Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.18 @ 16:29:26 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (391) 391 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2066 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 185/185 System Corruption 0% Temperature Cool (135) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Improved Heat Sink Large Storage Unit Improved Utility Shielding > --- WEAPON (3) ------- Medium Laser Particle Gun > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Aluminum Leg Heat Sink Improved Heat Sink Light Armor Plating Medium Laser Medium Laser Medium Laser Small Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Improved Utility Shielding > --- WEAPON ----------- Medium Laser Medium Laser Particle Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Improved Heat Sink Light Armor Plating Medium Laser Medium Laser Medium Laser Small Laser [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 28 | 6 4 10 8 Power 6 | 1 1 4 . Engine 5 | 1 1 3 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads . | . . . . Leg 6 | 2 . 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 1 4 Device 4 | . . 1 3 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 8 | 2 1 3 2 Energy Gun 5 | . . 3 2 Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 95 | . 95 95 97 Engine 15 | . 14 19 9 Core 2 | . . 1 9 Leg 22 | . 28 21 18 Device 8 | . . 8 17 Storage 11 | . 14 11 9 Protection 10 | . 10 11 9 Energy Gun 14 | . . 17 24 Ballistic Gun 9 | . 27 3 . Naked Turns . | . . . . Heaviest Build 35 | 12 28 31 35 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | 2 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 2 4 10 10 Average Carried 5 | . 3 6 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 2 4 10 10 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 523 | 254 10 179 80 Remotely . | . . . . Salvage Created 463 | . 10 293 160 Parts 28 | . 1 22 5 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . 1 11 3 Guns 14 | . 1 11 2 Classes Destroyed 3 | . 1 2 . Swarmer 8 | . 1 7 . Grunt 6 | . . 3 3 Sentry 1 | . . 1 . Best Kill Streak 4 | . 1 4 2 Combat Bots Only 4 | . 1 4 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 789 | . 39 371 379 Core 64 | . . 64 . Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 100 84 . Volleys Fired 59 | . 4 34 21 Largest 3 | . 2 2 3 Hottest 165 | . 40 100 165 Shots Fired 132 | . 7 68 57 Gun 132 | . 7 68 57 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 21 | . 7 14 . Thermal 111 | . . 54 57 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | . 1 8 6 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 79 | . 2 40 37 Core Hits 27 | . 1 18 8 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 989 | . 46 525 418 Guns 989 | . 46 525 418 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 121 | . 46 75 . Thermal 868 | . . 450 418 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 231 | . . 150 231 Average Temperature 75 | . . 52 104 Received Heat Transfer 321 | . . 114 207 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 5 | . . 3 2 Heat Transferred 2516 | . . 1332 1184 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 274 | . 50 274 151 Initial 75 | . . 20 75 Average 85 | . 5 137 101 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 88 100 Level 1 5 | . . 11 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 3 17 11 Peak Tracking Total 6 | . 3 4 6 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . 1 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 3 2 2 Successful 3 | . 1 2 . Failed 4 | . 2 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Reprogram Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 13 | . . 13 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1161 | 56 330 522 253 Spaces Moved 573 | 42 209 222 100 Core 11 | 11 . . . Treads . | . . . . Legs 562 | 31 209 222 100 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 146 | 110 149 150 150 Slowest Speed 150 | 150 150 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 3 31 25 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 769 | 49 219 343 158 Wait 87 | . . 64 23 Move 570 | 41 208 221 100 Hop . | . . . . Pick Up 14 | 2 2 8 2 Fast Attach 17 | 6 4 6 1 Attach 4 | . . 1 3 Detach . | . . . . Swap 7 | . . 3 4 Drop 11 | . 1 6 4 Fire 59 | . 4 34 21 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 696 | -9/Materials | Repaired Aluminum Leg 798 | -9/Materials | Discovered new exit (range 16) 909 | -9/Materials | Entered another Materials area 909 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1162 | -8/Materials | Self-destructed Last Messages --------------- 01078_ U-05 Engineer builds a Door. 01082_ G-47 Trooper overheating. 01083_ G-47 Trooper heat spikes uncontrollably. 01083_ G-47 Trooper overheating. 01084_ G-47 Trooper heat damages core (-12). 01084_ G-47 Trooper overheating. 01087_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 01087_ G-47 Trooper overheating. 01087_ Broken Lgt. Nuclear Core melted. 01087_ G-47 Trooper destroyed. 01107_ Dropped Heat Sink. 01108_ Acquired 20 matter. 01111_ Dropped Aluminum Leg. 01122_ Acquired Particle Gun. 01126_ Acquired 30 matter. 01134_ Dropped Weapon Shielding. 01135_ Acquired Heat Sink. 01136_ Acquired 10 matter. 01156_ Atomic Centrifuge disabled. 01162_ Med. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????? ??????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????+ ?????""????? ??????????????????? | | ????????????# ????"T"????? ??????????????????? | | ???????????## ####" "####? ??????????????????? | | ??????????? ? #?????????????????? | | ??????????? #?????????????????? | | ???????????? #?????????????????? | | ????????????? """ """ #?????????????????? | | ?????????????? """ """ #?????????????????? | | ??????????????? """ """ #?????????????????? | | ???????????????? #?????????????????? | | ????????????????? #?????????????????? | | ?????????????????# """ "" #?????????????????? | | ?????????????????# """ T" #?????????????????? | | ?????????????????# " " "" #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# g #?????????????????? | | ???????########### ##### #?????????????????? | | ???????# # #???# #?????????????????? | | ???????# """ # g#???# #?????????????????? | | ???????# """ # ###g##### #?????????????????? | | ???????# """ + # g% ## #?????????????????? | | ???????#" # # !##g#?????????????????? | | ???????#T # # = /g #?????????????????? | | ???????#" ##### @ %####?????????????????? | | ???????# #???# =#????????????????????? | | ???????###########???# #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 19 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictLinearPlating Manual? 0 Play Time 00:07:39 Cumulative 213.4 hours Start 2021.05.18 @ 16:20:18 End 2021.05.18 @ 16:29:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 413 Rogue 258 Adventurer 148 Explorer 7 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f1d0471-f79b-4b6a-a38d-25418ca003b1