 9 10 10 13 Most Carried 15 | . 10 10 10 15 Average Carried 11 | . 9 9 9 12 Final Capacity 15 | 8 10 10 10 15 Final Carried 12 | 6 10 10 8 12 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1276 | 200 132 44 214 686 Remotely . | . . . . . Salvage Created 2524 | . 709 405 373 1037 Parts 156 | . 37 42 17 60 Haulers Intercepted 3 | . 2 1 . . Recyclers Shooed 5 | . 1 2 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 10 7 5 19 Guns 31 | . 9 . 4 18 Cannons 10 | . 1 7 1 1 Classes Destroyed 13 | . 5 4 1 3 Worker 2 | . . 2 . . Builder 1 | . . 1 . . Hauler 3 | . 2 1 . . Recycler 5 | . 3 . 1 1 Mechanic 1 | . . . . 1 Operator 3 | . . 1 . 2 Watcher 4 | . 2 1 . 1 Swarmer 6 | . 3 . . 3 Grunt 19 | . 7 5 2 5 Sentry 4 | . . 2 1 1 Hunter 4 | . . . 2 2 Programmer 7 | . . . . 7 Heavy 1 | . . . . 1 Best Kill Streak 9 | . 4 9 2 4 Combat Bots Only 4 | . 4 3 2 3 Max Kills in Single Turn 4 | . 2 4 1 2 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 366 | . 54 41 78 193 Missed 110 | . 15 16 20 59 Damage Taken 4472 | . 501 430 895 2646 Core 1042 | . 95 189 249 509 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 62 52 54 . Volleys Fired 221 | . 57 38 18 108 Largest 2 | . 2 2 2 2 Hottest 116 | . 100 100 116 103 Shots Fired 409 | . 112 55 36 206 Gun 338 | . 108 17 25 188 Cannon 71 | . 4 38 11 18 Launcher . | . . . . . Special . | . . . . . Kinetic 149 | . 32 . 7 110 Thermal 222 | . 80 55 29 58 Explosive . | . . . . . Electromagnetic 38 | . . . . 38 Robot Hit Streak 15 | . 10 9 8 15 Robot Miss Streak 3 | . 3 2 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 264 | . 70 34 26 134 Core Hits 117 | . 36 17 12 52 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 14 | . 3 . 2 9 Burn 8 | . 3 . 2 3 Destroy 3 | . . . . 3 Blast 1 | . . . . 1 Corrupt 2 | . . . . 2 Melee Attacks 6 | . . . 6 . Impact . | . . . . . Slashing 6 | . . . 6 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5023 | . 800 856 555 2812 Guns 3277 | . 783 77 269 2148 Cannons 1028 | . 17 495 163 353 Explosions 595 | . . 284 . 311 Melee 123 | . . . 123 . Ramming . | . . . . . Kinetic 1781 | . 169 . 101 1511 Thermal 2829 | . 631 856 331 1011 Explosive . | . . . . . Electromagnetic 290 | . . . . 290 Impact . | . . . . . Slashing 123 | . . . 123 . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked 2 | . . . . 2 Effects 9 | . . . . 9 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 137 | . . . . 137 Projectiles . | . . . . . Explosions 137 | . . . . 137 Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 357 | . . 109 . 248 Shots 4 | . . 1 . 3 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 279 | . 47 17 132 279 Average Temperature 28 | . 18 5 34 71 Received Heat Transfer 1365 | . 276 120 468 501 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . 2 1 1 8 Heat Transferred 5887 | . 1895 1461 777 1754 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 419 | . 278 419 336 346 Initial 176 | . . 55 176 34 Average 187 | . 122 259 270 178 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 53 | . 88 37 23 53 Level 1 45 | . 11 42 76 46 Level 2 1 | . . 19 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 2 1 11 Investigation 2 | . . . 1 1 Extermination 6 | . . . . 6 Reinforcement 7 | . 2 2 . 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 3 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 20 12 12 34 Peak Tracking Total 6 | . 4 5 5 6 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts 24 | . . . . 24 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . . 1 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . 2 2 8 Max in Single Turn 3 | . . 1 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 2 2 4 7 Terminals 9 | . 2 1 3 3 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . . 1 Scanalyzers 3 | . . 1 . 2 Garrison Access . | . . . . . Total Hacks 46 | . 8 10 11 17 Successful 29 | . 3 7 8 11 Failed 17 | . 5 3 3 6 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 13 | . 3 2 3 5 Terminals 26 | . 8 3 8 7 Fabricators . | . . . . . Repair Stations 4 | . . . 3 1 Recycling Units 1 | . . . . 1 Scanalyzers 15 | . . 7 . 8 Garrison Access . | . . . . . Terminal Hacks 7 | . 2 . 4 1 Robot Analysis 1 | . 1 . . . Open DSF 1 | . . . . 1 Emergency Access Points 2 | . . . 2 . Alert Level 1 | . . . 1 . Locate Traps 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 14 | . . 6 . 8 Insert Component 6 | . . 2 . 4 Analyze 8 | . . 4 . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 1 1 3 1 Terminals 6 | . 1 1 3 1 Botnet 6 | . 1 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 14 | . 2 2 4 6 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 2 . 4 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 2 . 4 Part Schematics Acquired 6 | . . 2 . 4 Parts Damaged 3 | . . . . 3 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3677 | . 469 283 404 2521 Spaces Moved 2158 | 1 234 201 189 1533 Core 2 | . . . 1 1 Treads 305 | . . . . 305 Legs 122 | 1 121 . . . Wheels 1347 | . 113 . 7 1227 Hover 382 | . . 201 181 . Flight . | . . . . . Fastest Speed 57 | 120 100 57 72 90 Average Speed 114 | 120 110 71 142 116 Slowest Speed 550 | 120 120 136 300 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 2 59 23 18 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . 21 . 29 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 48 | . . 21 . 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2966 | . 338 284 279 2065 Wait 373 | . 16 23 32 302 Move 2154 | . 233 200 188 1533 Hop . | . . . . . Pick Up 49 | . 11 4 5 29 Fast Attach 22 | . 4 4 5 9 Attach 26 | . 4 3 4 15 Detach 2 | . . 1 . 1 Swap 36 | . 5 4 10 17 Drop 52 | . 7 7 11 27 Fire 221 | . 57 38 18 108 Melee 6 | . . . 6 . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 24 | . . . . 24 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 12) 363 | -10/Materials | Lost 3 parts (1p1n1w) 446 | -10/Materials | Build established: Scavenger-Mutant 466 | -10/Materials | Discovered new exit (range 4) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Propulsion x2 502 | -9/Materials | Discovered new exit (range 16) 655 | -9/Materials | Discovered new exit (range 16) 753 | -9/Materials | Entered another Materials area 753 | -8/Materials | Evolved 2 slots: Utility x2 1120 | -8/Materials | Discovered new exit (range 7) 1156 | -8/Materials | Identified exit to Factory 1157 | -8/Materials | Entered Factory 1157 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1167 | -7/Factory | Identified exit to DSF 1187 | -7/Factory | Lost 6 parts (1p4n1u) 1969 | -7/Factory | Cargo convoy interrupted 2146 | -7/Factory | Build established: Mutant 2665 | -7/Factory | Build established: Scavenger-Mutant 3518 | -7/Factory | Lost 5 parts (3n1u1w) 3627 | -7/Factory | Discovered new exit (range 18) 3655 | -7/Factory | Garrison activated, responded to threat 3668 | -7/Factory | Core integrity fell below 50% 3678 | -7/Factory | Self-destructed Last Messages --------------- 03655_ G-47 Trooper calls for garrison reinforcements. 03655_ ALERT: Activating Garrison Access F001. 03658_ Destroyed Mining Laser. 03658_ T-07 Excavator knocked back. 03661_ Slug penetrates Wall. 03662_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03664_ Slug penetrates G-47 Trooper. 03664_ G-47 Trooper knocked back. 03665_ U-05 Engineer suffers critical hit (Burn). 03667_ G-47 Trooper knocked back. 03667_ Deuterium Engine destroyed. 03670_ U-05 Engineer builds a Wall. 03670_ Slug penetrates Wall. 03674_ Critical hit (Burn: +37). 03674_ Gauss Rifle destroyed. 03676_ Adv. Assault Cannon destroyed. 03678_ Critical hit (Burn: +37). 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